sendou.ink/pages/api/users/[id]/player.ts
2021-03-08 17:48:05 +02:00

67 lines
1.8 KiB
TypeScript

import { NextApiRequest, NextApiResponse } from "next";
import prisma from "prisma/client";
import { getMySession } from "utils/api";
import { ADMIN_DISCORD_ID } from "utils/constants";
import { getWeaponNormalized } from "utils/lists/weapons";
const userHandler = async (req: NextApiRequest, res: NextApiResponse) => {
if (req.method !== "PATCH") {
return res.status(405).end();
}
const user = await getMySession(req);
if (user?.discordId !== ADMIN_DISCORD_ID) return res.status(401).end();
const discordId = req.query.id;
const { switchAccountId } = req.body;
if (typeof discordId !== "string" || !switchAccountId)
return res.status(400).end();
const userToUpdate = await prisma.user.findUnique({ where: { discordId } });
if (!userToUpdate) return res.status(400).end();
const [player, builds] = await Promise.all([
prisma.player.findUnique({
where: { switchAccountId },
include: { placements: true },
}),
prisma.build.findMany({ where: { userId: userToUpdate.id } }),
]);
if (!player) return res.status(400).end();
const top500weapons = player.placements.reduce((acc, placement) => {
acc.add(placement.weapon);
return acc;
}, new Set<string>());
const idsToUpdate = builds.reduce((acc: number[], build) => {
if (top500weapons.has(getWeaponNormalized(build.weapon))) {
acc.push(build.id);
}
return acc;
}, []);
await prisma.$transaction([
prisma.build.updateMany({
where: {
id: {
in: idsToUpdate,
},
},
data: {
top500: true,
},
}),
prisma.user.update({
where: { id: userToUpdate.id },
data: { player: { connect: { switchAccountId } } },
}),
]);
return res.status(200).end();
};
export default userHandler;