Simplify comments

This commit is contained in:
Kalle
2026-09-02 21:02:01 +03:00
parent fe797e1891
commit 6a307ce59e
770 changed files with 4302 additions and 11417 deletions

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@@ -695,20 +695,16 @@ function parametersToSubWeaponResult(
};
}
// Thrown targeting specials (Booyah Bomb, Super Chump, Triple Inkstrike, Ultra Stamp) are
// player-aimed and have no throw-distance param in the game data, so their throw (fly) range is
// approximated with a constant. Kept as named per-special constants so each can be tuned later;
// for now they all reuse Booyah Bomb's value.
// Thrown targeting specials (Booyah Bomb, Super Chump, Triple Inkstrike, Ultra Stamp) are player-aimed
// with no throw-distance param, so their fly range is a per-special constant, all Booyah Bomb's value for now.
const BOOYAH_BOMB_FLY_DISTANCE = 27;
const SUPER_CHUMP_FLY_DISTANCE = 30;
const TRIPLE_INKSTRIKE_FLY_DISTANCE = 28;
const ULTRA_STAMP_FLY_DISTANCE = 24;
// Range circle data for the map planner. Projectile / thrown specials store the distance the shot
// travels plus its blast; a few store a single effect radius. Specials whose reach is global
// (Tenta Missiles, Killer Wail), placed or utility (Big Bubbler, Tacticooler, Ink Storm, Ink Vac),
// or otherwise has no meaningful circle (Kraken Royale, Splattercolor Screen) are left out.
// See app/features/comp-analyzer/core/special-weapon-range.ts.
// Range circles for the map planner (see app/features/comp-analyzer/core/special-weapon-range.ts):
// travel distance plus blast, or a single effect radius. Global (Tenta Missiles, Killer Wail), placed/utility
// (Big Bubbler, Tacticooler, Ink Storm, Ink Vac) and circle-less (Kraken Royale, Splattercolor Screen) specials are left out.
function specialWeaponRangeParams(
specialWeapon: SpecialWeapon,
rawParams: any,
@@ -785,8 +781,7 @@ function specialWeaponRangeParams(
}
}
// some specials lack damage values in the params
// so they are instead hardcoded here as a workaround
// some specials lack damage values in the params, so they are hardcoded here
function parametersToSpecialWeaponResult(params: any) {
const result: any = {};