import { abilities } from "~/modules/in-game-lists/abilities"; import type { AbilityWithUnknown, BuildAbilitiesTupleWithUnknown, } from "~/modules/in-game-lists/types"; import type { AbilityChunks } from "../analyzer-types"; // Reference for Ability Chunks numbers: https://splatoonwiki.org/wiki/Ability_chunk#Splatoon_3 const MAIN_REQUIRED_ABILITY_CHUNKS_COUNT = 45; const PRIMARY_SLOT_ONLY_REQUIRED_ABILITY_CHUNKS_COUNT = 15; const SUB_REQUIRED_ABILITY_CHUNKS_COUNT = 10; // Ability Doubler: a non-duplicate secondary ability costs 3 chunks, https://splatoonwiki.org/wiki/Splatfest_Tee#Splatoon_3_2 const SUB_WITH_ABILITY_DOUBLER_REQUIRED_ABILITY_CHUNKS_COUNT = 3; export const ABILITIES_WITHOUT_CHUNKS = new Set(["UNKNOWN", "AD"]); /** Chunks required for the build, as [ability, count] sorted by count descending. */ export function getAbilityChunksMapAsArray( build: BuildAbilitiesTupleWithUnknown, ) { const abilityChunksMap: AbilityChunks = new Map(); updateAbilityChunksMap(abilityChunksMap, build); return Array.from(abilityChunksMap).sort( (a, b) => b[1] - a[1] || a[0].localeCompare(b[0]), ); } function updateAbilityChunksMap( abilityChunksMap: AbilityChunks, build: BuildAbilitiesTupleWithUnknown, ) { let buildIndex = 0; for (const gear of build) { let hasAbilityDoubler = false; // chunk cost of the same ability escalates within one piece of gear const abilityChunksMapForGear = new Map(); for (const [index, selectedAbility] of gear.entries()) { if (!selectedAbility) continue; if (ABILITIES_WITHOUT_CHUNKS.has(selectedAbility)) { if (selectedAbility === "AD" && buildIndex === 1) { hasAbilityDoubler = true; } continue; } if (index === 0) { const primarySlotOnlyAbilityRef = abilities.filter( (a) => a.name === selectedAbility && a.abilityChunkTypesRequired.length > 0, ); // primary slot-only abilities are made of 3 stackable chunks at a lower count than usual if (primarySlotOnlyAbilityRef.length === 1) { const primaryAbility = primarySlotOnlyAbilityRef[0]; if (!primaryAbility) continue; for (const ability of primaryAbility.abilityChunkTypesRequired) { abilityChunksMap.set( ability, (abilityChunksMap.get(ability) ?? 0) + PRIMARY_SLOT_ONLY_REQUIRED_ABILITY_CHUNKS_COUNT, ); } } else { abilityChunksMap.set( selectedAbility, (abilityChunksMap.get(selectedAbility) ?? 0) + MAIN_REQUIRED_ABILITY_CHUNKS_COUNT, ); } } else { // 10/20/30 chunks for 1/2/3 of the same sub ability, 3/6/9 with Ability Doubler abilityChunksMapForGear.set( selectedAbility, (abilityChunksMapForGear.get(selectedAbility) ?? 0) + (hasAbilityDoubler ? SUB_WITH_ABILITY_DOUBLER_REQUIRED_ABILITY_CHUNKS_COUNT : SUB_REQUIRED_ABILITY_CHUNKS_COUNT), ); abilityChunksMap.set( selectedAbility, (abilityChunksMap.get(selectedAbility) ?? 0) + (abilityChunksMapForGear.get(selectedAbility) ?? 0), ); } } buildIndex += 1; } }