import type { DamageType } from "./analyzer-types"; export const MAX_LDE_INTENSITY = 21; export const DAMAGE_TYPE = [ "TURRET_MAX", "TURRET_MIN", "NORMAL_MAX_FULL_CHARGE", // Hydra Splatling goes from 32 to 40 dmg when fully charged "NORMAL_MAX", "NORMAL_MIN", "DIRECT", "DIRECT_MIN", "DIRECT_MAX", "DIRECT_SECONDARY_MIN", "DIRECT_SECONDARY_MAX", "FULL_CHARGE", "MAX_CHARGE", "TAP_SHOT", "DISTANCE", "SPLASH", "WAVE", "BOMB_DIRECT", "BOMB_NORMAL", "SPLATANA_VERTICAL", "SPLATANA_VERTICAL_DIRECT", "SPLATANA_HORIZONTAL", "SPLATANA_HORIZONTAL_DIRECT", "SPLASH_MIN", "SPLASH_MAX", "SPLASH_VERTICAL_MIN", "SPLASH_VERTICAL_MAX", "SPLASH_HORIZONTAL_MIN", "SPLASH_HORIZONTAL_MAX", "ROLL_OVER", "SPECIAL_MAX_CHARGE", "SPECIAL_MIN_CHARGE", "SPECIAL_THROW_DIRECT", "SPECIAL_THROW", "SPECIAL_SWING", "SPECIAL_CANNON", "SPECIAL_BULLET_MAX", "SPECIAL_BULLET_MIN", "SPECIAL_SPLASH_MAX", "SPECIAL_SPLASH_MIN", "SPECIAL_BUMP", "SPECIAL_JUMP", "SPECIAL_TICK", "SECONDARY_MODE_MAX", "SECONDARY_MODE_MIN", "COMBO", ] as const; export const damageTypeToWeaponType: Record< DamageType, "MAIN" | "SUB" | "SPECIAL" > = { NORMAL_MIN: "MAIN", NORMAL_MAX: "MAIN", TURRET_MAX: "MAIN", TURRET_MIN: "MAIN", SECONDARY_MODE_MAX: "MAIN", SECONDARY_MODE_MIN: "MAIN", NORMAL_MAX_FULL_CHARGE: "MAIN", DIRECT: "MAIN", DIRECT_MIN: "MAIN", DIRECT_MAX: "MAIN", DIRECT_SECONDARY_MAX: "MAIN", DIRECT_SECONDARY_MIN: "MAIN", FULL_CHARGE: "MAIN", MAX_CHARGE: "MAIN", TAP_SHOT: "MAIN", DISTANCE: "MAIN", SPLASH: "MAIN", BOMB_NORMAL: "SUB", BOMB_DIRECT: "SUB", SPLATANA_VERTICAL: "MAIN", SPLATANA_VERTICAL_DIRECT: "MAIN", SPLATANA_HORIZONTAL: "MAIN", SPLATANA_HORIZONTAL_DIRECT: "MAIN", SPLASH_MIN: "MAIN", SPLASH_MAX: "MAIN", SPLASH_HORIZONTAL_MAX: "MAIN", SPLASH_HORIZONTAL_MIN: "MAIN", SPLASH_VERTICAL_MAX: "MAIN", SPLASH_VERTICAL_MIN: "MAIN", ROLL_OVER: "MAIN", WAVE: "SPECIAL", SPECIAL_MAX_CHARGE: "SPECIAL", SPECIAL_MIN_CHARGE: "SPECIAL", SPECIAL_SWING: "SPECIAL", SPECIAL_THROW: "SPECIAL", SPECIAL_THROW_DIRECT: "SPECIAL", SPECIAL_BULLET_MIN: "SPECIAL", SPECIAL_BULLET_MAX: "SPECIAL", SPECIAL_SPLASH_MAX: "SPECIAL", SPECIAL_SPLASH_MIN: "SPECIAL", SPECIAL_CANNON: "SPECIAL", SPECIAL_BUMP: "SPECIAL", SPECIAL_JUMP: "SPECIAL", SPECIAL_TICK: "SPECIAL", COMBO: "MAIN", }; export const RAINMAKER_SPEED_PENALTY_MODIFIER = 0.8; export const UNKNOWN_SHORT = "U"; export const MAX_AP = 57; export const MAIN_SLOT_AP = 10; export const SUB_SLOT_AP = 3;