export const abilityValues = { ConsumeRt_Main: [0.55, 0.775, 1.0], ConsumeRt_Sub_Lv0: [0.8, 0.9, 1.0], ConsumeRt_Sub_Lv1: [0.7, 0.85, 1.0], ConsumeRt_Sub_Lv2: [0.65, 0.825, 1.0], ConsumeRt_Sub_Lv3: [0.6, 0.8, 1.0], ConsumeRt_Sub_Lv4: [0.71111, 0.85555, 1.0], DamageRt_BombH: [0.5, 0.75, 1.0], DamageRt_BombL: [0.6, 0.75, 1.0], DamageRt_LineMarker: [0.5, 0.75, 1.0], DamageRt_Shield: [0.5, 0.75, 1.0], DamageRt_Sprinkler: [0.5, 0.75, 1.0], Dying_AroundFrm: [30.0, 60.0, 90.0], Dying_ChaseFrm: [90.0, 180.0, 270.0], IncreaseRt_Special: [1.3, 1.15, 1.0], InkRecoverFrm_Std: [220.0, 410.0, 600.0], InkRecoverFrm_Stealth: [117.0, 148.5, 180.0], MarkingTimeRt: [0.1, 0.43, 1.0], MarkingTimeRt_Trap: [0.1, 0.55, 1.0], MoveDownRt_PoisonMist: [0.5, 0.75, 1.0], MoveVelRt_Shot: [1.25, 1.125, 1.0], MoveVel_Human: [0.144, 0.12, 0.096], MoveVel_Human_Fast: [0.144, 0.124, 0.104], MoveVel_Human_Slow: [0.144, 0.116, 0.088], MoveVel_Stealth: [0.24, 0.216, 0.192], MoveVel_Stealth_Fast: [0.24, 0.2208, 0.2016], MoveVel_Stealth_Slow: [0.24, 0.216, 0.1728], OpInk_ArmorHP: [39.0, 26.0, 0.0], OpInk_DamageLmt: [0.2, 0.3, 0.4], OpInk_DamagePerFrame: [0.0015, 0.0022, 0.003], OpInk_JumpVel: [0.11, 0.098, 0.08], OpInk_MoveVel: [0.0768, 0.0557, 0.024], OpInk_MoveVel_Shot: [0.042, 0.033, 0.012], OpInk_MoveVel_ShotK: [1.0, 0.75, 0.5], Overwrite_ConsumeRt_Main: [-1.0, -1.0, -1.0], Overwrite_MoveVelRt_Shot: [-1.0, -1.0, -1.0], Somersault_MoveVelKd: [1.0, 0.925, 0.85], SpecialGaugeRt_Restart: [1.0, 0.8, 0.5], SuperJump_ChargeFrm: [20.0, 35.0, 80.0], SuperJump_MoveFrm: [96.6, 132.3, 138.0], WallJumpChargeFrm: [5.0, 18.0, 45.0], ReduceJumpSwerveRate: [1.0, 0.75, 0.0], SpawnSpeedZSpecUp: [0.0, 0.0, 0.0], MoveSpeed: [0.0, 0.0, 0.0], SubSpecUpParam: [0.0, 0.0, 0.0], PeriodFirst: [0.0, 0.0, 0.0], PeriodSecond: [0.0, 0.0, 0.0], MarkingFrameSubSpec: [0.0, 0.0, 0.0], SensorRadius: [0.0, 0.0, 0.0], ExplosionRadius: [0.0, 0.0, 0.0], MaxHP: [0.0, 0.0, 0.0], SpecialDurationFrame: [0.0, 0.0, 0.0], DistanceDamageDistanceRate: [0.0, 0.0, 0.0], PaintRadius: [0.0, 0.0, 0.0], MaxFieldHP: [0.0, 0.0, 0.0], InkConsume_Hook: [0.0, 0.0, 0.0], InkConsume_PerSec: [0.0, 0.0, 0.0], TargetInCircleRadius: [0.0, 0.0, 0.0], RainyFrame: [0.0, 0.0, 0.0], ChargeRateAutoPerFrame: [0.0, 0.0, 0.0], MaxFrame: [0.0, 0.0, 0.0], MaxRadius: [0.0, 0.0, 0.0], RadiusMax: [0.0, 0.0, 0.0], RadiusMin: [0.0, 0.0, 0.0], LaserFrame: [0.0, 0.0, 0.0], SplashAroundVelocityMin: [0.0, 0.0, 0.0], SplashAroundVelocityMax: [0.0, 0.0, 0.0], SplashAroundPaintRadius: [0.0, 0.0, 0.0], SpecialTotalFrame: [0.0, 0.0, 0.0], PowerUpFrame: [0.0, 0.0, 0.0], CrossPaintRadius: [0.0, 0.0, 0.0], };