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Migrate Prettier/Eslint/Stylelint setup to Biome (#1772)
* Initial * CSS lint * Test CI * Add 1v1, 2v2, and 3v3 Tags (#1771) * Initial * CSS lint * Test CI * Rename step --------- Co-authored-by: xi <104683822+ximk@users.noreply.github.com>
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@@ -3,10 +3,10 @@
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*-----------------------------------------------------------*/
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import type {
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GrandFinalType,
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RoundRobinMode,
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SeedOrdering,
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StageType,
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GrandFinalType,
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RoundRobinMode,
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SeedOrdering,
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StageType,
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} from "./unions";
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/**
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@@ -24,101 +24,101 @@ export type Seeding = (number | null)[];
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* Used to create a stage.
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*/
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export interface InputStage {
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/**
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* ID of the parent tournament.
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*
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* Used to determine the `number` property of a stage related to a tournament.
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*/
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tournamentId: number;
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/**
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* ID of the parent tournament.
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*
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* Used to determine the `number` property of a stage related to a tournament.
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*/
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tournamentId: number;
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/** Name of the stage. */
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name: string;
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/** Name of the stage. */
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name: string;
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/** Type of stage. */
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type: StageType;
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/** Type of stage. */
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type: StageType;
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/** The number of the stage in its tournament. Is determined if not given. */
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number?: number;
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/** The number of the stage in its tournament. Is determined if not given. */
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number?: number;
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/** Contains participants or `null` for BYEs. */
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seeding?: Seeding;
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/** Contains participants or `null` for BYEs. */
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seeding?: Seeding;
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/** Contains optional settings specific to each stage type. */
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settings?: StageSettings;
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/** Contains optional settings specific to each stage type. */
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settings?: StageSettings;
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}
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/**
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* The possible settings for a stage.
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*/
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export interface StageSettings {
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/**
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* The number of participants.
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*/
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size?: number;
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/**
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* The number of participants.
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*/
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size?: number;
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/**
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* A list of ordering methods to apply to the seeding.
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*
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* - For a round-robin stage: 1 item required (**with** `"groups."` prefix).
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* - Used to distribute in groups.
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* - For a simple elimination stage, 1 item required (**without** `"groups."` prefix).
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* - Used to distribute in round 1.
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* - For a double elimination stage, 1 item required, 3+ items supported (**without** `"groups."` prefix).
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* - Item 1 (required) - Used to distribute in WB round 1.
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* - Item 2 - Used to distribute WB losers in LB round 1.
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* - Items 3+ - Used to distribute WB losers in LB minor rounds (1 per round).
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*/
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seedOrdering?: SeedOrdering[];
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/**
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* A list of ordering methods to apply to the seeding.
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*
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* - For a round-robin stage: 1 item required (**with** `"groups."` prefix).
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* - Used to distribute in groups.
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* - For a simple elimination stage, 1 item required (**without** `"groups."` prefix).
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* - Used to distribute in round 1.
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* - For a double elimination stage, 1 item required, 3+ items supported (**without** `"groups."` prefix).
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* - Item 1 (required) - Used to distribute in WB round 1.
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* - Item 2 - Used to distribute WB losers in LB round 1.
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* - Items 3+ - Used to distribute WB losers in LB minor rounds (1 per round).
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*/
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seedOrdering?: SeedOrdering[];
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/**
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* Whether to balance BYEs in the seeding of an elimination stage.
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*
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* This prevents having BYE against BYE in matches.
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*/
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balanceByes?: boolean;
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/**
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* Whether to balance BYEs in the seeding of an elimination stage.
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*
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* This prevents having BYE against BYE in matches.
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*/
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balanceByes?: boolean;
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/**
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* Number of groups in a round-robin stage.
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*/
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groupCount?: number;
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/**
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* Number of groups in a round-robin stage.
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*/
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groupCount?: number;
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/**
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* The mode for the round-robin stage.
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*
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* - If `simple`, each participant plays each opponent once.
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* - If `double`, each participant plays each opponent twice, once at home and once away.
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*/
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roundRobinMode?: RoundRobinMode;
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/**
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* The mode for the round-robin stage.
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*
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* - If `simple`, each participant plays each opponent once.
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* - If `double`, each participant plays each opponent twice, once at home and once away.
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*/
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roundRobinMode?: RoundRobinMode;
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/**
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* A list of seeds per group for a round-robin stage to be manually ordered.
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*
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* Seed ordering is ignored if this property is given.
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*/
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manualOrdering?: number[][];
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/**
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* A list of seeds per group for a round-robin stage to be manually ordered.
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*
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* Seed ordering is ignored if this property is given.
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*/
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manualOrdering?: number[][];
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/**
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* Optional final between semi-final losers.
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*/
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consolationFinal?: boolean;
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/**
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* Optional final between semi-final losers.
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*/
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consolationFinal?: boolean;
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/**
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* Whether to skip the first round of the WB of a double elimination stage.
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*/
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skipFirstRound?: boolean;
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/**
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* Whether to skip the first round of the WB of a double elimination stage.
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*/
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skipFirstRound?: boolean;
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/**
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* Optional grand final between WB and LB winners.
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*
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* - If `none`, there is no grand final.
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* - If `simple`, the final is a single match. The winner is the winner of the stage.
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* - If `double`, if the WB winner wins, he's the winner of the stage. But if he loses, the final is reset and there is a very last match.
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* It might be fairer since it gives the WB winner the right to lose once during the stage...
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*/
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grandFinal?: GrandFinalType;
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/**
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* Optional grand final between WB and LB winners.
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*
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* - If `none`, there is no grand final.
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* - If `simple`, the final is a single match. The winner is the winner of the stage.
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* - If `double`, if the WB winner wins, he's the winner of the stage. But if he loses, the final is reset and there is a very last match.
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* It might be fairer since it gives the WB winner the right to lose once during the stage...
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*/
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grandFinal?: GrandFinalType;
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swiss?: {
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groupCount: number;
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roundCount: number;
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};
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swiss?: {
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groupCount: number;
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roundCount: number;
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};
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}
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