mirror of
https://github.com/Sendouc/sendou.ink.git
synced 2026-05-09 20:30:54 -05:00
133 lines
3.5 KiB
TypeScript
133 lines
3.5 KiB
TypeScript
import { suite } from "uvu";
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import * as assert from "uvu/assert";
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import { type MainWeaponId, mainWeaponIds } from "~/modules/in-game-lists";
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import { damageTypeToWeaponType } from "../analyzer-constants";
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import { buildStats } from "./stats";
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const AnalyzeBuild = suite("Analyze build");
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// TODO: all weapons should have damage
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const weaponsWithoutDmg: MainWeaponId[] = [
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1000, 1010, 1020, 1030, 1100, 1110, 7010, 7020, 8000, 8010,
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/* chill season, */ 1001, 1040, 1101, /* fresh season */ 1011,
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];
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AnalyzeBuild("Every main weapon has damage", () => {
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const weaponsWithoutDamage: MainWeaponId[] = [];
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for (const weaponSplId of mainWeaponIds) {
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const analyzed = buildStats({
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weaponSplId,
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hasTacticooler: false,
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});
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const hasDamage =
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analyzed.stats.damages.filter(
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(dmg) => damageTypeToWeaponType[dmg.type] === "MAIN"
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).length > 0;
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if (!hasDamage && !weaponsWithoutDmg.includes(weaponSplId)) {
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weaponsWithoutDamage.push(weaponSplId);
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}
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}
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assert.ok(
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weaponsWithoutDamage.length === 0,
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`Weapons without damage set: ${weaponsWithoutDamage.join(", ")}`
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);
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});
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AnalyzeBuild("Ninja Squid decreases swim speed", () => {
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const analyzed = buildStats({
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weaponSplId: 0,
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hasTacticooler: false,
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});
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const analyzedWithNS = buildStats({
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weaponSplId: 0,
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mainOnlyAbilities: ["NS"],
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hasTacticooler: false,
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});
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assert.ok(
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analyzed.stats.swimSpeed.value > analyzedWithNS.stats.swimSpeed.value
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);
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});
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AnalyzeBuild("Tacticooler / RP calculated correctly", () => {
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const fullQR = buildStats({
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weaponSplId: 0,
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abilityPoints: new Map([["QR", 57]]),
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hasTacticooler: false,
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});
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const tacticooler = buildStats({
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weaponSplId: 0,
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abilityPoints: new Map([["QR", 57]]),
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hasTacticooler: true,
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});
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assert.ok(
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fullQR.stats.quickRespawnTime.value ===
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tacticooler.stats.quickRespawnTime.value,
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"Base QR should be same whether 57AP of QR or Tacticooler"
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);
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assert.ok(
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fullQR.stats.quickRespawnTimeSplattedByRP.value >
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tacticooler.stats.quickRespawnTimeSplattedByRP.value,
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"Tacticooler splatted by RP should respawn faster than 57AP of QR"
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);
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assert.ok(
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tacticooler.stats.quickRespawnTime.value <
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tacticooler.stats.quickRespawnTimeSplattedByRP.value,
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"Tacticooler should respawn faster than Tacticooler splatted by RP"
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);
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});
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AnalyzeBuild(
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"Accounts for Jr. big ink tank with sub weapon ink consumption %",
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() => {
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const analyzedDualieSquelchers = buildStats({
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weaponSplId: 5030,
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hasTacticooler: false,
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});
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const analyzedJr = buildStats({
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weaponSplId: 10,
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hasTacticooler: false,
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});
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assert.ok(
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analyzedDualieSquelchers.stats.subWeaponInkConsumptionPercentage.value >
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analyzedJr.stats.subWeaponInkConsumptionPercentage.value
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);
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}
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);
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const subPowerApToQuickSuperJumpAp = new Map([
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[0, 0],
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[3, 4],
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[6, 9],
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[13, 18],
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[28, 36],
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[57, 57],
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]);
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AnalyzeBuild("Sub Power Up Beakon AP boost matches Lean", () => {
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for (const [subPowerAp, quickSuperJumpAp] of subPowerApToQuickSuperJumpAp) {
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const analyzed = buildStats({
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weaponSplId: 1011,
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abilityPoints: new Map([["BRU" as const, subPowerAp]]),
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hasTacticooler: false,
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});
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assert.ok(
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analyzed.stats.subQsjBoost?.value === quickSuperJumpAp,
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`Wrong AP boost for ${subPowerAp}AP of Sub Power Up: ${
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analyzed.stats.subQsjBoost!.value
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} (expected ${quickSuperJumpAp}))`
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);
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}
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});
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AnalyzeBuild.run();
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