mirror of
https://github.com/Sendouc/sendou.ink.git
synced 2026-05-11 13:15:18 -05:00
* Tables * Clocks * Maplist preference selector * Fix SSR * Nav icon * RankedOrScrim * Map pool * Create group * Redirect logic * Persist map pool * Advance from preparing page * Rename query * Fix merge * Fix migration order * Seed groups * Find looking groups SQL * Renders something * More UI work * Back to 30min * Likes/dislikes * Always return own group * Fix like order * 3 tc/rm/cb -> 2 * Show only 3 weapons * Pass group size * Handle both liked and liked by same group * Fix SQL * Group preference frontend work * Morphing * Styling * Don't show group controls if not manager * Give/remove manager * Leave group * Leave with confirm * Delete likes when morphing groups * Clocks consistency * Remove bad invariant * Persist settings to local storage * Fix initial value flashing * Fix never resolving loading indicator * REFRESH_GROUP * Flip animations * Tweaks * Auto refresh logic * Groups of 4 seed * Reduce throwing * Load full groups initial * Create match * Match UI initial * Score reporter initial * Push footer down on match page * Score reporter knows when set ended * Score reporting untested * Show score after report * Align better * Look again with same group functionality * More migrations * Team on match page * Show confirmer before reporting score * Report weapons * Report weapos again by admin + skill changing * Handle no tiebreaker given to MapPool * Remove unranked * Remove support for "team id skill" * no-wrap -> nowrap * Preparing page work * Use common GroupCard component * Add some metas * MemberAdder in looking page * Fix GroupCard actions * Fix SZ only map list including other modes * Add season info * Prompt login * Joining team * Manage group on preparing page * Manage group on preparing page * Seed past matches * Add to seed * No map list preference when full group + fix expiry * Fix skill matchesCount calculation * Tiers initial work * Some progress on tiers * Tiering logic * MMR in group cards * Name to challenge * Team MMR * Big team rank icons * Adjust todos * Match score report with confirm * Allow regular members to report score * Handle reporting weapons edge cases * Add tier images * Improve GroupCard spacing * Refactor looking page * Looking mobile UI * Calculate skill only for current season * Divide groups visually when reporting weapons * Fix match page weapons sorting * Add cache to user skills+tier calculation * Admin report match score * Initial leaderboard * Cached leaderboard * Weapon category lb's * Populate SkillTeamUser in SendouQ * Team leaderboard filtered down * Add TODOs * Seasons initlal * Season weapons initial * Weapons stylized * Show rest weapons as + * Hide peak if same as current * Load matches SQL initial * Season matches UI initial * Take user id in account * Add weapons * Paginated matches * Fix pages count logic * Scroll top on data change * Day headers for matches * Link from user page to user seasons page * Summarize maps + ui initial * Map stats * Player info tabs * MMR chart * Chart adjustments * Handle basing team MMR on player MMR * Set initial MMR * Add info about discord to match page * Season support to tournaments * Get tournament skills as well for the graph * WIP * New team rating logic + misc other * tiered -> tiered.server * Update season starting time * TODOs * Add rules page * Hide elements correctly when off-season * Fix crash when only one player with skill * How-to video * Fix StartRank showing when not logged in * Make user leaderboard the default * Make Skill season non-nullable * Add suggested pass to match * Add rule * identifierToUserIds helper * Fix tiers not showing
48 lines
1.1 KiB
TypeScript
48 lines
1.1 KiB
TypeScript
import { type FetcherWithComponents, useNavigation } from "@remix-run/react";
|
|
import { Button, type ButtonProps } from "./Button";
|
|
|
|
interface SubmitButtonProps extends ButtonProps {
|
|
/** If the page has multiple forms you can pass in fetcher.state to differentiate when this SubmitButton should be in submitting state */
|
|
state?: FetcherWithComponents<any>["state"];
|
|
_action?: string;
|
|
}
|
|
|
|
export function SubmitButton({
|
|
children,
|
|
state,
|
|
_action,
|
|
testId,
|
|
...rest
|
|
}: SubmitButtonProps) {
|
|
const navigation = useNavigation();
|
|
|
|
const isSubmitting = state ? state !== "idle" : navigation.state !== "idle";
|
|
|
|
const name = () => {
|
|
if (rest.name) return rest.name;
|
|
if (_action) return "_action";
|
|
|
|
return undefined;
|
|
};
|
|
|
|
const value = () => {
|
|
if (rest.value) return rest.value;
|
|
if (_action) return _action;
|
|
|
|
return undefined;
|
|
};
|
|
|
|
return (
|
|
<Button
|
|
{...rest}
|
|
disabled={rest.disabled || isSubmitting}
|
|
type="submit"
|
|
name={name()}
|
|
value={value()}
|
|
data-testid={testId ?? "submit-button"}
|
|
>
|
|
{children}
|
|
</Button>
|
|
);
|
|
}
|