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Fix scripts typecheck
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@@ -1,17 +1,15 @@
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import fs from "node:fs";
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import path from "node:path";
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import { fileURLToPath } from "node:url";
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import type euEn from "./dicts/splat3/data/language/EUen.json";
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// The splat3 dump exposes a `latest` symlink to the newest version folder, so these loaders never
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// need to hard-code a version.
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import type gearInfoClothes from "./dicts/splat3/data/mush/latest/GearInfoClothes.json";
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import type gearInfoHead from "./dicts/splat3/data/mush/latest/GearInfoHead.json";
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import type gearInfoShoes from "./dicts/splat3/data/mush/latest/GearInfoShoes.json";
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import type weaponInfoMain from "./dicts/splat3/data/mush/latest/WeaponInfoMain.json";
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import type weaponInfoSpecial from "./dicts/splat3/data/mush/latest/WeaponInfoSpecial.json";
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import type weaponInfoSub from "./dicts/splat3/data/mush/latest/WeaponInfoSub.json";
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import type splPlayer from "./dicts/splat3/data/parameter/latest/misc/SplPlayer.game__GameParameterTable.json";
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import type damageRateInfo from "./dicts/splat3/data/parameter/latest/misc/spl__DamageRateInfoConfig.pp__CombinationDataTableData.json";
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import type {
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DamageRateInfoConfig,
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GearInfoEntry,
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LangDict,
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SplPlayerParams,
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WeaponInfoMainEntry,
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WeaponInfoSpecialEntry,
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WeaponInfoSubEntry,
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} from "./splat3-types";
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = path.dirname(__filename);
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@@ -41,7 +39,7 @@ export const LANG_JSONS_TO_CREATE = [
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];
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export async function loadLangDicts() {
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const result: Array<[langCode: string, translations: typeof euEn]> = [];
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const result: Array<[langCode: string, translations: LangDict]> = [];
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const files = await fs.promises.readdir(LANG_DICTS_PATH);
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for (const file of files) {
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@@ -71,23 +69,23 @@ export function weaponParamsDir() {
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}
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export const loadWeaponInfoMain = () =>
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loadLatestMushJson<typeof weaponInfoMain>("WeaponInfoMain");
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loadLatestMushJson<WeaponInfoMainEntry[]>("WeaponInfoMain");
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export const loadWeaponInfoSub = () =>
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loadLatestMushJson<typeof weaponInfoSub>("WeaponInfoSub");
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loadLatestMushJson<WeaponInfoSubEntry[]>("WeaponInfoSub");
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export const loadWeaponInfoSpecial = () =>
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loadLatestMushJson<typeof weaponInfoSpecial>("WeaponInfoSpecial");
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loadLatestMushJson<WeaponInfoSpecialEntry[]>("WeaponInfoSpecial");
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export const loadGearInfoClothes = () =>
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loadLatestMushJson<typeof gearInfoClothes>("GearInfoClothes");
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loadLatestMushJson<GearInfoEntry[]>("GearInfoClothes");
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export const loadGearInfoHead = () =>
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loadLatestMushJson<typeof gearInfoHead>("GearInfoHead");
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loadLatestMushJson<GearInfoEntry[]>("GearInfoHead");
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export const loadGearInfoShoes = () =>
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loadLatestMushJson<typeof gearInfoShoes>("GearInfoShoes");
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loadLatestMushJson<GearInfoEntry[]>("GearInfoShoes");
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export const loadSplPlayerParams = () =>
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loadLatestParameterMiscJson<typeof splPlayer>(
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loadLatestParameterMiscJson<SplPlayerParams>(
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"SplPlayer.game__GameParameterTable",
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);
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export const loadDamageRateInfo = () =>
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loadLatestParameterMiscJson<typeof damageRateInfo>(
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loadLatestParameterMiscJson<DamageRateInfoConfig>(
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"spl__DamageRateInfoConfig.pp__CombinationDataTableData",
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);
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