{ "attribute.weight": "量级", "attribute.weight.Fast": "轻量级", "attribute.weight.Slow": "重量级", "attribute.weight.Normal": "中量级", "objCalcAd": "关于对物技能的信息请查看对物攻击力计算器", "newBuildPrompt": "以所选技能添加新配装", "stat.category.main": "主武器", "stat.category.sub": "副武器", "stat.category.special": "特殊武器", "stat.category.subDef": "副武器效果抗性", "stat.category.actionsPerInkTank": "墨水效率", "stat.category.damage": "主武器伤害", "stat.category.subWeaponDefenseDamages": "副武器伤害抗性", "stat.category.movement": "移动", "stat.category.misc": "其他", "stat.canopyHp": "伞面耐久度", "stat.fullChargeSeconds": "完全蓄力时间", "stat.maxChargeHoldSeconds": "完全蓄力持续时间", "stat.specialPoints": "特殊武器充能点数", "stat.specialLost": "死亡时的特殊武器点数损失", "stat.specialLostSplattedByRP": "被死惩使用者击杀时的特殊武器点数损失", "stat.whiteInk": "使用后回墨间隔", "stat.subWeaponInkConsumptionPercentage": "耗墨量", "stat.squidFormInkRecoverySeconds": "完全回墨时间 (鱿鱼形态)", "stat.humanoidFormInkRecoverySeconds": "完全回墨时间 (人型形态)", "stat.quickRespawnTime": "复活时间", "stat.quickRespawnTimeSplattedByRP": "复活时间(被死惩使用者击杀)", "stat.superJumpTimeGround": "超级跳前摇时间", "stat.superJumpTimeTotal": "超级跳时间 (总和)", "stat.jumpShotSpread": "射击乱数角度 (跳跃)", "stat.groundShotSpread": "射击乱数角度 (地面)", "stat.squidSurgeChargeFrames": "鱿鱼登顶蓄力时间", "stat.swimSpeed": "游速 (单位/帧)", "stat.swimSpeedHoldingRainmaker": "游速 (持有鱼虎)", "stat.runSpeed": "走速 (单位/帧)", "stat.runSpeedInEnemyInk": "敌方墨水上走速", "stat.shootingRunSpeed": "射击走速", "stat.shootingRunSpeedCharging": "蓄力走速", "stat.shootingRunSpeedFullCharge": "完全蓄力走速", "stat.framesBeforeTakingDamageInEnemyInk": "敌方墨水造成伤害前帧数", "stat.damageTakenInEnemyInkPerSecond": "敌方墨水每秒伤害", "stat.enemyInkDamageLimit": "敌方墨水最大伤害", "stat.markedTime": "{{weapon}} 标记时间", "stat.movementReduction": "{{weapon}} 减速", "stat.damage": "{{weapon}} 伤害", "stat.bombHdamage": "重型炸弹", "stat.bombLdamage": "轻型炸弹", "stat.consumption.NORMAL": "攻击次数", "stat.consumption.SWING": "攻击次数", "stat.consumption.SLOSH": "攻击次数", "stat.consumption.VERTICAL_SWING": "竖击", "stat.consumption.HORIZONTAL_SWING": "横击", "stat.consumption.TAP_SHOT": "普通攻击", "stat.consumption.FULL_CHARGE": "完全蓄力攻击", "stat.consumption.SPLATLING_CHARGE": "完全蓄力", "stat.consumption.SHIELD_LAUNCH": "展开护盾", "stat.consumption.DUALIE_ROLL": "翻滚次数", "stat.sub.velocity": "投出速度 (决定距离)", "stat.sub.firstPhaseDuration": "全速阶段持续时间", "stat.sub.secondPhaseDuration": "中速阶段持续时间", "stat.sub.markingTimeInSeconds": "标记时间", "stat.sub.markingRadius": "标记半径", "stat.sub.explosionRadius": "爆炸半径", "stat.sub.hp": "耐久度", "stat.sub.qsjBoost": "超级跳增强", "stat.special.duration": "{{weapon}} 持续时间", "stat.special.duration.inkStormExplanation": "提升涂地距离但墨水总量不变。", "stat.special.damageDistance": "{{weapon}} 伤害距离", "stat.special.paintRadius": "{{weapon}} 涂地半径", "stat.special.shieldHp": "{{weapon}} 防护罩耐久度", "stat.special.deviceHp": "{{weapon}} 装置耐久度", "stat.special.inkConsumptionHook": "{{weapon}} 触手墨水消耗量", "stat.special.inkConsumptionPerSecond": "{{weapon}} 墨水消耗量/秒", "stat.special.reticleRadius": "{{weapon}} 瞄准视野半径", "stat.special.throwDistance": "{{weapon}} 投掷距离", "stat.special.autoChargeRate": "{{weapon}} 自动蓄力速度", "stat.special.maxRadius": "{{weapon}} 声波最大半径", "stat.special.maxRadius.explanation": "声波的移动速度保持恒定,不会因为半径变化改变。", "stat.special.radiusRange": "{{weapon}} 吸收范围", "stat.special.powerUpDuration": "{{weapon}} 饮料持续时间", "damage.header.type": "类型", "damage.header.damage": "伤害", "damage.header.baseDamage": "基础伤害", "damage.header.distance": "距离", "damage.toSplat_one": "{{count}} 次命中击倒", "damage.toSplat_other": "{{count}} 次命中击倒", "damage.NORMAL_MIN": "最小值", "damage.NORMAL_MAX": "最大值", "damage.NORMAL_MAX_FULL_CHARGE": "最大值 (完全蓄力)", "damage.DIRECT": "直击", "damage.DIRECT_MIN": "直击 (最小值)", "damage.DIRECT_MAX": "直击 (最大值)", "damage.FULL_CHARGE": "完全蓄力攻击", "damage.MAX_CHARGE": "最大不完全蓄力伤害", "damage.TAP_SHOT": "普通攻击", "damage.DISTANCE": "溅射", "damage.SPLASH": "溅射", "damage.SPLATANA_VERTICAL_DIRECT": "纵斩直击", "damage.SPLATANA_VERTICAL": "纵斩", "damage.SPLATANA_HORIZONTAL_DIRECT": "横斩直击", "damage.SPLATANA_HORIZONTAL": "横斩", "damage.BOMB_DIRECT": "直击", "damage.BOMB_NORMAL": "溅射", "suffix.seconds": "秒", "suffix.hp": "hp", "suffix.specialPointsShort": "p", "base": "基础", "value": "值", "build": "配装", "build1": "配装1", "build2": "配装2", "compare": "对比", "patch": "游戏版本:", "abilityPoints.short": "AP", "abilityChunks": "所需碎片", "torpedoExplanation": "根据游戏机制,你无法同时使用多个鱼雷。", "trackingSubDefExplanation": "定点侦测器, 墨汁陷阱和标线器的索敌标记时间是根据没有携带副武器强化的敌人计算得出。", "damageSubDefExplanation": "洒墨器和斯普拉防护墙未在表内显示,但是它们所造成的伤害也会被副减技能的效果降低。", "distanceInline": "距离: {{value}}", "damageShort": "DMG", "hitsToDestroyLong": "破坏所需伤害", "hitsToDestroyShort": "HTD", "labels.amountOf": "所需技能点数", "labels.damageType": "伤害类型", "labels.weapon": "武器", "dmgHtdExplanation": "DMG = 伤害 | HTD = 破坏所需伤害", "noDmgData": "目前没有该武器的伤害数据。请期待后续更新!" }