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148 lines
4.6 KiB
TypeScript
148 lines
4.6 KiB
TypeScript
/**
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* Golden-file tests for the MapStartDetector over every fixture in map-start/,
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* plus cross-negative sweeps both ways against scoreboard, replay and death positives.
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*/
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import assert from "node:assert/strict";
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import { loadOpenCV } from "../core/cv";
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import { createDeathDetector } from "../core/detectors/death/index";
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import {
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createMapStartDetector,
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type MapStartData,
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} from "../core/detectors/map-start/index";
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import { createScoreboardDetector } from "../core/detectors/scoreboard/index";
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import { createScoreboardBattleLogReplayDetector } from "../core/detectors/scoreboard-battle-log-replay/index";
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import {
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type Fixture,
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isFieldSkipped,
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loadFixtures,
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runDetectorOnFixture,
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} from "../node/fixtures";
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import { loadScoreboardResources } from "../node/resources";
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import { test } from "./node-test-compat";
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await loadOpenCV();
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const resources = await loadScoreboardResources();
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const detector = createMapStartDetector(resources);
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const fixtures = loadFixtures("map-start");
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test("map-start fixtures exist", () => {
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assert.ok(fixtures.length > 0, "no fixtures found under map-start/");
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});
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for (const fixture of fixtures) {
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test(`map-start/${fixture.name}`, async (t) => {
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const { gate, events } = await runDetectorOnFixture<MapStartData>(
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detector,
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fixture,
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);
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const expectPositive = fixture.expected.event === "MapStart";
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await t.test("gate", () => {
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assert.equal(
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gate.pass,
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expectPositive,
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`gate ${gate.pass ? "fired" : "did not fire"} (score=${gate.score.toFixed(3)}), expected ${expectPositive ? "fire" : "no fire"}`,
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);
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});
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if (!expectPositive) return;
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const event = events[0];
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assert.ok(
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event,
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gate.pass
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? "gate passed but parse emitted no event (label confirmation failed?)"
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: "no event (gate did not fire)",
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);
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const expected = fixture.expected.data ?? {};
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await t.test(
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"mode",
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{ skip: expected.mode === undefined || skip(fixture, "mode") },
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() => {
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assert.equal(
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event.data.mode,
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expected.mode,
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`mode mismatch (raw: "${event.debug?.modeReading}", score=${Number(event.debug?.modeScore ?? 0).toFixed(3)})`,
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);
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},
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);
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await t.test(
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"stage",
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{ skip: expected.stage === undefined || skip(fixture, "stage") },
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() => {
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assert.equal(
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event.data.stage,
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expected.stage,
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`stage mismatch (raw: "${event.debug?.stageReading}", score=${Number(event.debug?.stageScore ?? 0).toFixed(3)})`,
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);
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},
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);
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});
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}
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// The intro splash overlays live gameplay while the other screens replace or
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// overlay it differently; none of the four gates may fire on another's positives.
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const otherPositives = [
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...loadFixtures("scoreboard").filter(
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(f) => f.expected.event === "Scoreboard",
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),
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...loadFixtures("scoreboard-battle-log-replay").filter(
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(f) => f.expected.event === "ScoreboardBattleLogReplay",
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),
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...loadFixtures("death").filter((f) => f.expected.event === "Death"),
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];
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for (const fixture of otherPositives) {
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test(`map-start gate stays quiet on ${fixture.dir.split("/").slice(-2).join("/")}`, async () => {
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const { gate } = await runDetectorOnFixture(detector, fixture);
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assert.equal(
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gate.pass,
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false,
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`map-start gate fired (score=${gate.score.toFixed(3)})`,
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);
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});
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}
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// Shared negatives (tests/fixtures/negative/): frames no detector may fire on.
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for (const fixture of loadFixtures("negative")) {
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test(`map-start gate stays quiet on negative/${fixture.name}`, async () => {
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const { gate } = await runDetectorOnFixture(detector, fixture);
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assert.equal(
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gate.pass,
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false,
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`map-start gate fired (score=${gate.score.toFixed(3)})`,
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);
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});
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}
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const scoreboardDetector = createScoreboardDetector(resources);
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const replayDetector = createScoreboardBattleLogReplayDetector(resources);
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const deathDetector = createDeathDetector(resources);
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for (const fixture of fixtures.filter((f) => f.expected.event === "MapStart")) {
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test(`other gates stay quiet on map-start/${fixture.name}`, async () => {
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const live = await runDetectorOnFixture(scoreboardDetector, fixture);
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assert.equal(
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live.gate.pass,
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false,
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`scoreboard gate fired (score=${live.gate.score.toFixed(3)})`,
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);
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const replay = await runDetectorOnFixture(replayDetector, fixture);
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assert.equal(
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replay.gate.pass,
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false,
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`replay gate fired (score=${replay.gate.score.toFixed(3)})`,
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);
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const death = await runDetectorOnFixture(deathDetector, fixture);
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assert.equal(
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death.gate.pass,
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false,
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`death gate fired (score=${death.gate.score.toFixed(3)})`,
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);
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});
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}
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function skip(fixture: Fixture, field: string): boolean | string {
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return isFieldSkipped(fixture, field) ? "skipFields" : false;
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}
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