Adjust which lobbies get uploaded

This commit is contained in:
Kalle
2026-09-27 07:11:19 +03:00
parent 8c29b42032
commit dd065bbb32
12 changed files with 425 additions and 47 deletions

View File

@@ -8,7 +8,7 @@
* Sources per language:
* CommonMsg/VS/VSRuleName modes (+ _2L two-line intro-splash wraps, "Muschel-\nchaos")
* CommonMsg/VS/VSStageName stages (keyed via the USen values)
* CommonMsg/MatchMode lobby tags (XMatch / Private)
* CommonMsg/MatchMode lobby tags (XMatch / Private / casual lobbies)
* LayoutMsg/Lobby_MenuMode_00 the intro splash's "MODE" label
* LayoutMsg/Mng_Result_00 replay-browser VICTORY / DEFEAT tags
* LayoutMsg/VS_Beaten_00 (999) death-burst message; the weapon placeholder sits on
@@ -64,6 +64,11 @@ const LOBBY_KEYS: Record<string, ScannerLobby> = {
Bankara: "SERIES",
BankaraOpen: "OPEN",
Private: "PRIVATE",
Regular: "REGULAR",
League: "CHALLENGE",
FestRegular: "SPLATFEST_OPEN",
FestChallenge: "SPLATFEST_PRO",
FestTriColor: "TRICOLOR",
};
/** the English lobby tags as the game shows them, for USen validation */
@@ -72,6 +77,11 @@ const LOBBY_ENGLISH: Record<ScannerLobby, string> = {
SERIES: "Anarchy Battle (Series)",
OPEN: "Anarchy Battle (Open)",
PRIVATE: "Private Battle",
REGULAR: "Regular Battle",
CHALLENGE: "Challenge",
SPLATFEST_OPEN: "Splatfest Battle (Open)",
SPLATFEST_PRO: "Splatfest Battle (Pro)",
TRICOLOR: "Tricolor Battle",
};
type LangDump = Record<string, Record<string, string>>;