sendou.ink/locales/en/analyzer.json
2026-01-04 10:51:39 +02:00

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{
"weaponSelect.label": "Weapon to analyze",
"attribute.weight": "Weight",
"attribute.weight.Fast": "Light",
"attribute.weight.Slow": "Heavy",
"attribute.weight.Normal": "Normal",
"objCalcAd": "For info on Object Shredder check out Object DMG Calc",
"newBuildPrompt": "Add a new build with the selected abilities",
"stat.category.main": "Main weapon",
"stat.category.sub": "Sub weapon",
"stat.category.special": "Special weapon",
"stat.category.subDef": "Sub weapon effect defense",
"stat.category.actionsPerInkTank": "Actions per ink tank",
"stat.category.damage": "Main weapon damage",
"stat.category.special.damage": "{{specialWeapon}} damage",
"stat.category.subWeaponDefenseDamages": "Sub weapon damage defense",
"stat.category.movement": "Movement",
"stat.category.misc": "Miscellaneous",
"stat.canopyHp": "Canopy durability",
"stat.fullChargeSeconds": "Charge time to full",
"stat.maxChargeHoldSeconds": "Max charge hold time",
"stat.specialPoints": "Points to special",
"stat.specialLost": "Special lost when splatted",
"stat.specialLostSplattedByRP": "Special lost when splatted by RP user",
"stat.whiteInk": "No ink recovery time after usage",
"stat.subWeaponInkConsumptionPercentage": "Ink tank consumption",
"stat.squidFormInkRecoverySeconds": "Ink tank full recovery time (squid form)",
"stat.humanoidFormInkRecoverySeconds": "Ink tank full recovery time (humanoid form)",
"stat.quickRespawnTime": "Quick respawn time",
"stat.quickRespawnTimeSplattedByRP": "Quick Respawn time (splatted by RP user)",
"stat.superJumpTimeGround": "Super jump vulnerable frames",
"stat.superJumpTimeTotal": "Super jump time (total)",
"stat.jumpShotSpread": "Shot spread in degrees (jumping)",
"stat.groundShotSpread": "Shot spread in degrees (ground)",
"stat.shotAutofireSpreadGround": "Secondary mode spread (ground)",
"stat.shotAutofireSpreadAir": "Secondary mode spread (jumping)",
"stat.squidSurgeChargeFrames": "Squid Surge charge to full frames",
"stat.swimSpeed": "Swim speed (units per frame)",
"stat.swimSpeedHoldingRainmaker": "Swim speed (holding Rainmaker)",
"stat.runSpeed": "Run speed (units per frame)",
"stat.runSpeedInEnemyInk": "Run speed in enemy ink",
"stat.shootingRunSpeed": "Run speed while shooting",
"stat.shootingRunSpeedCharging": "Run speed while charging",
"stat.shootingRunSpeedFullCharge": "Run speed (holding a full charge)",
"stat.shootingRunSpeedSecondaryMode": "Run speed (shooting secondary mode)",
"stat.framesBeforeTakingDamageInEnemyInk": "Frames before enemy ink damage",
"stat.damageTakenInEnemyInkPerSecond": "Damage from enemy ink per second",
"stat.enemyInkDamageLimit": "Max damage from enemy ink",
"stat.markedTime": "{{weapon}} tracking time",
"stat.movementReduction": "{{weapon}} movement reduction",
"stat.damage": "{{weapon}} damage",
"stat.bombHdamage": "Heavy bomb damage",
"stat.bombLdamage": "Light bomb damage",
"stat.consumption.NORMAL": "Shots",
"stat.consumption.SWING": "Swings",
"stat.consumption.SLOSH": "Sloshes",
"stat.consumption.VERTICAL_SWING": "Charged swings",
"stat.consumption.HORIZONTAL_SWING": "Uncharged swings",
"stat.consumption.TAP_SHOT": "Tap shots",
"stat.consumption.FULL_CHARGE": "Fully charged shots",
"stat.consumption.SPLATLING_CHARGE": "Full charges",
"stat.consumption.SHIELD_LAUNCH": "Shield launches",
"stat.consumption.DUALIE_ROLL": "Dodge Rolls",
"stat.sub.velocity": "Velocity (decides range)",
"stat.sub.firstPhaseDuration": "Full power phase duration",
"stat.sub.secondPhaseDuration": "Mid phase duration",
"stat.sub.markingTimeInSeconds": "Marking duration",
"stat.sub.markingRadius": "Marking radius",
"stat.sub.explosionRadius": "Explosion radius",
"stat.sub.hp": "Durability",
"stat.sub.qsjBoost": "Quick Super Jump boost",
"stat.special.duration": "{{weapon}} duration",
"stat.special.duration.inkStormExplanation": "Increases distance painted but not the amount of ink.",
"stat.special.duration.killerWail": "Duration reported is for one laser. The total duration of the special is longer as the lasers are fired one after another.",
"stat.special.damageDistance": "{{weapon}} damage distance",
"stat.special.paintRadius": "{{weapon}} paint radius",
"stat.special.shieldHp": "{{weapon}} shield durability",
"stat.special.deviceHp": "{{weapon}} device durability",
"stat.special.inkConsumptionHook": "{{weapon}} hook ink consumption",
"stat.special.inkConsumptionPerSecond": "{{weapon}} ink consumption per sec",
"stat.special.reticleRadius": "{{weapon}} reticle radius",
"stat.special.throwDistance": "{{weapon}} throw distance",
"stat.special.moveSpeed": "{{weapon}} movement speed",
"stat.special.autoChargeRate": "{{weapon}} auto charge rate",
"stat.special.maxRadius": "{{weapon}} wave max radius",
"stat.special.maxRadius.explanation": "Travel speed of the wave is always the same despite the increased radius.",
"stat.special.radiusRangeMin": "{{weapon}} sucking radius (Minimum)",
"stat.special.radiusRangeMax": "{{weapon}} sucking radius (Maximum)",
"stat.special.powerUpDuration": "{{weapon}} drink effect duration",
"damage.header.type": "Type",
"damage.header.damage": "Damage",
"damage.header.baseDamage": "Base damage",
"damage.header.baseDamage.short": "Base",
"damage.header.distance": "Distance",
"damage.toSplat_one": "{{count}} hit to splat",
"damage.toSplat_other": "{{count}} hits to splat",
"damage.NORMAL_MIN": "Minimum",
"damage.NORMAL_MAX": "Maximum",
"damage.SECONDARY_MODE_MIN": "Secondary mode (Minimum)",
"damage.SECONDARY_MODE_MAX": "Secondary mode (Maximum)",
"damage.NORMAL_MAX_FULL_CHARGE": "Maximum (Fully charged)",
"damage.DIRECT": "Direct",
"damage.DIRECT_MIN": "Direct (Minimum)",
"damage.DIRECT_MAX": "Direct (Maximum)",
"damage.FULL_CHARGE": "Fully charged shot",
"damage.MAX_CHARGE": "Maximum partial charge",
"damage.TAP_SHOT": "Tap shot",
"damage.DISTANCE": "Splash",
"damage.SPLASH": "Splash",
"damage.SPLASH_MIN": "Splash (Minimum)",
"damage.SPLASH_MAX": "Splash (Maximum)",
"damage.SPLASH_VERTICAL_MIN": "Splash vertical (Minimum)",
"damage.SPLASH_VERTICAL_MAX": "Splash vertical (Maximum)",
"damage.SPLASH_HORIZONTAL_MIN": "Splash horizontal (Minimum)",
"damage.SPLASH_HORIZONTAL_MAX": "Splash horizontal (Maximum)",
"damage.ROLL_OVER": "Roll over",
"damage.SPLATANA_VERTICAL_DIRECT": "Charged direct",
"damage.SPLATANA_VERTICAL": "Charged",
"damage.SPLATANA_HORIZONTAL_DIRECT": "Uncharged direct",
"damage.SPLATANA_HORIZONTAL": "Uncharged",
"damage.BOMB_DIRECT": "Direct",
"damage.BOMB_NORMAL": "Splash",
"damage.WAVE": "Wave",
"damage.SPECIAL_MAX_CHARGE": "Maximum charge",
"damage.SPECIAL_MIN_CHARGE": "Minimum charge",
"damage.SPECIAL_THROW_DIRECT": "Throw (Direct)",
"damage.SPECIAL_THROW": "Throw",
"damage.SPECIAL_SWING": "Swing",
"damage.SPECIAL_BULLET_MIN": "Bullet (Minimum)",
"damage.SPECIAL_BULLET_MAX": "Bullet (Maximum)",
"damage.SPECIAL_CANNON": "Cannon",
"damage.SPECIAL_BUMP": "Bump",
"damage.SPECIAL_JUMP": "Jump",
"damage.SPECIAL_TICK": "Tick",
"damage.TURRET_MIN": "Turret (Minimum)",
"damage.TURRET_MAX": "Turret (Maximum)",
"suffix.seconds": "s",
"suffix.hp": "hp",
"suffix.specialPointsShort": "p",
"base": "Base",
"value": "Value",
"build": "Build",
"build1": "Build 1",
"build2": "Build 2",
"compare": "Compare",
"patch": "Patch:",
"abilityPoints.short": "AP",
"abilityChunks": "Ability Chunks Required",
"torpedoExplanation": "You can't launch more than one torpedo at a time due to game mechanics.",
"trackingSubDefExplanation": "Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.",
"damageSubDefExplanation": "Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up",
"distanceInline": "Distance: {{value}}",
"damageShort": "DMG",
"hitsToDestroyLong": "Hits to destroy",
"hitsToDestroyShort": "HTD",
"labels.amountOf": "Amount of",
"labels.damageType": "Damage type",
"labels.weapon": "Weapon",
"dmgHtdExplanation": "DMG = Damage | HTD = Hits to destroy",
"noDmgData": "No damage data yet for this weapon. Check back later!",
"perInkTankGrid.header_one": "{{weapon}} shots after ×{{count}} sub weapon used",
"perInkTankGrid.header_other": "{{weapon}} shots after ×{{count}} sub weapons used",
"bigBubblerExplanation": "{{weapon}} duration is also increased as the durability increases",
"button.showChart": "Show chart",
"button.showConsumptionGrid": "Show consumption grid",
"damageReceiver.suffix.armor": "{{weapon}} Armor",
"damageReceiver.suffix.shield": "{{weapon}} Shield",
"damageReceiver.suffix.weakPoint": "{{weapon}} Weak Point",
"damageReceiver.suffix.inhale": "{{weapon}} Inhale",
"damageReceiver.suffix.canopy": "{{weapon}} Canopy",
"damageReceiver.suffix.canopyLaunched": "{{weapon}} Canopy (launched)"
}