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* Initial * Swiss UI initial * Start Swiss bracket * Match up generation skeleton * Bracket advancing * Misc * Progress * Remove unneeded script * Timed bans feature * Add badge * Add tournament logo * Add Heavy Splatling MoveSpeed_Charge Closes #1461 * Require verified email for new account registration * Weapon stats/builds use absolute URL * Allow mod to ban users * Prevent app from crashing on unhandled rejection Context: https://github.com/remix-run/remix/issues/9178#issuecomment-2032102431 * Try changing authenticate call to match docs example * Limit fresh account queue joining * Fix tournament avatar not showing * Limit when weapon shown on leaderboard * Nuke reported weapons script * FC scripts * Increase tournament rules max length * Add Discord URL to tournament page * Hotfix reopen * Fix matchAffectsAnotherBracket logic better * Switch to Patreon API v2 Closes #1389 Also fixes problem with people who canceled not getting access. * Fix reset showing for first round * Dropping out * Progress * Range inputs * better way to create rounds * Fix TODO * E2E test * Small round count info text * Fix lint
64 lines
1.7 KiB
TypeScript
64 lines
1.7 KiB
TypeScript
import { Status } from "~/modules/brackets-model";
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import { BaseUpdater } from "./base/updater";
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import * as helpers from "./helpers";
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export class Reset extends BaseUpdater {
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/**
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* Resets the results of a match.
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*
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* This will update related matches accordingly.
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*
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* @param matchId ID of the match.
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*/
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public matchResults(matchId: number): void {
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const stored = this.storage.select("match", matchId);
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if (!stored) throw Error("Match not found.");
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const stage = this.storage.select("stage", stored.stage_id);
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if (!stage) throw Error("Stage not found.");
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const group = this.storage.select("group", stored.group_id);
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if (!group) throw Error("Group not found.");
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const { roundNumber, roundCount } = this.getRoundPositionalInfo(
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stored.round_id,
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);
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const matchLocation = helpers.getMatchLocation(stage.type, group.number);
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const nextMatches =
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stage.type !== "round_robin" && stage.type !== "swiss"
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? this.getNextMatches(
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stored,
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matchLocation,
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stage,
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roundNumber,
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roundCount,
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)
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: [];
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if (
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nextMatches.some(
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(match) =>
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match &&
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match.status >= Status.Running &&
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!helpers.isMatchByeCompleted(match),
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)
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)
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throw Error("The match is locked.");
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helpers.resetMatchResults(stored);
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this.applyMatchUpdate(stored);
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if (!helpers.isRoundRobin(stage) && !helpers.isSwiss(stage))
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this.updateRelatedMatches(stored, true, true);
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}
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/**
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* Resets the seeding of a stage.
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*
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* @param stageId ID of the stage.
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*/
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public seeding(stageId: number): void {
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this.updateSeeding(stageId, null);
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}
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}
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