mirror of
https://github.com/Sendouc/sendou.ink.git
synced 2026-03-22 10:24:29 -05:00
891 lines
25 KiB
TypeScript
891 lines
25 KiB
TypeScript
// @ts-nocheck
|
|
|
|
// To run this script you need from https://github.com/Leanny/leanny.github.io
|
|
// 1) WeaponInfoMain.json inside dicts
|
|
// 2) WeaponInfoSub.json inside dicts
|
|
// 3) WeaponInfoSpecial.json inside dicts
|
|
// 4) SplPlayer.game__GameParameterTable.json inside dicts
|
|
// 5) params (weapon folder) inside dicts
|
|
|
|
import fs from "node:fs";
|
|
import path from "node:path";
|
|
import { fileURLToPath } from "node:url";
|
|
import { z } from "zod/v4";
|
|
import type { MainWeaponParams, SubWeaponParams } from "~/modules/analyzer";
|
|
import type { ParamsJson } from "~/modules/analyzer/types";
|
|
import {
|
|
type SpecialWeaponId,
|
|
SQUID_BEAKON_ID,
|
|
type SubWeaponId,
|
|
subWeaponIds,
|
|
} from "~/modules/in-game-lists/weapon-ids";
|
|
import invariant from "~/utils/invariant";
|
|
import { logger } from "~/utils/logger";
|
|
import playersParams from "./dicts/SplPlayer.game__GameParameterTable.json";
|
|
import weapons from "./dicts/WeaponInfoMain.json";
|
|
import specialWeapons from "./dicts/WeaponInfoSpecial.json";
|
|
import subWeapons from "./dicts/WeaponInfoSub.json";
|
|
import {
|
|
LANG_JSONS_TO_CREATE,
|
|
loadLangDicts,
|
|
translationJsonFolderName,
|
|
} from "./utils";
|
|
|
|
const __filename = fileURLToPath(import.meta.url);
|
|
const __dirname = path.dirname(__filename);
|
|
|
|
const CURRENT_SEASON = 9;
|
|
|
|
type MainWeapon = (typeof weapons)[number];
|
|
type SubWeapon = (typeof subWeapons)[number];
|
|
type SpecialWeapon = (typeof specialWeapons)[number];
|
|
type TranslationArray = Array<{ language: string; key: string; value: string }>;
|
|
|
|
async function main() {
|
|
const mainWeaponsResult: Record<number, MainWeaponParams> = {};
|
|
const subWeaponsResult: Record<number, SubWeaponParams> = {};
|
|
const specialWeaponsResult: any = {};
|
|
const translations: TranslationArray = [];
|
|
|
|
const langDicts = await loadLangDicts();
|
|
|
|
for (const weapon of weapons) {
|
|
if (mainWeaponShouldBeSkipped(weapon)) continue;
|
|
|
|
const rawParams = loadWeaponParamsObject(weapon);
|
|
const params = combineSwingsIfSame(
|
|
parametersToMainWeaponResult(weapon, rawParams),
|
|
);
|
|
|
|
translationsToArray({
|
|
arr: translations,
|
|
internalName: weapon.__RowId,
|
|
weaponId: weapon.Id,
|
|
type: "Main",
|
|
translations: langDicts,
|
|
});
|
|
|
|
mainWeaponsResult[weapon.Id] = params;
|
|
}
|
|
|
|
for (const subWeapon of subWeapons) {
|
|
if (subWeaponShouldBeSkipped(subWeapon)) continue;
|
|
|
|
const rawParams = loadWeaponParamsObject(subWeapon);
|
|
const params = parametersToSubWeaponResult(subWeapon, rawParams);
|
|
|
|
translationsToArray({
|
|
arr: translations,
|
|
internalName: subWeapon.__RowId,
|
|
weaponId: subWeapon.Id,
|
|
type: "Sub",
|
|
translations: langDicts,
|
|
});
|
|
|
|
subWeaponsResult[subWeapon.Id] = params;
|
|
}
|
|
|
|
for (const specialWeapon of specialWeapons) {
|
|
if (specialWeaponShouldBeSkipped(specialWeapon)) continue;
|
|
|
|
const rawParams = loadWeaponParamsObject(specialWeapon);
|
|
const params = parametersToSpecialWeaponResult(rawParams);
|
|
|
|
translationsToArray({
|
|
arr: translations,
|
|
internalName: specialWeapon.__RowId,
|
|
weaponId: specialWeapon.Id,
|
|
type: "Special",
|
|
translations: langDicts,
|
|
});
|
|
|
|
specialWeaponsResult[specialWeapon.Id] = params;
|
|
}
|
|
|
|
const toFile: ParamsJson = {
|
|
mainWeapons: mainWeaponsResult,
|
|
subWeapons: subWeaponsResult,
|
|
specialWeapons: specialWeaponsResult,
|
|
};
|
|
|
|
fs.writeFileSync(
|
|
path.join(__dirname, "output", "params.json"),
|
|
`${JSON.stringify(toFile, null, 2)}\n`,
|
|
);
|
|
|
|
writeTranslationsJsons(translations);
|
|
logWeaponIds(mainWeaponsResult);
|
|
}
|
|
|
|
function parametersToMainWeaponResult(
|
|
weapon: MainWeapon,
|
|
params: any,
|
|
): MainWeaponParams {
|
|
const isSplatling = params.WeaponParam?.$type === "spl__WeaponSpinnerParam";
|
|
const isSlosher = params.WeaponParam?.$type === "spl__WeaponSlosherParam";
|
|
|
|
const InkConsume =
|
|
!isSplatling && !isSlosher ? params.WeaponParam?.InkConsume : undefined;
|
|
const InkConsumeFullChargeSplatling = isSplatling
|
|
? params.WeaponParam?.InkConsume
|
|
: undefined;
|
|
|
|
const InkConsumeSlosher = isSlosher
|
|
? params.WeaponParam?.InkConsume
|
|
: undefined;
|
|
|
|
// for blasters these values are the same and represent damage caused by direct
|
|
const DamageParam_ValueDirect =
|
|
params.DamageParam?.ValueMax &&
|
|
params.DamageParam?.ValueMax === params.DamageParam?.ValueMin
|
|
? params.DamageParam?.ValueMax
|
|
: undefined;
|
|
|
|
const MoveSpeed_Charge = () => {
|
|
if (weapon.Id === 4010) return 0.062;
|
|
|
|
return params.WeaponParam?.MoveSpeed_Charge;
|
|
};
|
|
|
|
const DamageParam_ValueMax = () => {
|
|
if (DamageParam_ValueDirect) return undefined;
|
|
|
|
return (
|
|
params.DamageParam?.ValueMax ??
|
|
params.spl__BulletStringerParam?.DamageParam?.DirectHitDamageMax ??
|
|
params.spl__BulletShelterShotgunParam?.DamageEffectiveTotalMax
|
|
);
|
|
};
|
|
|
|
const InkConsume_WeaponShelterShotgunParam = () => {
|
|
return params.spl__WeaponShelterShotgunParam?.InkConsume;
|
|
};
|
|
|
|
const BlastParam_DistanceDamage = () => {
|
|
// REEF-LUX has distance damage listed in params
|
|
// but actually doesn't deal it in game
|
|
if (weapon.Id === 7020) return undefined;
|
|
|
|
return (
|
|
params.BlastParam?.DistanceDamage ??
|
|
params.BlastParam?.BlastParam?.DistanceDamage ??
|
|
params.spl__BulletStringerParam?.DetonationParam?.BlastParam
|
|
?.DistanceDamage
|
|
);
|
|
};
|
|
|
|
const slosherDirectDamage = () => {
|
|
const DamageParam_ValueDirectMax =
|
|
params.UnitGroupParam?.Unit?.[0]?.DamageParam?.ValueMax;
|
|
const DamageParam_ValueDirectMin =
|
|
params.UnitGroupParam?.Unit?.[0]?.DamageParam?.ValueMin;
|
|
|
|
if (
|
|
DamageParam_ValueDirectMax &&
|
|
DamageParam_ValueDirectMax === DamageParam_ValueDirectMin
|
|
) {
|
|
return {
|
|
DamageParam_ValueDirect: DamageParam_ValueDirectMax,
|
|
};
|
|
}
|
|
|
|
return {
|
|
DamageParam_ValueDirectMax,
|
|
DamageParam_ValueDirectMin,
|
|
};
|
|
};
|
|
|
|
const slosherDirectDamageSecondary = () => {
|
|
const isDreadWringer = weapon.Id === 3050 || weapon.Id === 3051;
|
|
if (!isDreadWringer) return;
|
|
|
|
const DamageParam_Secondary_ValueDirectMax =
|
|
params.UnitGroupParam?.Unit?.[1]?.DamageParam?.ValueMax;
|
|
const DamageParam_Secondary_ValueDirectMin =
|
|
params.UnitGroupParam?.Unit?.[1]?.DamageParam?.ValueMin;
|
|
|
|
return {
|
|
DamageParam_Secondary_ValueDirectMax,
|
|
DamageParam_Secondary_ValueDirectMin,
|
|
};
|
|
};
|
|
|
|
const KeepChargeFullFrame =
|
|
params.WeaponKeepChargeParam?.KeepChargeFullFrame ??
|
|
params.spl__WeaponStringerParam?.ChargeKeepParam?.KeepChargeFullFrame;
|
|
|
|
const isSloshingMachine = weapon.Id === 3020;
|
|
|
|
const DamageParam_SplatanaHorizontalDirect =
|
|
params.BulletSaberHorizontalParam?.DamageParam?.HitDamage +
|
|
params.BulletSaberSlashHorizontalParam?.DamageParam?.DamageValue;
|
|
|
|
const resolveMin = (
|
|
valueOne: number | null | undefined,
|
|
valueTwo: number | null | undefined,
|
|
) => {
|
|
if (typeof valueOne !== "number" && typeof valueTwo !== "number")
|
|
return undefined;
|
|
|
|
if (typeof valueOne !== "number") return valueTwo;
|
|
if (typeof valueTwo !== "number") return valueOne;
|
|
|
|
return Math.min(valueOne, valueTwo);
|
|
};
|
|
|
|
const resolveMax = (
|
|
valueOne: number | null | undefined,
|
|
valueTwo: number | null | undefined,
|
|
) => {
|
|
if (typeof valueOne !== "number" && typeof valueTwo !== "number")
|
|
return undefined;
|
|
|
|
if (typeof valueOne !== "number") return valueTwo;
|
|
if (typeof valueTwo !== "number") return valueOne;
|
|
|
|
return Math.max(valueOne, valueTwo);
|
|
};
|
|
|
|
return {
|
|
SpecialPoint: weapon.SpecialPoint,
|
|
subWeaponId: resolveSubWeaponId(weapon),
|
|
specialWeaponId: resolveSpecialWeaponId(weapon),
|
|
overwrites: resolveOverwrites(params),
|
|
TripleShotSpanFrame: params.WeaponParam?.TripleShotSpanFrame,
|
|
WeaponSpeedType:
|
|
params.MainWeaponSetting?.WeaponSpeedType === "Mid"
|
|
? undefined
|
|
: params.MainWeaponSetting?.WeaponSpeedType,
|
|
MoveSpeed:
|
|
params.WeaponParam?.MoveSpeed ??
|
|
params.spl__WeaponShelterShotgunParam?.MoveSpeed,
|
|
MoveSpeed_Charge: MoveSpeed_Charge(),
|
|
MoveSpeedFullCharge:
|
|
params.WeaponParam?.MoveSpeedFullCharge ??
|
|
params.spl__WeaponStringerParam?.ChargeParam?.MoveSpeedFullCharge,
|
|
MoveSpeedVariable: params.VariableShotParam?.MoveSpeed,
|
|
DamageParam_ValueMax: DamageParam_ValueMax(),
|
|
DamageParam_ValueMin: !DamageParam_ValueDirect
|
|
? (params.DamageParam?.ValueMin ??
|
|
params.spl__BulletStringerParam?.DamageParam?.DirectHitDamageMin)
|
|
: undefined,
|
|
DamageParam_ValueDirect,
|
|
...slosherDirectDamage(),
|
|
...slosherDirectDamageSecondary(),
|
|
// Glooga turret mode damage
|
|
DamageLapOverParam_ValueMax: params.DamageLapOverParam?.ValueMax,
|
|
DamageLapOverParam_ValueMin: params.DamageLapOverParam?.ValueMin,
|
|
BlastParam_SplashDamage: isSloshingMachine
|
|
? params.UnitGroupParam?.Unit?.[1]?.DamageParam?.ValueMax
|
|
: undefined,
|
|
BlastParam_DistanceDamage: BlastParam_DistanceDamage(),
|
|
DamageParam_ValueFullCharge: params.DamageParam?.ValueFullCharge,
|
|
DamageParam_ValueFullChargeMax:
|
|
params.DamageParam?.ValueFullChargeMax !== DamageParam_ValueMax()
|
|
? params.DamageParam?.ValueFullChargeMax
|
|
: undefined,
|
|
DamageParam_ValueMaxCharge: params.DamageParam?.ValueMaxCharge,
|
|
DamageParam_ValueMinCharge: params.DamageParam?.ValueMinCharge,
|
|
DamageParam_SplatanaVerticalDirect:
|
|
params.BulletSaberSlashVerticalParam?.DamageParam?.DamageValue,
|
|
DamageParam_SplatanaVertical:
|
|
params.BulletSaberVerticalParam?.DamageParam?.HitDamage,
|
|
DamageParam_SplatanaHorizontalDirect: Number.isNaN(
|
|
DamageParam_SplatanaHorizontalDirect,
|
|
)
|
|
? undefined
|
|
: DamageParam_SplatanaHorizontalDirect,
|
|
DamageParam_SplatanaHorizontal:
|
|
params.BulletSaberHorizontalParam?.DamageParam?.HitDamage,
|
|
BodyParam_Damage: params.BodyParam?.Damage,
|
|
Variable_Damage_ValueMax: params.VariableDamageParam?.ValueMax,
|
|
Variable_Damage_ValueMin: params.VariableDamageParam?.ValueMin,
|
|
SwingUnitGroupParam_DamageParam_DamageMinValue: resolveMin(
|
|
params.SwingUnitGroupParam?.DamageParam?.Inside?.DamageMinValue,
|
|
params.SwingUnitGroupParam?.DamageParam?.Outside?.DamageMinValue,
|
|
),
|
|
SwingUnitGroupParam_DamageParam_DamageMaxValue: resolveMax(
|
|
params.SwingUnitGroupParam?.DamageParam?.Inside?.DamageMaxValue,
|
|
params.SwingUnitGroupParam?.DamageParam?.Outside?.DamageMaxValue,
|
|
),
|
|
// roller splash damages
|
|
VerticalSwingUnitGroupParam_DamageParam_DamageMinValue: resolveMin(
|
|
params.VerticalSwingUnitGroupParam?.DamageParam?.Inside?.DamageMinValue,
|
|
params.VerticalSwingUnitGroupParam?.DamageParam?.Outside?.DamageMinValue,
|
|
),
|
|
VerticalSwingUnitGroupParam_DamageParam_DamageMaxValue: resolveMax(
|
|
params.VerticalSwingUnitGroupParam?.DamageParam?.Inside?.DamageMaxValue,
|
|
params.VerticalSwingUnitGroupParam?.DamageParam?.Outside?.DamageMaxValue,
|
|
),
|
|
WideSwingUnitGroupParam_DamageParam_DamageMinValue: resolveMin(
|
|
params.WideSwingUnitGroupParam?.DamageParam?.Inside?.DamageMinValue,
|
|
params.WideSwingUnitGroupParam?.DamageParam?.Outside?.DamageMinValue,
|
|
),
|
|
WideSwingUnitGroupParam_DamageParam_DamageMaxValue: resolveMax(
|
|
params.WideSwingUnitGroupParam?.DamageParam?.Inside?.DamageMaxValue,
|
|
params.WideSwingUnitGroupParam?.DamageParam?.Outside?.DamageMaxValue,
|
|
),
|
|
CanopyHP: params.spl__BulletShelterCanopyParam?.CanopyHP,
|
|
ChargeFrameFullCharge:
|
|
params.WeaponParam?.ChargeFrameFullCharge ??
|
|
params.spl__WeaponStringerParam?.ChargeParam?.ChargeFrameFullCharge,
|
|
KeepChargeFullFrame:
|
|
KeepChargeFullFrame !== 1 ? KeepChargeFullFrame : undefined,
|
|
Jump_DegSwerve: params.WeaponParam?.Jump_DegSwerve,
|
|
Stand_DegSwerve: params.WeaponParam?.Stand_DegSwerve,
|
|
Variable_Jump_DegSwerve:
|
|
params.VariableWeaponParam?.Jump_DegSwerve ??
|
|
params.VariableShotParam?.Jump_DegSwerve,
|
|
Variable_Stand_DegSwerve:
|
|
params.VariableWeaponParam?.Stand_DegSwerve ??
|
|
params.VariableShotParam?.Stand_DegSwerve,
|
|
InkRecoverStop: params.WeaponParam?.InkRecoverStop,
|
|
InkConsume,
|
|
InkConsumeSlosher,
|
|
InkConsumeFullCharge: params.WeaponParam?.InkConsumeFullCharge,
|
|
InkConsumeMinCharge: params.WeaponParam?.InkConsumeMinCharge,
|
|
InkConsumeFullChargeSplatling,
|
|
InkConsume_WeaponSwingParam: params.WeaponSwingParam?.InkConsume,
|
|
InkConsume_WeaponVerticalSwingParam:
|
|
params.WeaponVerticalSwingParam?.InkConsume,
|
|
InkConsume_WeaponWideSwingParam: params.WeaponWideSwingParam?.InkConsume,
|
|
InkConsumeUmbrella_WeaponShelterCanopyParam:
|
|
params.spl__WeaponShelterCanopyParam?.InkConsumeUmbrella !== 0
|
|
? params.spl__WeaponShelterCanopyParam?.InkConsumeUmbrella
|
|
: undefined,
|
|
InkConsume_WeaponShelterShotgunParam:
|
|
InkConsume_WeaponShelterShotgunParam(),
|
|
InkConsume_SideStepParam: params.SideStepParam?.InkConsume,
|
|
InkConsume_SwingParam: params.spl__WeaponSaberParam?.SwingParam?.InkConsume,
|
|
InkConsumeFullCharge_ChargeParam:
|
|
params.spl__WeaponSaberParam?.ChargeParam?.InkConsumeFullCharge ??
|
|
params.spl__WeaponStringerParam?.ChargeParam?.InkConsumeFullCharge,
|
|
};
|
|
}
|
|
|
|
function combineSwingsIfSame(params: MainWeaponParams): MainWeaponParams {
|
|
if (
|
|
!params.InkConsume_WeaponVerticalSwingParam ||
|
|
params.InkConsume_WeaponVerticalSwingParam !==
|
|
params.InkConsume_WeaponWideSwingParam
|
|
) {
|
|
return params;
|
|
}
|
|
|
|
return {
|
|
...params,
|
|
InkConsume_WeaponSwingParam: params.InkConsume_WeaponVerticalSwingParam,
|
|
InkConsume_WeaponVerticalSwingParam: undefined,
|
|
InkConsume_WeaponWideSwingParam: undefined,
|
|
};
|
|
}
|
|
|
|
function parametersToSubWeaponResult(
|
|
subWeapon: SubWeapon,
|
|
params: any,
|
|
): SubWeaponParams {
|
|
const SubInkSaveLv = params.SubWeaponSetting?.SubInkSaveLv ?? 2;
|
|
|
|
return {
|
|
overwrites: resolveSubWeaponOverwrites(subWeapon, params),
|
|
SubInkSaveLv,
|
|
InkConsume: params.WeaponParam.InkConsume ?? 0.7,
|
|
InkRecoverStop: params.WeaponParam.InkRecoverStop,
|
|
DistanceDamage: params.BlastParamMaxCharge?.DistanceDamage
|
|
? // curling bomb difference charge to same key
|
|
[
|
|
params.BlastParamMaxCharge.DistanceDamage,
|
|
params.BlastParamMinCharge?.DistanceDamage,
|
|
]
|
|
: params.BlastParam?.DistanceDamage,
|
|
DirectDamage:
|
|
params.MoveParam?.DirectDamage ?? params.MoveParam?.DamageDirectHit,
|
|
DistanceDamage_BlastParamArray: params.MoveParam?.BlastParamArray?.map(
|
|
(b: any) => b.DistanceDamage,
|
|
),
|
|
DistanceDamage_BlastParamChase: params.BlastParamChase?.DistanceDamage,
|
|
DistanceDamage_SplashBlastParam:
|
|
params.BlastParamChase?.SplashBlastParam?.DistanceDamage,
|
|
};
|
|
}
|
|
|
|
// some specials lack damage values in the params
|
|
// so they are instead hardcoded here as a workaround
|
|
function parametersToSpecialWeaponResult(params: any) {
|
|
const result: any = {};
|
|
|
|
for (const parentValue of Object.values(params)) {
|
|
for (const entries of Object.entries(parentValue as any)) {
|
|
const [key, value]: any = entries;
|
|
if (
|
|
key === "SubSpecialSpecUpList" ||
|
|
value.High !== value.Mid ||
|
|
value.Mid !== value.Low
|
|
) {
|
|
result[key] = value;
|
|
}
|
|
|
|
for (const innerEntries of Object.entries(value)) {
|
|
const [innerMostKey, innerMostValue]: any = innerEntries;
|
|
if (typeof innerMostValue !== "object") continue;
|
|
if (
|
|
innerMostKey === "SubSpecialSpecUpList" ||
|
|
innerMostValue.High !== innerMostValue.Mid ||
|
|
innerMostValue.Mid !== innerMostValue.Low
|
|
) {
|
|
result[innerMostKey] = innerMostValue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// for Ultra Splashdown
|
|
if (params.BlastParamDokanWarp) {
|
|
result.SubSpecialSpecUpList =
|
|
params.BlastParamDokanWarp.SubSpecialSpecUpList;
|
|
}
|
|
|
|
const resultUnwrapped = unwrapSubSpecialSpecUpList(result);
|
|
|
|
const specialDurationFrameKeyAlises = [
|
|
"LaserFrame",
|
|
"RainyFrame",
|
|
"SpecialTotalFrame",
|
|
];
|
|
|
|
for (const key of specialDurationFrameKeyAlises) {
|
|
if (!resultUnwrapped[key]) continue;
|
|
|
|
resultUnwrapped.SpecialDurationFrame = resultUnwrapped[key];
|
|
resultUnwrapped[key] = undefined;
|
|
}
|
|
|
|
if (resultUnwrapped.SplashAroundPaintRadius) {
|
|
// Inkjet
|
|
if (params.BlastParam?.PaintRadius) {
|
|
const regularPaintRadius = params.BlastParam.PaintRadius;
|
|
|
|
resultUnwrapped.PaintRadius = {
|
|
High: resultUnwrapped.SplashAroundPaintRadius.High + regularPaintRadius,
|
|
Mid: resultUnwrapped.SplashAroundPaintRadius.Mid + regularPaintRadius,
|
|
Low: resultUnwrapped.SplashAroundPaintRadius.Low + regularPaintRadius,
|
|
};
|
|
// Reefslider
|
|
} else {
|
|
resultUnwrapped.PaintRadius = {
|
|
High:
|
|
resultUnwrapped.SplashAroundPaintRadius.High +
|
|
resultUnwrapped.PaintRadius.High,
|
|
Mid:
|
|
resultUnwrapped.SplashAroundPaintRadius.Mid +
|
|
resultUnwrapped.PaintRadius.Mid,
|
|
Low:
|
|
resultUnwrapped.SplashAroundPaintRadius.Low +
|
|
resultUnwrapped.PaintRadius.Low,
|
|
};
|
|
}
|
|
|
|
resultUnwrapped.SplashAroundPaintRadius = undefined;
|
|
}
|
|
|
|
// Bubble Patch 7.2.0 change hack
|
|
if (resultUnwrapped.MaxFieldHP) {
|
|
resultUnwrapped.MaxFieldHP = {
|
|
High: 28800,
|
|
Low: 24000,
|
|
Mid: 26400,
|
|
};
|
|
}
|
|
|
|
const isUltraStamp = () => !!params.SwingBigBlastParam;
|
|
const isCrabTank = () => !!params.CannonParam;
|
|
const isKraken = () => !!params.BodyParam?.DamageJumpValue;
|
|
const isInkjet = () => !!params.JetParam;
|
|
const isScreen = () => !!params.WallParam;
|
|
const isInkStorm = () => !!params.CloudParam;
|
|
const isInkstrike = () => !!params.MotherParam;
|
|
const isBooyahBomb = () =>
|
|
params.BlastParam?.$type === "spl__BulletSpNiceBallBlastParam";
|
|
|
|
const SwingDamage = () => {
|
|
if (!isUltraStamp()) return;
|
|
|
|
return [
|
|
{ Damage: 1000, Distance: 0 },
|
|
...params.SwingBigBlastParam.DistanceDamage,
|
|
];
|
|
};
|
|
|
|
const ThrowDamage = () => {
|
|
if (!isUltraStamp()) return;
|
|
|
|
return params.ThrowBlastParam.DistanceDamage;
|
|
};
|
|
|
|
const Cannon = () => {
|
|
if (!isCrabTank()) return;
|
|
|
|
invariant(
|
|
params.CannonParam.BlastParam.DistanceDamage,
|
|
"Could not find cannon distance damage",
|
|
);
|
|
|
|
return [
|
|
{
|
|
Damage: 600,
|
|
Distance: 1,
|
|
},
|
|
...params.CannonParam.BlastParam.DistanceDamage,
|
|
];
|
|
};
|
|
|
|
const KrakenDirectDamage = () => {
|
|
if (!isKraken()) return;
|
|
|
|
return 1200;
|
|
};
|
|
|
|
const InkjetDirectDamage = () => {
|
|
if (!isInkjet()) return;
|
|
|
|
return 1200;
|
|
};
|
|
|
|
const ScreenDirectDamage = () => {
|
|
if (!isScreen()) return;
|
|
|
|
return 400;
|
|
};
|
|
|
|
const BooyahBombTickDamage = () => {
|
|
if (!isBooyahBomb()) return;
|
|
|
|
return 33;
|
|
};
|
|
|
|
const InkStormTickDamage = () => {
|
|
if (!isInkStorm()) return;
|
|
|
|
return 4;
|
|
};
|
|
|
|
const InkstrikeTickDamage = () => {
|
|
if (!isInkstrike()) return;
|
|
|
|
return 75;
|
|
};
|
|
|
|
return {
|
|
ArmorHP: params.WeaponSpChariotParam?.ArmorHP,
|
|
overwrites: resultUnwrapped,
|
|
DistanceDamage:
|
|
params.BlastParam?.DistanceDamage ??
|
|
params.HookBlastParam?.DistanceDamage ??
|
|
params.spl__BulletBlastParam?.DistanceDamage ??
|
|
params.BulletBlastParam?.DistanceDamage ??
|
|
params.IceParam?.BlastParam?.DistanceDamage ??
|
|
params.BlastParamNormal?.DistanceDamage,
|
|
DirectDamage:
|
|
params.DamageParam?.DirectHitDamage ??
|
|
params.spl__BulletSpShockSonarParam?.GeneratorParam?.HitDamage ??
|
|
KrakenDirectDamage() ??
|
|
InkjetDirectDamage() ??
|
|
ScreenDirectDamage(),
|
|
WaveDamage: params.spl__BulletSpShockSonarParam?.WaveParam?.Damage,
|
|
ExhaleBlastParamMinChargeDistanceDamage:
|
|
params.ExhaleBlastParamMinCharge?.DistanceDamage,
|
|
ExhaleBlastParamMaxChargeDistanceDamage:
|
|
params.ExhaleBlastParamMaxCharge?.DistanceDamage,
|
|
SwingDamage: SwingDamage(),
|
|
ThrowDamage: ThrowDamage(),
|
|
ThrowDirectDamage: params.ThrowMoveParam?.DirectDamageValue,
|
|
BulletDamageMin: params.ShooterDamageParam?.ValueMin,
|
|
BulletDamageMax: params.ShooterDamageParam?.ValueMax,
|
|
CannonDamage: Cannon(),
|
|
BumpDamage: isCrabTank() ? 400 : undefined,
|
|
JumpDamage: params.BodyParam?.DamageJumpValue,
|
|
TickDamage:
|
|
BooyahBombTickDamage() ??
|
|
InkStormTickDamage() ??
|
|
InkstrikeTickDamage() ??
|
|
params.spl__BulletSpMicroLaserBitParam?.LaserParam?.LaserDamage,
|
|
};
|
|
}
|
|
|
|
function unwrapSubSpecialSpecUpList(result: any) {
|
|
return Object.fromEntries(
|
|
Object.entries(result).flatMap((entries) => {
|
|
const [key, value]: any = entries;
|
|
if (Array.isArray(value)) {
|
|
return value.map((v: any) => {
|
|
if (
|
|
!v.SpecUpType ||
|
|
(v.Value.Low === v.Value.Mid && v.Value.Mid === v.Value.High)
|
|
) {
|
|
return [];
|
|
}
|
|
|
|
return [v.SpecUpType, v.Value];
|
|
});
|
|
}
|
|
|
|
return [[key, value]];
|
|
}),
|
|
);
|
|
}
|
|
|
|
function resolveSubWeaponId(weapon: MainWeapon) {
|
|
const codeName = weapon.SubWeapon.replace("Work/Gyml/", "").replace(
|
|
".spl__WeaponInfoSub.gyml",
|
|
"",
|
|
);
|
|
|
|
const subWeaponObj = subWeapons.find((wpn) => codeName === wpn.__RowId);
|
|
invariant(subWeaponObj, `Could not find sub weapon for '${weapon.__RowId}'`);
|
|
invariant(
|
|
subWeaponIds.includes(subWeaponObj.Id as any),
|
|
"Invalid sub weapon id",
|
|
);
|
|
|
|
return subWeaponObj.Id as SubWeaponId;
|
|
}
|
|
|
|
function resolveSpecialWeaponId(weapon: MainWeapon) {
|
|
const codeName = weapon.SpecialWeapon.replace("Work/Gyml/", "").replace(
|
|
".spl__WeaponInfoSpecial.gyml",
|
|
"",
|
|
);
|
|
|
|
const specialWeaponObj = specialWeapons.find(
|
|
(wpn) => codeName === wpn.__RowId,
|
|
);
|
|
invariant(
|
|
specialWeaponObj,
|
|
`Could not find special weapon for '${codeName}'`,
|
|
);
|
|
|
|
return specialWeaponObj.Id as SpecialWeaponId;
|
|
}
|
|
|
|
const overwriteSchema = z.object({
|
|
High: z.number().optional(),
|
|
Mid: z.number().optional(),
|
|
Low: z.number().optional(),
|
|
});
|
|
|
|
function resolveOverwrites(params: any) {
|
|
const result: MainWeaponParams["overwrites"] = {};
|
|
|
|
for (const [key, value] of Object.entries(params)) {
|
|
const parsed = overwriteSchema.safeParse(value);
|
|
|
|
resolveOverwritesWithArbitraryKeys(result, value);
|
|
|
|
// each object has a $type property which we ignore
|
|
if (
|
|
key.includes("PlayerGearSkillParam") &&
|
|
parsed.success &&
|
|
Object.keys(parsed).length > 1
|
|
) {
|
|
const abilityKey = key.split("_").at(-1);
|
|
invariant(abilityKey, `Could not find ability key for '${key}'`);
|
|
|
|
if (!parsed.data.High && !parsed.data.Mid && !parsed.data.Low) {
|
|
continue;
|
|
}
|
|
|
|
result[abilityKey] = {
|
|
High: parsed.data.High,
|
|
Mid: parsed.data.Mid,
|
|
Low: parsed.data.Low,
|
|
};
|
|
}
|
|
}
|
|
|
|
if (Object.keys(result).length === 0) return;
|
|
|
|
return result;
|
|
}
|
|
|
|
function resolveOverwritesWithArbitraryKeys(
|
|
result: NonNullable<MainWeaponParams["overwrites"]>,
|
|
paramsObj: unknown,
|
|
) {
|
|
for (const [key, value] of Object.entries(
|
|
paramsObj as Record<string, number>,
|
|
)) {
|
|
if (!key.startsWith("Overwrite_")) continue;
|
|
if (value === -1) continue;
|
|
|
|
let abilityKey = key.replace("Overwrite_", "");
|
|
|
|
for (const type of ["High", "Mid", "Low"] as const) {
|
|
const suffix = `_${type}`;
|
|
if (!abilityKey.endsWith(suffix)) continue;
|
|
|
|
abilityKey = abilityKey.replace(suffix, "");
|
|
|
|
if (!result[abilityKey]) result[abilityKey] = {};
|
|
|
|
result[abilityKey]![type] = value;
|
|
}
|
|
}
|
|
}
|
|
|
|
function resolveSubWeaponOverwrites(subWeapon: SubWeapon, params: any) {
|
|
const result: SubWeaponParams["overwrites"] = {
|
|
SpawnSpeedZSpecUp: params.MoveParam?.SpawnSpeedZSpecUp,
|
|
PeriodFirst: params.MoveParam?.PeriodFirst,
|
|
PeriodSecond: params.MoveParam?.PeriodSecond,
|
|
MarkingFrameSubSpec:
|
|
params.MoveParam?.MarkingFrameSubSpec ??
|
|
params.MoveParam?.MarkingFrame ??
|
|
params.AreaParam?.MarkingFrameSubSpec,
|
|
SensorRadius: params.MoveParam?.SensorRadius,
|
|
ExplosionRadius: params.AreaParam?.Distance,
|
|
MaxHP: params.MoveParam?.MaxHP,
|
|
SubSpecUpParam: (subWeapon.Id === SQUID_BEAKON_ID
|
|
? {
|
|
Low: 0.0,
|
|
...playersParams.GameParameters.spl__PlayerBeaconSubSpecUpParam
|
|
.SubSpecUpParam,
|
|
}
|
|
: undefined) as any,
|
|
};
|
|
|
|
return Object.fromEntries(
|
|
Object.entries(result).filter(
|
|
([_key, value]) =>
|
|
value && (value.High !== value.Mid || value.Low !== value.High),
|
|
),
|
|
);
|
|
}
|
|
|
|
const WEAPON_TYPES_TO_IGNORE = [
|
|
"Mission",
|
|
"Coop",
|
|
"Hero",
|
|
"Rival",
|
|
"SalmonBuddy",
|
|
"Sdodr",
|
|
];
|
|
|
|
const INTERNAL_WEAPON_NAMES_TO_IGNORE: readonly string[] = ["Free"] as const;
|
|
function mainWeaponShouldBeSkipped(mainWeapon: MainWeapon) {
|
|
if (
|
|
WEAPON_TYPES_TO_IGNORE.includes(mainWeapon.Type) ||
|
|
INTERNAL_WEAPON_NAMES_TO_IGNORE.includes(mainWeapon.__RowId) ||
|
|
mainWeapon.Season > CURRENT_SEASON
|
|
) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
function subWeaponShouldBeSkipped(subWeapon: SubWeapon) {
|
|
if (subWeapon.Id === 10000) return true;
|
|
if (WEAPON_TYPES_TO_IGNORE.some((val) => subWeapon.__RowId.includes(val))) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
function specialWeaponShouldBeSkipped(specialWeapon: SpecialWeapon) {
|
|
if (
|
|
WEAPON_TYPES_TO_IGNORE.some((val) => specialWeapon.Type.includes(val)) ||
|
|
WEAPON_TYPES_TO_IGNORE.some((val) => specialWeapon.__RowId.includes(val))
|
|
) {
|
|
return true;
|
|
}
|
|
if (specialWeapon.__RowId === "SpGachihoko") return true;
|
|
if (specialWeapon.__RowId === "SpGachihokoForEventMatch") return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
function loadWeaponParamsObject(
|
|
weapon: MainWeapon | SubWeapon | SpecialWeapon,
|
|
) {
|
|
return JSON.parse(
|
|
fs.readFileSync(
|
|
path.join(__dirname, "dicts", "weapon", weaponRowIdToFileName(weapon)),
|
|
"utf8",
|
|
),
|
|
).GameParameters;
|
|
}
|
|
|
|
function weaponRowIdToFileName(weapon: MainWeapon | SubWeapon | SpecialWeapon) {
|
|
const [category, codeName] = weapon.__RowId.split("_");
|
|
invariant(category);
|
|
|
|
return `Weapon${category}${codeName ?? ""}.game__GameParameterTable.json`;
|
|
}
|
|
|
|
function translationsToArray({
|
|
arr,
|
|
internalName,
|
|
weaponId,
|
|
type,
|
|
translations,
|
|
}: {
|
|
arr: TranslationArray;
|
|
internalName: string;
|
|
weaponId: number;
|
|
type: "Main" | "Sub" | "Special";
|
|
translations: [
|
|
langCode: string,
|
|
translations: Record<string, Record<string, string>>,
|
|
][];
|
|
}) {
|
|
for (const langCode of LANG_JSONS_TO_CREATE) {
|
|
const translationOfLanguage = translations.find((t) => t[0] === langCode);
|
|
invariant(
|
|
translationOfLanguage,
|
|
`Could not find translation for '${langCode}'`,
|
|
);
|
|
|
|
const value =
|
|
translationOfLanguage[1][`CommonMsg/Weapon/WeaponName_${type}`]?.[
|
|
internalName
|
|
];
|
|
invariant(value, `Could not find translation for '${internalName}'`);
|
|
|
|
arr.push({
|
|
key: `${type.toUpperCase()}_${weaponId}`,
|
|
language: langCode,
|
|
value,
|
|
});
|
|
}
|
|
}
|
|
|
|
function writeTranslationsJsons(arr: TranslationArray) {
|
|
for (const langCode of LANG_JSONS_TO_CREATE) {
|
|
fs.writeFileSync(
|
|
path.join(
|
|
__dirname,
|
|
"..",
|
|
"locales",
|
|
translationJsonFolderName(langCode),
|
|
"weapons.json",
|
|
),
|
|
`${JSON.stringify(
|
|
Object.fromEntries(
|
|
arr
|
|
.filter((val) => val.language === langCode)
|
|
.map(({ key, value }) => [key, value]),
|
|
),
|
|
null,
|
|
"\t",
|
|
)}\n`,
|
|
);
|
|
}
|
|
}
|
|
|
|
function logWeaponIds(weapons: Record<number, MainWeaponParams>) {
|
|
logger.info(JSON.stringify(Object.keys(weapons).map(Number)));
|
|
}
|
|
|
|
void main();
|