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* Sub weapon damage table initial * Remove duplicate stats * Tiny sub weapon icons * Border-collapse collapse * Move func location * Varying sub damage support * Calculates damages of various bombs * Burst bomb direct damage * Fizzy dmg * Curling bomb explosion values * Don't show comparison column if no SRU * Torpedo * Add note about Splash Wall and Sprinkler * Fix comment
35 lines
907 B
TypeScript
35 lines
907 B
TypeScript
import { suite } from "uvu";
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import * as assert from "uvu/assert";
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import { cutToNDecimalPlaces } from "./number";
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const CutToNDecimalPlaces = suite("cutToNDecimalPlaces()");
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CutToNDecimalPlaces("cutOff truncates decimal places correctly", () => {
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const result = cutToNDecimalPlaces(3.9999, 2);
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assert.is(result, 3.99);
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});
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CutToNDecimalPlaces("cutOff can change amount of decimals returned", () => {
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const result = cutToNDecimalPlaces(3.12, 1);
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assert.is(result, 3.1);
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});
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CutToNDecimalPlaces(
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"cutOff preserves decimal values with the desired number of decimal places correctly",
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() => {
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const result = cutToNDecimalPlaces(100, 2);
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assert.is(result, 100);
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}
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);
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CutToNDecimalPlaces(
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"cutOff cuts off decimal places and removes trailing zeros correctly",
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() => {
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const result = cutToNDecimalPlaces(3.0001, 2);
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assert.is(result, 3);
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}
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);
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CutToNDecimalPlaces.run();
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