sendou.ink/app/modules/brackets-manager/delete.ts
Kalle ef78d3a2c2
Tournament full (#1373)
* Got something going

* Style overwrites

* width != height

* More playing with lines

* Migrations

* Start bracket initial

* Unhardcode stage generation params

* Link to match page

* Matches page initial

* Support directly adding seed to map list generator

* Add docs

* Maps in matches page

* Add invariant about tie breaker map pool

* Fix PICNIC lacking tie breaker maps

* Only link in bracket when tournament has started

* Styled tournament roster inputs

* Prefer IGN in tournament match page

* ModeProgressIndicator

* Some conditional rendering

* Match action initial + better error display

* Persist bestOf in DB

* Resolve best of ahead of time

* Move brackets-manager to core

* Score reporting works

* Clear winner on score report

* ModeProgressIndicator: highlight winners

* Fix inconsistent input

* Better text when submitting match

* mapCountPlayedInSetWithCertainty that works

* UNDO_REPORT_SCORE implemented

* Permission check when starting tournament

* Remove IGN from upsert

* View match results page

* Source in DB

* Match page waiting for teams

* Move tournament bracket to feature folder

* REOPEN_MATCH initial

* Handle proper resetting of match

* Inline bracket-manager

* Syncify

* Transactions

* Handle match is locked gracefully

* Match page auto refresh

* Fix match refresh called "globally"

* Bracket autoupdate

* Move fillWithNullTillPowerOfTwo to utils with testing

* Fix map lists not visible after tournament started

* Optimize match events

* Show UI while in progress to members

* Fix start tournament alert not being responsive

* Teams can check in

* Fix map list 400

* xxx -> TODO

* Seeds page

* Remove map icons for team page

* Don't display link to seeds after tournament has started

* Admin actions initial

* Change captain admin action

* Make all hooks ts

* Admin actions functioning

* Fix validate error not displaying in CatchBoundary

* Adjust validate args order

* Remove admin loader

* Make delete team button menancing

* Only include checked in teams to bracket

* Optimize to.id route loads

* Working show map list generator toggle

* Update full tournaments flow

* Make full tournaments work with many start times

* Handle undefined in crud

* Dynamic stage banner

* Handle default strat if map list generation fails

* Fix crash on brackets if less than 2 teams

* Add commented out test for reference

* Add TODO

* Add players from team during register

* TrustRelationship

* Prefers not to host feature

* Last before merge

* Rename some vars

* More renames
2023-05-15 22:37:43 +03:00

60 lines
1.7 KiB
TypeScript

import type { Storage } from "./types";
export class Delete {
private readonly storage: Storage;
/**
* Creates an instance of Delete, which will handle cleanly deleting data in the storage.
*
* @param storage The implementation of Storage.
*/
constructor(storage: Storage) {
this.storage = storage;
}
/**
* Deletes a stage, and all its components:
*
* - Groups
* - Rounds
* - Matches
* - Match games
*
* @param stageId ID of the stage.
*/
public stage(stageId: number): void {
// The order is important here, because the abstract storage can possibly have foreign key checks (e.g. SQL).
if (!this.storage.delete("match_game", { stage_id: stageId }))
throw Error("Could not delete match games.");
if (!this.storage.delete("match", { stage_id: stageId }))
throw Error("Could not delete matches.");
if (!this.storage.delete("round", { stage_id: stageId }))
throw Error("Could not delete rounds.");
if (!this.storage.delete("group", { stage_id: stageId }))
throw Error("Could not delete groups.");
if (!this.storage.delete("stage", { id: stageId }))
throw Error("Could not delete the stage.");
}
/**
* Deletes **the stages** of a tournament (and all their components, see {@link stage | delete.stage()}).
*
* You are responsible for deleting the tournament itself.
*
* @param tournamentId ID of the tournament.
*/
public tournament(tournamentId: number): void {
const stages = this.storage.select("stage", {
tournament_id: tournamentId,
});
if (!stages) throw Error("Error getting the stages.");
for (const stage of stages) this.stage(stage.id);
}
}