sendou.ink/hooks/builds.ts
2021-03-08 17:48:05 +02:00

260 lines
6.9 KiB
TypeScript

import { Ability, Mode } from "@prisma/client";
import { useRouter } from "next/router";
import { GetBuildsByWeaponData } from "prisma/queries/getBuildsByWeapon";
import { Dispatch, useReducer } from "react";
import useSWR from "swr";
import { abilities, isMainAbility } from "utils/lists/abilities";
import { weaponToCode } from "utils/lists/weaponCodes";
import { weapons } from "utils/lists/weapons";
import { setSearchParams } from "utils/setSearchParams";
export type BuildFilterType = "AT_LEAST" | "AT_MOST" | "HAS" | "DOES_NOT_HAVE";
interface BuildFilter {
ability: Ability;
abilityPoints?: { min: number; max: number };
hasAbility?: boolean;
}
export interface UseBuildsByWeaponState {
weapon: string;
filters: BuildFilter[];
modeFilter?: Mode;
expandedUsers: Set<number>;
}
type Action =
| {
type: "SET_WEAPON";
weapon: string;
}
| {
type: "EXPAND_USER";
id: number;
}
| {
type: "ADD_FILTER";
ability: Ability;
}
| {
type: "REMOVE_FILTER";
index: number;
}
| {
type: "SET_FILTER_HAS_ABILITY";
index: number;
hasAbility: boolean;
}
| {
type: "SET_FILTER_ABILITY_POINTS";
index: number;
abilityPoints: { min: number; max: number };
}
| {
type: "SET_MODE_FILTER";
modeFilter?: Mode;
};
export type UseBuildsByWeaponDispatch = Dispatch<Action>;
export function useBuildsByWeapon() {
const router = useRouter();
const [state, dispatch] = useReducer(
(oldState: UseBuildsByWeaponState, action: Action) => {
switch (action.type) {
case "SET_WEAPON":
setSearchParams("weapon", action.weapon);
return { ...oldState, weapon: action.weapon };
case "EXPAND_USER":
return {
...oldState,
expandedUsers: new Set([...oldState.expandedUsers, action.id]),
};
case "ADD_FILTER":
const newFilter = isMainAbility(action.ability)
? {
ability: action.ability,
hasAbility: true,
}
: { ability: action.ability, abilityPoints: { min: 3, max: 57 } };
return {
...oldState,
filters: [...oldState.filters, newFilter].sort(
(a, b) =>
abilities.findIndex((ability) => a.ability === ability.code) -
abilities.findIndex((ability) => b.ability === ability.code)
),
};
case "REMOVE_FILTER":
return {
...oldState,
filters: oldState.filters.filter((_, i) => i !== action.index),
};
case "SET_FILTER_HAS_ABILITY":
const filtersTypeCopy = [...oldState.filters];
filtersTypeCopy[action.index] = {
...filtersTypeCopy[action.index],
hasAbility: action.hasAbility,
};
return {
...oldState,
filters: filtersTypeCopy,
};
case "SET_FILTER_ABILITY_POINTS":
const filtersAbilityPointsCopy = [...oldState.filters];
filtersAbilityPointsCopy[action.index] = {
...filtersAbilityPointsCopy[action.index],
abilityPoints: {
max: Number.isNaN(action.abilityPoints.max)
? 0
: action.abilityPoints.max,
min: Number.isNaN(action.abilityPoints.min)
? 0
: action.abilityPoints.min,
},
};
return {
...oldState,
filters: filtersAbilityPointsCopy,
};
case "SET_MODE_FILTER":
return {
...oldState,
modeFilter: action.modeFilter,
};
default:
return oldState;
}
},
{
weapon: getInitialWeapon(),
filters: [],
expandedUsers: new Set() as Set<number>,
}
);
function getInitialWeapon() {
if (
typeof router.query.weapon !== "string" ||
!weapons.includes(router.query.weapon as any)
) {
return "";
}
return router.query.weapon;
}
const { data } = useSWR<GetBuildsByWeaponData>(() => {
if (!state.weapon) return null;
const key = state.weapon as keyof typeof weaponToCode;
return `/api/builds/${weaponToCode[key]}`;
});
const buildArrays = data ?? [];
const buildsToShow = buildArrays.reduce(
(acc: GetBuildsByWeaponData, buildArray) => {
const filteredArray = buildArray.filter((build) => {
if (state.filters.length) {
if (
!state.filters.every((filter) => {
// @ts-ignore
const apCount = build.abilityPoints[filter.ability] ?? 0;
if (typeof filter.hasAbility === "boolean")
return (
(filter.hasAbility && apCount > 0) ||
(!filter.hasAbility && apCount === 0)
);
if (filter.abilityPoints) {
return (
apCount >= filter.abilityPoints.min &&
apCount <= filter.abilityPoints.max
);
}
console.error(
"filter had no 'show' or 'abilityPoints' attributes"
);
return true;
})
) {
return false;
}
}
if (state.modeFilter) {
if (!build.modes.some((mode) => mode === state.modeFilter)) {
return false;
}
}
return true;
});
if (!filteredArray.length) return acc;
return [...acc, filteredArray];
},
[]
);
const stats = Object.entries(
buildsToShow.reduce(
(acc: Record<Ability, Record<number, number>>, buildArr) => {
buildArr.forEach(({ abilityPoints }) => {
abilities.forEach(({ code }) => {
// @ts-ignore
const buildAPCount = (abilityPoints[code] as number) ?? 0;
let existingApRecord = acc[code][buildAPCount] ?? 0;
acc[code][buildAPCount] = ++existingApRecord;
});
});
return acc;
},
getStatsInitialValue()
)
)
.map(([abilityCode, apCounts]) => {
return {
code: abilityCode,
average:
Object.entries(apCounts).reduce(
(acc, cur) => Number(cur[0]) * cur[1] + acc,
0
) / Object.values(apCounts).reduce((acc, cur) => acc + cur, 0),
counts: Object.entries(apCounts)
.map(([ap, count]) => [Number(ap), count])
.sort((a, b) => b[1] - a[1])
.slice(0, 3),
};
})
.sort((a, b) => b.average - a.average);
return {
data: buildsToShow,
isLoading: state.weapon && !data,
stats,
state,
dispatch,
hiddenBuildCount: buildArrays.length - buildsToShow.length,
};
}
function getStatsInitialValue() {
const result: Partial<Record<Ability, Record<number, number>>> = {};
abilities.forEach(({ code }) => {
result[code] = {};
});
return result as Record<Ability, Record<number, number>>;
}