/* eslint-disable */ // @ts-nocheck // To run this script you need from https://github.com/Leanny/leanny.github.io // 1) WeaponInfoMain.json inside dicts // 2) WeaponInfoSub.json inside dicts // 3) WeaponInfoSpecial.json inside dicts // 4) SplPlayer.game__GameParameterTable.json inside dicts // 5) params (weapon folder) inside dicts import { type SpecialWeaponId, SQUID_BEAKON_ID } from "~/modules/in-game-lists"; import { type SubWeaponId, subWeaponIds } from "~/modules/in-game-lists"; import weapons from "./dicts/WeaponInfoMain.json"; import subWeapons from "./dicts/WeaponInfoSub.json"; import specialWeapons from "./dicts/WeaponInfoSpecial.json"; import playersParams from "./dicts/SplPlayer.game__GameParameterTable.json"; import fs from "node:fs"; import invariant from "tiny-invariant"; import type { MainWeaponParams, SubWeaponParams } from "~/modules/analyzer"; import type { ParamsJson } from "~/modules/analyzer/types"; import { z } from "zod"; import { LANG_JSONS_TO_CREATE, loadLangDicts, translationJsonFolderName, } from "./utils"; import path from "path"; import { fileURLToPath } from "url"; const __filename = fileURLToPath(import.meta.url); const __dirname = path.dirname(__filename); const CURRENT_SEASON = 7; type MainWeapon = (typeof weapons)[number]; type SubWeapon = (typeof subWeapons)[number]; type SpecialWeapon = (typeof specialWeapons)[number]; type TranslationArray = Array<{ language: string; key: string; value: string }>; async function main() { const mainWeaponsResult: Record = {}; const subWeaponsResult: Record = {}; const specialWeaponsResult: any = {}; const translations: TranslationArray = []; const langDicts = await loadLangDicts(); for (const weapon of weapons) { if (mainWeaponShouldBeSkipped(weapon)) continue; const rawParams = loadWeaponParamsObject(weapon); const params = combineSwingsIfSame( parametersToMainWeaponResult(weapon, rawParams), ); translationsToArray({ arr: translations, internalName: weapon.__RowId, weaponId: weapon.Id, type: "Main", translations: langDicts, }); mainWeaponsResult[weapon.Id] = params; } for (const subWeapon of subWeapons) { if (subWeaponShouldBeSkipped(subWeapon)) continue; const rawParams = loadWeaponParamsObject(subWeapon); const params = parametersToSubWeaponResult(subWeapon, rawParams); translationsToArray({ arr: translations, internalName: subWeapon.__RowId, weaponId: subWeapon.Id, type: "Sub", translations: langDicts, }); subWeaponsResult[subWeapon.Id] = params; } for (const specialWeapon of specialWeapons) { if (specialWeaponShouldBeSkipped(specialWeapon)) continue; const rawParams = loadWeaponParamsObject(specialWeapon); const params = parametersToSpecialWeaponResult(rawParams); translationsToArray({ arr: translations, internalName: specialWeapon.__RowId, weaponId: specialWeapon.Id, type: "Special", translations: langDicts, }); specialWeaponsResult[specialWeapon.Id] = params; } const toFile: ParamsJson = { mainWeapons: mainWeaponsResult, subWeapons: subWeaponsResult, specialWeapons: specialWeaponsResult, }; fs.writeFileSync( path.join(__dirname, "output", `params.json`), JSON.stringify(toFile, null, 2) + "\n", ); writeTranslationsJsons(translations); logWeaponIds(mainWeaponsResult); } function parametersToMainWeaponResult( weapon: MainWeapon, params: any, ): MainWeaponParams { const isSplatling = params["WeaponParam"]?.["$type"] === "spl__WeaponSpinnerParam"; const isSlosher = params["WeaponParam"]?.["$type"] === "spl__WeaponSlosherParam"; const InkConsume = !isSplatling && !isSlosher ? params["WeaponParam"]?.["InkConsume"] : undefined; const InkConsumeFullChargeSplatling = isSplatling ? params["WeaponParam"]?.["InkConsume"] : undefined; const InkConsumeSlosher = isSlosher ? params["WeaponParam"]?.["InkConsume"] : undefined; // for blasters these values are the same and represent damage caused by direct const DamageParam_ValueDirect = params["DamageParam"]?.["ValueMax"] && params["DamageParam"]?.["ValueMax"] === params["DamageParam"]?.["ValueMin"] ? params["DamageParam"]?.["ValueMax"] : undefined; const DamageParam_ValueMax = () => { if (DamageParam_ValueDirect) return undefined; return ( params["DamageParam"]?.["ValueMax"] ?? params["spl__BulletStringerParam"]?.["DamageParam"]?.[ "DirectHitDamageMax" ] ?? params["spl__BulletShelterShotgunParam"]?.["DamageEffectiveTotalMax"] ); }; const InkConsume_WeaponShelterShotgunParam = () => { return params["spl__WeaponShelterShotgunParam"]?.["InkConsume"]; }; const BlastParam_DistanceDamage = () => { // REEF-LUX has distance damage listed in params // but actually doesn't deal it in game if (weapon.Id === 7020) return undefined; return ( params["BlastParam"]?.["DistanceDamage"] ?? params["BlastParam"]?.["BlastParam"]?.["DistanceDamage"] ?? params["spl__BulletStringerParam"]?.["DetonationParam"]?.["BlastParam"]?.[ "DistanceDamage" ] ); }; const slosherDirectDamage = () => { const DamageParam_ValueDirectMax = params["UnitGroupParam"]?.["Unit"]?.[0]?.["DamageParam"]?.["ValueMax"]; const DamageParam_ValueDirectMin = params["UnitGroupParam"]?.["Unit"]?.[0]?.["DamageParam"]?.["ValueMin"]; if ( DamageParam_ValueDirectMax && DamageParam_ValueDirectMax === DamageParam_ValueDirectMin ) { return { DamageParam_ValueDirect: DamageParam_ValueDirectMax, }; } return { DamageParam_ValueDirectMax, DamageParam_ValueDirectMin, }; }; const slosherDirectDamageSecondary = () => { const isDreadWringer = weapon.Id === 3050 || weapon.Id === 3051; if (!isDreadWringer) return; const DamageParam_Secondary_ValueDirectMax = params["UnitGroupParam"]?.["Unit"]?.[1]?.["DamageParam"]?.["ValueMax"]; const DamageParam_Secondary_ValueDirectMin = params["UnitGroupParam"]?.["Unit"]?.[1]?.["DamageParam"]?.["ValueMin"]; return { DamageParam_Secondary_ValueDirectMax, DamageParam_Secondary_ValueDirectMin, }; }; const KeepChargeFullFrame = params["WeaponKeepChargeParam"]?.["KeepChargeFullFrame"] ?? params["spl__WeaponStringerParam"]?.["ChargeKeepParam"]?.[ "KeepChargeFullFrame" ]; const isSloshingMachine = weapon.Id === 3020; const DamageParam_SplatanaHorizontalDirect = params["BulletSaberHorizontalParam"]?.["DamageParam"]?.["HitDamage"] + params["BulletSaberSlashHorizontalParam"]?.["DamageParam"]?.["DamageValue"]; const resolveMin = ( valueOne: number | null | undefined, valueTwo: number | null | undefined, ) => { if (typeof valueOne !== "number" && typeof valueTwo !== "number") return undefined; if (typeof valueOne !== "number") return valueTwo; if (typeof valueTwo !== "number") return valueOne; return Math.min(valueOne, valueTwo); }; const resolveMax = ( valueOne: number | null | undefined, valueTwo: number | null | undefined, ) => { if (typeof valueOne !== "number" && typeof valueTwo !== "number") return undefined; if (typeof valueOne !== "number") return valueTwo; if (typeof valueTwo !== "number") return valueOne; return Math.max(valueOne, valueTwo); }; return { SpecialPoint: weapon.SpecialPoint, subWeaponId: resolveSubWeaponId(weapon), specialWeaponId: resolveSpecialWeaponId(weapon), overwrites: resolveOverwrites(params), TripleShotSpanFrame: params["WeaponParam"]?.["TripleShotSpanFrame"], WeaponSpeedType: params["MainWeaponSetting"]?.["WeaponSpeedType"] === "Mid" ? undefined : params["MainWeaponSetting"]?.["WeaponSpeedType"], MoveSpeed: params["WeaponParam"]?.["MoveSpeed"] ?? params["spl__WeaponShelterShotgunParam"]?.["MoveSpeed"], MoveSpeed_Charge: params["WeaponParam"]?.["MoveSpeed_Charge"], MoveSpeedFullCharge: params["WeaponParam"]?.["MoveSpeedFullCharge"] ?? params["spl__WeaponStringerParam"]?.["ChargeParam"]?.[ "MoveSpeedFullCharge" ], MoveSpeedVariable: params["VariableShotParam"]?.["MoveSpeed"], DamageParam_ValueMax: DamageParam_ValueMax(), DamageParam_ValueMin: !DamageParam_ValueDirect ? params["DamageParam"]?.["ValueMin"] ?? params["spl__BulletStringerParam"]?.["DamageParam"]?.[ "DirectHitDamageMin" ] : undefined, DamageParam_ValueDirect, ...slosherDirectDamage(), ...slosherDirectDamageSecondary(), // Glooga turret mode damage DamageLapOverParam_ValueMax: params["DamageLapOverParam"]?.["ValueMax"], DamageLapOverParam_ValueMin: params["DamageLapOverParam"]?.["ValueMin"], BlastParam_SplashDamage: isSloshingMachine ? params["UnitGroupParam"]?.["Unit"]?.[1]?.["DamageParam"]?.["ValueMax"] : undefined, BlastParam_DistanceDamage: BlastParam_DistanceDamage(), DamageParam_ValueFullCharge: params["DamageParam"]?.["ValueFullCharge"], DamageParam_ValueFullChargeMax: params["DamageParam"]?.["ValueFullChargeMax"] !== DamageParam_ValueMax() ? params["DamageParam"]?.["ValueFullChargeMax"] : undefined, DamageParam_ValueMaxCharge: params["DamageParam"]?.["ValueMaxCharge"], DamageParam_ValueMinCharge: params["DamageParam"]?.["ValueMinCharge"], DamageParam_SplatanaVerticalDirect: params["BulletSaberSlashVerticalParam"]?.["DamageParam"]?.["DamageValue"], DamageParam_SplatanaVertical: params["BulletSaberVerticalParam"]?.["DamageParam"]?.["HitDamage"], DamageParam_SplatanaHorizontalDirect: Number.isNaN( DamageParam_SplatanaHorizontalDirect, ) ? undefined : DamageParam_SplatanaHorizontalDirect, DamageParam_SplatanaHorizontal: params["BulletSaberHorizontalParam"]?.["DamageParam"]?.["HitDamage"], BodyParam_Damage: params["BodyParam"]?.["Damage"], Variable_Damage_ValueMax: params["VariableDamageParam"]?.["ValueMax"], Variable_Damage_ValueMin: params["VariableDamageParam"]?.["ValueMin"], SwingUnitGroupParam_DamageParam_DamageMinValue: resolveMin( params["SwingUnitGroupParam"]?.["DamageParam"]?.["Inside"]?.[ "DamageMinValue" ], params["SwingUnitGroupParam"]?.["DamageParam"]?.["Outside"]?.[ "DamageMinValue" ], ), SwingUnitGroupParam_DamageParam_DamageMaxValue: resolveMax( params["SwingUnitGroupParam"]?.["DamageParam"]?.["Inside"]?.[ "DamageMaxValue" ], params["SwingUnitGroupParam"]?.["DamageParam"]?.["Outside"]?.[ "DamageMaxValue" ], ), // roller splash damages VerticalSwingUnitGroupParam_DamageParam_DamageMinValue: resolveMin( params["VerticalSwingUnitGroupParam"]?.["DamageParam"]?.["Inside"]?.[ "DamageMinValue" ], params["VerticalSwingUnitGroupParam"]?.["DamageParam"]?.["Outside"]?.[ "DamageMinValue" ], ), VerticalSwingUnitGroupParam_DamageParam_DamageMaxValue: resolveMax( params["VerticalSwingUnitGroupParam"]?.["DamageParam"]?.["Inside"]?.[ "DamageMaxValue" ], params["VerticalSwingUnitGroupParam"]?.["DamageParam"]?.["Outside"]?.[ "DamageMaxValue" ], ), WideSwingUnitGroupParam_DamageParam_DamageMinValue: resolveMin( params["WideSwingUnitGroupParam"]?.["DamageParam"]?.["Inside"]?.[ "DamageMinValue" ], params["WideSwingUnitGroupParam"]?.["DamageParam"]?.["Outside"]?.[ "DamageMinValue" ], ), WideSwingUnitGroupParam_DamageParam_DamageMaxValue: resolveMax( params["WideSwingUnitGroupParam"]?.["DamageParam"]?.["Inside"]?.[ "DamageMaxValue" ], params["WideSwingUnitGroupParam"]?.["DamageParam"]?.["Outside"]?.[ "DamageMaxValue" ], ), CanopyHP: params["spl__BulletShelterCanopyParam"]?.["CanopyHP"], ChargeFrameFullCharge: params["WeaponParam"]?.["ChargeFrameFullCharge"] ?? params["spl__WeaponStringerParam"]?.["ChargeParam"]?.[ "ChargeFrameFullCharge" ], KeepChargeFullFrame: KeepChargeFullFrame !== 1 ? KeepChargeFullFrame : undefined, Jump_DegSwerve: params["WeaponParam"]?.["Jump_DegSwerve"], Stand_DegSwerve: params["WeaponParam"]?.["Stand_DegSwerve"], Variable_Jump_DegSwerve: params["VariableWeaponParam"]?.["Jump_DegSwerve"] ?? params["VariableShotParam"]?.["Jump_DegSwerve"], Variable_Stand_DegSwerve: params["VariableWeaponParam"]?.["Stand_DegSwerve"] ?? params["VariableShotParam"]?.["Stand_DegSwerve"], InkRecoverStop: params["WeaponParam"]?.["InkRecoverStop"], InkConsume, InkConsumeSlosher, InkConsumeFullCharge: params["WeaponParam"]?.["InkConsumeFullCharge"], InkConsumeMinCharge: params["WeaponParam"]?.["InkConsumeMinCharge"], InkConsumeFullChargeSplatling, InkConsume_WeaponSwingParam: params["WeaponSwingParam"]?.["InkConsume"], InkConsume_WeaponVerticalSwingParam: params["WeaponVerticalSwingParam"]?.["InkConsume"], InkConsume_WeaponWideSwingParam: params["WeaponWideSwingParam"]?.["InkConsume"], InkConsumeUmbrella_WeaponShelterCanopyParam: params["spl__WeaponShelterCanopyParam"]?.["InkConsumeUmbrella"] !== 0 ? params["spl__WeaponShelterCanopyParam"]?.["InkConsumeUmbrella"] : undefined, InkConsume_WeaponShelterShotgunParam: InkConsume_WeaponShelterShotgunParam(), InkConsume_SideStepParam: params["SideStepParam"]?.["InkConsume"], InkConsume_SwingParam: params["spl__WeaponSaberParam"]?.["SwingParam"]?.["InkConsume"], InkConsumeFullCharge_ChargeParam: params["spl__WeaponSaberParam"]?.["ChargeParam"]?.[ "InkConsumeFullCharge" ] ?? params["spl__WeaponStringerParam"]?.["ChargeParam"]?.[ "InkConsumeFullCharge" ], }; } function combineSwingsIfSame(params: MainWeaponParams): MainWeaponParams { if ( !params.InkConsume_WeaponVerticalSwingParam || params.InkConsume_WeaponVerticalSwingParam !== params.InkConsume_WeaponWideSwingParam ) { return params; } return { ...params, InkConsume_WeaponSwingParam: params.InkConsume_WeaponVerticalSwingParam, InkConsume_WeaponVerticalSwingParam: undefined, InkConsume_WeaponWideSwingParam: undefined, }; } function parametersToSubWeaponResult( subWeapon: SubWeapon, params: any, ): SubWeaponParams { const SubInkSaveLv = params["SubWeaponSetting"]?.["SubInkSaveLv"] ?? 2; return { overwrites: resolveSubWeaponOverwrites(subWeapon, params), SubInkSaveLv, InkConsume: params["WeaponParam"]["InkConsume"] ?? 0.7, InkRecoverStop: params["WeaponParam"]["InkRecoverStop"], DistanceDamage: params["BlastParamMaxCharge"]?.["DistanceDamage"] ? // curling bomb difference charge to same key [ params["BlastParamMaxCharge"]["DistanceDamage"], params["BlastParamMinCharge"]?.["DistanceDamage"], ] : params["BlastParam"]?.["DistanceDamage"], DirectDamage: params["MoveParam"]?.["DirectDamage"] ?? params["MoveParam"]?.["DamageDirectHit"], DistanceDamage_BlastParamArray: params["MoveParam"]?.[ "BlastParamArray" ]?.map((b: any) => b.DistanceDamage), DistanceDamage_BlastParamChase: params["BlastParamChase"]?.["DistanceDamage"], DistanceDamage_SplashBlastParam: params["BlastParamChase"]?.["SplashBlastParam"]?.["DistanceDamage"], }; } // some specials lack damage values in the params // so they are instead hardcoded here as a workaround function parametersToSpecialWeaponResult(params: any) { const result: any = {}; for (const parentValue of Object.values(params)) { for (const entries of Object.entries(parentValue as any)) { const [key, value]: any = entries; if ( key === "SubSpecialSpecUpList" || value.High !== value.Mid || value.Mid !== value.Low ) { result[key] = value; } for (const innerEntries of Object.entries(value)) { const [innerMostKey, innerMostValue]: any = innerEntries; if (typeof innerMostValue !== "object") continue; if ( innerMostKey === "SubSpecialSpecUpList" || innerMostValue.High !== innerMostValue.Mid || innerMostValue.Mid !== innerMostValue.Low ) { result[innerMostKey] = innerMostValue; } } } } // for Ultra Splashdown if (params["BlastParamDokanWarp"]) { result["SubSpecialSpecUpList"] = params["BlastParamDokanWarp"]["SubSpecialSpecUpList"]; } const resultUnwrapped = unwrapSubSpecialSpecUpList(result); const specialDurationFrameKeyAlises = [ "LaserFrame", "RainyFrame", "SpecialTotalFrame", ]; for (const key of specialDurationFrameKeyAlises) { if (!resultUnwrapped[key]) continue; resultUnwrapped["SpecialDurationFrame"] = resultUnwrapped[key]; resultUnwrapped[key] = undefined; } if (resultUnwrapped["SplashAroundPaintRadius"]) { // Inkjet if (params["BlastParam"]?.["PaintRadius"]) { const regularPaintRadius = params["BlastParam"]["PaintRadius"]; resultUnwrapped["PaintRadius"] = { High: resultUnwrapped["SplashAroundPaintRadius"].High + regularPaintRadius, Mid: resultUnwrapped["SplashAroundPaintRadius"].Mid + regularPaintRadius, Low: resultUnwrapped["SplashAroundPaintRadius"].Low + regularPaintRadius, }; // Reefslider } else { resultUnwrapped["PaintRadius"] = { High: resultUnwrapped["SplashAroundPaintRadius"].High + resultUnwrapped["PaintRadius"].High, Mid: resultUnwrapped["SplashAroundPaintRadius"].Mid + resultUnwrapped["PaintRadius"].Mid, Low: resultUnwrapped["SplashAroundPaintRadius"].Low + resultUnwrapped["PaintRadius"].Low, }; } resultUnwrapped["SplashAroundPaintRadius"] = undefined; } const isUltraStamp = () => !!params["SwingBigBlastParam"]; const isCrabTank = () => !!params["CannonParam"]; const isKraken = () => !!params["BodyParam"]?.["DamageJumpValue"]; const isInkjet = () => !!params["JetParam"]; const isInkStorm = () => !!params["CloudParam"]; const isBooyahBomb = () => params["BlastParam"]?.["$type"] === "spl__BulletSpNiceBallBlastParam"; const SwingDamage = () => { if (!isUltraStamp()) return; return [ { Damage: 1000, Distance: 0 }, ...params["SwingBigBlastParam"]["DistanceDamage"], ]; }; const ThrowDamage = () => { if (!isUltraStamp()) return; return params["ThrowBlastParam"]["DistanceDamage"]; }; const Cannon = () => { if (!isCrabTank()) return; return [ { Damage: 600, Distance: 1, }, ...params["CannonParam"]?.["BlastParam"]?.["DistanceDamage"], ]; }; const KrakenDirectDamage = () => { if (!isKraken()) return; return 1200; }; const InkjetDirectDamage = () => { if (!isInkjet()) return; return 1200; }; const BooyahBombTickDamage = () => { if (!isBooyahBomb()) return; return 33; }; const InkStormTickDamage = () => { if (!isInkStorm()) return; return 4; }; return { ArmorHP: params["WeaponSpChariotParam"]?.["ArmorHP"], overwrites: resultUnwrapped, DistanceDamage: params["BlastParam"]?.["DistanceDamage"] ?? params["HookBlastParam"]?.["DistanceDamage"] ?? params["spl__BulletBlastParam"]?.["DistanceDamage"] ?? params["BulletBlastParam"]?.["DistanceDamage"] ?? params["IceParam"]?.["BlastParam"]?.["DistanceDamage"] ?? params["BlastParamNormal"]?.["DistanceDamage"], DirectDamage: params["DamageParam"]?.["DirectHitDamage"] ?? params["spl__BulletSpShockSonarParam"]?.["GeneratorParam"]?.[ "HitDamage" ] ?? KrakenDirectDamage() ?? InkjetDirectDamage(), WaveDamage: params["spl__BulletSpShockSonarParam"]?.["WaveParam"]?.["Damage"], ExhaleBlastParamMinChargeDistanceDamage: params["ExhaleBlastParamMinCharge"]?.["DistanceDamage"], ExhaleBlastParamMaxChargeDistanceDamage: params["ExhaleBlastParamMaxCharge"]?.["DistanceDamage"], SwingDamage: SwingDamage(), ThrowDamage: ThrowDamage(), ThrowDirectDamage: params["ThrowMoveParam"]?.["DirectDamageValue"], BulletDamageMin: params["ShooterDamageParam"]?.["ValueMin"], BulletDamageMax: params["ShooterDamageParam"]?.["ValueMax"], CannonDamage: Cannon(), BumpDamage: isCrabTank() ? 400 : undefined, JumpDamage: params["BodyParam"]?.["DamageJumpValue"], TickDamage: BooyahBombTickDamage() ?? InkStormTickDamage() ?? params["spl__BulletSpMicroLaserBitParam"]?.["LaserParam"]?.[ "LaserDamage" ], }; } function unwrapSubSpecialSpecUpList(result: any) { return Object.fromEntries( Object.entries(result).flatMap((entries) => { const [key, value]: any = entries; if (Array.isArray(value)) { return value.map((v: any) => { if ( !v.SpecUpType || (v.Value.Low === v.Value.Mid && v.Value.Mid === v.Value.High) ) { return []; } return [v.SpecUpType, v.Value]; }); } return [[key, value]]; }), ); } function resolveSubWeaponId(weapon: MainWeapon) { const codeName = weapon.SubWeapon.replace("Work/Gyml/", "").replace( ".spl__WeaponInfoSub.gyml", "", ); const subWeaponObj = subWeapons.find((wpn) => codeName === wpn.__RowId); invariant(subWeaponObj, `Could not find sub weapon for '${weapon.__RowId}'`); invariant( subWeaponIds.includes(subWeaponObj.Id as any), `Invalid sub weapon id`, ); return subWeaponObj.Id as SubWeaponId; } function resolveSpecialWeaponId(weapon: MainWeapon) { const codeName = weapon.SpecialWeapon.replace("Work/Gyml/", "").replace( ".spl__WeaponInfoSpecial.gyml", "", ); const specialWeaponObj = specialWeapons.find( (wpn) => codeName === wpn.__RowId, ); invariant( specialWeaponObj, `Could not find special weapon for '${codeName}'`, ); return specialWeaponObj.Id as SpecialWeaponId; } const overwriteSchema = z.object({ High: z.number().optional(), Mid: z.number().optional(), Low: z.number().optional(), }); function resolveOverwrites(params: any) { const result: MainWeaponParams["overwrites"] = {}; for (const [key, value] of Object.entries(params)) { const parsed = overwriteSchema.safeParse(value); resolveOverwritesWithArbitraryKeys(result, value); // each object has a $type property which we ignore if ( key.includes("PlayerGearSkillParam") && parsed.success && Object.keys(parsed).length > 1 ) { const abilityKey = key.split("_").at(-1); invariant(abilityKey, `Could not find ability key for '${key}'`); if (!parsed.data.High && !parsed.data.Mid && !parsed.data.Low) { continue; } result[abilityKey] = { High: parsed.data.High, Mid: parsed.data.Mid, Low: parsed.data.Low, }; } } if (Object.keys(result).length === 0) return; return result; } function resolveOverwritesWithArbitraryKeys( result: NonNullable, paramsObj: unknown, ) { for (const [key, value] of Object.entries( paramsObj as Record, )) { if (!key.startsWith("Overwrite_")) continue; if (value === -1) continue; let abilityKey = key.replace("Overwrite_", ""); for (const type of ["High", "Mid", "Low"] as const) { const suffix = `_${type}`; if (!abilityKey.endsWith(suffix)) continue; abilityKey = abilityKey.replace(suffix, ""); if (!result[abilityKey]) result[abilityKey] = {}; result[abilityKey]![type] = value; } } } function resolveSubWeaponOverwrites(subWeapon: SubWeapon, params: any) { const result: SubWeaponParams["overwrites"] = { SpawnSpeedZSpecUp: params["MoveParam"]?.["SpawnSpeedZSpecUp"], PeriodFirst: params["MoveParam"]?.["PeriodFirst"], PeriodSecond: params["MoveParam"]?.["PeriodSecond"], MarkingFrameSubSpec: params["MoveParam"]?.["MarkingFrameSubSpec"] ?? params["MoveParam"]?.["MarkingFrame"] ?? params["AreaParam"]?.["MarkingFrameSubSpec"], SensorRadius: params["MoveParam"]?.["SensorRadius"], ExplosionRadius: params["AreaParam"]?.["Distance"], MaxHP: params["MoveParam"]?.["MaxHP"], SubSpecUpParam: (subWeapon.Id === SQUID_BEAKON_ID ? { Low: 0.0, ...playersParams.GameParameters.spl__PlayerBeaconSubSpecUpParam .SubSpecUpParam, } : undefined) as any, }; return Object.fromEntries( Object.entries(result).filter( ([_key, value]) => value && (value.High !== value.Mid || value.Low !== value.High), ), ); } const WEAPON_TYPES_TO_IGNORE = [ "Mission", "Coop", "Hero", "Rival", "SalmonBuddy", "Sdodr", ]; const INTERNAL_WEAPON_NAMES_TO_IGNORE: readonly string[] = ["Free"] as const; function mainWeaponShouldBeSkipped(mainWeapon: MainWeapon) { if ( WEAPON_TYPES_TO_IGNORE.includes(mainWeapon.Type) || INTERNAL_WEAPON_NAMES_TO_IGNORE.includes(mainWeapon.__RowId) || mainWeapon.Season > CURRENT_SEASON ) { return true; } return false; } function subWeaponShouldBeSkipped(subWeapon: SubWeapon) { if (subWeapon.Id === 10000) return true; if (WEAPON_TYPES_TO_IGNORE.some((val) => subWeapon.__RowId.includes(val))) { return true; } return false; } function specialWeaponShouldBeSkipped(specialWeapon: SpecialWeapon) { if ( WEAPON_TYPES_TO_IGNORE.some((val) => specialWeapon.Type.includes(val)) || WEAPON_TYPES_TO_IGNORE.some((val) => specialWeapon.__RowId.includes(val)) ) { return true; } if (specialWeapon.__RowId === "SpGachihoko") return true; if (specialWeapon.__RowId === "SpGachihokoForEventMatch") return true; return false; } function loadWeaponParamsObject( weapon: MainWeapon | SubWeapon | SpecialWeapon, ) { return JSON.parse( fs.readFileSync( path.join(__dirname, "dicts", "weapon", weaponRowIdToFileName(weapon)), "utf8", ), )["GameParameters"]; } function weaponRowIdToFileName(weapon: MainWeapon | SubWeapon | SpecialWeapon) { const [category, codeName] = weapon.__RowId.split("_"); invariant(category); return `Weapon${category}${codeName ?? ""}.game__GameParameterTable.json`; } function translationsToArray({ arr, internalName, weaponId, type, translations, }: { arr: TranslationArray; internalName: string; weaponId: number; type: "Main" | "Sub" | "Special"; translations: [ langCode: string, translations: Record>, ][]; }) { for (const langCode of LANG_JSONS_TO_CREATE) { const translationOfLanguage = translations.find((t) => t[0] === langCode); invariant( translationOfLanguage, `Could not find translation for '${langCode}'`, ); const value = translationOfLanguage[1][`CommonMsg/Weapon/WeaponName_${type}`]?.[ internalName ]; invariant(value, `Could not find translation for '${internalName}'`); arr.push({ key: `${type.toUpperCase()}_${weaponId}`, language: langCode, value, }); } } function writeTranslationsJsons(arr: TranslationArray) { for (const langCode of LANG_JSONS_TO_CREATE) { fs.writeFileSync( path.join( __dirname, "..", "locales", translationJsonFolderName(langCode), `weapons.json`, ), JSON.stringify( Object.fromEntries( arr .filter((val) => val.language === langCode) .map(({ key, value }) => [key, value]), ), null, 2, ) + "\n", ); } } function logWeaponIds(weapons: Record) { // eslint-disable-next-line no-console console.log(JSON.stringify(Object.keys(weapons).map(Number))); } void main();