/** Value of the "all friends" option in the schedule visibility picker, where the other options are team ids. */ export const SCHEDULE_VISIBILITY_FRIENDS_VALUE = "FRIENDS"; export const AVAILABILITY = { /** Granularity availability is entered and rendered at. */ SLOT_STEP_MINUTES: 30, /** Players free at once for the team to be able to play. */ DEFAULT_MIN_PLAYERS: 4, /** Shorter overlaps are not worth reporting as a playable window. */ MIN_WINDOW_MINUTES: 60, DAY_NOTE_MAX_LENGTH: 100, TEAM_EVENT_NAME_MAX_LENGTH: 100, /** Weeks that can be filled in: the current one and the next. */ WEEK_HORIZON: 2, /** Weeks whose end is further in the past than this are deleted. */ RETENTION_MONTHS: 3, /** Assumed scrim length, the actual end is not in the data model. */ SCRIM_COMMITMENT_SECONDS: 1.5 * 60 * 60, /** Week starts closer than this are the same week; timezones set them apart by hours, never days. */ WEEK_MATCH_MAX_DISTANCE_SECONDS: 3.5 * 24 * 60 * 60, /** Left edge of the editor's clock window (14:00) — evenings are when people play. */ TRACK_START_MINUTES: 14 * 60, /** Left edge of the clock window with the earlier-hours expander open (06:00). */ TRACK_EARLIER_START_MINUTES: 6 * 60, /** Right edge of the clock window, reaching past midnight (02:00). */ TRACK_END_MINUTES: 26 * 60, /** Right edge of the clock window with the later-hours expander open (06:00 the next day). */ TRACK_LATER_END_MINUTES: 30 * 60, } as const;