diff --git a/app/features/object-damage-calculator/core/objectDamage.ts b/app/features/object-damage-calculator/core/objectDamage.ts index 5f1661713..8acdbb636 100644 --- a/app/features/object-damage-calculator/core/objectDamage.ts +++ b/app/features/object-damage-calculator/core/objectDamage.ts @@ -258,9 +258,18 @@ export function calculateDamage({ } const otherDamage = () => { + //[Special Case] Booyah ignores Tri-Stringer's otherDamage at full charge. In-game bug + if ( + [7010, 7011].includes(anyWeapon.id) && + receiver === "NiceBall_Armor" + ) { + return 0; + } + const result = filteredDamages.find( (damage) => damage.type === toCombine?.combineWith, )?.value; + invariant(result); return result;