* Layout initial
* Add FillRosterSection component
* Move tournaments to feature folder
* Refactor Button props
* SubmitButton
* Register action
* Identifier -> Id
* Invite link via nanoid
* Team info submit
* Enter tiebreaker map list UI
* Invite members to tournament team initial
* Show banner if joined a team not captain of
* Add back teams page
* Change team roster size color when good
* Delete tournament team member
* Remove light mode
* Trim header
* New front page initial
* Get rid of build layout
* Breadcrumbs
* Desktop side nav
* Overhaul colors
* Add breadcrumbs
* New sub nav style
* Front page action buttons
* Add back add new build button
* Add articles page with icon
* Minor Object damage page layout tweaks
* Remove one unnecessary render from object damage
* Fix wrong link in article page
* Profile -> My Page in header
* Log in/out buttons in front
* Add drawings to front page
* Remove unnecessary comment
* Feature Implementation: Weapon icon on build card now links to the builds page that contains all builds corresponding to said weapon
* Refactor to an actual React hook
* Refactored the URL construction for the Weapon Builds page to urls.ts
* Changes
Co-authored-by: Kalle <38327916+Sendouc@users.noreply.github.com>
* Initial
* Add images
* Tweaks
* Proper sized bg image and weapons
* Stage bg picker
* Outlined weapon images for planner
* First version
* Lint
* Add alt and title to weapon
* Add DB tables
* Toggle TO Tools in new calendar event page
* TO tools page initial
* Add counter pick map pool UI
* Save tie breaker map pool
* Save team name
* Layout initial
* Load users own team
* Make team name input required
* Rename team
* Divide to sections
* Submit team map pool
* New style for counter pick map pool section expand
* Fix tiebreaker map pool not saved when new event made
* Split to many forms
* According for team name
* Small UI consistency tweaks
* Add explanation to tie breaker maps
* Remove redundant prop
* Fix new calendar event todos
* Use required hidden input component in new build page
* Fix to tools page showing even when toToolsEnabled = 0
* Delete team
* Map list generation tests initial
* Add tournament map list generation tests
* First version of map list generation
* Add seeded RNG
* Rearrange files
* Generation with strats initial
* Default map pool + allow one team not to have any maps
* Implement map generation via backtracking
* Make order of stages irrelevant
* Add one more TODO
* Seed
* Fixes
* Tournament map list generator initial
* More functional maplist
* Fix any
* Persist in search params initial
* Add date to calendar seed
* Revert "Persist in search params initial"
This reverts commit f01a9e6982.
* Allow admin to start tournament
* Rate maplist instead of optimal / suboptimal
* Add fallback if map list generation errors out
* Hide TO Tools if not admin
* Submit team roster and delete members
* Teams page
* Give roster s p a c e
* Clear user combobox on sent + layout tweaks
* Gracefully handle updating after tournament has started
* Add title
* Persist map list in search params
* Add i18n
* Issue 858: On the new calendar page adding a new Date entry with the "Add" button will now insert a new date with an offset of +24 hours of the previous row's date value.
* Added comment to ignore the TSLint "object can be null" error
* Changed `var` to `const`
* Fixed Prettier checks in CI pipeline
* Fixed Typecheck CI pipeline error
* Moved getDateWithHoursOffset() function to app/utils/dates.ts
* Added new line at end of file
* Added getValidNewDateIfInvalid() function. This retrieves a valid date. If invalid, get a new Date object.
- So now, if we intentionally/accidentally delete the data in the Calendar's DateInput element, it will be reset to the current Date/Time
* Refactored DateInput component's update state mechanism to be handled by an onChange() function defined in the parent component that is passed to the child
* Prettier formatting so that the new CI pipeline won't output errors at me
* Removed unused imported types
* Removed the datesCount React Hook & refactored accordingly
* Removed unused loader-related variables
* DateInput onChange prop is now optional
* Instead of generating a new Array, iterate over DateInput's inputState's array instead
* Fix potential undefined error
* DatesInputState: refactored to remove index & access the index during iteration with map() 2nd arg
* Properly initialized state for pre-existing events =)
- Also added TODO comments for improving date input handling (1082)
* Prettier formatting
* Uncommented console.warn()
* Touched up comment
* Passed a FUSE_OPTIONS object to the Fuse() object.
- We can now adjust how "strict" the search is.
* Refactored Combobox to accept an optional fuseOptions object as a prop
* Fixed fuseOptions prop data type & added a default initialized value of {}
- Moved the USER_COMBOBOX_FUSE_OPTIONS outside of the function
* Issue 1036: non-draggable ability icons will no longer have its cursor morphed to a pointing hand icon
* Revert "Issue 1036: non-draggable ability icons will no longer have its cursor morphed to a pointing hand icon"
This reverts commit a0de4e0047.
* Issue 1036: Non-draggable ability icons will no longer have its cursor morphed to a pointing hand icon.
- Done correctly by conditionally choosing to render a <button /> or <div /> HTML element for ability icons everywhere Ability() was invoked by passing in readonly
* Removed stray console.warn() line, added a brief comment
* Removed unnecessary tabIndex adjustment for AbilityTag element if it is readonly (since it is no longer rendered as a button if it is readonly)
- We now also condtionally give type="button" to AbilityTag only if it is actually a button
* Conditionally set AbilitiesSelector's Ability JSX elements to readonly if the ability is "UNKNOWN"
* Fixed failed check for Prettier in CI pipeline
* Ability component now only chooses the readonly class if no onClick function is passed into it
- Exception: if the ability is "UNKNOWN", it will be forced to readonly
* Fixed Prettier error in CI pipeline
* Fixed Typecheck error in BuildCard.tsx
* Fixed Prettier CI pipeline error again
* Was checking for an undefined type incorrectly. Now the logic works properly
* Fixed Prettier error
* Cleaned up classname declaration syntax to React's shorthand
Planned to be replaced with Playwright maybe?
Just removing in the meanwhile so they don't confuse people.
Or that people won't accidentally develop new.
- Do not allow dragging an ability onto a slot that cannot accept that
ability.
- When dragging, dim slots that are not a valid target for the ability
currently being dragged.
- Do not make any changes to the existing click behavior to assign
abilities.
`<Ability/>` can now be tabbed through, and it now shares the same focus
outline, hover, and mousedown styles with `<AbilitiesSelector/>`. This
includes the `cursor: pointer` style that makes it more obvious that
this component is clickable like other buttons.
Fixes#894.