sendou.ink/scripts/scanner/otf-cmap.ts
2026-08-07 20:47:19 +03:00

62 lines
2.2 KiB
TypeScript

/** biome-ignore-all lint/suspicious/noConsole: CLI script output */
/**
* Minimal OpenType cmap reader: which codepoints does a font actually map?
*
* @napi-rs/canvas silently falls back to a system font for characters the
* requested family lacks (the Blitz cuts carry Latin/Greek/Cyrillic/kana
* but no kanji, hangul or hanzi), which would bake wrong-font glyphs into
* the atlases. The builder filters every charset through this before
* rendering. Supports the two subtable formats the game fonts use:
* format 4 (BMP segments) and format 12 (grouped full-range).
*/
import { readFileSync } from "node:fs";
export function readFontCoverage(path: string): (codepoint: number) => boolean {
const buf = readFileSync(path);
const numTables = buf.readUInt16BE(4);
let cmapOffset = -1;
for (let i = 0; i < numTables; i++) {
const rec = 12 + i * 16;
if (buf.toString("latin1", rec, rec + 4) === "cmap") {
cmapOffset = buf.readUInt32BE(rec + 8);
break;
}
}
if (cmapOffset < 0) throw new Error(`${path}: no cmap table`);
// prefer a full-repertoire format-12 subtable, else the BMP format 4
const encodingCount = buf.readUInt16BE(cmapOffset + 2);
let best = -1;
let bestFormat = -1;
for (let i = 0; i < encodingCount; i++) {
const rec = cmapOffset + 4 + i * 8;
const subtable = cmapOffset + buf.readUInt32BE(rec + 4);
const format = buf.readUInt16BE(subtable);
if (format === 12 || (format === 4 && bestFormat !== 12)) {
best = subtable;
bestFormat = format;
}
}
if (best < 0) throw new Error(`${path}: no format 4/12 cmap subtable`);
const ranges: [number, number][] = [];
if (bestFormat === 12) {
const nGroups = buf.readUInt32BE(best + 12);
for (let g = 0; g < nGroups; g++) {
const rec = best + 16 + g * 12;
ranges.push([buf.readUInt32BE(rec), buf.readUInt32BE(rec + 4)]);
}
} else {
const segCount = buf.readUInt16BE(best + 6) / 2;
const endCodes = best + 14;
const startCodes = endCodes + segCount * 2 + 2;
for (let s = 0; s < segCount; s++) {
const start = buf.readUInt16BE(startCodes + s * 2);
const end = buf.readUInt16BE(endCodes + s * 2);
if (start !== 0xffff) ranges.push([start, end]);
}
}
return (codepoint) =>
ranges.some(([start, end]) => codepoint >= start && codepoint <= end);
}