sendou.ink/app/features/build-analyzer/core/stats.test.ts

119 lines
3.1 KiB
TypeScript

import { describe, expect, test } from "vitest";
import type { MainWeaponId } from "~/modules/in-game-lists/types";
import { mainWeaponIds } from "~/modules/in-game-lists/weapon-ids";
import { damageTypeToWeaponType } from "../analyzer-constants";
import { buildStats } from "./stats";
describe("Analyze build", () => {
test("Every main weapon has damage", () => {
const weaponsWithoutDamage: MainWeaponId[] = [];
for (const weaponSplId of mainWeaponIds) {
const analyzed = buildStats({
weaponSplId,
hasTacticooler: false,
});
const hasDamage =
analyzed.stats.damages.filter(
(dmg) => damageTypeToWeaponType[dmg.type] === "MAIN",
).length > 0;
if (!hasDamage) {
weaponsWithoutDamage.push(weaponSplId);
}
}
expect(
weaponsWithoutDamage.length,
`Weapons without damage set: ${weaponsWithoutDamage.join(", ")}`,
).toBe(0);
});
test("Ninja Squid decreases swim speed", () => {
const analyzed = buildStats({
weaponSplId: 0,
hasTacticooler: false,
});
const analyzedWithNS = buildStats({
weaponSplId: 0,
mainOnlyAbilities: ["NS"],
hasTacticooler: false,
});
expect(analyzed.stats.swimSpeed.value).toBeGreaterThan(
analyzedWithNS.stats.swimSpeed.value,
);
});
test("Tacticooler / RP calculated correctly", () => {
const fullQR = buildStats({
weaponSplId: 0,
abilityPoints: new Map([["QR", 57]]),
hasTacticooler: false,
});
const tacticooler = buildStats({
weaponSplId: 0,
abilityPoints: new Map([["QR", 57]]),
hasTacticooler: true,
});
expect(
fullQR.stats.quickRespawnTime.value,
"Base QR should be same whether 57AP of QR or Tacticooler",
).toBe(tacticooler.stats.quickRespawnTime.value);
expect(
fullQR.stats.quickRespawnTimeSplattedByRP.value,
"Tacticooler splatted by RP should respawn faster than 57AP of QR",
).toBeGreaterThan(tacticooler.stats.quickRespawnTimeSplattedByRP.value);
expect(
tacticooler.stats.quickRespawnTime.value,
"Tacticooler should respawn faster than Tacticooler splatted by RP",
).toBeLessThan(tacticooler.stats.quickRespawnTimeSplattedByRP.value);
});
test("Accounts for Jr. big ink tank with sub weapon ink consumption %", () => {
const analyzedDualieSquelchers = buildStats({
weaponSplId: 5030,
hasTacticooler: false,
});
const analyzedJr = buildStats({
weaponSplId: 10,
hasTacticooler: false,
});
expect(
analyzedDualieSquelchers.stats.subWeaponInkConsumptionPercentage.value,
).toBeGreaterThan(analyzedJr.stats.subWeaponInkConsumptionPercentage.value);
});
const subPowerApToQuickSuperJumpAp = new Map([
[0, 0],
[3, 4],
[6, 9],
[13, 18],
[28, 36],
[57, 57],
]);
test("Sub Power Up Beakon AP boost matches Lean", () => {
for (const [subPowerAp, quickSuperJumpAp] of subPowerApToQuickSuperJumpAp) {
const analyzed = buildStats({
weaponSplId: 1011,
abilityPoints: new Map([["BRU" as const, subPowerAp]]),
hasTacticooler: false,
});
expect(
analyzed.stats.subQsjBoost?.value,
`Wrong AP boost for ${subPowerAp}AP of Sub Power Up: ${
analyzed.stats.subQsjBoost!.value
} (expected ${quickSuperJumpAp}))`,
).toBe(quickSuperJumpAp);
}
});
});