sendou.ink/app/features/build-analyzer/core/stats.test.ts
Kalle 77b7e05b2c
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Add Tenacity to Build Analyzer
Closes #1471
2026-07-27 18:21:57 +03:00

171 lines
4.6 KiB
TypeScript

import { describe, expect, test } from "vitest";
import type { MainWeaponId } from "~/modules/in-game-lists/types";
import { mainWeaponIds } from "~/modules/in-game-lists/weapon-ids";
import { damageTypeToWeaponType } from "../analyzer-constants";
import { buildStats } from "./stats";
describe("Analyze build", () => {
test("Every main weapon has damage", () => {
const weaponsWithoutDamage: MainWeaponId[] = [];
for (const weaponSplId of mainWeaponIds) {
const analyzed = buildStats({
weaponSplId,
hasTacticooler: false,
});
const hasDamage =
analyzed.stats.damages.filter(
(dmg) => damageTypeToWeaponType[dmg.type] === "MAIN",
).length > 0;
if (!hasDamage) {
weaponsWithoutDamage.push(weaponSplId);
}
}
expect(
weaponsWithoutDamage.length,
`Weapons without damage set: ${weaponsWithoutDamage.join(", ")}`,
).toBe(0);
});
test("Ninja Squid decreases swim speed", () => {
const analyzed = buildStats({
weaponSplId: 0,
hasTacticooler: false,
});
const analyzedWithNS = buildStats({
weaponSplId: 0,
mainOnlyAbilities: ["NS"],
hasTacticooler: false,
});
expect(analyzed.stats.swimSpeed.value).toBeGreaterThan(
analyzedWithNS.stats.swimSpeed.value,
);
});
test("Tacticooler / RP calculated correctly", () => {
const fullQR = buildStats({
weaponSplId: 0,
abilityPoints: new Map([["QR", 57]]),
hasTacticooler: false,
});
const tacticooler = buildStats({
weaponSplId: 0,
abilityPoints: new Map([["QR", 57]]),
hasTacticooler: true,
});
expect(
fullQR.stats.quickRespawnTime.value,
"Base QR should be same whether 57AP of QR or Tacticooler",
).toBe(tacticooler.stats.quickRespawnTime.value);
expect(
fullQR.stats.quickRespawnTimeSplattedByRP.value,
"Tacticooler splatted by RP should respawn faster than 57AP of QR",
).toBeGreaterThan(tacticooler.stats.quickRespawnTimeSplattedByRP.value);
expect(
tacticooler.stats.quickRespawnTime.value,
"Tacticooler should respawn faster than Tacticooler splatted by RP",
).toBeLessThan(tacticooler.stats.quickRespawnTimeSplattedByRP.value);
});
test("Accounts for Jr. big ink tank with sub weapon ink consumption %", () => {
const analyzedDualieSquelchers = buildStats({
weaponSplId: 5030,
hasTacticooler: false,
});
const analyzedJr = buildStats({
weaponSplId: 10,
hasTacticooler: false,
});
expect(
analyzedDualieSquelchers.stats.subWeaponInkConsumptionPercentage.value,
).toBeGreaterThan(analyzedJr.stats.subWeaponInkConsumptionPercentage.value);
});
test("Tenacity special charge time is only calculated with Tenacity in the build", () => {
const analyzed = buildStats({
weaponSplId: 0,
hasTacticooler: false,
});
const analyzedWithTenacity = buildStats({
weaponSplId: 0,
mainOnlyAbilities: ["T"],
hasTacticooler: false,
});
expect(analyzed.stats.tenacitySecondsToSpecial).toBeUndefined();
expect(analyzedWithTenacity.stats.tenacitySecondsToSpecial).toBeDefined();
});
test("Tenacity special charge time is not affected by Special Charge Up", () => {
const analyzed = buildStats({
weaponSplId: 0,
mainOnlyAbilities: ["T"],
hasTacticooler: false,
});
const analyzedWithSCU = buildStats({
weaponSplId: 0,
abilityPoints: new Map([["SCU", 57]]),
mainOnlyAbilities: ["T"],
hasTacticooler: false,
});
expect(
analyzedWithSCU.stats.specialPoint.value,
"Special Charge Up should lower the points needed for special",
).toBeLessThan(analyzed.stats.specialPoint.value);
expect(analyzedWithSCU.stats.tenacitySecondsToSpecial).toEqual(
analyzed.stats.tenacitySecondsToSpecial,
);
});
test("Tenacity fills the special gauge faster the more players the team is down", () => {
const analyzed = buildStats({
weaponSplId: 0,
mainOnlyAbilities: ["T"],
hasTacticooler: false,
});
const secondsToSpecial = analyzed.stats.tenacitySecondsToSpecial!;
expect(secondsToSpecial[2]).toBeLessThan(secondsToSpecial[1]);
expect(secondsToSpecial[3]).toBeLessThan(secondsToSpecial[2]);
});
const subPowerApToQuickSuperJumpAp = new Map([
[0, 0],
[3, 4],
[6, 9],
[13, 18],
[28, 36],
[57, 57],
]);
test("Sub Power Up Beakon AP boost matches Lean", () => {
for (const [subPowerAp, quickSuperJumpAp] of subPowerApToQuickSuperJumpAp) {
const analyzed = buildStats({
weaponSplId: 1011,
abilityPoints: new Map([["BRU" as const, subPowerAp]]),
hasTacticooler: false,
});
expect(
analyzed.stats.subQsjBoost?.value,
`Wrong AP boost for ${subPowerAp}AP of Sub Power Up: ${
analyzed.stats.subQsjBoost!.value
} (expected ${quickSuperJumpAp}))`,
).toBe(quickSuperJumpAp);
}
});
});