mirror of
https://github.com/Sendouc/sendou.ink.git
synced 2026-08-01 16:47:47 -05:00
288 lines
7.9 KiB
TypeScript
288 lines
7.9 KiB
TypeScript
import {
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test as base,
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expect,
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type Locator,
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type Page,
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type Response,
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} from "@playwright/test";
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import { ADMIN_ID } from "~/features/admin/admin-constants";
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import {
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assertFlushed,
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type Factories,
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flushIfDirty,
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loadFactories,
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resetForTest,
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} from "./factories";
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try {
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process.loadEnvFile();
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} catch {
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// .env is optional; in CI env vars come from the host (e2e-tests.yml creates none)
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}
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export const E2E_BASE_PORT = Number(process.env.PORT || 5173) + 500;
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type WorkerFixtures = {
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workerPort: number;
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workerBaseURL: string;
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factories: Factories;
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};
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type TestFixtures = {
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resetDatabase: undefined;
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};
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export const test = base.extend<TestFixtures, WorkerFixtures>({
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context: async ({ context }, use) => {
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// Google Fonts load with display=swap and every test context re-fetches
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// them, so the swap reflows the page mid-test (e.g. re-collapsing the
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// tournament nav between a visibility check and a click). Block them so
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// layout settles at first paint and stays put.
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await context.route(
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/^https:\/\/fonts\.(googleapis|gstatic)\.com\//,
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(route) => route.abort(),
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);
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await use(context);
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},
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workerPort: [
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// biome-ignore lint/correctness/noEmptyPattern: Playwright requires object destructuring
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async ({}, use, workerInfo) => {
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const port = E2E_BASE_PORT + workerInfo.parallelIndex;
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await use(port);
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},
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{ scope: "worker" },
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],
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workerBaseURL: [
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async ({ workerPort }, use) => {
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await use(`http://localhost:${workerPort}`);
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},
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{ scope: "worker" },
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],
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baseURL: async ({ workerBaseURL }, use) => {
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await use(workerBaseURL);
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},
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factories: [
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// biome-ignore lint/correctness/noEmptyPattern: Playwright requires object destructuring
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async ({}, use, workerInfo) => {
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await use(await loadFactories(workerInfo.parallelIndex));
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},
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{ scope: "worker" },
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],
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resetDatabase: [
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async ({ page, factories }, use) => {
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await resetForTest(page, factories);
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await use(undefined);
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// fails loudly instead of leaving the next test to guess
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await assertFlushed();
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},
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{ auto: true },
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],
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});
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export { expect };
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export async function selectWeapon({
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page,
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name,
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testId = "weapon-select",
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}: {
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page: Page;
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name: string;
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testId?: string;
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}) {
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await page.getByTestId(testId).click();
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await page.getByPlaceholder("Search weapons...").fill(name);
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await page
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.getByRole("listbox", { name: "Suggestions" })
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.getByTestId(`weapon-select-option-${name}`)
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.click();
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}
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export async function selectStage({
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page,
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name,
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testId = "stage-select",
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nth,
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}: {
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page: Page;
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name: string;
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testId?: string;
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nth?: number;
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}) {
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const select =
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nth !== undefined
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? page.getByTestId(testId).nth(nth)
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: page.getByTestId(testId);
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await select.click();
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await page.getByPlaceholder("Search stages...").fill(name);
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await page.getByTestId(`stage-select-option-${name}`).click();
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}
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export async function selectUser({
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page,
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userName,
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labelName,
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exact = false,
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within,
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}: {
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page: Page;
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userName: string;
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labelName: string;
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exact?: boolean;
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/** Scopes the combobox lookup, for pages carrying the label on more than one element. */
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within?: Locator;
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}) {
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const comboboxButton = (within ?? page).getByLabel(labelName, { exact });
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const searchInput = page.getByTestId("user-search-input");
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const option = page.getByTestId("user-search-item").first();
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await expect(comboboxButton).not.toBeDisabled();
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await comboboxButton.click();
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await searchInput.fill(userName);
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await expect(option).toBeVisible();
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await page.keyboard.press("Enter");
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}
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export async function selectTournament({
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page,
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query,
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}: {
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page: Page;
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query: string;
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}) {
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const item = page.getByTestId("tournament-search-item");
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await page.getByRole("button", { name: /Tournament search/i }).click();
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await page.getByTestId("tournament-search-input").fill(query);
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await expect(item.first()).toBeVisible();
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await item.first().click();
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}
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/** page.goto that waits for the page to be hydrated before proceeding */
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export async function navigate({ page, url }: { page: Page; url: string }) {
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await flushIfDirty(page);
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// Rewrite absolute URLs with localhost to use the worker's baseURL
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// This handles invite links and other URLs embedded with VITE_SITE_DOMAIN
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let targetUrl = url;
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if (url.startsWith("http://localhost:")) {
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const urlObj = new URL(url);
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// Extract just the path and search params, let Playwright use the correct baseURL
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targetUrl = urlObj.pathname + urlObj.search;
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}
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await page.goto(targetUrl);
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await expectIsHydrated(page);
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}
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/** Waits and expects the page to be hydrated (click handlers etc. ready for testing) */
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export async function expectIsHydrated(page: Page) {
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await expect(page.getByTestId("hydrated")).toHaveCount(1);
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}
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export function impersonate(page: Page, userId = ADMIN_ID) {
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return retryPost(page, "impersonate", `/auth/impersonate?id=${userId}`);
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}
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/**
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* Direct (non-browser) POST that retries on transient network failures such as
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* "socket hang up", which the dev server can produce intermittently under load.
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* Only safe for idempotent endpoints.
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*/
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async function retryPost(
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page: Page,
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name: string,
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url: string,
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options?: Parameters<Page["request"]["post"]>[1],
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) {
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await flushIfDirty(page);
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const MAX_ATTEMPTS = 3;
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for (let attempt = 1; attempt <= MAX_ATTEMPTS; attempt++) {
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try {
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return await page.request.post(url, { timeout: 7_500, ...options });
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} catch (error) {
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if (attempt === MAX_ATTEMPTS) throw error;
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}
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}
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throw new Error(`${name}: unreachable`);
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}
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export async function submit(page: Page, testId?: string) {
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await waitForPOSTResponse(page, async () => {
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await page.getByTestId(testId ?? "submit-button").click();
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});
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// Toast flash params are stripped right after via a replace navigation
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// (without revalidation); wait for it so it can't abort a later click.
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await expect(page).not.toHaveURL(/__(?:success|error)=/);
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}
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export async function waitForPOSTResponse(page: Page, cb: () => Promise<void>) {
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await flushIfDirty(page);
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const MAX_ATTEMPTS = 3;
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const PER_ATTEMPT_TIMEOUT = 10_000;
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// React Aria buttons fire their handler on press end. Occasionally a click
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// registers the press start (the button goes `:active`) but the press never
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// completes into a submit, so no POST fires — e.g. when a re-render lands
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// mid-press. Re-issue the action when the expected POST doesn't arrive
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// within the per-attempt window.
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let response: Response | undefined;
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for (let attempt = 1; attempt <= MAX_ATTEMPTS; attempt++) {
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const responsePromise = page.waitForResponse(
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(res) => res.request().method() === "POST",
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{ timeout: PER_ATTEMPT_TIMEOUT },
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);
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await cb();
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try {
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response = await responsePromise;
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break;
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} catch (error) {
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if (attempt === MAX_ATTEMPTS) throw error;
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}
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}
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// The POST's revalidation (and any redirect it drives) is still in flight;
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// an interaction landing mid-flight aborts it, and routes that opt out of
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// revalidation on navigation (e.g. to.$id) then keep the stale data.
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await expectRouterIdle(page);
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return response!;
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}
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/** Waits until no navigation, revalidation or fetcher is in flight. */
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async function expectRouterIdle(page: Page) {
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// A submit's redirect plus the target page's loaders can exceed the default
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// expect timeout when the full suite is loading all workers.
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await expect(page.getByTestId("hydrated")).toHaveAttribute(
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"data-router-idle",
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"true",
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{ timeout: 15_000 },
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);
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}
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export function isNotVisible(locator: Locator) {
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return expect(locator).toHaveCount(0);
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}
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export function modalClickConfirmButton(page: Page) {
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return submit(page, "confirm-button");
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}
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/**
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* Clicks a tournament nav tab by its testId, opening the overflow ("More") menu
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* first when the tab has collapsed into it on the current viewport.
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*/
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export async function clickNavTab(page: Page, testId: string) {
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const visibleTab = page.locator(`[data-testid="${testId}"]:visible`);
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if ((await visibleTab.count()) === 0) {
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await page.getByRole("button", { name: "More" }).click();
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}
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await visibleTab.click();
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}
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