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* Got something going * Style overwrites * width != height * More playing with lines * Migrations * Start bracket initial * Unhardcode stage generation params * Link to match page * Matches page initial * Support directly adding seed to map list generator * Add docs * Maps in matches page * Add invariant about tie breaker map pool * Fix PICNIC lacking tie breaker maps * Only link in bracket when tournament has started * Styled tournament roster inputs * Prefer IGN in tournament match page * ModeProgressIndicator * Some conditional rendering * Match action initial + better error display * Persist bestOf in DB * Resolve best of ahead of time * Move brackets-manager to core * Score reporting works * Clear winner on score report * ModeProgressIndicator: highlight winners * Fix inconsistent input * Better text when submitting match * mapCountPlayedInSetWithCertainty that works * UNDO_REPORT_SCORE implemented * Permission check when starting tournament * Remove IGN from upsert * View match results page * Source in DB * Match page waiting for teams * Move tournament bracket to feature folder * REOPEN_MATCH initial * Handle proper resetting of match * Inline bracket-manager * Syncify * Transactions * Handle match is locked gracefully * Match page auto refresh * Fix match refresh called "globally" * Bracket autoupdate * Move fillWithNullTillPowerOfTwo to utils with testing * Fix map lists not visible after tournament started * Optimize match events * Show UI while in progress to members * Fix start tournament alert not being responsive * Teams can check in * Fix map list 400 * xxx -> TODO * Seeds page * Remove map icons for team page * Don't display link to seeds after tournament has started * Admin actions initial * Change captain admin action * Make all hooks ts * Admin actions functioning * Fix validate error not displaying in CatchBoundary * Adjust validate args order * Remove admin loader * Make delete team button menancing * Only include checked in teams to bracket * Optimize to.id route loads * Working show map list generator toggle * Update full tournaments flow * Make full tournaments work with many start times * Handle undefined in crud * Dynamic stage banner * Handle default strat if map list generation fails * Fix crash on brackets if less than 2 teams * Add commented out test for reference * Add TODO * Add players from team during register * TrustRelationship * Prefers not to host feature * Last before merge * Rename some vars * More renames
60 lines
1.7 KiB
TypeScript
60 lines
1.7 KiB
TypeScript
import type { Storage } from "./types";
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export class Delete {
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private readonly storage: Storage;
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/**
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* Creates an instance of Delete, which will handle cleanly deleting data in the storage.
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*
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* @param storage The implementation of Storage.
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*/
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constructor(storage: Storage) {
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this.storage = storage;
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}
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/**
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* Deletes a stage, and all its components:
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*
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* - Groups
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* - Rounds
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* - Matches
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* - Match games
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*
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* @param stageId ID of the stage.
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*/
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public stage(stageId: number): void {
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// The order is important here, because the abstract storage can possibly have foreign key checks (e.g. SQL).
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if (!this.storage.delete("match_game", { stage_id: stageId }))
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throw Error("Could not delete match games.");
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if (!this.storage.delete("match", { stage_id: stageId }))
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throw Error("Could not delete matches.");
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if (!this.storage.delete("round", { stage_id: stageId }))
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throw Error("Could not delete rounds.");
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if (!this.storage.delete("group", { stage_id: stageId }))
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throw Error("Could not delete groups.");
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if (!this.storage.delete("stage", { id: stageId }))
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throw Error("Could not delete the stage.");
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}
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/**
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* Deletes **the stages** of a tournament (and all their components, see {@link stage | delete.stage()}).
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*
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* You are responsible for deleting the tournament itself.
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*
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* @param tournamentId ID of the tournament.
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*/
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public tournament(tournamentId: number): void {
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const stages = this.storage.select("stage", {
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tournament_id: tournamentId,
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});
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if (!stages) throw Error("Error getting the stages.");
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for (const stage of stages) this.stage(stage.id);
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}
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}
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