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quick respawn for analyzer
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@@ -84,13 +84,13 @@ special_power_keys = {
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"mEnergyAbsorbFrm": "Armor Wind Up Time", # armor
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"mPaintGauge_SpecialFrm": "Special Duration Time", # generic duration
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"mBurst_SplashPaintR": "Splash Paint Radius", # inkjet
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"mBurst_SplashVelL": "Splash Velocity L", # splashdown
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"mBurst_SplashVelH": "Splash Velocity H", # splashdown
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"mBurst_SplashVelL": "Splash Velocity L",
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"mBurst_SplashVelH": "Splash Velocity H",
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# "mBurst_Landing_AddHeight": "Additional High", unused probably splashdown values
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# "mBurst_Landing_AddHeight_SJ": "Additional High (Super Jump)",
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"mRainAreaFrame": "Rain Duration", # ink storm
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"mBurst_Radius_Far": "Explosion Radius (Far)", # baller
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"mBurst_Radius_Middle": "Explosion Radius (Middle)", # baller
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"mBurst_Radius_Near": "Explosion Radius (Near)",
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"mBurst_Radius_Middle": "Explosion Radius (Middle)",
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# "mBurst_Radius_Near": "Explosion Radius (Near)", # baller commented out because currently unchanged by SPU
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"mHP": "HP", # baller
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"mBombCoreRadiusRate": "Bubble Size Radius Rate", # bubble blower
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