mirror of
https://github.com/Sendouc/sendou.ink.git
synced 2026-10-25 12:01:12 -05:00
Move app to apps/web-react in pnpm workspace layout
This commit is contained in:
@@ -0,0 +1,54 @@
|
||||
.bars {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: var(--s-2);
|
||||
min-width: min(420px, 80vw);
|
||||
padding-inline: var(--s-2);
|
||||
}
|
||||
|
||||
.row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: var(--s-2);
|
||||
}
|
||||
|
||||
.weapon {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: var(--s-1);
|
||||
width: 130px;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.name {
|
||||
font-size: var(--font-2xs);
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.barTrack {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
.barFill {
|
||||
height: 18px;
|
||||
min-width: 2px;
|
||||
border-radius: var(--radius-field);
|
||||
background-color: var(--color-accent);
|
||||
}
|
||||
|
||||
.barFillCurrent {
|
||||
background-color: var(--color-second);
|
||||
}
|
||||
|
||||
.value {
|
||||
font-variant-numeric: tabular-nums;
|
||||
font-weight: var(--weight-semi);
|
||||
font-size: var(--font-xs);
|
||||
flex-shrink: 0;
|
||||
width: 52px;
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
import clsx from "clsx";
|
||||
import { useTranslation } from "react-i18next";
|
||||
import * as R from "remeda";
|
||||
import { SendouDialog } from "~/components/elements/Dialog";
|
||||
import * as WeaponParams from "../core/WeaponParams";
|
||||
import type {
|
||||
ParamComparisonEntry,
|
||||
WeaponParamKind,
|
||||
} from "../weapon-params-types";
|
||||
import styles from "./ParamComparisonDialog.module.css";
|
||||
import { WeaponParamImage } from "./WeaponParamsTable";
|
||||
|
||||
/**
|
||||
* Modal with a simple horizontal bar chart comparing one parameter's numeric value across the
|
||||
* currently visible weapons. Bars are scaled relative to the largest absolute value so weapons can
|
||||
* be compared at a glance.
|
||||
*/
|
||||
export function ParamComparisonDialog({
|
||||
kind,
|
||||
label,
|
||||
entries,
|
||||
currentWeaponId,
|
||||
onClose,
|
||||
}: {
|
||||
kind: WeaponParamKind;
|
||||
label: string;
|
||||
entries: ParamComparisonEntry[];
|
||||
currentWeaponId: number;
|
||||
onClose: () => void;
|
||||
}) {
|
||||
const { t } = useTranslation(["params"]);
|
||||
|
||||
const sortedEntries = R.sortBy(entries, [(entry) => entry.value, "desc"]);
|
||||
const maxValue = Math.max(...entries.map((entry) => Math.abs(entry.value)));
|
||||
|
||||
return (
|
||||
<SendouDialog
|
||||
heading={t("params:compare.heading", { parameter: label })}
|
||||
onClose={onClose}
|
||||
>
|
||||
<div className={styles.bars}>
|
||||
{sortedEntries.map((entry) => (
|
||||
<div key={entry.weaponId} className={styles.row}>
|
||||
<div className={styles.weapon}>
|
||||
<WeaponParamImage kind={kind} id={entry.weaponId} size={28} />
|
||||
<span className={styles.name}>{entry.name}</span>
|
||||
</div>
|
||||
<div className={styles.barTrack}>
|
||||
<div
|
||||
className={clsx(styles.barFill, {
|
||||
[styles.barFillCurrent]: entry.weaponId === currentWeaponId,
|
||||
})}
|
||||
style={{
|
||||
width: `${maxValue === 0 ? 0 : (Math.abs(entry.value) / maxValue) * 100}%`,
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
<span className={styles.value}>
|
||||
{WeaponParams.formatValue(entry.value)}
|
||||
</span>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</SendouDialog>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
.kits {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
gap: var(--s-2);
|
||||
list-style: none;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.kit {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: var(--s-2);
|
||||
font-size: var(--font-xs);
|
||||
font-weight: var(--weight-bold);
|
||||
background-color: var(--color-bg-high);
|
||||
border: var(--border-style);
|
||||
border-radius: var(--radius-field);
|
||||
padding: var(--s-1) var(--s-3);
|
||||
}
|
||||
|
||||
.kitName {
|
||||
overflow-x: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.kitGear {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: var(--s-1);
|
||||
margin-inline-start: var(--s-1);
|
||||
}
|
||||
|
||||
.gearLink {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
border-radius: var(--radius-rounded);
|
||||
|
||||
&:hover {
|
||||
filter: brightness(1.2);
|
||||
}
|
||||
}
|
||||
50
apps/web-react/app/features/params/components/WeaponKits.tsx
Normal file
50
apps/web-react/app/features/params/components/WeaponKits.tsx
Normal file
@@ -0,0 +1,50 @@
|
||||
import { useTranslation } from "react-i18next";
|
||||
import { Link } from "react-router";
|
||||
import {
|
||||
SpecialWeaponImage,
|
||||
SubWeaponImage,
|
||||
WeaponImage,
|
||||
} from "~/components/Image";
|
||||
import { mySlugify, weaponParamsPage } from "~/utils/urls";
|
||||
import type { WeaponKitInfo } from "../weapon-params-types";
|
||||
import styles from "./WeaponKits.module.css";
|
||||
|
||||
export function WeaponKits({ kits }: { kits: WeaponKitInfo[] }) {
|
||||
const { t } = useTranslation(["weapons"]);
|
||||
|
||||
return (
|
||||
<ul className={styles.kits}>
|
||||
{kits.map((kit) => (
|
||||
<li key={kit.weaponId} className={styles.kit}>
|
||||
<WeaponImage weaponSplId={kit.weaponId} variant="badge" size={28} />
|
||||
<span className={styles.kitName}>
|
||||
{t(`weapons:MAIN_${kit.weaponId}`)}
|
||||
</span>
|
||||
<span className={styles.kitGear}>
|
||||
<Link
|
||||
to={weaponParamsPage(
|
||||
mySlugify(t(`weapons:SUB_${kit.subWeaponId}`, { lng: "en" })),
|
||||
)}
|
||||
className={styles.gearLink}
|
||||
>
|
||||
<SubWeaponImage subWeaponId={kit.subWeaponId} size={22} />
|
||||
</Link>
|
||||
<Link
|
||||
to={weaponParamsPage(
|
||||
mySlugify(
|
||||
t(`weapons:SPECIAL_${kit.specialWeaponId}`, { lng: "en" }),
|
||||
),
|
||||
)}
|
||||
className={styles.gearLink}
|
||||
>
|
||||
<SpecialWeaponImage
|
||||
specialWeaponId={kit.specialWeaponId}
|
||||
size={22}
|
||||
/>
|
||||
</Link>
|
||||
</span>
|
||||
</li>
|
||||
))}
|
||||
</ul>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,278 @@
|
||||
.container {
|
||||
margin-top: var(--s-4);
|
||||
width: 100%;
|
||||
max-height: 600px;
|
||||
overflow: auto;
|
||||
align-self: stretch;
|
||||
}
|
||||
|
||||
.hiddenBar {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
align-items: center;
|
||||
gap: var(--s-1-5);
|
||||
margin-bottom: var(--s-2);
|
||||
padding: var(--s-1-5) var(--s-2);
|
||||
background-color: var(--color-bg-high);
|
||||
border: 1px solid var(--color-border);
|
||||
border-radius: var(--radius-box);
|
||||
}
|
||||
|
||||
.hiddenBarLabel {
|
||||
flex-shrink: 0;
|
||||
color: var(--color-text-high);
|
||||
}
|
||||
|
||||
.hiddenBadge {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: var(--s-1);
|
||||
}
|
||||
|
||||
.hiddenBadgeName {
|
||||
font-size: var(--font-2xs);
|
||||
max-width: 90px;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.hideButton {
|
||||
position: absolute;
|
||||
top: var(--s-1);
|
||||
right: var(--s-1);
|
||||
}
|
||||
|
||||
.table {
|
||||
width: 100%;
|
||||
border-collapse: separate;
|
||||
border-spacing: 0;
|
||||
font-size: var(--font-xs);
|
||||
text-align: left;
|
||||
|
||||
& tbody {
|
||||
& tr:hover {
|
||||
background-color: var(--color-bg-high);
|
||||
}
|
||||
|
||||
& td {
|
||||
padding: var(--s-2) var(--s-3);
|
||||
border-bottom: 1px solid var(--color-border);
|
||||
}
|
||||
|
||||
& tr:first-child td {
|
||||
border-top: 1px solid var(--color-border);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.thead {
|
||||
position: sticky;
|
||||
top: 0;
|
||||
z-index: 1;
|
||||
|
||||
& th {
|
||||
padding: var(--s-2);
|
||||
background-color: var(--color-bg);
|
||||
}
|
||||
}
|
||||
|
||||
.paramHeader {
|
||||
min-width: 180px;
|
||||
}
|
||||
|
||||
.weaponHeader {
|
||||
position: relative;
|
||||
min-width: 90px;
|
||||
padding: var(--s-2);
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.weaponHeaderContent {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: var(--s-1);
|
||||
}
|
||||
|
||||
.weaponName {
|
||||
font-size: var(--font-2xs);
|
||||
max-width: 80px;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.categoryHeader {
|
||||
background-color: var(--color-bg-high);
|
||||
font-weight: var(--weight-bold);
|
||||
font-size: var(--font-xs);
|
||||
letter-spacing: 0.5px;
|
||||
padding: var(--s-1-5) var(--s-2);
|
||||
}
|
||||
|
||||
.paramName {
|
||||
font-size: var(--font-xs);
|
||||
min-width: 180px;
|
||||
vertical-align: top;
|
||||
}
|
||||
|
||||
.paramNameInner {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: var(--s-1);
|
||||
}
|
||||
|
||||
.expandableRow .paramName {
|
||||
cursor: pointer;
|
||||
|
||||
&:hover {
|
||||
background-color: var(--color-bg-high);
|
||||
}
|
||||
}
|
||||
|
||||
.paramNameText {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.paramInfo {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.historyIndicator {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
flex-shrink: 0;
|
||||
color: var(--color-accent);
|
||||
}
|
||||
|
||||
.paramCell {
|
||||
font-size: var(--font-xs);
|
||||
vertical-align: top;
|
||||
min-width: 90px;
|
||||
}
|
||||
|
||||
.cellContent {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: var(--s-1);
|
||||
}
|
||||
|
||||
.currentValue {
|
||||
font-variant-numeric: tabular-nums;
|
||||
font-weight: var(--weight-semi);
|
||||
}
|
||||
|
||||
.specialPointKits {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: var(--s-0-5);
|
||||
}
|
||||
|
||||
.specialPointKit {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: var(--s-1);
|
||||
}
|
||||
|
||||
.historyBadge {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
min-width: 16px;
|
||||
height: 16px;
|
||||
padding-inline: var(--s-0-5);
|
||||
border-radius: var(--radius-full);
|
||||
background-color: var(--color-accent-low);
|
||||
color: var(--color-accent);
|
||||
font-size: var(--font-xs);
|
||||
font-weight: var(--weight-bold);
|
||||
}
|
||||
|
||||
.noValue {
|
||||
color: var(--color-text-high);
|
||||
}
|
||||
|
||||
.historyList {
|
||||
margin-top: var(--s-1);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: var(--s-0-5);
|
||||
font-size: var(--font-xs);
|
||||
border-top: 1px solid var(--color-border);
|
||||
padding-top: var(--s-1);
|
||||
}
|
||||
|
||||
.historyItem {
|
||||
display: flex;
|
||||
align-items: baseline;
|
||||
gap: var(--s-1-5);
|
||||
}
|
||||
|
||||
.historyVersion {
|
||||
color: var(--color-text-high);
|
||||
font-size: var(--font-2xs);
|
||||
font-style: italic;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.historyValue {
|
||||
font-variant-numeric: tabular-nums;
|
||||
color: var(--color-text-high);
|
||||
min-width: 1.75rem;
|
||||
}
|
||||
|
||||
.specialPointHistory {
|
||||
margin-top: var(--s-1);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: var(--s-1-5);
|
||||
border-top: 1px solid var(--color-border);
|
||||
padding-top: var(--s-1);
|
||||
}
|
||||
|
||||
.specialPointHistoryKit {
|
||||
display: flex;
|
||||
align-items: flex-start;
|
||||
gap: var(--s-1);
|
||||
|
||||
& > div:first-child {
|
||||
flex-shrink: 0;
|
||||
}
|
||||
}
|
||||
|
||||
.specialPointHistoryKitList {
|
||||
display: flex;
|
||||
flex: 1;
|
||||
flex-direction: column;
|
||||
gap: var(--s-0-5);
|
||||
font-size: var(--font-xs);
|
||||
}
|
||||
|
||||
.legend {
|
||||
margin-top: var(--s-3);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: var(--s-1);
|
||||
font-size: var(--font-2xs);
|
||||
color: var(--color-text-high);
|
||||
}
|
||||
|
||||
.legendTitle {
|
||||
font-weight: var(--weight-bold);
|
||||
color: var(--color-text);
|
||||
}
|
||||
|
||||
.legendItem {
|
||||
margin: 0;
|
||||
padding-left: var(--s-3);
|
||||
position: relative;
|
||||
|
||||
&::before {
|
||||
content: "•";
|
||||
position: absolute;
|
||||
left: var(--s-1);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,679 @@
|
||||
import clsx from "clsx";
|
||||
import {
|
||||
ChartColumnBig,
|
||||
ChevronDown,
|
||||
ChevronUp,
|
||||
EyeOff,
|
||||
X,
|
||||
} from "lucide-react";
|
||||
import { Fragment, useState } from "react";
|
||||
import { useTranslation } from "react-i18next";
|
||||
import { Link } from "react-router";
|
||||
import * as R from "remeda";
|
||||
import { SendouButton } from "~/components/elements/Button";
|
||||
import {
|
||||
SpecialWeaponImage,
|
||||
SubWeaponImage,
|
||||
WeaponImage,
|
||||
} from "~/components/Image";
|
||||
import { InfoPopover } from "~/components/InfoPopover";
|
||||
import { translateDamageReceiver } from "~/features/object-damage-calculator/calculator-constants";
|
||||
import type { DamageReceiver } from "~/features/object-damage-calculator/calculator-types";
|
||||
import type {
|
||||
MainWeaponId,
|
||||
SpecialWeaponId,
|
||||
SubWeaponId,
|
||||
} from "~/modules/in-game-lists/types";
|
||||
import { useSearchParam } from "~/modules/search-params/hooks";
|
||||
import { mySlugify, weaponParamsPage } from "~/utils/urls";
|
||||
import { getParamExplanation } from "../core/param-explanations";
|
||||
import * as WeaponParams from "../core/WeaponParams";
|
||||
import { weaponParamsSearchParams } from "../params-search-params";
|
||||
import { SPECIAL_POINTS_PARAM_KEY } from "../weapon-params-constants";
|
||||
import type {
|
||||
DamageMultiplierWithHistory,
|
||||
ParamComparisonEntry,
|
||||
ParamValueWithHistory,
|
||||
SpecialPointWithHistory,
|
||||
WeaponParamKind,
|
||||
WeaponParamsTableProps,
|
||||
} from "../weapon-params-types";
|
||||
import { weaponTranslationKey } from "../weapon-params-types";
|
||||
import { ParamComparisonDialog } from "./ParamComparisonDialog";
|
||||
import styles from "./WeaponParamsTable.module.css";
|
||||
|
||||
const DAMAGE_RATE_INFO_CATEGORY = "DamageRateInfo";
|
||||
|
||||
export function WeaponParamImage({
|
||||
kind,
|
||||
id,
|
||||
size,
|
||||
}: {
|
||||
kind: WeaponParamKind;
|
||||
id: number;
|
||||
size: number;
|
||||
}) {
|
||||
if (kind === "sub") {
|
||||
return <SubWeaponImage subWeaponId={id as SubWeaponId} size={size} />;
|
||||
}
|
||||
if (kind === "special") {
|
||||
return (
|
||||
<SpecialWeaponImage specialWeaponId={id as SpecialWeaponId} size={size} />
|
||||
);
|
||||
}
|
||||
return (
|
||||
<WeaponImage weaponSplId={id as MainWeaponId} variant="badge" size={size} />
|
||||
);
|
||||
}
|
||||
|
||||
// The display name and (English) url slug of a weapon, resolved from the right `weapons`
|
||||
// translation key for the table's kind.
|
||||
function useWeaponParamNaming(kind: WeaponParamKind) {
|
||||
const { t } = useTranslation(["weapons"]);
|
||||
|
||||
const name = (id: number): string =>
|
||||
t(weaponTranslationKey(kind, id) as never);
|
||||
|
||||
const slug = (id: number) =>
|
||||
mySlugify(t(weaponTranslationKey(kind, id) as never, { lng: "en" }));
|
||||
|
||||
return { name, slug };
|
||||
}
|
||||
|
||||
export function WeaponParamsTable({
|
||||
kind,
|
||||
currentWeaponId,
|
||||
categoryWeaponIds,
|
||||
weaponParams,
|
||||
specialPoints,
|
||||
damageMultipliers,
|
||||
}: WeaponParamsTableProps) {
|
||||
const { t } = useTranslation(["weapons", "common", "analyzer", "params"]);
|
||||
const naming = useWeaponParamNaming(kind);
|
||||
const [expandedRows, setExpandedRows] = useState<Set<string>>(new Set());
|
||||
const [comparison, setComparison] = useState<{
|
||||
label: string;
|
||||
entries: ParamComparisonEntry[];
|
||||
} | null>(null);
|
||||
|
||||
const paramDefinitions = WeaponParams.allParamKeys(weaponParams);
|
||||
|
||||
const paramsByCategory = R.groupBy(paramDefinitions, (def) => def.category);
|
||||
|
||||
const toggleRow = (fullKey: string) => {
|
||||
setExpandedRows((prev) => {
|
||||
const next = new Set(prev);
|
||||
if (next.has(fullKey)) {
|
||||
next.delete(fullKey);
|
||||
} else {
|
||||
next.add(fullKey);
|
||||
}
|
||||
return next;
|
||||
});
|
||||
};
|
||||
|
||||
const sortedWeaponIds = [
|
||||
currentWeaponId,
|
||||
...categoryWeaponIds.filter((id) => id !== currentWeaponId),
|
||||
];
|
||||
|
||||
const [hiddenParamIds, setHiddenWeaponIds] = useSearchParam(
|
||||
weaponParamsSearchParams,
|
||||
"hidden",
|
||||
);
|
||||
const hiddenWeaponIds = hiddenParamIds.filter(
|
||||
(id) => id !== currentWeaponId && categoryWeaponIds.includes(id),
|
||||
);
|
||||
|
||||
const hiddenSet = new Set(hiddenWeaponIds);
|
||||
const visibleWeaponIds = sortedWeaponIds.filter((id) => !hiddenSet.has(id));
|
||||
|
||||
const hideWeapon = (weaponId: number) =>
|
||||
setHiddenWeaponIds([...hiddenWeaponIds, weaponId]);
|
||||
const restoreWeapon = (weaponId: number) =>
|
||||
setHiddenWeaponIds(hiddenWeaponIds.filter((id) => id !== weaponId));
|
||||
const showAllWeapons = () => setHiddenWeaponIds([]);
|
||||
|
||||
const currentWeaponHasParam = (category: string, key: string) => {
|
||||
return Boolean(
|
||||
weaponParams[String(currentWeaponId)]?.categories[category]?.[key],
|
||||
);
|
||||
};
|
||||
|
||||
const rowHasHistory = (category: string, key: string) => {
|
||||
return visibleWeaponIds.some((id) => {
|
||||
const param = weaponParams[String(id)]?.categories[category]?.[key];
|
||||
return param && WeaponParams.hasHistory(param);
|
||||
});
|
||||
};
|
||||
|
||||
// Bars are only drawn for plain numbers, so string-valued (or array/object) params and hidden
|
||||
// weapons are skipped here. The compare button shows up only when at least two weapons remain.
|
||||
const comparisonEntries = (
|
||||
getValue: (weaponId: number) => number | string | undefined,
|
||||
) =>
|
||||
visibleWeaponIds
|
||||
.map((weaponId) => {
|
||||
const value = getValue(weaponId);
|
||||
return typeof value === "number"
|
||||
? { weaponId, value, name: naming.name(weaponId) }
|
||||
: null;
|
||||
})
|
||||
.filter((entry): entry is ParamComparisonEntry => entry !== null);
|
||||
|
||||
const openComparison = (label: string, entries: ParamComparisonEntry[]) =>
|
||||
setComparison({ label, entries });
|
||||
|
||||
return (
|
||||
<>
|
||||
<div className={styles.container}>
|
||||
{hiddenWeaponIds.length > 0 ? (
|
||||
<HiddenWeaponsBar
|
||||
kind={kind}
|
||||
hiddenWeaponIds={hiddenWeaponIds}
|
||||
onRestore={restoreWeapon}
|
||||
onShowAll={showAllWeapons}
|
||||
/>
|
||||
) : null}
|
||||
<table className={styles.table}>
|
||||
<thead className={styles.thead}>
|
||||
<tr>
|
||||
<th className={styles.paramHeader}>
|
||||
{t("params:header.parameter")}
|
||||
</th>
|
||||
{visibleWeaponIds.map((weaponId) => {
|
||||
const weaponName = naming.name(weaponId);
|
||||
const slug = naming.slug(weaponId);
|
||||
|
||||
return (
|
||||
<th key={weaponId} className={clsx(styles.weaponHeader, {})}>
|
||||
<Link
|
||||
to={weaponParamsPage(slug)}
|
||||
className={styles.weaponHeaderContent}
|
||||
>
|
||||
<WeaponParamImage kind={kind} id={weaponId} size={32} />
|
||||
<span className={styles.weaponName}>{weaponName}</span>
|
||||
</Link>
|
||||
{weaponId !== currentWeaponId ? (
|
||||
<SendouButton
|
||||
variant="minimal-destructive"
|
||||
size="miniscule"
|
||||
shape="square"
|
||||
icon={<X />}
|
||||
className={styles.hideButton}
|
||||
onPress={() => hideWeapon(weaponId)}
|
||||
aria-label={t("common:actions.hide")}
|
||||
testId={`hide-weapon-${weaponId}`}
|
||||
/>
|
||||
) : null}
|
||||
</th>
|
||||
);
|
||||
})}
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{kind === "main" && specialPoints ? (
|
||||
<SpecialPointsRow
|
||||
visibleWeaponIds={visibleWeaponIds}
|
||||
specialPoints={specialPoints}
|
||||
isExpanded={expandedRows.has(SPECIAL_POINTS_PARAM_KEY)}
|
||||
onToggle={() => toggleRow(SPECIAL_POINTS_PARAM_KEY)}
|
||||
/>
|
||||
) : null}
|
||||
{Object.entries(paramsByCategory).map(([category, params]) => {
|
||||
const filteredParams = params.filter(({ key }) =>
|
||||
currentWeaponHasParam(category, key),
|
||||
);
|
||||
|
||||
if (filteredParams.length === 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return (
|
||||
<Fragment key={category}>
|
||||
<tr>
|
||||
<td
|
||||
colSpan={visibleWeaponIds.length + 1}
|
||||
className={styles.categoryHeader}
|
||||
>
|
||||
{category}
|
||||
</td>
|
||||
</tr>
|
||||
{filteredParams.map(({ key, fullKey }) => {
|
||||
const isExpanded = expandedRows.has(fullKey);
|
||||
const hasHistory = rowHasHistory(category, key);
|
||||
const explanation = getParamExplanation(category, key);
|
||||
|
||||
return (
|
||||
<tr
|
||||
key={fullKey}
|
||||
className={clsx({
|
||||
[styles.expandableRow]: hasHistory,
|
||||
})}
|
||||
>
|
||||
<td
|
||||
className={styles.paramName}
|
||||
onClick={
|
||||
hasHistory ? () => toggleRow(fullKey) : undefined
|
||||
}
|
||||
>
|
||||
<div className={styles.paramNameInner}>
|
||||
<span className={styles.paramNameText}>{key}</span>
|
||||
{hasHistory ? (
|
||||
<span className={styles.historyIndicator}>
|
||||
{isExpanded ? (
|
||||
<ChevronUp size={14} />
|
||||
) : (
|
||||
<ChevronDown size={14} />
|
||||
)}
|
||||
</span>
|
||||
) : null}
|
||||
{explanation ? (
|
||||
// biome-ignore lint/a11y/noStaticElementInteractions: stops the help popover click from toggling the history row
|
||||
<span
|
||||
className={styles.paramInfo}
|
||||
onClick={(e) => e.stopPropagation()}
|
||||
>
|
||||
<InfoPopover tiny>{explanation}</InfoPopover>
|
||||
</span>
|
||||
) : null}
|
||||
<ComparisonButton
|
||||
label={key}
|
||||
entries={comparisonEntries(
|
||||
(weaponId) =>
|
||||
weaponParams[String(weaponId)]?.categories[
|
||||
category
|
||||
]?.[key]?.current,
|
||||
)}
|
||||
onCompare={openComparison}
|
||||
/>
|
||||
</div>
|
||||
</td>
|
||||
{visibleWeaponIds.map((weaponId) => (
|
||||
<ParamCell
|
||||
key={weaponId}
|
||||
param={
|
||||
weaponParams[String(weaponId)]?.categories[
|
||||
category
|
||||
]?.[key]
|
||||
}
|
||||
isExpanded={isExpanded}
|
||||
/>
|
||||
))}
|
||||
</tr>
|
||||
);
|
||||
})}
|
||||
</Fragment>
|
||||
);
|
||||
})}
|
||||
{damageMultipliers ? (
|
||||
<DamageRateInfoSection
|
||||
visibleWeaponIds={visibleWeaponIds}
|
||||
currentWeaponId={currentWeaponId}
|
||||
damageMultipliers={damageMultipliers}
|
||||
expandedRows={expandedRows}
|
||||
onToggle={toggleRow}
|
||||
comparisonEntries={comparisonEntries}
|
||||
onCompare={openComparison}
|
||||
/>
|
||||
) : null}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
<ParamsLegend />
|
||||
{comparison ? (
|
||||
<ParamComparisonDialog
|
||||
kind={kind}
|
||||
label={comparison.label}
|
||||
entries={comparison.entries}
|
||||
currentWeaponId={currentWeaponId}
|
||||
onClose={() => setComparison(null)}
|
||||
/>
|
||||
) : null}
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
function ComparisonButton({
|
||||
label,
|
||||
entries,
|
||||
onCompare,
|
||||
}: {
|
||||
label: string;
|
||||
entries: ParamComparisonEntry[];
|
||||
onCompare: (label: string, entries: ParamComparisonEntry[]) => void;
|
||||
}) {
|
||||
const { t } = useTranslation(["params"]);
|
||||
|
||||
if (entries.length < 2) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return (
|
||||
// biome-ignore lint/a11y/noStaticElementInteractions: stops the compare button click from toggling the history row
|
||||
<span className={styles.paramInfo} onClick={(e) => e.stopPropagation()}>
|
||||
<SendouButton
|
||||
variant="minimal"
|
||||
size="miniscule"
|
||||
shape="square"
|
||||
icon={<ChartColumnBig />}
|
||||
onPress={() => onCompare(label, entries)}
|
||||
aria-label={t("params:compare.action")}
|
||||
testId="compare-param"
|
||||
/>
|
||||
</span>
|
||||
);
|
||||
}
|
||||
|
||||
function ParamsLegend() {
|
||||
const { t } = useTranslation(["params"]);
|
||||
|
||||
return (
|
||||
<dl className={styles.legend}>
|
||||
<dt className={styles.legendTitle}>{t("params:legend.title")}</dt>
|
||||
<dd className={styles.legendItem}>{t("params:legend.damage")}</dd>
|
||||
<dd className={styles.legendItem}>{t("params:legend.frames")}</dd>
|
||||
<dd className={styles.legendItem}>{t("params:legend.powerUp")}</dd>
|
||||
</dl>
|
||||
);
|
||||
}
|
||||
|
||||
function DamageRateInfoSection({
|
||||
visibleWeaponIds,
|
||||
currentWeaponId,
|
||||
damageMultipliers,
|
||||
expandedRows,
|
||||
onToggle,
|
||||
comparisonEntries,
|
||||
onCompare,
|
||||
}: {
|
||||
visibleWeaponIds: number[];
|
||||
currentWeaponId: number;
|
||||
damageMultipliers: Record<string, DamageMultiplierWithHistory[]>;
|
||||
expandedRows: Set<string>;
|
||||
onToggle: (fullKey: string) => void;
|
||||
comparisonEntries: (
|
||||
getValue: (weaponId: number) => number | string | undefined,
|
||||
) => ParamComparisonEntry[];
|
||||
onCompare: (label: string, entries: ParamComparisonEntry[]) => void;
|
||||
}) {
|
||||
const { t } = useTranslation(["weapons", "analyzer", "game-misc"]);
|
||||
|
||||
const targets = (damageMultipliers[String(currentWeaponId)] ?? []).map(
|
||||
(multiplier) => multiplier.target,
|
||||
);
|
||||
|
||||
if (targets.length === 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const multiplierFor = (weaponId: number, target: string) =>
|
||||
damageMultipliers[String(weaponId)]?.find((m) => m.target === target);
|
||||
|
||||
return (
|
||||
<Fragment>
|
||||
<tr>
|
||||
<td
|
||||
colSpan={visibleWeaponIds.length + 1}
|
||||
className={styles.categoryHeader}
|
||||
>
|
||||
{DAMAGE_RATE_INFO_CATEGORY}
|
||||
</td>
|
||||
</tr>
|
||||
{targets.map((target) => {
|
||||
const fullKey = `${DAMAGE_RATE_INFO_CATEGORY}.${target}`;
|
||||
const isExpanded = expandedRows.has(fullKey);
|
||||
const hasHistory = visibleWeaponIds.some(
|
||||
(id) => (multiplierFor(id, target)?.history.length ?? 0) > 0,
|
||||
);
|
||||
const targetLabel = translateDamageReceiver(
|
||||
t,
|
||||
target as DamageReceiver,
|
||||
);
|
||||
|
||||
return (
|
||||
<tr
|
||||
key={fullKey}
|
||||
className={clsx({ [styles.expandableRow]: hasHistory })}
|
||||
>
|
||||
<td
|
||||
className={styles.paramName}
|
||||
onClick={hasHistory ? () => onToggle(fullKey) : undefined}
|
||||
>
|
||||
<div className={styles.paramNameInner}>
|
||||
<span className={styles.paramNameText}>{targetLabel}</span>
|
||||
<ComparisonButton
|
||||
label={targetLabel}
|
||||
entries={comparisonEntries(
|
||||
(weaponId) => multiplierFor(weaponId, target)?.current,
|
||||
)}
|
||||
onCompare={onCompare}
|
||||
/>
|
||||
{hasHistory ? (
|
||||
<span className={styles.historyIndicator}>
|
||||
{isExpanded ? (
|
||||
<ChevronUp size={14} />
|
||||
) : (
|
||||
<ChevronDown size={14} />
|
||||
)}
|
||||
</span>
|
||||
) : null}
|
||||
</div>
|
||||
</td>
|
||||
{visibleWeaponIds.map((weaponId) => (
|
||||
<ParamCell
|
||||
key={weaponId}
|
||||
param={multiplierFor(weaponId, target)}
|
||||
isExpanded={isExpanded}
|
||||
/>
|
||||
))}
|
||||
</tr>
|
||||
);
|
||||
})}
|
||||
</Fragment>
|
||||
);
|
||||
}
|
||||
|
||||
function HiddenWeaponsBar({
|
||||
kind,
|
||||
hiddenWeaponIds,
|
||||
onRestore,
|
||||
onShowAll,
|
||||
}: {
|
||||
kind: WeaponParamKind;
|
||||
hiddenWeaponIds: number[];
|
||||
onRestore: (weaponId: number) => void;
|
||||
onShowAll: () => void;
|
||||
}) {
|
||||
const { t } = useTranslation(["weapons", "common"]);
|
||||
const naming = useWeaponParamNaming(kind);
|
||||
|
||||
return (
|
||||
<div className={styles.hiddenBar}>
|
||||
<EyeOff
|
||||
size={16}
|
||||
className={styles.hiddenBarLabel}
|
||||
aria-label={t("common:actions.showAll")}
|
||||
/>
|
||||
{hiddenWeaponIds.map((weaponId) => (
|
||||
<SendouButton
|
||||
key={weaponId}
|
||||
variant="minimal"
|
||||
size="miniscule"
|
||||
className={styles.hiddenBadge}
|
||||
onPress={() => onRestore(weaponId)}
|
||||
testId={`restore-weapon-${weaponId}`}
|
||||
>
|
||||
<WeaponParamImage kind={kind} id={weaponId} size={20} />
|
||||
<span className={styles.hiddenBadgeName}>
|
||||
{naming.name(weaponId)}
|
||||
</span>
|
||||
<X size={12} />
|
||||
</SendouButton>
|
||||
))}
|
||||
<SendouButton
|
||||
variant="minimal"
|
||||
size="miniscule"
|
||||
onPress={onShowAll}
|
||||
testId="show-all-weapons"
|
||||
>
|
||||
{t("common:actions.showAll")}
|
||||
</SendouButton>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function SpecialPointsRow({
|
||||
visibleWeaponIds,
|
||||
specialPoints,
|
||||
isExpanded,
|
||||
onToggle,
|
||||
}: {
|
||||
visibleWeaponIds: number[];
|
||||
specialPoints: Record<string, SpecialPointWithHistory[]>;
|
||||
isExpanded: boolean;
|
||||
onToggle: () => void;
|
||||
}) {
|
||||
const { t } = useTranslation(["analyzer"]);
|
||||
|
||||
const hasHistory = visibleWeaponIds.some((id) =>
|
||||
specialPoints[String(id)]?.some((kit) => kit.history.length > 0),
|
||||
);
|
||||
|
||||
return (
|
||||
<tr className={clsx({ [styles.expandableRow]: hasHistory })}>
|
||||
<td
|
||||
className={styles.paramName}
|
||||
onClick={hasHistory ? onToggle : undefined}
|
||||
>
|
||||
<div className={styles.paramNameInner}>
|
||||
<span className={styles.paramNameText}>
|
||||
{t("analyzer:stat.specialPoints")}
|
||||
</span>
|
||||
{hasHistory ? (
|
||||
<span className={styles.historyIndicator}>
|
||||
{isExpanded ? <ChevronUp size={14} /> : <ChevronDown size={14} />}
|
||||
</span>
|
||||
) : null}
|
||||
</div>
|
||||
</td>
|
||||
{visibleWeaponIds.map((weaponId) => (
|
||||
<SpecialPointCell
|
||||
key={weaponId}
|
||||
kits={specialPoints[String(weaponId)] ?? []}
|
||||
isExpanded={isExpanded}
|
||||
/>
|
||||
))}
|
||||
</tr>
|
||||
);
|
||||
}
|
||||
|
||||
function SpecialPointCell({
|
||||
kits,
|
||||
isExpanded,
|
||||
}: {
|
||||
kits: SpecialPointWithHistory[];
|
||||
isExpanded: boolean;
|
||||
}) {
|
||||
if (kits.length === 0) {
|
||||
return (
|
||||
<td className={styles.paramCell}>
|
||||
<span className={styles.noValue}>—</span>
|
||||
</td>
|
||||
);
|
||||
}
|
||||
|
||||
const kitsWithHistory = kits.filter((kit) => kit.history.length > 0);
|
||||
const showHistory = isExpanded && kitsWithHistory.length > 0;
|
||||
const multiKit = kits.length > 1;
|
||||
|
||||
return (
|
||||
<td className={styles.paramCell}>
|
||||
<div className={styles.cellContent}>
|
||||
<div className={styles.specialPointKits}>
|
||||
{kits.map((kit) => (
|
||||
<div key={kit.weaponId} className={styles.specialPointKit}>
|
||||
{multiKit ? (
|
||||
<WeaponImage
|
||||
weaponSplId={kit.weaponId}
|
||||
variant="badge"
|
||||
size={18}
|
||||
/>
|
||||
) : null}
|
||||
<span className={styles.currentValue}>{kit.current}</span>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
{kitsWithHistory.length > 0 && !isExpanded ? (
|
||||
<span className={styles.historyBadge}>{kitsWithHistory.length}</span>
|
||||
) : null}
|
||||
</div>
|
||||
{showHistory ? (
|
||||
<div className={styles.specialPointHistory}>
|
||||
{kitsWithHistory.map((kit) => (
|
||||
<div key={kit.weaponId} className={styles.specialPointHistoryKit}>
|
||||
{multiKit ? (
|
||||
<WeaponImage
|
||||
weaponSplId={kit.weaponId}
|
||||
variant="badge"
|
||||
size={16}
|
||||
/>
|
||||
) : null}
|
||||
<div className={styles.specialPointHistoryKitList}>
|
||||
{kit.history.toReversed().map(({ version, value }) => (
|
||||
<div key={version} className={styles.historyItem}>
|
||||
<span className={styles.historyValue}>{value}</span>
|
||||
<span className={styles.historyVersion}>{version}</span>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
) : null}
|
||||
</td>
|
||||
);
|
||||
}
|
||||
|
||||
function ParamCell({
|
||||
param,
|
||||
isExpanded,
|
||||
}: {
|
||||
param: ParamValueWithHistory | undefined;
|
||||
isExpanded: boolean;
|
||||
}) {
|
||||
if (!param) {
|
||||
return (
|
||||
<td className={styles.paramCell}>
|
||||
<span className={styles.noValue}>—</span>
|
||||
</td>
|
||||
);
|
||||
}
|
||||
|
||||
const showHistory = isExpanded && param.history.length > 0;
|
||||
|
||||
return (
|
||||
<td className={styles.paramCell}>
|
||||
<div className={styles.cellContent}>
|
||||
<span className={styles.currentValue}>
|
||||
{WeaponParams.formatValue(param.current)}
|
||||
</span>
|
||||
{param.history.length > 0 && !isExpanded ? (
|
||||
<span className={styles.historyBadge}>{param.history.length}</span>
|
||||
) : null}
|
||||
</div>
|
||||
{showHistory ? (
|
||||
<div className={styles.historyList}>
|
||||
{param.history.toReversed().map(({ version, value }) => (
|
||||
<div key={version} className={styles.historyItem}>
|
||||
<span className={styles.historyValue}>
|
||||
{WeaponParams.formatValue(value)}
|
||||
</span>
|
||||
<span className={styles.historyVersion}>{version}</span>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
) : null}
|
||||
</td>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
.container {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: var(--s-4);
|
||||
}
|
||||
|
||||
.tabs {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.dataCredit {
|
||||
font-size: var(--font-2xs);
|
||||
color: var(--color-text-high);
|
||||
text-decoration: underline;
|
||||
}
|
||||
@@ -0,0 +1,108 @@
|
||||
import { useTranslation } from "react-i18next";
|
||||
import {
|
||||
SendouTab,
|
||||
SendouTabList,
|
||||
SendouTabPanel,
|
||||
SendouTabs,
|
||||
} from "~/components/elements/Tabs";
|
||||
import { Main } from "~/components/Main";
|
||||
import type { MainWeaponId } from "~/modules/in-game-lists/types";
|
||||
import { useSearchParam } from "~/modules/search-params/hooks";
|
||||
import { weaponParamsSearchParams } from "../params-search-params";
|
||||
import type {
|
||||
DamageMultiplierWithHistory,
|
||||
KitPatchHistory,
|
||||
ParsedWeaponParams,
|
||||
SpecialPointWithHistory,
|
||||
WeaponKitInfo,
|
||||
WeaponParamKind,
|
||||
WeaponPatch,
|
||||
} from "../weapon-params-types";
|
||||
import { WeaponKits } from "./WeaponKits";
|
||||
import { WeaponParamsTable } from "./WeaponParamsTable";
|
||||
import styles from "./WeaponParamsView.module.css";
|
||||
import {
|
||||
WeaponPatchHistory,
|
||||
WeaponPatchHistoryByKit,
|
||||
} from "./WeaponPatchHistory";
|
||||
|
||||
export function WeaponParamsView({
|
||||
kind,
|
||||
weaponId,
|
||||
categoryWeaponIds,
|
||||
weaponParams,
|
||||
specialPoints,
|
||||
damageMultipliers,
|
||||
versions,
|
||||
patchHistory,
|
||||
kitPatchHistories,
|
||||
kits,
|
||||
}: {
|
||||
kind: WeaponParamKind;
|
||||
weaponId: number;
|
||||
categoryWeaponIds: number[];
|
||||
weaponParams: Record<string, ParsedWeaponParams>;
|
||||
specialPoints?: Record<string, SpecialPointWithHistory[]>;
|
||||
damageMultipliers?: Record<string, DamageMultiplierWithHistory[]>;
|
||||
versions: string[];
|
||||
patchHistory: WeaponPatch[];
|
||||
kitPatchHistories?: KitPatchHistory[];
|
||||
kits?: WeaponKitInfo[];
|
||||
}) {
|
||||
const { t } = useTranslation(["params"]);
|
||||
|
||||
const [tab, setTab] = useSearchParam(weaponParamsSearchParams, "tab");
|
||||
|
||||
const viewedKitPatchCount =
|
||||
kitPatchHistories?.find((kit) => kit.weaponId === weaponId)?.patches
|
||||
.length ?? patchHistory.length;
|
||||
|
||||
return (
|
||||
<Main className={styles.container} bigger>
|
||||
{kits ? <WeaponKits kits={kits} /> : null}
|
||||
<SendouTabs
|
||||
selectedKey={tab}
|
||||
onSelectionChange={(key) =>
|
||||
setTab(key === "patches" ? "patches" : "params")
|
||||
}
|
||||
className={styles.tabs}
|
||||
>
|
||||
<SendouTabList>
|
||||
<SendouTab id="params">{t("params:tab.params")}</SendouTab>
|
||||
<SendouTab id="patches" number={viewedKitPatchCount}>
|
||||
{t("params:tab.patches")}
|
||||
</SendouTab>
|
||||
</SendouTabList>
|
||||
<SendouTabPanel id="params">
|
||||
<WeaponParamsTable
|
||||
kind={kind}
|
||||
currentWeaponId={weaponId}
|
||||
categoryWeaponIds={categoryWeaponIds}
|
||||
weaponParams={weaponParams}
|
||||
specialPoints={specialPoints}
|
||||
damageMultipliers={damageMultipliers}
|
||||
versions={versions}
|
||||
/>
|
||||
</SendouTabPanel>
|
||||
<SendouTabPanel id="patches">
|
||||
{kitPatchHistories && kitPatchHistories.length > 0 ? (
|
||||
<WeaponPatchHistoryByKit
|
||||
kits={kitPatchHistories}
|
||||
defaultWeaponId={weaponId as MainWeaponId}
|
||||
/>
|
||||
) : (
|
||||
<WeaponPatchHistory patches={patchHistory} />
|
||||
)}
|
||||
</SendouTabPanel>
|
||||
</SendouTabs>
|
||||
<a
|
||||
href="https://leanny.github.io/"
|
||||
target="_blank"
|
||||
rel="noopener noreferrer"
|
||||
className={styles.dataCredit}
|
||||
>
|
||||
{t("params:dataCredit.lean")}
|
||||
</a>
|
||||
</Main>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,176 @@
|
||||
.kitHistory {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: var(--s-3);
|
||||
width: 100%;
|
||||
align-self: stretch;
|
||||
}
|
||||
|
||||
.controls {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
align-items: center;
|
||||
gap: var(--s-2) var(--s-4);
|
||||
}
|
||||
|
||||
.kitChip {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: var(--s-1);
|
||||
}
|
||||
|
||||
.container {
|
||||
display: flex;
|
||||
gap: var(--s-3);
|
||||
width: 100%;
|
||||
overflow-x: auto;
|
||||
padding-bottom: var(--s-2);
|
||||
align-self: stretch;
|
||||
}
|
||||
|
||||
.divider {
|
||||
font-size: var(--font-2xs);
|
||||
font-weight: var(--weight-bold);
|
||||
|
||||
&:not(:first-child) {
|
||||
margin-block: var(--s-3);
|
||||
}
|
||||
}
|
||||
|
||||
.dividerLabel {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: var(--s-1);
|
||||
min-width: 0;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.column {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: var(--s-2);
|
||||
flex: 0 0 auto;
|
||||
width: 15rem;
|
||||
}
|
||||
|
||||
.header {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: var(--s-1);
|
||||
padding: var(--s-3) var(--s-2);
|
||||
border: 2px solid var(--color-border-high);
|
||||
border-radius: var(--radius-box);
|
||||
background-color: var(--color-bg-high);
|
||||
}
|
||||
|
||||
.version {
|
||||
font-size: var(--font-xl);
|
||||
font-weight: var(--weight-extra);
|
||||
line-height: 1;
|
||||
}
|
||||
|
||||
.date {
|
||||
font-size: var(--font-2xs);
|
||||
color: var(--color-text-high);
|
||||
}
|
||||
|
||||
.changes {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: var(--s-1-5);
|
||||
}
|
||||
|
||||
.change {
|
||||
min-height: 2rem;
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
gap: var(--s-1) var(--s-2);
|
||||
padding: var(--s-1) var(--s-2);
|
||||
border: 1px solid var(--color-border);
|
||||
background-color: var(--color-bg-high);
|
||||
border-radius: var(--radius-box);
|
||||
font-size: var(--font-2xs);
|
||||
|
||||
&.wide,
|
||||
&.incoming {
|
||||
flex-direction: column;
|
||||
align-items: stretch;
|
||||
}
|
||||
|
||||
&.buff {
|
||||
border-color: var(--color-success);
|
||||
background-color: var(--color-success-low);
|
||||
}
|
||||
|
||||
&.nerf {
|
||||
border-color: var(--color-error);
|
||||
background-color: var(--color-error-low);
|
||||
}
|
||||
}
|
||||
|
||||
.changeName {
|
||||
display: flex;
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
align-items: center;
|
||||
gap: var(--s-1);
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
|
||||
.change.wide & {
|
||||
white-space: normal;
|
||||
}
|
||||
}
|
||||
|
||||
.changeIcon {
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.changeValues {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: var(--s-1);
|
||||
flex-shrink: 0;
|
||||
font-weight: var(--weight-semi);
|
||||
font-variant-numeric: tabular-nums;
|
||||
|
||||
.change.wide & {
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
}
|
||||
|
||||
.attackers {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
align-items: center;
|
||||
gap: var(--s-1) var(--s-2);
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
.attackerIcons {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
align-items: center;
|
||||
gap: var(--s-1);
|
||||
}
|
||||
|
||||
.attackerSuffix {
|
||||
font-weight: var(--weight-semi);
|
||||
}
|
||||
|
||||
.arrow {
|
||||
color: var(--color-text-high);
|
||||
}
|
||||
|
||||
.empty {
|
||||
color: var(--color-text-high);
|
||||
font-size: var(--font-sm);
|
||||
padding: var(--s-4);
|
||||
}
|
||||
@@ -0,0 +1,381 @@
|
||||
import clsx from "clsx";
|
||||
import { useTranslation } from "react-i18next";
|
||||
import { Divider } from "~/components/Divider";
|
||||
import {
|
||||
SendouChipRadio,
|
||||
SendouChipRadioGroup,
|
||||
} from "~/components/elements/ChipRadio";
|
||||
import { SendouSwitch } from "~/components/elements/Switch";
|
||||
import {
|
||||
SpecialWeaponImage,
|
||||
SubWeaponImage,
|
||||
WeaponImage,
|
||||
} from "~/components/Image";
|
||||
import { LocaleTime } from "~/components/LocaleTime";
|
||||
import {
|
||||
damageReceiverSuffix,
|
||||
translateDamageReceiver,
|
||||
} from "~/features/object-damage-calculator/calculator-constants";
|
||||
import type { DamageReceiver } from "~/features/object-damage-calculator/calculator-types";
|
||||
import type {
|
||||
MainWeaponId,
|
||||
SpecialWeaponId,
|
||||
SubWeaponId,
|
||||
} from "~/modules/in-game-lists/types";
|
||||
import { useSearchParam } from "~/modules/search-params/hooks";
|
||||
import * as WeaponParams from "../core/WeaponParams";
|
||||
import { weaponParamsSearchParams } from "../params-search-params";
|
||||
import {
|
||||
DAMAGE_MULTIPLIER_PARAM_KEY,
|
||||
INCOMING_DAMAGE_MULTIPLIER_PARAM_KEY,
|
||||
SPECIAL_POINTS_PARAM_KEY,
|
||||
} from "../weapon-params-constants";
|
||||
import type {
|
||||
IncomingDamageAttackers,
|
||||
KitPatchHistory,
|
||||
PatchChange,
|
||||
WeaponPatch,
|
||||
} from "../weapon-params-types";
|
||||
import styles from "./WeaponPatchHistory.module.css";
|
||||
|
||||
const PATCH_DATE_OPTIONS: Intl.DateTimeFormatOptions = {
|
||||
day: "numeric",
|
||||
month: "short",
|
||||
year: "numeric",
|
||||
};
|
||||
|
||||
export function WeaponPatchHistory({ patches }: { patches: WeaponPatch[] }) {
|
||||
const { t } = useTranslation(["params"]);
|
||||
|
||||
if (patches.length === 0) {
|
||||
return <div className={styles.empty}>{t("params:noPatches")}</div>;
|
||||
}
|
||||
|
||||
return (
|
||||
<div className={styles.container}>
|
||||
{patches.map((patch) => (
|
||||
<div key={patch.version} className={styles.column}>
|
||||
<PatchColumnHeader version={patch.version} date={patch.date} />
|
||||
<div className={styles.changes}>
|
||||
{patch.changes.map((change, i) => (
|
||||
<ChangeBadge key={changeKey(change, i)} change={change} />
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Patch history of a main weapon shown one kit at a time: the selected kit's main weapon, sub
|
||||
* weapon and special weapon changes are grouped under dividers within the same patch column. Sub
|
||||
* and special weapon changes can be toggled off.
|
||||
*/
|
||||
export function WeaponPatchHistoryByKit({
|
||||
kits,
|
||||
defaultWeaponId,
|
||||
}: {
|
||||
kits: KitPatchHistory[];
|
||||
defaultWeaponId: MainWeaponId;
|
||||
}) {
|
||||
const { t } = useTranslation(["params"]);
|
||||
|
||||
const kitIds = kits.map((kit) => kit.weaponId);
|
||||
|
||||
const [kit, setKit] = useSearchParam(weaponParamsSearchParams, "kit");
|
||||
const selectedWeaponId =
|
||||
typeof kit === "number" && kitIds.includes(kit) ? kit : defaultWeaponId;
|
||||
const selectKit = (weaponId: MainWeaponId) => {
|
||||
setKit(weaponId === defaultWeaponId ? null : weaponId);
|
||||
};
|
||||
|
||||
const [showSubSpecial, setShowSubSpecial] = useSearchParam(
|
||||
weaponParamsSearchParams,
|
||||
"kitExtras",
|
||||
);
|
||||
|
||||
const selectedKit =
|
||||
kits.find((kit) => kit.weaponId === selectedWeaponId) ?? kits[0];
|
||||
|
||||
const patches = selectedKit.patches
|
||||
.map((patch) => ({
|
||||
...patch,
|
||||
changes: showSubSpecial
|
||||
? patch.changes
|
||||
: patch.changes.filter((change) => change.source === "main"),
|
||||
}))
|
||||
.filter((patch) => patch.changes.length > 0);
|
||||
|
||||
return (
|
||||
<div className={styles.kitHistory}>
|
||||
<div className={styles.controls}>
|
||||
{kits.length > 1 ? (
|
||||
<KitFilter
|
||||
kits={kits}
|
||||
selectedWeaponId={selectedKit.weaponId}
|
||||
onSelect={selectKit}
|
||||
/>
|
||||
) : null}
|
||||
<SendouSwitch isSelected={showSubSpecial} onChange={setShowSubSpecial}>
|
||||
{t("params:patches.showSubSpecial")}
|
||||
</SendouSwitch>
|
||||
</div>
|
||||
{patches.length === 0 ? (
|
||||
<div className={styles.empty}>{t("params:noPatches")}</div>
|
||||
) : (
|
||||
<div className={styles.container}>
|
||||
{patches.map((patch) => (
|
||||
<KitPatchColumn
|
||||
key={patch.version}
|
||||
patch={patch}
|
||||
kit={selectedKit}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function KitFilter({
|
||||
kits,
|
||||
selectedWeaponId,
|
||||
onSelect,
|
||||
}: {
|
||||
kits: KitPatchHistory[];
|
||||
selectedWeaponId: MainWeaponId;
|
||||
onSelect: (weaponId: MainWeaponId) => void;
|
||||
}) {
|
||||
const { t } = useTranslation(["weapons"]);
|
||||
|
||||
return (
|
||||
<SendouChipRadioGroup>
|
||||
{kits.map((kit) => (
|
||||
<SendouChipRadio
|
||||
key={kit.weaponId}
|
||||
name="patch-history-kit"
|
||||
value={String(kit.weaponId)}
|
||||
checked={kit.weaponId === selectedWeaponId}
|
||||
onChange={(value) => onSelect(Number(value) as MainWeaponId)}
|
||||
>
|
||||
<span className={styles.kitChip}>
|
||||
<WeaponImage weaponSplId={kit.weaponId} variant="badge" size={20} />
|
||||
{t(`weapons:MAIN_${kit.weaponId}`)}
|
||||
</span>
|
||||
</SendouChipRadio>
|
||||
))}
|
||||
</SendouChipRadioGroup>
|
||||
);
|
||||
}
|
||||
|
||||
function KitPatchColumn({
|
||||
patch,
|
||||
kit,
|
||||
}: {
|
||||
patch: WeaponPatch;
|
||||
kit: KitPatchHistory;
|
||||
}) {
|
||||
const mainChanges = patch.changes.filter(
|
||||
(change) => change.source === "main",
|
||||
);
|
||||
const subChanges = patch.changes.filter((change) => change.source === "sub");
|
||||
const specialChanges = patch.changes.filter(
|
||||
(change) => change.source === "special",
|
||||
);
|
||||
|
||||
return (
|
||||
<div className={styles.column}>
|
||||
<PatchColumnHeader version={patch.version} date={patch.date} />
|
||||
<div className={styles.changes}>
|
||||
{mainChanges.map((change, i) => (
|
||||
<ChangeBadge key={changeKey(change, i)} change={change} />
|
||||
))}
|
||||
{subChanges.length > 0 ? (
|
||||
<>
|
||||
<SubWeaponDivider subWeaponId={kit.subWeaponId} />
|
||||
{subChanges.map((change, i) => (
|
||||
<ChangeBadge key={changeKey(change, i)} change={change} />
|
||||
))}
|
||||
</>
|
||||
) : null}
|
||||
{specialChanges.length > 0 ? (
|
||||
<>
|
||||
<SpecialWeaponDivider specialWeaponId={kit.specialWeaponId} />
|
||||
{specialChanges.map((change, i) => (
|
||||
<ChangeBadge key={changeKey(change, i)} change={change} />
|
||||
))}
|
||||
</>
|
||||
) : null}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function SubWeaponDivider({ subWeaponId }: { subWeaponId: SubWeaponId }) {
|
||||
const { t } = useTranslation(["weapons"]);
|
||||
|
||||
return (
|
||||
<Divider smallText className={styles.divider}>
|
||||
<span className={styles.dividerLabel}>
|
||||
<SubWeaponImage subWeaponId={subWeaponId} size={18} />
|
||||
{t(`weapons:SUB_${subWeaponId}`)}
|
||||
</span>
|
||||
</Divider>
|
||||
);
|
||||
}
|
||||
|
||||
function SpecialWeaponDivider({
|
||||
specialWeaponId,
|
||||
}: {
|
||||
specialWeaponId: SpecialWeaponId;
|
||||
}) {
|
||||
const { t } = useTranslation(["weapons"]);
|
||||
|
||||
return (
|
||||
<Divider smallText className={styles.divider}>
|
||||
<span className={styles.dividerLabel}>
|
||||
<SpecialWeaponImage specialWeaponId={specialWeaponId} size={18} />
|
||||
{t(`weapons:SPECIAL_${specialWeaponId}`)}
|
||||
</span>
|
||||
</Divider>
|
||||
);
|
||||
}
|
||||
|
||||
function PatchColumnHeader({
|
||||
version,
|
||||
date,
|
||||
}: {
|
||||
version: string;
|
||||
date: string | null;
|
||||
}) {
|
||||
return (
|
||||
<div className={styles.header}>
|
||||
<div className={styles.version}>{version}</div>
|
||||
{date ? (
|
||||
<LocaleTime
|
||||
date={new Date(date)}
|
||||
options={PATCH_DATE_OPTIONS}
|
||||
className={styles.date}
|
||||
/>
|
||||
) : null}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function changeKey(change: PatchChange, index: number) {
|
||||
return `${change.category}.${change.key}.${change.weaponId ?? ""}.${change.source ?? ""}.${index}`;
|
||||
}
|
||||
|
||||
function ChangeBadge({ change }: { change: PatchChange }) {
|
||||
const { t } = useTranslation(["analyzer", "weapons", "game-misc"]);
|
||||
|
||||
if (
|
||||
change.category === INCOMING_DAMAGE_MULTIPLIER_PARAM_KEY &&
|
||||
change.attackers
|
||||
) {
|
||||
return <IncomingChangeBadge change={change} attackers={change.attackers} />;
|
||||
}
|
||||
|
||||
const isSpecialPoints = change.category === SPECIAL_POINTS_PARAM_KEY;
|
||||
const isDamageMultiplier = change.category === DAMAGE_MULTIPLIER_PARAM_KEY;
|
||||
// Damage falloff curves serialize to long "damage @ distance" lists that need their own line.
|
||||
const isWideValue =
|
||||
typeof change.from === "string" && change.from.includes("@");
|
||||
|
||||
const label = isSpecialPoints
|
||||
? t("analyzer:stat.specialPoints")
|
||||
: isDamageMultiplier
|
||||
? translateDamageReceiver(t, change.key as DamageReceiver)
|
||||
: change.key;
|
||||
|
||||
return (
|
||||
<div
|
||||
className={clsx(styles.change, {
|
||||
[styles.buff]: change.kind === "buff",
|
||||
[styles.nerf]: change.kind === "nerf",
|
||||
[styles.wide]: isWideValue,
|
||||
})}
|
||||
title={
|
||||
isSpecialPoints || isDamageMultiplier
|
||||
? undefined
|
||||
: `${change.category}.${change.key}`
|
||||
}
|
||||
>
|
||||
<span className={styles.changeName}>
|
||||
{isSpecialPoints && change.weaponId ? (
|
||||
<WeaponImage
|
||||
weaponSplId={change.weaponId}
|
||||
variant="badge"
|
||||
size={20}
|
||||
className={styles.changeIcon}
|
||||
/>
|
||||
) : null}
|
||||
{label}
|
||||
</span>
|
||||
<span className={styles.changeValues}>
|
||||
{WeaponParams.formatValue(change.from)}
|
||||
<span className={styles.arrow}>→</span>
|
||||
{WeaponParams.formatValue(change.to)}
|
||||
</span>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* An incoming damage multiplier change: a set of attacking weapons whose shared damage rate against
|
||||
* the page's sub or special weapon changed. Shows the attacking weapons' icons (with a suffix for
|
||||
* multi-part objects, e.g. a Big Bubbler's shield vs. weak point) and the from→to rate.
|
||||
*/
|
||||
function IncomingChangeBadge({
|
||||
change,
|
||||
attackers,
|
||||
}: {
|
||||
change: PatchChange;
|
||||
attackers: IncomingDamageAttackers;
|
||||
}) {
|
||||
const { t } = useTranslation(["analyzer", "weapons", "game-misc"]);
|
||||
|
||||
const suffix = damageReceiverSuffix(t, change.key as DamageReceiver);
|
||||
|
||||
return (
|
||||
<div
|
||||
className={clsx(styles.change, styles.incoming, {
|
||||
[styles.buff]: change.kind === "buff",
|
||||
[styles.nerf]: change.kind === "nerf",
|
||||
})}
|
||||
title={translateDamageReceiver(t, change.key as DamageReceiver)}
|
||||
>
|
||||
<div className={styles.attackers}>
|
||||
<span className={styles.attackerIcons}>
|
||||
{attackers.mainWeaponIds.map((id) => (
|
||||
<WeaponImage
|
||||
key={`m-${id}`}
|
||||
weaponSplId={id}
|
||||
variant="badge"
|
||||
size={20}
|
||||
/>
|
||||
))}
|
||||
{attackers.subWeaponIds.map((id) => (
|
||||
<SubWeaponImage key={`s-${id}`} subWeaponId={id} size={20} />
|
||||
))}
|
||||
{attackers.specialWeaponIds.map((id) => (
|
||||
<SpecialWeaponImage
|
||||
key={`x-${id}`}
|
||||
specialWeaponId={id}
|
||||
size={20}
|
||||
/>
|
||||
))}
|
||||
</span>
|
||||
{suffix ? (
|
||||
<span className={styles.attackerSuffix}>{suffix}</span>
|
||||
) : null}
|
||||
</div>
|
||||
<span className={styles.changeValues}>
|
||||
{WeaponParams.formatValue(change.from)}
|
||||
<span className={styles.arrow}>→</span>
|
||||
{WeaponParams.formatValue(change.to)}
|
||||
</span>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
473
apps/web-react/app/features/params/core/WeaponParams.test.ts
Normal file
473
apps/web-react/app/features/params/core/WeaponParams.test.ts
Normal file
@@ -0,0 +1,473 @@
|
||||
import { describe, expect, test } from "vitest";
|
||||
import {
|
||||
DAMAGE_MULTIPLIER_PARAM_KEY,
|
||||
INCOMING_DAMAGE_MULTIPLIER_PARAM_KEY,
|
||||
SPECIAL_POINTS_PARAM_KEY,
|
||||
} from "../weapon-params-constants";
|
||||
import type {
|
||||
DamageMultiplierWithHistory,
|
||||
ParsedWeaponParams,
|
||||
} from "../weapon-params-types";
|
||||
import { classifyParamChange } from "./param-directions";
|
||||
import * as WeaponParams from "./WeaponParams";
|
||||
|
||||
const VERSIONS = ["1.0.0", "2.0.0", "3.0.0"];
|
||||
|
||||
const emptyParsed = (weaponId: number): ParsedWeaponParams => ({
|
||||
weaponId,
|
||||
categories: {},
|
||||
});
|
||||
|
||||
const row = (overrides: {
|
||||
mainWeaponIds?: number[];
|
||||
subWeaponIds?: number[];
|
||||
specialWeaponIds?: number[];
|
||||
targets: DamageMultiplierWithHistory[];
|
||||
}) => ({
|
||||
mainWeaponIds: [],
|
||||
subWeaponIds: [],
|
||||
specialWeaponIds: [],
|
||||
...overrides,
|
||||
});
|
||||
|
||||
describe("damageMultipliersForWeapon", () => {
|
||||
test("collects only rows applying to the weapon for the given kind", () => {
|
||||
const rows = {
|
||||
a: row({
|
||||
specialWeaponIds: [11],
|
||||
targets: [{ target: "Chariot", current: 2, history: [] }],
|
||||
}),
|
||||
b: row({
|
||||
specialWeaponIds: [12],
|
||||
targets: [{ target: "ShockSonar", current: 2, history: [] }],
|
||||
}),
|
||||
};
|
||||
|
||||
const result = WeaponParams.damageMultipliersForWeapon(rows, 11, "special");
|
||||
|
||||
expect(result.map((m) => m.target)).toEqual(["Chariot"]);
|
||||
});
|
||||
|
||||
test("de-duplicates identical target histories shared across rows", () => {
|
||||
const sharedTarget: DamageMultiplierWithHistory = {
|
||||
target: "GreatBarrier_Barrier",
|
||||
current: 1.4,
|
||||
history: [{ version: "1.0.0", value: 2.8 }],
|
||||
};
|
||||
const rows = {
|
||||
bullet: row({ specialWeaponIds: [10], targets: [sharedTarget] }),
|
||||
bombCore: row({
|
||||
specialWeaponIds: [10],
|
||||
targets: [{ ...sharedTarget }],
|
||||
}),
|
||||
};
|
||||
|
||||
const result = WeaponParams.damageMultipliersForWeapon(rows, 10, "special");
|
||||
|
||||
expect(result).toHaveLength(1);
|
||||
});
|
||||
|
||||
test("merges several rows of the same target into the most informative entry", () => {
|
||||
const rows = {
|
||||
swing: row({
|
||||
specialWeaponIds: [11],
|
||||
targets: [{ target: "Chariot", current: 4.5, history: [] }],
|
||||
}),
|
||||
throwBombCore: row({
|
||||
specialWeaponIds: [11],
|
||||
targets: [
|
||||
{
|
||||
target: "Chariot",
|
||||
current: 3.273,
|
||||
history: [
|
||||
{ version: "2.0.0", value: 2 },
|
||||
{ version: "3.0.0", value: 6 },
|
||||
],
|
||||
},
|
||||
],
|
||||
}),
|
||||
};
|
||||
|
||||
const result = WeaponParams.damageMultipliersForWeapon(rows, 11, "special");
|
||||
|
||||
expect(result).toHaveLength(1);
|
||||
expect(result[0].history).toHaveLength(2);
|
||||
expect(result[0].current).toBe(3.273);
|
||||
});
|
||||
|
||||
test("orders entries like DAMAGE_RECEIVERS", () => {
|
||||
const rows = {
|
||||
a: row({
|
||||
specialWeaponIds: [11],
|
||||
targets: [
|
||||
{ target: "Wsb_Shield", current: 2, history: [] },
|
||||
{ target: "Chariot", current: 3, history: [] },
|
||||
],
|
||||
}),
|
||||
};
|
||||
|
||||
const result = WeaponParams.damageMultipliersForWeapon(rows, 11, "special");
|
||||
|
||||
// Chariot precedes Wsb_Shield in DAMAGE_RECEIVERS
|
||||
expect(result.map((m) => m.target)).toEqual(["Chariot", "Wsb_Shield"]);
|
||||
});
|
||||
});
|
||||
|
||||
describe("patchHistory damage multipliers", () => {
|
||||
const buildWith = (multiplier: DamageMultiplierWithHistory) =>
|
||||
WeaponParams.patchHistory(emptyParsed(11), VERSIONS, [], [multiplier]);
|
||||
|
||||
test("attributes a change to the version after the recorded one and flags a higher rate as a buff", () => {
|
||||
const patches = buildWith({
|
||||
target: "Wsb_Shield",
|
||||
current: 2.2,
|
||||
history: [{ version: "1.0.0", value: 2 }],
|
||||
});
|
||||
|
||||
expect(patches).toHaveLength(1);
|
||||
expect(patches[0].version).toBe("2.0.0");
|
||||
expect(patches[0].changes).toEqual([
|
||||
{
|
||||
category: DAMAGE_MULTIPLIER_PARAM_KEY,
|
||||
key: "Wsb_Shield",
|
||||
from: 2,
|
||||
to: 2.2,
|
||||
kind: "buff",
|
||||
},
|
||||
]);
|
||||
});
|
||||
|
||||
test("flags a lower rate as a nerf", () => {
|
||||
const patches = buildWith({
|
||||
target: "NiceBall_Armor",
|
||||
current: 1.82,
|
||||
history: [{ version: "2.0.0", value: 2.6 }],
|
||||
});
|
||||
|
||||
expect(patches).toHaveLength(1);
|
||||
expect(patches[0].version).toBe("3.0.0");
|
||||
expect(patches[0].changes[0].kind).toBe("nerf");
|
||||
});
|
||||
});
|
||||
|
||||
describe("incomingDamageMultipliersForWeapon", () => {
|
||||
test("collects other weapons' rates against the weapon's receiver targets", () => {
|
||||
const rows = {
|
||||
fromSpecial: row({
|
||||
specialWeaponIds: [10],
|
||||
targets: [
|
||||
{
|
||||
target: "GreatBarrier_Barrier",
|
||||
current: 1.4,
|
||||
history: [{ version: "1.0.0", value: 2.8 }],
|
||||
},
|
||||
],
|
||||
}),
|
||||
fromMains: row({
|
||||
mainWeaponIds: [200, 201],
|
||||
targets: [
|
||||
{
|
||||
target: "GreatBarrier_WeakPoint",
|
||||
current: 3,
|
||||
history: [{ version: "2.0.0", value: 2 }],
|
||||
},
|
||||
],
|
||||
}),
|
||||
unrelated: row({
|
||||
mainWeaponIds: [400],
|
||||
targets: [{ target: "Chariot", current: 2, history: [] }],
|
||||
}),
|
||||
};
|
||||
|
||||
// special id 2 is Big Bubbler (GreatBarrier_Barrier + GreatBarrier_WeakPoint)
|
||||
const result = WeaponParams.incomingDamageMultipliersForWeapon(
|
||||
rows,
|
||||
2,
|
||||
"special",
|
||||
);
|
||||
|
||||
expect(result.map((m) => m.target)).toEqual([
|
||||
"GreatBarrier_Barrier",
|
||||
"GreatBarrier_WeakPoint",
|
||||
]);
|
||||
expect(result[1].attackers.mainWeaponIds).toEqual([200, 201]);
|
||||
});
|
||||
|
||||
test("de-duplicates the same attacker group and target across rows", () => {
|
||||
const target = {
|
||||
target: "GreatBarrier_Barrier",
|
||||
current: 1.4,
|
||||
history: [{ version: "1.0.0", value: 2.8 }],
|
||||
};
|
||||
const rows = {
|
||||
bullet: row({ specialWeaponIds: [10], targets: [target] }),
|
||||
bombCore: row({ specialWeaponIds: [10], targets: [{ ...target }] }),
|
||||
};
|
||||
|
||||
const result = WeaponParams.incomingDamageMultipliersForWeapon(
|
||||
rows,
|
||||
2,
|
||||
"special",
|
||||
);
|
||||
|
||||
expect(result).toHaveLength(1);
|
||||
});
|
||||
|
||||
test("returns nothing for a weapon that is not a damageable object", () => {
|
||||
const rows = {
|
||||
a: row({
|
||||
specialWeaponIds: [10],
|
||||
targets: [
|
||||
{
|
||||
target: "GreatBarrier_Barrier",
|
||||
current: 1,
|
||||
history: [{ version: "1.0.0", value: 2 }],
|
||||
},
|
||||
],
|
||||
}),
|
||||
};
|
||||
|
||||
// special id 1 (Trizooka) is not in INCOMING_DAMAGE_RECEIVERS
|
||||
expect(
|
||||
WeaponParams.incomingDamageMultipliersForWeapon(rows, 1, "special"),
|
||||
).toEqual([]);
|
||||
});
|
||||
});
|
||||
|
||||
describe("patchHistory incoming damage multipliers", () => {
|
||||
test("flags a higher incoming rate as a nerf to the defending weapon and carries the attackers", () => {
|
||||
const patches = WeaponParams.patchHistory(
|
||||
emptyParsed(2),
|
||||
VERSIONS,
|
||||
[],
|
||||
[],
|
||||
[
|
||||
{
|
||||
target: "GreatBarrier_Barrier",
|
||||
attackers: {
|
||||
mainWeaponIds: [200],
|
||||
subWeaponIds: [],
|
||||
specialWeaponIds: [],
|
||||
},
|
||||
current: 2.8,
|
||||
history: [{ version: "1.0.0", value: 1.4 }],
|
||||
},
|
||||
],
|
||||
);
|
||||
|
||||
expect(patches).toHaveLength(1);
|
||||
expect(patches[0].version).toBe("2.0.0");
|
||||
expect(patches[0].changes[0]).toMatchObject({
|
||||
category: INCOMING_DAMAGE_MULTIPLIER_PARAM_KEY,
|
||||
key: "GreatBarrier_Barrier",
|
||||
from: 1.4,
|
||||
to: 2.8,
|
||||
kind: "nerf",
|
||||
attackers: { mainWeaponIds: [200] },
|
||||
});
|
||||
});
|
||||
|
||||
test("flags a lower incoming rate as a buff to the defending weapon", () => {
|
||||
const patches = WeaponParams.patchHistory(
|
||||
emptyParsed(2),
|
||||
VERSIONS,
|
||||
[],
|
||||
[],
|
||||
[
|
||||
{
|
||||
target: "GreatBarrier_Barrier",
|
||||
attackers: {
|
||||
mainWeaponIds: [200],
|
||||
subWeaponIds: [],
|
||||
specialWeaponIds: [],
|
||||
},
|
||||
current: 1.4,
|
||||
history: [{ version: "1.0.0", value: 2.8 }],
|
||||
},
|
||||
],
|
||||
);
|
||||
|
||||
expect(patches[0].changes[0].kind).toBe("buff");
|
||||
});
|
||||
});
|
||||
|
||||
describe("parse damage falloff curves", () => {
|
||||
test("serializes a DistanceDamage array into a scaled damage @ distance string", () => {
|
||||
const parsed = WeaponParams.parse(
|
||||
0,
|
||||
{
|
||||
BlastParam: {
|
||||
DistanceDamage: [
|
||||
{ Damage: 1800, Distance: 3.6 },
|
||||
{ Damage: 300, Distance: 7 },
|
||||
],
|
||||
},
|
||||
},
|
||||
VERSIONS,
|
||||
);
|
||||
|
||||
expect(parsed.categories.BlastParam.DistanceDamage.current).toBe(
|
||||
"180 @ 3.6, 30 @ 7",
|
||||
);
|
||||
});
|
||||
|
||||
test("flattens nested breakpoint arrays", () => {
|
||||
const parsed = WeaponParams.parse(
|
||||
0,
|
||||
{
|
||||
BlastParam: {
|
||||
DistanceDamage: [
|
||||
[{ Damage: 1800, Distance: 3.6 }],
|
||||
[{ Damage: 300, Distance: 7 }],
|
||||
],
|
||||
},
|
||||
},
|
||||
VERSIONS,
|
||||
);
|
||||
|
||||
expect(parsed.categories.BlastParam.DistanceDamage.current).toBe(
|
||||
"180 @ 3.6, 30 @ 7",
|
||||
);
|
||||
});
|
||||
|
||||
test("tracks per-version history of a damage falloff curve", () => {
|
||||
const parsed = WeaponParams.parse(
|
||||
0,
|
||||
{
|
||||
BlastParam: {
|
||||
DistanceDamage: [{ Damage: 600, Distance: 4 }],
|
||||
"DistanceDamage@2.0.0": [{ Damage: 400, Distance: 4 }],
|
||||
},
|
||||
},
|
||||
VERSIONS,
|
||||
);
|
||||
|
||||
expect(parsed.categories.BlastParam.DistanceDamage.history).toEqual([
|
||||
{ version: "2.0.0", value: "40 @ 4" },
|
||||
]);
|
||||
});
|
||||
});
|
||||
|
||||
describe("classifyParamChange damage falloff curves", () => {
|
||||
test("flags higher damage as a buff", () => {
|
||||
expect(
|
||||
classifyParamChange("BlastParam", "DistanceDamage", "40 @ 4", "60 @ 4"),
|
||||
).toBe("buff");
|
||||
});
|
||||
|
||||
test("flags lower damage as a nerf", () => {
|
||||
expect(
|
||||
classifyParamChange("BlastParam", "DistanceDamage", "60 @ 4", "40 @ 4"),
|
||||
).toBe("nerf");
|
||||
});
|
||||
|
||||
test("flags longer reach at the same damage as a buff", () => {
|
||||
expect(
|
||||
classifyParamChange(
|
||||
"BlastParam",
|
||||
"DistanceDamage",
|
||||
"70 @ 0.94, 50 @ 3.3",
|
||||
"70 @ 1.01, 50 @ 3.37",
|
||||
),
|
||||
).toBe("buff");
|
||||
});
|
||||
|
||||
test("flags shorter reach at the same damage as a nerf", () => {
|
||||
expect(
|
||||
classifyParamChange(
|
||||
"BlastParam",
|
||||
"DistanceDamage",
|
||||
"70 @ 1.01, 50 @ 3.37",
|
||||
"70 @ 0.975, 50 @ 3.37",
|
||||
),
|
||||
).toBe("nerf");
|
||||
});
|
||||
|
||||
test("is neutral when damage rises but reach shrinks", () => {
|
||||
expect(
|
||||
classifyParamChange("BlastParam", "DistanceDamage", "60 @ 4", "70 @ 3.5"),
|
||||
).toBe("neutral");
|
||||
});
|
||||
|
||||
test("is neutral when the curve gains or loses a breakpoint", () => {
|
||||
expect(
|
||||
classifyParamChange(
|
||||
"BlastParam",
|
||||
"DistanceDamage",
|
||||
"60 @ 4",
|
||||
"60 @ 4, 30 @ 8",
|
||||
),
|
||||
).toBe("neutral");
|
||||
});
|
||||
});
|
||||
|
||||
describe("kitPatchHistories", () => {
|
||||
const kitHistory = () =>
|
||||
WeaponParams.kitPatchHistories({
|
||||
mainParsed: emptyParsed(11),
|
||||
versions: VERSIONS,
|
||||
kits: [{ weaponId: 11, subWeaponId: 1, specialWeaponId: 2 }],
|
||||
specialPointsByKit: {
|
||||
"11": {
|
||||
weaponId: 11,
|
||||
current: 180,
|
||||
history: [{ version: "1.0.0", value: 200 }],
|
||||
},
|
||||
},
|
||||
mainDamageMultipliers: [
|
||||
{
|
||||
target: "Wsb_Shield",
|
||||
current: 2.2,
|
||||
history: [{ version: "1.0.0", value: 2 }],
|
||||
},
|
||||
],
|
||||
subParams: { "1": emptyParsed(1) },
|
||||
subDamageMultipliers: {
|
||||
"1": [
|
||||
{
|
||||
target: "Chariot",
|
||||
current: 3,
|
||||
history: [{ version: "1.0.0", value: 2 }],
|
||||
},
|
||||
],
|
||||
},
|
||||
subIncomingDamageMultipliers: {},
|
||||
specialParams: { "2": emptyParsed(2) },
|
||||
specialDamageMultipliers: {
|
||||
"2": [
|
||||
{
|
||||
target: "NiceBall_Armor",
|
||||
current: 1.5,
|
||||
history: [{ version: "2.0.0", value: 2 }],
|
||||
},
|
||||
],
|
||||
},
|
||||
specialIncomingDamageMultipliers: {},
|
||||
});
|
||||
|
||||
test("folds the kit's main, sub and special weapon changes into one descending history", () => {
|
||||
const [history] = kitHistory();
|
||||
|
||||
expect(history.weaponId).toBe(11);
|
||||
expect(history.patches.map((patch) => patch.version)).toEqual([
|
||||
"3.0.0",
|
||||
"2.0.0",
|
||||
]);
|
||||
});
|
||||
|
||||
test("tags each change with its source and groups main before sub before special", () => {
|
||||
const [history] = kitHistory();
|
||||
|
||||
const v2 = history.patches.find((patch) => patch.version === "2.0.0")!;
|
||||
// special points + main damage rate (both main), then the sub weapon's damage rate
|
||||
expect(v2.changes.map((change) => change.source)).toEqual([
|
||||
"main",
|
||||
"main",
|
||||
"sub",
|
||||
]);
|
||||
expect(v2.changes[0].category).toBe(SPECIAL_POINTS_PARAM_KEY);
|
||||
|
||||
const v3 = history.patches.find((patch) => patch.version === "3.0.0")!;
|
||||
expect(v3.changes.map((change) => change.source)).toEqual(["special"]);
|
||||
});
|
||||
});
|
||||
774
apps/web-react/app/features/params/core/WeaponParams.ts
Normal file
774
apps/web-react/app/features/params/core/WeaponParams.ts
Normal file
@@ -0,0 +1,774 @@
|
||||
import { PATCHES } from "~/features/builds/builds-constants";
|
||||
import { DAMAGE_RECEIVERS } from "~/features/object-damage-calculator/calculator-constants";
|
||||
import type { MainWeaponId } from "~/modules/in-game-lists/types";
|
||||
import {
|
||||
mainWeaponIds,
|
||||
weaponCategories,
|
||||
weaponIdToBaseWeaponId,
|
||||
weaponIdToType,
|
||||
} from "~/modules/in-game-lists/weapon-ids";
|
||||
import {
|
||||
DAMAGE_MULTIPLIER_PARAM_KEY,
|
||||
INCOMING_DAMAGE_MULTIPLIER_PARAM_KEY,
|
||||
INCOMING_DAMAGE_RECEIVERS,
|
||||
SPECIAL_POINTS_PARAM_KEY,
|
||||
} from "../weapon-params-constants";
|
||||
import type {
|
||||
DamageMultiplierWithHistory,
|
||||
IncomingDamageAttackers,
|
||||
IncomingDamageMultiplierWithHistory,
|
||||
KitPatchHistory,
|
||||
ParamDefinition,
|
||||
ParamValueWithHistory,
|
||||
ParsedWeaponParams,
|
||||
PatchChange,
|
||||
SpecialPointWithHistory,
|
||||
WeaponKitInfo,
|
||||
WeaponParamKind,
|
||||
WeaponPatch,
|
||||
} from "../weapon-params-types";
|
||||
import { classifyParamChange } from "./param-directions";
|
||||
|
||||
/**
|
||||
* Shape of the committed `all-version-*-params.json` data files: a map of weapon id to its raw
|
||||
* per-version params, the ordered list of tracked game versions, and (weapons only) special
|
||||
* points history.
|
||||
*/
|
||||
export interface AllVersionParams {
|
||||
metadata: { versions: string[] };
|
||||
weapons: Record<string, Record<string, Record<string, unknown>>>;
|
||||
specialPoints?: Record<
|
||||
string,
|
||||
{ history: Array<{ version: string; value: number }> }
|
||||
>;
|
||||
}
|
||||
|
||||
function parseParamKey(key: string): {
|
||||
baseKey: string;
|
||||
version: string | null;
|
||||
} {
|
||||
const atIndex = key.indexOf("@");
|
||||
if (atIndex === -1) {
|
||||
return { baseKey: key, version: null };
|
||||
}
|
||||
return {
|
||||
baseKey: key.slice(0, atIndex),
|
||||
version: key.slice(atIndex + 1),
|
||||
};
|
||||
}
|
||||
|
||||
interface DistanceDamageBreakpoint {
|
||||
Damage: number;
|
||||
Distance: number;
|
||||
}
|
||||
|
||||
function isDistanceDamageBreakpoint(
|
||||
value: unknown,
|
||||
): value is DistanceDamageBreakpoint {
|
||||
return (
|
||||
typeof value === "object" &&
|
||||
value !== null &&
|
||||
typeof (value as DistanceDamageBreakpoint).Damage === "number" &&
|
||||
typeof (value as DistanceDamageBreakpoint).Distance === "number"
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Whether `value` is a damage falloff curve: an array of {@link DistanceDamageBreakpoint}, with
|
||||
* each entry possibly being a nested array of breakpoints (e.g. fizzy bomb bounces).
|
||||
*/
|
||||
function isDistanceDamageArray(
|
||||
value: unknown[],
|
||||
): value is Array<DistanceDamageBreakpoint | DistanceDamageBreakpoint[]> {
|
||||
return (
|
||||
value.length > 0 &&
|
||||
value.every(
|
||||
(el) =>
|
||||
isDistanceDamageBreakpoint(el) ||
|
||||
(Array.isArray(el) &&
|
||||
el.length > 0 &&
|
||||
el.every(isDistanceDamageBreakpoint)),
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Serializes a damage falloff curve into a compact `"<damage> @ <distance>"` string (damage
|
||||
* scaled to displayed HP, i.e. divided by 10) so its per-version changes flow through the same
|
||||
* scalar param pipeline as plain values. Nested breakpoint arrays are flattened.
|
||||
*/
|
||||
function formatDistanceDamageArray(
|
||||
value: Array<DistanceDamageBreakpoint | DistanceDamageBreakpoint[]>,
|
||||
): string {
|
||||
return value
|
||||
.flat()
|
||||
.map(
|
||||
(breakpoint) =>
|
||||
`${formatValue(breakpoint.Damage / 10)} @ ${formatValue(breakpoint.Distance)}`,
|
||||
)
|
||||
.join(", ");
|
||||
}
|
||||
|
||||
function flattenScalarParams(
|
||||
params: Record<string, unknown>,
|
||||
prefix = "",
|
||||
): Array<[string, number | string]> {
|
||||
const result: Array<[string, number | string]> = [];
|
||||
|
||||
for (const [key, value] of Object.entries(params)) {
|
||||
const fullKey = prefix ? `${prefix}.${key}` : key;
|
||||
|
||||
if (typeof value === "number" || typeof value === "string") {
|
||||
result.push([fullKey, value]);
|
||||
} else if (Array.isArray(value)) {
|
||||
// Damage falloff curves and arrays of plain numbers/strings (e.g.
|
||||
// SplashSpawnParam.ForceSpawnNearestAddNumArray) are kept as a single joined string so
|
||||
// their per-version changes still show up. Other arrays of objects are too structured
|
||||
// to represent this way and are skipped.
|
||||
if (isDistanceDamageArray(value)) {
|
||||
result.push([fullKey, formatDistanceDamageArray(value)]);
|
||||
} else if (
|
||||
value.length > 0 &&
|
||||
value.every((el) => typeof el === "number" || typeof el === "string")
|
||||
) {
|
||||
result.push([
|
||||
fullKey,
|
||||
`[${value.map((el) => formatValue(el)).join(", ")}]`,
|
||||
]);
|
||||
}
|
||||
} else if (typeof value === "object" && value !== null) {
|
||||
result.push(
|
||||
...flattenScalarParams(value as Record<string, unknown>, fullKey),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Parses a single weapon's raw per-version params into the {@link ParsedWeaponParams} shape: each
|
||||
* parameter's current value plus its tracked history, grouped by category.
|
||||
*/
|
||||
export function parse(
|
||||
weaponId: number,
|
||||
rawParams: Record<string, Record<string, unknown>>,
|
||||
versions: string[],
|
||||
): ParsedWeaponParams {
|
||||
const categories: Record<string, Record<string, ParamValueWithHistory>> = {};
|
||||
|
||||
for (const [categoryName, categoryParams] of Object.entries(rawParams)) {
|
||||
if (
|
||||
typeof categoryParams !== "object" ||
|
||||
categoryParams === null ||
|
||||
Object.keys(categoryParams).length === 0
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const parsedParams: Record<string, ParamValueWithHistory> = {};
|
||||
const paramHistory: Record<
|
||||
string,
|
||||
{ current: number | string; versions: Map<string, number | string> }
|
||||
> = {};
|
||||
|
||||
for (const [key, value] of flattenScalarParams(categoryParams)) {
|
||||
const { baseKey, version } = parseParamKey(key);
|
||||
|
||||
if (!paramHistory[baseKey]) {
|
||||
paramHistory[baseKey] = {
|
||||
current: value,
|
||||
versions: new Map(),
|
||||
};
|
||||
}
|
||||
|
||||
if (version === null) {
|
||||
paramHistory[baseKey].current = value;
|
||||
} else {
|
||||
paramHistory[baseKey].versions.set(version, value);
|
||||
}
|
||||
}
|
||||
|
||||
for (const [baseKey, data] of Object.entries(paramHistory)) {
|
||||
const history: Array<{ version: string; value: number | string }> = [];
|
||||
|
||||
for (const version of versions) {
|
||||
const historicalValue = data.versions.get(version);
|
||||
if (historicalValue !== undefined) {
|
||||
history.push({ version, value: historicalValue });
|
||||
}
|
||||
}
|
||||
|
||||
parsedParams[baseKey] = {
|
||||
current: data.current,
|
||||
history,
|
||||
};
|
||||
}
|
||||
|
||||
if (Object.keys(parsedParams).length > 0) {
|
||||
categories[categoryName] = parsedParams;
|
||||
}
|
||||
}
|
||||
|
||||
return { weaponId, categories };
|
||||
}
|
||||
|
||||
/**
|
||||
* Parses the params of every given weapon id from a static all-version params data file, keyed by
|
||||
* weapon id (as a string). Ids with no entry in the data are skipped. `toDataKey` maps a weapon id
|
||||
* to the id its params are stored under — main weapons share params with their base weapon, while
|
||||
* subs and specials use their own id (the default identity mapping).
|
||||
*/
|
||||
export function parseMany<Id extends number>(
|
||||
ids: readonly Id[],
|
||||
data: AllVersionParams,
|
||||
toDataKey: (id: Id) => number = (id) => id,
|
||||
): Record<string, ParsedWeaponParams> {
|
||||
const result: Record<string, ParsedWeaponParams> = {};
|
||||
|
||||
for (const id of ids) {
|
||||
const rawParams = data.weapons[String(toDataKey(id))];
|
||||
if (rawParams) {
|
||||
result[String(id)] = parse(id, rawParams, data.metadata.versions);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Collects every distinct `${category}.${key}` parameter present across the given weapons, sorted
|
||||
* by category then key, for use as the comparison table's row definitions.
|
||||
*/
|
||||
export function allParamKeys(
|
||||
weaponParams: Record<string, ParsedWeaponParams>,
|
||||
): ParamDefinition[] {
|
||||
const seenKeys = new Set<string>();
|
||||
const definitions: ParamDefinition[] = [];
|
||||
|
||||
for (const parsed of Object.values(weaponParams)) {
|
||||
for (const [category, params] of Object.entries(parsed.categories)) {
|
||||
for (const key of Object.keys(params)) {
|
||||
const fullKey = `${category}.${key}`;
|
||||
if (!seenKeys.has(fullKey)) {
|
||||
seenKeys.add(fullKey);
|
||||
definitions.push({ category, key, fullKey });
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
definitions.sort((a, b) => {
|
||||
if (a.category !== b.category) {
|
||||
return a.category.localeCompare(b.category);
|
||||
}
|
||||
return a.key.localeCompare(b.key);
|
||||
});
|
||||
|
||||
return definitions;
|
||||
}
|
||||
|
||||
function getWeaponCategory(weaponId: MainWeaponId) {
|
||||
return weaponCategories.find((cat) =>
|
||||
(cat.weaponIds as readonly number[]).includes(weaponId),
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the base main weapon ids of the given weapon's category, used as the columns its params
|
||||
* are compared against. A non-base weapon is kept first, followed by the other base weapons.
|
||||
*/
|
||||
export function categoryWeaponIds(weaponId: MainWeaponId): MainWeaponId[] {
|
||||
const category = getWeaponCategory(weaponId);
|
||||
if (!category) {
|
||||
return [weaponId];
|
||||
}
|
||||
|
||||
const baseWeapons = (category.weaponIds as readonly MainWeaponId[]).filter(
|
||||
(id) => weaponIdToType(id) === "BASE",
|
||||
);
|
||||
|
||||
if (baseWeapons.includes(weaponId)) {
|
||||
return baseWeapons;
|
||||
}
|
||||
|
||||
const currentWeaponBaseId = weaponIdToBaseWeaponId(weaponId);
|
||||
return [weaponId, ...baseWeapons.filter((id) => id !== currentWeaponBaseId)];
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the main weapon ids that are kit siblings of the given weapon, i.e. they share
|
||||
* the same base weapon (e.g. a weapon and its alternate kit) but excluding cosmetic alt
|
||||
* skins. The returned list includes the given weapon itself.
|
||||
*/
|
||||
export function kitSiblingIds(weaponId: MainWeaponId): MainWeaponId[] {
|
||||
const baseId = weaponIdToBaseWeaponId(weaponId);
|
||||
return mainWeaponIds.filter(
|
||||
(id) =>
|
||||
weaponIdToBaseWeaponId(id) === baseId &&
|
||||
weaponIdToType(id) !== "ALT_SKIN",
|
||||
);
|
||||
}
|
||||
|
||||
/** Whether the given parameter has any tracked per-version history. */
|
||||
export function hasHistory(param: ParamValueWithHistory): boolean {
|
||||
return param.history.length > 0;
|
||||
}
|
||||
|
||||
interface DamageRateHistoryRow {
|
||||
mainWeaponIds: number[];
|
||||
subWeaponIds: number[];
|
||||
specialWeaponIds: number[];
|
||||
targets: DamageMultiplierWithHistory[];
|
||||
}
|
||||
|
||||
const DAMAGE_RECEIVER_ORDER = new Map(
|
||||
DAMAGE_RECEIVERS.map((receiver, i) => [receiver as string, i]),
|
||||
);
|
||||
|
||||
const EMPTY_ATTACKERS: IncomingDamageAttackers = {
|
||||
mainWeaponIds: [],
|
||||
subWeaponIds: [],
|
||||
specialWeaponIds: [],
|
||||
};
|
||||
|
||||
/** Whether `candidate` is a better single representative of a target than the `current` pick. */
|
||||
function isMoreInformativeMultiplier(
|
||||
candidate: DamageMultiplierWithHistory,
|
||||
current: DamageMultiplierWithHistory,
|
||||
): boolean {
|
||||
if (candidate.history.length !== current.history.length) {
|
||||
return candidate.history.length > current.history.length;
|
||||
}
|
||||
return candidate.current > current.current;
|
||||
}
|
||||
|
||||
/**
|
||||
* Collects the damage multiplier history of every damage rate row that applies to the given
|
||||
* weapon, reduced to a single entry per object target. A weapon can map to several rows (e.g.
|
||||
* different attacks) that share the same target; the most informative one (longest tracked
|
||||
* history, then highest current rate) is kept. Entries are ordered like {@link DAMAGE_RECEIVERS}.
|
||||
*/
|
||||
export function damageMultipliersForWeapon(
|
||||
rows: Record<string, DamageRateHistoryRow>,
|
||||
weaponId: number,
|
||||
kind: WeaponParamKind,
|
||||
): DamageMultiplierWithHistory[] {
|
||||
const applies = (row: DamageRateHistoryRow) => {
|
||||
if (kind === "sub") return row.subWeaponIds.includes(weaponId);
|
||||
if (kind === "special") return row.specialWeaponIds.includes(weaponId);
|
||||
return (
|
||||
row.mainWeaponIds.includes(weaponId) ||
|
||||
row.mainWeaponIds.includes(
|
||||
weaponIdToBaseWeaponId(weaponId as MainWeaponId),
|
||||
)
|
||||
);
|
||||
};
|
||||
|
||||
const byTarget = new Map<string, DamageMultiplierWithHistory>();
|
||||
|
||||
for (const row of Object.values(rows)) {
|
||||
if (!applies(row)) continue;
|
||||
for (const target of row.targets) {
|
||||
const existing = byTarget.get(target.target);
|
||||
if (!existing || isMoreInformativeMultiplier(target, existing)) {
|
||||
byTarget.set(target.target, target);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return [...byTarget.values()].sort(
|
||||
(a, b) =>
|
||||
(DAMAGE_RECEIVER_ORDER.get(a.target) ?? Number.MAX_SAFE_INTEGER) -
|
||||
(DAMAGE_RECEIVER_ORDER.get(b.target) ?? Number.MAX_SAFE_INTEGER),
|
||||
);
|
||||
}
|
||||
|
||||
/** A stable identifier for a group of attacking weapons, used to de-duplicate incoming entries. */
|
||||
function attackerGroupKey(attackers: IncomingDamageAttackers): string {
|
||||
const part = (ids: number[]) => [...ids].sort((a, b) => a - b).join(",");
|
||||
return `m${part(attackers.mainWeaponIds)};s${part(attackers.subWeaponIds)};x${part(attackers.specialWeaponIds)}`;
|
||||
}
|
||||
|
||||
/**
|
||||
* Collects, for the given sub or special weapon (which must itself be a damageable object), the
|
||||
* history of every *other* weapon's damage multiplier against it. Each entry is one group of
|
||||
* attacking weapons that shared a rate change against one of the weapon's receiver targets; per
|
||||
* (attacker group, target) the most informative entry (longest history, then highest rate) is
|
||||
* kept. Entries are ordered like {@link DAMAGE_RECEIVERS}, then by attacker group.
|
||||
*/
|
||||
export function incomingDamageMultipliersForWeapon(
|
||||
rows: Record<string, DamageRateHistoryRow>,
|
||||
weaponId: number,
|
||||
kind: "sub" | "special",
|
||||
): IncomingDamageMultiplierWithHistory[] {
|
||||
const receiverTargets = INCOMING_DAMAGE_RECEIVERS[kind][weaponId];
|
||||
if (!receiverTargets) return [];
|
||||
const targetSet = new Set<string>(receiverTargets);
|
||||
|
||||
const byKey = new Map<string, IncomingDamageMultiplierWithHistory>();
|
||||
|
||||
for (const row of Object.values(rows)) {
|
||||
const attackers: IncomingDamageAttackers = {
|
||||
mainWeaponIds:
|
||||
row.mainWeaponIds as IncomingDamageAttackers["mainWeaponIds"],
|
||||
subWeaponIds: row.subWeaponIds as IncomingDamageAttackers["subWeaponIds"],
|
||||
specialWeaponIds:
|
||||
row.specialWeaponIds as IncomingDamageAttackers["specialWeaponIds"],
|
||||
};
|
||||
const attackerKey = attackerGroupKey(attackers);
|
||||
|
||||
for (const target of row.targets) {
|
||||
if (!targetSet.has(target.target)) continue;
|
||||
|
||||
const key = `${attackerKey}|${target.target}`;
|
||||
const existing = byKey.get(key);
|
||||
if (!existing || isMoreInformativeMultiplier(target, existing)) {
|
||||
byKey.set(key, {
|
||||
target: target.target,
|
||||
attackers,
|
||||
current: target.current,
|
||||
history: target.history,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return [...byKey.values()].sort((a, b) => {
|
||||
const order =
|
||||
(DAMAGE_RECEIVER_ORDER.get(a.target) ?? Number.MAX_SAFE_INTEGER) -
|
||||
(DAMAGE_RECEIVER_ORDER.get(b.target) ?? Number.MAX_SAFE_INTEGER);
|
||||
if (order !== 0) return order;
|
||||
return attackerGroupKey(a.attackers).localeCompare(
|
||||
attackerGroupKey(b.attackers),
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
function changesFromHistory(
|
||||
history: Array<{ version: string; value: number | string }>,
|
||||
current: number | string,
|
||||
versions: string[],
|
||||
versionIndex: Map<string, number>,
|
||||
): Array<{ patchVersion: string; from: number | string; to: number | string }> {
|
||||
const result: Array<{
|
||||
patchVersion: string;
|
||||
from: number | string;
|
||||
to: number | string;
|
||||
}> = [];
|
||||
|
||||
for (let i = 0; i < history.length; i++) {
|
||||
const { version, value: from } = history[i];
|
||||
const to = i < history.length - 1 ? history[i + 1].value : current;
|
||||
|
||||
// A recorded value is the value *before* a change, so the change took effect at the
|
||||
// next tracked game version.
|
||||
const recordedIndex = versionIndex.get(version);
|
||||
if (recordedIndex === undefined) continue;
|
||||
const patchVersion = versions[recordedIndex + 1];
|
||||
if (!patchVersion) continue;
|
||||
|
||||
result.push({ patchVersion, from, to });
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Groups every tracked parameter change of a single weapon by the game version (patch) that
|
||||
* introduced it. Optionally folds the weapon's special points history into the same grouping.
|
||||
*
|
||||
* Within each patch the changes are sorted with special points first, then alphabetically by
|
||||
* category and key.
|
||||
*/
|
||||
function computeWeaponPatchChanges(
|
||||
parsed: ParsedWeaponParams,
|
||||
versions: string[],
|
||||
specialPoints?: SpecialPointWithHistory[],
|
||||
damageMultipliers?: DamageMultiplierWithHistory[],
|
||||
source?: WeaponParamKind,
|
||||
incomingDamageMultipliers?: IncomingDamageMultiplierWithHistory[],
|
||||
): Map<string, PatchChange[]> {
|
||||
const versionIndex = new Map(versions.map((version, i) => [version, i]));
|
||||
const byVersion = new Map<string, PatchChange[]>();
|
||||
|
||||
const push = (patchVersion: string, change: PatchChange) => {
|
||||
const existing = byVersion.get(patchVersion);
|
||||
if (existing) {
|
||||
existing.push(change);
|
||||
} else {
|
||||
byVersion.set(patchVersion, [change]);
|
||||
}
|
||||
};
|
||||
|
||||
for (const [category, params] of Object.entries(parsed.categories)) {
|
||||
for (const [key, param] of Object.entries(params)) {
|
||||
for (const { patchVersion, from, to } of changesFromHistory(
|
||||
param.history,
|
||||
param.current,
|
||||
versions,
|
||||
versionIndex,
|
||||
)) {
|
||||
push(patchVersion, {
|
||||
category,
|
||||
key,
|
||||
from,
|
||||
to,
|
||||
kind: classifyParamChange(category, key, from, to),
|
||||
source,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (const kit of specialPoints ?? []) {
|
||||
for (const { patchVersion, from, to } of changesFromHistory(
|
||||
kit.history,
|
||||
kit.current,
|
||||
versions,
|
||||
versionIndex,
|
||||
)) {
|
||||
// Fewer special points needed means the special charges faster.
|
||||
const kind = from === to ? "neutral" : to < from ? "buff" : "nerf";
|
||||
push(patchVersion, {
|
||||
category: SPECIAL_POINTS_PARAM_KEY,
|
||||
key: SPECIAL_POINTS_PARAM_KEY,
|
||||
from,
|
||||
to,
|
||||
kind,
|
||||
weaponId: kit.weaponId,
|
||||
source,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
for (const multiplier of damageMultipliers ?? []) {
|
||||
for (const { patchVersion, from, to } of changesFromHistory(
|
||||
multiplier.history,
|
||||
multiplier.current,
|
||||
versions,
|
||||
versionIndex,
|
||||
)) {
|
||||
// A higher damage rate means the weapon deals more damage to the object.
|
||||
const kind = from === to ? "neutral" : to > from ? "buff" : "nerf";
|
||||
push(patchVersion, {
|
||||
category: DAMAGE_MULTIPLIER_PARAM_KEY,
|
||||
key: multiplier.target,
|
||||
from,
|
||||
to,
|
||||
kind,
|
||||
source,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
for (const multiplier of incomingDamageMultipliers ?? []) {
|
||||
for (const { patchVersion, from, to } of changesFromHistory(
|
||||
multiplier.history,
|
||||
multiplier.current,
|
||||
versions,
|
||||
versionIndex,
|
||||
)) {
|
||||
// A higher incoming damage rate means the object takes more damage, i.e. a nerf to the
|
||||
// sub or special weapon being defended (the inverse of an outgoing damage multiplier).
|
||||
const kind = from === to ? "neutral" : to > from ? "nerf" : "buff";
|
||||
push(patchVersion, {
|
||||
category: INCOMING_DAMAGE_MULTIPLIER_PARAM_KEY,
|
||||
key: multiplier.target,
|
||||
from,
|
||||
to,
|
||||
kind,
|
||||
source,
|
||||
attackers: multiplier.attackers,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
for (const changes of byVersion.values()) {
|
||||
changes.sort((a, b) => {
|
||||
// Special points first (ordered by kit), then outgoing damage multipliers, then
|
||||
// incoming damage multipliers, then regular params by category and key.
|
||||
const rank = (change: PatchChange) =>
|
||||
change.category === SPECIAL_POINTS_PARAM_KEY
|
||||
? 0
|
||||
: change.category === DAMAGE_MULTIPLIER_PARAM_KEY
|
||||
? 1
|
||||
: change.category === INCOMING_DAMAGE_MULTIPLIER_PARAM_KEY
|
||||
? 2
|
||||
: 3;
|
||||
const aRank = rank(a);
|
||||
const bRank = rank(b);
|
||||
if (aRank !== bRank) return aRank - bRank;
|
||||
|
||||
if (aRank === 0) return (a.weaponId ?? 0) - (b.weaponId ?? 0);
|
||||
if (aRank === 2) {
|
||||
const order =
|
||||
(DAMAGE_RECEIVER_ORDER.get(a.key) ?? Number.MAX_SAFE_INTEGER) -
|
||||
(DAMAGE_RECEIVER_ORDER.get(b.key) ?? Number.MAX_SAFE_INTEGER);
|
||||
if (order !== 0) return order;
|
||||
return attackerGroupKey(a.attackers ?? EMPTY_ATTACKERS).localeCompare(
|
||||
attackerGroupKey(b.attackers ?? EMPTY_ATTACKERS),
|
||||
);
|
||||
}
|
||||
if (a.category !== b.category) {
|
||||
return a.category.localeCompare(b.category);
|
||||
}
|
||||
return a.key.localeCompare(b.key);
|
||||
});
|
||||
}
|
||||
|
||||
return byVersion;
|
||||
}
|
||||
|
||||
/**
|
||||
* Assembles per-version change maps into the descending-by-version patch history, attaching each
|
||||
* tracked game version's release date and skipping versions with no changes. When several maps are
|
||||
* given (e.g. a kit's main, sub and special weapon changes) their changes are concatenated in the
|
||||
* order the maps are passed, keeping each map's own within-version ordering.
|
||||
*/
|
||||
function changeMapsToPatches(
|
||||
maps: Array<Map<string, PatchChange[]>>,
|
||||
versions: string[],
|
||||
): WeaponPatch[] {
|
||||
const patchDateByVersion = new Map(PATCHES.map((p) => [p.patch, p.date]));
|
||||
|
||||
return versions
|
||||
.map((version) => ({
|
||||
version,
|
||||
date: patchDateByVersion.get(version) ?? null,
|
||||
changes: maps.flatMap((map) => map.get(version) ?? []),
|
||||
}))
|
||||
.filter((patch) => patch.changes.length > 0)
|
||||
.reverse();
|
||||
}
|
||||
|
||||
/**
|
||||
* Builds the descending-by-version patch history of a single weapon, attaching each tracked
|
||||
* game version's release date and skipping versions with no tracked balance changes. Special
|
||||
* points changes are only folded in for main weapons (pass their history as `specialPoints`).
|
||||
*/
|
||||
export function patchHistory(
|
||||
parsed: ParsedWeaponParams | undefined,
|
||||
versions: string[],
|
||||
specialPoints: SpecialPointWithHistory[] = [],
|
||||
damageMultipliers: DamageMultiplierWithHistory[] = [],
|
||||
incomingDamageMultipliers: IncomingDamageMultiplierWithHistory[] = [],
|
||||
): WeaponPatch[] {
|
||||
if (!parsed) return [];
|
||||
|
||||
return changeMapsToPatches(
|
||||
[
|
||||
computeWeaponPatchChanges(
|
||||
parsed,
|
||||
versions,
|
||||
specialPoints,
|
||||
damageMultipliers,
|
||||
undefined,
|
||||
incomingDamageMultipliers,
|
||||
),
|
||||
],
|
||||
versions,
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Builds a patch history per kit of a main weapon, folding the (shared) main weapon changes
|
||||
* together with the kit's own special points, sub weapon and special weapon changes. Every change
|
||||
* is tagged with its `source` so the patch history can group a column under a divider per weapon.
|
||||
*/
|
||||
export function kitPatchHistories({
|
||||
mainParsed,
|
||||
versions,
|
||||
kits,
|
||||
specialPointsByKit,
|
||||
mainDamageMultipliers,
|
||||
subParams,
|
||||
subDamageMultipliers,
|
||||
subIncomingDamageMultipliers,
|
||||
specialParams,
|
||||
specialDamageMultipliers,
|
||||
specialIncomingDamageMultipliers,
|
||||
}: {
|
||||
mainParsed: ParsedWeaponParams | undefined;
|
||||
versions: string[];
|
||||
kits: WeaponKitInfo[];
|
||||
specialPointsByKit: Record<string, SpecialPointWithHistory>;
|
||||
mainDamageMultipliers: DamageMultiplierWithHistory[];
|
||||
subParams: Record<string, ParsedWeaponParams | undefined>;
|
||||
subDamageMultipliers: Record<string, DamageMultiplierWithHistory[]>;
|
||||
subIncomingDamageMultipliers: Record<
|
||||
string,
|
||||
IncomingDamageMultiplierWithHistory[]
|
||||
>;
|
||||
specialParams: Record<string, ParsedWeaponParams | undefined>;
|
||||
specialDamageMultipliers: Record<string, DamageMultiplierWithHistory[]>;
|
||||
specialIncomingDamageMultipliers: Record<
|
||||
string,
|
||||
IncomingDamageMultiplierWithHistory[]
|
||||
>;
|
||||
}): KitPatchHistory[] {
|
||||
if (!mainParsed) return [];
|
||||
|
||||
return kits.map((kit) => {
|
||||
const kitSpecialPoints = specialPointsByKit[String(kit.weaponId)];
|
||||
const maps = [
|
||||
computeWeaponPatchChanges(
|
||||
mainParsed,
|
||||
versions,
|
||||
kitSpecialPoints ? [kitSpecialPoints] : [],
|
||||
mainDamageMultipliers,
|
||||
"main",
|
||||
),
|
||||
];
|
||||
|
||||
const subIncoming =
|
||||
subIncomingDamageMultipliers[String(kit.subWeaponId)] ?? [];
|
||||
const subParsed = subParams[String(kit.subWeaponId)];
|
||||
if (subParsed || subIncoming.length > 0) {
|
||||
maps.push(
|
||||
computeWeaponPatchChanges(
|
||||
subParsed ?? { weaponId: kit.subWeaponId, categories: {} },
|
||||
versions,
|
||||
[],
|
||||
subDamageMultipliers[String(kit.subWeaponId)] ?? [],
|
||||
"sub",
|
||||
subIncoming,
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
const specialIncoming =
|
||||
specialIncomingDamageMultipliers[String(kit.specialWeaponId)] ?? [];
|
||||
const specialParsed = specialParams[String(kit.specialWeaponId)];
|
||||
if (specialParsed || specialIncoming.length > 0) {
|
||||
maps.push(
|
||||
computeWeaponPatchChanges(
|
||||
specialParsed ?? { weaponId: kit.specialWeaponId, categories: {} },
|
||||
versions,
|
||||
[],
|
||||
specialDamageMultipliers[String(kit.specialWeaponId)] ?? [],
|
||||
"special",
|
||||
specialIncoming,
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
return {
|
||||
weaponId: kit.weaponId,
|
||||
subWeaponId: kit.subWeaponId,
|
||||
specialWeaponId: kit.specialWeaponId,
|
||||
patches: changeMapsToPatches(maps, versions),
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
/** Formats a parameter value for display, trimming trailing zeroes from non-integer numbers. */
|
||||
export function formatValue(value: number | string): string {
|
||||
if (typeof value === "number") {
|
||||
if (Number.isInteger(value)) {
|
||||
return String(value);
|
||||
}
|
||||
return value.toFixed(4).replace(/\.?0+$/, "");
|
||||
}
|
||||
return String(value);
|
||||
}
|
||||
186
apps/web-react/app/features/params/core/param-directions.ts
Normal file
186
apps/web-react/app/features/params/core/param-directions.ts
Normal file
@@ -0,0 +1,186 @@
|
||||
/**
|
||||
* Whether a higher value is better ("higher") or worse ("lower") for the player who owns
|
||||
* the weapon. `null` means the direction is unknown / context-dependent.
|
||||
*/
|
||||
type ParamDirection = "higher" | "lower" | null;
|
||||
|
||||
/**
|
||||
* How a value change between two patches affected the weapon: a `"buff"` made it stronger,
|
||||
* a `"nerf"` made it weaker, and `"neutral"` is either an unclassified parameter or a change
|
||||
* whose impact direction we don't track.
|
||||
*/
|
||||
export type ParamChangeKind = "buff" | "nerf" | "neutral";
|
||||
|
||||
/**
|
||||
* Ordered substring rules describing whether a higher value of a parameter is good for its
|
||||
* weapon. The first rule whose `match` is a substring of the full `${category}.${key}` wins,
|
||||
* so narrower exceptions are listed before broader rules (e.g. `ReceiveDamage` before
|
||||
* `Damage`). Parameters matching no rule are treated as having an unknown direction.
|
||||
*/
|
||||
const PARAM_DIRECTION_RULES: Array<{
|
||||
match: string;
|
||||
betterWhenHigher: boolean;
|
||||
}> = [
|
||||
// Taking less damage is good, so these override the broader "Damage" rule below.
|
||||
{ match: "ReceiveDamage", betterWhenHigher: false },
|
||||
{ match: "AttackedDamageRate", betterWhenHigher: false },
|
||||
|
||||
// Lower is better: less ink, faster recovery, tighter spread, shorter delays.
|
||||
{ match: "InkConsume", betterWhenHigher: false },
|
||||
{ match: "InkRecoverStop", betterWhenHigher: false },
|
||||
{ match: "DegSwerve", betterWhenHigher: false },
|
||||
{ match: "DegBias", betterWhenHigher: false },
|
||||
{ match: "ChargeFrame", betterWhenHigher: false },
|
||||
{ match: "RepeatFrame", betterWhenHigher: false },
|
||||
{ match: "PostDelayFrame", betterWhenHigher: false },
|
||||
{ match: "PreDelayFrame", betterWhenHigher: false },
|
||||
{ match: "DashFrame", betterWhenHigher: false },
|
||||
{ match: "NakedFrame", betterWhenHigher: false },
|
||||
{ match: "Dash_ChargeCancelableFrame", betterWhenHigher: false },
|
||||
|
||||
// Higher is better: more damage, durability, mobility, paint, range, uptime.
|
||||
{ match: "Damage", betterWhenHigher: true },
|
||||
{ match: "CanopyHP", betterWhenHigher: true },
|
||||
{ match: "ArmorHP", betterWhenHigher: true },
|
||||
{ match: "MaxFieldHP", betterWhenHigher: true },
|
||||
{ match: "MaxHP", betterWhenHigher: true },
|
||||
{ match: "HitPoint", betterWhenHigher: true },
|
||||
{ match: "MoveSpeed", betterWhenHigher: true },
|
||||
{ match: "WidthHalf", betterWhenHigher: true },
|
||||
{ match: "PaintRadius", betterWhenHigher: true },
|
||||
{ match: "CrossPaint", betterWhenHigher: true },
|
||||
{ match: "PaintHeight", betterWhenHigher: true },
|
||||
{ match: "SpawnNum", betterWhenHigher: true },
|
||||
{ match: "SplitNum", betterWhenHigher: true },
|
||||
{ match: "SpawnSpeed", betterWhenHigher: true },
|
||||
{ match: "GoStraightStateEndMaxSpeed", betterWhenHigher: true },
|
||||
{ match: "MaxShootingFrame", betterWhenHigher: true },
|
||||
{ match: "ServeAreaRadius", betterWhenHigher: true },
|
||||
{ match: "PowerUpFrame", betterWhenHigher: true },
|
||||
{ match: "KnockBackParam.Distance", betterWhenHigher: true },
|
||||
|
||||
// Longer-lasting effects and uptime are buffs.
|
||||
{ match: "SpecialTotalFrame", betterWhenHigher: true },
|
||||
{ match: "SpecialDurationFrame", betterWhenHigher: true },
|
||||
{ match: "MarkingFrame", betterWhenHigher: true },
|
||||
{ match: "RainyFrame", betterWhenHigher: true },
|
||||
{ match: "LaserFrame", betterWhenHigher: true },
|
||||
{ match: ".Low", betterWhenHigher: true },
|
||||
{ match: ".Mid", betterWhenHigher: true },
|
||||
{ match: ".High", betterWhenHigher: true },
|
||||
];
|
||||
|
||||
/**
|
||||
* Returns whether a higher value of the given parameter benefits the weapon's owner, using
|
||||
* substring matching against `${category}.${key}`. Returns `null` when the parameter is not
|
||||
* recognized as clearly directional.
|
||||
*/
|
||||
function getParamDirection(category: string, key: string): ParamDirection {
|
||||
const fullKey = `${category}.${key}`;
|
||||
|
||||
for (const { match, betterWhenHigher } of PARAM_DIRECTION_RULES) {
|
||||
if (fullKey.includes(match)) {
|
||||
return betterWhenHigher ? "higher" : "lower";
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/** Matches a single `"<damage> @ <distance>"` breakpoint of a serialized damage falloff curve. */
|
||||
const DAMAGE_BREAKPOINT_PATTERN = /^\s*([\d.]+)\s*@\s*([\d.]+)\s*$/;
|
||||
|
||||
/**
|
||||
* Parses a serialized damage falloff curve (see `formatDistanceDamageArray`) back into its
|
||||
* breakpoints. Returns `null` for any other string (enums, primitive-array blobs), which are
|
||||
* treated as non-directional.
|
||||
*/
|
||||
function parseDamageCurve(
|
||||
value: number | string,
|
||||
): Array<{ damage: number; distance: number }> | null {
|
||||
if (typeof value !== "string") {
|
||||
return null;
|
||||
}
|
||||
|
||||
const breakpoints: Array<{ damage: number; distance: number }> = [];
|
||||
for (const part of value.split(",")) {
|
||||
const match = part.match(DAMAGE_BREAKPOINT_PATTERN);
|
||||
if (!match) return null;
|
||||
breakpoints.push({ damage: Number(match[1]), distance: Number(match[2]) });
|
||||
}
|
||||
|
||||
return breakpoints.length > 0 ? breakpoints : null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Classifies a change between two damage falloff curves by comparing them breakpoint by
|
||||
* breakpoint. Both more damage and more reach (a higher distance at which a damage tier still
|
||||
* applies) count as improvements, so a curve where every change improves is a buff, every change
|
||||
* worsens is a nerf, and a mix (or curves of differing shape) is neutral. Returns `null` when the
|
||||
* values are not both damage curves, so the caller falls back to scalar comparison.
|
||||
*/
|
||||
function classifyDamageCurveChange(
|
||||
direction: ParamDirection,
|
||||
from: number | string,
|
||||
to: number | string,
|
||||
): ParamChangeKind | null {
|
||||
const fromCurve = parseDamageCurve(from);
|
||||
const toCurve = parseDamageCurve(to);
|
||||
if (!fromCurve || !toCurve || fromCurve.length !== toCurve.length) {
|
||||
return null;
|
||||
}
|
||||
|
||||
let improved = false;
|
||||
let worsened = false;
|
||||
for (let i = 0; i < fromCurve.length; i++) {
|
||||
for (const field of ["damage", "distance"] as const) {
|
||||
const before = fromCurve[i][field];
|
||||
const after = toCurve[i][field];
|
||||
if (before === after) continue;
|
||||
const isImprovement =
|
||||
direction === "lower" ? after < before : after > before;
|
||||
if (isImprovement) {
|
||||
improved = true;
|
||||
} else {
|
||||
worsened = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (improved && !worsened) return "buff";
|
||||
if (worsened && !improved) return "nerf";
|
||||
return "neutral";
|
||||
}
|
||||
|
||||
/**
|
||||
* Classifies a parameter value change between two patches as a buff, a nerf, or neutral.
|
||||
*
|
||||
* Damage falloff curves are compared breakpoint by breakpoint (see
|
||||
* {@link classifyDamageCurveChange}). Neutral is returned for other non-numeric values, unchanged
|
||||
* values, or parameters whose impact direction is unknown (see {@link getParamDirection}).
|
||||
*/
|
||||
export function classifyParamChange(
|
||||
category: string,
|
||||
key: string,
|
||||
from: number | string,
|
||||
to: number | string,
|
||||
): ParamChangeKind {
|
||||
const direction = getParamDirection(category, key);
|
||||
if (direction === null) {
|
||||
return "neutral";
|
||||
}
|
||||
|
||||
const curveChange = classifyDamageCurveChange(direction, from, to);
|
||||
if (curveChange !== null) {
|
||||
return curveChange;
|
||||
}
|
||||
|
||||
if (typeof from !== "number" || typeof to !== "number" || from === to) {
|
||||
return "neutral";
|
||||
}
|
||||
|
||||
const increased = to > from;
|
||||
const improved = direction === "higher" ? increased : !increased;
|
||||
|
||||
return improved ? "buff" : "nerf";
|
||||
}
|
||||
2115
apps/web-react/app/features/params/core/param-explanations.ts
Normal file
2115
apps/web-react/app/features/params/core/param-explanations.ts
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
1052
apps/web-react/app/features/params/data/all-version-sub-params.json
Normal file
1052
apps/web-react/app/features/params/data/all-version-sub-params.json
Normal file
File diff suppressed because it is too large
Load Diff
27242
apps/web-react/app/features/params/data/all-version-weapon-params.json
Normal file
27242
apps/web-react/app/features/params/data/all-version-weapon-params.json
Normal file
File diff suppressed because it is too large
Load Diff
837
apps/web-react/app/features/params/data/damage-rate-history.json
Normal file
837
apps/web-react/app/features/params/data/damage-rate-history.json
Normal file
@@ -0,0 +1,837 @@
|
||||
{
|
||||
"metadata": {
|
||||
"versions": [
|
||||
"0.9.9",
|
||||
"1.0.0",
|
||||
"1.1.0",
|
||||
"1.1.1",
|
||||
"1.2.0",
|
||||
"2.0.0",
|
||||
"2.1.0",
|
||||
"3.0.0",
|
||||
"3.1.0",
|
||||
"4.0.0",
|
||||
"4.1.0",
|
||||
"5.0.0",
|
||||
"5.1.0",
|
||||
"5.2.0",
|
||||
"6.0.0",
|
||||
"6.1.0",
|
||||
"7.0.0",
|
||||
"7.1.0",
|
||||
"7.2.0",
|
||||
"8.0.0",
|
||||
"8.1.0",
|
||||
"9.0.0",
|
||||
"9.1.0",
|
||||
"9.2.0",
|
||||
"9.3.0",
|
||||
"10.0.0",
|
||||
"10.1.0",
|
||||
"11.0.0",
|
||||
"11.0.1",
|
||||
"11.1.0",
|
||||
"11.2.0"
|
||||
]
|
||||
},
|
||||
"rows": {
|
||||
"Blaster_BlasterShort": {
|
||||
"mainWeaponIds": [200, 201, 205],
|
||||
"subWeaponIds": [],
|
||||
"specialWeaponIds": [],
|
||||
"targets": [
|
||||
{
|
||||
"target": "Wsb_Shield",
|
||||
"current": 2.2,
|
||||
"history": [
|
||||
{
|
||||
"version": "7.2.0",
|
||||
"value": 2
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"BlowerExhale_BombCore": {
|
||||
"mainWeaponIds": [],
|
||||
"subWeaponIds": [],
|
||||
"specialWeaponIds": [8],
|
||||
"targets": [
|
||||
{
|
||||
"target": "GreatBarrier_Barrier",
|
||||
"current": 4.2,
|
||||
"history": [
|
||||
{
|
||||
"version": "0.9.9",
|
||||
"value": 5.6
|
||||
},
|
||||
{
|
||||
"version": "1.0.0",
|
||||
"value": 1
|
||||
},
|
||||
{
|
||||
"version": "3.1.0",
|
||||
"value": 5.6
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "GreatBarrier_WeakPoint",
|
||||
"current": 2.1,
|
||||
"history": [
|
||||
{
|
||||
"version": "0.9.9",
|
||||
"value": 2.8
|
||||
},
|
||||
{
|
||||
"version": "1.0.0",
|
||||
"value": 1
|
||||
},
|
||||
{
|
||||
"version": "3.1.0",
|
||||
"value": 2.8
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"Bomb_DirectHit": {
|
||||
"mainWeaponIds": [],
|
||||
"subWeaponIds": [2, 7, 0],
|
||||
"specialWeaponIds": [],
|
||||
"targets": [
|
||||
{
|
||||
"target": "GreatBarrier_WeakPoint",
|
||||
"current": 1.5,
|
||||
"history": [
|
||||
{
|
||||
"version": "0.9.9",
|
||||
"value": 1.5
|
||||
},
|
||||
{
|
||||
"version": "1.0.0",
|
||||
"value": 0.5
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"Bomb_TorpedoSplashBurst": {
|
||||
"mainWeaponIds": [],
|
||||
"subWeaponIds": [13],
|
||||
"specialWeaponIds": [],
|
||||
"targets": [
|
||||
{
|
||||
"target": "GreatBarrier_WeakPoint",
|
||||
"current": 1,
|
||||
"history": [
|
||||
{
|
||||
"version": "0.9.9",
|
||||
"value": 1
|
||||
},
|
||||
{
|
||||
"version": "1.0.0",
|
||||
"value": 0.25
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"BrushSplash": {
|
||||
"mainWeaponIds": [1100, 1101, 1110, 1111, 1112, 1115],
|
||||
"subWeaponIds": [],
|
||||
"specialWeaponIds": [],
|
||||
"targets": [
|
||||
{
|
||||
"target": "Wsb_Shield",
|
||||
"current": 1.98,
|
||||
"history": [
|
||||
{
|
||||
"version": "7.2.0",
|
||||
"value": 1.8
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"Castle": {
|
||||
"mainWeaponIds": [],
|
||||
"subWeaponIds": [],
|
||||
"specialWeaponIds": [17],
|
||||
"targets": [
|
||||
{
|
||||
"target": "GreatBarrier_Barrier",
|
||||
"current": 2.5,
|
||||
"history": [
|
||||
{
|
||||
"version": "3.1.0",
|
||||
"value": 5
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "GreatBarrier_WeakPoint",
|
||||
"current": 2.5,
|
||||
"history": [
|
||||
{
|
||||
"version": "3.1.0",
|
||||
"value": 5
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"Jetpack_BombCore": {
|
||||
"mainWeaponIds": [],
|
||||
"subWeaponIds": [],
|
||||
"specialWeaponIds": [10],
|
||||
"targets": [
|
||||
{
|
||||
"target": "Chariot",
|
||||
"current": 3.5,
|
||||
"history": [
|
||||
{
|
||||
"version": "2.1.0",
|
||||
"value": 1.4
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "GreatBarrier_Barrier",
|
||||
"current": 1.82,
|
||||
"history": [
|
||||
{
|
||||
"version": "3.1.0",
|
||||
"value": 2.8
|
||||
},
|
||||
{
|
||||
"version": "8.0.0",
|
||||
"value": 2.1
|
||||
},
|
||||
{
|
||||
"version": "11.1.0",
|
||||
"value": 1.4
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "GreatBarrier_WeakPoint",
|
||||
"current": 1.365,
|
||||
"history": [
|
||||
{
|
||||
"version": "3.1.0",
|
||||
"value": 2.1
|
||||
},
|
||||
{
|
||||
"version": "8.0.0",
|
||||
"value": 1.575
|
||||
},
|
||||
{
|
||||
"version": "11.1.0",
|
||||
"value": 1.05
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"Jetpack_Bullet": {
|
||||
"mainWeaponIds": [],
|
||||
"subWeaponIds": [],
|
||||
"specialWeaponIds": [10],
|
||||
"targets": [
|
||||
{
|
||||
"target": "Chariot",
|
||||
"current": 2.0835,
|
||||
"history": [
|
||||
{
|
||||
"version": "2.1.0",
|
||||
"value": 0.8334
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "GreatBarrier_Barrier",
|
||||
"current": 1.82,
|
||||
"history": [
|
||||
{
|
||||
"version": "3.1.0",
|
||||
"value": 2.8
|
||||
},
|
||||
{
|
||||
"version": "8.0.0",
|
||||
"value": 2.1
|
||||
},
|
||||
{
|
||||
"version": "11.1.0",
|
||||
"value": 1.4
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "GreatBarrier_WeakPoint",
|
||||
"current": 1.365,
|
||||
"history": [
|
||||
{
|
||||
"version": "3.1.0",
|
||||
"value": 2.1
|
||||
},
|
||||
{
|
||||
"version": "8.0.0",
|
||||
"value": 1.575
|
||||
},
|
||||
{
|
||||
"version": "11.1.0",
|
||||
"value": 1.05
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"MultiMissile_BombCore": {
|
||||
"mainWeaponIds": [],
|
||||
"subWeaponIds": [],
|
||||
"specialWeaponIds": [4],
|
||||
"targets": [
|
||||
{
|
||||
"target": "GreatBarrier_Barrier",
|
||||
"current": 0.5,
|
||||
"history": [
|
||||
{
|
||||
"version": "3.1.0",
|
||||
"value": 1
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "GreatBarrier_WeakPoint",
|
||||
"current": 0.375,
|
||||
"history": [
|
||||
{
|
||||
"version": "3.1.0",
|
||||
"value": 0.75
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"MultiMissile_Bullet": {
|
||||
"mainWeaponIds": [],
|
||||
"subWeaponIds": [],
|
||||
"specialWeaponIds": [4],
|
||||
"targets": [
|
||||
{
|
||||
"target": "GreatBarrier_Barrier",
|
||||
"current": 0.5,
|
||||
"history": [
|
||||
{
|
||||
"version": "3.1.0",
|
||||
"value": 1
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "GreatBarrier_WeakPoint",
|
||||
"current": 0.375,
|
||||
"history": [
|
||||
{
|
||||
"version": "3.1.0",
|
||||
"value": 0.75
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"NiceBall": {
|
||||
"mainWeaponIds": [],
|
||||
"subWeaponIds": [],
|
||||
"specialWeaponIds": [6],
|
||||
"targets": [
|
||||
{
|
||||
"target": "Chariot",
|
||||
"current": 4,
|
||||
"history": [
|
||||
{
|
||||
"version": "9.3.0",
|
||||
"value": 2
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "GreatBarrier_Barrier",
|
||||
"current": 2,
|
||||
"history": [
|
||||
{
|
||||
"version": "3.1.0",
|
||||
"value": 3
|
||||
},
|
||||
{
|
||||
"version": "9.1.0",
|
||||
"value": 1.5
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "GreatBarrier_WeakPoint",
|
||||
"current": 2,
|
||||
"history": [
|
||||
{
|
||||
"version": "3.1.0",
|
||||
"value": 3
|
||||
},
|
||||
{
|
||||
"version": "9.1.0",
|
||||
"value": 1.5
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"RollerSplash_Compact": {
|
||||
"mainWeaponIds": [1000, 1001, 1002],
|
||||
"subWeaponIds": [],
|
||||
"specialWeaponIds": [],
|
||||
"targets": [
|
||||
{
|
||||
"target": "Wsb_Shield",
|
||||
"current": 2.64,
|
||||
"history": [
|
||||
{
|
||||
"version": "7.2.0",
|
||||
"value": 2.4
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"RollerSplash": {
|
||||
"mainWeaponIds": [1010, 1011, 1015],
|
||||
"subWeaponIds": [],
|
||||
"specialWeaponIds": [],
|
||||
"targets": [
|
||||
{
|
||||
"target": "Wsb_Shield",
|
||||
"current": 2.64,
|
||||
"history": [
|
||||
{
|
||||
"version": "7.2.0",
|
||||
"value": 2.4
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"Saber_ChargeShot": {
|
||||
"mainWeaponIds": [8020, 8021, 8010, 8011, 8012, 8000, 8001, 8002, 8005],
|
||||
"subWeaponIds": [],
|
||||
"specialWeaponIds": [],
|
||||
"targets": [
|
||||
{
|
||||
"target": "NiceBall_Armor",
|
||||
"current": 1.82,
|
||||
"history": [
|
||||
{
|
||||
"version": "11.1.0",
|
||||
"value": 2.6
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "ShockSonar",
|
||||
"current": 2.4,
|
||||
"history": [
|
||||
{
|
||||
"version": "9.3.0",
|
||||
"value": 4.8
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"Saber_ChargeSlash": {
|
||||
"mainWeaponIds": [8020, 8021, 8010, 8011, 8012, 8000, 8001, 8002, 8005],
|
||||
"subWeaponIds": [],
|
||||
"specialWeaponIds": [],
|
||||
"targets": [
|
||||
{
|
||||
"target": "NiceBall_Armor",
|
||||
"current": 0.455,
|
||||
"history": [
|
||||
{
|
||||
"version": "11.1.0",
|
||||
"value": 0.65
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"Saber_Shot": {
|
||||
"mainWeaponIds": [8020, 8021, 8010, 8011, 8012, 8000, 8001, 8002, 8005],
|
||||
"subWeaponIds": [],
|
||||
"specialWeaponIds": [],
|
||||
"targets": [
|
||||
{
|
||||
"target": "NiceBall_Armor",
|
||||
"current": 1.82,
|
||||
"history": [
|
||||
{
|
||||
"version": "11.1.0",
|
||||
"value": 2.6
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "ShockSonar",
|
||||
"current": 2.4,
|
||||
"history": [
|
||||
{
|
||||
"version": "9.3.0",
|
||||
"value": 4.8
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"Saber_Slash": {
|
||||
"mainWeaponIds": [8020, 8021, 8010, 8011, 8012, 8000, 8001, 8002, 8005],
|
||||
"subWeaponIds": [],
|
||||
"specialWeaponIds": [],
|
||||
"targets": [
|
||||
{
|
||||
"target": "NiceBall_Armor",
|
||||
"current": 0.91,
|
||||
"history": [
|
||||
{
|
||||
"version": "11.1.0",
|
||||
"value": 1.3
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"TripleTornado": {
|
||||
"mainWeaponIds": [],
|
||||
"subWeaponIds": [],
|
||||
"specialWeaponIds": [14],
|
||||
"targets": [
|
||||
{
|
||||
"target": "Chariot",
|
||||
"current": 3,
|
||||
"history": [
|
||||
{
|
||||
"version": "9.3.0",
|
||||
"value": 2
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "GreatBarrier_Barrier",
|
||||
"current": 1,
|
||||
"history": [
|
||||
{
|
||||
"version": "3.1.0",
|
||||
"value": 2
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "GreatBarrier_WeakPoint",
|
||||
"current": 1,
|
||||
"history": [
|
||||
{
|
||||
"version": "3.1.0",
|
||||
"value": 2
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"UltraShot": {
|
||||
"mainWeaponIds": [],
|
||||
"subWeaponIds": [],
|
||||
"specialWeaponIds": [1],
|
||||
"targets": [
|
||||
{
|
||||
"target": "Chariot",
|
||||
"current": 1.8,
|
||||
"history": [
|
||||
{
|
||||
"version": "2.1.0",
|
||||
"value": 1.5
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "GreatBarrier_Barrier",
|
||||
"current": 1.3,
|
||||
"history": [
|
||||
{
|
||||
"version": "3.1.0",
|
||||
"value": 2
|
||||
},
|
||||
{
|
||||
"version": "8.0.0",
|
||||
"value": 1.5
|
||||
},
|
||||
{
|
||||
"version": "11.1.0",
|
||||
"value": 1
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "GreatBarrier_WeakPoint",
|
||||
"current": 0.975,
|
||||
"history": [
|
||||
{
|
||||
"version": "3.1.0",
|
||||
"value": 1.5
|
||||
},
|
||||
{
|
||||
"version": "8.0.0",
|
||||
"value": 1.125
|
||||
},
|
||||
{
|
||||
"version": "11.1.0",
|
||||
"value": 0.75
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"UltraStamp_Swing": {
|
||||
"mainWeaponIds": [],
|
||||
"subWeaponIds": [],
|
||||
"specialWeaponIds": [11],
|
||||
"targets": [
|
||||
{
|
||||
"target": "Chariot",
|
||||
"current": 4.5,
|
||||
"history": [
|
||||
{
|
||||
"version": "2.1.0",
|
||||
"value": 1.5
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "GreatBarrier_Barrier",
|
||||
"current": 1.5,
|
||||
"history": [
|
||||
{
|
||||
"version": "3.1.0",
|
||||
"value": 3
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "GreatBarrier_WeakPoint",
|
||||
"current": 1.5,
|
||||
"history": [
|
||||
{
|
||||
"version": "3.1.0",
|
||||
"value": 3
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"UltraStamp_Throw_BombCore": {
|
||||
"mainWeaponIds": [],
|
||||
"subWeaponIds": [],
|
||||
"specialWeaponIds": [11],
|
||||
"targets": [
|
||||
{
|
||||
"target": "Bomb_TorpedoBullet",
|
||||
"current": 0.545,
|
||||
"history": [
|
||||
{
|
||||
"version": "9.2.0",
|
||||
"value": 1
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "BulletUmbrellaCanopyCompact",
|
||||
"current": 4.091,
|
||||
"history": [
|
||||
{
|
||||
"version": "9.2.0",
|
||||
"value": 5
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "BulletUmbrellaCanopyNormal",
|
||||
"current": 4.091,
|
||||
"history": [
|
||||
{
|
||||
"version": "9.2.0",
|
||||
"value": 5
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "BulletUmbrellaCanopyNormal_Launched",
|
||||
"current": 4.091,
|
||||
"history": [
|
||||
{
|
||||
"version": "9.2.0",
|
||||
"value": 5
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "BulletShelterCanopyFocus",
|
||||
"current": 4.091,
|
||||
"history": [
|
||||
{
|
||||
"version": "9.2.0",
|
||||
"value": 5
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "BulletShelterCanopyFocus_Launched",
|
||||
"current": 4.091,
|
||||
"history": [
|
||||
{
|
||||
"version": "9.2.0",
|
||||
"value": 5
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "BulletUmbrellaCanopyWide",
|
||||
"current": 4.091,
|
||||
"history": [
|
||||
{
|
||||
"version": "9.2.0",
|
||||
"value": 5
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "BulletUmbrellaCanopyWide_Launched",
|
||||
"current": 4.091,
|
||||
"history": [
|
||||
{
|
||||
"version": "9.2.0",
|
||||
"value": 5
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "Chariot",
|
||||
"current": 3.273,
|
||||
"history": [
|
||||
{
|
||||
"version": "2.1.0",
|
||||
"value": 2
|
||||
},
|
||||
{
|
||||
"version": "9.2.0",
|
||||
"value": 6
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "Gachihoko_Barrier",
|
||||
"current": 1.909,
|
||||
"history": [
|
||||
{
|
||||
"version": "9.2.0",
|
||||
"value": 3.5
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "GreatBarrier_Barrier",
|
||||
"current": 1.909,
|
||||
"history": [
|
||||
{
|
||||
"version": "9.2.0",
|
||||
"value": 3.5
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "GreatBarrier_WeakPoint",
|
||||
"current": 1.4318,
|
||||
"history": [
|
||||
{
|
||||
"version": "9.2.0",
|
||||
"value": 2.625
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "NiceBall_Armor",
|
||||
"current": 1.364,
|
||||
"history": [
|
||||
{
|
||||
"version": "9.2.0",
|
||||
"value": 2.5
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "ShockSonar",
|
||||
"current": 2.182,
|
||||
"history": [
|
||||
{
|
||||
"version": "9.2.0",
|
||||
"value": 4
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "Wsb_Flag",
|
||||
"current": 1.636,
|
||||
"history": [
|
||||
{
|
||||
"version": "9.2.0",
|
||||
"value": 3
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "Wsb_Shield",
|
||||
"current": 2.182,
|
||||
"history": [
|
||||
{
|
||||
"version": "9.2.0",
|
||||
"value": 4
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "Wsb_Sprinkler",
|
||||
"current": 1.636,
|
||||
"history": [
|
||||
{
|
||||
"version": "9.2.0",
|
||||
"value": 3
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"UltraStamp_Throw": {
|
||||
"mainWeaponIds": [],
|
||||
"subWeaponIds": [],
|
||||
"specialWeaponIds": [11],
|
||||
"targets": [
|
||||
{
|
||||
"target": "Chariot",
|
||||
"current": 3.273,
|
||||
"history": [
|
||||
{
|
||||
"version": "2.1.0",
|
||||
"value": 1.091
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,304 @@
|
||||
import type { LoaderFunctionArgs } from "react-router";
|
||||
import { mainWeaponParams } from "~/features/build-analyzer/core/utils";
|
||||
import { getFixedTForLanguage } from "~/modules/i18n/i18next.server";
|
||||
import type {
|
||||
MainWeaponId,
|
||||
SpecialWeaponId,
|
||||
SubWeaponId,
|
||||
} from "~/modules/in-game-lists/types";
|
||||
import {
|
||||
specialWeaponIds,
|
||||
subWeaponIds,
|
||||
weaponIdToBaseWeaponId,
|
||||
weaponIdToType,
|
||||
} from "~/modules/in-game-lists/weapon-ids";
|
||||
import {
|
||||
specialWeaponNameSlugToId,
|
||||
subWeaponNameSlugToId,
|
||||
weaponNameSlugToId,
|
||||
} from "~/utils/unslugify.server";
|
||||
import { mySlugify } from "~/utils/urls";
|
||||
import * as WeaponParams from "../core/WeaponParams";
|
||||
import specialWeaponParamsData from "../data/all-version-special-params.json";
|
||||
import subWeaponParamsData from "../data/all-version-sub-params.json";
|
||||
import weaponParamsData from "../data/all-version-weapon-params.json";
|
||||
import damageRateHistoryData from "../data/damage-rate-history.json";
|
||||
import type {
|
||||
DamageMultiplierWithHistory,
|
||||
IncomingDamageMultiplierWithHistory,
|
||||
SpecialPointWithHistory,
|
||||
WeaponParamKind,
|
||||
} from "../weapon-params-types";
|
||||
|
||||
const mainParamsData = weaponParamsData as WeaponParams.AllVersionParams;
|
||||
const subParamsData = subWeaponParamsData as WeaponParams.AllVersionParams;
|
||||
const specialParamsData =
|
||||
specialWeaponParamsData as WeaponParams.AllVersionParams;
|
||||
|
||||
export const loader = async ({ params }: LoaderFunctionArgs) => {
|
||||
const t = await getFixedTForLanguage("en", ["weapons"]);
|
||||
|
||||
const mainWeaponId = weaponNameSlugToId(params.slug);
|
||||
if (typeof mainWeaponId === "number") {
|
||||
if (weaponIdToType(mainWeaponId) === "ALT_SKIN") {
|
||||
throw new Response(null, { status: 404 });
|
||||
}
|
||||
return mainWeaponData(
|
||||
mainWeaponId,
|
||||
t(`weapons:MAIN_${mainWeaponId}`),
|
||||
mySlugify(t(`weapons:MAIN_${mainWeaponId}`, { lng: "en" })),
|
||||
);
|
||||
}
|
||||
|
||||
const subWeaponId = subWeaponNameSlugToId(params.slug);
|
||||
if (typeof subWeaponId === "number") {
|
||||
return subWeaponData(
|
||||
subWeaponId,
|
||||
t(`weapons:SUB_${subWeaponId}`),
|
||||
mySlugify(t(`weapons:SUB_${subWeaponId}`, { lng: "en" })),
|
||||
);
|
||||
}
|
||||
|
||||
const specialWeaponId = specialWeaponNameSlugToId(params.slug);
|
||||
if (typeof specialWeaponId === "number") {
|
||||
return specialWeaponData(
|
||||
specialWeaponId,
|
||||
t(`weapons:SPECIAL_${specialWeaponId}`),
|
||||
mySlugify(t(`weapons:SPECIAL_${specialWeaponId}`, { lng: "en" })),
|
||||
);
|
||||
}
|
||||
|
||||
throw new Response(null, { status: 404 });
|
||||
};
|
||||
|
||||
function damageMultipliersByWeapon(
|
||||
weaponIds: number[],
|
||||
kind: WeaponParamKind,
|
||||
): Record<string, DamageMultiplierWithHistory[]> {
|
||||
const rows = damageRateHistoryData.rows as Parameters<
|
||||
typeof WeaponParams.damageMultipliersForWeapon
|
||||
>[0];
|
||||
|
||||
const result: Record<string, DamageMultiplierWithHistory[]> = {};
|
||||
for (const id of weaponIds) {
|
||||
const multipliers = WeaponParams.damageMultipliersForWeapon(rows, id, kind);
|
||||
if (multipliers.length > 0) {
|
||||
result[String(id)] = multipliers;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
function incomingDamageMultipliersByWeapon(
|
||||
weaponIds: number[],
|
||||
kind: "sub" | "special",
|
||||
): Record<string, IncomingDamageMultiplierWithHistory[]> {
|
||||
const rows = damageRateHistoryData.rows as Parameters<
|
||||
typeof WeaponParams.incomingDamageMultipliersForWeapon
|
||||
>[0];
|
||||
|
||||
const result: Record<string, IncomingDamageMultiplierWithHistory[]> = {};
|
||||
for (const id of weaponIds) {
|
||||
const multipliers = WeaponParams.incomingDamageMultipliersForWeapon(
|
||||
rows,
|
||||
id,
|
||||
kind,
|
||||
);
|
||||
if (multipliers.length > 0) {
|
||||
result[String(id)] = multipliers;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
function mainWeaponData(
|
||||
weaponId: MainWeaponId,
|
||||
weaponName: string,
|
||||
slug: string,
|
||||
) {
|
||||
const categoryWeaponIds = WeaponParams.categoryWeaponIds(weaponId);
|
||||
|
||||
const kits = WeaponParams.kitSiblingIds(weaponId).map((id) => {
|
||||
const { subWeaponId, specialWeaponId } = mainWeaponParams(id);
|
||||
return { weaponId: id, subWeaponId, specialWeaponId };
|
||||
});
|
||||
|
||||
const versions = mainParamsData.metadata.versions;
|
||||
|
||||
const weaponParams = WeaponParams.parseMany(
|
||||
categoryWeaponIds,
|
||||
mainParamsData,
|
||||
weaponIdToBaseWeaponId,
|
||||
);
|
||||
|
||||
const allSpecialPoints = mainParamsData.specialPoints;
|
||||
|
||||
const specialPoints: Record<string, SpecialPointWithHistory[]> = {};
|
||||
for (const id of categoryWeaponIds) {
|
||||
specialPoints[String(id)] = WeaponParams.kitSiblingIds(id).map((kitId) => ({
|
||||
weaponId: kitId,
|
||||
current: mainWeaponParams(kitId).SpecialPoint,
|
||||
history: allSpecialPoints?.[String(kitId)]?.history ?? [],
|
||||
}));
|
||||
}
|
||||
|
||||
const damageMultipliers = damageMultipliersByWeapon(
|
||||
categoryWeaponIds,
|
||||
"main",
|
||||
);
|
||||
|
||||
const patchHistory = WeaponParams.patchHistory(
|
||||
weaponParams[String(weaponId)],
|
||||
versions,
|
||||
specialPoints[String(weaponId)] ?? [],
|
||||
damageMultipliers[String(weaponId)] ?? [],
|
||||
);
|
||||
|
||||
const subParams = WeaponParams.parseMany(
|
||||
kits.map((kit) => kit.subWeaponId),
|
||||
subParamsData,
|
||||
);
|
||||
|
||||
const specialParams = WeaponParams.parseMany(
|
||||
kits.map((kit) => kit.specialWeaponId),
|
||||
specialParamsData,
|
||||
);
|
||||
|
||||
const specialPointsByKit: Record<string, SpecialPointWithHistory> = {};
|
||||
for (const { weaponId: kitId } of kits) {
|
||||
specialPointsByKit[String(kitId)] = {
|
||||
weaponId: kitId,
|
||||
current: mainWeaponParams(kitId).SpecialPoint,
|
||||
history: allSpecialPoints?.[String(kitId)]?.history ?? [],
|
||||
};
|
||||
}
|
||||
|
||||
const kitPatchHistories = WeaponParams.kitPatchHistories({
|
||||
mainParsed: weaponParams[String(weaponId)],
|
||||
versions,
|
||||
kits,
|
||||
specialPointsByKit,
|
||||
mainDamageMultipliers: damageMultipliers[String(weaponId)] ?? [],
|
||||
subParams,
|
||||
subDamageMultipliers: damageMultipliersByWeapon(
|
||||
kits.map((kit) => kit.subWeaponId),
|
||||
"sub",
|
||||
),
|
||||
subIncomingDamageMultipliers: incomingDamageMultipliersByWeapon(
|
||||
kits.map((kit) => kit.subWeaponId),
|
||||
"sub",
|
||||
),
|
||||
specialParams,
|
||||
specialDamageMultipliers: damageMultipliersByWeapon(
|
||||
kits.map((kit) => kit.specialWeaponId),
|
||||
"special",
|
||||
),
|
||||
specialIncomingDamageMultipliers: incomingDamageMultipliersByWeapon(
|
||||
kits.map((kit) => kit.specialWeaponId),
|
||||
"special",
|
||||
),
|
||||
});
|
||||
|
||||
return {
|
||||
kind: "main" as WeaponParamKind,
|
||||
weaponId,
|
||||
weaponName,
|
||||
slug,
|
||||
categoryWeaponIds,
|
||||
kits,
|
||||
weaponParams,
|
||||
specialPoints,
|
||||
damageMultipliers,
|
||||
patchHistory,
|
||||
kitPatchHistories,
|
||||
versions,
|
||||
};
|
||||
}
|
||||
|
||||
function subWeaponData(
|
||||
weaponId: SubWeaponId,
|
||||
weaponName: string,
|
||||
slug: string,
|
||||
) {
|
||||
const versions = subParamsData.metadata.versions;
|
||||
|
||||
const weaponParams = WeaponParams.parseMany(subWeaponIds, subParamsData);
|
||||
|
||||
const damageMultipliers = damageMultipliersByWeapon([...subWeaponIds], "sub");
|
||||
|
||||
const incomingDamageMultipliers = incomingDamageMultipliersByWeapon(
|
||||
[...subWeaponIds],
|
||||
"sub",
|
||||
);
|
||||
|
||||
const patchHistory = WeaponParams.patchHistory(
|
||||
weaponParams[String(weaponId)],
|
||||
versions,
|
||||
[],
|
||||
damageMultipliers[String(weaponId)] ?? [],
|
||||
incomingDamageMultipliers[String(weaponId)] ?? [],
|
||||
);
|
||||
|
||||
return {
|
||||
kind: "sub" as WeaponParamKind,
|
||||
weaponId,
|
||||
weaponName,
|
||||
slug,
|
||||
categoryWeaponIds: [...subWeaponIds],
|
||||
kits: undefined,
|
||||
weaponParams,
|
||||
specialPoints: undefined,
|
||||
damageMultipliers,
|
||||
patchHistory,
|
||||
kitPatchHistories: undefined,
|
||||
versions,
|
||||
};
|
||||
}
|
||||
|
||||
function specialWeaponData(
|
||||
weaponId: SpecialWeaponId,
|
||||
weaponName: string,
|
||||
slug: string,
|
||||
) {
|
||||
const versions = specialParamsData.metadata.versions;
|
||||
|
||||
const weaponParams = WeaponParams.parseMany(
|
||||
specialWeaponIds,
|
||||
specialParamsData,
|
||||
);
|
||||
|
||||
const damageMultipliers = damageMultipliersByWeapon(
|
||||
[...specialWeaponIds],
|
||||
"special",
|
||||
);
|
||||
|
||||
const incomingDamageMultipliers = incomingDamageMultipliersByWeapon(
|
||||
[...specialWeaponIds],
|
||||
"special",
|
||||
);
|
||||
|
||||
const patchHistory = WeaponParams.patchHistory(
|
||||
weaponParams[String(weaponId)],
|
||||
versions,
|
||||
[],
|
||||
damageMultipliers[String(weaponId)] ?? [],
|
||||
incomingDamageMultipliers[String(weaponId)] ?? [],
|
||||
);
|
||||
|
||||
return {
|
||||
kind: "special" as WeaponParamKind,
|
||||
weaponId,
|
||||
weaponName,
|
||||
slug,
|
||||
categoryWeaponIds: [...specialWeaponIds],
|
||||
kits: undefined,
|
||||
weaponParams,
|
||||
specialPoints: undefined,
|
||||
damageMultipliers,
|
||||
patchHistory,
|
||||
kitPatchHistories: undefined,
|
||||
versions,
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
import { describe, expect, test } from "vitest";
|
||||
import * as SearchParams from "~/modules/search-params/search-params";
|
||||
import {
|
||||
assertDecodesToDefault,
|
||||
assertRoundTrips,
|
||||
} from "~/modules/search-params/search-params-test-utils";
|
||||
import { weaponParamsSearchParams } from "./params-search-params";
|
||||
|
||||
describe("weaponParamsSearchParams", () => {
|
||||
test("round-trips", () => {
|
||||
assertRoundTrips(weaponParamsSearchParams, {
|
||||
tab: ["params", "patches"],
|
||||
hidden: [[], [10], [0, 50, 1000]],
|
||||
kit: [null, 0, 40, 8010],
|
||||
kitExtras: [true, false],
|
||||
});
|
||||
});
|
||||
|
||||
test("accepts legacy comma-joined hidden ids", () => {
|
||||
expect(
|
||||
SearchParams.decodeParam(weaponParamsSearchParams.shape.hidden, [
|
||||
"10,20,30",
|
||||
]),
|
||||
).toEqual([10, 20, 30]);
|
||||
});
|
||||
|
||||
test("malformed values decode to defaults", () => {
|
||||
assertDecodesToDefault(weaponParamsSearchParams, "tab", [["bogus"]]);
|
||||
assertDecodesToDefault(weaponParamsSearchParams, "hidden", [
|
||||
["abc"],
|
||||
["1.5"],
|
||||
]);
|
||||
assertDecodesToDefault(weaponParamsSearchParams, "kit", [
|
||||
["9999"],
|
||||
["foo"],
|
||||
]);
|
||||
assertDecodesToDefault(weaponParamsSearchParams, "kitExtras", [["1"]]);
|
||||
});
|
||||
});
|
||||
18
apps/web-react/app/features/params/params-search-params.ts
Normal file
18
apps/web-react/app/features/params/params-search-params.ts
Normal file
@@ -0,0 +1,18 @@
|
||||
import { z } from "zod";
|
||||
import { mainWeaponIds } from "~/modules/in-game-lists/weapon-ids";
|
||||
import * as SearchParams from "~/modules/search-params/search-params";
|
||||
import { SP } from "~/modules/search-params/search-params";
|
||||
import { numericEnum } from "~/utils/zod";
|
||||
|
||||
export const weaponParamsSearchParams = SearchParams.define({
|
||||
tab: SP.param(z.enum(["params", "patches"]), {
|
||||
default: "params",
|
||||
loader: false,
|
||||
}),
|
||||
hidden: SP.param(z.array(z.number().int()), {
|
||||
default: [],
|
||||
loader: false,
|
||||
}),
|
||||
kit: SP.param(numericEnum(mainWeaponIds).nullable(), { loader: false }),
|
||||
kitExtras: SP.param(z.boolean(), { default: true, loader: false }),
|
||||
});
|
||||
78
apps/web-react/app/features/params/routes/params.$slug.tsx
Normal file
78
apps/web-react/app/features/params/routes/params.$slug.tsx
Normal file
@@ -0,0 +1,78 @@
|
||||
import type { MetaFunction } from "react-router";
|
||||
import { useLoaderData } from "react-router";
|
||||
import type {
|
||||
MainWeaponId,
|
||||
SpecialWeaponId,
|
||||
SubWeaponId,
|
||||
} from "~/modules/in-game-lists/types";
|
||||
import type { SerializeFrom } from "~/utils/remix";
|
||||
import { metaTags } from "~/utils/remix";
|
||||
import type { SendouRouteHandle } from "~/utils/remix.server";
|
||||
import {
|
||||
outlinedMainWeaponImageUrl,
|
||||
specialWeaponImageUrl,
|
||||
subWeaponImageUrl,
|
||||
weaponParamsPage,
|
||||
} from "~/utils/urls";
|
||||
import { WeaponParamsView } from "../components/WeaponParamsView";
|
||||
import { loader } from "../loaders/params.$slug.server";
|
||||
import type { WeaponParamKind } from "../weapon-params-types";
|
||||
|
||||
export { loader };
|
||||
|
||||
export const handle: SendouRouteHandle = {
|
||||
i18n: ["weapons", "common", "analyzer", "params"],
|
||||
breadcrumb: ({ match }) => {
|
||||
const data = match.loaderData as SerializeFrom<typeof loader> | undefined;
|
||||
if (!data) return [];
|
||||
return [
|
||||
{
|
||||
imgPath: weaponImageUrl(data.kind, data.weaponId),
|
||||
href: weaponParamsPage(data.slug),
|
||||
type: "IMAGE",
|
||||
},
|
||||
];
|
||||
},
|
||||
};
|
||||
|
||||
export const meta: MetaFunction<typeof loader> = (args) => {
|
||||
if (!args.loaderData) return [];
|
||||
return metaTags({
|
||||
title: `${args.loaderData.weaponName} parameters`,
|
||||
description: `${args.loaderData.weaponName} parameters with version history compared across ${comparedAcross(args.loaderData.kind)}.`,
|
||||
location: args.location,
|
||||
});
|
||||
};
|
||||
|
||||
export default function WeaponParamsPage() {
|
||||
const data = useLoaderData<typeof loader>();
|
||||
|
||||
return (
|
||||
<WeaponParamsView
|
||||
kind={data.kind}
|
||||
weaponId={data.weaponId}
|
||||
categoryWeaponIds={data.categoryWeaponIds}
|
||||
weaponParams={data.weaponParams}
|
||||
specialPoints={data.specialPoints}
|
||||
damageMultipliers={data.damageMultipliers}
|
||||
versions={data.versions}
|
||||
patchHistory={data.patchHistory}
|
||||
kitPatchHistories={data.kitPatchHistories}
|
||||
kits={data.kits}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function weaponImageUrl(kind: WeaponParamKind, weaponId: number) {
|
||||
if (kind === "sub") return subWeaponImageUrl(weaponId as SubWeaponId);
|
||||
if (kind === "special") {
|
||||
return specialWeaponImageUrl(weaponId as SpecialWeaponId);
|
||||
}
|
||||
return outlinedMainWeaponImageUrl(weaponId as MainWeaponId);
|
||||
}
|
||||
|
||||
function comparedAcross(kind: WeaponParamKind) {
|
||||
if (kind === "sub") return "all sub weapons";
|
||||
if (kind === "special") return "all special weapons";
|
||||
return "the weapon's category";
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
import type { DamageReceiver } from "~/features/object-damage-calculator/calculator-types";
|
||||
|
||||
/**
|
||||
* Sentinel `category` used for the special points entry in patch change data, since special
|
||||
* points are not a regular weapon parameter. The matching `key` is also this value.
|
||||
*/
|
||||
export const SPECIAL_POINTS_PARAM_KEY = "__specialPoints__";
|
||||
|
||||
/**
|
||||
* Sentinel `category` used for damage multiplier (damage rate vs objects) entries in patch
|
||||
* change data. The `key` of such a change holds the damage receiver target instead.
|
||||
*/
|
||||
export const DAMAGE_MULTIPLIER_PARAM_KEY = "__damageMultiplier__";
|
||||
|
||||
/**
|
||||
* Sentinel `category` used for incoming damage multiplier entries in patch change data: a change
|
||||
* to some *other* weapon's damage rate against the page's sub or special weapon (which is itself a
|
||||
* damageable object). The `key` holds the damage receiver target, and `attackers` holds the
|
||||
* weapons whose rate changed.
|
||||
*/
|
||||
export const INCOMING_DAMAGE_MULTIPLIER_PARAM_KEY =
|
||||
"__incomingDamageMultiplier__";
|
||||
|
||||
/**
|
||||
* Maps a sub or special weapon to the object {@link DAMAGE_RECEIVERS} target(s) that represent it,
|
||||
* so the patch history can surface changes to other weapons' damage rates *against* the kit's sub
|
||||
* or special. Only weapons that exist as a damageable object are listed.
|
||||
*/
|
||||
export const INCOMING_DAMAGE_RECEIVERS: Record<
|
||||
"sub" | "special",
|
||||
Record<number, readonly DamageReceiver[]>
|
||||
> = {
|
||||
special: {
|
||||
2: ["GreatBarrier_Barrier", "GreatBarrier_WeakPoint"], // Big Bubbler
|
||||
6: ["NiceBall_Armor"], // Booyah Bomb
|
||||
7: ["ShockSonar"], // Wave Breaker
|
||||
8: ["BlowerInhale"], // Ink Vac
|
||||
12: ["Chariot"], // Crab Tank
|
||||
16: ["Decoy"], // Super Chump
|
||||
18: ["BulletPogo"], // Triple Splashdown
|
||||
},
|
||||
sub: {
|
||||
3: ["Wsb_Sprinkler"], // Sprinkler
|
||||
4: ["Wsb_Shield"], // Splash Wall
|
||||
8: ["Wsb_Flag"], // Squid Beakon
|
||||
13: ["Bomb_TorpedoBullet"], // Torpedo
|
||||
},
|
||||
};
|
||||
136
apps/web-react/app/features/params/weapon-params-types.ts
Normal file
136
apps/web-react/app/features/params/weapon-params-types.ts
Normal file
@@ -0,0 +1,136 @@
|
||||
import type {
|
||||
MainWeaponId,
|
||||
SpecialWeaponId,
|
||||
SubWeaponId,
|
||||
} from "~/modules/in-game-lists/types";
|
||||
import type { ParamChangeKind } from "./core/param-directions";
|
||||
|
||||
export interface WeaponKitInfo {
|
||||
weaponId: MainWeaponId;
|
||||
subWeaponId: SubWeaponId;
|
||||
specialWeaponId: SpecialWeaponId;
|
||||
}
|
||||
|
||||
export interface ParamValueWithHistory {
|
||||
current: number | string;
|
||||
history: Array<{ version: string; value: number | string }>;
|
||||
}
|
||||
|
||||
/** Which set of weapons a params page compares: main weapons, sub weapons or special weapons. */
|
||||
export type WeaponParamKind = "main" | "sub" | "special";
|
||||
|
||||
const WEAPON_PARAM_KIND_KEY_PREFIX: Record<WeaponParamKind, string> = {
|
||||
main: "MAIN",
|
||||
sub: "SUB",
|
||||
special: "SPECIAL",
|
||||
};
|
||||
|
||||
/** The i18next `weapons` namespace key for a weapon of the given {@link WeaponParamKind}. */
|
||||
export function weaponTranslationKey(kind: WeaponParamKind, id: number) {
|
||||
return `weapons:${WEAPON_PARAM_KIND_KEY_PREFIX[kind]}_${id}`;
|
||||
}
|
||||
|
||||
export interface ParsedWeaponParams {
|
||||
weaponId: number;
|
||||
categories: Record<string, Record<string, ParamValueWithHistory>>;
|
||||
}
|
||||
|
||||
export interface ParamDefinition {
|
||||
category: string;
|
||||
key: string;
|
||||
fullKey: string;
|
||||
}
|
||||
|
||||
/** A single weapon's numeric value for one parameter, used by the cross-weapon comparison chart. */
|
||||
export interface ParamComparisonEntry {
|
||||
weaponId: number;
|
||||
value: number;
|
||||
name: string;
|
||||
}
|
||||
|
||||
export interface SpecialPointWithHistory {
|
||||
weaponId: MainWeaponId;
|
||||
current: number;
|
||||
history: Array<{ version: string; value: number }>;
|
||||
}
|
||||
|
||||
/**
|
||||
* History of a weapon's damage multiplier against a single object (a {@link DAMAGE_RECEIVERS}
|
||||
* target), surfaced only in the patch history. `target` is the receiver key used by the object
|
||||
* damage calculator.
|
||||
*/
|
||||
export interface DamageMultiplierWithHistory {
|
||||
target: string;
|
||||
current: number;
|
||||
history: Array<{ version: string; value: number }>;
|
||||
}
|
||||
|
||||
/**
|
||||
* The set of weapons whose damage rate against an object changed together. Carried by an incoming
|
||||
* damage multiplier {@link PatchChange} so the badge can show the attacking weapons' icons.
|
||||
*/
|
||||
export interface IncomingDamageAttackers {
|
||||
mainWeaponIds: MainWeaponId[];
|
||||
subWeaponIds: SubWeaponId[];
|
||||
specialWeaponIds: SpecialWeaponId[];
|
||||
}
|
||||
|
||||
/**
|
||||
* History of some attacking weapons' shared damage multiplier against a single object
|
||||
* ({@link DamageMultiplierWithHistory} from the defender's perspective): the page's sub or special
|
||||
* weapon is the object being damaged. `target` is the receiver key used by the object damage
|
||||
* calculator.
|
||||
*/
|
||||
export interface IncomingDamageMultiplierWithHistory {
|
||||
target: string;
|
||||
attackers: IncomingDamageAttackers;
|
||||
current: number;
|
||||
history: Array<{ version: string; value: number }>;
|
||||
}
|
||||
|
||||
export interface PatchChange {
|
||||
category: string;
|
||||
key: string;
|
||||
from: number | string;
|
||||
to: number | string;
|
||||
kind: ParamChangeKind;
|
||||
/** The specific kit a special points change belongs to. Only set for special points. */
|
||||
weaponId?: MainWeaponId;
|
||||
/**
|
||||
* Which weapon of a kit the change belongs to. Used by the per-kit patch history to group a
|
||||
* column's changes under a divider per weapon. Only set for kit patch histories.
|
||||
*/
|
||||
source?: WeaponParamKind;
|
||||
/** The weapons whose rate changed. Only set for incoming damage multiplier changes. */
|
||||
attackers?: IncomingDamageAttackers;
|
||||
}
|
||||
|
||||
export interface WeaponPatch {
|
||||
version: string;
|
||||
date: string | null;
|
||||
changes: PatchChange[];
|
||||
}
|
||||
|
||||
/**
|
||||
* Patch history of a single main weapon kit, folding the main weapon's changes together with its
|
||||
* sub and special weapon's changes. Each {@link PatchChange} carries a `source` so the changes can
|
||||
* be grouped per weapon within a patch.
|
||||
*/
|
||||
export interface KitPatchHistory {
|
||||
weaponId: MainWeaponId;
|
||||
subWeaponId: SubWeaponId;
|
||||
specialWeaponId: SpecialWeaponId;
|
||||
patches: WeaponPatch[];
|
||||
}
|
||||
|
||||
export interface WeaponParamsTableProps {
|
||||
kind: WeaponParamKind;
|
||||
currentWeaponId: number;
|
||||
categoryWeaponIds: number[];
|
||||
weaponParams: Record<string, ParsedWeaponParams>;
|
||||
/** Special points are only tracked for main weapons. */
|
||||
specialPoints?: Record<string, SpecialPointWithHistory[]>;
|
||||
/** Damage multipliers (damage rate vs objects), keyed by weapon id. */
|
||||
damageMultipliers?: Record<string, DamageMultiplierWithHistory[]>;
|
||||
versions: string[];
|
||||
}
|
||||
Reference in New Issue
Block a user