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37 lines
1.4 KiB
TypeScript
37 lines
1.4 KiB
TypeScript
import type { DamageReceiver } from "~/features/object-damage-calculator/calculator-types";
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/** Sentinel `category` (and `key`) of special points patch changes, which are not a regular param. */
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export const SPECIAL_POINTS_PARAM_KEY = "__specialPoints__";
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/** Sentinel `category` of damage multiplier (rate vs objects) patch changes; `key` holds the receiver target. */
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export const DAMAGE_MULTIPLIER_PARAM_KEY = "__damageMultiplier__";
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/**
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* Sentinel `category` of incoming damage multiplier patch changes (another weapon's rate against the
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* page's damageable sub/special); `key` holds the receiver target, `attackers` the weapons.
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*/
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export const INCOMING_DAMAGE_MULTIPLIER_PARAM_KEY =
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"__incomingDamageMultiplier__";
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/** Sub/special weapon → the {@link DAMAGE_RECEIVERS} target(s) representing it. Only damageable weapons are listed. */
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export const INCOMING_DAMAGE_RECEIVERS: Record<
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"sub" | "special",
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Record<number, readonly DamageReceiver[]>
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> = {
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special: {
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2: ["GreatBarrier_Barrier", "GreatBarrier_WeakPoint"], // Big Bubbler
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6: ["NiceBall_Armor"], // Booyah Bomb
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7: ["ShockSonar"], // Wave Breaker
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8: ["BlowerInhale"], // Ink Vac
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12: ["Chariot"], // Crab Tank
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16: ["Decoy"], // Super Chump
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18: ["BulletPogo"], // Triple Splashdown
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},
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sub: {
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3: ["Wsb_Sprinkler"], // Sprinkler
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4: ["Wsb_Shield"], // Splash Wall
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8: ["Wsb_Flag"], // Squid Beakon
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13: ["Bomb_TorpedoBullet"], // Torpedo
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},
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};
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