mirror of
https://github.com/Sendouc/sendou.ink.git
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* Remove old code * Add prefetching * Elim bracket initial * Hide rounds with only byes * Round hiding logic * Align stuff * Add TODO * Adjustments * Deadline * Compactify button * Simulations * Round robin bracket initial * eventId -> tournamentId * seedByTeamId removed * Couple more TODOs * RR placements table * Locking matches * Extract TournamentStream component * Bracket streams * Remove extras for tournament-manager, misc * Fix E2E tests * Fix SKALOP_SYSTEM_MESSAGE_URL in env.example * TODOs * TODO moved to GitHub * Handle team changing in match cache invalidation * Fix streamer seeing undo last score button * Show "Sub" badge on team roster page * Show who didn't play yet on match teams preview * Ranked/unranked badge * Bracket hover show roster * Add lock/unlock match test * Fix score reporting
717 lines
17 KiB
TypeScript
717 lines
17 KiB
TypeScript
import { InMemoryDatabase } from "~/modules/brackets-memory-db";
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import { BracketsManager } from "../manager";
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import { suite } from "uvu";
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import * as assert from "uvu/assert";
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import { Status } from "~/db/types";
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const storage = new InMemoryDatabase();
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const manager = new BracketsManager(storage);
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const example = {
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name: "Amateur",
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tournamentId: 0,
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type: "double_elimination",
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seeding: [
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"Team 1",
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"Team 2",
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"Team 3",
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"Team 4",
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"Team 5",
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"Team 6",
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"Team 7",
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"Team 8",
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"Team 9",
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"Team 10",
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"Team 11",
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"Team 12",
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"Team 13",
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"Team 14",
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"Team 15",
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"Team 16",
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],
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settings: { seedOrdering: ["natural"] },
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} as any;
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const UpdateMatches = suite("Update matches");
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UpdateMatches.before.each(() => {
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storage.reset();
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manager.create(example);
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});
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UpdateMatches("should start a match", () => {
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const before = storage.select<any>("match", 0);
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assert.equal(before.status, Status.Ready);
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manager.update.match({
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id: 0,
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opponent1: { score: 0 },
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opponent2: { score: 0 },
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});
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const after = storage.select<any>("match", 0);
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assert.equal(after.status, Status.Running);
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});
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UpdateMatches(
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"should update the scores for a match and set it to running",
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() => {
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manager.update.match({
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id: 0,
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opponent1: { score: 2 },
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opponent2: { score: 1 },
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});
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const after = storage.select<any>("match", 0);
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assert.equal(after.status, Status.Running);
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assert.equal(after.opponent1.score, 2);
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// Name should stay. It shouldn't be overwritten.
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assert.equal(after.opponent1.id, 0);
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},
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);
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UpdateMatches("should end the match by only setting the winner", () => {
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const before = storage.select<any>("match", 0);
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assert.not.ok(before.opponent1.result);
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manager.update.match({
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id: 0,
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opponent1: { result: "win" },
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});
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const after = storage.select<any>("match", 0);
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assert.equal(after.status, Status.Completed);
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assert.equal(after.opponent1.result, "win");
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assert.equal(after.opponent2.result, "loss");
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});
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UpdateMatches(
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"should change the winner of the match and update in the next match",
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() => {
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manager.update.match({
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id: 0,
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opponent1: { result: "win" },
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});
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assert.equal(storage.select<any>("match", 8).opponent1.id, 0);
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manager.update.match({
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id: 0,
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opponent2: { result: "win" },
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});
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const after = storage.select<any>("match", 0);
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assert.equal(after.status, Status.Completed);
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assert.equal(after.opponent1.result, "loss");
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assert.equal(after.opponent2.result, "win");
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const nextMatch = storage.select<any>("match", 8);
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assert.equal(nextMatch.status, Status.Waiting);
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assert.equal(nextMatch.opponent1.id, 1);
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},
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);
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UpdateMatches("should update the status of the next match", () => {
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manager.update.match({
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id: 0,
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opponent1: { result: "win" },
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});
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assert.equal(storage.select<any>("match", 8).status, Status.Waiting);
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manager.update.match({
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id: 1,
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opponent1: { result: "win" },
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});
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assert.equal(storage.select<any>("match", 8).status, Status.Ready);
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});
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UpdateMatches("should end the match by setting winner and loser", () => {
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manager.update.match({
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id: 0,
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status: Status.Running,
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});
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manager.update.match({
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id: 0,
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opponent1: { result: "win" },
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opponent2: { result: "loss" },
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});
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const after = storage.select<any>("match", 0);
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assert.equal(after.status, Status.Completed);
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assert.equal(after.opponent1.result, "win");
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assert.equal(after.opponent2.result, "loss");
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});
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UpdateMatches("should remove results from a match without score", () => {
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manager.update.match({
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id: 0,
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opponent1: { result: "win" },
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opponent2: { result: "loss" },
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});
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manager.reset.matchResults(0);
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const after = storage.select<any>("match", 0);
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assert.equal(after.status, Status.Ready);
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assert.not.ok(after.opponent1.result);
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assert.not.ok(after.opponent2.result);
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});
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UpdateMatches("should remove results from a match with score", () => {
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manager.update.match({
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id: 0,
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opponent1: { score: 16, result: "win" },
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opponent2: { score: 12, result: "loss" },
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});
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manager.reset.matchResults(0);
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const after = storage.select<any>("match", 0);
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assert.equal(after.status, Status.Running);
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assert.not.ok(after.opponent1.result);
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assert.not.ok(after.opponent2.result);
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});
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UpdateMatches("should not set the other score to 0 if only one given", () => {
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// It shouldn't be our decision to set the other score to 0.
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manager.update.match({
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id: 1,
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opponent1: { score: 1 },
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});
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const after = storage.select<any>("match", 1);
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assert.equal(after.status, Status.Running);
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assert.equal(after.opponent1.score, 1);
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assert.not.ok(after.opponent2.score);
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});
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UpdateMatches(
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"should end the match by setting the winner and the scores",
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() => {
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manager.update.match({
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id: 1,
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opponent1: { score: 6 },
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opponent2: { result: "win", score: 3 },
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});
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const after = storage.select<any>("match", 1);
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assert.equal(after.status, Status.Completed);
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assert.equal(after.opponent1.result, "loss");
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assert.equal(after.opponent1.score, 6);
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assert.equal(after.opponent2.result, "win");
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assert.equal(after.opponent2.score, 3);
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},
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);
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UpdateMatches("should throw if two winners", () => {
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assert.throws(
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() =>
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manager.update.match({
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id: 3,
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opponent1: { result: "win" },
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opponent2: { result: "win" },
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}),
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"There are two winners.",
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);
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assert.throws(
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() =>
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manager.update.match({
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id: 3,
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opponent1: { result: "loss" },
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opponent2: { result: "loss" },
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}),
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"There are two losers.",
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);
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});
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const GiveOpponentIds = suite("Give opponent IDs when updating");
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GiveOpponentIds.before.each(() => {
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storage.reset();
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manager.create({
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name: "Amateur",
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tournamentId: 0,
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type: "double_elimination",
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seeding: ["Team 1", "Team 2", "Team 3", "Team 4"],
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settings: { seedOrdering: ["natural"] },
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});
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});
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GiveOpponentIds("should update the right opponents based on their IDs", () => {
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manager.update.match({
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id: 0,
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opponent1: {
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id: 1,
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score: 10,
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},
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opponent2: {
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id: 0,
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score: 5,
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},
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});
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// Actual results must be inverted.
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const after = storage.select<any>("match", 0);
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assert.equal(after.opponent1.score, 5);
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assert.equal(after.opponent2.score, 10);
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});
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GiveOpponentIds(
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"should update the right opponent based on its ID, the other one is the remaining one",
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() => {
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manager.update.match({
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id: 0,
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opponent1: {
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id: 1,
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score: 10,
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},
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});
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// Actual results must be inverted.
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const after = storage.select<any>("match", 0);
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assert.not.ok(after.opponent1.score);
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assert.equal(after.opponent2.score, 10);
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},
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);
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GiveOpponentIds(
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"should throw when the given opponent ID does not exist in the match",
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() => {
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assert.throws(
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() =>
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manager.update.match({
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id: 0,
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opponent1: {
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id: 2, // Belongs to match id 1.
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score: 10,
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},
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}),
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/The given opponent[12] ID does not exist in this match./,
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);
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},
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);
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const LockedMatches = suite("Locked matches");
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LockedMatches.before.each(() => {
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storage.reset();
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manager.create(example);
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});
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LockedMatches(
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"should throw when the matches leading to the match have not been completed yet",
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() => {
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manager.update.match({ id: 0 }); // No problem when no previous match.
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assert.throws(
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() => manager.update.match({ id: 8 }),
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"The match is locked.",
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); // First match of WB Round 2.
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assert.throws(
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() => manager.update.match({ id: 15 }),
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"The match is locked.",
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); // First match of LB Round 1.
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assert.throws(
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() => manager.update.match({ id: 19 }),
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"The match is locked.",
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); // First match of LB Round 1.
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assert.throws(
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() => manager.update.match({ id: 23 }),
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"The match is locked.",
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); // First match of LB Round 3.
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},
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);
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const Seeding = suite("Seeding");
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Seeding.before.each(() => {
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storage.reset();
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manager.create({
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name: "Without participants",
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tournamentId: 0,
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type: "double_elimination",
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settings: {
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size: 8,
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seedOrdering: ["natural"],
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},
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});
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});
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Seeding("should update the seeding in a stage without any participant", () => {
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manager.update.seeding(0, [
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"Team 1",
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"Team 2",
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"Team 3",
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"Team 4",
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"Team 5",
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"Team 6",
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"Team 7",
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"Team 8",
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]);
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assert.equal(storage.select<any>("match", 0).opponent1.id, 0);
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assert.equal(storage.select<any>("participant")!.length, 8);
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});
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Seeding("should update the seeding to remove participants", () => {
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manager.update.seeding(0, [
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"Team 1",
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"Team 2",
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null,
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"Team 4",
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"Team 5",
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"Team 6",
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"Team 7",
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null,
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]);
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assert.equal(storage.select<any>("match", 0).opponent1.id, 0);
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// In this context, a `null` value is not a BYE, but a TDB (to be determined)
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// because we consider the tournament might have been started.
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// If it's not and you prefer BYEs, just recreate the tournament.
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assert.equal(storage.select<any>("match", 1).opponent1.id, null);
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assert.equal(storage.select<any>("match", 3).opponent2.id, null);
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});
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Seeding("should handle incomplete seeding during seeding update", () => {
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manager.update.seeding(0, ["Team 1", "Team 2"]);
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assert.equal(storage.select<any>("match", 0).opponent1.id, 0);
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assert.equal(storage.select<any>("match", 0).opponent2.id, 1);
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// Same here, see comments above.
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assert.equal(storage.select<any>("match", 1).opponent1.id, null);
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assert.equal(storage.select<any>("match", 1).opponent2.id, null);
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});
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Seeding("should update BYE to TBD during seeding update", () => {
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storage.reset();
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manager.create({
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name: "With participants and BYEs",
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tournamentId: 0,
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type: "double_elimination",
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seeding: [
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null,
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"Team 2",
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"Team 3",
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"Team 4",
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"Team 5",
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"Team 6",
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"Team 7",
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"Team 8",
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],
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settings: {
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seedOrdering: ["natural"],
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},
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});
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assert.equal(storage.select<any>("match", 0).opponent1, null);
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manager.update.seeding(0, [
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null,
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"Team 2",
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"Team 3",
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"Team 4",
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"Team 5",
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"Team 6",
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"Team 7",
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"Team 8",
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]);
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// To stay consistent with the fact that `update.seeding()` uses TBD and not BYE,
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// the BYE should be updated to TDB here.
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assert.equal(storage.select<any>("match", 0).opponent1.id, null);
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});
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Seeding("should reset the seeding of a stage", () => {
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manager.update.seeding(0, [
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"Team 1",
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"Team 2",
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"Team 3",
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"Team 4",
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"Team 5",
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"Team 6",
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"Team 7",
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"Team 8",
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]);
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manager.reset.seeding(0);
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assert.equal(storage.select<any>("match", 0).opponent1.id, null);
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assert.equal(storage.select<any>("participant")!.length, 8); // Participants aren't removed.
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});
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Seeding(
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"should update the seeding in a stage with participants already",
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() => {
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manager.update.seeding(0, [
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"Team 1",
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"Team 2",
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"Team 3",
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"Team 4",
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"Team 5",
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"Team 6",
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"Team 7",
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"Team 8",
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]);
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manager.update.seeding(0, [
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"Team A",
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"Team B",
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"Team C",
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"Team D",
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"Team E",
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"Team F",
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"Team G",
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"Team H",
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]);
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assert.equal(storage.select<any>("match", 0).opponent1.id, 8);
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assert.equal(storage.select<any>("participant")!.length, 16);
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},
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);
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Seeding(
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"should update the seeding in a stage by registering only one missing participant",
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() => {
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manager.update.seeding(0, [
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"Team A",
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"Team B",
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"Team C",
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"Team D",
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"Team E",
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"Team F",
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"Team G",
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"Team H",
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]);
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manager.update.seeding(0, [
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"Team A",
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"Team B", // Match 0.
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"Team C",
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"Team D", // Match 1.
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"Team E",
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"Team F", // Match 2.
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"Team G",
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"Team Z", // Match 3.
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]);
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assert.equal(storage.select<any>("match", 0).opponent1.id, 0);
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assert.equal(storage.select<any>("match", 3).opponent2.id, 8);
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assert.equal(storage.select<any>("participant")!.length, 9);
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},
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);
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Seeding("should update the seeding in a stage on non-locked matches", () => {
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manager.update.seeding(0, [
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"Team 1",
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"Team 2",
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"Team 3",
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"Team 4",
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"Team 5",
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"Team 6",
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"Team 7",
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"Team 8",
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]);
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manager.update.match({
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id: 2, // Any match id.
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opponent1: { score: 1 },
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opponent2: { score: 0 },
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});
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manager.update.seeding(0, [
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"Team A",
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"Team B", // Match 0.
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"Team C",
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"Team D", // Match 1.
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"Team 5",
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"Team 6", // Match 2. NO CHANGE.
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"Team G",
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"Team H", // Match 3.
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]);
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assert.equal(storage.select<any>("match", 0).opponent1.id, 8); // New id.
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assert.equal(storage.select<any>("match", 2).opponent1.id, 4); // Still old id.
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assert.equal(storage.select<any>("participant")!.length, 8 + 6);
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});
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Seeding(
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"should update the seeding and keep completed matches completed",
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() => {
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manager.update.seeding(0, [
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"Team 1",
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"Team 2",
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"Team 3",
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"Team 4",
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"Team 5",
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"Team 6",
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"Team 7",
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"Team 8",
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]);
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|
|
|
manager.update.match({
|
|
id: 0,
|
|
opponent1: { score: 1, result: "win" },
|
|
opponent2: { score: 0 },
|
|
});
|
|
|
|
manager.update.seeding(0, [
|
|
"Team 1",
|
|
"Team 2", // Keep this pair.
|
|
"Team 4",
|
|
"Team 3",
|
|
"Team 6",
|
|
"Team 5",
|
|
"Team 8",
|
|
"Team 7",
|
|
]);
|
|
|
|
const match = storage.select<any>("match", 0);
|
|
assert.equal(match.opponent1.result, "win");
|
|
assert.equal(match.status, Status.Completed);
|
|
},
|
|
);
|
|
|
|
Seeding(
|
|
"should throw if a match is completed and would have to be changed",
|
|
() => {
|
|
manager.update.seeding(0, [
|
|
"Team 1",
|
|
"Team 2",
|
|
"Team 3",
|
|
"Team 4",
|
|
"Team 5",
|
|
"Team 6",
|
|
"Team 7",
|
|
"Team 8",
|
|
]);
|
|
|
|
manager.update.match({
|
|
id: 0,
|
|
opponent1: { score: 1, result: "win" },
|
|
opponent2: { score: 0 },
|
|
});
|
|
|
|
assert.throws(
|
|
() =>
|
|
manager.update.seeding(0, [
|
|
"Team 2",
|
|
"Team 1", // Change this pair.
|
|
"Team 3",
|
|
"Team 4",
|
|
"Team 5",
|
|
"Team 6",
|
|
"Team 7",
|
|
"Team 8",
|
|
]),
|
|
"A match is locked.",
|
|
);
|
|
},
|
|
);
|
|
|
|
Seeding(
|
|
"should throw if a match is locked and would have to be changed",
|
|
() => {
|
|
manager.update.seeding(0, [
|
|
"Team 1",
|
|
"Team 2",
|
|
"Team 3",
|
|
"Team 4",
|
|
"Team 5",
|
|
"Team 6",
|
|
"Team 7",
|
|
"Team 8",
|
|
]);
|
|
|
|
manager.update.match({
|
|
id: 2, // Any match id.
|
|
opponent1: { score: 1 },
|
|
opponent2: { score: 0 },
|
|
});
|
|
|
|
assert.throws(
|
|
() =>
|
|
manager.update.seeding(0, [
|
|
"Team A",
|
|
"Team B", // Match 0.
|
|
"Team C",
|
|
"Team D", // Match 1.
|
|
"WILL",
|
|
"THROW", // Match 2.
|
|
"Team G",
|
|
"Team H", // Match 3.
|
|
]),
|
|
"A match is locked.",
|
|
);
|
|
},
|
|
);
|
|
|
|
Seeding("should throw if the seeding has duplicate participants", () => {
|
|
assert.throws(
|
|
() =>
|
|
manager.update.seeding(0, [
|
|
"Team 1",
|
|
"Team 1", // Duplicate
|
|
"Team 3",
|
|
"Team 4",
|
|
"Team 5",
|
|
"Team 6",
|
|
"Team 7",
|
|
"Team 8",
|
|
]),
|
|
"The seeding has a duplicate participant.",
|
|
);
|
|
});
|
|
|
|
Seeding("should confirm the current seeding", () => {
|
|
manager.update.seeding(0, [
|
|
"Team 1",
|
|
"Team 2",
|
|
null,
|
|
"Team 4",
|
|
"Team 5",
|
|
null,
|
|
null,
|
|
null,
|
|
]);
|
|
|
|
assert.equal(storage.select<any>("match", 1).opponent1.id, null); // First, is a TBD.
|
|
assert.equal(storage.select<any>("match", 2).opponent2.id, null);
|
|
assert.equal(storage.select<any>("match", 3).opponent1.id, null);
|
|
assert.equal(storage.select<any>("match", 3).opponent2.id, null);
|
|
|
|
manager.update.confirmSeeding(0);
|
|
|
|
assert.equal(storage.select<any>("participant")!.length, 4);
|
|
|
|
assert.equal(storage.select<any>("match", 1).opponent1, null); // Should become a BYE.
|
|
assert.equal(storage.select<any>("match", 2).opponent2, null);
|
|
assert.equal(storage.select<any>("match", 3).opponent1, null);
|
|
assert.equal(storage.select<any>("match", 3).opponent2, null);
|
|
|
|
assert.equal(storage.select<any>("match", 5).opponent2, null); // A BYE should be propagated here.
|
|
|
|
assert.equal(storage.select<any>("match", 7).opponent2, null); // All of these too (in loser bracket).
|
|
assert.equal(storage.select<any>("match", 8).opponent1, null);
|
|
assert.equal(storage.select<any>("match", 8).opponent2, null);
|
|
assert.equal(storage.select<any>("match", 9).opponent1, null);
|
|
assert.equal(storage.select<any>("match", 10).opponent2, null);
|
|
});
|
|
|
|
UpdateMatches.run();
|
|
GiveOpponentIds.run();
|
|
LockedMatches.run();
|
|
Seeding.run();
|