sendou.ink/app/modules/analyzer/objectHitPoints.ts
2022-10-23 15:05:20 +03:00

63 lines
1.9 KiB
TypeScript

import invariant from "tiny-invariant";
import { BIG_BUBBLER_ID, CRAB_TANK_ID, SPLASH_WALL_ID } from "../in-game-lists";
import { specialDeviceHp, specialFieldHp, subStats } from "./stats";
import type {
AbilityPoints,
HitPoints,
SpecialWeaponParams,
SubWeaponParams,
} from "./types";
import { hpDivided } from "./utils";
import weaponParams from "./weapon-params.json";
const WAVE_BREAKER_HP = 400;
const SPRINKER_HP = 100;
const RAINMAKER_HP = 1000;
const SPLAT_BRELLA_SHIELD_HP = 500;
const BOOYAH_BOMB_ARMOR_HP = 470;
const BEAKON_HP = 120;
const TORPEDO_HP = 20;
export const objectHitPoints = (abilityPoints: AbilityPoints): HitPoints => {
const Wsb_Shield = subStats({
abilityPoints,
subWeaponParams: weaponParams.subWeapons[SPLASH_WALL_ID] as SubWeaponParams,
}).subHp?.value;
const GreatBarrier_Barrier = specialFieldHp({
abilityPoints,
specialWeaponParams: weaponParams.specialWeapons[
BIG_BUBBLER_ID
] as SpecialWeaponParams,
})?.value;
const GreatBarrier_WeakPoint = specialDeviceHp({
abilityPoints,
specialWeaponParams: weaponParams.specialWeapons[
BIG_BUBBLER_ID
] as SpecialWeaponParams,
})?.value;
invariant(Wsb_Shield);
invariant(GreatBarrier_Barrier);
invariant(GreatBarrier_WeakPoint);
return {
BulletUmbrellaCanopyNormal: SPLAT_BRELLA_SHIELD_HP,
BulletUmbrellaCanopyWide: hpDivided(
weaponParams.mainWeapons[6010].CanopyHP
),
BulletUmbrellaCanopyCompact: hpDivided(
weaponParams.mainWeapons[6020].CanopyHP
),
Wsb_Shield,
Bomb_TorpedoBullet: TORPEDO_HP,
Chariot: hpDivided(weaponParams.specialWeapons[CRAB_TANK_ID].ArmorHP),
Gachihoko_Barrier: RAINMAKER_HP,
GreatBarrier_Barrier,
GreatBarrier_WeakPoint,
NiceBall_Armor: BOOYAH_BOMB_ARMOR_HP, // ??
ShockSonar: WAVE_BREAKER_HP,
Wsb_Flag: BEAKON_HP,
Wsb_Sprinkler: SPRINKER_HP,
};
};