sendou.ink/scripts/matches.py
2019-12-14 23:19:39 +02:00

427 lines
12 KiB
Python

import os
import gspread
import datetime
from oauth2client.service_account import ServiceAccountCredentials
import pymongo
from config import uri
weapons = [
"Sploosh-o-matic",
"Neo Sploosh-o-matic",
"Sploosh-o-matic 7",
"Splattershot Jr.",
"Custom Splattershot Jr.",
"Kensa Splattershot Jr.",
"Splash-o-matic",
"Neo Splash-o-matic",
"Aerospray MG",
"Aerospray RG",
"Aerospray PG",
"Splattershot",
"Tentatek Splattershot",
"Kensa Splattershot",
".52 Gal",
".52 Gal Deco",
"Kensa .52 Gal",
"N-ZAP '85",
"N-ZAP '89",
"N-ZAP '83",
"Splattershot Pro",
"Forge Splattershot Pro",
"Kensa Splattershot Pro",
".96 Gal",
".96 Gal Deco",
"Jet Squelcher",
"Custom Jet Squelcher",
"L-3 Nozzlenose",
"L-3 Nozzlenose D",
"Kensa L-3 Nozzlenose",
"H-3 Nozzlenose",
"H-3 Nozzlenose D",
"Cherry H-3 Nozzlenose",
"Squeezer",
"Foil Squeezer",
"Luna Blaster",
"Luna Blaster Neo",
"Kensa Luna Blaster",
"Blaster",
"Custom Blaster",
"Range Blaster",
"Custom Range Blaster",
"Grim Range Blaster",
"Rapid Blaster",
"Rapid Blaster Deco",
"Kensa Rapid Blaster",
"Rapid Blaster Pro",
"Rapid Blaster Pro Deco",
"Clash Blaster",
"Clash Blaster Neo",
"Carbon Roller",
"Carbon Roller Deco",
"Splat Roller",
"Krak-On Splat Roller",
"Kensa Splat Roller",
"Dynamo Roller",
"Gold Dynamo Roller",
"Kensa Dynamo Roller",
"Flingza Roller",
"Foil Flingza Roller",
"Inkbrush",
"Inkbrush Nouveau",
"Permanent Inkbrush",
"Octobrush",
"Octobrush Nouveau",
"Kensa Octobrush",
"Classic Squiffer",
"New Squiffer",
"Fresh Squiffer",
"Splat Charger",
"Firefin Splat Charger",
"Kensa Charger",
"Splatterscope",
"Firefin Splatterscope",
"Kensa Splatterscope",
"E-liter 4K",
"Custom E-liter 4K",
"E-liter 4K Scope",
"Custom E-liter 4K Scope",
"Bamboozler 14 Mk I",
"Bamboozler 14 Mk II",
"Bamboozler 14 Mk III",
"Goo Tuber",
"Custom Goo Tuber",
"Slosher",
"Slosher Deco",
"Soda Slosher",
"Tri-Slosher",
"Tri-Slosher Nouveau",
"Sloshing Machine",
"Sloshing Machine Neo",
"Kensa Sloshing Machine",
"Bloblobber",
"Bloblobber Deco",
"Explosher",
"Custom Explosher",
"Mini Splatling",
"Zink Mini Splatling",
"Kensa Mini Splatling",
"Heavy Splatling",
"Heavy Splatling Deco",
"Heavy Splatling Remix",
"Hydra Splatling",
"Custom Hydra Splatling",
"Ballpoint Splatling",
"Ballpoint Splatling Nouveau",
"Nautilus 47",
"Nautilus 79",
"Dapple Dualies",
"Dapple Dualies Nouveau",
"Clear Dapple Dualies",
"Splat Dualies",
"Enperry Splat Dualies",
"Kensa Splat Dualies",
"Glooga Dualies",
"Glooga Dualies Deco",
"Kensa Glooga Dualies",
"Dualie Squelchers",
"Custom Dualie Squelchers",
"Dark Tetra Dualies",
"Light Tetra Dualies",
"Splat Brella",
"Sorella Brella",
"Tenta Brella",
"Tenta Sorella Brella",
"Tenta Camo Brella",
"Undercover Brella",
"Undercover Sorella Brella",
"Kensa Undercover Brella",
]
weapon_to_replace = {
"N-ZAP 85": "N-ZAP '85",
"N-ZAP 89": "N-ZAP '89",
"N-ZAP 83": "N-ZAP '83",
"Bamboozler 14 MK I": "Bamboozler 14 Mk I",
"Bamboozler 14 MK II": "Bamboozler 14 Mk II",
"Bamboozler 14 MK III": "Bamboozler 14 Mk III",
"Kensa Splattershot PRo": "Kensa Splattershot Pro",
"Rapid Blaster PRo Deco": "Rapid Blaster Pro Deco",
"Tenta Camo brella": "Tenta Camo Brella",
}
maps = [
"The Reef",
"Musselforge Fitness",
"Starfish Mainstage",
"Humpback Pump Track",
"Inkblot Art Academy",
"Sturgeon Shipyard",
"Moray Towers",
"Port Mackerel",
"Manta Maria",
"Kelp Dome",
"Snapper Canal",
"Blackbelly Skatepark",
"MakoMart",
"Walleye Warehouse",
"Shellendorf Institute",
"Arowana Mall",
"Goby Arena",
"Piranha Pit",
"Camp Triggerfish",
"Wahoo World",
"New Albacore Hotel",
"Ancho-V Games",
"Skipper Pavilion",
]
abilities = {
"": None,
"-": None,
"Last-Ditch Effort": "LDE",
"Last Ditch Effort": "LDE",
"Ink Saver (Sub)": "ISS",
"Ink Saver Sub": "ISS",
"Thermal Ink": "TI",
"Ninja Squid": "NS",
"Bomb Defense Up DX": "BDU",
"Stealth Jump": "SJ",
"Drop Roller": "DR",
"Ink Recovery Up": "REC",
"Special Charge Up": "SCU",
"Special Saver": "SS",
"Run Speed Up": "RSU",
"Run Speed up": "RSU",
"Quick Super Jump": "QSJ",
"Ink Resistance Up": "RES",
"Sub Power Up": "BRU",
"Object Shredder": "OS",
"Haunt": "H",
"Opening Gambit": "OG",
"Respawn Punisher": "RP",
"Special Power Up": "SPU",
"Comeback": "CB",
"Main Power Up": "MPU",
"Ink Saver (Main)": "ISM",
"Ink Saver Main": "ISM",
"Tenacity": "T",
"Quick Respawn": "QR",
"Swim Speed Up": "SSU",
"Swim Speed up": "SSU",
"Ability Doubler": "AD",
}
scope = [
"https://spreadsheets.google.com/feeds",
"https://www.googleapis.com/auth/drive",
]
script_dir = os.path.dirname(__file__)
rel_path = "google_sheet_secret.json"
abs_file_path = os.path.join(script_dir, rel_path)
sheets = gspread.authorize(
ServiceAccountCredentials.from_json_keyfile_name(abs_file_path, scope)
)
url = input("Google Sheet URL?")
sheet = sheets.open_by_url(url)
client = pymongo.MongoClient(uri)
db = client.production
tournament = {
"name": sheet.title.split("]")[2].split("[")[0].strip(),
"jpn": "[JP]" in sheet.title,
"google_sheet_url": url,
"date": datetime.datetime.strptime(sheet.title.split("]")[0][1:], "%Y-%m-%d"),
}
tournament_id = db.tournaments.insert_one(tournament).inserted_id
worksheet = sheet.worksheet("Summary")
rows = worksheet.get_all_values()
del rows[:2]
weapon_count = {}
round_count = {}
teams = {}
# Necessary because there are columns where one cell takes over multiple cells
# which is represented as emptry strings when gspread parses
current_round = None
current_game = None
current_mode = None
current_map = None
current_winning_team = None
current_losing_team = None
round_number = 0
winner_team = None
winner_team_players = None
game_to_enter = {
"tournament_id": tournament_id,
"stage": None,
"mode": None,
"game_number": None,
"round_name": None,
"round_number": None,
"winning_team_name": None,
"winning_team_players": [],
"winning_team_weapons": [],
"winning_team_main_abilities": [],
"losing_team_name": None,
"losing_team_players": [],
"losing_team_weapons": [],
"losing_team_main_abilities": [],
}
games_to_insertmany = []
for count, row in enumerate(rows):
round_name = row[0].replace("\n", " ").replace(" A", "").replace(" B", "")
if "-" in round_name:
round_name = round_name.replace("- ", "-")
if round_name == "":
round_name = current_round
else:
round_number += 1
current_round = round_name
round_count[round_name] = round_count.get(round_name, 0) + 1
assert round_name != "", f"'{round_name}' is not a valid round name."
game = row[1]
if "Game" in game:
game = int(game.split(" ")[1])
mode = row[2]
if mode == "":
mode = current_mode
else:
current_mode = mode
assert mode in ["SZ", "TC", "RM", "CB", "TW"], f"{mode} is not a valid mode name."
stage = row[4]
if stage == "":
stage = current_map
else:
current_map = stage
assert stage in maps
winning_team_player = row[7]
assert winning_team_player != ""
winning_team_name = row[6]
if game != "" and winning_team_name == "":
if winning_team_player in teams:
winning_team_name = teams[winning_team_player]
else:
winning_team_name = input(
f"Winning team name for row {count+1}=? ({winning_team_player})"
)
teams[winning_team_player] = winning_team_name
if winning_team_name == "":
winning_team_name = current_winning_team
else:
current_winning_team = winning_team_name
winning_team_player_weapon = row[8]
if winning_team_player_weapon in weapon_to_replace:
winning_team_player_weapon = weapon_to_replace[winning_team_player_weapon]
assert (
winning_team_player_weapon in weapons
), f"'{winning_team_player_weapon}' not a valid weapon."
weapon_count[winning_team_player_weapon] = (
weapon_count.get(winning_team_player_weapon, 0) + 1
)
winning_team_player_main_abilities = [
abilities[row[12]],
abilities[row[13]],
abilities[row[14]],
]
losing_team_player = row[19]
assert losing_team_player != ""
losing_team_name = row[18]
if game != "" and losing_team_name == "":
if losing_team_player in teams:
losing_team_name = teams[losing_team_player]
else:
losing_team_name = input(
f"Losing team name for row {count+1}=? ({losing_team_player})"
)
teams[losing_team_player] = losing_team_name
if losing_team_name == "":
losing_team_name = current_losing_team
else:
current_losing_team = losing_team_name
losing_team_player_weapon = row[20]
if losing_team_player_weapon in weapon_to_replace:
losing_team_player_weapon = weapon_to_replace[losing_team_player_weapon]
assert (
losing_team_player_weapon in weapons
), f"'{losing_team_player_weapon}' not a valid weapon."
weapon_count[losing_team_player_weapon] = (
weapon_count.get(losing_team_player_weapon, 0) + 1
)
losing_team_player_main_abitilies = [None, None, None]
if len(row) > 26:
losing_team_player_main_abitilies = [
abilities[row[24]],
abilities[row[25]],
abilities[row[26]],
]
# This is here so we can accurately check when there should be a new team
if game == "":
game = current_game
else:
current_game = game
assert game > 0 and game < 10
round_bracket = (
f" ({round_count[round_name]})"
if round_name in round_count and round_count[round_name] > 1
else ""
)
round_name = f"{round_name}{round_bracket}"
if (
game_to_enter["game_number"] is not None
and game != game_to_enter["game_number"]
): # We have entered a new game so we insert the previous document
games_to_insertmany.append(
game_to_enter.copy()
) # https://stackoverflow.com/questions/17529216/mongodb-insert-raises-duplicate-key-error
game_to_enter["winning_team_players"] = []
game_to_enter["winning_team_weapons"] = []
game_to_enter["winning_team_main_abilities"] = []
game_to_enter["losing_team_players"] = []
game_to_enter["losing_team_weapons"] = []
game_to_enter["losing_team_main_abilities"] = []
game_to_enter["stage"] = stage
game_to_enter["mode"] = mode
game_to_enter["game_number"] = game
game_to_enter["round_number"] = round_number
game_to_enter["round_name"] = round_name
game_to_enter["winning_team_name"] = winning_team_name
winner_team = game_to_enter["winning_team_name"]
game_to_enter["winning_team_players"].append(winning_team_player)
winner_team_players = game_to_enter["winning_team_players"]
game_to_enter["winning_team_weapons"].append(winning_team_player_weapon)
game_to_enter["winning_team_main_abilities"].append(
winning_team_player_main_abilities
)
game_to_enter["losing_team_name"] = losing_team_name
game_to_enter["losing_team_players"].append(losing_team_player)
game_to_enter["losing_team_weapons"].append(losing_team_player_weapon)
game_to_enter["losing_team_main_abilities"].append(
losing_team_player_main_abitilies
)
games_to_insertmany.append(game_to_enter)
db.rounds.insert_many(games_to_insertmany)
tournament_updated_fields = {}
weapon_count = sorted(weapon_count.items(), key=lambda kv: kv[1], reverse=True)
popular_wpn = []
for x in range(5):
popular_wpn.append(weapon_count[x][0])
tournament_updated_fields["popular_weapons"] = popular_wpn
tournament_updated_fields["winning_team_name"] = winner_team
tournament_updated_fields["winning_team_players"] = winner_team_players
# TODO: Add winning_team_unique_ids here
db.tournaments.update_one({"_id": tournament_id}, {"$set": tournament_updated_fields})
print(f"Done! http://localhost:3000/tournaments/{tournament_id}")