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IGN allowed characters complete list + replace automatically
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@@ -106,14 +106,13 @@ const NAME_GREEK = "ια"; // ι: "Rιppιng_H", α: "◇Dαrz™" (special-symb
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* The rest of the in-game name editor's symbol pickers (sendou.ink's
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* IN_GAME_NAME_CHARACTER_CATEGORIES "symbols" + "cjk-symbols"), minus what
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* nameCharset() already carries and chars the Blitz cmap doesn't map
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* (ˊˋ𝑓⁀⚪⚫◻◼⍑; nameSymbols() re-checks at build time). "•" stays out: BlitzMain's
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* (nameSymbols() checks at build time). "•" stays out: BlitzMain's
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* bullet is a 4px dot, the on-screen circle comes from "●" via RENDER_ALIASES.
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* Only the fullwidth "~" (U+FF5E), the form fixture labels attest — the wave
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* dash "〜" (U+301C) is a pixel-identical homoglyph that would duel it.
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* Scoreboard-names only (not death-tag) until attested, like NAME_GREEK.
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*/
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const NAME_SYMBOLS =
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"′‘’‚‛…″“”„←→↑↓⇒⇔˜€∞√∀⊂⊃∴∵∂№♭♀♂◎◇◆△▲▽▼†※™『』【】〈〉《》〔〕々〆〇〃~";
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const NAME_SYMBOLS = "′‘’…”‐―←→↑↓⇒⇔˜€ƒ∞√∀⊂⊃∴∵∂№♭♀♂◎□■◇◆△▽†※™【】々〆〒仝~";
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/**
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* Render the key char but emit it as the value: in-game names show "•" as a
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