{ "weaponSelect.label": "Weapon to analyze", "attribute.weight": "Weight", "attribute.weight.Fast": "Light", "attribute.weight.Slow": "Heavy", "attribute.weight.Normal": "Normal", "objCalcAd": "For info on Object Shredder check out Object DMG Calc", "newBuildPrompt": "Add a new build with the selected abilities", "stat.category.main": "Main weapon", "stat.category.sub": "Sub weapon", "stat.category.special": "Special weapon", "stat.category.subDef": "Sub weapon effect defense", "stat.category.actionsPerInkTank": "Actions per ink tank", "stat.category.damage": "Main weapon damage", "stat.category.special.damage": "{{specialWeapon}} damage", "stat.category.subWeaponDefenseDamages": "Sub weapon damage defense", "stat.category.movement": "Movement", "stat.category.misc": "Miscellaneous", "stat.canopyHp": "Canopy durability", "stat.fullChargeSeconds": "Charge time to full", "stat.maxChargeHoldSeconds": "Max charge hold time", "stat.specialPoints": "Points to special", "stat.specialLost": "Special lost when splatted", "stat.specialLostSplattedByRP": "Special lost when splatted by RP user", "stat.whiteInk": "No ink recovery time after usage", "stat.subWeaponInkConsumptionPercentage": "Ink tank consumption", "stat.squidFormInkRecoverySeconds": "Ink tank full recovery time (squid form)", "stat.humanoidFormInkRecoverySeconds": "Ink tank full recovery time (humanoid form)", "stat.quickRespawnTime": "Quick respawn time", "stat.quickRespawnTimeSplattedByRP": "Quick Respawn time (splatted by RP user)", "stat.superJumpTimeGround": "Super jump vulnerable frames", "stat.superJumpTimeTotal": "Super jump time (total)", "stat.superJumpTimeTotal.stealthJumpExplanation": "The time shown is the maximum. The actual penalty depends on how far the jump travels.", "stat.jumpShotSpread": "Shot spread in degrees (jumping)", "stat.groundShotSpread": "Shot spread in degrees (ground)", "stat.shotAutofireSpreadGround": "Secondary mode spread (ground)", "stat.shotAutofireSpreadAir": "Secondary mode spread (jumping)", "stat.squidSurgeChargeFrames": "Squid Surge charge to full frames", "stat.swimSpeed": "Swim speed (units per frame)", "stat.swimSpeedHoldingRainmaker": "Swim speed (holding Rainmaker)", "stat.runSpeed": "Run speed (units per frame)", "stat.runSpeedInEnemyInk": "Run speed in enemy ink", "stat.shootingRunSpeed": "Run speed while shooting", "stat.shootingRunSpeedCharging": "Run speed while charging", "stat.shootingRunSpeedFullCharge": "Run speed (holding a full charge)", "stat.shootingRunSpeedSecondaryMode": "Run speed (shooting secondary mode)", "stat.framesBeforeTakingDamageInEnemyInk": "Frames before enemy ink damage", "stat.damageTakenInEnemyInkPerSecond": "Damage from enemy ink per second", "stat.enemyInkDamageLimit": "Max damage from enemy ink", "stat.markedTime": "{{weapon}} tracking time", "stat.movementReduction": "{{weapon}} movement reduction", "stat.damage": "{{weapon}} damage", "stat.bombHdamage": "Heavy bomb damage", "stat.bombLdamage": "Light bomb damage", "stat.consumption.NORMAL": "Shots", "stat.consumption.SWING": "Swings", "stat.consumption.SLOSH": "Sloshes", "stat.consumption.VERTICAL_SWING": "Charged swings", "stat.consumption.HORIZONTAL_SWING": "Uncharged swings", "stat.consumption.TAP_SHOT": "Tap shots", "stat.consumption.FULL_CHARGE": "Fully charged shots", "stat.consumption.SPLATLING_CHARGE": "Full charges", "stat.consumption.SHIELD_LAUNCH": "Shield launches", "stat.consumption.DUALIE_ROLL": "Dodge Rolls", "stat.sub.velocity": "Velocity (decides range)", "stat.sub.firstPhaseDuration": "Full power phase duration", "stat.sub.secondPhaseDuration": "Mid phase duration", "stat.sub.markingTimeInSeconds": "Marking duration", "stat.sub.markingRadius": "Marking radius", "stat.sub.explosionRadius": "Explosion radius", "stat.sub.hp": "Durability", "stat.sub.qsjBoost": "Quick Super Jump boost", "stat.special.duration": "{{weapon}} duration", "stat.special.duration.inkStormExplanation": "Increases distance painted but not the amount of ink.", "stat.special.duration.killerWail": "Duration reported is for one laser. The total duration of the special is longer as the lasers are fired one after another.", "stat.special.damageDistance": "{{weapon}} damage distance", "stat.special.paintRadius": "{{weapon}} paint radius", "stat.special.shieldHp": "{{weapon}} shield durability", "stat.special.deviceHp": "{{weapon}} device durability", "stat.special.inkConsumptionHook": "{{weapon}} hook ink consumption", "stat.special.inkConsumptionPerSecond": "{{weapon}} ink consumption per sec", "stat.special.reticleRadius": "{{weapon}} reticle radius", "stat.special.throwDistance": "{{weapon}} throw distance", "stat.special.moveSpeed": "{{weapon}} movement speed", "stat.special.autoChargeRate": "{{weapon}} auto charge rate", "stat.special.maxRadius": "{{weapon}} wave max radius", "stat.special.maxRadius.explanation": "Travel speed of the wave is always the same despite the increased radius.", "stat.special.radiusRangeMin": "{{weapon}} sucking radius (Minimum)", "stat.special.radiusRangeMax": "{{weapon}} sucking radius (Maximum)", "stat.special.powerUpDuration": "{{weapon}} drink effect duration", "damage.header.type": "Type", "damage.header.damage": "Damage", "damage.header.baseDamage": "Base damage", "damage.header.baseDamage.short": "Base", "damage.header.distance": "Distance", "damage.toSplat_one": "{{count}} hit to splat", "damage.toSplat_other": "{{count}} hits to splat", "damage.NORMAL_MIN": "Minimum", "damage.NORMAL_MAX": "Maximum", "damage.SECONDARY_MODE_MIN": "Secondary mode (Minimum)", "damage.SECONDARY_MODE_MAX": "Secondary mode (Maximum)", "damage.NORMAL_MAX_FULL_CHARGE": "Maximum (Fully charged)", "damage.DIRECT": "Direct", "damage.DIRECT_MIN": "Direct (Minimum)", "damage.DIRECT_MAX": "Direct (Maximum)", "damage.DIRECT_SECONDARY_MIN": "Direct secondary (Minimum)", "damage.DIRECT_SECONDARY_MAX": "Direct secondary (Maximum)", "damage.FULL_CHARGE": "Fully charged shot", "damage.MAX_CHARGE": "Maximum partial charge", "damage.TAP_SHOT": "Tap shot", "damage.DISTANCE": "Splash", "damage.SPLASH": "Splash", "damage.SPLASH_MIN": "Splash (Minimum)", "damage.SPLASH_MAX": "Splash (Maximum)", "damage.SPLASH_VERTICAL_MIN": "Splash vertical (Minimum)", "damage.SPLASH_VERTICAL_MAX": "Splash vertical (Maximum)", "damage.SPLASH_HORIZONTAL_MIN": "Splash horizontal (Minimum)", "damage.SPLASH_HORIZONTAL_MAX": "Splash horizontal (Maximum)", "damage.ROLL_OVER": "Roll over", "damage.SPLATANA_VERTICAL_DIRECT": "Charged direct", "damage.SPLATANA_VERTICAL": "Charged", "damage.SPLATANA_HORIZONTAL_DIRECT": "Uncharged direct", "damage.SPLATANA_HORIZONTAL": "Uncharged", "damage.BOMB_DIRECT": "Direct", "damage.BOMB_NORMAL": "Splash", "damage.WAVE": "Wave", "damage.SPECIAL_MAX_CHARGE": "Maximum charge", "damage.SPECIAL_MIN_CHARGE": "Minimum charge", "damage.SPECIAL_THROW_DIRECT": "Throw (Direct)", "damage.SPECIAL_THROW": "Throw", "damage.SPECIAL_SWING": "Swing", "damage.SPECIAL_BULLET_MIN": "Bullet (Minimum)", "damage.SPECIAL_BULLET_MAX": "Bullet (Maximum)", "damage.SPECIAL_SPLASH_MAX": "Splash (Maximum)", "damage.SPECIAL_SPLASH_MIN": "Splash (Minimum)", "damage.SPECIAL_CANNON": "Cannon", "damage.SPECIAL_BUMP": "Bump", "damage.SPECIAL_JUMP": "Jump", "damage.SPECIAL_TICK": "Tick", "damage.TURRET_MIN": "Turret (Minimum)", "damage.TURRET_MAX": "Turret (Maximum)", "damage.COMBO": "Combo", "suffix.seconds": "s", "suffix.hp": "hp", "suffix.specialPointsShort": "p", "base": "Base", "value": "Value", "build": "Build", "build1": "Build 1", "build2": "Build 2", "compare": "Compare", "patch": "Patch:", "abilityPoints.short": "AP", "abilityChunks": "Ability Chunks Required", "torpedoExplanation": "You can't launch more than one torpedo at a time due to game mechanics.", "trackingSubDefExplanation": "Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.", "damageSubDefExplanation": "Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up", "distanceInline": "Distance: {{value}}", "damageShort": "DMG", "hitsToDestroyLong": "Hits to destroy", "hitsToDestroyShort": "HTD", "labels.amountOf": "Amount of", "labels.damageType": "Damage type", "labels.weapon": "Weapon", "dmgHtdExplanation": "DMG = Damage | HTD = Hits to destroy", "noDmgData": "No damage data yet for this weapon. Check back later!", "perInkTankGrid.header_one": "{{weapon}} shots after ×{{count}} sub weapon used", "perInkTankGrid.header_other": "{{weapon}} shots after ×{{count}} sub weapons used", "bigBubblerExplanation": "{{weapon}} duration is also increased as the durability increases", "button.showChart": "Show chart", "button.showConsumptionGrid": "Show consumption grid", "damageReceiver.suffix.armor": "{{weapon}} Armor", "damageReceiver.suffix.shield": "{{weapon}} Shield", "damageReceiver.suffix.weakPoint": "{{weapon}} Weak Point", "damageReceiver.suffix.inhale": "{{weapon}} Inhale", "damageReceiver.suffix.canopy": "{{weapon}} Canopy", "damageReceiver.suffix.canopyLaunched": "{{weapon}} Canopy (launched)", "comp.groupBy": "Group by", "comp.groupBy.category": "Weapon type", "comp.groupBy.sub": "Sub weapon", "comp.groupBy.special": "Special weapon", "comp.selectWeapons": "Select up to {{max}} weapons", "comp.removeWeapon": "Remove weapon", "comp.reorderWeapon": "Drag to reorder weapon", "comp.pickWeapon": "Pick a weapon", "comp.showWeaponGrid": "Show weapon selector", "comp.hideWeaponGrid": "Hide weapon selector", "comp.hits_one": "{{count}} hit", "comp.hits_other": "{{count}} hits", "comp.enemyRes": "Enemy Ink Resistance Up", "comp.enemySubDef": "Enemy Sub Defense Up", "comp.weaponRanges": "Weapon Ranges", "comp.damageCombos": "Damage Combos", "comp.subRoles": "Sub weapon roles", "comp.specialRoles": "Special weapon roles", "comp.subCategory.LETHAL": "One-hit", "comp.subCategory.CHIP": "Chip", "comp.subCategory.SEEKING": "Seeking", "comp.subCategory.AREA_DENIAL": "Area Denial", "comp.subCategory.MOBILITY": "Mobility", "comp.subCategory.TRACKING": "Tracking", "comp.subCategory.TURF": "Turf", "comp.specialCategory.MELEE": "Melee", "comp.specialCategory.RANGED_BURST": "Ranged Burst", "comp.specialCategory.GLOBAL_TRACKING": "Global Tracking", "comp.specialCategory.AREA_CONTROL": "Area Control", "comp.specialCategory.TEAM_SHIELD": "Team Shield", "comp.specialCategory.TEAM_BUFF": "Team Buff", "comp.removeAll": "Remove all", "comp.addAll": "Add all" }