Better bloblobber range

This commit is contained in:
Kalle
2026-01-20 22:30:14 +02:00
parent ddf1517ee4
commit 516633ced7
4 changed files with 63 additions and 5 deletions

View File

@@ -265,6 +265,7 @@ function extractRangeParams(weapon: MainWeapon, params: any) {
units?.[0],
);
const moveParam = unitForRange?.MoveParam;
const isBloblobber = weapon.Id === 3030 || weapon.Id === 3031;
return {
Range_SpawnSpeed: unitForRange?.SpawnSpeedGround,
Range_GoStraightStateEndMaxSpeed: moveParam?.GoStraightStateEndMaxSpeed,
@@ -274,6 +275,8 @@ function extractRangeParams(weapon: MainWeapon, params: any) {
Range_BrakeGravity: moveParam?.BrakeGravity,
Range_BrakeToFreeStateFrame: moveParam?.BrakeToFreeStateFrame,
Range_ZRate: params.spl__SpawnBulletAdditionMovePlayerParam?.ZRate,
Range_BounceAfterMaxSpeed: isBloblobber ? 0.6 : undefined,
Range_BurstFrame: isBloblobber ? 3 : undefined,
};
}