sendou.ink/app/components/Avatar.tsx
Kalle 3925b73d32 Replace useIsMounted with useHydrated
Strict improvement because we avoid the flash on clientside navigation.
One practical bug was scroll restoration between tournament teams list
and user page. When user pressed back they ended up at the bottom
of the page because the placeholder (smaller height than actual
content) rendered. With useHydrated this placeholder is no longer
rendered for client side navigations.
2026-03-28 07:44:52 +02:00

159 lines
3.9 KiB
TypeScript

import clsx from "clsx";
import * as React from "react";
import type { Tables } from "~/db/tables";
import { useHydrated } from "~/hooks/useHydrated";
import { BLANK_IMAGE_URL, discordAvatarUrl } from "~/utils/urls";
import styles from "./Avatar.module.css";
const dimensions = {
xxxs: 16,
xxxsm: 20,
xxs: 24,
xxsm: 32,
xs: 36,
sm: 44,
xsm: 62,
md: 81,
xmd: 94,
lg: 125,
} as const;
const identiconCache = new Map<string, string>();
function hashString(str: string) {
let hash = 5381;
for (let i = 0; i < str.length; i++) {
hash = ((hash << 5) + hash + str.charCodeAt(i)) >>> 0;
}
return hash;
}
function generateColors(hash: number) {
const hue = hash % 360;
const saturation = 65 + ((hash >>> 8) % 20);
const lightness = 50 + ((hash >>> 16) % 20);
return {
background: `hsl(${hue}, ${saturation - 50}%, ${lightness - 40}%)`,
foreground: `hsl(${hue}, ${saturation}%, ${lightness}%)`,
};
}
function generateIdenticon(input: string, size = 128, gridSize = 5) {
const cacheKey = `${input}-${size}-${gridSize}`;
const cached = identiconCache.get(cacheKey);
if (cached) return cached;
const canvas = document.createElement("canvas");
const ctx = canvas.getContext("2d")!;
const dpr = window.devicePixelRatio || 1;
canvas.width = size * dpr;
canvas.height = size * dpr;
canvas.style.width = `${size}px`;
canvas.style.height = `${size}px`;
ctx.scale(dpr, dpr);
ctx.imageSmoothingEnabled = false;
const insetRatio = 1 / Math.sqrt(2);
const cellSize = Math.floor((size * insetRatio) / gridSize);
const actualSize = cellSize * gridSize;
const offset = Math.floor((size - actualSize) / 2);
const halfGrid = Math.ceil(gridSize / 2);
const patternHash = hashString(input);
const colorHash = hashString(input.split("").reverse().join(""));
const colors = generateColors(colorHash);
ctx.fillStyle = colors.background;
ctx.fillRect(0, 0, size, size);
ctx.fillStyle = colors.foreground;
const path = new Path2D();
for (let row = 0; row < gridSize; row++) {
for (let col = 0; col < halfGrid; col++) {
const bitIndex = row * halfGrid + col;
const shouldFill = (patternHash >>> bitIndex) & 1;
if (shouldFill) {
const x = offset + col * cellSize;
const y = offset + row * cellSize;
path.rect(x, y, cellSize, cellSize);
const mirrorCol = gridSize - 1 - col;
if (col !== mirrorCol) {
const mirrorX = offset + mirrorCol * cellSize;
path.rect(mirrorX, y, cellSize, cellSize);
}
}
}
}
ctx.fill(path);
const dataUrl = canvas.toDataURL();
identiconCache.set(cacheKey, dataUrl);
return dataUrl;
}
export function Avatar({
user,
url,
identiconInput,
size = "sm",
className,
alt = "",
...rest
}: {
user?: Pick<Tables["User"], "discordId" | "discordAvatar">;
url?: string | null;
identiconInput?: string;
className?: string;
alt?: string;
size: keyof typeof dimensions;
} & React.ButtonHTMLAttributes<HTMLImageElement>) {
const [isErrored, setIsErrored] = React.useState(false);
const [loaded, setLoaded] = React.useState(false);
const isClient = useHydrated();
const isIdenticon =
!url && (!user?.discordAvatar || isErrored || identiconInput);
const identiconSource = identiconInput ?? user?.discordId ?? "unknown";
const src = url
? url
: user?.discordAvatar && !isErrored
? discordAvatarUrl({
discordAvatar: user.discordAvatar,
discordId: user.discordId,
size: size === "lg" || size === "xmd" ? "lg" : "sm",
})
: isClient
? generateIdenticon(identiconSource, dimensions[size], 7)
: BLANK_IMAGE_URL;
return (
<div className={clsx(styles.avatarWrapper, className)}>
<img
className={clsx({
[styles.identicon]: isIdenticon,
[styles.loaded]: loaded,
})}
src={src}
alt={alt}
title={alt ? alt : undefined}
width={dimensions[size]}
height={dimensions[size]}
onError={() => setIsErrored(true)}
onLoad={() => setLoaded(true)}
{...rest}
/>
</div>
);
}