sendou.ink/prisma/scripts/top500jsons.ts
2021-04-01 20:56:50 +03:00

115 lines
2.8 KiB
TypeScript

import { Prisma } from "@prisma/client";
import { getWeaponNormalized } from "../../utils/lists/weapons";
import prisma from "../client";
import cb from "./data/march_clam_blitz_2021.json";
import rm from "./data/march_rainmaker_2021.json";
import sz from "./data/march_splat_zones_2021.json";
import tc from "./data/march_tower_control_2021.json";
const MONTH = 3;
const YEAR = 2021;
const filterJson = (result: any) => !result.cheater;
const jsonToInput = (
result: any,
mode: "SZ" | "TC" | "RM" | "CB",
month: number,
year: number
): Prisma.XRankPlacementCreateManyInput => ({
playerName: result.name,
mode,
month,
year,
ranking: result.rank,
xPower: result.x_power,
weapon: getWeaponNormalized(result.weapon.name.trim()),
switchAccountId: result.unique_id,
});
const jsonToPlayerInput = (result: any): Prisma.PlayerCreateManyInput => ({
switchAccountId: result.unique_id,
name: result.name,
principalId: result.principal_id,
});
const jsonToWeaponArrMap = (acc: Map<string, string[]>, result: any) => {
const weaponArr = acc.get(result.unique_id) ?? [];
acc.set(
result.unique_id,
weaponArr.concat(getWeaponNormalized(result.weapon.name))
);
return acc;
};
const main = async () => {
const builds = await prisma.build.findMany({
where: {
top500: false,
},
include: { user: { include: { player: true } } },
});
const inputSZ = sz
.filter(filterJson)
.map((json) => jsonToInput(json, "SZ", MONTH, YEAR));
const inputTC = tc
.filter(filterJson)
.map((json) => jsonToInput(json, "TC", MONTH, YEAR));
const inputRM = rm
.filter(filterJson)
.map((json) => jsonToInput(json, "RM", MONTH, YEAR));
const inputCB = cb
.filter(filterJson)
.map((json) => jsonToInput(json, "CB", MONTH, YEAR));
const playersData = [...sz, ...tc, ...rm, ...cb].map(jsonToPlayerInput);
const idsToWeapons = [...sz, ...tc, ...rm, ...cb].reduce(
jsonToWeaponArrMap,
new Map()
);
const idsToUpdate: number[] = [];
builds.forEach((build) => {
if (!build.user.player?.switchAccountId) return;
const weaponArr = idsToWeapons.get(build.user.player.switchAccountId);
if (!weaponArr) return;
if (!weaponArr.includes(getWeaponNormalized(build.weapon))) return;
idsToUpdate.push(build.id);
});
await prisma.player.createMany({ data: playersData, skipDuplicates: true });
console.log("players created");
await prisma.xRankPlacement.createMany({
data: [...inputSZ, ...inputTC, ...inputRM, ...inputCB],
});
console.log("new placements submitted");
await prisma.build.updateMany({
where: {
id: {
in: idsToUpdate,
},
},
data: {
top500: true,
},
});
console.log("builds updated:", idsToUpdate.length);
};
main()
.catch((e) => console.error(e))
.finally(async () => {
await prisma.$disconnect();
});