From 758bb884d83f477b64094c52ec39e32f5619c846 Mon Sep 17 00:00:00 2001 From: "Kalle (Sendou)" <38327916+Sendouc@users.noreply.github.com> Date: Tue, 1 Dec 2020 12:15:19 +0200 Subject: [PATCH] move useAbilityEffects translations to messages.po --- lingui.config.js | 9 +- locale/de/game.po | 386 --------------------------------------- locale/de/messages.po | 407 +++++++++++++++++++++++++++++++++++++++++- locale/el/game.po | 386 --------------------------------------- locale/el/messages.po | 407 +++++++++++++++++++++++++++++++++++++++++- locale/en/game.po | 386 --------------------------------------- locale/en/messages.po | 407 +++++++++++++++++++++++++++++++++++++++++- locale/es/game.po | 386 --------------------------------------- locale/es/messages.po | 407 +++++++++++++++++++++++++++++++++++++++++- locale/fr/game.po | 386 --------------------------------------- locale/fr/messages.po | 407 +++++++++++++++++++++++++++++++++++++++++- locale/it/game.po | 386 --------------------------------------- locale/it/messages.po | 407 +++++++++++++++++++++++++++++++++++++++++- locale/ja/game.po | 386 --------------------------------------- locale/ja/messages.po | 407 +++++++++++++++++++++++++++++++++++++++++- locale/ko/game.po | 386 --------------------------------------- locale/ko/messages.po | 407 +++++++++++++++++++++++++++++++++++++++++- locale/nl/game.po | 386 --------------------------------------- locale/nl/messages.po | 407 +++++++++++++++++++++++++++++++++++++++++- locale/pt/game.po | 386 --------------------------------------- locale/pt/messages.po | 407 +++++++++++++++++++++++++++++++++++++++++- locale/ru/game.po | 386 --------------------------------------- locale/ru/messages.po | 407 +++++++++++++++++++++++++++++++++++++++++- locale/sv/game.po | 386 --------------------------------------- locale/sv/messages.po | 407 +++++++++++++++++++++++++++++++++++++++++- locale/zh/game.po | 386 --------------------------------------- locale/zh/messages.po | 407 +++++++++++++++++++++++++++++++++++++++++- 27 files changed, 5181 insertions(+), 5137 deletions(-) diff --git a/lingui.config.js b/lingui.config.js index 50eb035fd..b0ac4cd1a 100644 --- a/lingui.config.js +++ b/lingui.config.js @@ -20,11 +20,16 @@ module.exports = { catalogs: [ { path: "/locale/{locale}/messages", - include: ["./pages/", "./components/", "./scenes/"], + include: [ + "./pages/", + "./components/", + "./scenes/", + "./lib/useAbilityEffects", + ], }, { path: "/locale/{locale}/game", - include: ["./lib/"], + include: ["./lib/lists"], }, ], }; diff --git a/locale/de/game.po b/locale/de/game.po index 99079f26f..2d99462c4 100644 --- a/locale/de/game.po +++ b/locale/de/game.po @@ -46,14 +46,10 @@ msgid "Special Power Up" msgstr "" #: lib/lists/abilities.ts:25 -#: lib/useAbilityEffects/index.ts:645 msgid "Quick Respawn" msgstr "" #: lib/lists/abilities.ts:26 -#: lib/useAbilityEffects/index.ts:672 -#: lib/useAbilityEffects/index.ts:681 -#: lib/useAbilityEffects/index.ts:822 msgid "Quick Super Jump" msgstr "" @@ -3220,385 +3216,3 @@ msgstr "" #: lib/lists/weaponsWithHero.ts:325 msgid "Kensa Undercover Brella" msgstr "" - -#: lib/postData.ts:24 -msgid "An error occurred" -msgstr "" - -#: lib/useAbilityEffects/index.ts:96 -msgid "Full charges per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:97 -msgid "Shots per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:112 -msgid "Shots per ink tank (autofire mode)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:124 -msgid "Fully charged shots per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:137 -msgid "Tap shots per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:151 -msgid "Swings per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:163 -msgid "Ground swings per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:173 -msgid "Jumping swings per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:186 -msgid "Dodge roll ink consumption" -msgstr "" - -#: lib/useAbilityEffects/index.ts:187 -#: lib/useAbilityEffects/index.ts:199 -#: lib/useAbilityEffects/index.ts:233 -msgid "of ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:198 -msgid "Brella shield launch ink consumption" -msgstr "" - -#: lib/useAbilityEffects/index.ts:232 -msgid "ink consumption" -msgstr "" - -#: lib/useAbilityEffects/index.ts:256 -msgid "Ink tank recovery from empty to full (squid form)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:257 -#: lib/useAbilityEffects/index.ts:429 -#: lib/useAbilityEffects/index.ts:516 -#: lib/useAbilityEffects/index.ts:532 -#: lib/useAbilityEffects/index.ts:646 -#: lib/useAbilityEffects/index.ts:673 -#: lib/useAbilityEffects/index.ts:682 -#: lib/useAbilityEffects/index.ts:743 -#: lib/useAbilityEffects/index.ts:757 -#: lib/useAbilityEffects/index.ts:773 -#: lib/useAbilityEffects/index.ts:959 -#: lib/useAbilityEffects/index.ts:968 -#: lib/useAbilityEffects/index.ts:1413 -#: lib/useAbilityEffects/index.ts:1456 -msgid "frames" -msgstr "" - -#: lib/useAbilityEffects/index.ts:257 -#: lib/useAbilityEffects/index.ts:429 -#: lib/useAbilityEffects/index.ts:516 -#: lib/useAbilityEffects/index.ts:532 -#: lib/useAbilityEffects/index.ts:646 -#: lib/useAbilityEffects/index.ts:673 -#: lib/useAbilityEffects/index.ts:682 -#: lib/useAbilityEffects/index.ts:743 -#: lib/useAbilityEffects/index.ts:757 -#: lib/useAbilityEffects/index.ts:773 -#: lib/useAbilityEffects/index.ts:959 -#: lib/useAbilityEffects/index.ts:968 -#: lib/useAbilityEffects/index.ts:1413 -#: lib/useAbilityEffects/index.ts:1456 -msgid "seconds" -msgstr "" - -#: lib/useAbilityEffects/index.ts:295 -msgid "Run speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:296 -#: lib/useAbilityEffects/index.ts:305 -#: lib/useAbilityEffects/index.ts:336 -#: lib/useAbilityEffects/index.ts:893 -msgid "distance units / frame" -msgstr "" - -#: lib/useAbilityEffects/index.ts:304 -msgid "Run speed (firing)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:335 -msgid "Swim speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:356 -msgid "Points to special" -msgstr "" - -#: lib/useAbilityEffects/index.ts:357 -msgid "p" -msgstr "" - -#: lib/useAbilityEffects/index.ts:357 -msgid "speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:379 -msgid "Special lost when killed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:380 -#: lib/useAbilityEffects/index.ts:399 -msgid "of the charge" -msgstr "" - -#: lib/useAbilityEffects/index.ts:398 -msgid "Special lost when killed mid-Splashdown" -msgstr "" - -#: lib/useAbilityEffects/index.ts:428 -#: lib/useAbilityEffects/index.ts:531 -msgid "duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:434 -msgid "Special Power Up also increases Inkjet's shots' painting and blast radius" -msgstr "" - -#: lib/useAbilityEffects/index.ts:454 -msgid "reticle size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:463 -#: lib/useAbilityEffects/index.ts:1265 -#: lib/useAbilityEffects/index.ts:1324 -#: lib/useAbilityEffects/index.ts:1345 -#: lib/useAbilityEffects/index.ts:1366 -msgid "ink coverage" -msgstr "" - -#: lib/useAbilityEffects/index.ts:487 -msgid "180dmg hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:497 -msgid "70dmg hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:502 -msgid "55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change" -msgstr "" - -#: lib/useAbilityEffects/index.ts:515 -msgid "activation time" -msgstr "" - -#: lib/useAbilityEffects/index.ts:535 -msgid "Amount inked by Ink Storm is not increased only in how long distance the droplets are spread. Special Power Up also increases the distance you can throw the seed." -msgstr "" - -#: lib/useAbilityEffects/index.ts:549 -#: lib/useAbilityEffects/index.ts:806 -msgid "durability" -msgstr "" - -#: lib/useAbilityEffects/index.ts:564 -msgid "55dmg explosion hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:582 -msgid "bubble size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:598 -msgid "explosion hitbox" -msgstr "" - -#: lib/useAbilityEffects/index.ts:616 -msgid "autocharge speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:645 -#: lib/useAbilityEffects/index.ts:672 -#: lib/useAbilityEffects/index.ts:681 -msgid "time" -msgstr "" - -#: lib/useAbilityEffects/index.ts:650 -msgid "Quick Respawn activates when enemy kills you twice without you getting a kill in between" -msgstr "" - -#: lib/useAbilityEffects/index.ts:672 -msgid "(on the ground)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:681 -msgid "(in the air)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:726 -msgid "range and velocity" -msgstr "" - -#: lib/useAbilityEffects/index.ts:742 -msgid "full-power phase duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:756 -msgid "mid-phase duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:772 -msgid "tracking duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:789 -msgid "tracking range" -msgstr "" - -#: lib/useAbilityEffects/index.ts:822 -msgid "boost" -msgstr "" - -#: lib/useAbilityEffects/index.ts:823 -msgid "AP" -msgstr "" - -#: lib/useAbilityEffects/index.ts:831 -msgid "When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ." -msgstr "" - -#: lib/useAbilityEffects/index.ts:860 -msgid "Frames before taking damage from enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:869 -msgid "Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:872 -msgid "Damage taken in enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:873 -msgid "hp / frame" -msgstr "" - -#: lib/useAbilityEffects/index.ts:883 -msgid "Limit on the damage enemy ink can deal on you" -msgstr "" - -#: lib/useAbilityEffects/index.ts:884 -msgid "hp" -msgstr "" - -#: lib/useAbilityEffects/index.ts:892 -msgid "Run speed in enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:938 -msgid "Sub Weapon damage (indirect)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:945 -msgid "Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on" -msgstr "" - -#: lib/useAbilityEffects/index.ts:948 -msgid "Special Weapon damage (indirect)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:955 -msgid "Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected" -msgstr "" - -#: lib/useAbilityEffects/index.ts:958 -msgid "Base tracking time (Point Sensor)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:967 -msgid "Base tracking time (Ink Mine)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1000 -msgid "damage per shot" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1048 -msgid "bullet ink coverage" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1070 -msgid "bullet spread (not jumping)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1091 -msgid "bullet spread (in the air)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1112 -msgid "range and bullet velocity" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1132 -msgid "70dmg hitbox portion of the total explosion hitbox" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1156 -msgid "bullet explosion hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1179 -msgid "bullet explosion paint" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1201 -msgid "movement speed holding trigger down" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1222 -msgid "ink trail width" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1244 -msgid "fully charged shot range" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1287 -#: lib/useAbilityEffects/index.ts:1510 -msgid "damage" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1302 -msgid "damage per fully charged shot" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1353 -msgid "Ink coverage bonus is only applied to the circle at the end of the shot" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1373 -msgid "Ink coverage bonus is only applied to the line before the impact" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1391 -msgid "damage per shot (fully charged)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1412 -msgid "shield recharge time" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1433 -msgid "shield durability" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1455 -msgid "full charge shooting duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1480 -#: lib/useAbilityEffects/index.ts:1495 -msgid "Slosher has weird physics so we haven't fully deciphered this parameter." -msgstr "" diff --git a/locale/de/messages.po b/locale/de/messages.po index 1a5b2f4ac..9b7be7eda 100644 --- a/locale/de/messages.po +++ b/locale/de/messages.po @@ -27,6 +27,7 @@ msgstr "" #: components/analyzer/StatChart.tsx:11 #: components/analyzer/StatChart.tsx:16 #: components/builds/ViewAP.tsx:26 +#: lib/useAbilityEffects/index.ts:823 msgid "AP" msgstr "" @@ -83,7 +84,7 @@ msgid "Markdown is supported - <0>https://sendou.ink/markdown" msgstr "" #: components/common/MultiWeaponSelector.tsx:14 -#: components/common/WeaponSelector.tsx:11 +#: components/common/WeaponSelector.tsx:10 msgid "Select weapon" msgstr "" @@ -115,7 +116,7 @@ msgid "Leaderboards" msgstr "" #: components/layout/IconNavBar.tsx:21 -#: pages/builds/[[...slug]].tsx:17 +#: pages/builds/[[...slug]].tsx:16 msgid "Builds" msgstr "" @@ -192,11 +193,11 @@ msgstr "" msgid "Tools" msgstr "" -#: components/plans/StageSelector.tsx:46 +#: components/plans/StageSelector.tsx:45 msgid "Minimap" msgstr "" -#: components/plans/StageSelector.tsx:49 +#: components/plans/StageSelector.tsx:48 msgid "Top-down" msgstr "" @@ -244,18 +245,22 @@ msgstr "" msgid "Year" msgstr "" -#: components/u/AvatarWithInfo.tsx:17 +#: components/u/AvatarWithInfo.tsx:19 msgid "Stick" msgstr "" -#: components/u/AvatarWithInfo.tsx:19 +#: components/u/AvatarWithInfo.tsx:21 msgid "Motion" msgstr "" -#: components/u/AvatarWithInfo.tsx:68 +#: components/u/AvatarWithInfo.tsx:72 msgid "View all Top 500 results" msgstr "" +#: components/u/AvatarWithInfo.tsx:86 +msgid "If you have finished a month in the Top 500 you can get your peak ranks showing here. Simply <0>DM Sendou with your in game name." +msgstr "" + #: components/u/BuildModal.tsx:67 msgid "Build updated" msgstr "" @@ -420,6 +425,390 @@ msgid "" "I'm **bolded**. Embedding weapon images is easy too: :luna_blaster:" msgstr "" +#: lib/useAbilityEffects/index.ts:96 +msgid "Full charges per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:97 +msgid "Shots per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:112 +msgid "Shots per ink tank (autofire mode)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:124 +msgid "Fully charged shots per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:137 +msgid "Tap shots per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:151 +msgid "Swings per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:163 +msgid "Ground swings per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:173 +msgid "Jumping swings per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:186 +msgid "Dodge roll ink consumption" +msgstr "" + +#: lib/useAbilityEffects/index.ts:187 +#: lib/useAbilityEffects/index.ts:199 +#: lib/useAbilityEffects/index.ts:233 +msgid "of ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:198 +msgid "Brella shield launch ink consumption" +msgstr "" + +#: lib/useAbilityEffects/index.ts:232 +msgid "ink consumption" +msgstr "" + +#: lib/useAbilityEffects/index.ts:256 +msgid "Ink tank recovery from empty to full (squid form)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:257 +#: lib/useAbilityEffects/index.ts:429 +#: lib/useAbilityEffects/index.ts:516 +#: lib/useAbilityEffects/index.ts:532 +#: lib/useAbilityEffects/index.ts:646 +#: lib/useAbilityEffects/index.ts:673 +#: lib/useAbilityEffects/index.ts:682 +#: lib/useAbilityEffects/index.ts:743 +#: lib/useAbilityEffects/index.ts:757 +#: lib/useAbilityEffects/index.ts:773 +#: lib/useAbilityEffects/index.ts:959 +#: lib/useAbilityEffects/index.ts:968 +#: lib/useAbilityEffects/index.ts:1413 +#: lib/useAbilityEffects/index.ts:1456 +msgid "frames" +msgstr "" + +#: lib/useAbilityEffects/index.ts:257 +#: lib/useAbilityEffects/index.ts:429 +#: lib/useAbilityEffects/index.ts:516 +#: lib/useAbilityEffects/index.ts:532 +#: lib/useAbilityEffects/index.ts:646 +#: lib/useAbilityEffects/index.ts:673 +#: lib/useAbilityEffects/index.ts:682 +#: lib/useAbilityEffects/index.ts:743 +#: lib/useAbilityEffects/index.ts:757 +#: lib/useAbilityEffects/index.ts:773 +#: lib/useAbilityEffects/index.ts:959 +#: lib/useAbilityEffects/index.ts:968 +#: lib/useAbilityEffects/index.ts:1413 +#: lib/useAbilityEffects/index.ts:1456 +msgid "seconds" +msgstr "" + +#: lib/useAbilityEffects/index.ts:295 +msgid "Run speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:296 +#: lib/useAbilityEffects/index.ts:305 +#: lib/useAbilityEffects/index.ts:336 +#: lib/useAbilityEffects/index.ts:893 +msgid "distance units / frame" +msgstr "" + +#: lib/useAbilityEffects/index.ts:304 +msgid "Run speed (firing)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:335 +msgid "Swim speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:356 +msgid "Points to special" +msgstr "" + +#: lib/useAbilityEffects/index.ts:357 +msgid "p" +msgstr "" + +#: lib/useAbilityEffects/index.ts:357 +msgid "speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:379 +msgid "Special lost when killed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:380 +#: lib/useAbilityEffects/index.ts:399 +msgid "of the charge" +msgstr "" + +#: lib/useAbilityEffects/index.ts:398 +msgid "Special lost when killed mid-Splashdown" +msgstr "" + +#: lib/useAbilityEffects/index.ts:428 +#: lib/useAbilityEffects/index.ts:531 +msgid "duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:434 +msgid "Special Power Up also increases Inkjet's shots' painting and blast radius" +msgstr "" + +#: lib/useAbilityEffects/index.ts:454 +msgid "reticle size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:463 +#: lib/useAbilityEffects/index.ts:1265 +#: lib/useAbilityEffects/index.ts:1324 +#: lib/useAbilityEffects/index.ts:1345 +#: lib/useAbilityEffects/index.ts:1366 +msgid "ink coverage" +msgstr "" + +#: lib/useAbilityEffects/index.ts:487 +msgid "180dmg hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:497 +msgid "70dmg hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:502 +msgid "55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change" +msgstr "" + +#: lib/useAbilityEffects/index.ts:515 +msgid "activation time" +msgstr "" + +#: lib/useAbilityEffects/index.ts:535 +msgid "Amount inked by Ink Storm is not increased only in how long distance the droplets are spread. Special Power Up also increases the distance you can throw the seed." +msgstr "" + +#: lib/useAbilityEffects/index.ts:549 +#: lib/useAbilityEffects/index.ts:806 +msgid "durability" +msgstr "" + +#: lib/useAbilityEffects/index.ts:564 +msgid "55dmg explosion hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:582 +msgid "bubble size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:598 +msgid "explosion hitbox" +msgstr "" + +#: lib/useAbilityEffects/index.ts:616 +msgid "autocharge speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:645 +msgid "Quick Respawn" +msgstr "" + +#: lib/useAbilityEffects/index.ts:645 +#: lib/useAbilityEffects/index.ts:672 +#: lib/useAbilityEffects/index.ts:681 +msgid "time" +msgstr "" + +#: lib/useAbilityEffects/index.ts:650 +msgid "Quick Respawn activates when enemy kills you twice without you getting a kill in between" +msgstr "" + +#: lib/useAbilityEffects/index.ts:672 +#: lib/useAbilityEffects/index.ts:681 +#: lib/useAbilityEffects/index.ts:822 +msgid "Quick Super Jump" +msgstr "" + +#: lib/useAbilityEffects/index.ts:672 +msgid "(on the ground)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:681 +msgid "(in the air)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:726 +msgid "range and velocity" +msgstr "" + +#: lib/useAbilityEffects/index.ts:742 +msgid "full-power phase duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:756 +msgid "mid-phase duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:772 +msgid "tracking duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:789 +msgid "tracking range" +msgstr "" + +#: lib/useAbilityEffects/index.ts:822 +msgid "boost" +msgstr "" + +#: lib/useAbilityEffects/index.ts:831 +msgid "When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ." +msgstr "" + +#: lib/useAbilityEffects/index.ts:860 +msgid "Frames before taking damage from enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:869 +msgid "Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:872 +msgid "Damage taken in enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:873 +msgid "hp / frame" +msgstr "" + +#: lib/useAbilityEffects/index.ts:883 +msgid "Limit on the damage enemy ink can deal on you" +msgstr "" + +#: lib/useAbilityEffects/index.ts:884 +msgid "hp" +msgstr "" + +#: lib/useAbilityEffects/index.ts:892 +msgid "Run speed in enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:938 +msgid "Sub Weapon damage (indirect)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:945 +msgid "Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on" +msgstr "" + +#: lib/useAbilityEffects/index.ts:948 +msgid "Special Weapon damage (indirect)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:955 +msgid "Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected" +msgstr "" + +#: lib/useAbilityEffects/index.ts:958 +msgid "Base tracking time (Point Sensor)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:967 +msgid "Base tracking time (Ink Mine)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1000 +msgid "damage per shot" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1048 +msgid "bullet ink coverage" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1070 +msgid "bullet spread (not jumping)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1091 +msgid "bullet spread (in the air)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1112 +msgid "range and bullet velocity" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1132 +msgid "70dmg hitbox portion of the total explosion hitbox" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1156 +msgid "bullet explosion hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1179 +msgid "bullet explosion paint" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1201 +msgid "movement speed holding trigger down" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1222 +msgid "ink trail width" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1244 +msgid "fully charged shot range" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1287 +#: lib/useAbilityEffects/index.ts:1510 +msgid "damage" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1302 +msgid "damage per fully charged shot" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1353 +msgid "Ink coverage bonus is only applied to the circle at the end of the shot" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1373 +msgid "Ink coverage bonus is only applied to the line before the impact" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1391 +msgid "damage per shot (fully charged)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1412 +msgid "shield recharge time" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1433 +msgid "shield durability" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1455 +msgid "full charge shooting duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1480 +#: lib/useAbilityEffects/index.ts:1495 +msgid "Slosher has weird physics so we haven't fully deciphered this parameter." +msgstr "" + #: pages/about.tsx:13 msgid "Feedback" msgstr "" @@ -508,11 +897,11 @@ msgstr "" msgid "Start charts Y axis from zero" msgstr "" -#: pages/builds/[[...slug]].tsx:29 +#: pages/builds/[[...slug]].tsx:28 msgid "builds" msgstr "" -#: pages/builds/[[...slug]].tsx:31 +#: pages/builds/[[...slug]].tsx:30 msgid "hidden" msgstr "" diff --git a/locale/el/game.po b/locale/el/game.po index 4d039a048..802ac554b 100644 --- a/locale/el/game.po +++ b/locale/el/game.po @@ -46,14 +46,10 @@ msgid "Special Power Up" msgstr "" #: lib/lists/abilities.ts:25 -#: lib/useAbilityEffects/index.ts:645 msgid "Quick Respawn" msgstr "" #: lib/lists/abilities.ts:26 -#: lib/useAbilityEffects/index.ts:672 -#: lib/useAbilityEffects/index.ts:681 -#: lib/useAbilityEffects/index.ts:822 msgid "Quick Super Jump" msgstr "" @@ -3220,385 +3216,3 @@ msgstr "" #: lib/lists/weaponsWithHero.ts:325 msgid "Kensa Undercover Brella" msgstr "" - -#: lib/postData.ts:24 -msgid "An error occurred" -msgstr "" - -#: lib/useAbilityEffects/index.ts:96 -msgid "Full charges per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:97 -msgid "Shots per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:112 -msgid "Shots per ink tank (autofire mode)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:124 -msgid "Fully charged shots per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:137 -msgid "Tap shots per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:151 -msgid "Swings per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:163 -msgid "Ground swings per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:173 -msgid "Jumping swings per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:186 -msgid "Dodge roll ink consumption" -msgstr "" - -#: lib/useAbilityEffects/index.ts:187 -#: lib/useAbilityEffects/index.ts:199 -#: lib/useAbilityEffects/index.ts:233 -msgid "of ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:198 -msgid "Brella shield launch ink consumption" -msgstr "" - -#: lib/useAbilityEffects/index.ts:232 -msgid "ink consumption" -msgstr "" - -#: lib/useAbilityEffects/index.ts:256 -msgid "Ink tank recovery from empty to full (squid form)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:257 -#: lib/useAbilityEffects/index.ts:429 -#: lib/useAbilityEffects/index.ts:516 -#: lib/useAbilityEffects/index.ts:532 -#: lib/useAbilityEffects/index.ts:646 -#: lib/useAbilityEffects/index.ts:673 -#: lib/useAbilityEffects/index.ts:682 -#: lib/useAbilityEffects/index.ts:743 -#: lib/useAbilityEffects/index.ts:757 -#: lib/useAbilityEffects/index.ts:773 -#: lib/useAbilityEffects/index.ts:959 -#: lib/useAbilityEffects/index.ts:968 -#: lib/useAbilityEffects/index.ts:1413 -#: lib/useAbilityEffects/index.ts:1456 -msgid "frames" -msgstr "" - -#: lib/useAbilityEffects/index.ts:257 -#: lib/useAbilityEffects/index.ts:429 -#: lib/useAbilityEffects/index.ts:516 -#: lib/useAbilityEffects/index.ts:532 -#: lib/useAbilityEffects/index.ts:646 -#: lib/useAbilityEffects/index.ts:673 -#: lib/useAbilityEffects/index.ts:682 -#: lib/useAbilityEffects/index.ts:743 -#: lib/useAbilityEffects/index.ts:757 -#: lib/useAbilityEffects/index.ts:773 -#: lib/useAbilityEffects/index.ts:959 -#: lib/useAbilityEffects/index.ts:968 -#: lib/useAbilityEffects/index.ts:1413 -#: lib/useAbilityEffects/index.ts:1456 -msgid "seconds" -msgstr "" - -#: lib/useAbilityEffects/index.ts:295 -msgid "Run speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:296 -#: lib/useAbilityEffects/index.ts:305 -#: lib/useAbilityEffects/index.ts:336 -#: lib/useAbilityEffects/index.ts:893 -msgid "distance units / frame" -msgstr "" - -#: lib/useAbilityEffects/index.ts:304 -msgid "Run speed (firing)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:335 -msgid "Swim speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:356 -msgid "Points to special" -msgstr "" - -#: lib/useAbilityEffects/index.ts:357 -msgid "p" -msgstr "" - -#: lib/useAbilityEffects/index.ts:357 -msgid "speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:379 -msgid "Special lost when killed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:380 -#: lib/useAbilityEffects/index.ts:399 -msgid "of the charge" -msgstr "" - -#: lib/useAbilityEffects/index.ts:398 -msgid "Special lost when killed mid-Splashdown" -msgstr "" - -#: lib/useAbilityEffects/index.ts:428 -#: lib/useAbilityEffects/index.ts:531 -msgid "duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:434 -msgid "Special Power Up also increases Inkjet's shots' painting and blast radius" -msgstr "" - -#: lib/useAbilityEffects/index.ts:454 -msgid "reticle size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:463 -#: lib/useAbilityEffects/index.ts:1265 -#: lib/useAbilityEffects/index.ts:1324 -#: lib/useAbilityEffects/index.ts:1345 -#: lib/useAbilityEffects/index.ts:1366 -msgid "ink coverage" -msgstr "" - -#: lib/useAbilityEffects/index.ts:487 -msgid "180dmg hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:497 -msgid "70dmg hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:502 -msgid "55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change" -msgstr "" - -#: lib/useAbilityEffects/index.ts:515 -msgid "activation time" -msgstr "" - -#: lib/useAbilityEffects/index.ts:535 -msgid "Amount inked by Ink Storm is not increased only in how long distance the droplets are spread. Special Power Up also increases the distance you can throw the seed." -msgstr "" - -#: lib/useAbilityEffects/index.ts:549 -#: lib/useAbilityEffects/index.ts:806 -msgid "durability" -msgstr "" - -#: lib/useAbilityEffects/index.ts:564 -msgid "55dmg explosion hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:582 -msgid "bubble size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:598 -msgid "explosion hitbox" -msgstr "" - -#: lib/useAbilityEffects/index.ts:616 -msgid "autocharge speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:645 -#: lib/useAbilityEffects/index.ts:672 -#: lib/useAbilityEffects/index.ts:681 -msgid "time" -msgstr "" - -#: lib/useAbilityEffects/index.ts:650 -msgid "Quick Respawn activates when enemy kills you twice without you getting a kill in between" -msgstr "" - -#: lib/useAbilityEffects/index.ts:672 -msgid "(on the ground)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:681 -msgid "(in the air)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:726 -msgid "range and velocity" -msgstr "" - -#: lib/useAbilityEffects/index.ts:742 -msgid "full-power phase duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:756 -msgid "mid-phase duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:772 -msgid "tracking duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:789 -msgid "tracking range" -msgstr "" - -#: lib/useAbilityEffects/index.ts:822 -msgid "boost" -msgstr "" - -#: lib/useAbilityEffects/index.ts:823 -msgid "AP" -msgstr "" - -#: lib/useAbilityEffects/index.ts:831 -msgid "When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ." -msgstr "" - -#: lib/useAbilityEffects/index.ts:860 -msgid "Frames before taking damage from enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:869 -msgid "Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:872 -msgid "Damage taken in enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:873 -msgid "hp / frame" -msgstr "" - -#: lib/useAbilityEffects/index.ts:883 -msgid "Limit on the damage enemy ink can deal on you" -msgstr "" - -#: lib/useAbilityEffects/index.ts:884 -msgid "hp" -msgstr "" - -#: lib/useAbilityEffects/index.ts:892 -msgid "Run speed in enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:938 -msgid "Sub Weapon damage (indirect)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:945 -msgid "Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on" -msgstr "" - -#: lib/useAbilityEffects/index.ts:948 -msgid "Special Weapon damage (indirect)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:955 -msgid "Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected" -msgstr "" - -#: lib/useAbilityEffects/index.ts:958 -msgid "Base tracking time (Point Sensor)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:967 -msgid "Base tracking time (Ink Mine)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1000 -msgid "damage per shot" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1048 -msgid "bullet ink coverage" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1070 -msgid "bullet spread (not jumping)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1091 -msgid "bullet spread (in the air)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1112 -msgid "range and bullet velocity" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1132 -msgid "70dmg hitbox portion of the total explosion hitbox" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1156 -msgid "bullet explosion hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1179 -msgid "bullet explosion paint" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1201 -msgid "movement speed holding trigger down" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1222 -msgid "ink trail width" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1244 -msgid "fully charged shot range" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1287 -#: lib/useAbilityEffects/index.ts:1510 -msgid "damage" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1302 -msgid "damage per fully charged shot" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1353 -msgid "Ink coverage bonus is only applied to the circle at the end of the shot" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1373 -msgid "Ink coverage bonus is only applied to the line before the impact" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1391 -msgid "damage per shot (fully charged)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1412 -msgid "shield recharge time" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1433 -msgid "shield durability" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1455 -msgid "full charge shooting duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1480 -#: lib/useAbilityEffects/index.ts:1495 -msgid "Slosher has weird physics so we haven't fully deciphered this parameter." -msgstr "" diff --git a/locale/el/messages.po b/locale/el/messages.po index bac269a42..67e4967e0 100644 --- a/locale/el/messages.po +++ b/locale/el/messages.po @@ -27,6 +27,7 @@ msgstr "" #: components/analyzer/StatChart.tsx:11 #: components/analyzer/StatChart.tsx:16 #: components/builds/ViewAP.tsx:26 +#: lib/useAbilityEffects/index.ts:823 msgid "AP" msgstr "" @@ -83,7 +84,7 @@ msgid "Markdown is supported - <0>https://sendou.ink/markdown" msgstr "" #: components/common/MultiWeaponSelector.tsx:14 -#: components/common/WeaponSelector.tsx:11 +#: components/common/WeaponSelector.tsx:10 msgid "Select weapon" msgstr "" @@ -115,7 +116,7 @@ msgid "Leaderboards" msgstr "" #: components/layout/IconNavBar.tsx:21 -#: pages/builds/[[...slug]].tsx:17 +#: pages/builds/[[...slug]].tsx:16 msgid "Builds" msgstr "" @@ -192,11 +193,11 @@ msgstr "" msgid "Tools" msgstr "" -#: components/plans/StageSelector.tsx:46 +#: components/plans/StageSelector.tsx:45 msgid "Minimap" msgstr "" -#: components/plans/StageSelector.tsx:49 +#: components/plans/StageSelector.tsx:48 msgid "Top-down" msgstr "" @@ -244,18 +245,22 @@ msgstr "" msgid "Year" msgstr "" -#: components/u/AvatarWithInfo.tsx:17 +#: components/u/AvatarWithInfo.tsx:19 msgid "Stick" msgstr "" -#: components/u/AvatarWithInfo.tsx:19 +#: components/u/AvatarWithInfo.tsx:21 msgid "Motion" msgstr "" -#: components/u/AvatarWithInfo.tsx:68 +#: components/u/AvatarWithInfo.tsx:72 msgid "View all Top 500 results" msgstr "" +#: components/u/AvatarWithInfo.tsx:86 +msgid "If you have finished a month in the Top 500 you can get your peak ranks showing here. Simply <0>DM Sendou with your in game name." +msgstr "" + #: components/u/BuildModal.tsx:67 msgid "Build updated" msgstr "" @@ -420,6 +425,390 @@ msgid "" "I'm **bolded**. Embedding weapon images is easy too: :luna_blaster:" msgstr "" +#: lib/useAbilityEffects/index.ts:96 +msgid "Full charges per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:97 +msgid "Shots per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:112 +msgid "Shots per ink tank (autofire mode)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:124 +msgid "Fully charged shots per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:137 +msgid "Tap shots per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:151 +msgid "Swings per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:163 +msgid "Ground swings per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:173 +msgid "Jumping swings per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:186 +msgid "Dodge roll ink consumption" +msgstr "" + +#: lib/useAbilityEffects/index.ts:187 +#: lib/useAbilityEffects/index.ts:199 +#: lib/useAbilityEffects/index.ts:233 +msgid "of ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:198 +msgid "Brella shield launch ink consumption" +msgstr "" + +#: lib/useAbilityEffects/index.ts:232 +msgid "ink consumption" +msgstr "" + +#: lib/useAbilityEffects/index.ts:256 +msgid "Ink tank recovery from empty to full (squid form)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:257 +#: lib/useAbilityEffects/index.ts:429 +#: lib/useAbilityEffects/index.ts:516 +#: lib/useAbilityEffects/index.ts:532 +#: lib/useAbilityEffects/index.ts:646 +#: lib/useAbilityEffects/index.ts:673 +#: lib/useAbilityEffects/index.ts:682 +#: lib/useAbilityEffects/index.ts:743 +#: lib/useAbilityEffects/index.ts:757 +#: lib/useAbilityEffects/index.ts:773 +#: lib/useAbilityEffects/index.ts:959 +#: lib/useAbilityEffects/index.ts:968 +#: lib/useAbilityEffects/index.ts:1413 +#: lib/useAbilityEffects/index.ts:1456 +msgid "frames" +msgstr "" + +#: lib/useAbilityEffects/index.ts:257 +#: lib/useAbilityEffects/index.ts:429 +#: lib/useAbilityEffects/index.ts:516 +#: lib/useAbilityEffects/index.ts:532 +#: lib/useAbilityEffects/index.ts:646 +#: lib/useAbilityEffects/index.ts:673 +#: lib/useAbilityEffects/index.ts:682 +#: lib/useAbilityEffects/index.ts:743 +#: lib/useAbilityEffects/index.ts:757 +#: lib/useAbilityEffects/index.ts:773 +#: lib/useAbilityEffects/index.ts:959 +#: lib/useAbilityEffects/index.ts:968 +#: lib/useAbilityEffects/index.ts:1413 +#: lib/useAbilityEffects/index.ts:1456 +msgid "seconds" +msgstr "" + +#: lib/useAbilityEffects/index.ts:295 +msgid "Run speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:296 +#: lib/useAbilityEffects/index.ts:305 +#: lib/useAbilityEffects/index.ts:336 +#: lib/useAbilityEffects/index.ts:893 +msgid "distance units / frame" +msgstr "" + +#: lib/useAbilityEffects/index.ts:304 +msgid "Run speed (firing)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:335 +msgid "Swim speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:356 +msgid "Points to special" +msgstr "" + +#: lib/useAbilityEffects/index.ts:357 +msgid "p" +msgstr "" + +#: lib/useAbilityEffects/index.ts:357 +msgid "speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:379 +msgid "Special lost when killed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:380 +#: lib/useAbilityEffects/index.ts:399 +msgid "of the charge" +msgstr "" + +#: lib/useAbilityEffects/index.ts:398 +msgid "Special lost when killed mid-Splashdown" +msgstr "" + +#: lib/useAbilityEffects/index.ts:428 +#: lib/useAbilityEffects/index.ts:531 +msgid "duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:434 +msgid "Special Power Up also increases Inkjet's shots' painting and blast radius" +msgstr "" + +#: lib/useAbilityEffects/index.ts:454 +msgid "reticle size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:463 +#: lib/useAbilityEffects/index.ts:1265 +#: lib/useAbilityEffects/index.ts:1324 +#: lib/useAbilityEffects/index.ts:1345 +#: lib/useAbilityEffects/index.ts:1366 +msgid "ink coverage" +msgstr "" + +#: lib/useAbilityEffects/index.ts:487 +msgid "180dmg hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:497 +msgid "70dmg hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:502 +msgid "55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change" +msgstr "" + +#: lib/useAbilityEffects/index.ts:515 +msgid "activation time" +msgstr "" + +#: lib/useAbilityEffects/index.ts:535 +msgid "Amount inked by Ink Storm is not increased only in how long distance the droplets are spread. Special Power Up also increases the distance you can throw the seed." +msgstr "" + +#: lib/useAbilityEffects/index.ts:549 +#: lib/useAbilityEffects/index.ts:806 +msgid "durability" +msgstr "" + +#: lib/useAbilityEffects/index.ts:564 +msgid "55dmg explosion hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:582 +msgid "bubble size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:598 +msgid "explosion hitbox" +msgstr "" + +#: lib/useAbilityEffects/index.ts:616 +msgid "autocharge speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:645 +msgid "Quick Respawn" +msgstr "" + +#: lib/useAbilityEffects/index.ts:645 +#: lib/useAbilityEffects/index.ts:672 +#: lib/useAbilityEffects/index.ts:681 +msgid "time" +msgstr "" + +#: lib/useAbilityEffects/index.ts:650 +msgid "Quick Respawn activates when enemy kills you twice without you getting a kill in between" +msgstr "" + +#: lib/useAbilityEffects/index.ts:672 +#: lib/useAbilityEffects/index.ts:681 +#: lib/useAbilityEffects/index.ts:822 +msgid "Quick Super Jump" +msgstr "" + +#: lib/useAbilityEffects/index.ts:672 +msgid "(on the ground)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:681 +msgid "(in the air)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:726 +msgid "range and velocity" +msgstr "" + +#: lib/useAbilityEffects/index.ts:742 +msgid "full-power phase duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:756 +msgid "mid-phase duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:772 +msgid "tracking duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:789 +msgid "tracking range" +msgstr "" + +#: lib/useAbilityEffects/index.ts:822 +msgid "boost" +msgstr "" + +#: lib/useAbilityEffects/index.ts:831 +msgid "When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ." +msgstr "" + +#: lib/useAbilityEffects/index.ts:860 +msgid "Frames before taking damage from enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:869 +msgid "Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:872 +msgid "Damage taken in enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:873 +msgid "hp / frame" +msgstr "" + +#: lib/useAbilityEffects/index.ts:883 +msgid "Limit on the damage enemy ink can deal on you" +msgstr "" + +#: lib/useAbilityEffects/index.ts:884 +msgid "hp" +msgstr "" + +#: lib/useAbilityEffects/index.ts:892 +msgid "Run speed in enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:938 +msgid "Sub Weapon damage (indirect)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:945 +msgid "Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on" +msgstr "" + +#: lib/useAbilityEffects/index.ts:948 +msgid "Special Weapon damage (indirect)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:955 +msgid "Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected" +msgstr "" + +#: lib/useAbilityEffects/index.ts:958 +msgid "Base tracking time (Point Sensor)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:967 +msgid "Base tracking time (Ink Mine)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1000 +msgid "damage per shot" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1048 +msgid "bullet ink coverage" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1070 +msgid "bullet spread (not jumping)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1091 +msgid "bullet spread (in the air)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1112 +msgid "range and bullet velocity" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1132 +msgid "70dmg hitbox portion of the total explosion hitbox" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1156 +msgid "bullet explosion hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1179 +msgid "bullet explosion paint" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1201 +msgid "movement speed holding trigger down" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1222 +msgid "ink trail width" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1244 +msgid "fully charged shot range" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1287 +#: lib/useAbilityEffects/index.ts:1510 +msgid "damage" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1302 +msgid "damage per fully charged shot" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1353 +msgid "Ink coverage bonus is only applied to the circle at the end of the shot" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1373 +msgid "Ink coverage bonus is only applied to the line before the impact" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1391 +msgid "damage per shot (fully charged)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1412 +msgid "shield recharge time" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1433 +msgid "shield durability" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1455 +msgid "full charge shooting duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1480 +#: lib/useAbilityEffects/index.ts:1495 +msgid "Slosher has weird physics so we haven't fully deciphered this parameter." +msgstr "" + #: pages/about.tsx:13 msgid "Feedback" msgstr "" @@ -508,11 +897,11 @@ msgstr "" msgid "Start charts Y axis from zero" msgstr "" -#: pages/builds/[[...slug]].tsx:29 +#: pages/builds/[[...slug]].tsx:28 msgid "builds" msgstr "" -#: pages/builds/[[...slug]].tsx:31 +#: pages/builds/[[...slug]].tsx:30 msgid "hidden" msgstr "" diff --git a/locale/en/game.po b/locale/en/game.po index 998103536..d3714c1e7 100644 --- a/locale/en/game.po +++ b/locale/en/game.po @@ -46,14 +46,10 @@ msgid "Special Power Up" msgstr "Special Power Up" #: lib/lists/abilities.ts:25 -#: lib/useAbilityEffects/index.ts:645 msgid "Quick Respawn" msgstr "Quick Respawn" #: lib/lists/abilities.ts:26 -#: lib/useAbilityEffects/index.ts:672 -#: lib/useAbilityEffects/index.ts:681 -#: lib/useAbilityEffects/index.ts:822 msgid "Quick Super Jump" msgstr "Quick Super Jump" @@ -3220,385 +3216,3 @@ msgstr "Undercover Sorella Brella" #: lib/lists/weaponsWithHero.ts:325 msgid "Kensa Undercover Brella" msgstr "Kensa Undercover Brella" - -#: lib/postData.ts:24 -msgid "An error occurred" -msgstr "An error occurred" - -#: lib/useAbilityEffects/index.ts:96 -msgid "Full charges per ink tank" -msgstr "Full charges per ink tank" - -#: lib/useAbilityEffects/index.ts:97 -msgid "Shots per ink tank" -msgstr "Shots per ink tank" - -#: lib/useAbilityEffects/index.ts:112 -msgid "Shots per ink tank (autofire mode)" -msgstr "Shots per ink tank (autofire mode)" - -#: lib/useAbilityEffects/index.ts:124 -msgid "Fully charged shots per ink tank" -msgstr "Fully charged shots per ink tank" - -#: lib/useAbilityEffects/index.ts:137 -msgid "Tap shots per ink tank" -msgstr "Tap shots per ink tank" - -#: lib/useAbilityEffects/index.ts:151 -msgid "Swings per ink tank" -msgstr "Swings per ink tank" - -#: lib/useAbilityEffects/index.ts:163 -msgid "Ground swings per ink tank" -msgstr "Ground swings per ink tank" - -#: lib/useAbilityEffects/index.ts:173 -msgid "Jumping swings per ink tank" -msgstr "Jumping swings per ink tank" - -#: lib/useAbilityEffects/index.ts:186 -msgid "Dodge roll ink consumption" -msgstr "Dodge roll ink consumption" - -#: lib/useAbilityEffects/index.ts:187 -#: lib/useAbilityEffects/index.ts:199 -#: lib/useAbilityEffects/index.ts:233 -msgid "of ink tank" -msgstr "of ink tank" - -#: lib/useAbilityEffects/index.ts:198 -msgid "Brella shield launch ink consumption" -msgstr "Brella shield launch ink consumption" - -#: lib/useAbilityEffects/index.ts:232 -msgid "ink consumption" -msgstr "ink consumption" - -#: lib/useAbilityEffects/index.ts:256 -msgid "Ink tank recovery from empty to full (squid form)" -msgstr "Ink tank recovery from empty to full (squid form)" - -#: lib/useAbilityEffects/index.ts:257 -#: lib/useAbilityEffects/index.ts:429 -#: lib/useAbilityEffects/index.ts:516 -#: lib/useAbilityEffects/index.ts:532 -#: lib/useAbilityEffects/index.ts:646 -#: lib/useAbilityEffects/index.ts:673 -#: lib/useAbilityEffects/index.ts:682 -#: lib/useAbilityEffects/index.ts:743 -#: lib/useAbilityEffects/index.ts:757 -#: lib/useAbilityEffects/index.ts:773 -#: lib/useAbilityEffects/index.ts:959 -#: lib/useAbilityEffects/index.ts:968 -#: lib/useAbilityEffects/index.ts:1413 -#: lib/useAbilityEffects/index.ts:1456 -msgid "frames" -msgstr "frames" - -#: lib/useAbilityEffects/index.ts:257 -#: lib/useAbilityEffects/index.ts:429 -#: lib/useAbilityEffects/index.ts:516 -#: lib/useAbilityEffects/index.ts:532 -#: lib/useAbilityEffects/index.ts:646 -#: lib/useAbilityEffects/index.ts:673 -#: lib/useAbilityEffects/index.ts:682 -#: lib/useAbilityEffects/index.ts:743 -#: lib/useAbilityEffects/index.ts:757 -#: lib/useAbilityEffects/index.ts:773 -#: lib/useAbilityEffects/index.ts:959 -#: lib/useAbilityEffects/index.ts:968 -#: lib/useAbilityEffects/index.ts:1413 -#: lib/useAbilityEffects/index.ts:1456 -msgid "seconds" -msgstr "seconds" - -#: lib/useAbilityEffects/index.ts:295 -msgid "Run speed" -msgstr "Run speed" - -#: lib/useAbilityEffects/index.ts:296 -#: lib/useAbilityEffects/index.ts:305 -#: lib/useAbilityEffects/index.ts:336 -#: lib/useAbilityEffects/index.ts:893 -msgid "distance units / frame" -msgstr "distance units / frame" - -#: lib/useAbilityEffects/index.ts:304 -msgid "Run speed (firing)" -msgstr "Run speed (firing)" - -#: lib/useAbilityEffects/index.ts:335 -msgid "Swim speed" -msgstr "Swim speed" - -#: lib/useAbilityEffects/index.ts:356 -msgid "Points to special" -msgstr "Points to special" - -#: lib/useAbilityEffects/index.ts:357 -msgid "p" -msgstr "p" - -#: lib/useAbilityEffects/index.ts:357 -msgid "speed" -msgstr "speed" - -#: lib/useAbilityEffects/index.ts:379 -msgid "Special lost when killed" -msgstr "Special lost when killed" - -#: lib/useAbilityEffects/index.ts:380 -#: lib/useAbilityEffects/index.ts:399 -msgid "of the charge" -msgstr "of the charge" - -#: lib/useAbilityEffects/index.ts:398 -msgid "Special lost when killed mid-Splashdown" -msgstr "Special lost when killed mid-Splashdown" - -#: lib/useAbilityEffects/index.ts:428 -#: lib/useAbilityEffects/index.ts:531 -msgid "duration" -msgstr "duration" - -#: lib/useAbilityEffects/index.ts:434 -msgid "Special Power Up also increases Inkjet's shots' painting and blast radius" -msgstr "Special Power Up also increases Inkjet's shots' painting and blast radius" - -#: lib/useAbilityEffects/index.ts:454 -msgid "reticle size" -msgstr "reticle size" - -#: lib/useAbilityEffects/index.ts:463 -#: lib/useAbilityEffects/index.ts:1265 -#: lib/useAbilityEffects/index.ts:1324 -#: lib/useAbilityEffects/index.ts:1345 -#: lib/useAbilityEffects/index.ts:1366 -msgid "ink coverage" -msgstr "ink coverage" - -#: lib/useAbilityEffects/index.ts:487 -msgid "180dmg hitbox size" -msgstr "180dmg hitbox size" - -#: lib/useAbilityEffects/index.ts:497 -msgid "70dmg hitbox size" -msgstr "70dmg hitbox size" - -#: lib/useAbilityEffects/index.ts:502 -msgid "55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change" -msgstr "55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change" - -#: lib/useAbilityEffects/index.ts:515 -msgid "activation time" -msgstr "activation time" - -#: lib/useAbilityEffects/index.ts:535 -msgid "Amount inked by Ink Storm is not increased only in how long distance the droplets are spread. Special Power Up also increases the distance you can throw the seed." -msgstr "Amount inked by Ink Storm is not increased only in how long distance the droplets are spread. Special Power Up also increases the distance you can throw the seed." - -#: lib/useAbilityEffects/index.ts:549 -#: lib/useAbilityEffects/index.ts:806 -msgid "durability" -msgstr "durability" - -#: lib/useAbilityEffects/index.ts:564 -msgid "55dmg explosion hitbox size" -msgstr "55dmg explosion hitbox size" - -#: lib/useAbilityEffects/index.ts:582 -msgid "bubble size" -msgstr "bubble size" - -#: lib/useAbilityEffects/index.ts:598 -msgid "explosion hitbox" -msgstr "explosion hitbox" - -#: lib/useAbilityEffects/index.ts:616 -msgid "autocharge speed" -msgstr "autocharge speed" - -#: lib/useAbilityEffects/index.ts:645 -#: lib/useAbilityEffects/index.ts:672 -#: lib/useAbilityEffects/index.ts:681 -msgid "time" -msgstr "time" - -#: lib/useAbilityEffects/index.ts:650 -msgid "Quick Respawn activates when enemy kills you twice without you getting a kill in between" -msgstr "Quick Respawn activates when enemy kills you twice without you getting a kill in between" - -#: lib/useAbilityEffects/index.ts:672 -msgid "(on the ground)" -msgstr "(on the ground)" - -#: lib/useAbilityEffects/index.ts:681 -msgid "(in the air)" -msgstr "(in the air)" - -#: lib/useAbilityEffects/index.ts:726 -msgid "range and velocity" -msgstr "range and velocity" - -#: lib/useAbilityEffects/index.ts:742 -msgid "full-power phase duration" -msgstr "full-power phase duration" - -#: lib/useAbilityEffects/index.ts:756 -msgid "mid-phase duration" -msgstr "mid-phase duration" - -#: lib/useAbilityEffects/index.ts:772 -msgid "tracking duration" -msgstr "tracking duration" - -#: lib/useAbilityEffects/index.ts:789 -msgid "tracking range" -msgstr "tracking range" - -#: lib/useAbilityEffects/index.ts:822 -msgid "boost" -msgstr "boost" - -#: lib/useAbilityEffects/index.ts:823 -msgid "AP" -msgstr "AP" - -#: lib/useAbilityEffects/index.ts:831 -msgid "When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ." -msgstr "When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ." - -#: lib/useAbilityEffects/index.ts:860 -msgid "Frames before taking damage from enemy ink" -msgstr "Frames before taking damage from enemy ink" - -#: lib/useAbilityEffects/index.ts:869 -msgid "Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink" -msgstr "Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink" - -#: lib/useAbilityEffects/index.ts:872 -msgid "Damage taken in enemy ink" -msgstr "Damage taken in enemy ink" - -#: lib/useAbilityEffects/index.ts:873 -msgid "hp / frame" -msgstr "hp / frame" - -#: lib/useAbilityEffects/index.ts:883 -msgid "Limit on the damage enemy ink can deal on you" -msgstr "Limit on the damage enemy ink can deal on you" - -#: lib/useAbilityEffects/index.ts:884 -msgid "hp" -msgstr "hp" - -#: lib/useAbilityEffects/index.ts:892 -msgid "Run speed in enemy ink" -msgstr "Run speed in enemy ink" - -#: lib/useAbilityEffects/index.ts:938 -msgid "Sub Weapon damage (indirect)" -msgstr "Sub Weapon damage (indirect)" - -#: lib/useAbilityEffects/index.ts:945 -msgid "Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on" -msgstr "Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on" - -#: lib/useAbilityEffects/index.ts:948 -msgid "Special Weapon damage (indirect)" -msgstr "Special Weapon damage (indirect)" - -#: lib/useAbilityEffects/index.ts:955 -msgid "Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected" -msgstr "Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected" - -#: lib/useAbilityEffects/index.ts:958 -msgid "Base tracking time (Point Sensor)" -msgstr "Base tracking time (Point Sensor)" - -#: lib/useAbilityEffects/index.ts:967 -msgid "Base tracking time (Ink Mine)" -msgstr "Base tracking time (Ink Mine)" - -#: lib/useAbilityEffects/index.ts:1000 -msgid "damage per shot" -msgstr "damage per shot" - -#: lib/useAbilityEffects/index.ts:1048 -msgid "bullet ink coverage" -msgstr "bullet ink coverage" - -#: lib/useAbilityEffects/index.ts:1070 -msgid "bullet spread (not jumping)" -msgstr "bullet spread (not jumping)" - -#: lib/useAbilityEffects/index.ts:1091 -msgid "bullet spread (in the air)" -msgstr "bullet spread (in the air)" - -#: lib/useAbilityEffects/index.ts:1112 -msgid "range and bullet velocity" -msgstr "range and bullet velocity" - -#: lib/useAbilityEffects/index.ts:1132 -msgid "70dmg hitbox portion of the total explosion hitbox" -msgstr "70dmg hitbox portion of the total explosion hitbox" - -#: lib/useAbilityEffects/index.ts:1156 -msgid "bullet explosion hitbox size" -msgstr "bullet explosion hitbox size" - -#: lib/useAbilityEffects/index.ts:1179 -msgid "bullet explosion paint" -msgstr "bullet explosion paint" - -#: lib/useAbilityEffects/index.ts:1201 -msgid "movement speed holding trigger down" -msgstr "movement speed holding trigger down" - -#: lib/useAbilityEffects/index.ts:1222 -msgid "ink trail width" -msgstr "ink trail width" - -#: lib/useAbilityEffects/index.ts:1244 -msgid "fully charged shot range" -msgstr "fully charged shot range" - -#: lib/useAbilityEffects/index.ts:1287 -#: lib/useAbilityEffects/index.ts:1510 -msgid "damage" -msgstr "damage" - -#: lib/useAbilityEffects/index.ts:1302 -msgid "damage per fully charged shot" -msgstr "damage per fully charged shot" - -#: lib/useAbilityEffects/index.ts:1353 -msgid "Ink coverage bonus is only applied to the circle at the end of the shot" -msgstr "Ink coverage bonus is only applied to the circle at the end of the shot" - -#: lib/useAbilityEffects/index.ts:1373 -msgid "Ink coverage bonus is only applied to the line before the impact" -msgstr "Ink coverage bonus is only applied to the line before the impact" - -#: lib/useAbilityEffects/index.ts:1391 -msgid "damage per shot (fully charged)" -msgstr "damage per shot (fully charged)" - -#: lib/useAbilityEffects/index.ts:1412 -msgid "shield recharge time" -msgstr "shield recharge time" - -#: lib/useAbilityEffects/index.ts:1433 -msgid "shield durability" -msgstr "shield durability" - -#: lib/useAbilityEffects/index.ts:1455 -msgid "full charge shooting duration" -msgstr "full charge shooting duration" - -#: lib/useAbilityEffects/index.ts:1480 -#: lib/useAbilityEffects/index.ts:1495 -msgid "Slosher has weird physics so we haven't fully deciphered this parameter." -msgstr "Slosher has weird physics so we haven't fully deciphered this parameter." diff --git a/locale/en/messages.po b/locale/en/messages.po index 37650a9d7..d0ee64434 100644 --- a/locale/en/messages.po +++ b/locale/en/messages.po @@ -27,6 +27,7 @@ msgstr "Compare" #: components/analyzer/StatChart.tsx:11 #: components/analyzer/StatChart.tsx:16 #: components/builds/ViewAP.tsx:26 +#: lib/useAbilityEffects/index.ts:823 msgid "AP" msgstr "AP" @@ -83,7 +84,7 @@ msgid "Markdown is supported - <0>https://sendou.ink/markdown" msgstr "Markdown is supported - <0>https://sendou.ink/markdown" #: components/common/MultiWeaponSelector.tsx:14 -#: components/common/WeaponSelector.tsx:11 +#: components/common/WeaponSelector.tsx:10 msgid "Select weapon" msgstr "Select weapon" @@ -115,7 +116,7 @@ msgid "Leaderboards" msgstr "Leaderboards" #: components/layout/IconNavBar.tsx:21 -#: pages/builds/[[...slug]].tsx:17 +#: pages/builds/[[...slug]].tsx:16 msgid "Builds" msgstr "Builds" @@ -192,11 +193,11 @@ msgstr "Add image" msgid "Tools" msgstr "Tools" -#: components/plans/StageSelector.tsx:46 +#: components/plans/StageSelector.tsx:45 msgid "Minimap" msgstr "Minimap" -#: components/plans/StageSelector.tsx:49 +#: components/plans/StageSelector.tsx:48 msgid "Top-down" msgstr "Top-down" @@ -244,18 +245,22 @@ msgstr "Month" msgid "Year" msgstr "Year" -#: components/u/AvatarWithInfo.tsx:17 +#: components/u/AvatarWithInfo.tsx:19 msgid "Stick" msgstr "Stick" -#: components/u/AvatarWithInfo.tsx:19 +#: components/u/AvatarWithInfo.tsx:21 msgid "Motion" msgstr "Motion" -#: components/u/AvatarWithInfo.tsx:68 +#: components/u/AvatarWithInfo.tsx:72 msgid "View all Top 500 results" msgstr "View all Top 500 results" +#: components/u/AvatarWithInfo.tsx:86 +msgid "If you have finished a month in the Top 500 you can get your peak ranks showing here. Simply <0>DM Sendou with your in game name." +msgstr "If you have finished a month in the Top 500 you can get your peak ranks showing here. Simply <0>DM Sendou with your in game name." + #: components/u/BuildModal.tsx:67 msgid "Build updated" msgstr "Build updated" @@ -422,6 +427,390 @@ msgstr "" "# I'm a header\n" "I'm **bolded**. Embedding weapon images is easy too: :luna_blaster:" +#: lib/useAbilityEffects/index.ts:96 +msgid "Full charges per ink tank" +msgstr "Full charges per ink tank" + +#: lib/useAbilityEffects/index.ts:97 +msgid "Shots per ink tank" +msgstr "Shots per ink tank" + +#: lib/useAbilityEffects/index.ts:112 +msgid "Shots per ink tank (autofire mode)" +msgstr "Shots per ink tank (autofire mode)" + +#: lib/useAbilityEffects/index.ts:124 +msgid "Fully charged shots per ink tank" +msgstr "Fully charged shots per ink tank" + +#: lib/useAbilityEffects/index.ts:137 +msgid "Tap shots per ink tank" +msgstr "Tap shots per ink tank" + +#: lib/useAbilityEffects/index.ts:151 +msgid "Swings per ink tank" +msgstr "Swings per ink tank" + +#: lib/useAbilityEffects/index.ts:163 +msgid "Ground swings per ink tank" +msgstr "Ground swings per ink tank" + +#: lib/useAbilityEffects/index.ts:173 +msgid "Jumping swings per ink tank" +msgstr "Jumping swings per ink tank" + +#: lib/useAbilityEffects/index.ts:186 +msgid "Dodge roll ink consumption" +msgstr "Dodge roll ink consumption" + +#: lib/useAbilityEffects/index.ts:187 +#: lib/useAbilityEffects/index.ts:199 +#: lib/useAbilityEffects/index.ts:233 +msgid "of ink tank" +msgstr "of ink tank" + +#: lib/useAbilityEffects/index.ts:198 +msgid "Brella shield launch ink consumption" +msgstr "Brella shield launch ink consumption" + +#: lib/useAbilityEffects/index.ts:232 +msgid "ink consumption" +msgstr "ink consumption" + +#: lib/useAbilityEffects/index.ts:256 +msgid "Ink tank recovery from empty to full (squid form)" +msgstr "Ink tank recovery from empty to full (squid form)" + +#: lib/useAbilityEffects/index.ts:257 +#: lib/useAbilityEffects/index.ts:429 +#: lib/useAbilityEffects/index.ts:516 +#: lib/useAbilityEffects/index.ts:532 +#: lib/useAbilityEffects/index.ts:646 +#: lib/useAbilityEffects/index.ts:673 +#: lib/useAbilityEffects/index.ts:682 +#: lib/useAbilityEffects/index.ts:743 +#: lib/useAbilityEffects/index.ts:757 +#: lib/useAbilityEffects/index.ts:773 +#: lib/useAbilityEffects/index.ts:959 +#: lib/useAbilityEffects/index.ts:968 +#: lib/useAbilityEffects/index.ts:1413 +#: lib/useAbilityEffects/index.ts:1456 +msgid "frames" +msgstr "frames" + +#: lib/useAbilityEffects/index.ts:257 +#: lib/useAbilityEffects/index.ts:429 +#: lib/useAbilityEffects/index.ts:516 +#: lib/useAbilityEffects/index.ts:532 +#: lib/useAbilityEffects/index.ts:646 +#: lib/useAbilityEffects/index.ts:673 +#: lib/useAbilityEffects/index.ts:682 +#: lib/useAbilityEffects/index.ts:743 +#: lib/useAbilityEffects/index.ts:757 +#: lib/useAbilityEffects/index.ts:773 +#: lib/useAbilityEffects/index.ts:959 +#: lib/useAbilityEffects/index.ts:968 +#: lib/useAbilityEffects/index.ts:1413 +#: lib/useAbilityEffects/index.ts:1456 +msgid "seconds" +msgstr "seconds" + +#: lib/useAbilityEffects/index.ts:295 +msgid "Run speed" +msgstr "Run speed" + +#: lib/useAbilityEffects/index.ts:296 +#: lib/useAbilityEffects/index.ts:305 +#: lib/useAbilityEffects/index.ts:336 +#: lib/useAbilityEffects/index.ts:893 +msgid "distance units / frame" +msgstr "distance units / frame" + +#: lib/useAbilityEffects/index.ts:304 +msgid "Run speed (firing)" +msgstr "Run speed (firing)" + +#: lib/useAbilityEffects/index.ts:335 +msgid "Swim speed" +msgstr "Swim speed" + +#: lib/useAbilityEffects/index.ts:356 +msgid "Points to special" +msgstr "Points to special" + +#: lib/useAbilityEffects/index.ts:357 +msgid "p" +msgstr "p" + +#: lib/useAbilityEffects/index.ts:357 +msgid "speed" +msgstr "speed" + +#: lib/useAbilityEffects/index.ts:379 +msgid "Special lost when killed" +msgstr "Special lost when killed" + +#: lib/useAbilityEffects/index.ts:380 +#: lib/useAbilityEffects/index.ts:399 +msgid "of the charge" +msgstr "of the charge" + +#: lib/useAbilityEffects/index.ts:398 +msgid "Special lost when killed mid-Splashdown" +msgstr "Special lost when killed mid-Splashdown" + +#: lib/useAbilityEffects/index.ts:428 +#: lib/useAbilityEffects/index.ts:531 +msgid "duration" +msgstr "duration" + +#: lib/useAbilityEffects/index.ts:434 +msgid "Special Power Up also increases Inkjet's shots' painting and blast radius" +msgstr "Special Power Up also increases Inkjet's shots' painting and blast radius" + +#: lib/useAbilityEffects/index.ts:454 +msgid "reticle size" +msgstr "reticle size" + +#: lib/useAbilityEffects/index.ts:463 +#: lib/useAbilityEffects/index.ts:1265 +#: lib/useAbilityEffects/index.ts:1324 +#: lib/useAbilityEffects/index.ts:1345 +#: lib/useAbilityEffects/index.ts:1366 +msgid "ink coverage" +msgstr "ink coverage" + +#: lib/useAbilityEffects/index.ts:487 +msgid "180dmg hitbox size" +msgstr "180dmg hitbox size" + +#: lib/useAbilityEffects/index.ts:497 +msgid "70dmg hitbox size" +msgstr "70dmg hitbox size" + +#: lib/useAbilityEffects/index.ts:502 +msgid "55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change" +msgstr "55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change" + +#: lib/useAbilityEffects/index.ts:515 +msgid "activation time" +msgstr "activation time" + +#: lib/useAbilityEffects/index.ts:535 +msgid "Amount inked by Ink Storm is not increased only in how long distance the droplets are spread. Special Power Up also increases the distance you can throw the seed." +msgstr "Amount inked by Ink Storm is not increased only in how long distance the droplets are spread. Special Power Up also increases the distance you can throw the seed." + +#: lib/useAbilityEffects/index.ts:549 +#: lib/useAbilityEffects/index.ts:806 +msgid "durability" +msgstr "durability" + +#: lib/useAbilityEffects/index.ts:564 +msgid "55dmg explosion hitbox size" +msgstr "55dmg explosion hitbox size" + +#: lib/useAbilityEffects/index.ts:582 +msgid "bubble size" +msgstr "bubble size" + +#: lib/useAbilityEffects/index.ts:598 +msgid "explosion hitbox" +msgstr "explosion hitbox" + +#: lib/useAbilityEffects/index.ts:616 +msgid "autocharge speed" +msgstr "autocharge speed" + +#: lib/useAbilityEffects/index.ts:645 +msgid "Quick Respawn" +msgstr "Quick Respawn" + +#: lib/useAbilityEffects/index.ts:645 +#: lib/useAbilityEffects/index.ts:672 +#: lib/useAbilityEffects/index.ts:681 +msgid "time" +msgstr "time" + +#: lib/useAbilityEffects/index.ts:650 +msgid "Quick Respawn activates when enemy kills you twice without you getting a kill in between" +msgstr "Quick Respawn activates when enemy kills you twice without you getting a kill in between" + +#: lib/useAbilityEffects/index.ts:672 +#: lib/useAbilityEffects/index.ts:681 +#: lib/useAbilityEffects/index.ts:822 +msgid "Quick Super Jump" +msgstr "Quick Super Jump" + +#: lib/useAbilityEffects/index.ts:672 +msgid "(on the ground)" +msgstr "(on the ground)" + +#: lib/useAbilityEffects/index.ts:681 +msgid "(in the air)" +msgstr "(in the air)" + +#: lib/useAbilityEffects/index.ts:726 +msgid "range and velocity" +msgstr "range and velocity" + +#: lib/useAbilityEffects/index.ts:742 +msgid "full-power phase duration" +msgstr "full-power phase duration" + +#: lib/useAbilityEffects/index.ts:756 +msgid "mid-phase duration" +msgstr "mid-phase duration" + +#: lib/useAbilityEffects/index.ts:772 +msgid "tracking duration" +msgstr "tracking duration" + +#: lib/useAbilityEffects/index.ts:789 +msgid "tracking range" +msgstr "tracking range" + +#: lib/useAbilityEffects/index.ts:822 +msgid "boost" +msgstr "boost" + +#: lib/useAbilityEffects/index.ts:831 +msgid "When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ." +msgstr "When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ." + +#: lib/useAbilityEffects/index.ts:860 +msgid "Frames before taking damage from enemy ink" +msgstr "Frames before taking damage from enemy ink" + +#: lib/useAbilityEffects/index.ts:869 +msgid "Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink" +msgstr "Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink" + +#: lib/useAbilityEffects/index.ts:872 +msgid "Damage taken in enemy ink" +msgstr "Damage taken in enemy ink" + +#: lib/useAbilityEffects/index.ts:873 +msgid "hp / frame" +msgstr "hp / frame" + +#: lib/useAbilityEffects/index.ts:883 +msgid "Limit on the damage enemy ink can deal on you" +msgstr "Limit on the damage enemy ink can deal on you" + +#: lib/useAbilityEffects/index.ts:884 +msgid "hp" +msgstr "hp" + +#: lib/useAbilityEffects/index.ts:892 +msgid "Run speed in enemy ink" +msgstr "Run speed in enemy ink" + +#: lib/useAbilityEffects/index.ts:938 +msgid "Sub Weapon damage (indirect)" +msgstr "Sub Weapon damage (indirect)" + +#: lib/useAbilityEffects/index.ts:945 +msgid "Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on" +msgstr "Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on" + +#: lib/useAbilityEffects/index.ts:948 +msgid "Special Weapon damage (indirect)" +msgstr "Special Weapon damage (indirect)" + +#: lib/useAbilityEffects/index.ts:955 +msgid "Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected" +msgstr "Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected" + +#: lib/useAbilityEffects/index.ts:958 +msgid "Base tracking time (Point Sensor)" +msgstr "Base tracking time (Point Sensor)" + +#: lib/useAbilityEffects/index.ts:967 +msgid "Base tracking time (Ink Mine)" +msgstr "Base tracking time (Ink Mine)" + +#: lib/useAbilityEffects/index.ts:1000 +msgid "damage per shot" +msgstr "damage per shot" + +#: lib/useAbilityEffects/index.ts:1048 +msgid "bullet ink coverage" +msgstr "bullet ink coverage" + +#: lib/useAbilityEffects/index.ts:1070 +msgid "bullet spread (not jumping)" +msgstr "bullet spread (not jumping)" + +#: lib/useAbilityEffects/index.ts:1091 +msgid "bullet spread (in the air)" +msgstr "bullet spread (in the air)" + +#: lib/useAbilityEffects/index.ts:1112 +msgid "range and bullet velocity" +msgstr "range and bullet velocity" + +#: lib/useAbilityEffects/index.ts:1132 +msgid "70dmg hitbox portion of the total explosion hitbox" +msgstr "70dmg hitbox portion of the total explosion hitbox" + +#: lib/useAbilityEffects/index.ts:1156 +msgid "bullet explosion hitbox size" +msgstr "bullet explosion hitbox size" + +#: lib/useAbilityEffects/index.ts:1179 +msgid "bullet explosion paint" +msgstr "bullet explosion paint" + +#: lib/useAbilityEffects/index.ts:1201 +msgid "movement speed holding trigger down" +msgstr "movement speed holding trigger down" + +#: lib/useAbilityEffects/index.ts:1222 +msgid "ink trail width" +msgstr "ink trail width" + +#: lib/useAbilityEffects/index.ts:1244 +msgid "fully charged shot range" +msgstr "fully charged shot range" + +#: lib/useAbilityEffects/index.ts:1287 +#: lib/useAbilityEffects/index.ts:1510 +msgid "damage" +msgstr "damage" + +#: lib/useAbilityEffects/index.ts:1302 +msgid "damage per fully charged shot" +msgstr "damage per fully charged shot" + +#: lib/useAbilityEffects/index.ts:1353 +msgid "Ink coverage bonus is only applied to the circle at the end of the shot" +msgstr "Ink coverage bonus is only applied to the circle at the end of the shot" + +#: lib/useAbilityEffects/index.ts:1373 +msgid "Ink coverage bonus is only applied to the line before the impact" +msgstr "Ink coverage bonus is only applied to the line before the impact" + +#: lib/useAbilityEffects/index.ts:1391 +msgid "damage per shot (fully charged)" +msgstr "damage per shot (fully charged)" + +#: lib/useAbilityEffects/index.ts:1412 +msgid "shield recharge time" +msgstr "shield recharge time" + +#: lib/useAbilityEffects/index.ts:1433 +msgid "shield durability" +msgstr "shield durability" + +#: lib/useAbilityEffects/index.ts:1455 +msgid "full charge shooting duration" +msgstr "full charge shooting duration" + +#: lib/useAbilityEffects/index.ts:1480 +#: lib/useAbilityEffects/index.ts:1495 +msgid "Slosher has weird physics so we haven't fully deciphered this parameter." +msgstr "Slosher has weird physics so we haven't fully deciphered this parameter." + #: pages/about.tsx:13 msgid "Feedback" msgstr "Feedback" @@ -510,11 +899,11 @@ msgstr "Progress bars show progress to max value" msgid "Start charts Y axis from zero" msgstr "Start charts Y axis from zero" -#: pages/builds/[[...slug]].tsx:29 +#: pages/builds/[[...slug]].tsx:28 msgid "builds" msgstr "builds" -#: pages/builds/[[...slug]].tsx:31 +#: pages/builds/[[...slug]].tsx:30 msgid "hidden" msgstr "hidden" diff --git a/locale/es/game.po b/locale/es/game.po index 34e91fce4..27201f02b 100644 --- a/locale/es/game.po +++ b/locale/es/game.po @@ -46,14 +46,10 @@ msgid "Special Power Up" msgstr "" #: lib/lists/abilities.ts:25 -#: lib/useAbilityEffects/index.ts:645 msgid "Quick Respawn" msgstr "" #: lib/lists/abilities.ts:26 -#: lib/useAbilityEffects/index.ts:672 -#: lib/useAbilityEffects/index.ts:681 -#: lib/useAbilityEffects/index.ts:822 msgid "Quick Super Jump" msgstr "" @@ -3220,385 +3216,3 @@ msgstr "" #: lib/lists/weaponsWithHero.ts:325 msgid "Kensa Undercover Brella" msgstr "" - -#: lib/postData.ts:24 -msgid "An error occurred" -msgstr "" - -#: lib/useAbilityEffects/index.ts:96 -msgid "Full charges per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:97 -msgid "Shots per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:112 -msgid "Shots per ink tank (autofire mode)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:124 -msgid "Fully charged shots per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:137 -msgid "Tap shots per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:151 -msgid "Swings per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:163 -msgid "Ground swings per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:173 -msgid "Jumping swings per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:186 -msgid "Dodge roll ink consumption" -msgstr "" - -#: lib/useAbilityEffects/index.ts:187 -#: lib/useAbilityEffects/index.ts:199 -#: lib/useAbilityEffects/index.ts:233 -msgid "of ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:198 -msgid "Brella shield launch ink consumption" -msgstr "" - -#: lib/useAbilityEffects/index.ts:232 -msgid "ink consumption" -msgstr "" - -#: lib/useAbilityEffects/index.ts:256 -msgid "Ink tank recovery from empty to full (squid form)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:257 -#: lib/useAbilityEffects/index.ts:429 -#: lib/useAbilityEffects/index.ts:516 -#: lib/useAbilityEffects/index.ts:532 -#: lib/useAbilityEffects/index.ts:646 -#: lib/useAbilityEffects/index.ts:673 -#: lib/useAbilityEffects/index.ts:682 -#: lib/useAbilityEffects/index.ts:743 -#: lib/useAbilityEffects/index.ts:757 -#: lib/useAbilityEffects/index.ts:773 -#: lib/useAbilityEffects/index.ts:959 -#: lib/useAbilityEffects/index.ts:968 -#: lib/useAbilityEffects/index.ts:1413 -#: lib/useAbilityEffects/index.ts:1456 -msgid "frames" -msgstr "" - -#: lib/useAbilityEffects/index.ts:257 -#: lib/useAbilityEffects/index.ts:429 -#: lib/useAbilityEffects/index.ts:516 -#: lib/useAbilityEffects/index.ts:532 -#: lib/useAbilityEffects/index.ts:646 -#: lib/useAbilityEffects/index.ts:673 -#: lib/useAbilityEffects/index.ts:682 -#: lib/useAbilityEffects/index.ts:743 -#: lib/useAbilityEffects/index.ts:757 -#: lib/useAbilityEffects/index.ts:773 -#: lib/useAbilityEffects/index.ts:959 -#: lib/useAbilityEffects/index.ts:968 -#: lib/useAbilityEffects/index.ts:1413 -#: lib/useAbilityEffects/index.ts:1456 -msgid "seconds" -msgstr "" - -#: lib/useAbilityEffects/index.ts:295 -msgid "Run speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:296 -#: lib/useAbilityEffects/index.ts:305 -#: lib/useAbilityEffects/index.ts:336 -#: lib/useAbilityEffects/index.ts:893 -msgid "distance units / frame" -msgstr "" - -#: lib/useAbilityEffects/index.ts:304 -msgid "Run speed (firing)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:335 -msgid "Swim speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:356 -msgid "Points to special" -msgstr "" - -#: lib/useAbilityEffects/index.ts:357 -msgid "p" -msgstr "" - -#: lib/useAbilityEffects/index.ts:357 -msgid "speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:379 -msgid "Special lost when killed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:380 -#: lib/useAbilityEffects/index.ts:399 -msgid "of the charge" -msgstr "" - -#: lib/useAbilityEffects/index.ts:398 -msgid "Special lost when killed mid-Splashdown" -msgstr "" - -#: lib/useAbilityEffects/index.ts:428 -#: lib/useAbilityEffects/index.ts:531 -msgid "duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:434 -msgid "Special Power Up also increases Inkjet's shots' painting and blast radius" -msgstr "" - -#: lib/useAbilityEffects/index.ts:454 -msgid "reticle size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:463 -#: lib/useAbilityEffects/index.ts:1265 -#: lib/useAbilityEffects/index.ts:1324 -#: lib/useAbilityEffects/index.ts:1345 -#: lib/useAbilityEffects/index.ts:1366 -msgid "ink coverage" -msgstr "" - -#: lib/useAbilityEffects/index.ts:487 -msgid "180dmg hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:497 -msgid "70dmg hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:502 -msgid "55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change" -msgstr "" - -#: lib/useAbilityEffects/index.ts:515 -msgid "activation time" -msgstr "" - -#: lib/useAbilityEffects/index.ts:535 -msgid "Amount inked by Ink Storm is not increased only in how long distance the droplets are spread. Special Power Up also increases the distance you can throw the seed." -msgstr "" - -#: lib/useAbilityEffects/index.ts:549 -#: lib/useAbilityEffects/index.ts:806 -msgid "durability" -msgstr "" - -#: lib/useAbilityEffects/index.ts:564 -msgid "55dmg explosion hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:582 -msgid "bubble size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:598 -msgid "explosion hitbox" -msgstr "" - -#: lib/useAbilityEffects/index.ts:616 -msgid "autocharge speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:645 -#: lib/useAbilityEffects/index.ts:672 -#: lib/useAbilityEffects/index.ts:681 -msgid "time" -msgstr "" - -#: lib/useAbilityEffects/index.ts:650 -msgid "Quick Respawn activates when enemy kills you twice without you getting a kill in between" -msgstr "" - -#: lib/useAbilityEffects/index.ts:672 -msgid "(on the ground)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:681 -msgid "(in the air)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:726 -msgid "range and velocity" -msgstr "" - -#: lib/useAbilityEffects/index.ts:742 -msgid "full-power phase duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:756 -msgid "mid-phase duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:772 -msgid "tracking duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:789 -msgid "tracking range" -msgstr "" - -#: lib/useAbilityEffects/index.ts:822 -msgid "boost" -msgstr "" - -#: lib/useAbilityEffects/index.ts:823 -msgid "AP" -msgstr "" - -#: lib/useAbilityEffects/index.ts:831 -msgid "When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ." -msgstr "" - -#: lib/useAbilityEffects/index.ts:860 -msgid "Frames before taking damage from enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:869 -msgid "Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:872 -msgid "Damage taken in enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:873 -msgid "hp / frame" -msgstr "" - -#: lib/useAbilityEffects/index.ts:883 -msgid "Limit on the damage enemy ink can deal on you" -msgstr "" - -#: lib/useAbilityEffects/index.ts:884 -msgid "hp" -msgstr "" - -#: lib/useAbilityEffects/index.ts:892 -msgid "Run speed in enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:938 -msgid "Sub Weapon damage (indirect)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:945 -msgid "Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on" -msgstr "" - -#: lib/useAbilityEffects/index.ts:948 -msgid "Special Weapon damage (indirect)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:955 -msgid "Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected" -msgstr "" - -#: lib/useAbilityEffects/index.ts:958 -msgid "Base tracking time (Point Sensor)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:967 -msgid "Base tracking time (Ink Mine)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1000 -msgid "damage per shot" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1048 -msgid "bullet ink coverage" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1070 -msgid "bullet spread (not jumping)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1091 -msgid "bullet spread (in the air)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1112 -msgid "range and bullet velocity" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1132 -msgid "70dmg hitbox portion of the total explosion hitbox" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1156 -msgid "bullet explosion hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1179 -msgid "bullet explosion paint" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1201 -msgid "movement speed holding trigger down" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1222 -msgid "ink trail width" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1244 -msgid "fully charged shot range" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1287 -#: lib/useAbilityEffects/index.ts:1510 -msgid "damage" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1302 -msgid "damage per fully charged shot" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1353 -msgid "Ink coverage bonus is only applied to the circle at the end of the shot" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1373 -msgid "Ink coverage bonus is only applied to the line before the impact" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1391 -msgid "damage per shot (fully charged)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1412 -msgid "shield recharge time" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1433 -msgid "shield durability" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1455 -msgid "full charge shooting duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1480 -#: lib/useAbilityEffects/index.ts:1495 -msgid "Slosher has weird physics so we haven't fully deciphered this parameter." -msgstr "" diff --git a/locale/es/messages.po b/locale/es/messages.po index f60bf4f05..d21ba20ea 100644 --- a/locale/es/messages.po +++ b/locale/es/messages.po @@ -27,6 +27,7 @@ msgstr "" #: components/analyzer/StatChart.tsx:11 #: components/analyzer/StatChart.tsx:16 #: components/builds/ViewAP.tsx:26 +#: lib/useAbilityEffects/index.ts:823 msgid "AP" msgstr "" @@ -83,7 +84,7 @@ msgid "Markdown is supported - <0>https://sendou.ink/markdown" msgstr "" #: components/common/MultiWeaponSelector.tsx:14 -#: components/common/WeaponSelector.tsx:11 +#: components/common/WeaponSelector.tsx:10 msgid "Select weapon" msgstr "" @@ -115,7 +116,7 @@ msgid "Leaderboards" msgstr "" #: components/layout/IconNavBar.tsx:21 -#: pages/builds/[[...slug]].tsx:17 +#: pages/builds/[[...slug]].tsx:16 msgid "Builds" msgstr "" @@ -192,11 +193,11 @@ msgstr "" msgid "Tools" msgstr "" -#: components/plans/StageSelector.tsx:46 +#: components/plans/StageSelector.tsx:45 msgid "Minimap" msgstr "" -#: components/plans/StageSelector.tsx:49 +#: components/plans/StageSelector.tsx:48 msgid "Top-down" msgstr "" @@ -244,18 +245,22 @@ msgstr "" msgid "Year" msgstr "" -#: components/u/AvatarWithInfo.tsx:17 +#: components/u/AvatarWithInfo.tsx:19 msgid "Stick" msgstr "" -#: components/u/AvatarWithInfo.tsx:19 +#: components/u/AvatarWithInfo.tsx:21 msgid "Motion" msgstr "" -#: components/u/AvatarWithInfo.tsx:68 +#: components/u/AvatarWithInfo.tsx:72 msgid "View all Top 500 results" msgstr "" +#: components/u/AvatarWithInfo.tsx:86 +msgid "If you have finished a month in the Top 500 you can get your peak ranks showing here. Simply <0>DM Sendou with your in game name." +msgstr "" + #: components/u/BuildModal.tsx:67 msgid "Build updated" msgstr "" @@ -420,6 +425,390 @@ msgid "" "I'm **bolded**. Embedding weapon images is easy too: :luna_blaster:" msgstr "" +#: lib/useAbilityEffects/index.ts:96 +msgid "Full charges per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:97 +msgid "Shots per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:112 +msgid "Shots per ink tank (autofire mode)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:124 +msgid "Fully charged shots per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:137 +msgid "Tap shots per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:151 +msgid "Swings per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:163 +msgid "Ground swings per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:173 +msgid "Jumping swings per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:186 +msgid "Dodge roll ink consumption" +msgstr "" + +#: lib/useAbilityEffects/index.ts:187 +#: lib/useAbilityEffects/index.ts:199 +#: lib/useAbilityEffects/index.ts:233 +msgid "of ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:198 +msgid "Brella shield launch ink consumption" +msgstr "" + +#: lib/useAbilityEffects/index.ts:232 +msgid "ink consumption" +msgstr "" + +#: lib/useAbilityEffects/index.ts:256 +msgid "Ink tank recovery from empty to full (squid form)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:257 +#: lib/useAbilityEffects/index.ts:429 +#: lib/useAbilityEffects/index.ts:516 +#: lib/useAbilityEffects/index.ts:532 +#: lib/useAbilityEffects/index.ts:646 +#: lib/useAbilityEffects/index.ts:673 +#: lib/useAbilityEffects/index.ts:682 +#: lib/useAbilityEffects/index.ts:743 +#: lib/useAbilityEffects/index.ts:757 +#: lib/useAbilityEffects/index.ts:773 +#: lib/useAbilityEffects/index.ts:959 +#: lib/useAbilityEffects/index.ts:968 +#: lib/useAbilityEffects/index.ts:1413 +#: lib/useAbilityEffects/index.ts:1456 +msgid "frames" +msgstr "" + +#: lib/useAbilityEffects/index.ts:257 +#: lib/useAbilityEffects/index.ts:429 +#: lib/useAbilityEffects/index.ts:516 +#: lib/useAbilityEffects/index.ts:532 +#: lib/useAbilityEffects/index.ts:646 +#: lib/useAbilityEffects/index.ts:673 +#: lib/useAbilityEffects/index.ts:682 +#: lib/useAbilityEffects/index.ts:743 +#: lib/useAbilityEffects/index.ts:757 +#: lib/useAbilityEffects/index.ts:773 +#: lib/useAbilityEffects/index.ts:959 +#: lib/useAbilityEffects/index.ts:968 +#: lib/useAbilityEffects/index.ts:1413 +#: lib/useAbilityEffects/index.ts:1456 +msgid "seconds" +msgstr "" + +#: lib/useAbilityEffects/index.ts:295 +msgid "Run speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:296 +#: lib/useAbilityEffects/index.ts:305 +#: lib/useAbilityEffects/index.ts:336 +#: lib/useAbilityEffects/index.ts:893 +msgid "distance units / frame" +msgstr "" + +#: lib/useAbilityEffects/index.ts:304 +msgid "Run speed (firing)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:335 +msgid "Swim speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:356 +msgid "Points to special" +msgstr "" + +#: lib/useAbilityEffects/index.ts:357 +msgid "p" +msgstr "" + +#: lib/useAbilityEffects/index.ts:357 +msgid "speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:379 +msgid "Special lost when killed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:380 +#: lib/useAbilityEffects/index.ts:399 +msgid "of the charge" +msgstr "" + +#: lib/useAbilityEffects/index.ts:398 +msgid "Special lost when killed mid-Splashdown" +msgstr "" + +#: lib/useAbilityEffects/index.ts:428 +#: lib/useAbilityEffects/index.ts:531 +msgid "duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:434 +msgid "Special Power Up also increases Inkjet's shots' painting and blast radius" +msgstr "" + +#: lib/useAbilityEffects/index.ts:454 +msgid "reticle size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:463 +#: lib/useAbilityEffects/index.ts:1265 +#: lib/useAbilityEffects/index.ts:1324 +#: lib/useAbilityEffects/index.ts:1345 +#: lib/useAbilityEffects/index.ts:1366 +msgid "ink coverage" +msgstr "" + +#: lib/useAbilityEffects/index.ts:487 +msgid "180dmg hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:497 +msgid "70dmg hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:502 +msgid "55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change" +msgstr "" + +#: lib/useAbilityEffects/index.ts:515 +msgid "activation time" +msgstr "" + +#: lib/useAbilityEffects/index.ts:535 +msgid "Amount inked by Ink Storm is not increased only in how long distance the droplets are spread. Special Power Up also increases the distance you can throw the seed." +msgstr "" + +#: lib/useAbilityEffects/index.ts:549 +#: lib/useAbilityEffects/index.ts:806 +msgid "durability" +msgstr "" + +#: lib/useAbilityEffects/index.ts:564 +msgid "55dmg explosion hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:582 +msgid "bubble size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:598 +msgid "explosion hitbox" +msgstr "" + +#: lib/useAbilityEffects/index.ts:616 +msgid "autocharge speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:645 +msgid "Quick Respawn" +msgstr "" + +#: lib/useAbilityEffects/index.ts:645 +#: lib/useAbilityEffects/index.ts:672 +#: lib/useAbilityEffects/index.ts:681 +msgid "time" +msgstr "" + +#: lib/useAbilityEffects/index.ts:650 +msgid "Quick Respawn activates when enemy kills you twice without you getting a kill in between" +msgstr "" + +#: lib/useAbilityEffects/index.ts:672 +#: lib/useAbilityEffects/index.ts:681 +#: lib/useAbilityEffects/index.ts:822 +msgid "Quick Super Jump" +msgstr "" + +#: lib/useAbilityEffects/index.ts:672 +msgid "(on the ground)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:681 +msgid "(in the air)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:726 +msgid "range and velocity" +msgstr "" + +#: lib/useAbilityEffects/index.ts:742 +msgid "full-power phase duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:756 +msgid "mid-phase duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:772 +msgid "tracking duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:789 +msgid "tracking range" +msgstr "" + +#: lib/useAbilityEffects/index.ts:822 +msgid "boost" +msgstr "" + +#: lib/useAbilityEffects/index.ts:831 +msgid "When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ." +msgstr "" + +#: lib/useAbilityEffects/index.ts:860 +msgid "Frames before taking damage from enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:869 +msgid "Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:872 +msgid "Damage taken in enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:873 +msgid "hp / frame" +msgstr "" + +#: lib/useAbilityEffects/index.ts:883 +msgid "Limit on the damage enemy ink can deal on you" +msgstr "" + +#: lib/useAbilityEffects/index.ts:884 +msgid "hp" +msgstr "" + +#: lib/useAbilityEffects/index.ts:892 +msgid "Run speed in enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:938 +msgid "Sub Weapon damage (indirect)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:945 +msgid "Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on" +msgstr "" + +#: lib/useAbilityEffects/index.ts:948 +msgid "Special Weapon damage (indirect)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:955 +msgid "Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected" +msgstr "" + +#: lib/useAbilityEffects/index.ts:958 +msgid "Base tracking time (Point Sensor)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:967 +msgid "Base tracking time (Ink Mine)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1000 +msgid "damage per shot" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1048 +msgid "bullet ink coverage" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1070 +msgid "bullet spread (not jumping)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1091 +msgid "bullet spread (in the air)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1112 +msgid "range and bullet velocity" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1132 +msgid "70dmg hitbox portion of the total explosion hitbox" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1156 +msgid "bullet explosion hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1179 +msgid "bullet explosion paint" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1201 +msgid "movement speed holding trigger down" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1222 +msgid "ink trail width" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1244 +msgid "fully charged shot range" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1287 +#: lib/useAbilityEffects/index.ts:1510 +msgid "damage" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1302 +msgid "damage per fully charged shot" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1353 +msgid "Ink coverage bonus is only applied to the circle at the end of the shot" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1373 +msgid "Ink coverage bonus is only applied to the line before the impact" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1391 +msgid "damage per shot (fully charged)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1412 +msgid "shield recharge time" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1433 +msgid "shield durability" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1455 +msgid "full charge shooting duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1480 +#: lib/useAbilityEffects/index.ts:1495 +msgid "Slosher has weird physics so we haven't fully deciphered this parameter." +msgstr "" + #: pages/about.tsx:13 msgid "Feedback" msgstr "" @@ -508,11 +897,11 @@ msgstr "" msgid "Start charts Y axis from zero" msgstr "" -#: pages/builds/[[...slug]].tsx:29 +#: pages/builds/[[...slug]].tsx:28 msgid "builds" msgstr "" -#: pages/builds/[[...slug]].tsx:31 +#: pages/builds/[[...slug]].tsx:30 msgid "hidden" msgstr "" diff --git a/locale/fr/game.po b/locale/fr/game.po index e5e04be77..8af5cdfa9 100644 --- a/locale/fr/game.po +++ b/locale/fr/game.po @@ -46,14 +46,10 @@ msgid "Special Power Up" msgstr "" #: lib/lists/abilities.ts:25 -#: lib/useAbilityEffects/index.ts:645 msgid "Quick Respawn" msgstr "" #: lib/lists/abilities.ts:26 -#: lib/useAbilityEffects/index.ts:672 -#: lib/useAbilityEffects/index.ts:681 -#: lib/useAbilityEffects/index.ts:822 msgid "Quick Super Jump" msgstr "" @@ -3220,385 +3216,3 @@ msgstr "" #: lib/lists/weaponsWithHero.ts:325 msgid "Kensa Undercover Brella" msgstr "" - -#: lib/postData.ts:24 -msgid "An error occurred" -msgstr "" - -#: lib/useAbilityEffects/index.ts:96 -msgid "Full charges per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:97 -msgid "Shots per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:112 -msgid "Shots per ink tank (autofire mode)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:124 -msgid "Fully charged shots per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:137 -msgid "Tap shots per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:151 -msgid "Swings per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:163 -msgid "Ground swings per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:173 -msgid "Jumping swings per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:186 -msgid "Dodge roll ink consumption" -msgstr "" - -#: lib/useAbilityEffects/index.ts:187 -#: lib/useAbilityEffects/index.ts:199 -#: lib/useAbilityEffects/index.ts:233 -msgid "of ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:198 -msgid "Brella shield launch ink consumption" -msgstr "" - -#: lib/useAbilityEffects/index.ts:232 -msgid "ink consumption" -msgstr "" - -#: lib/useAbilityEffects/index.ts:256 -msgid "Ink tank recovery from empty to full (squid form)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:257 -#: lib/useAbilityEffects/index.ts:429 -#: lib/useAbilityEffects/index.ts:516 -#: lib/useAbilityEffects/index.ts:532 -#: lib/useAbilityEffects/index.ts:646 -#: lib/useAbilityEffects/index.ts:673 -#: lib/useAbilityEffects/index.ts:682 -#: lib/useAbilityEffects/index.ts:743 -#: lib/useAbilityEffects/index.ts:757 -#: lib/useAbilityEffects/index.ts:773 -#: lib/useAbilityEffects/index.ts:959 -#: lib/useAbilityEffects/index.ts:968 -#: lib/useAbilityEffects/index.ts:1413 -#: lib/useAbilityEffects/index.ts:1456 -msgid "frames" -msgstr "" - -#: lib/useAbilityEffects/index.ts:257 -#: lib/useAbilityEffects/index.ts:429 -#: lib/useAbilityEffects/index.ts:516 -#: lib/useAbilityEffects/index.ts:532 -#: lib/useAbilityEffects/index.ts:646 -#: lib/useAbilityEffects/index.ts:673 -#: lib/useAbilityEffects/index.ts:682 -#: lib/useAbilityEffects/index.ts:743 -#: lib/useAbilityEffects/index.ts:757 -#: lib/useAbilityEffects/index.ts:773 -#: lib/useAbilityEffects/index.ts:959 -#: lib/useAbilityEffects/index.ts:968 -#: lib/useAbilityEffects/index.ts:1413 -#: lib/useAbilityEffects/index.ts:1456 -msgid "seconds" -msgstr "" - -#: lib/useAbilityEffects/index.ts:295 -msgid "Run speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:296 -#: lib/useAbilityEffects/index.ts:305 -#: lib/useAbilityEffects/index.ts:336 -#: lib/useAbilityEffects/index.ts:893 -msgid "distance units / frame" -msgstr "" - -#: lib/useAbilityEffects/index.ts:304 -msgid "Run speed (firing)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:335 -msgid "Swim speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:356 -msgid "Points to special" -msgstr "" - -#: lib/useAbilityEffects/index.ts:357 -msgid "p" -msgstr "" - -#: lib/useAbilityEffects/index.ts:357 -msgid "speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:379 -msgid "Special lost when killed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:380 -#: lib/useAbilityEffects/index.ts:399 -msgid "of the charge" -msgstr "" - -#: lib/useAbilityEffects/index.ts:398 -msgid "Special lost when killed mid-Splashdown" -msgstr "" - -#: lib/useAbilityEffects/index.ts:428 -#: lib/useAbilityEffects/index.ts:531 -msgid "duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:434 -msgid "Special Power Up also increases Inkjet's shots' painting and blast radius" -msgstr "" - -#: lib/useAbilityEffects/index.ts:454 -msgid "reticle size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:463 -#: lib/useAbilityEffects/index.ts:1265 -#: lib/useAbilityEffects/index.ts:1324 -#: lib/useAbilityEffects/index.ts:1345 -#: lib/useAbilityEffects/index.ts:1366 -msgid "ink coverage" -msgstr "" - -#: lib/useAbilityEffects/index.ts:487 -msgid "180dmg hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:497 -msgid "70dmg hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:502 -msgid "55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change" -msgstr "" - -#: lib/useAbilityEffects/index.ts:515 -msgid "activation time" -msgstr "" - -#: lib/useAbilityEffects/index.ts:535 -msgid "Amount inked by Ink Storm is not increased only in how long distance the droplets are spread. Special Power Up also increases the distance you can throw the seed." -msgstr "" - -#: lib/useAbilityEffects/index.ts:549 -#: lib/useAbilityEffects/index.ts:806 -msgid "durability" -msgstr "" - -#: lib/useAbilityEffects/index.ts:564 -msgid "55dmg explosion hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:582 -msgid "bubble size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:598 -msgid "explosion hitbox" -msgstr "" - -#: lib/useAbilityEffects/index.ts:616 -msgid "autocharge speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:645 -#: lib/useAbilityEffects/index.ts:672 -#: lib/useAbilityEffects/index.ts:681 -msgid "time" -msgstr "" - -#: lib/useAbilityEffects/index.ts:650 -msgid "Quick Respawn activates when enemy kills you twice without you getting a kill in between" -msgstr "" - -#: lib/useAbilityEffects/index.ts:672 -msgid "(on the ground)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:681 -msgid "(in the air)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:726 -msgid "range and velocity" -msgstr "" - -#: lib/useAbilityEffects/index.ts:742 -msgid "full-power phase duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:756 -msgid "mid-phase duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:772 -msgid "tracking duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:789 -msgid "tracking range" -msgstr "" - -#: lib/useAbilityEffects/index.ts:822 -msgid "boost" -msgstr "" - -#: lib/useAbilityEffects/index.ts:823 -msgid "AP" -msgstr "" - -#: lib/useAbilityEffects/index.ts:831 -msgid "When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ." -msgstr "" - -#: lib/useAbilityEffects/index.ts:860 -msgid "Frames before taking damage from enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:869 -msgid "Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:872 -msgid "Damage taken in enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:873 -msgid "hp / frame" -msgstr "" - -#: lib/useAbilityEffects/index.ts:883 -msgid "Limit on the damage enemy ink can deal on you" -msgstr "" - -#: lib/useAbilityEffects/index.ts:884 -msgid "hp" -msgstr "" - -#: lib/useAbilityEffects/index.ts:892 -msgid "Run speed in enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:938 -msgid "Sub Weapon damage (indirect)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:945 -msgid "Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on" -msgstr "" - -#: lib/useAbilityEffects/index.ts:948 -msgid "Special Weapon damage (indirect)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:955 -msgid "Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected" -msgstr "" - -#: lib/useAbilityEffects/index.ts:958 -msgid "Base tracking time (Point Sensor)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:967 -msgid "Base tracking time (Ink Mine)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1000 -msgid "damage per shot" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1048 -msgid "bullet ink coverage" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1070 -msgid "bullet spread (not jumping)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1091 -msgid "bullet spread (in the air)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1112 -msgid "range and bullet velocity" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1132 -msgid "70dmg hitbox portion of the total explosion hitbox" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1156 -msgid "bullet explosion hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1179 -msgid "bullet explosion paint" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1201 -msgid "movement speed holding trigger down" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1222 -msgid "ink trail width" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1244 -msgid "fully charged shot range" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1287 -#: lib/useAbilityEffects/index.ts:1510 -msgid "damage" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1302 -msgid "damage per fully charged shot" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1353 -msgid "Ink coverage bonus is only applied to the circle at the end of the shot" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1373 -msgid "Ink coverage bonus is only applied to the line before the impact" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1391 -msgid "damage per shot (fully charged)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1412 -msgid "shield recharge time" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1433 -msgid "shield durability" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1455 -msgid "full charge shooting duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1480 -#: lib/useAbilityEffects/index.ts:1495 -msgid "Slosher has weird physics so we haven't fully deciphered this parameter." -msgstr "" diff --git a/locale/fr/messages.po b/locale/fr/messages.po index acf5fe73e..448883c37 100644 --- a/locale/fr/messages.po +++ b/locale/fr/messages.po @@ -27,6 +27,7 @@ msgstr "" #: components/analyzer/StatChart.tsx:11 #: components/analyzer/StatChart.tsx:16 #: components/builds/ViewAP.tsx:26 +#: lib/useAbilityEffects/index.ts:823 msgid "AP" msgstr "" @@ -83,7 +84,7 @@ msgid "Markdown is supported - <0>https://sendou.ink/markdown" msgstr "" #: components/common/MultiWeaponSelector.tsx:14 -#: components/common/WeaponSelector.tsx:11 +#: components/common/WeaponSelector.tsx:10 msgid "Select weapon" msgstr "" @@ -115,7 +116,7 @@ msgid "Leaderboards" msgstr "" #: components/layout/IconNavBar.tsx:21 -#: pages/builds/[[...slug]].tsx:17 +#: pages/builds/[[...slug]].tsx:16 msgid "Builds" msgstr "" @@ -192,11 +193,11 @@ msgstr "" msgid "Tools" msgstr "" -#: components/plans/StageSelector.tsx:46 +#: components/plans/StageSelector.tsx:45 msgid "Minimap" msgstr "" -#: components/plans/StageSelector.tsx:49 +#: components/plans/StageSelector.tsx:48 msgid "Top-down" msgstr "" @@ -244,18 +245,22 @@ msgstr "" msgid "Year" msgstr "" -#: components/u/AvatarWithInfo.tsx:17 +#: components/u/AvatarWithInfo.tsx:19 msgid "Stick" msgstr "" -#: components/u/AvatarWithInfo.tsx:19 +#: components/u/AvatarWithInfo.tsx:21 msgid "Motion" msgstr "" -#: components/u/AvatarWithInfo.tsx:68 +#: components/u/AvatarWithInfo.tsx:72 msgid "View all Top 500 results" msgstr "" +#: components/u/AvatarWithInfo.tsx:86 +msgid "If you have finished a month in the Top 500 you can get your peak ranks showing here. Simply <0>DM Sendou with your in game name." +msgstr "" + #: components/u/BuildModal.tsx:67 msgid "Build updated" msgstr "" @@ -420,6 +425,390 @@ msgid "" "I'm **bolded**. Embedding weapon images is easy too: :luna_blaster:" msgstr "" +#: lib/useAbilityEffects/index.ts:96 +msgid "Full charges per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:97 +msgid "Shots per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:112 +msgid "Shots per ink tank (autofire mode)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:124 +msgid "Fully charged shots per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:137 +msgid "Tap shots per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:151 +msgid "Swings per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:163 +msgid "Ground swings per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:173 +msgid "Jumping swings per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:186 +msgid "Dodge roll ink consumption" +msgstr "" + +#: lib/useAbilityEffects/index.ts:187 +#: lib/useAbilityEffects/index.ts:199 +#: lib/useAbilityEffects/index.ts:233 +msgid "of ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:198 +msgid "Brella shield launch ink consumption" +msgstr "" + +#: lib/useAbilityEffects/index.ts:232 +msgid "ink consumption" +msgstr "" + +#: lib/useAbilityEffects/index.ts:256 +msgid "Ink tank recovery from empty to full (squid form)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:257 +#: lib/useAbilityEffects/index.ts:429 +#: lib/useAbilityEffects/index.ts:516 +#: lib/useAbilityEffects/index.ts:532 +#: lib/useAbilityEffects/index.ts:646 +#: lib/useAbilityEffects/index.ts:673 +#: lib/useAbilityEffects/index.ts:682 +#: lib/useAbilityEffects/index.ts:743 +#: lib/useAbilityEffects/index.ts:757 +#: lib/useAbilityEffects/index.ts:773 +#: lib/useAbilityEffects/index.ts:959 +#: lib/useAbilityEffects/index.ts:968 +#: lib/useAbilityEffects/index.ts:1413 +#: lib/useAbilityEffects/index.ts:1456 +msgid "frames" +msgstr "" + +#: lib/useAbilityEffects/index.ts:257 +#: lib/useAbilityEffects/index.ts:429 +#: lib/useAbilityEffects/index.ts:516 +#: lib/useAbilityEffects/index.ts:532 +#: lib/useAbilityEffects/index.ts:646 +#: lib/useAbilityEffects/index.ts:673 +#: lib/useAbilityEffects/index.ts:682 +#: lib/useAbilityEffects/index.ts:743 +#: lib/useAbilityEffects/index.ts:757 +#: lib/useAbilityEffects/index.ts:773 +#: lib/useAbilityEffects/index.ts:959 +#: lib/useAbilityEffects/index.ts:968 +#: lib/useAbilityEffects/index.ts:1413 +#: lib/useAbilityEffects/index.ts:1456 +msgid "seconds" +msgstr "" + +#: lib/useAbilityEffects/index.ts:295 +msgid "Run speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:296 +#: lib/useAbilityEffects/index.ts:305 +#: lib/useAbilityEffects/index.ts:336 +#: lib/useAbilityEffects/index.ts:893 +msgid "distance units / frame" +msgstr "" + +#: lib/useAbilityEffects/index.ts:304 +msgid "Run speed (firing)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:335 +msgid "Swim speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:356 +msgid "Points to special" +msgstr "" + +#: lib/useAbilityEffects/index.ts:357 +msgid "p" +msgstr "" + +#: lib/useAbilityEffects/index.ts:357 +msgid "speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:379 +msgid "Special lost when killed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:380 +#: lib/useAbilityEffects/index.ts:399 +msgid "of the charge" +msgstr "" + +#: lib/useAbilityEffects/index.ts:398 +msgid "Special lost when killed mid-Splashdown" +msgstr "" + +#: lib/useAbilityEffects/index.ts:428 +#: lib/useAbilityEffects/index.ts:531 +msgid "duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:434 +msgid "Special Power Up also increases Inkjet's shots' painting and blast radius" +msgstr "" + +#: lib/useAbilityEffects/index.ts:454 +msgid "reticle size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:463 +#: lib/useAbilityEffects/index.ts:1265 +#: lib/useAbilityEffects/index.ts:1324 +#: lib/useAbilityEffects/index.ts:1345 +#: lib/useAbilityEffects/index.ts:1366 +msgid "ink coverage" +msgstr "" + +#: lib/useAbilityEffects/index.ts:487 +msgid "180dmg hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:497 +msgid "70dmg hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:502 +msgid "55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change" +msgstr "" + +#: lib/useAbilityEffects/index.ts:515 +msgid "activation time" +msgstr "" + +#: lib/useAbilityEffects/index.ts:535 +msgid "Amount inked by Ink Storm is not increased only in how long distance the droplets are spread. Special Power Up also increases the distance you can throw the seed." +msgstr "" + +#: lib/useAbilityEffects/index.ts:549 +#: lib/useAbilityEffects/index.ts:806 +msgid "durability" +msgstr "" + +#: lib/useAbilityEffects/index.ts:564 +msgid "55dmg explosion hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:582 +msgid "bubble size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:598 +msgid "explosion hitbox" +msgstr "" + +#: lib/useAbilityEffects/index.ts:616 +msgid "autocharge speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:645 +msgid "Quick Respawn" +msgstr "" + +#: lib/useAbilityEffects/index.ts:645 +#: lib/useAbilityEffects/index.ts:672 +#: lib/useAbilityEffects/index.ts:681 +msgid "time" +msgstr "" + +#: lib/useAbilityEffects/index.ts:650 +msgid "Quick Respawn activates when enemy kills you twice without you getting a kill in between" +msgstr "" + +#: lib/useAbilityEffects/index.ts:672 +#: lib/useAbilityEffects/index.ts:681 +#: lib/useAbilityEffects/index.ts:822 +msgid "Quick Super Jump" +msgstr "" + +#: lib/useAbilityEffects/index.ts:672 +msgid "(on the ground)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:681 +msgid "(in the air)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:726 +msgid "range and velocity" +msgstr "" + +#: lib/useAbilityEffects/index.ts:742 +msgid "full-power phase duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:756 +msgid "mid-phase duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:772 +msgid "tracking duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:789 +msgid "tracking range" +msgstr "" + +#: lib/useAbilityEffects/index.ts:822 +msgid "boost" +msgstr "" + +#: lib/useAbilityEffects/index.ts:831 +msgid "When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ." +msgstr "" + +#: lib/useAbilityEffects/index.ts:860 +msgid "Frames before taking damage from enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:869 +msgid "Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:872 +msgid "Damage taken in enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:873 +msgid "hp / frame" +msgstr "" + +#: lib/useAbilityEffects/index.ts:883 +msgid "Limit on the damage enemy ink can deal on you" +msgstr "" + +#: lib/useAbilityEffects/index.ts:884 +msgid "hp" +msgstr "" + +#: lib/useAbilityEffects/index.ts:892 +msgid "Run speed in enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:938 +msgid "Sub Weapon damage (indirect)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:945 +msgid "Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on" +msgstr "" + +#: lib/useAbilityEffects/index.ts:948 +msgid "Special Weapon damage (indirect)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:955 +msgid "Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected" +msgstr "" + +#: lib/useAbilityEffects/index.ts:958 +msgid "Base tracking time (Point Sensor)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:967 +msgid "Base tracking time (Ink Mine)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1000 +msgid "damage per shot" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1048 +msgid "bullet ink coverage" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1070 +msgid "bullet spread (not jumping)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1091 +msgid "bullet spread (in the air)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1112 +msgid "range and bullet velocity" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1132 +msgid "70dmg hitbox portion of the total explosion hitbox" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1156 +msgid "bullet explosion hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1179 +msgid "bullet explosion paint" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1201 +msgid "movement speed holding trigger down" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1222 +msgid "ink trail width" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1244 +msgid "fully charged shot range" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1287 +#: lib/useAbilityEffects/index.ts:1510 +msgid "damage" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1302 +msgid "damage per fully charged shot" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1353 +msgid "Ink coverage bonus is only applied to the circle at the end of the shot" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1373 +msgid "Ink coverage bonus is only applied to the line before the impact" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1391 +msgid "damage per shot (fully charged)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1412 +msgid "shield recharge time" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1433 +msgid "shield durability" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1455 +msgid "full charge shooting duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1480 +#: lib/useAbilityEffects/index.ts:1495 +msgid "Slosher has weird physics so we haven't fully deciphered this parameter." +msgstr "" + #: pages/about.tsx:13 msgid "Feedback" msgstr "" @@ -508,11 +897,11 @@ msgstr "" msgid "Start charts Y axis from zero" msgstr "" -#: pages/builds/[[...slug]].tsx:29 +#: pages/builds/[[...slug]].tsx:28 msgid "builds" msgstr "" -#: pages/builds/[[...slug]].tsx:31 +#: pages/builds/[[...slug]].tsx:30 msgid "hidden" msgstr "" diff --git a/locale/it/game.po b/locale/it/game.po index badc4b5ff..d738e96d5 100644 --- a/locale/it/game.po +++ b/locale/it/game.po @@ -46,14 +46,10 @@ msgid "Special Power Up" msgstr "" #: lib/lists/abilities.ts:25 -#: lib/useAbilityEffects/index.ts:645 msgid "Quick Respawn" msgstr "" #: lib/lists/abilities.ts:26 -#: lib/useAbilityEffects/index.ts:672 -#: lib/useAbilityEffects/index.ts:681 -#: lib/useAbilityEffects/index.ts:822 msgid "Quick Super Jump" msgstr "" @@ -3220,385 +3216,3 @@ msgstr "" #: lib/lists/weaponsWithHero.ts:325 msgid "Kensa Undercover Brella" msgstr "" - -#: lib/postData.ts:24 -msgid "An error occurred" -msgstr "" - -#: lib/useAbilityEffects/index.ts:96 -msgid "Full charges per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:97 -msgid "Shots per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:112 -msgid "Shots per ink tank (autofire mode)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:124 -msgid "Fully charged shots per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:137 -msgid "Tap shots per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:151 -msgid "Swings per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:163 -msgid "Ground swings per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:173 -msgid "Jumping swings per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:186 -msgid "Dodge roll ink consumption" -msgstr "" - -#: lib/useAbilityEffects/index.ts:187 -#: lib/useAbilityEffects/index.ts:199 -#: lib/useAbilityEffects/index.ts:233 -msgid "of ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:198 -msgid "Brella shield launch ink consumption" -msgstr "" - -#: lib/useAbilityEffects/index.ts:232 -msgid "ink consumption" -msgstr "" - -#: lib/useAbilityEffects/index.ts:256 -msgid "Ink tank recovery from empty to full (squid form)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:257 -#: lib/useAbilityEffects/index.ts:429 -#: lib/useAbilityEffects/index.ts:516 -#: lib/useAbilityEffects/index.ts:532 -#: lib/useAbilityEffects/index.ts:646 -#: lib/useAbilityEffects/index.ts:673 -#: lib/useAbilityEffects/index.ts:682 -#: lib/useAbilityEffects/index.ts:743 -#: lib/useAbilityEffects/index.ts:757 -#: lib/useAbilityEffects/index.ts:773 -#: lib/useAbilityEffects/index.ts:959 -#: lib/useAbilityEffects/index.ts:968 -#: lib/useAbilityEffects/index.ts:1413 -#: lib/useAbilityEffects/index.ts:1456 -msgid "frames" -msgstr "" - -#: lib/useAbilityEffects/index.ts:257 -#: lib/useAbilityEffects/index.ts:429 -#: lib/useAbilityEffects/index.ts:516 -#: lib/useAbilityEffects/index.ts:532 -#: lib/useAbilityEffects/index.ts:646 -#: lib/useAbilityEffects/index.ts:673 -#: lib/useAbilityEffects/index.ts:682 -#: lib/useAbilityEffects/index.ts:743 -#: lib/useAbilityEffects/index.ts:757 -#: lib/useAbilityEffects/index.ts:773 -#: lib/useAbilityEffects/index.ts:959 -#: lib/useAbilityEffects/index.ts:968 -#: lib/useAbilityEffects/index.ts:1413 -#: lib/useAbilityEffects/index.ts:1456 -msgid "seconds" -msgstr "" - -#: lib/useAbilityEffects/index.ts:295 -msgid "Run speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:296 -#: lib/useAbilityEffects/index.ts:305 -#: lib/useAbilityEffects/index.ts:336 -#: lib/useAbilityEffects/index.ts:893 -msgid "distance units / frame" -msgstr "" - -#: lib/useAbilityEffects/index.ts:304 -msgid "Run speed (firing)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:335 -msgid "Swim speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:356 -msgid "Points to special" -msgstr "" - -#: lib/useAbilityEffects/index.ts:357 -msgid "p" -msgstr "" - -#: lib/useAbilityEffects/index.ts:357 -msgid "speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:379 -msgid "Special lost when killed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:380 -#: lib/useAbilityEffects/index.ts:399 -msgid "of the charge" -msgstr "" - -#: lib/useAbilityEffects/index.ts:398 -msgid "Special lost when killed mid-Splashdown" -msgstr "" - -#: lib/useAbilityEffects/index.ts:428 -#: lib/useAbilityEffects/index.ts:531 -msgid "duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:434 -msgid "Special Power Up also increases Inkjet's shots' painting and blast radius" -msgstr "" - -#: lib/useAbilityEffects/index.ts:454 -msgid "reticle size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:463 -#: lib/useAbilityEffects/index.ts:1265 -#: lib/useAbilityEffects/index.ts:1324 -#: lib/useAbilityEffects/index.ts:1345 -#: lib/useAbilityEffects/index.ts:1366 -msgid "ink coverage" -msgstr "" - -#: lib/useAbilityEffects/index.ts:487 -msgid "180dmg hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:497 -msgid "70dmg hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:502 -msgid "55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change" -msgstr "" - -#: lib/useAbilityEffects/index.ts:515 -msgid "activation time" -msgstr "" - -#: lib/useAbilityEffects/index.ts:535 -msgid "Amount inked by Ink Storm is not increased only in how long distance the droplets are spread. Special Power Up also increases the distance you can throw the seed." -msgstr "" - -#: lib/useAbilityEffects/index.ts:549 -#: lib/useAbilityEffects/index.ts:806 -msgid "durability" -msgstr "" - -#: lib/useAbilityEffects/index.ts:564 -msgid "55dmg explosion hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:582 -msgid "bubble size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:598 -msgid "explosion hitbox" -msgstr "" - -#: lib/useAbilityEffects/index.ts:616 -msgid "autocharge speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:645 -#: lib/useAbilityEffects/index.ts:672 -#: lib/useAbilityEffects/index.ts:681 -msgid "time" -msgstr "" - -#: lib/useAbilityEffects/index.ts:650 -msgid "Quick Respawn activates when enemy kills you twice without you getting a kill in between" -msgstr "" - -#: lib/useAbilityEffects/index.ts:672 -msgid "(on the ground)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:681 -msgid "(in the air)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:726 -msgid "range and velocity" -msgstr "" - -#: lib/useAbilityEffects/index.ts:742 -msgid "full-power phase duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:756 -msgid "mid-phase duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:772 -msgid "tracking duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:789 -msgid "tracking range" -msgstr "" - -#: lib/useAbilityEffects/index.ts:822 -msgid "boost" -msgstr "" - -#: lib/useAbilityEffects/index.ts:823 -msgid "AP" -msgstr "" - -#: lib/useAbilityEffects/index.ts:831 -msgid "When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ." -msgstr "" - -#: lib/useAbilityEffects/index.ts:860 -msgid "Frames before taking damage from enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:869 -msgid "Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:872 -msgid "Damage taken in enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:873 -msgid "hp / frame" -msgstr "" - -#: lib/useAbilityEffects/index.ts:883 -msgid "Limit on the damage enemy ink can deal on you" -msgstr "" - -#: lib/useAbilityEffects/index.ts:884 -msgid "hp" -msgstr "" - -#: lib/useAbilityEffects/index.ts:892 -msgid "Run speed in enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:938 -msgid "Sub Weapon damage (indirect)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:945 -msgid "Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on" -msgstr "" - -#: lib/useAbilityEffects/index.ts:948 -msgid "Special Weapon damage (indirect)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:955 -msgid "Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected" -msgstr "" - -#: lib/useAbilityEffects/index.ts:958 -msgid "Base tracking time (Point Sensor)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:967 -msgid "Base tracking time (Ink Mine)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1000 -msgid "damage per shot" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1048 -msgid "bullet ink coverage" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1070 -msgid "bullet spread (not jumping)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1091 -msgid "bullet spread (in the air)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1112 -msgid "range and bullet velocity" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1132 -msgid "70dmg hitbox portion of the total explosion hitbox" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1156 -msgid "bullet explosion hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1179 -msgid "bullet explosion paint" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1201 -msgid "movement speed holding trigger down" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1222 -msgid "ink trail width" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1244 -msgid "fully charged shot range" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1287 -#: lib/useAbilityEffects/index.ts:1510 -msgid "damage" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1302 -msgid "damage per fully charged shot" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1353 -msgid "Ink coverage bonus is only applied to the circle at the end of the shot" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1373 -msgid "Ink coverage bonus is only applied to the line before the impact" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1391 -msgid "damage per shot (fully charged)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1412 -msgid "shield recharge time" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1433 -msgid "shield durability" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1455 -msgid "full charge shooting duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1480 -#: lib/useAbilityEffects/index.ts:1495 -msgid "Slosher has weird physics so we haven't fully deciphered this parameter." -msgstr "" diff --git a/locale/it/messages.po b/locale/it/messages.po index 625fb1f64..b6b201bb7 100644 --- a/locale/it/messages.po +++ b/locale/it/messages.po @@ -27,6 +27,7 @@ msgstr "" #: components/analyzer/StatChart.tsx:11 #: components/analyzer/StatChart.tsx:16 #: components/builds/ViewAP.tsx:26 +#: lib/useAbilityEffects/index.ts:823 msgid "AP" msgstr "" @@ -83,7 +84,7 @@ msgid "Markdown is supported - <0>https://sendou.ink/markdown" msgstr "" #: components/common/MultiWeaponSelector.tsx:14 -#: components/common/WeaponSelector.tsx:11 +#: components/common/WeaponSelector.tsx:10 msgid "Select weapon" msgstr "" @@ -115,7 +116,7 @@ msgid "Leaderboards" msgstr "" #: components/layout/IconNavBar.tsx:21 -#: pages/builds/[[...slug]].tsx:17 +#: pages/builds/[[...slug]].tsx:16 msgid "Builds" msgstr "" @@ -192,11 +193,11 @@ msgstr "" msgid "Tools" msgstr "" -#: components/plans/StageSelector.tsx:46 +#: components/plans/StageSelector.tsx:45 msgid "Minimap" msgstr "" -#: components/plans/StageSelector.tsx:49 +#: components/plans/StageSelector.tsx:48 msgid "Top-down" msgstr "" @@ -244,18 +245,22 @@ msgstr "" msgid "Year" msgstr "" -#: components/u/AvatarWithInfo.tsx:17 +#: components/u/AvatarWithInfo.tsx:19 msgid "Stick" msgstr "" -#: components/u/AvatarWithInfo.tsx:19 +#: components/u/AvatarWithInfo.tsx:21 msgid "Motion" msgstr "" -#: components/u/AvatarWithInfo.tsx:68 +#: components/u/AvatarWithInfo.tsx:72 msgid "View all Top 500 results" msgstr "" +#: components/u/AvatarWithInfo.tsx:86 +msgid "If you have finished a month in the Top 500 you can get your peak ranks showing here. Simply <0>DM Sendou with your in game name." +msgstr "" + #: components/u/BuildModal.tsx:67 msgid "Build updated" msgstr "" @@ -420,6 +425,390 @@ msgid "" "I'm **bolded**. Embedding weapon images is easy too: :luna_blaster:" msgstr "" +#: lib/useAbilityEffects/index.ts:96 +msgid "Full charges per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:97 +msgid "Shots per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:112 +msgid "Shots per ink tank (autofire mode)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:124 +msgid "Fully charged shots per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:137 +msgid "Tap shots per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:151 +msgid "Swings per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:163 +msgid "Ground swings per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:173 +msgid "Jumping swings per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:186 +msgid "Dodge roll ink consumption" +msgstr "" + +#: lib/useAbilityEffects/index.ts:187 +#: lib/useAbilityEffects/index.ts:199 +#: lib/useAbilityEffects/index.ts:233 +msgid "of ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:198 +msgid "Brella shield launch ink consumption" +msgstr "" + +#: lib/useAbilityEffects/index.ts:232 +msgid "ink consumption" +msgstr "" + +#: lib/useAbilityEffects/index.ts:256 +msgid "Ink tank recovery from empty to full (squid form)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:257 +#: lib/useAbilityEffects/index.ts:429 +#: lib/useAbilityEffects/index.ts:516 +#: lib/useAbilityEffects/index.ts:532 +#: lib/useAbilityEffects/index.ts:646 +#: lib/useAbilityEffects/index.ts:673 +#: lib/useAbilityEffects/index.ts:682 +#: lib/useAbilityEffects/index.ts:743 +#: lib/useAbilityEffects/index.ts:757 +#: lib/useAbilityEffects/index.ts:773 +#: lib/useAbilityEffects/index.ts:959 +#: lib/useAbilityEffects/index.ts:968 +#: lib/useAbilityEffects/index.ts:1413 +#: lib/useAbilityEffects/index.ts:1456 +msgid "frames" +msgstr "" + +#: lib/useAbilityEffects/index.ts:257 +#: lib/useAbilityEffects/index.ts:429 +#: lib/useAbilityEffects/index.ts:516 +#: lib/useAbilityEffects/index.ts:532 +#: lib/useAbilityEffects/index.ts:646 +#: lib/useAbilityEffects/index.ts:673 +#: lib/useAbilityEffects/index.ts:682 +#: lib/useAbilityEffects/index.ts:743 +#: lib/useAbilityEffects/index.ts:757 +#: lib/useAbilityEffects/index.ts:773 +#: lib/useAbilityEffects/index.ts:959 +#: lib/useAbilityEffects/index.ts:968 +#: lib/useAbilityEffects/index.ts:1413 +#: lib/useAbilityEffects/index.ts:1456 +msgid "seconds" +msgstr "" + +#: lib/useAbilityEffects/index.ts:295 +msgid "Run speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:296 +#: lib/useAbilityEffects/index.ts:305 +#: lib/useAbilityEffects/index.ts:336 +#: lib/useAbilityEffects/index.ts:893 +msgid "distance units / frame" +msgstr "" + +#: lib/useAbilityEffects/index.ts:304 +msgid "Run speed (firing)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:335 +msgid "Swim speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:356 +msgid "Points to special" +msgstr "" + +#: lib/useAbilityEffects/index.ts:357 +msgid "p" +msgstr "" + +#: lib/useAbilityEffects/index.ts:357 +msgid "speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:379 +msgid "Special lost when killed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:380 +#: lib/useAbilityEffects/index.ts:399 +msgid "of the charge" +msgstr "" + +#: lib/useAbilityEffects/index.ts:398 +msgid "Special lost when killed mid-Splashdown" +msgstr "" + +#: lib/useAbilityEffects/index.ts:428 +#: lib/useAbilityEffects/index.ts:531 +msgid "duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:434 +msgid "Special Power Up also increases Inkjet's shots' painting and blast radius" +msgstr "" + +#: lib/useAbilityEffects/index.ts:454 +msgid "reticle size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:463 +#: lib/useAbilityEffects/index.ts:1265 +#: lib/useAbilityEffects/index.ts:1324 +#: lib/useAbilityEffects/index.ts:1345 +#: lib/useAbilityEffects/index.ts:1366 +msgid "ink coverage" +msgstr "" + +#: lib/useAbilityEffects/index.ts:487 +msgid "180dmg hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:497 +msgid "70dmg hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:502 +msgid "55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change" +msgstr "" + +#: lib/useAbilityEffects/index.ts:515 +msgid "activation time" +msgstr "" + +#: lib/useAbilityEffects/index.ts:535 +msgid "Amount inked by Ink Storm is not increased only in how long distance the droplets are spread. Special Power Up also increases the distance you can throw the seed." +msgstr "" + +#: lib/useAbilityEffects/index.ts:549 +#: lib/useAbilityEffects/index.ts:806 +msgid "durability" +msgstr "" + +#: lib/useAbilityEffects/index.ts:564 +msgid "55dmg explosion hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:582 +msgid "bubble size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:598 +msgid "explosion hitbox" +msgstr "" + +#: lib/useAbilityEffects/index.ts:616 +msgid "autocharge speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:645 +msgid "Quick Respawn" +msgstr "" + +#: lib/useAbilityEffects/index.ts:645 +#: lib/useAbilityEffects/index.ts:672 +#: lib/useAbilityEffects/index.ts:681 +msgid "time" +msgstr "" + +#: lib/useAbilityEffects/index.ts:650 +msgid "Quick Respawn activates when enemy kills you twice without you getting a kill in between" +msgstr "" + +#: lib/useAbilityEffects/index.ts:672 +#: lib/useAbilityEffects/index.ts:681 +#: lib/useAbilityEffects/index.ts:822 +msgid "Quick Super Jump" +msgstr "" + +#: lib/useAbilityEffects/index.ts:672 +msgid "(on the ground)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:681 +msgid "(in the air)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:726 +msgid "range and velocity" +msgstr "" + +#: lib/useAbilityEffects/index.ts:742 +msgid "full-power phase duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:756 +msgid "mid-phase duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:772 +msgid "tracking duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:789 +msgid "tracking range" +msgstr "" + +#: lib/useAbilityEffects/index.ts:822 +msgid "boost" +msgstr "" + +#: lib/useAbilityEffects/index.ts:831 +msgid "When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ." +msgstr "" + +#: lib/useAbilityEffects/index.ts:860 +msgid "Frames before taking damage from enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:869 +msgid "Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:872 +msgid "Damage taken in enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:873 +msgid "hp / frame" +msgstr "" + +#: lib/useAbilityEffects/index.ts:883 +msgid "Limit on the damage enemy ink can deal on you" +msgstr "" + +#: lib/useAbilityEffects/index.ts:884 +msgid "hp" +msgstr "" + +#: lib/useAbilityEffects/index.ts:892 +msgid "Run speed in enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:938 +msgid "Sub Weapon damage (indirect)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:945 +msgid "Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on" +msgstr "" + +#: lib/useAbilityEffects/index.ts:948 +msgid "Special Weapon damage (indirect)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:955 +msgid "Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected" +msgstr "" + +#: lib/useAbilityEffects/index.ts:958 +msgid "Base tracking time (Point Sensor)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:967 +msgid "Base tracking time (Ink Mine)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1000 +msgid "damage per shot" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1048 +msgid "bullet ink coverage" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1070 +msgid "bullet spread (not jumping)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1091 +msgid "bullet spread (in the air)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1112 +msgid "range and bullet velocity" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1132 +msgid "70dmg hitbox portion of the total explosion hitbox" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1156 +msgid "bullet explosion hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1179 +msgid "bullet explosion paint" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1201 +msgid "movement speed holding trigger down" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1222 +msgid "ink trail width" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1244 +msgid "fully charged shot range" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1287 +#: lib/useAbilityEffects/index.ts:1510 +msgid "damage" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1302 +msgid "damage per fully charged shot" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1353 +msgid "Ink coverage bonus is only applied to the circle at the end of the shot" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1373 +msgid "Ink coverage bonus is only applied to the line before the impact" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1391 +msgid "damage per shot (fully charged)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1412 +msgid "shield recharge time" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1433 +msgid "shield durability" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1455 +msgid "full charge shooting duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1480 +#: lib/useAbilityEffects/index.ts:1495 +msgid "Slosher has weird physics so we haven't fully deciphered this parameter." +msgstr "" + #: pages/about.tsx:13 msgid "Feedback" msgstr "" @@ -508,11 +897,11 @@ msgstr "" msgid "Start charts Y axis from zero" msgstr "" -#: pages/builds/[[...slug]].tsx:29 +#: pages/builds/[[...slug]].tsx:28 msgid "builds" msgstr "" -#: pages/builds/[[...slug]].tsx:31 +#: pages/builds/[[...slug]].tsx:30 msgid "hidden" msgstr "" diff --git a/locale/ja/game.po b/locale/ja/game.po index e15a7f425..bb6cdff6b 100644 --- a/locale/ja/game.po +++ b/locale/ja/game.po @@ -46,14 +46,10 @@ msgid "Special Power Up" msgstr "" #: lib/lists/abilities.ts:25 -#: lib/useAbilityEffects/index.ts:645 msgid "Quick Respawn" msgstr "" #: lib/lists/abilities.ts:26 -#: lib/useAbilityEffects/index.ts:672 -#: lib/useAbilityEffects/index.ts:681 -#: lib/useAbilityEffects/index.ts:822 msgid "Quick Super Jump" msgstr "" @@ -3220,385 +3216,3 @@ msgstr "" #: lib/lists/weaponsWithHero.ts:325 msgid "Kensa Undercover Brella" msgstr "" - -#: lib/postData.ts:24 -msgid "An error occurred" -msgstr "" - -#: lib/useAbilityEffects/index.ts:96 -msgid "Full charges per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:97 -msgid "Shots per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:112 -msgid "Shots per ink tank (autofire mode)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:124 -msgid "Fully charged shots per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:137 -msgid "Tap shots per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:151 -msgid "Swings per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:163 -msgid "Ground swings per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:173 -msgid "Jumping swings per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:186 -msgid "Dodge roll ink consumption" -msgstr "" - -#: lib/useAbilityEffects/index.ts:187 -#: lib/useAbilityEffects/index.ts:199 -#: lib/useAbilityEffects/index.ts:233 -msgid "of ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:198 -msgid "Brella shield launch ink consumption" -msgstr "" - -#: lib/useAbilityEffects/index.ts:232 -msgid "ink consumption" -msgstr "" - -#: lib/useAbilityEffects/index.ts:256 -msgid "Ink tank recovery from empty to full (squid form)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:257 -#: lib/useAbilityEffects/index.ts:429 -#: lib/useAbilityEffects/index.ts:516 -#: lib/useAbilityEffects/index.ts:532 -#: lib/useAbilityEffects/index.ts:646 -#: lib/useAbilityEffects/index.ts:673 -#: lib/useAbilityEffects/index.ts:682 -#: lib/useAbilityEffects/index.ts:743 -#: lib/useAbilityEffects/index.ts:757 -#: lib/useAbilityEffects/index.ts:773 -#: lib/useAbilityEffects/index.ts:959 -#: lib/useAbilityEffects/index.ts:968 -#: lib/useAbilityEffects/index.ts:1413 -#: lib/useAbilityEffects/index.ts:1456 -msgid "frames" -msgstr "" - -#: lib/useAbilityEffects/index.ts:257 -#: lib/useAbilityEffects/index.ts:429 -#: lib/useAbilityEffects/index.ts:516 -#: lib/useAbilityEffects/index.ts:532 -#: lib/useAbilityEffects/index.ts:646 -#: lib/useAbilityEffects/index.ts:673 -#: lib/useAbilityEffects/index.ts:682 -#: lib/useAbilityEffects/index.ts:743 -#: lib/useAbilityEffects/index.ts:757 -#: lib/useAbilityEffects/index.ts:773 -#: lib/useAbilityEffects/index.ts:959 -#: lib/useAbilityEffects/index.ts:968 -#: lib/useAbilityEffects/index.ts:1413 -#: lib/useAbilityEffects/index.ts:1456 -msgid "seconds" -msgstr "" - -#: lib/useAbilityEffects/index.ts:295 -msgid "Run speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:296 -#: lib/useAbilityEffects/index.ts:305 -#: lib/useAbilityEffects/index.ts:336 -#: lib/useAbilityEffects/index.ts:893 -msgid "distance units / frame" -msgstr "" - -#: lib/useAbilityEffects/index.ts:304 -msgid "Run speed (firing)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:335 -msgid "Swim speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:356 -msgid "Points to special" -msgstr "" - -#: lib/useAbilityEffects/index.ts:357 -msgid "p" -msgstr "" - -#: lib/useAbilityEffects/index.ts:357 -msgid "speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:379 -msgid "Special lost when killed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:380 -#: lib/useAbilityEffects/index.ts:399 -msgid "of the charge" -msgstr "" - -#: lib/useAbilityEffects/index.ts:398 -msgid "Special lost when killed mid-Splashdown" -msgstr "" - -#: lib/useAbilityEffects/index.ts:428 -#: lib/useAbilityEffects/index.ts:531 -msgid "duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:434 -msgid "Special Power Up also increases Inkjet's shots' painting and blast radius" -msgstr "" - -#: lib/useAbilityEffects/index.ts:454 -msgid "reticle size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:463 -#: lib/useAbilityEffects/index.ts:1265 -#: lib/useAbilityEffects/index.ts:1324 -#: lib/useAbilityEffects/index.ts:1345 -#: lib/useAbilityEffects/index.ts:1366 -msgid "ink coverage" -msgstr "" - -#: lib/useAbilityEffects/index.ts:487 -msgid "180dmg hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:497 -msgid "70dmg hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:502 -msgid "55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change" -msgstr "" - -#: lib/useAbilityEffects/index.ts:515 -msgid "activation time" -msgstr "" - -#: lib/useAbilityEffects/index.ts:535 -msgid "Amount inked by Ink Storm is not increased only in how long distance the droplets are spread. Special Power Up also increases the distance you can throw the seed." -msgstr "" - -#: lib/useAbilityEffects/index.ts:549 -#: lib/useAbilityEffects/index.ts:806 -msgid "durability" -msgstr "" - -#: lib/useAbilityEffects/index.ts:564 -msgid "55dmg explosion hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:582 -msgid "bubble size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:598 -msgid "explosion hitbox" -msgstr "" - -#: lib/useAbilityEffects/index.ts:616 -msgid "autocharge speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:645 -#: lib/useAbilityEffects/index.ts:672 -#: lib/useAbilityEffects/index.ts:681 -msgid "time" -msgstr "" - -#: lib/useAbilityEffects/index.ts:650 -msgid "Quick Respawn activates when enemy kills you twice without you getting a kill in between" -msgstr "" - -#: lib/useAbilityEffects/index.ts:672 -msgid "(on the ground)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:681 -msgid "(in the air)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:726 -msgid "range and velocity" -msgstr "" - -#: lib/useAbilityEffects/index.ts:742 -msgid "full-power phase duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:756 -msgid "mid-phase duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:772 -msgid "tracking duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:789 -msgid "tracking range" -msgstr "" - -#: lib/useAbilityEffects/index.ts:822 -msgid "boost" -msgstr "" - -#: lib/useAbilityEffects/index.ts:823 -msgid "AP" -msgstr "" - -#: lib/useAbilityEffects/index.ts:831 -msgid "When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ." -msgstr "" - -#: lib/useAbilityEffects/index.ts:860 -msgid "Frames before taking damage from enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:869 -msgid "Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:872 -msgid "Damage taken in enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:873 -msgid "hp / frame" -msgstr "" - -#: lib/useAbilityEffects/index.ts:883 -msgid "Limit on the damage enemy ink can deal on you" -msgstr "" - -#: lib/useAbilityEffects/index.ts:884 -msgid "hp" -msgstr "" - -#: lib/useAbilityEffects/index.ts:892 -msgid "Run speed in enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:938 -msgid "Sub Weapon damage (indirect)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:945 -msgid "Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on" -msgstr "" - -#: lib/useAbilityEffects/index.ts:948 -msgid "Special Weapon damage (indirect)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:955 -msgid "Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected" -msgstr "" - -#: lib/useAbilityEffects/index.ts:958 -msgid "Base tracking time (Point Sensor)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:967 -msgid "Base tracking time (Ink Mine)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1000 -msgid "damage per shot" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1048 -msgid "bullet ink coverage" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1070 -msgid "bullet spread (not jumping)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1091 -msgid "bullet spread (in the air)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1112 -msgid "range and bullet velocity" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1132 -msgid "70dmg hitbox portion of the total explosion hitbox" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1156 -msgid "bullet explosion hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1179 -msgid "bullet explosion paint" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1201 -msgid "movement speed holding trigger down" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1222 -msgid "ink trail width" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1244 -msgid "fully charged shot range" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1287 -#: lib/useAbilityEffects/index.ts:1510 -msgid "damage" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1302 -msgid "damage per fully charged shot" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1353 -msgid "Ink coverage bonus is only applied to the circle at the end of the shot" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1373 -msgid "Ink coverage bonus is only applied to the line before the impact" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1391 -msgid "damage per shot (fully charged)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1412 -msgid "shield recharge time" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1433 -msgid "shield durability" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1455 -msgid "full charge shooting duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1480 -#: lib/useAbilityEffects/index.ts:1495 -msgid "Slosher has weird physics so we haven't fully deciphered this parameter." -msgstr "" diff --git a/locale/ja/messages.po b/locale/ja/messages.po index 0223384f5..8c118e19e 100644 --- a/locale/ja/messages.po +++ b/locale/ja/messages.po @@ -27,6 +27,7 @@ msgstr "" #: components/analyzer/StatChart.tsx:11 #: components/analyzer/StatChart.tsx:16 #: components/builds/ViewAP.tsx:26 +#: lib/useAbilityEffects/index.ts:823 msgid "AP" msgstr "" @@ -83,7 +84,7 @@ msgid "Markdown is supported - <0>https://sendou.ink/markdown" msgstr "" #: components/common/MultiWeaponSelector.tsx:14 -#: components/common/WeaponSelector.tsx:11 +#: components/common/WeaponSelector.tsx:10 msgid "Select weapon" msgstr "" @@ -115,7 +116,7 @@ msgid "Leaderboards" msgstr "" #: components/layout/IconNavBar.tsx:21 -#: pages/builds/[[...slug]].tsx:17 +#: pages/builds/[[...slug]].tsx:16 msgid "Builds" msgstr "" @@ -192,11 +193,11 @@ msgstr "" msgid "Tools" msgstr "" -#: components/plans/StageSelector.tsx:46 +#: components/plans/StageSelector.tsx:45 msgid "Minimap" msgstr "" -#: components/plans/StageSelector.tsx:49 +#: components/plans/StageSelector.tsx:48 msgid "Top-down" msgstr "" @@ -244,18 +245,22 @@ msgstr "" msgid "Year" msgstr "" -#: components/u/AvatarWithInfo.tsx:17 +#: components/u/AvatarWithInfo.tsx:19 msgid "Stick" msgstr "" -#: components/u/AvatarWithInfo.tsx:19 +#: components/u/AvatarWithInfo.tsx:21 msgid "Motion" msgstr "" -#: components/u/AvatarWithInfo.tsx:68 +#: components/u/AvatarWithInfo.tsx:72 msgid "View all Top 500 results" msgstr "" +#: components/u/AvatarWithInfo.tsx:86 +msgid "If you have finished a month in the Top 500 you can get your peak ranks showing here. Simply <0>DM Sendou with your in game name." +msgstr "" + #: components/u/BuildModal.tsx:67 msgid "Build updated" msgstr "" @@ -420,6 +425,390 @@ msgid "" "I'm **bolded**. Embedding weapon images is easy too: :luna_blaster:" msgstr "" +#: lib/useAbilityEffects/index.ts:96 +msgid "Full charges per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:97 +msgid "Shots per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:112 +msgid "Shots per ink tank (autofire mode)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:124 +msgid "Fully charged shots per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:137 +msgid "Tap shots per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:151 +msgid "Swings per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:163 +msgid "Ground swings per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:173 +msgid "Jumping swings per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:186 +msgid "Dodge roll ink consumption" +msgstr "" + +#: lib/useAbilityEffects/index.ts:187 +#: lib/useAbilityEffects/index.ts:199 +#: lib/useAbilityEffects/index.ts:233 +msgid "of ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:198 +msgid "Brella shield launch ink consumption" +msgstr "" + +#: lib/useAbilityEffects/index.ts:232 +msgid "ink consumption" +msgstr "" + +#: lib/useAbilityEffects/index.ts:256 +msgid "Ink tank recovery from empty to full (squid form)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:257 +#: lib/useAbilityEffects/index.ts:429 +#: lib/useAbilityEffects/index.ts:516 +#: lib/useAbilityEffects/index.ts:532 +#: lib/useAbilityEffects/index.ts:646 +#: lib/useAbilityEffects/index.ts:673 +#: lib/useAbilityEffects/index.ts:682 +#: lib/useAbilityEffects/index.ts:743 +#: lib/useAbilityEffects/index.ts:757 +#: lib/useAbilityEffects/index.ts:773 +#: lib/useAbilityEffects/index.ts:959 +#: lib/useAbilityEffects/index.ts:968 +#: lib/useAbilityEffects/index.ts:1413 +#: lib/useAbilityEffects/index.ts:1456 +msgid "frames" +msgstr "" + +#: lib/useAbilityEffects/index.ts:257 +#: lib/useAbilityEffects/index.ts:429 +#: lib/useAbilityEffects/index.ts:516 +#: lib/useAbilityEffects/index.ts:532 +#: lib/useAbilityEffects/index.ts:646 +#: lib/useAbilityEffects/index.ts:673 +#: lib/useAbilityEffects/index.ts:682 +#: lib/useAbilityEffects/index.ts:743 +#: lib/useAbilityEffects/index.ts:757 +#: lib/useAbilityEffects/index.ts:773 +#: lib/useAbilityEffects/index.ts:959 +#: lib/useAbilityEffects/index.ts:968 +#: lib/useAbilityEffects/index.ts:1413 +#: lib/useAbilityEffects/index.ts:1456 +msgid "seconds" +msgstr "" + +#: lib/useAbilityEffects/index.ts:295 +msgid "Run speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:296 +#: lib/useAbilityEffects/index.ts:305 +#: lib/useAbilityEffects/index.ts:336 +#: lib/useAbilityEffects/index.ts:893 +msgid "distance units / frame" +msgstr "" + +#: lib/useAbilityEffects/index.ts:304 +msgid "Run speed (firing)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:335 +msgid "Swim speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:356 +msgid "Points to special" +msgstr "" + +#: lib/useAbilityEffects/index.ts:357 +msgid "p" +msgstr "" + +#: lib/useAbilityEffects/index.ts:357 +msgid "speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:379 +msgid "Special lost when killed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:380 +#: lib/useAbilityEffects/index.ts:399 +msgid "of the charge" +msgstr "" + +#: lib/useAbilityEffects/index.ts:398 +msgid "Special lost when killed mid-Splashdown" +msgstr "" + +#: lib/useAbilityEffects/index.ts:428 +#: lib/useAbilityEffects/index.ts:531 +msgid "duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:434 +msgid "Special Power Up also increases Inkjet's shots' painting and blast radius" +msgstr "" + +#: lib/useAbilityEffects/index.ts:454 +msgid "reticle size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:463 +#: lib/useAbilityEffects/index.ts:1265 +#: lib/useAbilityEffects/index.ts:1324 +#: lib/useAbilityEffects/index.ts:1345 +#: lib/useAbilityEffects/index.ts:1366 +msgid "ink coverage" +msgstr "" + +#: lib/useAbilityEffects/index.ts:487 +msgid "180dmg hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:497 +msgid "70dmg hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:502 +msgid "55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change" +msgstr "" + +#: lib/useAbilityEffects/index.ts:515 +msgid "activation time" +msgstr "" + +#: lib/useAbilityEffects/index.ts:535 +msgid "Amount inked by Ink Storm is not increased only in how long distance the droplets are spread. Special Power Up also increases the distance you can throw the seed." +msgstr "" + +#: lib/useAbilityEffects/index.ts:549 +#: lib/useAbilityEffects/index.ts:806 +msgid "durability" +msgstr "" + +#: lib/useAbilityEffects/index.ts:564 +msgid "55dmg explosion hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:582 +msgid "bubble size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:598 +msgid "explosion hitbox" +msgstr "" + +#: lib/useAbilityEffects/index.ts:616 +msgid "autocharge speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:645 +msgid "Quick Respawn" +msgstr "" + +#: lib/useAbilityEffects/index.ts:645 +#: lib/useAbilityEffects/index.ts:672 +#: lib/useAbilityEffects/index.ts:681 +msgid "time" +msgstr "" + +#: lib/useAbilityEffects/index.ts:650 +msgid "Quick Respawn activates when enemy kills you twice without you getting a kill in between" +msgstr "" + +#: lib/useAbilityEffects/index.ts:672 +#: lib/useAbilityEffects/index.ts:681 +#: lib/useAbilityEffects/index.ts:822 +msgid "Quick Super Jump" +msgstr "" + +#: lib/useAbilityEffects/index.ts:672 +msgid "(on the ground)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:681 +msgid "(in the air)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:726 +msgid "range and velocity" +msgstr "" + +#: lib/useAbilityEffects/index.ts:742 +msgid "full-power phase duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:756 +msgid "mid-phase duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:772 +msgid "tracking duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:789 +msgid "tracking range" +msgstr "" + +#: lib/useAbilityEffects/index.ts:822 +msgid "boost" +msgstr "" + +#: lib/useAbilityEffects/index.ts:831 +msgid "When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ." +msgstr "" + +#: lib/useAbilityEffects/index.ts:860 +msgid "Frames before taking damage from enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:869 +msgid "Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:872 +msgid "Damage taken in enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:873 +msgid "hp / frame" +msgstr "" + +#: lib/useAbilityEffects/index.ts:883 +msgid "Limit on the damage enemy ink can deal on you" +msgstr "" + +#: lib/useAbilityEffects/index.ts:884 +msgid "hp" +msgstr "" + +#: lib/useAbilityEffects/index.ts:892 +msgid "Run speed in enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:938 +msgid "Sub Weapon damage (indirect)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:945 +msgid "Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on" +msgstr "" + +#: lib/useAbilityEffects/index.ts:948 +msgid "Special Weapon damage (indirect)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:955 +msgid "Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected" +msgstr "" + +#: lib/useAbilityEffects/index.ts:958 +msgid "Base tracking time (Point Sensor)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:967 +msgid "Base tracking time (Ink Mine)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1000 +msgid "damage per shot" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1048 +msgid "bullet ink coverage" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1070 +msgid "bullet spread (not jumping)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1091 +msgid "bullet spread (in the air)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1112 +msgid "range and bullet velocity" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1132 +msgid "70dmg hitbox portion of the total explosion hitbox" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1156 +msgid "bullet explosion hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1179 +msgid "bullet explosion paint" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1201 +msgid "movement speed holding trigger down" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1222 +msgid "ink trail width" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1244 +msgid "fully charged shot range" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1287 +#: lib/useAbilityEffects/index.ts:1510 +msgid "damage" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1302 +msgid "damage per fully charged shot" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1353 +msgid "Ink coverage bonus is only applied to the circle at the end of the shot" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1373 +msgid "Ink coverage bonus is only applied to the line before the impact" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1391 +msgid "damage per shot (fully charged)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1412 +msgid "shield recharge time" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1433 +msgid "shield durability" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1455 +msgid "full charge shooting duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1480 +#: lib/useAbilityEffects/index.ts:1495 +msgid "Slosher has weird physics so we haven't fully deciphered this parameter." +msgstr "" + #: pages/about.tsx:13 msgid "Feedback" msgstr "" @@ -508,11 +897,11 @@ msgstr "" msgid "Start charts Y axis from zero" msgstr "" -#: pages/builds/[[...slug]].tsx:29 +#: pages/builds/[[...slug]].tsx:28 msgid "builds" msgstr "" -#: pages/builds/[[...slug]].tsx:31 +#: pages/builds/[[...slug]].tsx:30 msgid "hidden" msgstr "" diff --git a/locale/ko/game.po b/locale/ko/game.po index bd0e5c185..c6c3763ea 100644 --- a/locale/ko/game.po +++ b/locale/ko/game.po @@ -46,14 +46,10 @@ msgid "Special Power Up" msgstr "" #: lib/lists/abilities.ts:25 -#: lib/useAbilityEffects/index.ts:645 msgid "Quick Respawn" msgstr "" #: lib/lists/abilities.ts:26 -#: lib/useAbilityEffects/index.ts:672 -#: lib/useAbilityEffects/index.ts:681 -#: lib/useAbilityEffects/index.ts:822 msgid "Quick Super Jump" msgstr "" @@ -3220,385 +3216,3 @@ msgstr "" #: lib/lists/weaponsWithHero.ts:325 msgid "Kensa Undercover Brella" msgstr "" - -#: lib/postData.ts:24 -msgid "An error occurred" -msgstr "" - -#: lib/useAbilityEffects/index.ts:96 -msgid "Full charges per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:97 -msgid "Shots per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:112 -msgid "Shots per ink tank (autofire mode)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:124 -msgid "Fully charged shots per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:137 -msgid "Tap shots per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:151 -msgid "Swings per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:163 -msgid "Ground swings per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:173 -msgid "Jumping swings per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:186 -msgid "Dodge roll ink consumption" -msgstr "" - -#: lib/useAbilityEffects/index.ts:187 -#: lib/useAbilityEffects/index.ts:199 -#: lib/useAbilityEffects/index.ts:233 -msgid "of ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:198 -msgid "Brella shield launch ink consumption" -msgstr "" - -#: lib/useAbilityEffects/index.ts:232 -msgid "ink consumption" -msgstr "" - -#: lib/useAbilityEffects/index.ts:256 -msgid "Ink tank recovery from empty to full (squid form)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:257 -#: lib/useAbilityEffects/index.ts:429 -#: lib/useAbilityEffects/index.ts:516 -#: lib/useAbilityEffects/index.ts:532 -#: lib/useAbilityEffects/index.ts:646 -#: lib/useAbilityEffects/index.ts:673 -#: lib/useAbilityEffects/index.ts:682 -#: lib/useAbilityEffects/index.ts:743 -#: lib/useAbilityEffects/index.ts:757 -#: lib/useAbilityEffects/index.ts:773 -#: lib/useAbilityEffects/index.ts:959 -#: lib/useAbilityEffects/index.ts:968 -#: lib/useAbilityEffects/index.ts:1413 -#: lib/useAbilityEffects/index.ts:1456 -msgid "frames" -msgstr "" - -#: lib/useAbilityEffects/index.ts:257 -#: lib/useAbilityEffects/index.ts:429 -#: lib/useAbilityEffects/index.ts:516 -#: lib/useAbilityEffects/index.ts:532 -#: lib/useAbilityEffects/index.ts:646 -#: lib/useAbilityEffects/index.ts:673 -#: lib/useAbilityEffects/index.ts:682 -#: lib/useAbilityEffects/index.ts:743 -#: lib/useAbilityEffects/index.ts:757 -#: lib/useAbilityEffects/index.ts:773 -#: lib/useAbilityEffects/index.ts:959 -#: lib/useAbilityEffects/index.ts:968 -#: lib/useAbilityEffects/index.ts:1413 -#: lib/useAbilityEffects/index.ts:1456 -msgid "seconds" -msgstr "" - -#: lib/useAbilityEffects/index.ts:295 -msgid "Run speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:296 -#: lib/useAbilityEffects/index.ts:305 -#: lib/useAbilityEffects/index.ts:336 -#: lib/useAbilityEffects/index.ts:893 -msgid "distance units / frame" -msgstr "" - -#: lib/useAbilityEffects/index.ts:304 -msgid "Run speed (firing)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:335 -msgid "Swim speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:356 -msgid "Points to special" -msgstr "" - -#: lib/useAbilityEffects/index.ts:357 -msgid "p" -msgstr "" - -#: lib/useAbilityEffects/index.ts:357 -msgid "speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:379 -msgid "Special lost when killed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:380 -#: lib/useAbilityEffects/index.ts:399 -msgid "of the charge" -msgstr "" - -#: lib/useAbilityEffects/index.ts:398 -msgid "Special lost when killed mid-Splashdown" -msgstr "" - -#: lib/useAbilityEffects/index.ts:428 -#: lib/useAbilityEffects/index.ts:531 -msgid "duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:434 -msgid "Special Power Up also increases Inkjet's shots' painting and blast radius" -msgstr "" - -#: lib/useAbilityEffects/index.ts:454 -msgid "reticle size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:463 -#: lib/useAbilityEffects/index.ts:1265 -#: lib/useAbilityEffects/index.ts:1324 -#: lib/useAbilityEffects/index.ts:1345 -#: lib/useAbilityEffects/index.ts:1366 -msgid "ink coverage" -msgstr "" - -#: lib/useAbilityEffects/index.ts:487 -msgid "180dmg hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:497 -msgid "70dmg hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:502 -msgid "55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change" -msgstr "" - -#: lib/useAbilityEffects/index.ts:515 -msgid "activation time" -msgstr "" - -#: lib/useAbilityEffects/index.ts:535 -msgid "Amount inked by Ink Storm is not increased only in how long distance the droplets are spread. Special Power Up also increases the distance you can throw the seed." -msgstr "" - -#: lib/useAbilityEffects/index.ts:549 -#: lib/useAbilityEffects/index.ts:806 -msgid "durability" -msgstr "" - -#: lib/useAbilityEffects/index.ts:564 -msgid "55dmg explosion hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:582 -msgid "bubble size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:598 -msgid "explosion hitbox" -msgstr "" - -#: lib/useAbilityEffects/index.ts:616 -msgid "autocharge speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:645 -#: lib/useAbilityEffects/index.ts:672 -#: lib/useAbilityEffects/index.ts:681 -msgid "time" -msgstr "" - -#: lib/useAbilityEffects/index.ts:650 -msgid "Quick Respawn activates when enemy kills you twice without you getting a kill in between" -msgstr "" - -#: lib/useAbilityEffects/index.ts:672 -msgid "(on the ground)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:681 -msgid "(in the air)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:726 -msgid "range and velocity" -msgstr "" - -#: lib/useAbilityEffects/index.ts:742 -msgid "full-power phase duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:756 -msgid "mid-phase duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:772 -msgid "tracking duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:789 -msgid "tracking range" -msgstr "" - -#: lib/useAbilityEffects/index.ts:822 -msgid "boost" -msgstr "" - -#: lib/useAbilityEffects/index.ts:823 -msgid "AP" -msgstr "" - -#: lib/useAbilityEffects/index.ts:831 -msgid "When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ." -msgstr "" - -#: lib/useAbilityEffects/index.ts:860 -msgid "Frames before taking damage from enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:869 -msgid "Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:872 -msgid "Damage taken in enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:873 -msgid "hp / frame" -msgstr "" - -#: lib/useAbilityEffects/index.ts:883 -msgid "Limit on the damage enemy ink can deal on you" -msgstr "" - -#: lib/useAbilityEffects/index.ts:884 -msgid "hp" -msgstr "" - -#: lib/useAbilityEffects/index.ts:892 -msgid "Run speed in enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:938 -msgid "Sub Weapon damage (indirect)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:945 -msgid "Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on" -msgstr "" - -#: lib/useAbilityEffects/index.ts:948 -msgid "Special Weapon damage (indirect)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:955 -msgid "Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected" -msgstr "" - -#: lib/useAbilityEffects/index.ts:958 -msgid "Base tracking time (Point Sensor)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:967 -msgid "Base tracking time (Ink Mine)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1000 -msgid "damage per shot" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1048 -msgid "bullet ink coverage" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1070 -msgid "bullet spread (not jumping)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1091 -msgid "bullet spread (in the air)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1112 -msgid "range and bullet velocity" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1132 -msgid "70dmg hitbox portion of the total explosion hitbox" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1156 -msgid "bullet explosion hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1179 -msgid "bullet explosion paint" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1201 -msgid "movement speed holding trigger down" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1222 -msgid "ink trail width" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1244 -msgid "fully charged shot range" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1287 -#: lib/useAbilityEffects/index.ts:1510 -msgid "damage" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1302 -msgid "damage per fully charged shot" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1353 -msgid "Ink coverage bonus is only applied to the circle at the end of the shot" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1373 -msgid "Ink coverage bonus is only applied to the line before the impact" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1391 -msgid "damage per shot (fully charged)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1412 -msgid "shield recharge time" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1433 -msgid "shield durability" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1455 -msgid "full charge shooting duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1480 -#: lib/useAbilityEffects/index.ts:1495 -msgid "Slosher has weird physics so we haven't fully deciphered this parameter." -msgstr "" diff --git a/locale/ko/messages.po b/locale/ko/messages.po index ff958174a..7cf5b76ef 100644 --- a/locale/ko/messages.po +++ b/locale/ko/messages.po @@ -27,6 +27,7 @@ msgstr "" #: components/analyzer/StatChart.tsx:11 #: components/analyzer/StatChart.tsx:16 #: components/builds/ViewAP.tsx:26 +#: lib/useAbilityEffects/index.ts:823 msgid "AP" msgstr "" @@ -83,7 +84,7 @@ msgid "Markdown is supported - <0>https://sendou.ink/markdown" msgstr "" #: components/common/MultiWeaponSelector.tsx:14 -#: components/common/WeaponSelector.tsx:11 +#: components/common/WeaponSelector.tsx:10 msgid "Select weapon" msgstr "" @@ -115,7 +116,7 @@ msgid "Leaderboards" msgstr "" #: components/layout/IconNavBar.tsx:21 -#: pages/builds/[[...slug]].tsx:17 +#: pages/builds/[[...slug]].tsx:16 msgid "Builds" msgstr "" @@ -192,11 +193,11 @@ msgstr "" msgid "Tools" msgstr "" -#: components/plans/StageSelector.tsx:46 +#: components/plans/StageSelector.tsx:45 msgid "Minimap" msgstr "" -#: components/plans/StageSelector.tsx:49 +#: components/plans/StageSelector.tsx:48 msgid "Top-down" msgstr "" @@ -244,18 +245,22 @@ msgstr "" msgid "Year" msgstr "" -#: components/u/AvatarWithInfo.tsx:17 +#: components/u/AvatarWithInfo.tsx:19 msgid "Stick" msgstr "" -#: components/u/AvatarWithInfo.tsx:19 +#: components/u/AvatarWithInfo.tsx:21 msgid "Motion" msgstr "" -#: components/u/AvatarWithInfo.tsx:68 +#: components/u/AvatarWithInfo.tsx:72 msgid "View all Top 500 results" msgstr "" +#: components/u/AvatarWithInfo.tsx:86 +msgid "If you have finished a month in the Top 500 you can get your peak ranks showing here. Simply <0>DM Sendou with your in game name." +msgstr "" + #: components/u/BuildModal.tsx:67 msgid "Build updated" msgstr "" @@ -420,6 +425,390 @@ msgid "" "I'm **bolded**. Embedding weapon images is easy too: :luna_blaster:" msgstr "" +#: lib/useAbilityEffects/index.ts:96 +msgid "Full charges per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:97 +msgid "Shots per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:112 +msgid "Shots per ink tank (autofire mode)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:124 +msgid "Fully charged shots per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:137 +msgid "Tap shots per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:151 +msgid "Swings per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:163 +msgid "Ground swings per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:173 +msgid "Jumping swings per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:186 +msgid "Dodge roll ink consumption" +msgstr "" + +#: lib/useAbilityEffects/index.ts:187 +#: lib/useAbilityEffects/index.ts:199 +#: lib/useAbilityEffects/index.ts:233 +msgid "of ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:198 +msgid "Brella shield launch ink consumption" +msgstr "" + +#: lib/useAbilityEffects/index.ts:232 +msgid "ink consumption" +msgstr "" + +#: lib/useAbilityEffects/index.ts:256 +msgid "Ink tank recovery from empty to full (squid form)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:257 +#: lib/useAbilityEffects/index.ts:429 +#: lib/useAbilityEffects/index.ts:516 +#: lib/useAbilityEffects/index.ts:532 +#: lib/useAbilityEffects/index.ts:646 +#: lib/useAbilityEffects/index.ts:673 +#: lib/useAbilityEffects/index.ts:682 +#: lib/useAbilityEffects/index.ts:743 +#: lib/useAbilityEffects/index.ts:757 +#: lib/useAbilityEffects/index.ts:773 +#: lib/useAbilityEffects/index.ts:959 +#: lib/useAbilityEffects/index.ts:968 +#: lib/useAbilityEffects/index.ts:1413 +#: lib/useAbilityEffects/index.ts:1456 +msgid "frames" +msgstr "" + +#: lib/useAbilityEffects/index.ts:257 +#: lib/useAbilityEffects/index.ts:429 +#: lib/useAbilityEffects/index.ts:516 +#: lib/useAbilityEffects/index.ts:532 +#: lib/useAbilityEffects/index.ts:646 +#: lib/useAbilityEffects/index.ts:673 +#: lib/useAbilityEffects/index.ts:682 +#: lib/useAbilityEffects/index.ts:743 +#: lib/useAbilityEffects/index.ts:757 +#: lib/useAbilityEffects/index.ts:773 +#: lib/useAbilityEffects/index.ts:959 +#: lib/useAbilityEffects/index.ts:968 +#: lib/useAbilityEffects/index.ts:1413 +#: lib/useAbilityEffects/index.ts:1456 +msgid "seconds" +msgstr "" + +#: lib/useAbilityEffects/index.ts:295 +msgid "Run speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:296 +#: lib/useAbilityEffects/index.ts:305 +#: lib/useAbilityEffects/index.ts:336 +#: lib/useAbilityEffects/index.ts:893 +msgid "distance units / frame" +msgstr "" + +#: lib/useAbilityEffects/index.ts:304 +msgid "Run speed (firing)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:335 +msgid "Swim speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:356 +msgid "Points to special" +msgstr "" + +#: lib/useAbilityEffects/index.ts:357 +msgid "p" +msgstr "" + +#: lib/useAbilityEffects/index.ts:357 +msgid "speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:379 +msgid "Special lost when killed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:380 +#: lib/useAbilityEffects/index.ts:399 +msgid "of the charge" +msgstr "" + +#: lib/useAbilityEffects/index.ts:398 +msgid "Special lost when killed mid-Splashdown" +msgstr "" + +#: lib/useAbilityEffects/index.ts:428 +#: lib/useAbilityEffects/index.ts:531 +msgid "duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:434 +msgid "Special Power Up also increases Inkjet's shots' painting and blast radius" +msgstr "" + +#: lib/useAbilityEffects/index.ts:454 +msgid "reticle size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:463 +#: lib/useAbilityEffects/index.ts:1265 +#: lib/useAbilityEffects/index.ts:1324 +#: lib/useAbilityEffects/index.ts:1345 +#: lib/useAbilityEffects/index.ts:1366 +msgid "ink coverage" +msgstr "" + +#: lib/useAbilityEffects/index.ts:487 +msgid "180dmg hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:497 +msgid "70dmg hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:502 +msgid "55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change" +msgstr "" + +#: lib/useAbilityEffects/index.ts:515 +msgid "activation time" +msgstr "" + +#: lib/useAbilityEffects/index.ts:535 +msgid "Amount inked by Ink Storm is not increased only in how long distance the droplets are spread. Special Power Up also increases the distance you can throw the seed." +msgstr "" + +#: lib/useAbilityEffects/index.ts:549 +#: lib/useAbilityEffects/index.ts:806 +msgid "durability" +msgstr "" + +#: lib/useAbilityEffects/index.ts:564 +msgid "55dmg explosion hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:582 +msgid "bubble size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:598 +msgid "explosion hitbox" +msgstr "" + +#: lib/useAbilityEffects/index.ts:616 +msgid "autocharge speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:645 +msgid "Quick Respawn" +msgstr "" + +#: lib/useAbilityEffects/index.ts:645 +#: lib/useAbilityEffects/index.ts:672 +#: lib/useAbilityEffects/index.ts:681 +msgid "time" +msgstr "" + +#: lib/useAbilityEffects/index.ts:650 +msgid "Quick Respawn activates when enemy kills you twice without you getting a kill in between" +msgstr "" + +#: lib/useAbilityEffects/index.ts:672 +#: lib/useAbilityEffects/index.ts:681 +#: lib/useAbilityEffects/index.ts:822 +msgid "Quick Super Jump" +msgstr "" + +#: lib/useAbilityEffects/index.ts:672 +msgid "(on the ground)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:681 +msgid "(in the air)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:726 +msgid "range and velocity" +msgstr "" + +#: lib/useAbilityEffects/index.ts:742 +msgid "full-power phase duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:756 +msgid "mid-phase duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:772 +msgid "tracking duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:789 +msgid "tracking range" +msgstr "" + +#: lib/useAbilityEffects/index.ts:822 +msgid "boost" +msgstr "" + +#: lib/useAbilityEffects/index.ts:831 +msgid "When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ." +msgstr "" + +#: lib/useAbilityEffects/index.ts:860 +msgid "Frames before taking damage from enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:869 +msgid "Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:872 +msgid "Damage taken in enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:873 +msgid "hp / frame" +msgstr "" + +#: lib/useAbilityEffects/index.ts:883 +msgid "Limit on the damage enemy ink can deal on you" +msgstr "" + +#: lib/useAbilityEffects/index.ts:884 +msgid "hp" +msgstr "" + +#: lib/useAbilityEffects/index.ts:892 +msgid "Run speed in enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:938 +msgid "Sub Weapon damage (indirect)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:945 +msgid "Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on" +msgstr "" + +#: lib/useAbilityEffects/index.ts:948 +msgid "Special Weapon damage (indirect)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:955 +msgid "Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected" +msgstr "" + +#: lib/useAbilityEffects/index.ts:958 +msgid "Base tracking time (Point Sensor)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:967 +msgid "Base tracking time (Ink Mine)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1000 +msgid "damage per shot" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1048 +msgid "bullet ink coverage" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1070 +msgid "bullet spread (not jumping)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1091 +msgid "bullet spread (in the air)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1112 +msgid "range and bullet velocity" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1132 +msgid "70dmg hitbox portion of the total explosion hitbox" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1156 +msgid "bullet explosion hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1179 +msgid "bullet explosion paint" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1201 +msgid "movement speed holding trigger down" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1222 +msgid "ink trail width" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1244 +msgid "fully charged shot range" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1287 +#: lib/useAbilityEffects/index.ts:1510 +msgid "damage" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1302 +msgid "damage per fully charged shot" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1353 +msgid "Ink coverage bonus is only applied to the circle at the end of the shot" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1373 +msgid "Ink coverage bonus is only applied to the line before the impact" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1391 +msgid "damage per shot (fully charged)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1412 +msgid "shield recharge time" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1433 +msgid "shield durability" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1455 +msgid "full charge shooting duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1480 +#: lib/useAbilityEffects/index.ts:1495 +msgid "Slosher has weird physics so we haven't fully deciphered this parameter." +msgstr "" + #: pages/about.tsx:13 msgid "Feedback" msgstr "" @@ -508,11 +897,11 @@ msgstr "" msgid "Start charts Y axis from zero" msgstr "" -#: pages/builds/[[...slug]].tsx:29 +#: pages/builds/[[...slug]].tsx:28 msgid "builds" msgstr "" -#: pages/builds/[[...slug]].tsx:31 +#: pages/builds/[[...slug]].tsx:30 msgid "hidden" msgstr "" diff --git a/locale/nl/game.po b/locale/nl/game.po index 5ebcdda6c..eba59e491 100644 --- a/locale/nl/game.po +++ b/locale/nl/game.po @@ -46,14 +46,10 @@ msgid "Special Power Up" msgstr "" #: lib/lists/abilities.ts:25 -#: lib/useAbilityEffects/index.ts:645 msgid "Quick Respawn" msgstr "" #: lib/lists/abilities.ts:26 -#: lib/useAbilityEffects/index.ts:672 -#: lib/useAbilityEffects/index.ts:681 -#: lib/useAbilityEffects/index.ts:822 msgid "Quick Super Jump" msgstr "" @@ -3220,385 +3216,3 @@ msgstr "" #: lib/lists/weaponsWithHero.ts:325 msgid "Kensa Undercover Brella" msgstr "" - -#: lib/postData.ts:24 -msgid "An error occurred" -msgstr "" - -#: lib/useAbilityEffects/index.ts:96 -msgid "Full charges per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:97 -msgid "Shots per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:112 -msgid "Shots per ink tank (autofire mode)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:124 -msgid "Fully charged shots per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:137 -msgid "Tap shots per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:151 -msgid "Swings per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:163 -msgid "Ground swings per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:173 -msgid "Jumping swings per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:186 -msgid "Dodge roll ink consumption" -msgstr "" - -#: lib/useAbilityEffects/index.ts:187 -#: lib/useAbilityEffects/index.ts:199 -#: lib/useAbilityEffects/index.ts:233 -msgid "of ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:198 -msgid "Brella shield launch ink consumption" -msgstr "" - -#: lib/useAbilityEffects/index.ts:232 -msgid "ink consumption" -msgstr "" - -#: lib/useAbilityEffects/index.ts:256 -msgid "Ink tank recovery from empty to full (squid form)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:257 -#: lib/useAbilityEffects/index.ts:429 -#: lib/useAbilityEffects/index.ts:516 -#: lib/useAbilityEffects/index.ts:532 -#: lib/useAbilityEffects/index.ts:646 -#: lib/useAbilityEffects/index.ts:673 -#: lib/useAbilityEffects/index.ts:682 -#: lib/useAbilityEffects/index.ts:743 -#: lib/useAbilityEffects/index.ts:757 -#: lib/useAbilityEffects/index.ts:773 -#: lib/useAbilityEffects/index.ts:959 -#: lib/useAbilityEffects/index.ts:968 -#: lib/useAbilityEffects/index.ts:1413 -#: lib/useAbilityEffects/index.ts:1456 -msgid "frames" -msgstr "" - -#: lib/useAbilityEffects/index.ts:257 -#: lib/useAbilityEffects/index.ts:429 -#: lib/useAbilityEffects/index.ts:516 -#: lib/useAbilityEffects/index.ts:532 -#: lib/useAbilityEffects/index.ts:646 -#: lib/useAbilityEffects/index.ts:673 -#: lib/useAbilityEffects/index.ts:682 -#: lib/useAbilityEffects/index.ts:743 -#: lib/useAbilityEffects/index.ts:757 -#: lib/useAbilityEffects/index.ts:773 -#: lib/useAbilityEffects/index.ts:959 -#: lib/useAbilityEffects/index.ts:968 -#: lib/useAbilityEffects/index.ts:1413 -#: lib/useAbilityEffects/index.ts:1456 -msgid "seconds" -msgstr "" - -#: lib/useAbilityEffects/index.ts:295 -msgid "Run speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:296 -#: lib/useAbilityEffects/index.ts:305 -#: lib/useAbilityEffects/index.ts:336 -#: lib/useAbilityEffects/index.ts:893 -msgid "distance units / frame" -msgstr "" - -#: lib/useAbilityEffects/index.ts:304 -msgid "Run speed (firing)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:335 -msgid "Swim speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:356 -msgid "Points to special" -msgstr "" - -#: lib/useAbilityEffects/index.ts:357 -msgid "p" -msgstr "" - -#: lib/useAbilityEffects/index.ts:357 -msgid "speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:379 -msgid "Special lost when killed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:380 -#: lib/useAbilityEffects/index.ts:399 -msgid "of the charge" -msgstr "" - -#: lib/useAbilityEffects/index.ts:398 -msgid "Special lost when killed mid-Splashdown" -msgstr "" - -#: lib/useAbilityEffects/index.ts:428 -#: lib/useAbilityEffects/index.ts:531 -msgid "duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:434 -msgid "Special Power Up also increases Inkjet's shots' painting and blast radius" -msgstr "" - -#: lib/useAbilityEffects/index.ts:454 -msgid "reticle size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:463 -#: lib/useAbilityEffects/index.ts:1265 -#: lib/useAbilityEffects/index.ts:1324 -#: lib/useAbilityEffects/index.ts:1345 -#: lib/useAbilityEffects/index.ts:1366 -msgid "ink coverage" -msgstr "" - -#: lib/useAbilityEffects/index.ts:487 -msgid "180dmg hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:497 -msgid "70dmg hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:502 -msgid "55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change" -msgstr "" - -#: lib/useAbilityEffects/index.ts:515 -msgid "activation time" -msgstr "" - -#: lib/useAbilityEffects/index.ts:535 -msgid "Amount inked by Ink Storm is not increased only in how long distance the droplets are spread. Special Power Up also increases the distance you can throw the seed." -msgstr "" - -#: lib/useAbilityEffects/index.ts:549 -#: lib/useAbilityEffects/index.ts:806 -msgid "durability" -msgstr "" - -#: lib/useAbilityEffects/index.ts:564 -msgid "55dmg explosion hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:582 -msgid "bubble size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:598 -msgid "explosion hitbox" -msgstr "" - -#: lib/useAbilityEffects/index.ts:616 -msgid "autocharge speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:645 -#: lib/useAbilityEffects/index.ts:672 -#: lib/useAbilityEffects/index.ts:681 -msgid "time" -msgstr "" - -#: lib/useAbilityEffects/index.ts:650 -msgid "Quick Respawn activates when enemy kills you twice without you getting a kill in between" -msgstr "" - -#: lib/useAbilityEffects/index.ts:672 -msgid "(on the ground)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:681 -msgid "(in the air)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:726 -msgid "range and velocity" -msgstr "" - -#: lib/useAbilityEffects/index.ts:742 -msgid "full-power phase duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:756 -msgid "mid-phase duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:772 -msgid "tracking duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:789 -msgid "tracking range" -msgstr "" - -#: lib/useAbilityEffects/index.ts:822 -msgid "boost" -msgstr "" - -#: lib/useAbilityEffects/index.ts:823 -msgid "AP" -msgstr "" - -#: lib/useAbilityEffects/index.ts:831 -msgid "When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ." -msgstr "" - -#: lib/useAbilityEffects/index.ts:860 -msgid "Frames before taking damage from enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:869 -msgid "Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:872 -msgid "Damage taken in enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:873 -msgid "hp / frame" -msgstr "" - -#: lib/useAbilityEffects/index.ts:883 -msgid "Limit on the damage enemy ink can deal on you" -msgstr "" - -#: lib/useAbilityEffects/index.ts:884 -msgid "hp" -msgstr "" - -#: lib/useAbilityEffects/index.ts:892 -msgid "Run speed in enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:938 -msgid "Sub Weapon damage (indirect)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:945 -msgid "Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on" -msgstr "" - -#: lib/useAbilityEffects/index.ts:948 -msgid "Special Weapon damage (indirect)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:955 -msgid "Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected" -msgstr "" - -#: lib/useAbilityEffects/index.ts:958 -msgid "Base tracking time (Point Sensor)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:967 -msgid "Base tracking time (Ink Mine)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1000 -msgid "damage per shot" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1048 -msgid "bullet ink coverage" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1070 -msgid "bullet spread (not jumping)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1091 -msgid "bullet spread (in the air)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1112 -msgid "range and bullet velocity" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1132 -msgid "70dmg hitbox portion of the total explosion hitbox" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1156 -msgid "bullet explosion hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1179 -msgid "bullet explosion paint" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1201 -msgid "movement speed holding trigger down" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1222 -msgid "ink trail width" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1244 -msgid "fully charged shot range" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1287 -#: lib/useAbilityEffects/index.ts:1510 -msgid "damage" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1302 -msgid "damage per fully charged shot" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1353 -msgid "Ink coverage bonus is only applied to the circle at the end of the shot" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1373 -msgid "Ink coverage bonus is only applied to the line before the impact" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1391 -msgid "damage per shot (fully charged)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1412 -msgid "shield recharge time" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1433 -msgid "shield durability" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1455 -msgid "full charge shooting duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1480 -#: lib/useAbilityEffects/index.ts:1495 -msgid "Slosher has weird physics so we haven't fully deciphered this parameter." -msgstr "" diff --git a/locale/nl/messages.po b/locale/nl/messages.po index 4f56a0a1d..a62a7ccc2 100644 --- a/locale/nl/messages.po +++ b/locale/nl/messages.po @@ -27,6 +27,7 @@ msgstr "" #: components/analyzer/StatChart.tsx:11 #: components/analyzer/StatChart.tsx:16 #: components/builds/ViewAP.tsx:26 +#: lib/useAbilityEffects/index.ts:823 msgid "AP" msgstr "" @@ -83,7 +84,7 @@ msgid "Markdown is supported - <0>https://sendou.ink/markdown" msgstr "" #: components/common/MultiWeaponSelector.tsx:14 -#: components/common/WeaponSelector.tsx:11 +#: components/common/WeaponSelector.tsx:10 msgid "Select weapon" msgstr "" @@ -115,7 +116,7 @@ msgid "Leaderboards" msgstr "" #: components/layout/IconNavBar.tsx:21 -#: pages/builds/[[...slug]].tsx:17 +#: pages/builds/[[...slug]].tsx:16 msgid "Builds" msgstr "" @@ -192,11 +193,11 @@ msgstr "" msgid "Tools" msgstr "" -#: components/plans/StageSelector.tsx:46 +#: components/plans/StageSelector.tsx:45 msgid "Minimap" msgstr "" -#: components/plans/StageSelector.tsx:49 +#: components/plans/StageSelector.tsx:48 msgid "Top-down" msgstr "" @@ -244,18 +245,22 @@ msgstr "" msgid "Year" msgstr "" -#: components/u/AvatarWithInfo.tsx:17 +#: components/u/AvatarWithInfo.tsx:19 msgid "Stick" msgstr "" -#: components/u/AvatarWithInfo.tsx:19 +#: components/u/AvatarWithInfo.tsx:21 msgid "Motion" msgstr "" -#: components/u/AvatarWithInfo.tsx:68 +#: components/u/AvatarWithInfo.tsx:72 msgid "View all Top 500 results" msgstr "" +#: components/u/AvatarWithInfo.tsx:86 +msgid "If you have finished a month in the Top 500 you can get your peak ranks showing here. Simply <0>DM Sendou with your in game name." +msgstr "" + #: components/u/BuildModal.tsx:67 msgid "Build updated" msgstr "" @@ -420,6 +425,390 @@ msgid "" "I'm **bolded**. Embedding weapon images is easy too: :luna_blaster:" msgstr "" +#: lib/useAbilityEffects/index.ts:96 +msgid "Full charges per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:97 +msgid "Shots per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:112 +msgid "Shots per ink tank (autofire mode)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:124 +msgid "Fully charged shots per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:137 +msgid "Tap shots per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:151 +msgid "Swings per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:163 +msgid "Ground swings per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:173 +msgid "Jumping swings per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:186 +msgid "Dodge roll ink consumption" +msgstr "" + +#: lib/useAbilityEffects/index.ts:187 +#: lib/useAbilityEffects/index.ts:199 +#: lib/useAbilityEffects/index.ts:233 +msgid "of ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:198 +msgid "Brella shield launch ink consumption" +msgstr "" + +#: lib/useAbilityEffects/index.ts:232 +msgid "ink consumption" +msgstr "" + +#: lib/useAbilityEffects/index.ts:256 +msgid "Ink tank recovery from empty to full (squid form)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:257 +#: lib/useAbilityEffects/index.ts:429 +#: lib/useAbilityEffects/index.ts:516 +#: lib/useAbilityEffects/index.ts:532 +#: lib/useAbilityEffects/index.ts:646 +#: lib/useAbilityEffects/index.ts:673 +#: lib/useAbilityEffects/index.ts:682 +#: lib/useAbilityEffects/index.ts:743 +#: lib/useAbilityEffects/index.ts:757 +#: lib/useAbilityEffects/index.ts:773 +#: lib/useAbilityEffects/index.ts:959 +#: lib/useAbilityEffects/index.ts:968 +#: lib/useAbilityEffects/index.ts:1413 +#: lib/useAbilityEffects/index.ts:1456 +msgid "frames" +msgstr "" + +#: lib/useAbilityEffects/index.ts:257 +#: lib/useAbilityEffects/index.ts:429 +#: lib/useAbilityEffects/index.ts:516 +#: lib/useAbilityEffects/index.ts:532 +#: lib/useAbilityEffects/index.ts:646 +#: lib/useAbilityEffects/index.ts:673 +#: lib/useAbilityEffects/index.ts:682 +#: lib/useAbilityEffects/index.ts:743 +#: lib/useAbilityEffects/index.ts:757 +#: lib/useAbilityEffects/index.ts:773 +#: lib/useAbilityEffects/index.ts:959 +#: lib/useAbilityEffects/index.ts:968 +#: lib/useAbilityEffects/index.ts:1413 +#: lib/useAbilityEffects/index.ts:1456 +msgid "seconds" +msgstr "" + +#: lib/useAbilityEffects/index.ts:295 +msgid "Run speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:296 +#: lib/useAbilityEffects/index.ts:305 +#: lib/useAbilityEffects/index.ts:336 +#: lib/useAbilityEffects/index.ts:893 +msgid "distance units / frame" +msgstr "" + +#: lib/useAbilityEffects/index.ts:304 +msgid "Run speed (firing)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:335 +msgid "Swim speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:356 +msgid "Points to special" +msgstr "" + +#: lib/useAbilityEffects/index.ts:357 +msgid "p" +msgstr "" + +#: lib/useAbilityEffects/index.ts:357 +msgid "speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:379 +msgid "Special lost when killed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:380 +#: lib/useAbilityEffects/index.ts:399 +msgid "of the charge" +msgstr "" + +#: lib/useAbilityEffects/index.ts:398 +msgid "Special lost when killed mid-Splashdown" +msgstr "" + +#: lib/useAbilityEffects/index.ts:428 +#: lib/useAbilityEffects/index.ts:531 +msgid "duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:434 +msgid "Special Power Up also increases Inkjet's shots' painting and blast radius" +msgstr "" + +#: lib/useAbilityEffects/index.ts:454 +msgid "reticle size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:463 +#: lib/useAbilityEffects/index.ts:1265 +#: lib/useAbilityEffects/index.ts:1324 +#: lib/useAbilityEffects/index.ts:1345 +#: lib/useAbilityEffects/index.ts:1366 +msgid "ink coverage" +msgstr "" + +#: lib/useAbilityEffects/index.ts:487 +msgid "180dmg hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:497 +msgid "70dmg hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:502 +msgid "55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change" +msgstr "" + +#: lib/useAbilityEffects/index.ts:515 +msgid "activation time" +msgstr "" + +#: lib/useAbilityEffects/index.ts:535 +msgid "Amount inked by Ink Storm is not increased only in how long distance the droplets are spread. Special Power Up also increases the distance you can throw the seed." +msgstr "" + +#: lib/useAbilityEffects/index.ts:549 +#: lib/useAbilityEffects/index.ts:806 +msgid "durability" +msgstr "" + +#: lib/useAbilityEffects/index.ts:564 +msgid "55dmg explosion hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:582 +msgid "bubble size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:598 +msgid "explosion hitbox" +msgstr "" + +#: lib/useAbilityEffects/index.ts:616 +msgid "autocharge speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:645 +msgid "Quick Respawn" +msgstr "" + +#: lib/useAbilityEffects/index.ts:645 +#: lib/useAbilityEffects/index.ts:672 +#: lib/useAbilityEffects/index.ts:681 +msgid "time" +msgstr "" + +#: lib/useAbilityEffects/index.ts:650 +msgid "Quick Respawn activates when enemy kills you twice without you getting a kill in between" +msgstr "" + +#: lib/useAbilityEffects/index.ts:672 +#: lib/useAbilityEffects/index.ts:681 +#: lib/useAbilityEffects/index.ts:822 +msgid "Quick Super Jump" +msgstr "" + +#: lib/useAbilityEffects/index.ts:672 +msgid "(on the ground)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:681 +msgid "(in the air)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:726 +msgid "range and velocity" +msgstr "" + +#: lib/useAbilityEffects/index.ts:742 +msgid "full-power phase duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:756 +msgid "mid-phase duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:772 +msgid "tracking duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:789 +msgid "tracking range" +msgstr "" + +#: lib/useAbilityEffects/index.ts:822 +msgid "boost" +msgstr "" + +#: lib/useAbilityEffects/index.ts:831 +msgid "When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ." +msgstr "" + +#: lib/useAbilityEffects/index.ts:860 +msgid "Frames before taking damage from enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:869 +msgid "Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:872 +msgid "Damage taken in enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:873 +msgid "hp / frame" +msgstr "" + +#: lib/useAbilityEffects/index.ts:883 +msgid "Limit on the damage enemy ink can deal on you" +msgstr "" + +#: lib/useAbilityEffects/index.ts:884 +msgid "hp" +msgstr "" + +#: lib/useAbilityEffects/index.ts:892 +msgid "Run speed in enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:938 +msgid "Sub Weapon damage (indirect)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:945 +msgid "Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on" +msgstr "" + +#: lib/useAbilityEffects/index.ts:948 +msgid "Special Weapon damage (indirect)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:955 +msgid "Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected" +msgstr "" + +#: lib/useAbilityEffects/index.ts:958 +msgid "Base tracking time (Point Sensor)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:967 +msgid "Base tracking time (Ink Mine)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1000 +msgid "damage per shot" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1048 +msgid "bullet ink coverage" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1070 +msgid "bullet spread (not jumping)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1091 +msgid "bullet spread (in the air)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1112 +msgid "range and bullet velocity" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1132 +msgid "70dmg hitbox portion of the total explosion hitbox" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1156 +msgid "bullet explosion hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1179 +msgid "bullet explosion paint" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1201 +msgid "movement speed holding trigger down" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1222 +msgid "ink trail width" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1244 +msgid "fully charged shot range" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1287 +#: lib/useAbilityEffects/index.ts:1510 +msgid "damage" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1302 +msgid "damage per fully charged shot" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1353 +msgid "Ink coverage bonus is only applied to the circle at the end of the shot" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1373 +msgid "Ink coverage bonus is only applied to the line before the impact" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1391 +msgid "damage per shot (fully charged)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1412 +msgid "shield recharge time" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1433 +msgid "shield durability" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1455 +msgid "full charge shooting duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1480 +#: lib/useAbilityEffects/index.ts:1495 +msgid "Slosher has weird physics so we haven't fully deciphered this parameter." +msgstr "" + #: pages/about.tsx:13 msgid "Feedback" msgstr "" @@ -508,11 +897,11 @@ msgstr "" msgid "Start charts Y axis from zero" msgstr "" -#: pages/builds/[[...slug]].tsx:29 +#: pages/builds/[[...slug]].tsx:28 msgid "builds" msgstr "" -#: pages/builds/[[...slug]].tsx:31 +#: pages/builds/[[...slug]].tsx:30 msgid "hidden" msgstr "" diff --git a/locale/pt/game.po b/locale/pt/game.po index 869c42db9..fa371258e 100644 --- a/locale/pt/game.po +++ b/locale/pt/game.po @@ -46,14 +46,10 @@ msgid "Special Power Up" msgstr "" #: lib/lists/abilities.ts:25 -#: lib/useAbilityEffects/index.ts:645 msgid "Quick Respawn" msgstr "" #: lib/lists/abilities.ts:26 -#: lib/useAbilityEffects/index.ts:672 -#: lib/useAbilityEffects/index.ts:681 -#: lib/useAbilityEffects/index.ts:822 msgid "Quick Super Jump" msgstr "" @@ -3220,385 +3216,3 @@ msgstr "" #: lib/lists/weaponsWithHero.ts:325 msgid "Kensa Undercover Brella" msgstr "" - -#: lib/postData.ts:24 -msgid "An error occurred" -msgstr "" - -#: lib/useAbilityEffects/index.ts:96 -msgid "Full charges per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:97 -msgid "Shots per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:112 -msgid "Shots per ink tank (autofire mode)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:124 -msgid "Fully charged shots per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:137 -msgid "Tap shots per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:151 -msgid "Swings per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:163 -msgid "Ground swings per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:173 -msgid "Jumping swings per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:186 -msgid "Dodge roll ink consumption" -msgstr "" - -#: lib/useAbilityEffects/index.ts:187 -#: lib/useAbilityEffects/index.ts:199 -#: lib/useAbilityEffects/index.ts:233 -msgid "of ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:198 -msgid "Brella shield launch ink consumption" -msgstr "" - -#: lib/useAbilityEffects/index.ts:232 -msgid "ink consumption" -msgstr "" - -#: lib/useAbilityEffects/index.ts:256 -msgid "Ink tank recovery from empty to full (squid form)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:257 -#: lib/useAbilityEffects/index.ts:429 -#: lib/useAbilityEffects/index.ts:516 -#: lib/useAbilityEffects/index.ts:532 -#: lib/useAbilityEffects/index.ts:646 -#: lib/useAbilityEffects/index.ts:673 -#: lib/useAbilityEffects/index.ts:682 -#: lib/useAbilityEffects/index.ts:743 -#: lib/useAbilityEffects/index.ts:757 -#: lib/useAbilityEffects/index.ts:773 -#: lib/useAbilityEffects/index.ts:959 -#: lib/useAbilityEffects/index.ts:968 -#: lib/useAbilityEffects/index.ts:1413 -#: lib/useAbilityEffects/index.ts:1456 -msgid "frames" -msgstr "" - -#: lib/useAbilityEffects/index.ts:257 -#: lib/useAbilityEffects/index.ts:429 -#: lib/useAbilityEffects/index.ts:516 -#: lib/useAbilityEffects/index.ts:532 -#: lib/useAbilityEffects/index.ts:646 -#: lib/useAbilityEffects/index.ts:673 -#: lib/useAbilityEffects/index.ts:682 -#: lib/useAbilityEffects/index.ts:743 -#: lib/useAbilityEffects/index.ts:757 -#: lib/useAbilityEffects/index.ts:773 -#: lib/useAbilityEffects/index.ts:959 -#: lib/useAbilityEffects/index.ts:968 -#: lib/useAbilityEffects/index.ts:1413 -#: lib/useAbilityEffects/index.ts:1456 -msgid "seconds" -msgstr "" - -#: lib/useAbilityEffects/index.ts:295 -msgid "Run speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:296 -#: lib/useAbilityEffects/index.ts:305 -#: lib/useAbilityEffects/index.ts:336 -#: lib/useAbilityEffects/index.ts:893 -msgid "distance units / frame" -msgstr "" - -#: lib/useAbilityEffects/index.ts:304 -msgid "Run speed (firing)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:335 -msgid "Swim speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:356 -msgid "Points to special" -msgstr "" - -#: lib/useAbilityEffects/index.ts:357 -msgid "p" -msgstr "" - -#: lib/useAbilityEffects/index.ts:357 -msgid "speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:379 -msgid "Special lost when killed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:380 -#: lib/useAbilityEffects/index.ts:399 -msgid "of the charge" -msgstr "" - -#: lib/useAbilityEffects/index.ts:398 -msgid "Special lost when killed mid-Splashdown" -msgstr "" - -#: lib/useAbilityEffects/index.ts:428 -#: lib/useAbilityEffects/index.ts:531 -msgid "duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:434 -msgid "Special Power Up also increases Inkjet's shots' painting and blast radius" -msgstr "" - -#: lib/useAbilityEffects/index.ts:454 -msgid "reticle size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:463 -#: lib/useAbilityEffects/index.ts:1265 -#: lib/useAbilityEffects/index.ts:1324 -#: lib/useAbilityEffects/index.ts:1345 -#: lib/useAbilityEffects/index.ts:1366 -msgid "ink coverage" -msgstr "" - -#: lib/useAbilityEffects/index.ts:487 -msgid "180dmg hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:497 -msgid "70dmg hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:502 -msgid "55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change" -msgstr "" - -#: lib/useAbilityEffects/index.ts:515 -msgid "activation time" -msgstr "" - -#: lib/useAbilityEffects/index.ts:535 -msgid "Amount inked by Ink Storm is not increased only in how long distance the droplets are spread. Special Power Up also increases the distance you can throw the seed." -msgstr "" - -#: lib/useAbilityEffects/index.ts:549 -#: lib/useAbilityEffects/index.ts:806 -msgid "durability" -msgstr "" - -#: lib/useAbilityEffects/index.ts:564 -msgid "55dmg explosion hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:582 -msgid "bubble size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:598 -msgid "explosion hitbox" -msgstr "" - -#: lib/useAbilityEffects/index.ts:616 -msgid "autocharge speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:645 -#: lib/useAbilityEffects/index.ts:672 -#: lib/useAbilityEffects/index.ts:681 -msgid "time" -msgstr "" - -#: lib/useAbilityEffects/index.ts:650 -msgid "Quick Respawn activates when enemy kills you twice without you getting a kill in between" -msgstr "" - -#: lib/useAbilityEffects/index.ts:672 -msgid "(on the ground)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:681 -msgid "(in the air)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:726 -msgid "range and velocity" -msgstr "" - -#: lib/useAbilityEffects/index.ts:742 -msgid "full-power phase duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:756 -msgid "mid-phase duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:772 -msgid "tracking duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:789 -msgid "tracking range" -msgstr "" - -#: lib/useAbilityEffects/index.ts:822 -msgid "boost" -msgstr "" - -#: lib/useAbilityEffects/index.ts:823 -msgid "AP" -msgstr "" - -#: lib/useAbilityEffects/index.ts:831 -msgid "When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ." -msgstr "" - -#: lib/useAbilityEffects/index.ts:860 -msgid "Frames before taking damage from enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:869 -msgid "Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:872 -msgid "Damage taken in enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:873 -msgid "hp / frame" -msgstr "" - -#: lib/useAbilityEffects/index.ts:883 -msgid "Limit on the damage enemy ink can deal on you" -msgstr "" - -#: lib/useAbilityEffects/index.ts:884 -msgid "hp" -msgstr "" - -#: lib/useAbilityEffects/index.ts:892 -msgid "Run speed in enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:938 -msgid "Sub Weapon damage (indirect)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:945 -msgid "Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on" -msgstr "" - -#: lib/useAbilityEffects/index.ts:948 -msgid "Special Weapon damage (indirect)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:955 -msgid "Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected" -msgstr "" - -#: lib/useAbilityEffects/index.ts:958 -msgid "Base tracking time (Point Sensor)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:967 -msgid "Base tracking time (Ink Mine)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1000 -msgid "damage per shot" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1048 -msgid "bullet ink coverage" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1070 -msgid "bullet spread (not jumping)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1091 -msgid "bullet spread (in the air)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1112 -msgid "range and bullet velocity" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1132 -msgid "70dmg hitbox portion of the total explosion hitbox" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1156 -msgid "bullet explosion hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1179 -msgid "bullet explosion paint" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1201 -msgid "movement speed holding trigger down" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1222 -msgid "ink trail width" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1244 -msgid "fully charged shot range" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1287 -#: lib/useAbilityEffects/index.ts:1510 -msgid "damage" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1302 -msgid "damage per fully charged shot" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1353 -msgid "Ink coverage bonus is only applied to the circle at the end of the shot" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1373 -msgid "Ink coverage bonus is only applied to the line before the impact" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1391 -msgid "damage per shot (fully charged)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1412 -msgid "shield recharge time" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1433 -msgid "shield durability" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1455 -msgid "full charge shooting duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1480 -#: lib/useAbilityEffects/index.ts:1495 -msgid "Slosher has weird physics so we haven't fully deciphered this parameter." -msgstr "" diff --git a/locale/pt/messages.po b/locale/pt/messages.po index c940d3649..8504548aa 100644 --- a/locale/pt/messages.po +++ b/locale/pt/messages.po @@ -27,6 +27,7 @@ msgstr "" #: components/analyzer/StatChart.tsx:11 #: components/analyzer/StatChart.tsx:16 #: components/builds/ViewAP.tsx:26 +#: lib/useAbilityEffects/index.ts:823 msgid "AP" msgstr "" @@ -83,7 +84,7 @@ msgid "Markdown is supported - <0>https://sendou.ink/markdown" msgstr "" #: components/common/MultiWeaponSelector.tsx:14 -#: components/common/WeaponSelector.tsx:11 +#: components/common/WeaponSelector.tsx:10 msgid "Select weapon" msgstr "" @@ -115,7 +116,7 @@ msgid "Leaderboards" msgstr "" #: components/layout/IconNavBar.tsx:21 -#: pages/builds/[[...slug]].tsx:17 +#: pages/builds/[[...slug]].tsx:16 msgid "Builds" msgstr "" @@ -192,11 +193,11 @@ msgstr "" msgid "Tools" msgstr "" -#: components/plans/StageSelector.tsx:46 +#: components/plans/StageSelector.tsx:45 msgid "Minimap" msgstr "" -#: components/plans/StageSelector.tsx:49 +#: components/plans/StageSelector.tsx:48 msgid "Top-down" msgstr "" @@ -244,18 +245,22 @@ msgstr "" msgid "Year" msgstr "" -#: components/u/AvatarWithInfo.tsx:17 +#: components/u/AvatarWithInfo.tsx:19 msgid "Stick" msgstr "" -#: components/u/AvatarWithInfo.tsx:19 +#: components/u/AvatarWithInfo.tsx:21 msgid "Motion" msgstr "" -#: components/u/AvatarWithInfo.tsx:68 +#: components/u/AvatarWithInfo.tsx:72 msgid "View all Top 500 results" msgstr "" +#: components/u/AvatarWithInfo.tsx:86 +msgid "If you have finished a month in the Top 500 you can get your peak ranks showing here. Simply <0>DM Sendou with your in game name." +msgstr "" + #: components/u/BuildModal.tsx:67 msgid "Build updated" msgstr "" @@ -420,6 +425,390 @@ msgid "" "I'm **bolded**. Embedding weapon images is easy too: :luna_blaster:" msgstr "" +#: lib/useAbilityEffects/index.ts:96 +msgid "Full charges per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:97 +msgid "Shots per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:112 +msgid "Shots per ink tank (autofire mode)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:124 +msgid "Fully charged shots per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:137 +msgid "Tap shots per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:151 +msgid "Swings per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:163 +msgid "Ground swings per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:173 +msgid "Jumping swings per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:186 +msgid "Dodge roll ink consumption" +msgstr "" + +#: lib/useAbilityEffects/index.ts:187 +#: lib/useAbilityEffects/index.ts:199 +#: lib/useAbilityEffects/index.ts:233 +msgid "of ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:198 +msgid "Brella shield launch ink consumption" +msgstr "" + +#: lib/useAbilityEffects/index.ts:232 +msgid "ink consumption" +msgstr "" + +#: lib/useAbilityEffects/index.ts:256 +msgid "Ink tank recovery from empty to full (squid form)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:257 +#: lib/useAbilityEffects/index.ts:429 +#: lib/useAbilityEffects/index.ts:516 +#: lib/useAbilityEffects/index.ts:532 +#: lib/useAbilityEffects/index.ts:646 +#: lib/useAbilityEffects/index.ts:673 +#: lib/useAbilityEffects/index.ts:682 +#: lib/useAbilityEffects/index.ts:743 +#: lib/useAbilityEffects/index.ts:757 +#: lib/useAbilityEffects/index.ts:773 +#: lib/useAbilityEffects/index.ts:959 +#: lib/useAbilityEffects/index.ts:968 +#: lib/useAbilityEffects/index.ts:1413 +#: lib/useAbilityEffects/index.ts:1456 +msgid "frames" +msgstr "" + +#: lib/useAbilityEffects/index.ts:257 +#: lib/useAbilityEffects/index.ts:429 +#: lib/useAbilityEffects/index.ts:516 +#: lib/useAbilityEffects/index.ts:532 +#: lib/useAbilityEffects/index.ts:646 +#: lib/useAbilityEffects/index.ts:673 +#: lib/useAbilityEffects/index.ts:682 +#: lib/useAbilityEffects/index.ts:743 +#: lib/useAbilityEffects/index.ts:757 +#: lib/useAbilityEffects/index.ts:773 +#: lib/useAbilityEffects/index.ts:959 +#: lib/useAbilityEffects/index.ts:968 +#: lib/useAbilityEffects/index.ts:1413 +#: lib/useAbilityEffects/index.ts:1456 +msgid "seconds" +msgstr "" + +#: lib/useAbilityEffects/index.ts:295 +msgid "Run speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:296 +#: lib/useAbilityEffects/index.ts:305 +#: lib/useAbilityEffects/index.ts:336 +#: lib/useAbilityEffects/index.ts:893 +msgid "distance units / frame" +msgstr "" + +#: lib/useAbilityEffects/index.ts:304 +msgid "Run speed (firing)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:335 +msgid "Swim speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:356 +msgid "Points to special" +msgstr "" + +#: lib/useAbilityEffects/index.ts:357 +msgid "p" +msgstr "" + +#: lib/useAbilityEffects/index.ts:357 +msgid "speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:379 +msgid "Special lost when killed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:380 +#: lib/useAbilityEffects/index.ts:399 +msgid "of the charge" +msgstr "" + +#: lib/useAbilityEffects/index.ts:398 +msgid "Special lost when killed mid-Splashdown" +msgstr "" + +#: lib/useAbilityEffects/index.ts:428 +#: lib/useAbilityEffects/index.ts:531 +msgid "duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:434 +msgid "Special Power Up also increases Inkjet's shots' painting and blast radius" +msgstr "" + +#: lib/useAbilityEffects/index.ts:454 +msgid "reticle size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:463 +#: lib/useAbilityEffects/index.ts:1265 +#: lib/useAbilityEffects/index.ts:1324 +#: lib/useAbilityEffects/index.ts:1345 +#: lib/useAbilityEffects/index.ts:1366 +msgid "ink coverage" +msgstr "" + +#: lib/useAbilityEffects/index.ts:487 +msgid "180dmg hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:497 +msgid "70dmg hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:502 +msgid "55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change" +msgstr "" + +#: lib/useAbilityEffects/index.ts:515 +msgid "activation time" +msgstr "" + +#: lib/useAbilityEffects/index.ts:535 +msgid "Amount inked by Ink Storm is not increased only in how long distance the droplets are spread. Special Power Up also increases the distance you can throw the seed." +msgstr "" + +#: lib/useAbilityEffects/index.ts:549 +#: lib/useAbilityEffects/index.ts:806 +msgid "durability" +msgstr "" + +#: lib/useAbilityEffects/index.ts:564 +msgid "55dmg explosion hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:582 +msgid "bubble size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:598 +msgid "explosion hitbox" +msgstr "" + +#: lib/useAbilityEffects/index.ts:616 +msgid "autocharge speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:645 +msgid "Quick Respawn" +msgstr "" + +#: lib/useAbilityEffects/index.ts:645 +#: lib/useAbilityEffects/index.ts:672 +#: lib/useAbilityEffects/index.ts:681 +msgid "time" +msgstr "" + +#: lib/useAbilityEffects/index.ts:650 +msgid "Quick Respawn activates when enemy kills you twice without you getting a kill in between" +msgstr "" + +#: lib/useAbilityEffects/index.ts:672 +#: lib/useAbilityEffects/index.ts:681 +#: lib/useAbilityEffects/index.ts:822 +msgid "Quick Super Jump" +msgstr "" + +#: lib/useAbilityEffects/index.ts:672 +msgid "(on the ground)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:681 +msgid "(in the air)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:726 +msgid "range and velocity" +msgstr "" + +#: lib/useAbilityEffects/index.ts:742 +msgid "full-power phase duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:756 +msgid "mid-phase duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:772 +msgid "tracking duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:789 +msgid "tracking range" +msgstr "" + +#: lib/useAbilityEffects/index.ts:822 +msgid "boost" +msgstr "" + +#: lib/useAbilityEffects/index.ts:831 +msgid "When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ." +msgstr "" + +#: lib/useAbilityEffects/index.ts:860 +msgid "Frames before taking damage from enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:869 +msgid "Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:872 +msgid "Damage taken in enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:873 +msgid "hp / frame" +msgstr "" + +#: lib/useAbilityEffects/index.ts:883 +msgid "Limit on the damage enemy ink can deal on you" +msgstr "" + +#: lib/useAbilityEffects/index.ts:884 +msgid "hp" +msgstr "" + +#: lib/useAbilityEffects/index.ts:892 +msgid "Run speed in enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:938 +msgid "Sub Weapon damage (indirect)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:945 +msgid "Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on" +msgstr "" + +#: lib/useAbilityEffects/index.ts:948 +msgid "Special Weapon damage (indirect)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:955 +msgid "Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected" +msgstr "" + +#: lib/useAbilityEffects/index.ts:958 +msgid "Base tracking time (Point Sensor)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:967 +msgid "Base tracking time (Ink Mine)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1000 +msgid "damage per shot" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1048 +msgid "bullet ink coverage" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1070 +msgid "bullet spread (not jumping)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1091 +msgid "bullet spread (in the air)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1112 +msgid "range and bullet velocity" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1132 +msgid "70dmg hitbox portion of the total explosion hitbox" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1156 +msgid "bullet explosion hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1179 +msgid "bullet explosion paint" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1201 +msgid "movement speed holding trigger down" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1222 +msgid "ink trail width" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1244 +msgid "fully charged shot range" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1287 +#: lib/useAbilityEffects/index.ts:1510 +msgid "damage" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1302 +msgid "damage per fully charged shot" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1353 +msgid "Ink coverage bonus is only applied to the circle at the end of the shot" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1373 +msgid "Ink coverage bonus is only applied to the line before the impact" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1391 +msgid "damage per shot (fully charged)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1412 +msgid "shield recharge time" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1433 +msgid "shield durability" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1455 +msgid "full charge shooting duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1480 +#: lib/useAbilityEffects/index.ts:1495 +msgid "Slosher has weird physics so we haven't fully deciphered this parameter." +msgstr "" + #: pages/about.tsx:13 msgid "Feedback" msgstr "" @@ -508,11 +897,11 @@ msgstr "" msgid "Start charts Y axis from zero" msgstr "" -#: pages/builds/[[...slug]].tsx:29 +#: pages/builds/[[...slug]].tsx:28 msgid "builds" msgstr "" -#: pages/builds/[[...slug]].tsx:31 +#: pages/builds/[[...slug]].tsx:30 msgid "hidden" msgstr "" diff --git a/locale/ru/game.po b/locale/ru/game.po index f4eac69eb..0584885bc 100644 --- a/locale/ru/game.po +++ b/locale/ru/game.po @@ -46,14 +46,10 @@ msgid "Special Power Up" msgstr "" #: lib/lists/abilities.ts:25 -#: lib/useAbilityEffects/index.ts:645 msgid "Quick Respawn" msgstr "" #: lib/lists/abilities.ts:26 -#: lib/useAbilityEffects/index.ts:672 -#: lib/useAbilityEffects/index.ts:681 -#: lib/useAbilityEffects/index.ts:822 msgid "Quick Super Jump" msgstr "" @@ -3220,385 +3216,3 @@ msgstr "" #: lib/lists/weaponsWithHero.ts:325 msgid "Kensa Undercover Brella" msgstr "" - -#: lib/postData.ts:24 -msgid "An error occurred" -msgstr "" - -#: lib/useAbilityEffects/index.ts:96 -msgid "Full charges per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:97 -msgid "Shots per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:112 -msgid "Shots per ink tank (autofire mode)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:124 -msgid "Fully charged shots per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:137 -msgid "Tap shots per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:151 -msgid "Swings per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:163 -msgid "Ground swings per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:173 -msgid "Jumping swings per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:186 -msgid "Dodge roll ink consumption" -msgstr "" - -#: lib/useAbilityEffects/index.ts:187 -#: lib/useAbilityEffects/index.ts:199 -#: lib/useAbilityEffects/index.ts:233 -msgid "of ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:198 -msgid "Brella shield launch ink consumption" -msgstr "" - -#: lib/useAbilityEffects/index.ts:232 -msgid "ink consumption" -msgstr "" - -#: lib/useAbilityEffects/index.ts:256 -msgid "Ink tank recovery from empty to full (squid form)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:257 -#: lib/useAbilityEffects/index.ts:429 -#: lib/useAbilityEffects/index.ts:516 -#: lib/useAbilityEffects/index.ts:532 -#: lib/useAbilityEffects/index.ts:646 -#: lib/useAbilityEffects/index.ts:673 -#: lib/useAbilityEffects/index.ts:682 -#: lib/useAbilityEffects/index.ts:743 -#: lib/useAbilityEffects/index.ts:757 -#: lib/useAbilityEffects/index.ts:773 -#: lib/useAbilityEffects/index.ts:959 -#: lib/useAbilityEffects/index.ts:968 -#: lib/useAbilityEffects/index.ts:1413 -#: lib/useAbilityEffects/index.ts:1456 -msgid "frames" -msgstr "" - -#: lib/useAbilityEffects/index.ts:257 -#: lib/useAbilityEffects/index.ts:429 -#: lib/useAbilityEffects/index.ts:516 -#: lib/useAbilityEffects/index.ts:532 -#: lib/useAbilityEffects/index.ts:646 -#: lib/useAbilityEffects/index.ts:673 -#: lib/useAbilityEffects/index.ts:682 -#: lib/useAbilityEffects/index.ts:743 -#: lib/useAbilityEffects/index.ts:757 -#: lib/useAbilityEffects/index.ts:773 -#: lib/useAbilityEffects/index.ts:959 -#: lib/useAbilityEffects/index.ts:968 -#: lib/useAbilityEffects/index.ts:1413 -#: lib/useAbilityEffects/index.ts:1456 -msgid "seconds" -msgstr "" - -#: lib/useAbilityEffects/index.ts:295 -msgid "Run speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:296 -#: lib/useAbilityEffects/index.ts:305 -#: lib/useAbilityEffects/index.ts:336 -#: lib/useAbilityEffects/index.ts:893 -msgid "distance units / frame" -msgstr "" - -#: lib/useAbilityEffects/index.ts:304 -msgid "Run speed (firing)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:335 -msgid "Swim speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:356 -msgid "Points to special" -msgstr "" - -#: lib/useAbilityEffects/index.ts:357 -msgid "p" -msgstr "" - -#: lib/useAbilityEffects/index.ts:357 -msgid "speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:379 -msgid "Special lost when killed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:380 -#: lib/useAbilityEffects/index.ts:399 -msgid "of the charge" -msgstr "" - -#: lib/useAbilityEffects/index.ts:398 -msgid "Special lost when killed mid-Splashdown" -msgstr "" - -#: lib/useAbilityEffects/index.ts:428 -#: lib/useAbilityEffects/index.ts:531 -msgid "duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:434 -msgid "Special Power Up also increases Inkjet's shots' painting and blast radius" -msgstr "" - -#: lib/useAbilityEffects/index.ts:454 -msgid "reticle size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:463 -#: lib/useAbilityEffects/index.ts:1265 -#: lib/useAbilityEffects/index.ts:1324 -#: lib/useAbilityEffects/index.ts:1345 -#: lib/useAbilityEffects/index.ts:1366 -msgid "ink coverage" -msgstr "" - -#: lib/useAbilityEffects/index.ts:487 -msgid "180dmg hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:497 -msgid "70dmg hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:502 -msgid "55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change" -msgstr "" - -#: lib/useAbilityEffects/index.ts:515 -msgid "activation time" -msgstr "" - -#: lib/useAbilityEffects/index.ts:535 -msgid "Amount inked by Ink Storm is not increased only in how long distance the droplets are spread. Special Power Up also increases the distance you can throw the seed." -msgstr "" - -#: lib/useAbilityEffects/index.ts:549 -#: lib/useAbilityEffects/index.ts:806 -msgid "durability" -msgstr "" - -#: lib/useAbilityEffects/index.ts:564 -msgid "55dmg explosion hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:582 -msgid "bubble size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:598 -msgid "explosion hitbox" -msgstr "" - -#: lib/useAbilityEffects/index.ts:616 -msgid "autocharge speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:645 -#: lib/useAbilityEffects/index.ts:672 -#: lib/useAbilityEffects/index.ts:681 -msgid "time" -msgstr "" - -#: lib/useAbilityEffects/index.ts:650 -msgid "Quick Respawn activates when enemy kills you twice without you getting a kill in between" -msgstr "" - -#: lib/useAbilityEffects/index.ts:672 -msgid "(on the ground)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:681 -msgid "(in the air)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:726 -msgid "range and velocity" -msgstr "" - -#: lib/useAbilityEffects/index.ts:742 -msgid "full-power phase duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:756 -msgid "mid-phase duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:772 -msgid "tracking duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:789 -msgid "tracking range" -msgstr "" - -#: lib/useAbilityEffects/index.ts:822 -msgid "boost" -msgstr "" - -#: lib/useAbilityEffects/index.ts:823 -msgid "AP" -msgstr "" - -#: lib/useAbilityEffects/index.ts:831 -msgid "When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ." -msgstr "" - -#: lib/useAbilityEffects/index.ts:860 -msgid "Frames before taking damage from enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:869 -msgid "Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:872 -msgid "Damage taken in enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:873 -msgid "hp / frame" -msgstr "" - -#: lib/useAbilityEffects/index.ts:883 -msgid "Limit on the damage enemy ink can deal on you" -msgstr "" - -#: lib/useAbilityEffects/index.ts:884 -msgid "hp" -msgstr "" - -#: lib/useAbilityEffects/index.ts:892 -msgid "Run speed in enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:938 -msgid "Sub Weapon damage (indirect)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:945 -msgid "Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on" -msgstr "" - -#: lib/useAbilityEffects/index.ts:948 -msgid "Special Weapon damage (indirect)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:955 -msgid "Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected" -msgstr "" - -#: lib/useAbilityEffects/index.ts:958 -msgid "Base tracking time (Point Sensor)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:967 -msgid "Base tracking time (Ink Mine)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1000 -msgid "damage per shot" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1048 -msgid "bullet ink coverage" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1070 -msgid "bullet spread (not jumping)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1091 -msgid "bullet spread (in the air)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1112 -msgid "range and bullet velocity" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1132 -msgid "70dmg hitbox portion of the total explosion hitbox" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1156 -msgid "bullet explosion hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1179 -msgid "bullet explosion paint" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1201 -msgid "movement speed holding trigger down" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1222 -msgid "ink trail width" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1244 -msgid "fully charged shot range" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1287 -#: lib/useAbilityEffects/index.ts:1510 -msgid "damage" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1302 -msgid "damage per fully charged shot" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1353 -msgid "Ink coverage bonus is only applied to the circle at the end of the shot" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1373 -msgid "Ink coverage bonus is only applied to the line before the impact" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1391 -msgid "damage per shot (fully charged)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1412 -msgid "shield recharge time" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1433 -msgid "shield durability" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1455 -msgid "full charge shooting duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1480 -#: lib/useAbilityEffects/index.ts:1495 -msgid "Slosher has weird physics so we haven't fully deciphered this parameter." -msgstr "" diff --git a/locale/ru/messages.po b/locale/ru/messages.po index e33f2c537..e20a0a16a 100644 --- a/locale/ru/messages.po +++ b/locale/ru/messages.po @@ -27,6 +27,7 @@ msgstr "" #: components/analyzer/StatChart.tsx:11 #: components/analyzer/StatChart.tsx:16 #: components/builds/ViewAP.tsx:26 +#: lib/useAbilityEffects/index.ts:823 msgid "AP" msgstr "" @@ -83,7 +84,7 @@ msgid "Markdown is supported - <0>https://sendou.ink/markdown" msgstr "" #: components/common/MultiWeaponSelector.tsx:14 -#: components/common/WeaponSelector.tsx:11 +#: components/common/WeaponSelector.tsx:10 msgid "Select weapon" msgstr "" @@ -115,7 +116,7 @@ msgid "Leaderboards" msgstr "" #: components/layout/IconNavBar.tsx:21 -#: pages/builds/[[...slug]].tsx:17 +#: pages/builds/[[...slug]].tsx:16 msgid "Builds" msgstr "" @@ -192,11 +193,11 @@ msgstr "" msgid "Tools" msgstr "" -#: components/plans/StageSelector.tsx:46 +#: components/plans/StageSelector.tsx:45 msgid "Minimap" msgstr "" -#: components/plans/StageSelector.tsx:49 +#: components/plans/StageSelector.tsx:48 msgid "Top-down" msgstr "" @@ -244,18 +245,22 @@ msgstr "" msgid "Year" msgstr "" -#: components/u/AvatarWithInfo.tsx:17 +#: components/u/AvatarWithInfo.tsx:19 msgid "Stick" msgstr "" -#: components/u/AvatarWithInfo.tsx:19 +#: components/u/AvatarWithInfo.tsx:21 msgid "Motion" msgstr "" -#: components/u/AvatarWithInfo.tsx:68 +#: components/u/AvatarWithInfo.tsx:72 msgid "View all Top 500 results" msgstr "" +#: components/u/AvatarWithInfo.tsx:86 +msgid "If you have finished a month in the Top 500 you can get your peak ranks showing here. Simply <0>DM Sendou with your in game name." +msgstr "" + #: components/u/BuildModal.tsx:67 msgid "Build updated" msgstr "" @@ -420,6 +425,390 @@ msgid "" "I'm **bolded**. Embedding weapon images is easy too: :luna_blaster:" msgstr "" +#: lib/useAbilityEffects/index.ts:96 +msgid "Full charges per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:97 +msgid "Shots per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:112 +msgid "Shots per ink tank (autofire mode)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:124 +msgid "Fully charged shots per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:137 +msgid "Tap shots per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:151 +msgid "Swings per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:163 +msgid "Ground swings per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:173 +msgid "Jumping swings per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:186 +msgid "Dodge roll ink consumption" +msgstr "" + +#: lib/useAbilityEffects/index.ts:187 +#: lib/useAbilityEffects/index.ts:199 +#: lib/useAbilityEffects/index.ts:233 +msgid "of ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:198 +msgid "Brella shield launch ink consumption" +msgstr "" + +#: lib/useAbilityEffects/index.ts:232 +msgid "ink consumption" +msgstr "" + +#: lib/useAbilityEffects/index.ts:256 +msgid "Ink tank recovery from empty to full (squid form)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:257 +#: lib/useAbilityEffects/index.ts:429 +#: lib/useAbilityEffects/index.ts:516 +#: lib/useAbilityEffects/index.ts:532 +#: lib/useAbilityEffects/index.ts:646 +#: lib/useAbilityEffects/index.ts:673 +#: lib/useAbilityEffects/index.ts:682 +#: lib/useAbilityEffects/index.ts:743 +#: lib/useAbilityEffects/index.ts:757 +#: lib/useAbilityEffects/index.ts:773 +#: lib/useAbilityEffects/index.ts:959 +#: lib/useAbilityEffects/index.ts:968 +#: lib/useAbilityEffects/index.ts:1413 +#: lib/useAbilityEffects/index.ts:1456 +msgid "frames" +msgstr "" + +#: lib/useAbilityEffects/index.ts:257 +#: lib/useAbilityEffects/index.ts:429 +#: lib/useAbilityEffects/index.ts:516 +#: lib/useAbilityEffects/index.ts:532 +#: lib/useAbilityEffects/index.ts:646 +#: lib/useAbilityEffects/index.ts:673 +#: lib/useAbilityEffects/index.ts:682 +#: lib/useAbilityEffects/index.ts:743 +#: lib/useAbilityEffects/index.ts:757 +#: lib/useAbilityEffects/index.ts:773 +#: lib/useAbilityEffects/index.ts:959 +#: lib/useAbilityEffects/index.ts:968 +#: lib/useAbilityEffects/index.ts:1413 +#: lib/useAbilityEffects/index.ts:1456 +msgid "seconds" +msgstr "" + +#: lib/useAbilityEffects/index.ts:295 +msgid "Run speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:296 +#: lib/useAbilityEffects/index.ts:305 +#: lib/useAbilityEffects/index.ts:336 +#: lib/useAbilityEffects/index.ts:893 +msgid "distance units / frame" +msgstr "" + +#: lib/useAbilityEffects/index.ts:304 +msgid "Run speed (firing)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:335 +msgid "Swim speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:356 +msgid "Points to special" +msgstr "" + +#: lib/useAbilityEffects/index.ts:357 +msgid "p" +msgstr "" + +#: lib/useAbilityEffects/index.ts:357 +msgid "speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:379 +msgid "Special lost when killed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:380 +#: lib/useAbilityEffects/index.ts:399 +msgid "of the charge" +msgstr "" + +#: lib/useAbilityEffects/index.ts:398 +msgid "Special lost when killed mid-Splashdown" +msgstr "" + +#: lib/useAbilityEffects/index.ts:428 +#: lib/useAbilityEffects/index.ts:531 +msgid "duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:434 +msgid "Special Power Up also increases Inkjet's shots' painting and blast radius" +msgstr "" + +#: lib/useAbilityEffects/index.ts:454 +msgid "reticle size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:463 +#: lib/useAbilityEffects/index.ts:1265 +#: lib/useAbilityEffects/index.ts:1324 +#: lib/useAbilityEffects/index.ts:1345 +#: lib/useAbilityEffects/index.ts:1366 +msgid "ink coverage" +msgstr "" + +#: lib/useAbilityEffects/index.ts:487 +msgid "180dmg hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:497 +msgid "70dmg hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:502 +msgid "55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change" +msgstr "" + +#: lib/useAbilityEffects/index.ts:515 +msgid "activation time" +msgstr "" + +#: lib/useAbilityEffects/index.ts:535 +msgid "Amount inked by Ink Storm is not increased only in how long distance the droplets are spread. Special Power Up also increases the distance you can throw the seed." +msgstr "" + +#: lib/useAbilityEffects/index.ts:549 +#: lib/useAbilityEffects/index.ts:806 +msgid "durability" +msgstr "" + +#: lib/useAbilityEffects/index.ts:564 +msgid "55dmg explosion hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:582 +msgid "bubble size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:598 +msgid "explosion hitbox" +msgstr "" + +#: lib/useAbilityEffects/index.ts:616 +msgid "autocharge speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:645 +msgid "Quick Respawn" +msgstr "" + +#: lib/useAbilityEffects/index.ts:645 +#: lib/useAbilityEffects/index.ts:672 +#: lib/useAbilityEffects/index.ts:681 +msgid "time" +msgstr "" + +#: lib/useAbilityEffects/index.ts:650 +msgid "Quick Respawn activates when enemy kills you twice without you getting a kill in between" +msgstr "" + +#: lib/useAbilityEffects/index.ts:672 +#: lib/useAbilityEffects/index.ts:681 +#: lib/useAbilityEffects/index.ts:822 +msgid "Quick Super Jump" +msgstr "" + +#: lib/useAbilityEffects/index.ts:672 +msgid "(on the ground)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:681 +msgid "(in the air)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:726 +msgid "range and velocity" +msgstr "" + +#: lib/useAbilityEffects/index.ts:742 +msgid "full-power phase duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:756 +msgid "mid-phase duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:772 +msgid "tracking duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:789 +msgid "tracking range" +msgstr "" + +#: lib/useAbilityEffects/index.ts:822 +msgid "boost" +msgstr "" + +#: lib/useAbilityEffects/index.ts:831 +msgid "When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ." +msgstr "" + +#: lib/useAbilityEffects/index.ts:860 +msgid "Frames before taking damage from enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:869 +msgid "Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:872 +msgid "Damage taken in enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:873 +msgid "hp / frame" +msgstr "" + +#: lib/useAbilityEffects/index.ts:883 +msgid "Limit on the damage enemy ink can deal on you" +msgstr "" + +#: lib/useAbilityEffects/index.ts:884 +msgid "hp" +msgstr "" + +#: lib/useAbilityEffects/index.ts:892 +msgid "Run speed in enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:938 +msgid "Sub Weapon damage (indirect)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:945 +msgid "Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on" +msgstr "" + +#: lib/useAbilityEffects/index.ts:948 +msgid "Special Weapon damage (indirect)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:955 +msgid "Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected" +msgstr "" + +#: lib/useAbilityEffects/index.ts:958 +msgid "Base tracking time (Point Sensor)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:967 +msgid "Base tracking time (Ink Mine)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1000 +msgid "damage per shot" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1048 +msgid "bullet ink coverage" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1070 +msgid "bullet spread (not jumping)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1091 +msgid "bullet spread (in the air)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1112 +msgid "range and bullet velocity" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1132 +msgid "70dmg hitbox portion of the total explosion hitbox" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1156 +msgid "bullet explosion hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1179 +msgid "bullet explosion paint" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1201 +msgid "movement speed holding trigger down" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1222 +msgid "ink trail width" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1244 +msgid "fully charged shot range" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1287 +#: lib/useAbilityEffects/index.ts:1510 +msgid "damage" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1302 +msgid "damage per fully charged shot" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1353 +msgid "Ink coverage bonus is only applied to the circle at the end of the shot" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1373 +msgid "Ink coverage bonus is only applied to the line before the impact" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1391 +msgid "damage per shot (fully charged)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1412 +msgid "shield recharge time" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1433 +msgid "shield durability" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1455 +msgid "full charge shooting duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1480 +#: lib/useAbilityEffects/index.ts:1495 +msgid "Slosher has weird physics so we haven't fully deciphered this parameter." +msgstr "" + #: pages/about.tsx:13 msgid "Feedback" msgstr "" @@ -508,11 +897,11 @@ msgstr "" msgid "Start charts Y axis from zero" msgstr "" -#: pages/builds/[[...slug]].tsx:29 +#: pages/builds/[[...slug]].tsx:28 msgid "builds" msgstr "" -#: pages/builds/[[...slug]].tsx:31 +#: pages/builds/[[...slug]].tsx:30 msgid "hidden" msgstr "" diff --git a/locale/sv/game.po b/locale/sv/game.po index 2a9b0f3b6..f46d2a5f8 100644 --- a/locale/sv/game.po +++ b/locale/sv/game.po @@ -46,14 +46,10 @@ msgid "Special Power Up" msgstr "" #: lib/lists/abilities.ts:25 -#: lib/useAbilityEffects/index.ts:645 msgid "Quick Respawn" msgstr "" #: lib/lists/abilities.ts:26 -#: lib/useAbilityEffects/index.ts:672 -#: lib/useAbilityEffects/index.ts:681 -#: lib/useAbilityEffects/index.ts:822 msgid "Quick Super Jump" msgstr "" @@ -3220,385 +3216,3 @@ msgstr "" #: lib/lists/weaponsWithHero.ts:325 msgid "Kensa Undercover Brella" msgstr "" - -#: lib/postData.ts:24 -msgid "An error occurred" -msgstr "" - -#: lib/useAbilityEffects/index.ts:96 -msgid "Full charges per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:97 -msgid "Shots per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:112 -msgid "Shots per ink tank (autofire mode)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:124 -msgid "Fully charged shots per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:137 -msgid "Tap shots per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:151 -msgid "Swings per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:163 -msgid "Ground swings per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:173 -msgid "Jumping swings per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:186 -msgid "Dodge roll ink consumption" -msgstr "" - -#: lib/useAbilityEffects/index.ts:187 -#: lib/useAbilityEffects/index.ts:199 -#: lib/useAbilityEffects/index.ts:233 -msgid "of ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:198 -msgid "Brella shield launch ink consumption" -msgstr "" - -#: lib/useAbilityEffects/index.ts:232 -msgid "ink consumption" -msgstr "" - -#: lib/useAbilityEffects/index.ts:256 -msgid "Ink tank recovery from empty to full (squid form)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:257 -#: lib/useAbilityEffects/index.ts:429 -#: lib/useAbilityEffects/index.ts:516 -#: lib/useAbilityEffects/index.ts:532 -#: lib/useAbilityEffects/index.ts:646 -#: lib/useAbilityEffects/index.ts:673 -#: lib/useAbilityEffects/index.ts:682 -#: lib/useAbilityEffects/index.ts:743 -#: lib/useAbilityEffects/index.ts:757 -#: lib/useAbilityEffects/index.ts:773 -#: lib/useAbilityEffects/index.ts:959 -#: lib/useAbilityEffects/index.ts:968 -#: lib/useAbilityEffects/index.ts:1413 -#: lib/useAbilityEffects/index.ts:1456 -msgid "frames" -msgstr "" - -#: lib/useAbilityEffects/index.ts:257 -#: lib/useAbilityEffects/index.ts:429 -#: lib/useAbilityEffects/index.ts:516 -#: lib/useAbilityEffects/index.ts:532 -#: lib/useAbilityEffects/index.ts:646 -#: lib/useAbilityEffects/index.ts:673 -#: lib/useAbilityEffects/index.ts:682 -#: lib/useAbilityEffects/index.ts:743 -#: lib/useAbilityEffects/index.ts:757 -#: lib/useAbilityEffects/index.ts:773 -#: lib/useAbilityEffects/index.ts:959 -#: lib/useAbilityEffects/index.ts:968 -#: lib/useAbilityEffects/index.ts:1413 -#: lib/useAbilityEffects/index.ts:1456 -msgid "seconds" -msgstr "" - -#: lib/useAbilityEffects/index.ts:295 -msgid "Run speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:296 -#: lib/useAbilityEffects/index.ts:305 -#: lib/useAbilityEffects/index.ts:336 -#: lib/useAbilityEffects/index.ts:893 -msgid "distance units / frame" -msgstr "" - -#: lib/useAbilityEffects/index.ts:304 -msgid "Run speed (firing)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:335 -msgid "Swim speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:356 -msgid "Points to special" -msgstr "" - -#: lib/useAbilityEffects/index.ts:357 -msgid "p" -msgstr "" - -#: lib/useAbilityEffects/index.ts:357 -msgid "speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:379 -msgid "Special lost when killed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:380 -#: lib/useAbilityEffects/index.ts:399 -msgid "of the charge" -msgstr "" - -#: lib/useAbilityEffects/index.ts:398 -msgid "Special lost when killed mid-Splashdown" -msgstr "" - -#: lib/useAbilityEffects/index.ts:428 -#: lib/useAbilityEffects/index.ts:531 -msgid "duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:434 -msgid "Special Power Up also increases Inkjet's shots' painting and blast radius" -msgstr "" - -#: lib/useAbilityEffects/index.ts:454 -msgid "reticle size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:463 -#: lib/useAbilityEffects/index.ts:1265 -#: lib/useAbilityEffects/index.ts:1324 -#: lib/useAbilityEffects/index.ts:1345 -#: lib/useAbilityEffects/index.ts:1366 -msgid "ink coverage" -msgstr "" - -#: lib/useAbilityEffects/index.ts:487 -msgid "180dmg hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:497 -msgid "70dmg hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:502 -msgid "55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change" -msgstr "" - -#: lib/useAbilityEffects/index.ts:515 -msgid "activation time" -msgstr "" - -#: lib/useAbilityEffects/index.ts:535 -msgid "Amount inked by Ink Storm is not increased only in how long distance the droplets are spread. Special Power Up also increases the distance you can throw the seed." -msgstr "" - -#: lib/useAbilityEffects/index.ts:549 -#: lib/useAbilityEffects/index.ts:806 -msgid "durability" -msgstr "" - -#: lib/useAbilityEffects/index.ts:564 -msgid "55dmg explosion hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:582 -msgid "bubble size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:598 -msgid "explosion hitbox" -msgstr "" - -#: lib/useAbilityEffects/index.ts:616 -msgid "autocharge speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:645 -#: lib/useAbilityEffects/index.ts:672 -#: lib/useAbilityEffects/index.ts:681 -msgid "time" -msgstr "" - -#: lib/useAbilityEffects/index.ts:650 -msgid "Quick Respawn activates when enemy kills you twice without you getting a kill in between" -msgstr "" - -#: lib/useAbilityEffects/index.ts:672 -msgid "(on the ground)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:681 -msgid "(in the air)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:726 -msgid "range and velocity" -msgstr "" - -#: lib/useAbilityEffects/index.ts:742 -msgid "full-power phase duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:756 -msgid "mid-phase duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:772 -msgid "tracking duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:789 -msgid "tracking range" -msgstr "" - -#: lib/useAbilityEffects/index.ts:822 -msgid "boost" -msgstr "" - -#: lib/useAbilityEffects/index.ts:823 -msgid "AP" -msgstr "" - -#: lib/useAbilityEffects/index.ts:831 -msgid "When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ." -msgstr "" - -#: lib/useAbilityEffects/index.ts:860 -msgid "Frames before taking damage from enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:869 -msgid "Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:872 -msgid "Damage taken in enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:873 -msgid "hp / frame" -msgstr "" - -#: lib/useAbilityEffects/index.ts:883 -msgid "Limit on the damage enemy ink can deal on you" -msgstr "" - -#: lib/useAbilityEffects/index.ts:884 -msgid "hp" -msgstr "" - -#: lib/useAbilityEffects/index.ts:892 -msgid "Run speed in enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:938 -msgid "Sub Weapon damage (indirect)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:945 -msgid "Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on" -msgstr "" - -#: lib/useAbilityEffects/index.ts:948 -msgid "Special Weapon damage (indirect)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:955 -msgid "Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected" -msgstr "" - -#: lib/useAbilityEffects/index.ts:958 -msgid "Base tracking time (Point Sensor)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:967 -msgid "Base tracking time (Ink Mine)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1000 -msgid "damage per shot" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1048 -msgid "bullet ink coverage" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1070 -msgid "bullet spread (not jumping)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1091 -msgid "bullet spread (in the air)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1112 -msgid "range and bullet velocity" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1132 -msgid "70dmg hitbox portion of the total explosion hitbox" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1156 -msgid "bullet explosion hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1179 -msgid "bullet explosion paint" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1201 -msgid "movement speed holding trigger down" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1222 -msgid "ink trail width" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1244 -msgid "fully charged shot range" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1287 -#: lib/useAbilityEffects/index.ts:1510 -msgid "damage" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1302 -msgid "damage per fully charged shot" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1353 -msgid "Ink coverage bonus is only applied to the circle at the end of the shot" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1373 -msgid "Ink coverage bonus is only applied to the line before the impact" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1391 -msgid "damage per shot (fully charged)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1412 -msgid "shield recharge time" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1433 -msgid "shield durability" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1455 -msgid "full charge shooting duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1480 -#: lib/useAbilityEffects/index.ts:1495 -msgid "Slosher has weird physics so we haven't fully deciphered this parameter." -msgstr "" diff --git a/locale/sv/messages.po b/locale/sv/messages.po index 88eb91973..e97417b90 100644 --- a/locale/sv/messages.po +++ b/locale/sv/messages.po @@ -27,6 +27,7 @@ msgstr "" #: components/analyzer/StatChart.tsx:11 #: components/analyzer/StatChart.tsx:16 #: components/builds/ViewAP.tsx:26 +#: lib/useAbilityEffects/index.ts:823 msgid "AP" msgstr "" @@ -83,7 +84,7 @@ msgid "Markdown is supported - <0>https://sendou.ink/markdown" msgstr "" #: components/common/MultiWeaponSelector.tsx:14 -#: components/common/WeaponSelector.tsx:11 +#: components/common/WeaponSelector.tsx:10 msgid "Select weapon" msgstr "" @@ -115,7 +116,7 @@ msgid "Leaderboards" msgstr "" #: components/layout/IconNavBar.tsx:21 -#: pages/builds/[[...slug]].tsx:17 +#: pages/builds/[[...slug]].tsx:16 msgid "Builds" msgstr "" @@ -192,11 +193,11 @@ msgstr "" msgid "Tools" msgstr "" -#: components/plans/StageSelector.tsx:46 +#: components/plans/StageSelector.tsx:45 msgid "Minimap" msgstr "" -#: components/plans/StageSelector.tsx:49 +#: components/plans/StageSelector.tsx:48 msgid "Top-down" msgstr "" @@ -244,18 +245,22 @@ msgstr "" msgid "Year" msgstr "" -#: components/u/AvatarWithInfo.tsx:17 +#: components/u/AvatarWithInfo.tsx:19 msgid "Stick" msgstr "" -#: components/u/AvatarWithInfo.tsx:19 +#: components/u/AvatarWithInfo.tsx:21 msgid "Motion" msgstr "" -#: components/u/AvatarWithInfo.tsx:68 +#: components/u/AvatarWithInfo.tsx:72 msgid "View all Top 500 results" msgstr "" +#: components/u/AvatarWithInfo.tsx:86 +msgid "If you have finished a month in the Top 500 you can get your peak ranks showing here. Simply <0>DM Sendou with your in game name." +msgstr "" + #: components/u/BuildModal.tsx:67 msgid "Build updated" msgstr "" @@ -420,6 +425,390 @@ msgid "" "I'm **bolded**. Embedding weapon images is easy too: :luna_blaster:" msgstr "" +#: lib/useAbilityEffects/index.ts:96 +msgid "Full charges per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:97 +msgid "Shots per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:112 +msgid "Shots per ink tank (autofire mode)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:124 +msgid "Fully charged shots per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:137 +msgid "Tap shots per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:151 +msgid "Swings per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:163 +msgid "Ground swings per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:173 +msgid "Jumping swings per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:186 +msgid "Dodge roll ink consumption" +msgstr "" + +#: lib/useAbilityEffects/index.ts:187 +#: lib/useAbilityEffects/index.ts:199 +#: lib/useAbilityEffects/index.ts:233 +msgid "of ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:198 +msgid "Brella shield launch ink consumption" +msgstr "" + +#: lib/useAbilityEffects/index.ts:232 +msgid "ink consumption" +msgstr "" + +#: lib/useAbilityEffects/index.ts:256 +msgid "Ink tank recovery from empty to full (squid form)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:257 +#: lib/useAbilityEffects/index.ts:429 +#: lib/useAbilityEffects/index.ts:516 +#: lib/useAbilityEffects/index.ts:532 +#: lib/useAbilityEffects/index.ts:646 +#: lib/useAbilityEffects/index.ts:673 +#: lib/useAbilityEffects/index.ts:682 +#: lib/useAbilityEffects/index.ts:743 +#: lib/useAbilityEffects/index.ts:757 +#: lib/useAbilityEffects/index.ts:773 +#: lib/useAbilityEffects/index.ts:959 +#: lib/useAbilityEffects/index.ts:968 +#: lib/useAbilityEffects/index.ts:1413 +#: lib/useAbilityEffects/index.ts:1456 +msgid "frames" +msgstr "" + +#: lib/useAbilityEffects/index.ts:257 +#: lib/useAbilityEffects/index.ts:429 +#: lib/useAbilityEffects/index.ts:516 +#: lib/useAbilityEffects/index.ts:532 +#: lib/useAbilityEffects/index.ts:646 +#: lib/useAbilityEffects/index.ts:673 +#: lib/useAbilityEffects/index.ts:682 +#: lib/useAbilityEffects/index.ts:743 +#: lib/useAbilityEffects/index.ts:757 +#: lib/useAbilityEffects/index.ts:773 +#: lib/useAbilityEffects/index.ts:959 +#: lib/useAbilityEffects/index.ts:968 +#: lib/useAbilityEffects/index.ts:1413 +#: lib/useAbilityEffects/index.ts:1456 +msgid "seconds" +msgstr "" + +#: lib/useAbilityEffects/index.ts:295 +msgid "Run speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:296 +#: lib/useAbilityEffects/index.ts:305 +#: lib/useAbilityEffects/index.ts:336 +#: lib/useAbilityEffects/index.ts:893 +msgid "distance units / frame" +msgstr "" + +#: lib/useAbilityEffects/index.ts:304 +msgid "Run speed (firing)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:335 +msgid "Swim speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:356 +msgid "Points to special" +msgstr "" + +#: lib/useAbilityEffects/index.ts:357 +msgid "p" +msgstr "" + +#: lib/useAbilityEffects/index.ts:357 +msgid "speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:379 +msgid "Special lost when killed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:380 +#: lib/useAbilityEffects/index.ts:399 +msgid "of the charge" +msgstr "" + +#: lib/useAbilityEffects/index.ts:398 +msgid "Special lost when killed mid-Splashdown" +msgstr "" + +#: lib/useAbilityEffects/index.ts:428 +#: lib/useAbilityEffects/index.ts:531 +msgid "duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:434 +msgid "Special Power Up also increases Inkjet's shots' painting and blast radius" +msgstr "" + +#: lib/useAbilityEffects/index.ts:454 +msgid "reticle size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:463 +#: lib/useAbilityEffects/index.ts:1265 +#: lib/useAbilityEffects/index.ts:1324 +#: lib/useAbilityEffects/index.ts:1345 +#: lib/useAbilityEffects/index.ts:1366 +msgid "ink coverage" +msgstr "" + +#: lib/useAbilityEffects/index.ts:487 +msgid "180dmg hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:497 +msgid "70dmg hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:502 +msgid "55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change" +msgstr "" + +#: lib/useAbilityEffects/index.ts:515 +msgid "activation time" +msgstr "" + +#: lib/useAbilityEffects/index.ts:535 +msgid "Amount inked by Ink Storm is not increased only in how long distance the droplets are spread. Special Power Up also increases the distance you can throw the seed." +msgstr "" + +#: lib/useAbilityEffects/index.ts:549 +#: lib/useAbilityEffects/index.ts:806 +msgid "durability" +msgstr "" + +#: lib/useAbilityEffects/index.ts:564 +msgid "55dmg explosion hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:582 +msgid "bubble size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:598 +msgid "explosion hitbox" +msgstr "" + +#: lib/useAbilityEffects/index.ts:616 +msgid "autocharge speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:645 +msgid "Quick Respawn" +msgstr "" + +#: lib/useAbilityEffects/index.ts:645 +#: lib/useAbilityEffects/index.ts:672 +#: lib/useAbilityEffects/index.ts:681 +msgid "time" +msgstr "" + +#: lib/useAbilityEffects/index.ts:650 +msgid "Quick Respawn activates when enemy kills you twice without you getting a kill in between" +msgstr "" + +#: lib/useAbilityEffects/index.ts:672 +#: lib/useAbilityEffects/index.ts:681 +#: lib/useAbilityEffects/index.ts:822 +msgid "Quick Super Jump" +msgstr "" + +#: lib/useAbilityEffects/index.ts:672 +msgid "(on the ground)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:681 +msgid "(in the air)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:726 +msgid "range and velocity" +msgstr "" + +#: lib/useAbilityEffects/index.ts:742 +msgid "full-power phase duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:756 +msgid "mid-phase duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:772 +msgid "tracking duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:789 +msgid "tracking range" +msgstr "" + +#: lib/useAbilityEffects/index.ts:822 +msgid "boost" +msgstr "" + +#: lib/useAbilityEffects/index.ts:831 +msgid "When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ." +msgstr "" + +#: lib/useAbilityEffects/index.ts:860 +msgid "Frames before taking damage from enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:869 +msgid "Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:872 +msgid "Damage taken in enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:873 +msgid "hp / frame" +msgstr "" + +#: lib/useAbilityEffects/index.ts:883 +msgid "Limit on the damage enemy ink can deal on you" +msgstr "" + +#: lib/useAbilityEffects/index.ts:884 +msgid "hp" +msgstr "" + +#: lib/useAbilityEffects/index.ts:892 +msgid "Run speed in enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:938 +msgid "Sub Weapon damage (indirect)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:945 +msgid "Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on" +msgstr "" + +#: lib/useAbilityEffects/index.ts:948 +msgid "Special Weapon damage (indirect)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:955 +msgid "Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected" +msgstr "" + +#: lib/useAbilityEffects/index.ts:958 +msgid "Base tracking time (Point Sensor)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:967 +msgid "Base tracking time (Ink Mine)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1000 +msgid "damage per shot" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1048 +msgid "bullet ink coverage" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1070 +msgid "bullet spread (not jumping)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1091 +msgid "bullet spread (in the air)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1112 +msgid "range and bullet velocity" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1132 +msgid "70dmg hitbox portion of the total explosion hitbox" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1156 +msgid "bullet explosion hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1179 +msgid "bullet explosion paint" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1201 +msgid "movement speed holding trigger down" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1222 +msgid "ink trail width" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1244 +msgid "fully charged shot range" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1287 +#: lib/useAbilityEffects/index.ts:1510 +msgid "damage" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1302 +msgid "damage per fully charged shot" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1353 +msgid "Ink coverage bonus is only applied to the circle at the end of the shot" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1373 +msgid "Ink coverage bonus is only applied to the line before the impact" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1391 +msgid "damage per shot (fully charged)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1412 +msgid "shield recharge time" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1433 +msgid "shield durability" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1455 +msgid "full charge shooting duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1480 +#: lib/useAbilityEffects/index.ts:1495 +msgid "Slosher has weird physics so we haven't fully deciphered this parameter." +msgstr "" + #: pages/about.tsx:13 msgid "Feedback" msgstr "" @@ -508,11 +897,11 @@ msgstr "" msgid "Start charts Y axis from zero" msgstr "" -#: pages/builds/[[...slug]].tsx:29 +#: pages/builds/[[...slug]].tsx:28 msgid "builds" msgstr "" -#: pages/builds/[[...slug]].tsx:31 +#: pages/builds/[[...slug]].tsx:30 msgid "hidden" msgstr "" diff --git a/locale/zh/game.po b/locale/zh/game.po index 7b689f14e..44502966a 100644 --- a/locale/zh/game.po +++ b/locale/zh/game.po @@ -46,14 +46,10 @@ msgid "Special Power Up" msgstr "" #: lib/lists/abilities.ts:25 -#: lib/useAbilityEffects/index.ts:645 msgid "Quick Respawn" msgstr "" #: lib/lists/abilities.ts:26 -#: lib/useAbilityEffects/index.ts:672 -#: lib/useAbilityEffects/index.ts:681 -#: lib/useAbilityEffects/index.ts:822 msgid "Quick Super Jump" msgstr "" @@ -3220,385 +3216,3 @@ msgstr "" #: lib/lists/weaponsWithHero.ts:325 msgid "Kensa Undercover Brella" msgstr "" - -#: lib/postData.ts:24 -msgid "An error occurred" -msgstr "" - -#: lib/useAbilityEffects/index.ts:96 -msgid "Full charges per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:97 -msgid "Shots per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:112 -msgid "Shots per ink tank (autofire mode)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:124 -msgid "Fully charged shots per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:137 -msgid "Tap shots per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:151 -msgid "Swings per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:163 -msgid "Ground swings per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:173 -msgid "Jumping swings per ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:186 -msgid "Dodge roll ink consumption" -msgstr "" - -#: lib/useAbilityEffects/index.ts:187 -#: lib/useAbilityEffects/index.ts:199 -#: lib/useAbilityEffects/index.ts:233 -msgid "of ink tank" -msgstr "" - -#: lib/useAbilityEffects/index.ts:198 -msgid "Brella shield launch ink consumption" -msgstr "" - -#: lib/useAbilityEffects/index.ts:232 -msgid "ink consumption" -msgstr "" - -#: lib/useAbilityEffects/index.ts:256 -msgid "Ink tank recovery from empty to full (squid form)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:257 -#: lib/useAbilityEffects/index.ts:429 -#: lib/useAbilityEffects/index.ts:516 -#: lib/useAbilityEffects/index.ts:532 -#: lib/useAbilityEffects/index.ts:646 -#: lib/useAbilityEffects/index.ts:673 -#: lib/useAbilityEffects/index.ts:682 -#: lib/useAbilityEffects/index.ts:743 -#: lib/useAbilityEffects/index.ts:757 -#: lib/useAbilityEffects/index.ts:773 -#: lib/useAbilityEffects/index.ts:959 -#: lib/useAbilityEffects/index.ts:968 -#: lib/useAbilityEffects/index.ts:1413 -#: lib/useAbilityEffects/index.ts:1456 -msgid "frames" -msgstr "" - -#: lib/useAbilityEffects/index.ts:257 -#: lib/useAbilityEffects/index.ts:429 -#: lib/useAbilityEffects/index.ts:516 -#: lib/useAbilityEffects/index.ts:532 -#: lib/useAbilityEffects/index.ts:646 -#: lib/useAbilityEffects/index.ts:673 -#: lib/useAbilityEffects/index.ts:682 -#: lib/useAbilityEffects/index.ts:743 -#: lib/useAbilityEffects/index.ts:757 -#: lib/useAbilityEffects/index.ts:773 -#: lib/useAbilityEffects/index.ts:959 -#: lib/useAbilityEffects/index.ts:968 -#: lib/useAbilityEffects/index.ts:1413 -#: lib/useAbilityEffects/index.ts:1456 -msgid "seconds" -msgstr "" - -#: lib/useAbilityEffects/index.ts:295 -msgid "Run speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:296 -#: lib/useAbilityEffects/index.ts:305 -#: lib/useAbilityEffects/index.ts:336 -#: lib/useAbilityEffects/index.ts:893 -msgid "distance units / frame" -msgstr "" - -#: lib/useAbilityEffects/index.ts:304 -msgid "Run speed (firing)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:335 -msgid "Swim speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:356 -msgid "Points to special" -msgstr "" - -#: lib/useAbilityEffects/index.ts:357 -msgid "p" -msgstr "" - -#: lib/useAbilityEffects/index.ts:357 -msgid "speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:379 -msgid "Special lost when killed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:380 -#: lib/useAbilityEffects/index.ts:399 -msgid "of the charge" -msgstr "" - -#: lib/useAbilityEffects/index.ts:398 -msgid "Special lost when killed mid-Splashdown" -msgstr "" - -#: lib/useAbilityEffects/index.ts:428 -#: lib/useAbilityEffects/index.ts:531 -msgid "duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:434 -msgid "Special Power Up also increases Inkjet's shots' painting and blast radius" -msgstr "" - -#: lib/useAbilityEffects/index.ts:454 -msgid "reticle size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:463 -#: lib/useAbilityEffects/index.ts:1265 -#: lib/useAbilityEffects/index.ts:1324 -#: lib/useAbilityEffects/index.ts:1345 -#: lib/useAbilityEffects/index.ts:1366 -msgid "ink coverage" -msgstr "" - -#: lib/useAbilityEffects/index.ts:487 -msgid "180dmg hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:497 -msgid "70dmg hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:502 -msgid "55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change" -msgstr "" - -#: lib/useAbilityEffects/index.ts:515 -msgid "activation time" -msgstr "" - -#: lib/useAbilityEffects/index.ts:535 -msgid "Amount inked by Ink Storm is not increased only in how long distance the droplets are spread. Special Power Up also increases the distance you can throw the seed." -msgstr "" - -#: lib/useAbilityEffects/index.ts:549 -#: lib/useAbilityEffects/index.ts:806 -msgid "durability" -msgstr "" - -#: lib/useAbilityEffects/index.ts:564 -msgid "55dmg explosion hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:582 -msgid "bubble size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:598 -msgid "explosion hitbox" -msgstr "" - -#: lib/useAbilityEffects/index.ts:616 -msgid "autocharge speed" -msgstr "" - -#: lib/useAbilityEffects/index.ts:645 -#: lib/useAbilityEffects/index.ts:672 -#: lib/useAbilityEffects/index.ts:681 -msgid "time" -msgstr "" - -#: lib/useAbilityEffects/index.ts:650 -msgid "Quick Respawn activates when enemy kills you twice without you getting a kill in between" -msgstr "" - -#: lib/useAbilityEffects/index.ts:672 -msgid "(on the ground)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:681 -msgid "(in the air)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:726 -msgid "range and velocity" -msgstr "" - -#: lib/useAbilityEffects/index.ts:742 -msgid "full-power phase duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:756 -msgid "mid-phase duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:772 -msgid "tracking duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:789 -msgid "tracking range" -msgstr "" - -#: lib/useAbilityEffects/index.ts:822 -msgid "boost" -msgstr "" - -#: lib/useAbilityEffects/index.ts:823 -msgid "AP" -msgstr "" - -#: lib/useAbilityEffects/index.ts:831 -msgid "When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ." -msgstr "" - -#: lib/useAbilityEffects/index.ts:860 -msgid "Frames before taking damage from enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:869 -msgid "Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:872 -msgid "Damage taken in enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:873 -msgid "hp / frame" -msgstr "" - -#: lib/useAbilityEffects/index.ts:883 -msgid "Limit on the damage enemy ink can deal on you" -msgstr "" - -#: lib/useAbilityEffects/index.ts:884 -msgid "hp" -msgstr "" - -#: lib/useAbilityEffects/index.ts:892 -msgid "Run speed in enemy ink" -msgstr "" - -#: lib/useAbilityEffects/index.ts:938 -msgid "Sub Weapon damage (indirect)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:945 -msgid "Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on" -msgstr "" - -#: lib/useAbilityEffects/index.ts:948 -msgid "Special Weapon damage (indirect)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:955 -msgid "Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected" -msgstr "" - -#: lib/useAbilityEffects/index.ts:958 -msgid "Base tracking time (Point Sensor)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:967 -msgid "Base tracking time (Ink Mine)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1000 -msgid "damage per shot" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1048 -msgid "bullet ink coverage" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1070 -msgid "bullet spread (not jumping)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1091 -msgid "bullet spread (in the air)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1112 -msgid "range and bullet velocity" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1132 -msgid "70dmg hitbox portion of the total explosion hitbox" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1156 -msgid "bullet explosion hitbox size" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1179 -msgid "bullet explosion paint" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1201 -msgid "movement speed holding trigger down" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1222 -msgid "ink trail width" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1244 -msgid "fully charged shot range" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1287 -#: lib/useAbilityEffects/index.ts:1510 -msgid "damage" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1302 -msgid "damage per fully charged shot" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1353 -msgid "Ink coverage bonus is only applied to the circle at the end of the shot" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1373 -msgid "Ink coverage bonus is only applied to the line before the impact" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1391 -msgid "damage per shot (fully charged)" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1412 -msgid "shield recharge time" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1433 -msgid "shield durability" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1455 -msgid "full charge shooting duration" -msgstr "" - -#: lib/useAbilityEffects/index.ts:1480 -#: lib/useAbilityEffects/index.ts:1495 -msgid "Slosher has weird physics so we haven't fully deciphered this parameter." -msgstr "" diff --git a/locale/zh/messages.po b/locale/zh/messages.po index 7e5867021..ae652628b 100644 --- a/locale/zh/messages.po +++ b/locale/zh/messages.po @@ -27,6 +27,7 @@ msgstr "" #: components/analyzer/StatChart.tsx:11 #: components/analyzer/StatChart.tsx:16 #: components/builds/ViewAP.tsx:26 +#: lib/useAbilityEffects/index.ts:823 msgid "AP" msgstr "" @@ -83,7 +84,7 @@ msgid "Markdown is supported - <0>https://sendou.ink/markdown" msgstr "" #: components/common/MultiWeaponSelector.tsx:14 -#: components/common/WeaponSelector.tsx:11 +#: components/common/WeaponSelector.tsx:10 msgid "Select weapon" msgstr "" @@ -115,7 +116,7 @@ msgid "Leaderboards" msgstr "" #: components/layout/IconNavBar.tsx:21 -#: pages/builds/[[...slug]].tsx:17 +#: pages/builds/[[...slug]].tsx:16 msgid "Builds" msgstr "" @@ -192,11 +193,11 @@ msgstr "" msgid "Tools" msgstr "" -#: components/plans/StageSelector.tsx:46 +#: components/plans/StageSelector.tsx:45 msgid "Minimap" msgstr "" -#: components/plans/StageSelector.tsx:49 +#: components/plans/StageSelector.tsx:48 msgid "Top-down" msgstr "" @@ -244,18 +245,22 @@ msgstr "" msgid "Year" msgstr "" -#: components/u/AvatarWithInfo.tsx:17 +#: components/u/AvatarWithInfo.tsx:19 msgid "Stick" msgstr "" -#: components/u/AvatarWithInfo.tsx:19 +#: components/u/AvatarWithInfo.tsx:21 msgid "Motion" msgstr "" -#: components/u/AvatarWithInfo.tsx:68 +#: components/u/AvatarWithInfo.tsx:72 msgid "View all Top 500 results" msgstr "" +#: components/u/AvatarWithInfo.tsx:86 +msgid "If you have finished a month in the Top 500 you can get your peak ranks showing here. Simply <0>DM Sendou with your in game name." +msgstr "" + #: components/u/BuildModal.tsx:67 msgid "Build updated" msgstr "" @@ -420,6 +425,390 @@ msgid "" "I'm **bolded**. Embedding weapon images is easy too: :luna_blaster:" msgstr "" +#: lib/useAbilityEffects/index.ts:96 +msgid "Full charges per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:97 +msgid "Shots per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:112 +msgid "Shots per ink tank (autofire mode)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:124 +msgid "Fully charged shots per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:137 +msgid "Tap shots per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:151 +msgid "Swings per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:163 +msgid "Ground swings per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:173 +msgid "Jumping swings per ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:186 +msgid "Dodge roll ink consumption" +msgstr "" + +#: lib/useAbilityEffects/index.ts:187 +#: lib/useAbilityEffects/index.ts:199 +#: lib/useAbilityEffects/index.ts:233 +msgid "of ink tank" +msgstr "" + +#: lib/useAbilityEffects/index.ts:198 +msgid "Brella shield launch ink consumption" +msgstr "" + +#: lib/useAbilityEffects/index.ts:232 +msgid "ink consumption" +msgstr "" + +#: lib/useAbilityEffects/index.ts:256 +msgid "Ink tank recovery from empty to full (squid form)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:257 +#: lib/useAbilityEffects/index.ts:429 +#: lib/useAbilityEffects/index.ts:516 +#: lib/useAbilityEffects/index.ts:532 +#: lib/useAbilityEffects/index.ts:646 +#: lib/useAbilityEffects/index.ts:673 +#: lib/useAbilityEffects/index.ts:682 +#: lib/useAbilityEffects/index.ts:743 +#: lib/useAbilityEffects/index.ts:757 +#: lib/useAbilityEffects/index.ts:773 +#: lib/useAbilityEffects/index.ts:959 +#: lib/useAbilityEffects/index.ts:968 +#: lib/useAbilityEffects/index.ts:1413 +#: lib/useAbilityEffects/index.ts:1456 +msgid "frames" +msgstr "" + +#: lib/useAbilityEffects/index.ts:257 +#: lib/useAbilityEffects/index.ts:429 +#: lib/useAbilityEffects/index.ts:516 +#: lib/useAbilityEffects/index.ts:532 +#: lib/useAbilityEffects/index.ts:646 +#: lib/useAbilityEffects/index.ts:673 +#: lib/useAbilityEffects/index.ts:682 +#: lib/useAbilityEffects/index.ts:743 +#: lib/useAbilityEffects/index.ts:757 +#: lib/useAbilityEffects/index.ts:773 +#: lib/useAbilityEffects/index.ts:959 +#: lib/useAbilityEffects/index.ts:968 +#: lib/useAbilityEffects/index.ts:1413 +#: lib/useAbilityEffects/index.ts:1456 +msgid "seconds" +msgstr "" + +#: lib/useAbilityEffects/index.ts:295 +msgid "Run speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:296 +#: lib/useAbilityEffects/index.ts:305 +#: lib/useAbilityEffects/index.ts:336 +#: lib/useAbilityEffects/index.ts:893 +msgid "distance units / frame" +msgstr "" + +#: lib/useAbilityEffects/index.ts:304 +msgid "Run speed (firing)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:335 +msgid "Swim speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:356 +msgid "Points to special" +msgstr "" + +#: lib/useAbilityEffects/index.ts:357 +msgid "p" +msgstr "" + +#: lib/useAbilityEffects/index.ts:357 +msgid "speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:379 +msgid "Special lost when killed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:380 +#: lib/useAbilityEffects/index.ts:399 +msgid "of the charge" +msgstr "" + +#: lib/useAbilityEffects/index.ts:398 +msgid "Special lost when killed mid-Splashdown" +msgstr "" + +#: lib/useAbilityEffects/index.ts:428 +#: lib/useAbilityEffects/index.ts:531 +msgid "duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:434 +msgid "Special Power Up also increases Inkjet's shots' painting and blast radius" +msgstr "" + +#: lib/useAbilityEffects/index.ts:454 +msgid "reticle size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:463 +#: lib/useAbilityEffects/index.ts:1265 +#: lib/useAbilityEffects/index.ts:1324 +#: lib/useAbilityEffects/index.ts:1345 +#: lib/useAbilityEffects/index.ts:1366 +msgid "ink coverage" +msgstr "" + +#: lib/useAbilityEffects/index.ts:487 +msgid "180dmg hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:497 +msgid "70dmg hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:502 +msgid "55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change" +msgstr "" + +#: lib/useAbilityEffects/index.ts:515 +msgid "activation time" +msgstr "" + +#: lib/useAbilityEffects/index.ts:535 +msgid "Amount inked by Ink Storm is not increased only in how long distance the droplets are spread. Special Power Up also increases the distance you can throw the seed." +msgstr "" + +#: lib/useAbilityEffects/index.ts:549 +#: lib/useAbilityEffects/index.ts:806 +msgid "durability" +msgstr "" + +#: lib/useAbilityEffects/index.ts:564 +msgid "55dmg explosion hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:582 +msgid "bubble size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:598 +msgid "explosion hitbox" +msgstr "" + +#: lib/useAbilityEffects/index.ts:616 +msgid "autocharge speed" +msgstr "" + +#: lib/useAbilityEffects/index.ts:645 +msgid "Quick Respawn" +msgstr "" + +#: lib/useAbilityEffects/index.ts:645 +#: lib/useAbilityEffects/index.ts:672 +#: lib/useAbilityEffects/index.ts:681 +msgid "time" +msgstr "" + +#: lib/useAbilityEffects/index.ts:650 +msgid "Quick Respawn activates when enemy kills you twice without you getting a kill in between" +msgstr "" + +#: lib/useAbilityEffects/index.ts:672 +#: lib/useAbilityEffects/index.ts:681 +#: lib/useAbilityEffects/index.ts:822 +msgid "Quick Super Jump" +msgstr "" + +#: lib/useAbilityEffects/index.ts:672 +msgid "(on the ground)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:681 +msgid "(in the air)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:726 +msgid "range and velocity" +msgstr "" + +#: lib/useAbilityEffects/index.ts:742 +msgid "full-power phase duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:756 +msgid "mid-phase duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:772 +msgid "tracking duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:789 +msgid "tracking range" +msgstr "" + +#: lib/useAbilityEffects/index.ts:822 +msgid "boost" +msgstr "" + +#: lib/useAbilityEffects/index.ts:831 +msgid "When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ." +msgstr "" + +#: lib/useAbilityEffects/index.ts:860 +msgid "Frames before taking damage from enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:869 +msgid "Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:872 +msgid "Damage taken in enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:873 +msgid "hp / frame" +msgstr "" + +#: lib/useAbilityEffects/index.ts:883 +msgid "Limit on the damage enemy ink can deal on you" +msgstr "" + +#: lib/useAbilityEffects/index.ts:884 +msgid "hp" +msgstr "" + +#: lib/useAbilityEffects/index.ts:892 +msgid "Run speed in enemy ink" +msgstr "" + +#: lib/useAbilityEffects/index.ts:938 +msgid "Sub Weapon damage (indirect)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:945 +msgid "Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on" +msgstr "" + +#: lib/useAbilityEffects/index.ts:948 +msgid "Special Weapon damage (indirect)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:955 +msgid "Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected" +msgstr "" + +#: lib/useAbilityEffects/index.ts:958 +msgid "Base tracking time (Point Sensor)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:967 +msgid "Base tracking time (Ink Mine)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1000 +msgid "damage per shot" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1048 +msgid "bullet ink coverage" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1070 +msgid "bullet spread (not jumping)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1091 +msgid "bullet spread (in the air)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1112 +msgid "range and bullet velocity" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1132 +msgid "70dmg hitbox portion of the total explosion hitbox" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1156 +msgid "bullet explosion hitbox size" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1179 +msgid "bullet explosion paint" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1201 +msgid "movement speed holding trigger down" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1222 +msgid "ink trail width" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1244 +msgid "fully charged shot range" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1287 +#: lib/useAbilityEffects/index.ts:1510 +msgid "damage" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1302 +msgid "damage per fully charged shot" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1353 +msgid "Ink coverage bonus is only applied to the circle at the end of the shot" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1373 +msgid "Ink coverage bonus is only applied to the line before the impact" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1391 +msgid "damage per shot (fully charged)" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1412 +msgid "shield recharge time" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1433 +msgid "shield durability" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1455 +msgid "full charge shooting duration" +msgstr "" + +#: lib/useAbilityEffects/index.ts:1480 +#: lib/useAbilityEffects/index.ts:1495 +msgid "Slosher has weird physics so we haven't fully deciphered this parameter." +msgstr "" + #: pages/about.tsx:13 msgid "Feedback" msgstr "" @@ -508,11 +897,11 @@ msgstr "" msgid "Start charts Y axis from zero" msgstr "" -#: pages/builds/[[...slug]].tsx:29 +#: pages/builds/[[...slug]].tsx:28 msgid "builds" msgstr "" -#: pages/builds/[[...slug]].tsx:31 +#: pages/builds/[[...slug]].tsx:30 msgid "hidden" msgstr ""