mirror of
https://github.com/Sendouc/sendou.ink.git
synced 2026-03-21 18:04:39 -05:00
914 lines
22 KiB
TypeScript
914 lines
22 KiB
TypeScript
import type {
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ColumnType,
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GeneratedAlways,
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Insertable,
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Selectable,
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SqlBool,
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} from "kysely";
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import type { TieredSkill } from "~/features/mmr/tiered.server";
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import type { TEAM_MEMBER_ROLES } from "~/features/team";
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import type { ParticipantResult } from "~/modules/brackets-model";
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import type {
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Ability,
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MainWeaponId,
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ModeShort,
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StageId,
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} from "~/modules/in-game-lists";
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import type { GroupSkillDifference, UserSkillDifference } from "./types";
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export type Generated<T> = T extends ColumnType<infer S, infer I, infer U>
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? ColumnType<S, I | undefined, U>
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: ColumnType<T, T | undefined, T>;
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export type MemberRole = (typeof TEAM_MEMBER_ROLES)[number];
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export interface Team {
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avatarImgId: number | null;
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bannerImgId: number | null;
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bio: string | null;
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createdAt: Generated<number>;
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css: ColumnType<Record<string, string> | null, string | null, string | null>;
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customUrl: string;
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deletedAt: number | null;
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id: GeneratedAlways<number>;
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inviteCode: string;
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name: string;
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twitter: string | null;
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bsky: string | null;
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}
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export interface TeamMember {
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createdAt: Generated<number>;
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isOwner: Generated<number>;
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leftAt: number | null;
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role: MemberRole | null;
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teamId: number;
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userId: number;
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isMainTeam: number;
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}
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export interface Art {
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authorId: number;
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createdAt: Generated<number>;
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description: string | null;
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id: GeneratedAlways<number>;
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imgId: number;
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isShowcase: Generated<number>;
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}
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export interface ArtTag {
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authorId: number;
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createdAt: Generated<number>;
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id: GeneratedAlways<number>;
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name: string;
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}
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export interface ArtUserMetadata {
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artId: number;
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userId: number;
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}
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export interface Badge {
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id: GeneratedAlways<number>;
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code: string;
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displayName: string;
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hue: number | null;
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/** Who made the badge? If null, a legacy badge. */
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authorId: number | null;
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}
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export interface BadgeManager {
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badgeId: number;
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userId: number;
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}
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export type BadgeOwner = {
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badgeId: number | null;
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userId: number | null;
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};
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export interface Build {
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clothesGearSplId: number;
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description: string | null;
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headGearSplId: number;
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id: GeneratedAlways<number>;
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modes: ColumnType<ModeShort[] | null, string | null, string | null>;
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ownerId: number;
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private: number | null;
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shoesGearSplId: number;
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title: string;
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updatedAt: Generated<number>;
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}
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export interface BuildAbility {
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ability: Ability;
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buildId: number;
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gearType: string;
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slotIndex: number;
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}
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export interface BuildWeapon {
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buildId: number;
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weaponSplId: MainWeaponId;
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}
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/** Image associated with the avatar when the event is showcased on the front page */
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export type CalendarEventAvatarMetadata = {
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backgroundColor: string;
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textColor: string;
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};
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export interface CalendarEvent {
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authorId: number;
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bracketUrl: string;
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description: string | null;
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discordInviteCode: string | null;
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id: GeneratedAlways<number>;
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discordUrl: GeneratedAlways<string | null>;
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name: string;
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participantCount: number | null;
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tags: string | null;
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tournamentId: number | null;
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organizationId: number | null;
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avatarImgId: number | null;
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avatarMetadata: ColumnType<
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CalendarEventAvatarMetadata | null,
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string | null,
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string | null
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>;
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}
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export interface CalendarEventBadge {
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badgeId: number;
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eventId: number;
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}
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export interface CalendarEventDate {
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eventId: number;
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id: GeneratedAlways<number>;
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startTime: number;
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}
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export interface CalendarEventResultPlayer {
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name: string | null;
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teamId: number;
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userId: number | null;
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}
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export interface CalendarEventResultTeam {
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eventId: number;
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id: GeneratedAlways<number>;
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name: string;
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placement: number;
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}
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export interface FreshPlusTier {
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tier: number | null;
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userId: number;
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}
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export interface Group {
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chatCode: string | null;
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createdAt: Generated<number>;
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id: GeneratedAlways<number>;
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inviteCode: string;
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latestActionAt: Generated<number>;
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status: "PREPARING" | "ACTIVE" | "INACTIVE";
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teamId: number | null;
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}
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export interface GroupLike {
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createdAt: Generated<number>;
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likerGroupId: number;
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targetGroupId: number;
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isRechallenge: number | null;
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}
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export type ParsedMemento = {
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users: Record<
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number,
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{
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plusTier?: PlusTier["tier"];
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skill?: TieredSkill | "CALCULATING";
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skillDifference?: UserSkillDifference;
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}
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>;
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groups: Record<
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number,
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{
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tier?: TieredSkill["tier"];
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skillDifference?: GroupSkillDifference;
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}
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>;
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modePreferences?: Partial<
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Record<ModeShort, Array<{ userId: number; preference?: Preference }>>
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>;
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/** mapPreferences of season 2 */
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mapPreferences?: Array<{ userId: number; preference?: Preference }[]>;
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pools: Array<{ userId: number; pool: UserMapModePreferences["pool"] }>;
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};
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export interface GroupMatch {
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alphaGroupId: number;
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bravoGroupId: number;
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chatCode: string | null;
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createdAt: Generated<number>;
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id: GeneratedAlways<number>;
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memento: ColumnType<ParsedMemento | null, string | null, string | null>;
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reportedAt: number | null;
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reportedByUserId: number | null;
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}
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export interface GroupMatchMap {
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id: GeneratedAlways<number>;
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index: number;
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matchId: number;
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mode: ModeShort;
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source: string;
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stageId: StageId;
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winnerGroupId: number | null;
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}
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export interface GroupMember {
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createdAt: Generated<number>;
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groupId: number;
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note: string | null;
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role: "OWNER" | "MANAGER" | "REGULAR";
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userId: number;
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}
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export interface PrivateUserNote {
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authorId: number;
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targetId: number;
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text: string | null;
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sentiment: "POSITIVE" | "NEUTRAL" | "NEGATIVE";
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updatedAt: Generated<number>;
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}
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export interface LogInLink {
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code: string;
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expiresAt: number;
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userId: number;
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}
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export type LFGType =
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| "PLAYER_FOR_TEAM"
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| "PLAYER_FOR_COACH"
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| "TEAM_FOR_PLAYER"
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| "TEAM_FOR_COACH"
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| "TEAM_FOR_SCRIM"
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| "COACH_FOR_TEAM";
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export const LFG_TYPES = [
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"PLAYER_FOR_TEAM",
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"PLAYER_FOR_COACH",
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"TEAM_FOR_PLAYER",
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"TEAM_FOR_COACH",
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"TEAM_FOR_SCRIM",
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"COACH_FOR_TEAM",
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] as const;
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export interface LFGPost {
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id: GeneratedAlways<number>;
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type: LFGType;
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text: string;
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/** e.g. Europe/Helsinki */
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timezone: string;
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authorId: number;
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teamId: number | null;
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plusTierVisibility: number | null;
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updatedAt: Generated<number>;
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createdAt: GeneratedAlways<number>;
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}
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export interface MapPoolMap {
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calendarEventId: number | null;
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mode: ModeShort;
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stageId: StageId;
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tieBreakerCalendarEventId: number | null;
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tournamentTeamId: number | null;
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}
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export interface MapResult {
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losses: number;
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mode: ModeShort;
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season: number;
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stageId: StageId;
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userId: number;
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wins: number;
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}
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export interface Migrations {
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created_at: string;
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id: GeneratedAlways<number>;
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name: string;
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}
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export interface PlayerResult {
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mapLosses: number;
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mapWins: number;
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otherUserId: number;
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ownerUserId: number;
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season: number;
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setLosses: number;
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setWins: number;
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type: string;
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}
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export interface PlusSuggestion {
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authorId: number;
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createdAt: GeneratedAlways<number>;
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id: GeneratedAlways<number>;
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month: number;
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suggestedId: number;
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text: string;
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tier: number;
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year: number;
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}
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export interface PlusTier {
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tier: number;
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userId: number | null;
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}
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export interface PlusVote {
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authorId: number;
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month: number;
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score: number;
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tier: number;
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validAfter: number;
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votedId: number;
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year: number;
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}
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export interface PlusVotingResult {
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votedId: number;
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tier: number;
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score: number;
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month: number;
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year: number;
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wasSuggested: number;
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passedVoting: number;
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}
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export interface ReportedWeapon {
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groupMatchMapId: number | null;
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userId: number;
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weaponSplId: number;
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}
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export interface Skill {
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groupMatchId: number | null;
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id: GeneratedAlways<number>;
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identifier: string | null;
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matchesCount: number;
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mu: number;
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ordinal: number;
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season: number;
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sigma: number;
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tournamentId: number | null;
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userId: number | null;
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}
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export interface SkillTeamUser {
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skillId: number;
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userId: number;
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}
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export interface SplatoonPlayer {
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id: GeneratedAlways<number>;
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splId: string;
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userId: number | null;
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}
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export interface TaggedArt {
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artId: number;
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tagId: number;
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}
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// AUTO = style where teams pick their map pool ahead of time and the map lists are automatically made for each round
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// could also have the traditional style where TO picks the maps later
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type TournamentMapPickingStyle =
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| "TO"
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| "AUTO_ALL"
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| "AUTO_SZ"
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| "AUTO_TC"
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| "AUTO_RM"
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| "AUTO_CB";
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export type TournamentBracketProgression = {
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type: TournamentStage["type"];
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name: string;
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/** Where do the teams come from? If missing then it means the source is the full registered teams list. */
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sources?: {
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/** Index of the bracket where the teams come from */
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bracketIdx: number;
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/** Team placements that join this bracket. E.g. [1, 2] would mean top 1 & 2 teams. [-1] would mean the last placing teams. */
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placements: number[];
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}[];
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}[];
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export interface TournamentSettings {
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bracketProgression: TournamentBracketProgression;
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teamsPerGroup?: number;
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thirdPlaceMatch?: boolean;
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isRanked?: boolean;
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autoCheckInAll?: boolean;
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enableNoScreenToggle?: boolean;
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deadlines?: "STRICT" | "DEFAULT";
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requireInGameNames?: boolean;
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isInvitational?: boolean;
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/** Can teams add subs on their own while tournament is in progress? */
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autonomousSubs?: boolean;
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/** Timestamp (SQLite format) when reg closes, if missing then means closes at start time */
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regClosesAt?: number;
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swiss?: {
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groupCount: number;
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roundCount: number;
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};
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minMembersPerTeam?: number;
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}
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export interface CastedMatchesInfo {
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/** Array for match ID's that are locked because they are pending to be casted */
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lockedMatches: number[];
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/** What matches are streamed currently & where */
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castedMatches: { twitchAccount: string; matchId: number }[];
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}
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export interface Tournament {
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settings: ColumnType<TournamentSettings, string, string>;
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id: GeneratedAlways<number>;
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mapPickingStyle: TournamentMapPickingStyle;
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/** Maps prepared ahead of time for rounds. Follows settings.bracketProgression order. Null in the spot if not defined yet for that bracket. */
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preparedMaps: ColumnType<
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(PreparedMaps | null)[] | null,
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string | null,
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string | null
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>;
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castTwitchAccounts: ColumnType<string[] | null, string | null, string | null>;
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castedMatchesInfo: ColumnType<
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CastedMatchesInfo | null,
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string | null,
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string | null
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>;
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rules: string | null;
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}
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export interface PreparedMaps {
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authorId: number;
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createdAt: number;
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maps: Array<TournamentRoundMaps & { roundId: number; groupId: number }>;
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eliminationTeamCount?: number;
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}
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export interface TournamentBadgeOwner {
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badgeId: number;
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userId: number;
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}
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/** A group is a logical structure used to group multiple rounds together.
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- In round-robin stages, a group is a pool.
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- In swiss, a group is also a pool (can have one or multiple groups)
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- In elimination stages, a group is a bracket.
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- A single elimination stage can have one or two groups:
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- The unique bracket.
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- If enabled, the Consolation Final.
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- A double elimination stage can have two or three groups:
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- Upper and lower brackets.
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- If enabled, the Grand Final.
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*/
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export interface TournamentGroup {
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id: GeneratedAlways<number>;
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number: number;
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stageId: number;
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}
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export interface TournamentMatch {
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// TODO: remove
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bestOf: Generated<3 | 5 | 7>;
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chatCode: string | null;
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groupId: number;
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id: GeneratedAlways<number>;
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number: number;
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opponentOne: ColumnType<ParticipantResult, string, string>;
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opponentTwo: ColumnType<ParticipantResult, string, string>;
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roundId: number;
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stageId: number;
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status: number;
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// used only for swiss because it's the only stage type where matches are not created in advance
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createdAt: Generated<number>;
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}
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export interface TournamentMatchPickBanEvent {
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type: "PICK" | "BAN";
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stageId: StageId;
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mode: ModeShort;
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matchId: number;
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authorId: number;
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number: number;
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createdAt: GeneratedAlways<number>;
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}
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export interface TournamentMatchGameResult {
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createdAt: Generated<number>;
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id: GeneratedAlways<number>;
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matchId: number;
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mode: ModeShort;
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number: number;
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reporterId: number;
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source: string;
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stageId: StageId;
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winnerTeamId: number;
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opponentOnePoints: number | null;
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opponentTwoPoints: number | null;
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}
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export interface TournamentMatchGameResultParticipant {
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matchGameResultId: number;
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userId: number;
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}
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|
|
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export interface TournamentResult {
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isHighlight: Generated<SqlBool>;
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participantCount: number;
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placement: number;
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tournamentId: number;
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tournamentTeamId: number;
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userId: number;
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}
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|
|
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export interface TournamentRoundMaps {
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list?: Array<{ mode: ModeShort; stageId: StageId }> | null;
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count: number;
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type: "BEST_OF" | "PLAY_ALL";
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pickBan?: "COUNTERPICK" | "BAN_2" | null;
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|
}
|
|
|
|
/**
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* A round is a logical structure used to group multiple matches together.
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|
|
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- In round-robin stages, a round can be viewed as a list of matches that can be played at the same time.
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- In swiss, a round is a list of matches that are played at the same time.
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- In elimination stages, a round is a round of a bracket, e.g. 8th finals, semi-finals, etc.
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*/
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export interface TournamentRound {
|
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groupId: number;
|
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id: GeneratedAlways<number>;
|
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number: number;
|
|
stageId: number;
|
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maps: ColumnType<TournamentRoundMaps | null, string | null, string | null>;
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}
|
|
|
|
/** A stage is an intermediate phase in a tournament. In essence a bracket. */
|
|
export interface TournamentStage {
|
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id: GeneratedAlways<number>;
|
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name: string;
|
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number: number;
|
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settings: string;
|
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tournamentId: number;
|
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type: "double_elimination" | "single_elimination" | "round_robin" | "swiss";
|
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// not Generated<> because SQLite doesn't allow altering tables to add columns with default values :(
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createdAt: number | null;
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}
|
|
|
|
export interface TournamentSub {
|
|
bestWeapons: string;
|
|
/** 0 = no, 1 = yes, 2 = listen only */
|
|
canVc: number;
|
|
createdAt: Generated<number>;
|
|
message: string | null;
|
|
okWeapons: string | null;
|
|
tournamentId: number;
|
|
userId: number;
|
|
visibility: "+1" | "+2" | "+3" | "ALL";
|
|
}
|
|
|
|
export interface TournamentStaff {
|
|
tournamentId: number;
|
|
userId: number;
|
|
role: "ORGANIZER" | "STREAMER";
|
|
}
|
|
|
|
export interface TournamentTeam {
|
|
createdAt: Generated<number>;
|
|
id: GeneratedAlways<number>;
|
|
inviteCode: string;
|
|
name: string;
|
|
prefersNotToHost: Generated<number>;
|
|
noScreen: Generated<number>;
|
|
droppedOut: Generated<number>;
|
|
seed: number | null;
|
|
activeRosterUserIds: ColumnType<
|
|
number[] | null,
|
|
string | null,
|
|
string | null
|
|
>;
|
|
tournamentId: number;
|
|
teamId: number | null;
|
|
avatarImgId: number | null;
|
|
}
|
|
|
|
export interface TournamentTeamCheckIn {
|
|
checkedInAt: number;
|
|
/** Which bracket checked in for. If missing is check in for the whole event. */
|
|
bracketIdx: number | null;
|
|
tournamentTeamId: number;
|
|
}
|
|
|
|
export interface TournamentTeamMember {
|
|
createdAt: Generated<number>;
|
|
isOwner: Generated<number>;
|
|
inGameName: string | null;
|
|
tournamentTeamId: number;
|
|
userId: number;
|
|
}
|
|
|
|
export interface TournamentOrganization {
|
|
id: GeneratedAlways<number>;
|
|
name: string;
|
|
slug: string;
|
|
description: string | null;
|
|
socials: ColumnType<string[] | null, string | null, string | null>;
|
|
avatarImgId: number | null;
|
|
}
|
|
|
|
export const TOURNAMENT_ORGANIZATION_ROLES = [
|
|
"ADMIN",
|
|
"MEMBER",
|
|
"ORGANIZER",
|
|
"STREAMER",
|
|
] as const;
|
|
type TournamentOrganizationRole =
|
|
(typeof TOURNAMENT_ORGANIZATION_ROLES)[number];
|
|
|
|
export interface TournamentOrganizationMember {
|
|
organizationId: number;
|
|
userId: number;
|
|
role: TournamentOrganizationRole;
|
|
roleDisplayName: string | null;
|
|
}
|
|
|
|
export interface TournamentOrganizationBadge {
|
|
organizationId: number;
|
|
badgeId: number;
|
|
}
|
|
|
|
export interface TournamentOrganizationSeries {
|
|
id: GeneratedAlways<number>;
|
|
organizationId: number;
|
|
name: string;
|
|
description: string | null;
|
|
substringMatches: ColumnType<string[], string, string>;
|
|
showLeaderboard: Generated<number>;
|
|
}
|
|
|
|
export interface TrustRelationship {
|
|
trustGiverUserId: number;
|
|
trustReceiverUserId: number;
|
|
}
|
|
|
|
export interface UnvalidatedUserSubmittedImage {
|
|
id: GeneratedAlways<number>;
|
|
submitterUserId: number;
|
|
url: string;
|
|
validatedAt: number | null;
|
|
}
|
|
|
|
export interface UnvalidatedVideo {
|
|
eventId: number | null;
|
|
id: GeneratedAlways<number>;
|
|
submitterUserId: number;
|
|
title: string;
|
|
type: string;
|
|
validatedAt: number | null;
|
|
youtubeDate: number;
|
|
youtubeId: string;
|
|
}
|
|
|
|
// missing means "neutral"
|
|
export type Preference = "AVOID" | "PREFER";
|
|
export interface UserMapModePreferences {
|
|
modes: Array<{
|
|
mode: ModeShort;
|
|
preference?: Preference;
|
|
}>;
|
|
pool: Array<{
|
|
mode: ModeShort;
|
|
stages: StageId[];
|
|
}>;
|
|
}
|
|
|
|
export const BUILD_SORT_IDENTIFIERS = [
|
|
"UPDATED_AT",
|
|
"TOP_500",
|
|
"WEAPON_POOL",
|
|
"WEAPON_IN_GAME_ORDER",
|
|
"ALPHABETICAL_TITLE",
|
|
"MODE",
|
|
"HEADGEAR_ID",
|
|
"CLOTHES_ID",
|
|
"SHOES_ID",
|
|
"PUBLIC_BUILD",
|
|
"PRIVATE_BUILD",
|
|
] as const;
|
|
|
|
export type BuildSort = (typeof BUILD_SORT_IDENTIFIERS)[number];
|
|
|
|
export interface User {
|
|
/** 1 = permabanned, timestamp = ban active till then */
|
|
banned: Generated<number | null>;
|
|
bannedReason: string | null;
|
|
bio: string | null;
|
|
commissionsOpen: Generated<number | null>;
|
|
commissionText: string | null;
|
|
country: string | null;
|
|
css: ColumnType<Record<string, string> | null, string | null, string | null>;
|
|
customUrl: string | null;
|
|
discordAvatar: string | null;
|
|
discordId: string;
|
|
discordName: string;
|
|
customName: string | null;
|
|
/** coalesce(customName, discordName) */
|
|
username: ColumnType<string, never, never>;
|
|
discordUniqueName: string | null;
|
|
favoriteBadgeId: number | null;
|
|
id: GeneratedAlways<number>;
|
|
inGameName: string | null;
|
|
isArtist: Generated<number | null>;
|
|
isVideoAdder: Generated<number | null>;
|
|
isTournamentOrganizer: Generated<number | null>;
|
|
languages: string | null;
|
|
motionSens: number | null;
|
|
patronSince: number | null;
|
|
patronTier: number | null;
|
|
patronTill: number | null;
|
|
showDiscordUniqueName: Generated<number>;
|
|
stickSens: number | null;
|
|
twitch: string | null;
|
|
twitter: string | null;
|
|
bsky: string | null;
|
|
battlefy: string | null;
|
|
vc: Generated<"YES" | "NO" | "LISTEN_ONLY">;
|
|
youtubeId: string | null;
|
|
mapModePreferences: ColumnType<
|
|
UserMapModePreferences | null,
|
|
string | null,
|
|
string | null
|
|
>;
|
|
qWeaponPool: ColumnType<MainWeaponId[] | null, string | null, string | null>;
|
|
plusSkippedForSeasonNth: number | null;
|
|
noScreen: Generated<number>;
|
|
buildSorting: ColumnType<BuildSort[] | null, string | null, string | null>;
|
|
}
|
|
|
|
export interface UserResultHighlight {
|
|
teamId: number;
|
|
userId: number;
|
|
}
|
|
|
|
export interface UserSubmittedImage {
|
|
id: GeneratedAlways<number>;
|
|
submitterUserId: number | null;
|
|
url: string | null;
|
|
validatedAt: number | null;
|
|
}
|
|
|
|
export interface UserWeapon {
|
|
createdAt: Generated<number>;
|
|
isFavorite: Generated<number>;
|
|
order: number;
|
|
userId: number;
|
|
weaponSplId: MainWeaponId;
|
|
}
|
|
|
|
export interface UserFriendCode {
|
|
friendCode: string;
|
|
userId: number;
|
|
submitterUserId: number;
|
|
createdAt: GeneratedAlways<number>;
|
|
}
|
|
|
|
export interface Video {
|
|
eventId: number | null;
|
|
id: GeneratedAlways<number>;
|
|
submitterUserId: number | null;
|
|
title: string | null;
|
|
type: string | null;
|
|
validatedAt: number | null;
|
|
youtubeDate: number | null;
|
|
youtubeId: string | null;
|
|
}
|
|
|
|
export interface VideoMatch {
|
|
id: GeneratedAlways<number>;
|
|
mode: ModeShort;
|
|
stageId: StageId;
|
|
startsAt: number;
|
|
videoId: number;
|
|
}
|
|
|
|
export interface VideoMatchPlayer {
|
|
player: number;
|
|
playerName: string | null;
|
|
playerUserId: number | null;
|
|
videoMatchId: number;
|
|
weaponSplId: number;
|
|
}
|
|
|
|
export interface XRankPlacement {
|
|
badges: string;
|
|
bannerSplId: number;
|
|
id: GeneratedAlways<number>;
|
|
mode: ModeShort;
|
|
month: number;
|
|
name: string;
|
|
nameDiscriminator: string;
|
|
playerId: number;
|
|
power: number;
|
|
rank: number;
|
|
region: string;
|
|
title: string;
|
|
weaponSplId: MainWeaponId;
|
|
year: number;
|
|
}
|
|
|
|
export type Tables = { [P in keyof DB]: Selectable<DB[P]> };
|
|
export type TablesInsertable = { [P in keyof DB]: Insertable<DB[P]> };
|
|
|
|
export interface DB {
|
|
AllTeam: Team;
|
|
AllTeamMember: TeamMember;
|
|
Art: Art;
|
|
ArtTag: ArtTag;
|
|
ArtUserMetadata: ArtUserMetadata;
|
|
Badge: Badge;
|
|
BadgeManager: BadgeManager;
|
|
BadgeOwner: BadgeOwner;
|
|
Build: Build;
|
|
BuildAbility: BuildAbility;
|
|
BuildWeapon: BuildWeapon;
|
|
CalendarEvent: CalendarEvent;
|
|
CalendarEventBadge: CalendarEventBadge;
|
|
CalendarEventDate: CalendarEventDate;
|
|
CalendarEventResultPlayer: CalendarEventResultPlayer;
|
|
CalendarEventResultTeam: CalendarEventResultTeam;
|
|
FreshPlusTier: FreshPlusTier;
|
|
Group: Group;
|
|
GroupLike: GroupLike;
|
|
GroupMatch: GroupMatch;
|
|
GroupMatchMap: GroupMatchMap;
|
|
GroupMember: GroupMember;
|
|
PrivateUserNote: PrivateUserNote;
|
|
LogInLink: LogInLink;
|
|
LFGPost: LFGPost;
|
|
MapPoolMap: MapPoolMap;
|
|
MapResult: MapResult;
|
|
migrations: Migrations;
|
|
PlayerResult: PlayerResult;
|
|
PlusSuggestion: PlusSuggestion;
|
|
PlusTier: PlusTier;
|
|
PlusVote: PlusVote;
|
|
PlusVotingResult: PlusVotingResult;
|
|
ReportedWeapon: ReportedWeapon;
|
|
Skill: Skill;
|
|
SkillTeamUser: SkillTeamUser;
|
|
SplatoonPlayer: SplatoonPlayer;
|
|
TaggedArt: TaggedArt;
|
|
Team: Team;
|
|
TeamMember: TeamMember;
|
|
TeamMemberWithSecondary: TeamMember;
|
|
Tournament: Tournament;
|
|
TournamentStaff: TournamentStaff;
|
|
TournamentBadgeOwner: TournamentBadgeOwner;
|
|
TournamentGroup: TournamentGroup;
|
|
TournamentMatch: TournamentMatch;
|
|
TournamentMatchPickBanEvent: TournamentMatchPickBanEvent;
|
|
TournamentMatchGameResult: TournamentMatchGameResult;
|
|
TournamentMatchGameResultParticipant: TournamentMatchGameResultParticipant;
|
|
TournamentResult: TournamentResult;
|
|
TournamentRound: TournamentRound;
|
|
TournamentStage: TournamentStage;
|
|
TournamentSub: TournamentSub;
|
|
TournamentTeam: TournamentTeam;
|
|
TournamentTeamCheckIn: TournamentTeamCheckIn;
|
|
TournamentTeamMember: TournamentTeamMember;
|
|
TournamentOrganization: TournamentOrganization;
|
|
TournamentOrganizationMember: TournamentOrganizationMember;
|
|
TournamentOrganizationBadge: TournamentOrganizationBadge;
|
|
TournamentOrganizationSeries: TournamentOrganizationSeries;
|
|
TrustRelationship: TrustRelationship;
|
|
UnvalidatedUserSubmittedImage: UnvalidatedUserSubmittedImage;
|
|
UnvalidatedVideo: UnvalidatedVideo;
|
|
User: User;
|
|
UserResultHighlight: UserResultHighlight;
|
|
UserSubmittedImage: UserSubmittedImage;
|
|
UserWeapon: UserWeapon;
|
|
UserFriendCode: UserFriendCode;
|
|
Video: Video;
|
|
VideoMatch: VideoMatch;
|
|
VideoMatchPlayer: VideoMatchPlayer;
|
|
XRankPlacement: XRankPlacement;
|
|
}
|