quick respawn for analyzer

This commit is contained in:
Sendou
2020-05-22 20:33:51 +03:00
parent 7d8d4acc30
commit de6bc3bbdf
4 changed files with 210 additions and 3674 deletions

View File

@@ -84,13 +84,13 @@ special_power_keys = {
"mEnergyAbsorbFrm": "Armor Wind Up Time", # armor
"mPaintGauge_SpecialFrm": "Special Duration Time", # generic duration
"mBurst_SplashPaintR": "Splash Paint Radius", # inkjet
"mBurst_SplashVelL": "Splash Velocity L", # splashdown
"mBurst_SplashVelH": "Splash Velocity H", # splashdown
"mBurst_SplashVelL": "Splash Velocity L",
"mBurst_SplashVelH": "Splash Velocity H",
# "mBurst_Landing_AddHeight": "Additional High", unused probably splashdown values
# "mBurst_Landing_AddHeight_SJ": "Additional High (Super Jump)",
"mRainAreaFrame": "Rain Duration", # ink storm
"mBurst_Radius_Far": "Explosion Radius (Far)", # baller
"mBurst_Radius_Middle": "Explosion Radius (Middle)", # baller
"mBurst_Radius_Near": "Explosion Radius (Near)",
"mBurst_Radius_Middle": "Explosion Radius (Middle)",
# "mBurst_Radius_Near": "Explosion Radius (Near)", # baller commented out because currently unchanged by SPU
"mHP": "HP", # baller
"mBombCoreRadiusRate": "Bubble Size Radius Rate", # bubble blower