sendou.ink/app/features/weapons/core/weapon-params.ts

159 lines
3.9 KiB
TypeScript

import type { MainWeaponId } from "~/modules/in-game-lists/types";
import {
weaponCategories,
weaponIdToBaseWeaponId,
weaponIdToType,
} from "~/modules/in-game-lists/weapon-ids";
import type {
ParamDefinition,
ParamValueWithHistory,
ParsedWeaponParams,
} from "../weapon-params-types";
export function parseParamKey(key: string): {
baseKey: string;
version: string | null;
} {
const atIndex = key.indexOf("@");
if (atIndex === -1) {
return { baseKey: key, version: null };
}
return {
baseKey: key.slice(0, atIndex),
version: key.slice(atIndex + 1),
};
}
export function parseWeaponParams(
weaponId: MainWeaponId,
rawParams: Record<string, Record<string, unknown>>,
versions: string[],
): ParsedWeaponParams {
const categories: Record<string, Record<string, ParamValueWithHistory>> = {};
for (const [categoryName, categoryParams] of Object.entries(rawParams)) {
if (
typeof categoryParams !== "object" ||
categoryParams === null ||
Object.keys(categoryParams).length === 0
) {
continue;
}
const parsedParams: Record<string, ParamValueWithHistory> = {};
const paramHistory: Record<
string,
{ current: number | string; versions: Map<string, number | string> }
> = {};
for (const [key, value] of Object.entries(categoryParams)) {
if (typeof value !== "number" && typeof value !== "string") {
continue;
}
const { baseKey, version } = parseParamKey(key);
if (!paramHistory[baseKey]) {
paramHistory[baseKey] = {
current: value,
versions: new Map(),
};
}
if (version === null) {
paramHistory[baseKey].current = value;
} else {
paramHistory[baseKey].versions.set(version, value);
}
}
for (const [baseKey, data] of Object.entries(paramHistory)) {
const history: Array<{ version: string; value: number | string }> = [];
for (const version of versions) {
const historicalValue = data.versions.get(version);
if (historicalValue !== undefined) {
history.push({ version, value: historicalValue });
}
}
parsedParams[baseKey] = {
current: data.current,
history,
};
}
if (Object.keys(parsedParams).length > 0) {
categories[categoryName] = parsedParams;
}
}
return { weaponId, categories };
}
export function collectAllParamKeys(
weaponParams: Record<string, ParsedWeaponParams>,
): ParamDefinition[] {
const seenKeys = new Set<string>();
const definitions: ParamDefinition[] = [];
for (const parsed of Object.values(weaponParams)) {
for (const [category, params] of Object.entries(parsed.categories)) {
for (const key of Object.keys(params)) {
const fullKey = `${category}.${key}`;
if (!seenKeys.has(fullKey)) {
seenKeys.add(fullKey);
definitions.push({ category, key, fullKey });
}
}
}
}
definitions.sort((a, b) => {
if (a.category !== b.category) {
return a.category.localeCompare(b.category);
}
return a.key.localeCompare(b.key);
});
return definitions;
}
export function getWeaponCategory(weaponId: MainWeaponId) {
return weaponCategories.find((cat) =>
(cat.weaponIds as readonly number[]).includes(weaponId),
);
}
export function getCategoryWeaponIds(weaponId: MainWeaponId): MainWeaponId[] {
const category = getWeaponCategory(weaponId);
if (!category) {
return [weaponId];
}
const baseWeapons = (category.weaponIds as readonly MainWeaponId[]).filter(
(id) => weaponIdToType(id) === "BASE",
);
if (baseWeapons.includes(weaponId)) {
return baseWeapons;
}
const currentWeaponBaseId = weaponIdToBaseWeaponId(weaponId);
return [weaponId, ...baseWeapons.filter((id) => id !== currentWeaponBaseId)];
}
export function hasParamHistory(param: ParamValueWithHistory): boolean {
return param.history.length > 0;
}
export function formatParamValue(value: number | string): string {
if (typeof value === "number") {
if (Number.isInteger(value)) {
return String(value);
}
return value.toFixed(4).replace(/\.?0+$/, "");
}
return String(value);
}