Comp Analyzer (#2759)

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Kalle 2026-01-20 17:58:50 +02:00 committed by GitHub
parent 562cfab0d0
commit 0e89ee7bb7
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GPG Key ID: B5690EEEBB952194
81 changed files with 4545 additions and 17 deletions

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@ -21,6 +21,11 @@ export const navItems = [
url: "analyzer",
prefetch: true,
},
{
name: "comp-analyzer",
url: "comp-analyzer",
prefetch: true,
},
{
name: "builds",
url: "builds",

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@ -100,6 +100,40 @@ export interface BaseWeaponStats {
//InkConsumeMidCharge_ChargeParam?: number;
// SpeedInkConsumeMax_WeaponRollParam?: number;
// SpeedInkConsumeMin_WeaponRollParam?: number;
// Range parameters for shooters/blasters/sloshers/splatlings/dualies
/** Initial bullet velocity */
Range_SpawnSpeed?: number;
/** Velocity cap after straight phase */
Range_GoStraightStateEndMaxSpeed?: number;
/** Frames in straight phase */
Range_GoStraightToBrakeStateFrame?: number;
/** Gravity constant (typically 0.016) */
Range_FreeGravity?: number;
/** Air resistance during free phase (rollers only, typically 0.1) */
Range_FreeAirResist?: number;
/** Velocity multiplier (typically 2.0) */
Range_ZRate?: number;
/** Air resistance during brake phase (typically 0.36) */
Range_BrakeAirResist?: number;
/** Gravity during brake phase (typically 0.07) */
Range_BrakeGravity?: number;
/** Frames in brake phase (typically 4) */
Range_BrakeToFreeStateFrame?: number;
/** Max frames before projectile disappears (Splatanas only) */
Range_BurstFrame?: number;
// Range parameters for chargers (direct distance values)
/** Charger full charge range */
DistanceFullCharge?: number;
/** Charger max charge range */
DistanceMaxCharge?: number;
/** Charger min charge range */
DistanceMinCharge?: number;
// Blaster specific
/** Blaster explosion radius */
BlastRadius?: number;
}
export interface WeaponKit {

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@ -727,7 +727,7 @@ function subWeaponIdToEffectKey(
}
}
function subWeaponDamageValue({
export function subWeaponDamageValue({
baseValue,
subWeaponId,
abilityPoints,

View File

@ -1,6 +1,11 @@
export const weaponParams = {
baseWeaponStats: {
"0": {
Range_SpawnSpeed: 2.06,
Range_GoStraightStateEndMaxSpeed: 1.835,
Range_GoStraightToBrakeStateFrame: 2,
Range_FreeGravity: 0.016,
Range_ZRate: 2,
WeaponSpeedType: "Fast",
MoveSpeed: 0.08,
DamageParam_ValueMax: 380,
@ -11,6 +16,11 @@ export const weaponParams = {
InkConsume: 0.008,
},
"10": {
Range_SpawnSpeed: 2.266,
Range_GoStraightStateEndMaxSpeed: 1.9513,
Range_GoStraightToBrakeStateFrame: 3,
Range_FreeGravity: 0.016,
Range_ZRate: 2,
WeaponSpeedType: "Fast",
MoveSpeed: 0.076,
DamageParam_ValueMax: 280,
@ -21,6 +31,11 @@ export const weaponParams = {
InkConsume: 0.0043,
},
"20": {
Range_SpawnSpeed: 4.0376,
Range_GoStraightStateEndMaxSpeed: 1.6289,
Range_GoStraightToBrakeStateFrame: 2,
Range_FreeGravity: 0.016,
Range_ZRate: 2,
WeaponSpeedType: "Fast",
MoveSpeed: 0.072,
DamageParam_ValueMax: 280,
@ -30,6 +45,11 @@ export const weaponParams = {
InkConsume: 0.008,
},
"30": {
Range_SpawnSpeed: 2.266,
Range_GoStraightStateEndMaxSpeed: 1.9513,
Range_GoStraightToBrakeStateFrame: 3,
Range_FreeGravity: 0.016,
Range_ZRate: 2,
WeaponSpeedType: "Fast",
MoveSpeed: 0.072,
DamageParam_ValueMax: 240,
@ -40,6 +60,11 @@ export const weaponParams = {
InkConsume: 0.005,
},
"40": {
Range_SpawnSpeed: 2.266,
Range_GoStraightStateEndMaxSpeed: 1.493,
Range_GoStraightToBrakeStateFrame: 4,
Range_FreeGravity: 0.016,
Range_ZRate: 2,
MoveSpeed: 0.072,
DamageParam_ValueMax: 360,
DamageParam_ValueMin: 180,
@ -48,6 +73,11 @@ export const weaponParams = {
InkConsume: 0.0092,
},
"50": {
Range_SpawnSpeed: 3.06,
Range_GoStraightStateEndMaxSpeed: 1.667,
Range_GoStraightToBrakeStateFrame: 3,
Range_FreeGravity: 0.016,
Range_ZRate: 2,
MoveSpeed: 0.06,
DamageParam_ValueMax: 520,
DamageParam_ValueMin: 300,
@ -56,6 +86,11 @@ export const weaponParams = {
InkConsume: 0.015,
},
"60": {
Range_SpawnSpeed: 2.2,
Range_GoStraightStateEndMaxSpeed: 1.4495,
Range_GoStraightToBrakeStateFrame: 4,
Range_FreeGravity: 0.016,
Range_ZRate: 2,
WeaponSpeedType: "Fast",
MoveSpeed: 0.088,
DamageParam_ValueMax: 300,
@ -71,6 +106,11 @@ export const weaponParams = {
Mid: 0.7,
},
},
Range_SpawnSpeed: 3.833333,
Range_GoStraightStateEndMaxSpeed: 2.2698,
Range_GoStraightToBrakeStateFrame: 3,
Range_FreeGravity: 0.016,
Range_ZRate: 2,
MoveSpeed: 0.055,
DamageParam_ValueMax: 450,
DamageParam_ValueMin: 225,
@ -79,6 +119,11 @@ export const weaponParams = {
InkConsume: 0.02,
},
"80": {
Range_SpawnSpeed: 2.45,
Range_GoStraightStateEndMaxSpeed: 2.377,
Range_GoStraightToBrakeStateFrame: 5,
Range_FreeGravity: 0.016,
Range_ZRate: 2,
MoveSpeed: 0.04,
DamageParam_ValueMax: 620,
DamageParam_ValueMin: 350,
@ -87,6 +132,11 @@ export const weaponParams = {
InkConsume: 0.023,
},
"90": {
Range_SpawnSpeed: 3.36,
Range_GoStraightStateEndMaxSpeed: 2.232,
Range_GoStraightToBrakeStateFrame: 5,
Range_FreeGravity: 0.016,
Range_ZRate: 2,
MoveSpeed: 0.06,
DamageParam_ValueMax: 320,
DamageParam_ValueMin: 160,
@ -95,6 +145,11 @@ export const weaponParams = {
InkConsume: 0.016,
},
"100": {
Range_SpawnSpeed: 2.2,
Range_GoStraightStateEndMaxSpeed: 2.2698,
Range_GoStraightToBrakeStateFrame: 5,
Range_FreeGravity: 0.016,
Range_ZRate: 2,
MoveSpeed: 0.079,
DamageParam_ValueMax: 240,
DamageParam_ValueMin: 120,
@ -112,6 +167,12 @@ export const weaponParams = {
Mid: 0.625,
},
},
Range_SpawnSpeed: 0.87,
Range_GoStraightStateEndMaxSpeed: 0.8484,
Range_GoStraightToBrakeStateFrame: 7,
Range_FreeGravity: 0.016,
Range_ZRate: 2,
BlastRadius: 3.8,
WeaponSpeedType: "Fast",
MoveSpeed: 0.05,
DamageParam_ValueDirect: 1250,
@ -136,6 +197,12 @@ export const weaponParams = {
Mid: 0.5,
},
},
Range_SpawnSpeed: 0.945,
Range_GoStraightStateEndMaxSpeed: 0.9131,
Range_GoStraightToBrakeStateFrame: 9,
Range_FreeGravity: 0.016,
Range_ZRate: 2,
BlastRadius: 3.3,
MoveSpeed: 0.045,
DamageParam_ValueDirect: 1250,
BlastParam_DistanceDamage: [
@ -159,6 +226,12 @@ export const weaponParams = {
Mid: 0.5,
},
},
Range_SpawnSpeed: 1.08,
Range_GoStraightStateEndMaxSpeed: 1.0073,
Range_GoStraightToBrakeStateFrame: 11,
Range_FreeGravity: 0.016,
Range_ZRate: 2,
BlastRadius: 3.3,
MoveSpeed: 0.04,
DamageParam_ValueDirect: 1250,
BlastParam_DistanceDamage: [
@ -182,6 +255,12 @@ export const weaponParams = {
Mid: 0.5,
},
},
Range_SpawnSpeed: 0.935,
Range_GoStraightStateEndMaxSpeed: 0.92715,
Range_GoStraightToBrakeStateFrame: 8,
Range_FreeGravity: 0.016,
Range_ZRate: 2,
BlastRadius: 4,
WeaponSpeedType: "Fast",
MoveSpeed: 0.068,
DamageParam_ValueDirect: 600,
@ -206,6 +285,12 @@ export const weaponParams = {
Mid: 0.5,
},
},
Range_SpawnSpeed: 1.2,
Range_GoStraightStateEndMaxSpeed: 1.13305,
Range_GoStraightToBrakeStateFrame: 11,
Range_FreeGravity: 0.016,
Range_ZRate: 2,
BlastRadius: 3.3,
MoveSpeed: 0.055,
DamageParam_ValueDirect: 850,
BlastParam_DistanceDamage: [
@ -229,6 +314,12 @@ export const weaponParams = {
Mid: 0.5,
},
},
Range_SpawnSpeed: 1.4,
Range_GoStraightStateEndMaxSpeed: 1.3426,
Range_GoStraightToBrakeStateFrame: 11,
Range_FreeGravity: 0.016,
Range_ZRate: 2,
BlastRadius: 3.3,
MoveSpeed: 0.05,
DamageParam_ValueDirect: 850,
BlastParam_DistanceDamage: [
@ -252,6 +343,12 @@ export const weaponParams = {
Mid: 0.625,
},
},
Range_SpawnSpeed: 1.7,
Range_GoStraightStateEndMaxSpeed: 1.65,
Range_GoStraightToBrakeStateFrame: 7,
Range_FreeGravity: 0.016,
Range_ZRate: 2,
BlastRadius: 2,
MoveSpeed: 0.04,
DamageParam_ValueDirect: 1250,
BlastParam_DistanceDamage: [
@ -270,6 +367,10 @@ export const weaponParams = {
InkConsume: 0.095,
},
"300": {
Range_SpawnSpeed: 2.75,
Range_GoStraightStateEndMaxSpeed: 1.568,
Range_GoStraightToBrakeStateFrame: 4,
Range_ZRate: 2,
TripleShotSpanFrame: 8,
MoveSpeed: 0.08,
DamageParam_ValueMax: 310,
@ -286,6 +387,10 @@ export const weaponParams = {
Mid: 0.7,
},
},
Range_SpawnSpeed: 2.875,
Range_GoStraightStateEndMaxSpeed: 2.2698,
Range_GoStraightToBrakeStateFrame: 4,
Range_ZRate: 2,
TripleShotSpanFrame: 20,
MoveSpeed: 0.06,
DamageParam_ValueMax: 440,
@ -296,6 +401,11 @@ export const weaponParams = {
InkConsume: 0.0208,
},
"400": {
Range_SpawnSpeed: 3.05,
Range_GoStraightStateEndMaxSpeed: 2.8303,
Range_GoStraightToBrakeStateFrame: 4,
Range_FreeGravity: 0.016,
Range_ZRate: 2,
MoveSpeed: 0.066,
DamageParam_ValueMax: 380,
DamageParam_ValueMin: 190,
@ -308,6 +418,11 @@ export const weaponParams = {
InkConsume: 0.024,
},
"1000": {
Range_SpawnSpeed: 1.5166,
Range_GoStraightToBrakeStateFrame: 6,
Range_FreeGravity: 0.04,
Range_FreeAirResist: 0.1,
Range_ZRate: 2,
WeaponSpeedType: "Fast",
BodyParam_Damage: 700,
VerticalSwingUnitGroupParam_DamageParam_DamageMinValue: 350,
@ -317,6 +432,11 @@ export const weaponParams = {
InkConsume_WeaponSwingParam: 0.0396,
},
"1010": {
Range_SpawnSpeed: 1.8338,
Range_GoStraightToBrakeStateFrame: 6,
Range_FreeGravity: 0.04,
Range_FreeAirResist: 0.1,
Range_ZRate: 2,
BodyParam_Damage: 1250,
VerticalSwingUnitGroupParam_DamageParam_DamageMinValue: 400,
VerticalSwingUnitGroupParam_DamageParam_DamageMaxValue: 1500,
@ -331,6 +451,11 @@ export const weaponParams = {
Mid: 0.7,
},
},
Range_SpawnSpeed: 2.0289,
Range_GoStraightToBrakeStateFrame: 9,
Range_FreeGravity: 0.04,
Range_FreeAirResist: 0.1,
Range_ZRate: 2,
WeaponSpeedType: "Slow",
BodyParam_Damage: 1250,
VerticalSwingUnitGroupParam_DamageParam_DamageMinValue: 400,
@ -340,6 +465,11 @@ export const weaponParams = {
InkConsume_WeaponSwingParam: 0.18,
},
"1030": {
Range_SpawnSpeed: 1.7026,
Range_GoStraightToBrakeStateFrame: 9,
Range_FreeGravity: 0.04,
Range_FreeAirResist: 0.1,
Range_ZRate: 2,
BodyParam_Damage: 1250,
VerticalSwingUnitGroupParam_DamageParam_DamageMinValue: 400,
VerticalSwingUnitGroupParam_DamageParam_DamageMaxValue: 1500,
@ -349,6 +479,11 @@ export const weaponParams = {
InkConsume_WeaponWideSwingParam: 0.08,
},
"1040": {
Range_SpawnSpeed: 2.2749,
Range_GoStraightToBrakeStateFrame: 6,
Range_FreeGravity: 0.04,
Range_FreeAirResist: 0.1,
Range_ZRate: 2,
BodyParam_Damage: 700,
VerticalSwingUnitGroupParam_DamageParam_DamageMinValue: 400,
VerticalSwingUnitGroupParam_DamageParam_DamageMaxValue: 1200,
@ -357,6 +492,9 @@ export const weaponParams = {
InkConsume_WeaponSwingParam: 0.09,
},
"1100": {
Range_SpawnSpeed: 0.72,
Range_GoStraightToBrakeStateFrame: 7,
Range_ZRate: 2,
WeaponSpeedType: "Fast",
BodyParam_Damage: 200,
SwingUnitGroupParam_DamageParam_DamageMinValue: 150,
@ -364,18 +502,27 @@ export const weaponParams = {
InkConsume_WeaponSwingParam: 0.02,
},
"1110": {
Range_SpawnSpeed: 0.84,
Range_GoStraightToBrakeStateFrame: 8,
Range_ZRate: 2,
BodyParam_Damage: 250,
SwingUnitGroupParam_DamageParam_DamageMinValue: 200,
SwingUnitGroupParam_DamageParam_DamageMaxValue: 400,
InkConsume_WeaponSwingParam: 0.03,
},
"1120": {
Range_SpawnSpeed: 1.05,
Range_GoStraightToBrakeStateFrame: 9,
Range_ZRate: 2,
BodyParam_Damage: 300,
SwingUnitGroupParam_DamageParam_DamageMinValue: 310,
SwingUnitGroupParam_DamageParam_DamageMaxValue: 600,
InkConsume_WeaponSwingParam: 0.048,
},
"2000": {
DistanceFullCharge: 16.765,
DistanceMaxCharge: 16.765,
DistanceMinCharge: 9.261,
MoveSpeedFullCharge: 0.03,
DamageParam_ValueFullCharge: 1400,
DamageParam_ValueMaxCharge: 800,
@ -386,6 +533,9 @@ export const weaponParams = {
InkConsumeMinCharge: 0.018667,
},
"2010": {
DistanceFullCharge: 24.037,
DistanceMaxCharge: 24.037,
DistanceMinCharge: 9.033,
MoveSpeedFullCharge: 0.02,
DamageParam_ValueFullCharge: 1600,
DamageParam_ValueMaxCharge: 800,
@ -395,6 +545,9 @@ export const weaponParams = {
InkConsumeMinCharge: 0.0225,
},
"2020": {
DistanceFullCharge: 26.037,
DistanceMaxCharge: 24.037,
DistanceMinCharge: 9.033,
MoveSpeedFullCharge: 0.02,
DamageParam_ValueFullCharge: 1600,
DamageParam_ValueMaxCharge: 800,
@ -409,6 +562,9 @@ export const weaponParams = {
Mid: 0.7,
},
},
DistanceFullCharge: 29.05,
DistanceMaxCharge: 29.05,
DistanceMinCharge: 9.045,
WeaponSpeedType: "Slow",
MoveSpeedFullCharge: 0.015,
DamageParam_ValueFullCharge: 1800,
@ -426,6 +582,9 @@ export const weaponParams = {
Mid: 0.7,
},
},
DistanceFullCharge: 31.05,
DistanceMaxCharge: 29.05,
DistanceMinCharge: 9.045,
WeaponSpeedType: "Slow",
MoveSpeedFullCharge: 0.015,
DamageParam_ValueFullCharge: 1800,
@ -436,6 +595,9 @@ export const weaponParams = {
InkConsumeMinCharge: 0.0225,
},
"2050": {
DistanceFullCharge: 19.564,
DistanceMaxCharge: 19.564,
DistanceMinCharge: 19.564,
WeaponSpeedType: "Fast",
MoveSpeedFullCharge: 0.06,
DamageParam_ValueFullCharge: 850,
@ -446,6 +608,9 @@ export const weaponParams = {
InkConsumeMinCharge: 0.028,
},
"2060": {
DistanceFullCharge: 19.804,
DistanceMaxCharge: 18.804,
DistanceMinCharge: 12.602,
MoveSpeedFullCharge: 0.03,
DamageParam_ValueFullCharge: 1800,
DamageParam_ValueMaxCharge: 1300,
@ -456,6 +621,9 @@ export const weaponParams = {
InkConsumeMinCharge: 0.02,
},
"2070": {
DistanceFullCharge: 26.037,
DistanceMaxCharge: 24.037,
DistanceMinCharge: 9.033,
MoveSpeedFullCharge: 0.068,
DamageParam_ValueFullCharge: 680,
DamageParam_ValueMaxCharge: 680,
@ -466,6 +634,14 @@ export const weaponParams = {
InkConsumeMinCharge: 0.0197,
},
"3000": {
Range_SpawnSpeed: 1.22,
Range_GoStraightStateEndMaxSpeed: 10,
Range_GoStraightToBrakeStateFrame: 2,
Range_FreeGravity: 0.05,
Range_BrakeAirResist: 0.1,
Range_BrakeGravity: 0.04,
Range_BrakeToFreeStateFrame: 1,
Range_ZRate: 2,
MoveSpeed: 0.04,
DamageParam_ValueDirectMax: 700,
DamageParam_ValueDirectMin: 500,
@ -473,6 +649,14 @@ export const weaponParams = {
InkConsumeSlosher: 0.076,
},
"3010": {
Range_SpawnSpeed: 1.2229,
Range_GoStraightStateEndMaxSpeed: 10,
Range_GoStraightToBrakeStateFrame: 3,
Range_FreeGravity: 0.05,
Range_BrakeAirResist: 0.1,
Range_BrakeGravity: 0.04,
Range_BrakeToFreeStateFrame: 1,
Range_ZRate: 2,
WeaponSpeedType: "Fast",
MoveSpeed: 0.066,
DamageParam_ValueDirectMax: 620,
@ -481,6 +665,13 @@ export const weaponParams = {
InkConsumeSlosher: 0.06,
},
"3020": {
Range_SpawnSpeed: 1.4737,
Range_GoStraightStateEndMaxSpeed: 10,
Range_GoStraightToBrakeStateFrame: 5,
Range_FreeGravity: 0.06,
Range_BrakeAirResist: 0.1,
Range_BrakeGravity: 0.04,
Range_BrakeToFreeStateFrame: 1,
MoveSpeed: 0.07,
DamageParam_ValueDirectMax: 760,
DamageParam_ValueDirectMin: 520,
@ -489,12 +680,28 @@ export const weaponParams = {
InkConsumeSlosher: 0.092,
},
"3030": {
Range_SpawnSpeed: 0.53982,
Range_GoStraightStateEndMaxSpeed: 10,
Range_GoStraightToBrakeStateFrame: 3,
Range_FreeGravity: 0.015,
Range_BrakeAirResist: 0.01,
Range_BrakeGravity: 0.01,
Range_BrakeToFreeStateFrame: 1,
Range_ZRate: 0.5,
MoveSpeed: 0.05,
DamageParam_ValueDirect: 300,
InkRecoverStop: 40,
InkConsumeSlosher: 0.08,
},
"3040": {
Range_SpawnSpeed: 1.4105,
Range_GoStraightStateEndMaxSpeed: 10,
Range_GoStraightToBrakeStateFrame: 8,
Range_FreeGravity: 0.05,
Range_BrakeAirResist: 0.1,
Range_BrakeGravity: 0.04,
Range_BrakeToFreeStateFrame: 1,
Range_ZRate: 1,
WeaponSpeedType: "Slow",
MoveSpeed: 0.045,
DamageParam_ValueDirect: 550,
@ -508,6 +715,14 @@ export const weaponParams = {
InkConsumeSlosher: 0.117,
},
"3050": {
Range_SpawnSpeed: 1.85,
Range_GoStraightStateEndMaxSpeed: 10,
Range_GoStraightToBrakeStateFrame: 2,
Range_FreeGravity: 0.05,
Range_BrakeAirResist: 0.1,
Range_BrakeGravity: 0.04,
Range_BrakeToFreeStateFrame: 1,
Range_ZRate: 2,
MoveSpeed: 0.04,
DamageParam_ValueDirectMax: 480,
DamageParam_ValueDirectMin: 350,
@ -524,6 +739,9 @@ export const weaponParams = {
Mid: 1.2,
},
},
Range_SpawnSpeed: 1.5,
Range_GoStraightStateEndMaxSpeed: 1.105,
Range_GoStraightToBrakeStateFrame: 8,
MoveSpeed: 0.086,
MoveSpeed_Charge: 0.072,
DamageParam_ValueMax: 320,
@ -541,6 +759,9 @@ export const weaponParams = {
Mid: 1.175,
},
},
Range_SpawnSpeed: 2.1,
Range_GoStraightStateEndMaxSpeed: 1.5105,
Range_GoStraightToBrakeStateFrame: 8,
MoveSpeed: 0.07,
MoveSpeed_Charge: 0.062,
DamageParam_ValueMax: 300,
@ -563,6 +784,9 @@ export const weaponParams = {
Mid: 1.175,
},
},
Range_SpawnSpeed: 2.4,
Range_GoStraightStateEndMaxSpeed: 1.94,
Range_GoStraightToBrakeStateFrame: 8,
WeaponSpeedType: "Slow",
MoveSpeed: 0.06,
MoveSpeed_Charge: 0.044,
@ -582,6 +806,9 @@ export const weaponParams = {
Mid: 1.125,
},
},
Range_SpawnSpeed: 1.1,
Range_GoStraightStateEndMaxSpeed: 1.027,
Range_GoStraightToBrakeStateFrame: 8,
MoveSpeed: 0.086,
MoveSpeed_Charge: 0.086,
MoveSpeedVariable: 0.05,
@ -604,6 +831,9 @@ export const weaponParams = {
Mid: 1.15,
},
},
Range_SpawnSpeed: 4.4333,
Range_GoStraightStateEndMaxSpeed: 1.8215,
Range_GoStraightToBrakeStateFrame: 3,
MoveSpeed: 0.07,
MoveSpeed_Charge: 0.04,
DamageParam_ValueMax: 320,
@ -622,6 +852,9 @@ export const weaponParams = {
Mid: 1.2,
},
},
Range_SpawnSpeed: 1.8,
Range_GoStraightStateEndMaxSpeed: 1.105,
Range_GoStraightToBrakeStateFrame: 8,
MoveSpeed: 0.086,
MoveSpeed_Charge: 0.072,
DamageParam_ValueMax: 260,
@ -632,6 +865,11 @@ export const weaponParams = {
InkConsumeFullChargeSplatling: 0.2,
},
"5000": {
Range_SpawnSpeed: 1.8334,
Range_GoStraightStateEndMaxSpeed: 1.81641,
Range_GoStraightToBrakeStateFrame: 3,
Range_FreeGravity: 0.016,
Range_ZRate: 2,
WeaponSpeedType: "Fast",
MoveSpeed: 0.084,
DamageParam_ValueMax: 360,
@ -642,6 +880,11 @@ export const weaponParams = {
InkConsume_SideStepParam: 0.05,
},
"5010": {
Range_SpawnSpeed: 2.37,
Range_GoStraightStateEndMaxSpeed: 2.3425,
Range_GoStraightToBrakeStateFrame: 3,
Range_FreeGravity: 0.016,
Range_ZRate: 2,
MoveSpeed: 0.08,
DamageParam_ValueMax: 300,
DamageParam_ValueMin: 150,
@ -651,6 +894,11 @@ export const weaponParams = {
InkConsume_SideStepParam: 0.07,
},
"5020": {
Range_SpawnSpeed: 2.85,
Range_GoStraightStateEndMaxSpeed: 2.8115,
Range_GoStraightToBrakeStateFrame: 3,
Range_FreeGravity: 0.016,
Range_ZRate: 2,
MoveSpeed: 0.06,
DamageParam_ValueMax: 360,
DamageParam_ValueMin: 180,
@ -662,6 +910,11 @@ export const weaponParams = {
InkConsume_SideStepParam: 0.08,
},
"5030": {
Range_SpawnSpeed: 2.3,
Range_GoStraightStateEndMaxSpeed: 2.2698,
Range_GoStraightToBrakeStateFrame: 5,
Range_FreeGravity: 0.016,
Range_ZRate: 2,
MoveSpeed: 0.072,
DamageParam_ValueMax: 280,
DamageParam_ValueMin: 140,
@ -671,6 +924,11 @@ export const weaponParams = {
InkConsume_SideStepParam: 0.08,
},
"5040": {
Range_SpawnSpeed: 2.21,
Range_GoStraightStateEndMaxSpeed: 2.205,
Range_GoStraightToBrakeStateFrame: 4,
Range_FreeGravity: 0.016,
Range_ZRate: 2,
MoveSpeed: 0.072,
DamageParam_ValueMax: 280,
DamageParam_ValueMin: 140,
@ -680,6 +938,11 @@ export const weaponParams = {
InkConsume_SideStepParam: 0.03,
},
"5050": {
Range_SpawnSpeed: 3.72,
Range_GoStraightStateEndMaxSpeed: 2.325,
Range_GoStraightToBrakeStateFrame: 4,
Range_FreeGravity: 0.016,
Range_ZRate: 2,
MoveSpeed: 0.07,
DamageParam_ValueMax: 255,
DamageParam_ValueMin: 128,
@ -691,6 +954,10 @@ export const weaponParams = {
InkConsume_SideStepParam: 0.1,
},
"6000": {
Range_SpawnSpeed: 2.6,
Range_GoStraightStateEndMaxSpeed: 1.652,
Range_GoStraightToBrakeStateFrame: 3,
Range_ZRate: 2,
MoveSpeed: 0.065,
DamageParam_ValueMax: 810,
CanopyHP: 5000,
@ -704,6 +971,10 @@ export const weaponParams = {
Mid: 0.7,
},
},
Range_SpawnSpeed: 2.4,
Range_GoStraightStateEndMaxSpeed: 2.3135,
Range_GoStraightToBrakeStateFrame: 4,
Range_ZRate: 2,
WeaponSpeedType: "Slow",
MoveSpeed: 0.05,
DamageParam_ValueMax: 1190,
@ -712,6 +983,10 @@ export const weaponParams = {
InkConsume_WeaponShelterShotgunParam: 0.11,
},
"6020": {
Range_SpawnSpeed: 2,
Range_GoStraightStateEndMaxSpeed: 1.9085,
Range_GoStraightToBrakeStateFrame: 4,
Range_ZRate: 2,
WeaponSpeedType: "Fast",
MoveSpeed: 0.072,
DamageParam_ValueMax: 400,
@ -719,6 +994,10 @@ export const weaponParams = {
InkConsume_WeaponShelterShotgunParam: 0.04,
},
"6030": {
Range_SpawnSpeed: 3,
Range_GoStraightStateEndMaxSpeed: 2,
Range_GoStraightToBrakeStateFrame: 3,
Range_ZRate: 2,
MoveSpeed: 0.058,
DamageParam_ValueMax: 900,
CanopyHP: 1500,
@ -726,6 +1005,14 @@ export const weaponParams = {
InkConsume_WeaponShelterShotgunParam: 0.06,
},
"7010": {
Range_SpawnSpeed: 3.85,
Range_GoStraightStateEndMaxSpeed: 10,
Range_GoStraightToBrakeStateFrame: 4,
Range_FreeGravity: 0.15,
Range_BrakeAirResist: 0.1,
Range_BrakeGravity: 0.04,
Range_BrakeToFreeStateFrame: 1,
BlastRadius: 2,
MoveSpeedFullCharge: 0.068,
DamageParam_ValueMax: 350,
DamageParam_ValueMin: 300,
@ -739,6 +1026,13 @@ export const weaponParams = {
InkConsumeFullCharge_ChargeParam: 0.085,
},
"7020": {
Range_SpawnSpeed: 2.55,
Range_GoStraightStateEndMaxSpeed: 10,
Range_GoStraightToBrakeStateFrame: 4,
Range_FreeGravity: 0.15,
Range_BrakeAirResist: 0.1,
Range_BrakeGravity: 0.04,
Range_BrakeToFreeStateFrame: 1,
WeaponSpeedType: "Fast",
MoveSpeedFullCharge: 0.084,
DamageParam_ValueMax: 450,
@ -748,6 +1042,14 @@ export const weaponParams = {
InkConsumeFullCharge_ChargeParam: 0.065,
},
"7030": {
Range_SpawnSpeed: 3.5,
Range_GoStraightStateEndMaxSpeed: 10,
Range_GoStraightToBrakeStateFrame: 4,
Range_FreeGravity: 0.15,
Range_BrakeAirResist: 0.1,
Range_BrakeGravity: 0.04,
Range_BrakeToFreeStateFrame: 1,
BlastRadius: 2,
WeaponSpeedType: "Slow",
MoveSpeedFullCharge: 0.04,
DamageParam_ValueMax: 350,
@ -762,6 +1064,14 @@ export const weaponParams = {
InkConsumeFullCharge_ChargeParam: 0.09,
},
"8000": {
Range_SpawnSpeed: 0.8,
Range_GoStraightStateEndMaxSpeed: 10,
Range_GoStraightToBrakeStateFrame: 22,
Range_FreeGravity: 0.02,
Range_BrakeAirResist: 0,
Range_BrakeGravity: 0.0027,
Range_BrakeToFreeStateFrame: 0,
Range_BurstFrame: 26,
DamageParam_SplatanaVerticalDirect: 1400,
DamageParam_SplatanaVertical: 700,
DamageParam_SplatanaHorizontalDirect: 550,
@ -770,6 +1080,14 @@ export const weaponParams = {
InkConsumeFullCharge_ChargeParam: 0.117,
},
"8010": {
Range_SpawnSpeed: 1.2,
Range_GoStraightStateEndMaxSpeed: 10,
Range_GoStraightToBrakeStateFrame: 10,
Range_FreeGravity: 0.1,
Range_BrakeAirResist: 0,
Range_BrakeGravity: 0.02,
Range_BrakeToFreeStateFrame: 0,
Range_BurstFrame: 14,
WeaponSpeedType: "Fast",
DamageParam_SplatanaVerticalDirect: 1200,
DamageParam_SplatanaVertical: 600,
@ -779,6 +1097,14 @@ export const weaponParams = {
InkConsumeFullCharge_ChargeParam: 0.06,
},
"8020": {
Range_SpawnSpeed: 0.7,
Range_GoStraightStateEndMaxSpeed: 10,
Range_GoStraightToBrakeStateFrame: 21,
Range_FreeGravity: 0.1,
Range_BrakeAirResist: 0,
Range_BrakeGravity: 0.02,
Range_BrakeToFreeStateFrame: 0,
Range_BurstFrame: 21,
DamageParam_SplatanaVerticalDirect: 1600,
DamageParam_SplatanaVertical: 800,
DamageParam_SplatanaHorizontalDirect: 700,

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@ -0,0 +1,78 @@
import type {
SpecialWeaponId,
SubWeaponId,
} from "~/modules/in-game-lists/types";
export const MAX_WEAPONS = 4;
export const MAX_DAMAGE_TYPES_PER_COMBO = 3;
export const MAX_REPEATS_PER_DAMAGE_TYPE = 2;
export const MAX_COMBOS_DISPLAYED = 50;
export const COMBO_DAMAGE_THRESHOLD = 80;
export const SUB_WEAPON_CATEGORIES: Record<SubWeaponId, SubWeaponCategory> = {
0: "LETHAL", // Splat Bomb
1: "LETHAL", // Suction Bomb
2: "CHIP", // Burst Bomb
3: "TURF", // Sprinkler
4: "AREA_DENIAL", // Splash Wall
5: "CHIP", // Fizzy Bomb
6: "MOBILITY", // Curling Bomb
7: "SEEKING", // Autobomb
8: "MOBILITY", // Squid Beakon
9: "TRACKING", // Point Sensor
10: "AREA_DENIAL", // Ink Mine
11: "AREA_DENIAL", // Toxic Mist
12: "TRACKING", // Angle Shooter
13: "SEEKING", // Torpedo
};
export const SPECIAL_WEAPON_CATEGORIES: Record<
SpecialWeaponId,
SpecialWeaponCategory
> = {
1: "RANGED_BURST", // Trizooka
2: "TEAM_SHIELD", // Big Bubbler
3: "MELEE", // Zipcaster
4: "GLOBAL_TRACKING", // Tenta Missiles
5: "AREA_CONTROL", // Ink Storm
6: "RANGED_BURST", // Booyah Bomb
7: "AREA_CONTROL", // Wave Breaker
8: "TEAM_SHIELD", // Ink Vac
9: "GLOBAL_TRACKING", // Killer Wail 5.1
10: "RANGED_BURST", // Inkjet
11: "RANGED_BURST", // Ultra Stamp
12: "RANGED_BURST", // Crab Tank
13: "MELEE", // Reefslider
14: "AREA_CONTROL", // Triple Inkstrike
15: "TEAM_BUFF", // Tacticooler
16: "AREA_CONTROL", // Super Chump
17: "MELEE", // Kraken Royale
18: "MELEE", // Triple Splashdown
19: "AREA_CONTROL", // Splattercolor Screen
};
export const SUB_CATEGORY_ORDER = [
"LETHAL",
"CHIP",
"SEEKING",
"AREA_DENIAL",
"MOBILITY",
"TRACKING",
"TURF",
] as const;
export const SPECIAL_CATEGORY_ORDER = [
"MELEE",
"RANGED_BURST",
"GLOBAL_TRACKING",
"AREA_CONTROL",
"TEAM_SHIELD",
"TEAM_BUFF",
] as const;
export type SubWeaponCategory = (typeof SUB_CATEGORY_ORDER)[number];
export type SpecialWeaponCategory = (typeof SPECIAL_CATEGORY_ORDER)[number];

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@ -0,0 +1,74 @@
import { MAX_AP } from "~/features/build-analyzer/analyzer-constants";
import { useSearchParamStateEncoder } from "~/hooks/useSearchParamState";
import type { MainWeaponId } from "~/modules/in-game-lists/types";
import { mainWeaponIds } from "~/modules/in-game-lists/weapon-ids";
import { MAX_WEAPONS } from "./comp-analyzer-constants";
import type { CategorizationType } from "./comp-analyzer-types";
const CATEGORIZATION_TYPES: CategorizationType[] = [
"category",
"sub",
"special",
];
export function useCategorization() {
return useSearchParamStateEncoder<CategorizationType>({
defaultValue: "category",
name: "categorization",
revive: (value) => {
if (CATEGORIZATION_TYPES.includes(value as CategorizationType)) {
return value as CategorizationType;
}
return "category";
},
encode: (val) => val,
});
}
export function useSelectedWeapons() {
return useSearchParamStateEncoder<MainWeaponId[]>({
defaultValue: [],
name: "weapons",
revive: (value) => {
const ids = value
.split(",")
.map(Number)
.filter((id): id is MainWeaponId =>
mainWeaponIds.includes(id as MainWeaponId),
);
return ids.slice(0, MAX_WEAPONS);
},
encode: (val) => val.join(","),
});
}
export function useTargetSubDefenseAp() {
return useSearchParamStateEncoder<number>({
defaultValue: 0,
name: "subDef",
revive: (value) => {
const num = Number(value);
if (Number.isNaN(num) || num < 0 || num > MAX_AP) {
return 0;
}
return num;
},
encode: (val) => String(val),
});
}
export function useTargetResAp() {
return useSearchParamStateEncoder<number>({
defaultValue: 0,
name: "res",
revive: (value) => {
const num = Number(value);
if (Number.isNaN(num) || num < 0 || num > MAX_AP) {
return 0;
}
return num;
},
encode: (val) => String(val),
});
}

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@ -0,0 +1,30 @@
import type { DamageType } from "~/features/build-analyzer/analyzer-types";
import type { MainWeaponId } from "~/modules/in-game-lists/types";
export type CategorizationType = "category" | "sub" | "special";
export interface DamageSegment {
weaponSlot: number;
weaponId: MainWeaponId;
damageType: DamageType;
damageValue: number;
isSubWeapon: boolean;
isSpecialWeapon: boolean;
count: number;
}
export interface DamageCombo {
segments: DamageSegment[];
totalDamage: number;
hitCount: number;
}
export interface WeaponDamageSource {
weaponSlot: number;
weaponId: MainWeaponId;
damages: Array<{
type: DamageType;
value: number;
weaponType: "MAIN" | "SUB" | "SPECIAL";
}>;
}

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@ -0,0 +1,304 @@
.container {
display: flex;
flex-direction: column;
border: 1px solid var(--border);
border-radius: var(--rounded-sm);
background: var(--bg);
}
.header {
display: flex;
align-items: center;
justify-content: space-between;
padding: var(--s-2) var(--s-3);
background: var(--bg-lighter);
border: none;
border-radius: var(--rounded-sm);
cursor: pointer;
font-size: var(--fonts-sm);
font-weight: var(--semi-bold);
color: var(--text);
width: 100%;
text-align: left;
}
.header:hover {
background: var(--bg-lightest);
}
.headerTitle {
flex: 1;
}
.collapseIcon {
font-size: var(--fonts-lg);
font-weight: var(--bold);
color: var(--text-lighter);
width: 20px;
text-align: center;
}
.content {
display: flex;
flex-direction: column;
gap: var(--s-3);
padding: var(--s-3);
}
.comboRow {
display: flex;
align-items: center;
gap: var(--s-4);
}
.barSection {
position: relative;
display: flex;
flex: 1;
background-color: var(--bg-lightest);
border-radius: var(--rounded-xs);
overflow: hidden;
}
.segmentWrapper {
display: flex;
flex-direction: column;
min-width: fit-content;
}
.segment {
display: flex;
align-items: center;
justify-content: center;
gap: var(--s-1);
height: 36px;
padding: 0 var(--s-2);
color: var(--black-text);
font-weight: var(--semi-bold);
}
.damageTypeLabel {
font-size: var(--fonts-xxxs);
color: var(--text-lighter);
text-align: center;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
padding: var(--s-0-5) var(--s-0-5);
background: none;
border: 1px solid transparent;
border-radius: var(--rounded-xs);
cursor: pointer;
}
.damageTypeLabel:hover {
text-decoration: line-through;
}
.damageValue {
font-size: var(--fonts-sm);
font-weight: var(--bold);
}
.segment[data-slot-color="yellow"] {
background-color: #f5d742;
}
.segment[data-slot-color="pink"] {
background-color: #f5b8d0;
}
.segment[data-slot-color="green"] {
background-color: #90e8a8;
}
.segment[data-slot-color="blue"] {
background-color: #8cd4f5;
}
.weaponIcon {
min-width: 24px;
min-height: 24px;
}
.subSpecialWeaponIcon {
min-width: 18px;
min-height: 18px;
}
.thresholdLine {
position: absolute;
top: 0;
bottom: 0;
width: 2px;
background-image: repeating-linear-gradient(
to bottom,
rgb(80 80 100) 0,
rgb(80 80 100) 5px,
transparent 5px,
transparent 10px
);
pointer-events: none;
z-index: 1;
}
.totalSection {
display: flex;
flex-direction: column;
align-items: flex-end;
min-width: 60px;
flex-shrink: 0;
}
.totalDamage {
font-size: var(--fonts-xl);
font-weight: var(--bold);
}
.hitCount {
font-size: var(--fonts-sm);
color: var(--text-lighter);
}
.filteredItemsRow {
display: flex;
flex-wrap: wrap;
gap: var(--s-2);
padding-bottom: var(--s-2);
border-bottom: 1px solid var(--border);
margin-bottom: var(--s-1);
}
.filteredItem {
display: flex;
align-items: center;
gap: var(--s-1);
padding: var(--s-1) var(--s-2);
background: var(--bg-lighter);
border: 1px solid var(--border);
border-radius: var(--rounded-sm);
font-size: var(--fonts-xs);
color: var(--text-lighter);
cursor: pointer;
transition: background-color 0.15s ease;
}
.filteredItem:hover {
background: var(--bg-lightest);
}
.slidersContainer {
display: grid;
grid-template-columns: auto auto 1fr auto;
gap: var(--s-2) var(--s-2);
align-items: center;
padding-bottom: var(--s-3);
border-bottom: 1px solid var(--border);
margin-bottom: var(--s-1);
}
@media (max-width: 640px) {
.slidersContainer {
grid-template-columns: auto 1fr auto;
}
/* Row 1: icon 1 + label 1 */
.slidersContainer > :nth-child(1) {
grid-row: 1;
grid-column: 1;
}
.slidersContainer > :nth-child(2) {
grid-row: 1;
grid-column: 2 / -1;
}
/* Row 2: slider 1 + value 1 */
.slidersContainer > :nth-child(3) {
grid-row: 2;
grid-column: 1 / 3;
}
.slidersContainer > :nth-child(4) {
grid-row: 2;
grid-column: 3;
}
/* Row 3: icon 2 + label 2 */
.slidersContainer > :nth-child(5) {
grid-row: 3;
grid-column: 1;
}
.slidersContainer > :nth-child(6) {
grid-row: 3;
grid-column: 2 / -1;
}
/* Row 4: slider 2 + value 2 */
.slidersContainer > :nth-child(7) {
grid-row: 4;
grid-column: 1 / 3;
}
.slidersContainer > :nth-child(8) {
grid-row: 4;
grid-column: 3;
}
}
.resSliderLabel {
font-size: var(--fonts-sm);
color: var(--text-lighter);
white-space: nowrap;
}
.resSlider {
min-width: 100%;
cursor: pointer;
}
.resSliderValue {
font-size: var(--fonts-sm);
font-weight: var(--semi-bold);
}
.inkTime {
font-size: var(--fonts-sm);
color: var(--theme-secondary);
font-weight: var(--semi-bold);
}
.inkTimeSegment {
display: flex;
align-items: center;
justify-content: center;
gap: var(--s-1);
height: 36px;
padding: 0 var(--s-2);
background: repeating-linear-gradient(
-45deg,
var(--bg-lighter) 0,
var(--bg-lighter) 4px,
var(--bg-lightest) 4px,
var(--bg-lightest) 8px
);
color: var(--text);
font-weight: var(--semi-bold);
min-width: fit-content;
}
.inkTimeDamage {
font-size: var(--fonts-sm);
font-weight: var(--bold);
color: var(--text);
}
.inkTimeLabel {
font-size: var(--fonts-xxs);
color: var(--theme-secondary);
text-align: center;
white-space: nowrap;
padding: var(--s-0-5) var(--s-0-5);
font-weight: var(--semi-bold);
}

View File

@ -0,0 +1,361 @@
import { useState } from "react";
import { useTranslation } from "react-i18next";
import { Image, WeaponImage } from "~/components/Image";
import { MAX_AP } from "~/features/build-analyzer/analyzer-constants";
import { mainWeaponParams } from "~/features/build-analyzer/core/utils";
import type {
MainWeaponId,
SpecialWeaponId,
SubWeaponId,
} from "~/modules/in-game-lists/types";
import {
abilityImageUrl,
specialWeaponImageUrl,
subWeaponImageUrl,
} from "~/utils/urls";
import { useTargetResAp, useTargetSubDefenseAp } from "../comp-analyzer-hooks";
import type { DamageCombo, DamageSegment } from "../comp-analyzer-types";
import {
calculateDamageCombos,
calculateInkTimeToKill,
type ExcludedDamageKey,
} from "../core/damage-combinations";
import styles from "./DamageComboBar.module.css";
function filterKeyToString(key: ExcludedDamageKey): string {
return `${key.weaponId}-${key.weaponType}-${key.damageType}`;
}
function weaponTypeFromSegment(
segment: DamageSegment,
): "main" | "sub" | "special" {
if (segment.isSubWeapon) return "sub";
if (segment.isSpecialWeapon) return "special";
return "main";
}
const SLOT_COLORS = ["yellow", "pink", "green", "blue"] as const;
const LETHAL_DAMAGE = 100;
interface DamageComboBarProps {
combo: DamageCombo;
inkTimeFrames: number | null;
onToggleFilter: (key: ExcludedDamageKey) => void;
}
function DamageComboBar({
combo,
inkTimeFrames,
onToggleFilter,
}: DamageComboBarProps) {
const { t } = useTranslation(["analyzer", "weapons"]);
const thresholdPosition = (LETHAL_DAMAGE / combo.totalDamage) * 100;
const inkDamage = inkTimeFrames ? LETHAL_DAMAGE - combo.totalDamage : 0;
const totalWithInk = inkTimeFrames
? LETHAL_DAMAGE
: Math.max(combo.totalDamage, LETHAL_DAMAGE);
return (
<div className={styles.comboRow}>
<div className={styles.barSection}>
{inkTimeFrames ? (
<InkTimeSegment
inkDamage={inkDamage}
totalDamage={totalWithInk}
inkTimeFrames={inkTimeFrames}
/>
) : null}
{combo.segments.map((segment, index) => (
<SegmentBar
key={index}
segment={segment}
totalDamage={totalWithInk}
damageTypeLabel={t(`analyzer:damage.${segment.damageType}` as any)}
onToggleFilter={onToggleFilter}
/>
))}
{thresholdPosition < 100 && !inkTimeFrames ? (
<div
className={styles.thresholdLine}
style={{ left: `${thresholdPosition}%` }}
/>
) : null}
</div>
<div className={styles.totalSection}>
<span className={styles.totalDamage}>
{combo.totalDamage.toFixed(1)}
</span>
<span className={styles.hitCount}>
{t("analyzer:comp.hits", { count: combo.hitCount })}
</span>
</div>
</div>
);
}
interface SegmentBarProps {
segment: DamageSegment;
totalDamage: number;
damageTypeLabel: string;
onToggleFilter: (key: ExcludedDamageKey) => void;
}
function SegmentBar({
segment,
totalDamage,
damageTypeLabel,
onToggleFilter,
}: SegmentBarProps) {
const segmentDamage = segment.damageValue * segment.count;
const widthPercent = (segmentDamage / totalDamage) * 100;
const slotColor = SLOT_COLORS[segment.weaponSlot] ?? "yellow";
const params = mainWeaponParams(segment.weaponId);
const handleFilterClick = () => {
onToggleFilter({
weaponId: segment.weaponId,
weaponType: weaponTypeFromSegment(segment),
damageType: segment.damageType,
});
};
return (
<div
className={styles.segmentWrapper}
style={{ width: `${widthPercent}%` }}
>
<div className={styles.segment} data-slot-color={slotColor}>
<WeaponIcon
weaponId={segment.weaponId}
isSubWeapon={segment.isSubWeapon}
isSpecialWeapon={segment.isSpecialWeapon}
subWeaponId={params.subWeaponId}
specialWeaponId={params.specialWeaponId}
/>
<span className={styles.damageValue}>{segment.damageValue}</span>
</div>
<button
type="button"
className={styles.damageTypeLabel}
onClick={handleFilterClick}
>
{damageTypeLabel}
</button>
</div>
);
}
interface InkTimeSegmentProps {
inkDamage: number;
totalDamage: number;
inkTimeFrames: number;
}
function InkTimeSegment({
inkDamage,
totalDamage,
inkTimeFrames,
}: InkTimeSegmentProps) {
const widthPercent = (inkDamage / totalDamage) * 100;
return (
<div
className={styles.segmentWrapper}
style={{ width: `${widthPercent}%` }}
>
<div className={styles.inkTimeSegment}>
<Image path={abilityImageUrl("RES")} alt="" size={18} />
<span className={styles.inkTimeDamage}>{inkDamage.toFixed(1)}</span>
</div>
<div className={styles.inkTimeLabel}>{inkTimeFrames}f</div>
</div>
);
}
interface WeaponIconProps {
weaponId: MainWeaponId;
isSubWeapon: boolean;
isSpecialWeapon: boolean;
subWeaponId: SubWeaponId;
specialWeaponId: SpecialWeaponId;
}
function WeaponIcon({
weaponId,
isSubWeapon,
isSpecialWeapon,
subWeaponId,
specialWeaponId,
}: WeaponIconProps) {
if (isSubWeapon) {
return (
<Image
path={subWeaponImageUrl(subWeaponId)}
alt=""
size={18}
className={styles.subSpecialWeaponIcon}
/>
);
}
if (isSpecialWeapon) {
return (
<Image
path={specialWeaponImageUrl(specialWeaponId)}
alt=""
size={18}
className={styles.subSpecialWeaponIcon}
/>
);
}
return (
<WeaponImage
weaponSplId={weaponId}
variant="build"
size={24}
className={styles.weaponIcon}
/>
);
}
interface FilteredItemProps {
filterKey: ExcludedDamageKey;
onRestore: (key: ExcludedDamageKey) => void;
}
function FilteredItem({ filterKey, onRestore }: FilteredItemProps) {
const { t } = useTranslation(["analyzer", "weapons"]);
const params = mainWeaponParams(filterKey.weaponId);
return (
<button
type="button"
className={styles.filteredItem}
onClick={() => onRestore(filterKey)}
>
<WeaponIcon
weaponId={filterKey.weaponId}
isSubWeapon={filterKey.weaponType === "sub"}
isSpecialWeapon={filterKey.weaponType === "special"}
subWeaponId={params.subWeaponId}
specialWeaponId={params.specialWeaponId}
/>
<span>{t(`analyzer:damage.${filterKey.damageType}` as any)}</span>
</button>
);
}
interface DamageComboListProps {
weaponIds: MainWeaponId[];
}
export function DamageComboList({ weaponIds }: DamageComboListProps) {
const { t } = useTranslation(["analyzer"]);
const [excludedKeys, setExcludedKeys] = useState<ExcludedDamageKey[]>([]);
const [targetResAp, setTargetResAp] = useTargetResAp();
const [targetSubDefenseAp, setTargetSubDefenseAp] = useTargetSubDefenseAp();
const [isCollapsed, setIsCollapsed] = useState(false);
const combos = calculateDamageCombos(
weaponIds,
excludedKeys,
targetSubDefenseAp,
);
if (weaponIds.length < 2) {
return null;
}
const handleToggleFilter = (key: ExcludedDamageKey) => {
const keyString = filterKeyToString(key);
const exists = excludedKeys.some((k) => filterKeyToString(k) === keyString);
if (exists) {
setExcludedKeys(
excludedKeys.filter((k) => filterKeyToString(k) !== keyString),
);
} else {
setExcludedKeys([...excludedKeys, key]);
}
};
return (
<div className={styles.container} data-testid="damage-combo-list">
<button
type="button"
className={styles.header}
onClick={() => setIsCollapsed(!isCollapsed)}
data-testid="damage-combo-toggle"
>
<span className={styles.headerTitle}>
{t("analyzer:comp.damageCombos")}
</span>
<span className={styles.collapseIcon}>{isCollapsed ? "+" : "-"}</span>
</button>
{isCollapsed ? null : (
<div className={styles.content}>
<div className={styles.slidersContainer}>
<Image path={abilityImageUrl("SRU")} alt="" size={24} />
<label className={styles.resSliderLabel}>
{t("analyzer:comp.enemySubDef")}
</label>
<input
type="range"
min={0}
max={MAX_AP}
value={targetSubDefenseAp}
onChange={(e) => setTargetSubDefenseAp(Number(e.target.value))}
className={styles.resSlider}
/>
<span className={styles.resSliderValue}>
{targetSubDefenseAp} AP
</span>
<Image path={abilityImageUrl("RES")} alt="" size={24} />
<label className={styles.resSliderLabel}>
{t("analyzer:comp.enemyRes")}
</label>
<input
type="range"
min={0}
max={MAX_AP}
value={targetResAp}
onChange={(e) => setTargetResAp(Number(e.target.value))}
className={styles.resSlider}
/>
<span className={styles.resSliderValue}>{targetResAp} AP</span>
</div>
{excludedKeys.length > 0 ? (
<div className={styles.filteredItemsRow}>
{excludedKeys.map((key) => (
<FilteredItem
key={filterKeyToString(key)}
filterKey={key}
onRestore={handleToggleFilter}
/>
))}
</div>
) : null}
{combos.map((combo, index) => {
const inkTimeFrames = calculateInkTimeToKill(
combo.totalDamage,
targetResAp,
);
if (combo.totalDamage < 100 && inkTimeFrames === null) {
return null;
}
return (
<DamageComboBar
key={index}
combo={combo}
inkTimeFrames={inkTimeFrames}
onToggleFilter={handleToggleFilter}
/>
);
})}
</div>
)}
</div>
);
}

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.container {
display: flex;
flex-direction: column;
border: 1px solid var(--border);
border-radius: var(--rounded-sm);
background: var(--bg);
}
.header {
display: flex;
align-items: center;
justify-content: space-between;
padding: var(--s-2) var(--s-3);
background: var(--bg-lighter);
border: none;
border-radius: var(--rounded-sm);
cursor: pointer;
font-size: var(--fonts-sm);
font-weight: var(--semi-bold);
color: var(--text);
width: 100%;
text-align: left;
}
.header:hover {
background: var(--bg-lightest);
}
.headerTitle {
flex: 1;
}
.collapseIcon {
font-size: var(--fonts-lg);
font-weight: var(--bold);
color: var(--text-lighter);
width: 20px;
text-align: center;
}
.content {
padding: var(--s-3);
}
.benchmarkLegend {
display: flex;
gap: var(--s-4);
margin-bottom: var(--s-3);
padding-bottom: var(--s-2);
border-bottom: 1px solid var(--border);
}
.legendItem {
display: flex;
align-items: center;
gap: var(--s-1);
font-size: var(--fonts-xs);
color: var(--text-lighter);
}
.legendLine {
width: 16px;
height: 2px;
background-image: repeating-linear-gradient(
to right,
rgb(100 100 120) 0,
rgb(100 100 120) 4px,
transparent 4px,
transparent 8px
);
}
.legendLabel {
white-space: nowrap;
}
.chartContainer {
display: flex;
flex-direction: column;
gap: var(--s-2);
}
.weaponLegend {
display: flex;
flex-wrap: wrap;
gap: var(--s-3);
}
.weaponLegendItem {
display: flex;
align-items: center;
gap: var(--s-1);
}
.weaponLegendColor {
width: 12px;
height: 3px;
border-radius: 2px;
}
.weaponLegendRange {
font-size: var(--fonts-xs);
color: var(--text-lighter);
font-weight: var(--semi-bold);
}
.chart {
width: 100%;
max-width: 100%;
height: auto;
min-height: 150px;
}

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import { useState } from "react";
import { useTranslation } from "react-i18next";
import { WeaponImage } from "~/components/Image";
import type { MainWeaponId } from "~/modules/in-game-lists/types";
import {
BENCHMARK_WEAPON_IDS,
getBenchmarkTrajectories,
getWeaponsWithRange,
type TrajectoryPoint,
type WeaponWithRange,
} from "../core/weapon-range";
import styles from "./RangeVisualization.module.css";
const SLOT_COLORS = ["#f5d742", "#f5b8d0", "#90e8a8", "#8cd4f5"] as const;
const BENCHMARK_COLORS = [
"rgba(100, 100, 120, 0.5)",
"rgba(100, 100, 120, 0.5)",
] as const;
interface RangeVisualizationProps {
weaponIds: MainWeaponId[];
}
export function RangeVisualization({ weaponIds }: RangeVisualizationProps) {
const { t } = useTranslation(["analyzer", "weapons"]);
const [isCollapsed, setIsCollapsed] = useState(false);
const weaponsWithRange = getWeaponsWithRange(weaponIds);
const benchmarkTrajectories = getBenchmarkTrajectories();
if (weaponsWithRange.length === 0) {
return null;
}
const maxRange = 32;
const allYValues: number[] = [];
for (const weapon of weaponsWithRange) {
if (weapon.trajectory) {
for (const point of weapon.trajectory) {
if (point.y >= 0) {
allYValues.push(point.y);
}
}
}
}
const minY = 0;
const maxY = Math.max(...allYValues, 2);
return (
<div className={styles.container} data-testid="range-visualization">
<button
type="button"
className={styles.header}
onClick={() => setIsCollapsed(!isCollapsed)}
data-testid="range-toggle"
>
<span className={styles.headerTitle}>
{t("analyzer:comp.weaponRanges")}
</span>
<span className={styles.collapseIcon}>{isCollapsed ? "+" : "-"}</span>
</button>
{!isCollapsed ? (
<div className={styles.content}>
<div className={styles.benchmarkLegend}>
{BENCHMARK_WEAPON_IDS.map((weaponId) => (
<div key={weaponId} className={styles.legendItem}>
<span className={styles.legendLine} />
<span className={styles.legendLabel}>
{t(`weapons:MAIN_${weaponId}`)}
</span>
</div>
))}
</div>
<TrajectoryChart
weapons={weaponsWithRange}
benchmarkTrajectories={benchmarkTrajectories}
maxRange={maxRange}
minY={minY}
maxY={maxY}
weaponIds={weaponIds}
/>
</div>
) : null}
</div>
);
}
interface TrajectoryChartProps {
weapons: WeaponWithRange[];
benchmarkTrajectories: Array<{
id: MainWeaponId;
range: number;
trajectory?: TrajectoryPoint[];
}>;
maxRange: number;
minY: number;
maxY: number;
weaponIds: MainWeaponId[];
}
function TrajectoryChart({
weapons,
benchmarkTrajectories,
maxRange,
minY,
maxY,
weaponIds,
}: TrajectoryChartProps) {
const chartWidth = 600;
const chartHeight = 200;
const padding = { top: 20, right: 60, bottom: 30, left: 50 };
const innerWidth = chartWidth - padding.left - padding.right;
const innerHeight = chartHeight - padding.top - padding.bottom;
const xScale = (z: number) => (z / maxRange) * innerWidth;
const yScale = (y: number) =>
innerHeight - ((y - minY) / (maxY - minY)) * innerHeight;
// Returns the point where trajectory hits y=0 (ground level).
// This differs from lastPoint which may be below ground or mid-air.
// Used for blast radius positioning since explosions happen at ground impact.
const getGroundIntersection = (
trajectory: TrajectoryPoint[],
): TrajectoryPoint | null => {
for (let i = 0; i < trajectory.length; i++) {
const point = trajectory[i];
if (point.y < 0) {
const prevPoint = trajectory[i - 1];
if (prevPoint && prevPoint.y >= 0) {
const t = prevPoint.y / (prevPoint.y - point.y);
const groundZ = prevPoint.z + t * (point.z - prevPoint.z);
return { z: groundZ, y: 0 };
}
break;
}
}
const lastPoint = trajectory[trajectory.length - 1];
return lastPoint && lastPoint.y >= 0 ? lastPoint : null;
};
const trajectoryToPath = (trajectory: TrajectoryPoint[]): string => {
if (trajectory.length === 0) return "";
const clampedPoints: TrajectoryPoint[] = [];
for (const point of trajectory) {
if (point.y >= 0) {
clampedPoints.push(point);
} else {
const prevPoint = clampedPoints[clampedPoints.length - 1];
if (prevPoint && prevPoint.y > 0) {
const t = prevPoint.y / (prevPoint.y - point.y);
const groundZ = prevPoint.z + t * (point.z - prevPoint.z);
clampedPoints.push({ z: groundZ, y: 0 });
}
break;
}
}
if (clampedPoints.length === 0) return "";
const points = clampedPoints.map((p) => `${xScale(p.z)},${yScale(p.y)}`);
return `M ${points.join(" L ")}`;
};
const groundY = yScale(0);
const xTicks = [];
const xStep = Math.ceil(maxRange / 5);
for (let x = 0; x <= maxRange; x += xStep) {
xTicks.push(x);
}
const yTicks = [];
const yStep = Math.ceil((maxY - minY) / 4);
for (let y = Math.ceil(minY); y <= maxY; y += yStep) {
yTicks.push(y);
}
return (
<div className={styles.chartContainer}>
<div className={styles.weaponLegend}>
{weapons.map((weapon, index) => {
const slotIndex = weaponIds.indexOf(weapon.weaponId);
const color = SLOT_COLORS[slotIndex % SLOT_COLORS.length];
return (
<div
key={`${weapon.weaponId}-${index}`}
className={styles.weaponLegendItem}
>
<WeaponImage
weaponSplId={weapon.weaponId}
variant="build"
size={24}
/>
<span
className={styles.weaponLegendColor}
style={{ backgroundColor: color }}
/>
<span className={styles.weaponLegendRange}>
{weapon.range.toFixed(1)}
</span>
</div>
);
})}
</div>
<svg
viewBox={`0 0 ${chartWidth} ${chartHeight}`}
className={styles.chart}
preserveAspectRatio="xMidYMid meet"
>
<g transform={`translate(${padding.left}, ${padding.top})`}>
{/* Grid lines */}
{xTicks.map((tick) => (
<line
key={`x-grid-${tick}`}
x1={xScale(tick)}
y1={0}
x2={xScale(tick)}
y2={innerHeight}
stroke="var(--border)"
strokeWidth={0.5}
/>
))}
{yTicks.map((tick) => (
<line
key={`y-grid-${tick}`}
x1={0}
y1={yScale(tick)}
x2={innerWidth}
y2={yScale(tick)}
stroke="var(--border)"
strokeWidth={0.5}
/>
))}
{/* Ground line (y=0) */}
<line
x1={0}
y1={groundY}
x2={innerWidth}
y2={groundY}
stroke="var(--text-lighter)"
strokeWidth={1}
/>
{/* Benchmark vertical lines */}
{benchmarkTrajectories.map((benchmark, index) => {
const x = xScale(benchmark.range);
return (
<line
key={benchmark.id}
x1={x}
y1={0}
x2={x}
y2={innerHeight}
stroke={BENCHMARK_COLORS[index % BENCHMARK_COLORS.length]}
strokeWidth={2}
strokeDasharray="4,4"
/>
);
})}
{/* Weapon trajectories */}
{weapons.map((weapon, index) => {
if (!weapon.trajectory) return null;
const slotIndex = weaponIds.indexOf(weapon.weaponId);
const color = SLOT_COLORS[slotIndex % SLOT_COLORS.length];
return (
<path
key={`${weapon.weaponId}-${index}`}
d={trajectoryToPath(weapon.trajectory)}
fill="none"
stroke={color}
strokeWidth={2.5}
/>
);
})}
{/* Blast radius circles */}
{weapons.map((weapon, index) => {
if (!weapon.blastRadius || !weapon.trajectory) return null;
const groundPoint = getGroundIntersection(weapon.trajectory);
if (!groundPoint) return null;
const slotIndex = weaponIds.indexOf(weapon.weaponId);
const color = SLOT_COLORS[slotIndex % SLOT_COLORS.length];
const radiusPixels = xScale(weapon.blastRadius);
return (
<circle
key={`blast-${weapon.weaponId}-${index}`}
cx={xScale(groundPoint.z)}
cy={yScale(0)}
r={radiusPixels}
fill={`${color}33`}
stroke={color}
strokeWidth={1}
/>
);
})}
{/* X axis labels */}
{xTicks.map((tick) => (
<text
key={`x-label-${tick}`}
x={xScale(tick)}
y={innerHeight + 15}
textAnchor="middle"
fontSize={10}
fill="var(--text-lighter)"
>
{tick}
</text>
))}
{/* Y axis labels */}
{yTicks.map((tick) => (
<text
key={`y-label-${tick}`}
x={-8}
y={yScale(tick) + 3}
textAnchor="end"
fontSize={10}
fill="var(--text-lighter)"
>
{tick}
</text>
))}
{/* Axis labels */}
<text
x={innerWidth / 2}
y={innerHeight + 25}
textAnchor="middle"
fontSize={11}
fill="var(--text-lighter)"
>
z
</text>
<text
x={-25}
y={innerHeight / 2}
textAnchor="middle"
fontSize={11}
fill="var(--text-lighter)"
transform={`rotate(-90, -25, ${innerHeight / 2})`}
>
y
</text>
</g>
</svg>
</div>
);
}

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import type { ComponentProps } from "react";
import { createMemoryRouter, RouterProvider } from "react-router";
import { describe, expect, test, vi } from "vitest";
import { render } from "vitest-browser-react";
import { MAX_WEAPONS } from "../comp-analyzer-constants";
import { SelectedWeapons } from "./SelectedWeapons";
const defaultProps: ComponentProps<typeof SelectedWeapons> = {
selectedWeaponIds: [],
onRemove: vi.fn(),
};
function renderSelectedWeapons(
props: Partial<ComponentProps<typeof SelectedWeapons>> = {},
) {
const router = createMemoryRouter(
[
{
path: "/",
element: <SelectedWeapons {...defaultProps} {...props} />,
},
],
{ initialEntries: ["/"] },
);
return render(<RouterProvider router={router} />);
}
describe("SelectedWeapons", () => {
describe("empty state", () => {
test("renders empty slots when no weapons selected", async () => {
const screen = await renderSelectedWeapons({ selectedWeaponIds: [] });
const emptySlots = screen.container.querySelectorAll(
'[class*="weaponNameEmpty"]',
);
expect(emptySlots.length).toBe(MAX_WEAPONS);
});
test("renders correct number of slots", async () => {
const screen = await renderSelectedWeapons();
const rows = screen.container.querySelectorAll(
'[class*="selectedWeaponRow"]',
);
expect(rows.length).toBe(MAX_WEAPONS);
});
});
describe("selected weapons", () => {
test("renders selected weapon with name", async () => {
const screen = await renderSelectedWeapons({
selectedWeaponIds: [0],
});
await expect.element(screen.getByText("Sploosh-o-matic")).toBeVisible();
});
test("renders multiple selected weapons", async () => {
const screen = await renderSelectedWeapons({
selectedWeaponIds: [0, 10],
});
await expect.element(screen.getByText("Sploosh-o-matic")).toBeVisible();
await expect.element(screen.getByText("Splattershot Jr.")).toBeVisible();
});
test("renders sub and special icons for selected weapon", async () => {
const screen = await renderSelectedWeapons({
selectedWeaponIds: [0],
});
const subSpecialContainers = screen.container.querySelectorAll(
'[class*="subSpecialContainer"]',
);
const filledContainers = Array.from(subSpecialContainers).filter(
(container) => !container.className.includes("Spacer"),
);
expect(filledContainers.length).toBeGreaterThan(0);
const kitIcons = screen.container.querySelectorAll('[class*="kitIcon"]');
expect(kitIcons.length).toBeGreaterThan(0);
});
test("shows empty slots for remaining positions", async () => {
const screen = await renderSelectedWeapons({
selectedWeaponIds: [0],
});
const emptySlots = screen.container.querySelectorAll(
'[class*="weaponNameEmpty"]',
);
expect(emptySlots.length).toBe(MAX_WEAPONS - 1);
});
});
describe("remove functionality", () => {
test("renders remove button for selected weapons", async () => {
const screen = await renderSelectedWeapons({
selectedWeaponIds: [0],
});
const removeButton = screen.getByRole("button", {
name: "Remove weapon",
});
await expect.element(removeButton).toBeVisible();
});
test("calls onRemove with correct index when remove button clicked", async () => {
const onRemove = vi.fn();
const screen = await renderSelectedWeapons({
selectedWeaponIds: [0, 10],
onRemove,
});
const removeButtons = screen.container.querySelectorAll(
'[class*="removeButton"]',
);
(removeButtons[0] as HTMLElement).click();
expect(onRemove).toHaveBeenCalledWith(0);
});
test("calls onRemove with second index when second remove button clicked", async () => {
const onRemove = vi.fn();
const screen = await renderSelectedWeapons({
selectedWeaponIds: [0, 10],
onRemove,
});
const removeButtons = screen.container.querySelectorAll(
'[class*="removeButton"]',
);
(removeButtons[1] as HTMLElement).click();
expect(onRemove).toHaveBeenCalledWith(1);
});
test("does not render remove button for empty slots", async () => {
const screen = await renderSelectedWeapons({
selectedWeaponIds: [],
});
const removeButtons = screen.container.querySelectorAll(
'[class*="removeButton"]',
);
expect(removeButtons.length).toBe(0);
});
});
});

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.selectedWeapons {
display: flex;
flex-direction: column;
gap: var(--s-3);
}
.selectedWeaponRow {
display: flex;
align-items: center;
gap: var(--s-2);
}
.weaponImageContainer {
position: relative;
z-index: 1;
display: flex;
align-items: center;
justify-content: center;
width: 56px;
height: 56px;
background-color: var(--bg-lightest);
border: 2px solid var(--border);
border-radius: 50%;
flex-shrink: 0;
}
.weaponImageContainerEmpty {
position: relative;
z-index: 1;
display: flex;
align-items: center;
justify-content: center;
width: 56px;
height: 56px;
background-color: var(--bg-lighter);
border: 2px dashed var(--border);
border-radius: 50%;
flex-shrink: 0;
opacity: 0.6;
}
.weaponNamePill {
display: flex;
align-items: center;
gap: var(--s-2);
padding: var(--s-2) var(--s-3);
padding-left: var(--s-5);
background-color: var(--bg-lightest);
border: 2px solid var(--border);
border-radius: var(--rounded-full);
flex: 1;
min-width: 0;
}
.weaponName {
flex: 1;
font-weight: var(--semi-bold);
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.weaponNamePillEmpty {
display: flex;
align-items: center;
padding: var(--s-2) var(--s-3);
padding-left: var(--s-5);
background-color: var(--bg-lighter);
border: 2px dashed var(--border);
border-radius: var(--rounded-full);
flex: 1;
min-width: 0;
opacity: 0.6;
}
.weaponNameEmpty {
flex: 1;
font-weight: var(--semi-bold);
font-style: italic;
color: var(--text-lighter);
}
.removeButton {
display: flex;
align-items: center;
justify-content: center;
width: 20px;
height: 20px;
background: none;
border: none;
cursor: pointer;
font-size: 18px;
font-weight: bold;
line-height: 1;
color: var(--text-lighter);
flex-shrink: 0;
}
.removeButton:hover {
color: var(--theme-error);
}
.subSpecialContainer {
display: flex;
gap: var(--s-2);
flex-shrink: 0;
}
.subSpecialContainerSpacer {
width: 89px;
}
.kitIcon {
display: flex;
align-items: center;
justify-content: center;
width: 40px;
height: 40px;
background-color: var(--bg-lightest);
border: 2px solid var(--border);
border-radius: 50%;
}

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import { useTranslation } from "react-i18next";
import { Image, WeaponImage } from "~/components/Image";
import { mainWeaponParams } from "~/features/build-analyzer/core/utils";
import type { MainWeaponId } from "~/modules/in-game-lists/types";
import {
abilityImageUrl,
specialWeaponImageUrl,
subWeaponImageUrl,
} from "~/utils/urls";
import { MAX_WEAPONS } from "../comp-analyzer-constants";
import styles from "./SelectedWeapons.module.css";
interface SelectedWeaponsProps {
selectedWeaponIds: MainWeaponId[];
onRemove: (index: number) => void;
}
export function SelectedWeapons({
selectedWeaponIds,
onRemove,
}: SelectedWeaponsProps) {
const { t } = useTranslation(["weapons", "analyzer"]);
const slots = Array.from({ length: MAX_WEAPONS }, (_, i) => {
return selectedWeaponIds[i] ?? null;
});
return (
<div className={styles.selectedWeapons} data-testid="selected-weapons">
{slots.map((weaponId, index) => {
if (weaponId === null) {
return (
<div key={`empty-${index}`} className={styles.selectedWeaponRow}>
<div className={styles.weaponImageContainerEmpty}>
<Image path={abilityImageUrl("UNKNOWN")} alt="" size={48} />
</div>
<div className={styles.weaponNamePillEmpty}>
<span className={styles.weaponNameEmpty}>
{t("analyzer:comp.pickWeapon")}
</span>
</div>
<div className={styles.subSpecialContainerSpacer} />
</div>
);
}
const params = mainWeaponParams(weaponId);
return (
<div
key={index}
className={styles.selectedWeaponRow}
data-testid={`selected-weapon-${index}`}
>
<div className={styles.weaponImageContainer}>
<WeaponImage weaponSplId={weaponId} variant="build" size={48} />
</div>
<div className={styles.weaponNamePill}>
<span className={styles.weaponName}>
{t(`weapons:MAIN_${weaponId}`)}
</span>
<button
type="button"
className={styles.removeButton}
onClick={() => onRemove(index)}
aria-label={t("analyzer:comp.removeWeapon")}
data-testid={`remove-weapon-${index}`}
>
&times;
</button>
</div>
<div className={styles.subSpecialContainer}>
<div className={styles.kitIcon}>
<Image
path={subWeaponImageUrl(params.subWeaponId)}
alt={t(`weapons:SUB_${params.subWeaponId}`)}
size={24}
/>
</div>
<div className={styles.kitIcon}>
<Image
path={specialWeaponImageUrl(params.specialWeaponId)}
alt={t(`weapons:SPECIAL_${params.specialWeaponId}`)}
size={24}
/>
</div>
</div>
</div>
);
})}
</div>
);
}

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.container {
display: flex;
flex-wrap: wrap;
gap: var(--s-4);
max-width: 100%;
}
.categorySection {
display: flex;
flex-direction: column;
gap: var(--s-1);
margin: 0 auto;
max-width: 100%;
}
.categoryLabel {
font-size: var(--fonts-sm);
font-weight: var(--semi-bold);
color: var(--text-lighter);
}
.categoryPill {
display: flex;
align-items: center;
background-color: var(--bg-lightest);
border: 2px solid var(--border);
border-radius: var(--rounded-full);
overflow-x: auto;
overflow-y: hidden;
max-width: 100%;
width: fit-content;
}
.categoryItem {
display: flex;
flex-direction: column;
align-items: center;
gap: var(--s-1);
padding: var(--s-1) var(--s-4);
border-left: 1.5px solid var(--border);
flex-shrink: 0;
}
.categoryItem[data-first="true"] {
border-left: none;
}
.categoryName {
font-size: var(--fonts-xxs);
font-weight: var(--semi-bold);
white-space: nowrap;
}

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import { useTranslation } from "react-i18next";
import { Image } from "~/components/Image";
import { mainWeaponParams } from "~/features/build-analyzer/core/utils";
import type {
MainWeaponId,
SpecialWeaponId,
SubWeaponId,
} from "~/modules/in-game-lists/types";
import { specialWeaponImageUrl, subWeaponImageUrl } from "~/utils/urls";
import {
SPECIAL_CATEGORY_ORDER,
SPECIAL_WEAPON_CATEGORIES,
type SpecialWeaponCategory,
SUB_CATEGORY_ORDER,
SUB_WEAPON_CATEGORIES,
type SubWeaponCategory,
} from "../comp-analyzer-constants";
import styles from "./WeaponCategories.module.css";
interface WeaponCategoriesProps {
selectedWeaponIds: MainWeaponId[];
}
interface SubWeaponItem {
subId: SubWeaponId;
category: SubWeaponCategory;
weaponIndex: number;
}
interface SpecialWeaponItem {
specialId: SpecialWeaponId;
category: SpecialWeaponCategory;
weaponIndex: number;
}
export function WeaponCategories({ selectedWeaponIds }: WeaponCategoriesProps) {
const { t } = useTranslation(["weapons", "analyzer"]);
if (selectedWeaponIds.length === 0) {
return null;
}
const subItems: SubWeaponItem[] = [];
const specialItems: SpecialWeaponItem[] = [];
for (const [index, weaponId] of selectedWeaponIds.entries()) {
const params = mainWeaponParams(weaponId);
subItems.push({
subId: params.subWeaponId,
category: SUB_WEAPON_CATEGORIES[params.subWeaponId],
weaponIndex: index,
});
specialItems.push({
specialId: params.specialWeaponId,
category: SPECIAL_WEAPON_CATEGORIES[params.specialWeaponId],
weaponIndex: index,
});
}
const sortedSubItems = [...subItems].sort((a, b) => {
const aIndex = SUB_CATEGORY_ORDER.indexOf(a.category);
const bIndex = SUB_CATEGORY_ORDER.indexOf(b.category);
if (aIndex !== bIndex) return aIndex - bIndex;
return a.weaponIndex - b.weaponIndex;
});
const sortedSpecialItems = [...specialItems].sort((a, b) => {
const aIndex = SPECIAL_CATEGORY_ORDER.indexOf(a.category);
const bIndex = SPECIAL_CATEGORY_ORDER.indexOf(b.category);
if (aIndex !== bIndex) return aIndex - bIndex;
return a.weaponIndex - b.weaponIndex;
});
return (
<div className={styles.container}>
<div className={styles.categorySection}>
<div className={styles.categoryLabel}>
{t("analyzer:comp.subRoles")}
</div>
<div className={styles.categoryPill}>
{sortedSubItems.map((item, index) => (
<div
key={`${item.weaponIndex}-${item.subId}`}
className={styles.categoryItem}
data-first={index === 0}
>
<Image
path={subWeaponImageUrl(item.subId)}
alt={t(`weapons:SUB_${item.subId}`)}
size={20}
/>
<span className={styles.categoryName}>
{t(`analyzer:comp.subCategory.${item.category}`)}
</span>
</div>
))}
</div>
</div>
<div className={styles.categorySection}>
<div className={styles.categoryLabel}>
{t("analyzer:comp.specialRoles")}
</div>
<div className={styles.categoryPill}>
{sortedSpecialItems.map((item, index) => (
<div
key={`${item.weaponIndex}-${item.specialId}`}
className={styles.categoryItem}
data-first={index === 0}
>
<Image
path={specialWeaponImageUrl(item.specialId)}
alt={t(`weapons:SPECIAL_${item.specialId}`)}
size={20}
/>
<span className={styles.categoryName}>
{t(`analyzer:comp.specialCategory.${item.category}`)}
</span>
</div>
))}
</div>
</div>
</div>
);
}

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import type { ComponentProps } from "react";
import { createMemoryRouter, RouterProvider } from "react-router";
import { describe, expect, test, vi } from "vitest";
import { render } from "vitest-browser-react";
import { WeaponGrid } from "./WeaponGrid";
const defaultProps: ComponentProps<typeof WeaponGrid> = {
selectedWeaponIds: [],
onWeaponClick: vi.fn(),
categorization: "category",
onCategorizationChange: vi.fn(),
isCollapsed: false,
onToggleCollapse: vi.fn(),
};
function renderWeaponGrid(
props: Partial<ComponentProps<typeof WeaponGrid>> = {},
) {
const router = createMemoryRouter(
[
{
path: "/",
element: <WeaponGrid {...defaultProps} {...props} />,
},
],
{ initialEntries: ["/"] },
);
return render(<RouterProvider router={router} />);
}
describe("WeaponGrid", () => {
describe("collapse toggle", () => {
test("renders with collapse toggle visible", async () => {
const screen = await renderWeaponGrid();
await expect
.element(screen.getByText("Hide weapon selector"))
.toBeVisible();
});
test("shows 'Show weapon selector' when collapsed", async () => {
const screen = await renderWeaponGrid({ isCollapsed: true });
await expect
.element(screen.getByText("Show weapon selector"))
.toBeVisible();
});
test("calls onToggleCollapse when toggle button clicked", async () => {
const onToggleCollapse = vi.fn();
const screen = await renderWeaponGrid({ onToggleCollapse });
await screen.getByText("Hide weapon selector").click();
expect(onToggleCollapse).toHaveBeenCalledTimes(1);
});
test("hides weapon grid content when collapsed", async () => {
const screen = await renderWeaponGrid({ isCollapsed: true });
await expect
.element(screen.getByText("Show weapon selector"))
.toBeVisible();
const groupByLabel = screen.container.querySelector(
'[class*="categorizationToggle"]',
);
expect(groupByLabel).toBeNull();
});
});
describe("categorization", () => {
test("shows categorization radio buttons when expanded", async () => {
const screen = await renderWeaponGrid();
await expect.element(screen.getByText("Weapon type")).toBeVisible();
await expect.element(screen.getByText("Sub weapon")).toBeVisible();
await expect.element(screen.getByText("Special weapon")).toBeVisible();
});
test("calls onCategorizationChange when radio button clicked", async () => {
const onCategorizationChange = vi.fn();
const screen = await renderWeaponGrid({ onCategorizationChange });
await screen.getByText("Sub weapon").click();
expect(onCategorizationChange).toHaveBeenCalledWith("sub");
});
test("shows correct radio button as checked", async () => {
const screen = await renderWeaponGrid({ categorization: "special" });
const specialRadio = screen.getByRole("radio", {
name: "Special weapon",
});
await expect.element(specialRadio).toBeChecked();
});
});
describe("weapon selection", () => {
test("calls onWeaponClick when weapon button clicked", async () => {
const onWeaponClick = vi.fn();
const screen = await renderWeaponGrid({ onWeaponClick });
const weaponButtons = screen.container.querySelectorAll("button[title]");
const firstWeaponButton = weaponButtons[1] as HTMLElement | undefined;
if (firstWeaponButton) {
firstWeaponButton.click();
expect(onWeaponClick).toHaveBeenCalledTimes(1);
}
});
test("disables unselected weapons when max is reached", async () => {
const screen = await renderWeaponGrid({
selectedWeaponIds: [0, 10, 20, 30],
});
const disabledButtons = screen.container.querySelectorAll(
"button[title][disabled]",
);
expect(disabledButtons.length).toBeGreaterThan(0);
});
test("shows selected weapons with selected style", async () => {
const screen = await renderWeaponGrid({
selectedWeaponIds: [0],
});
const selectedButtons = screen.container.querySelectorAll(
'[class*="weaponButtonSelected"]',
);
expect(selectedButtons.length).toBeGreaterThan(0);
});
});
});

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.container {
display: flex;
flex-direction: column;
gap: var(--s-4);
}
.collapseToggle {
display: flex;
align-items: center;
gap: var(--s-2);
background-color: transparent;
border: none;
cursor: pointer;
font-weight: var(--semi-bold);
color: var(--text);
}
.collapseArrow {
transition: transform 0.2s;
}
.collapseArrowCollapsed {
transform: rotate(-90deg);
}
.categorizationToggle {
display: flex;
gap: var(--s-2);
flex-wrap: wrap;
}
.weaponGrid {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: var(--s-4);
}
@media (max-width: 900px) {
.weaponGrid {
grid-template-columns: repeat(2, 1fr);
}
}
@media (max-width: 600px) {
.weaponGrid {
grid-template-columns: 1fr;
}
}
.categorySection {
display: flex;
flex-direction: column;
gap: var(--s-2);
}
.categoryHeader {
display: flex;
align-items: center;
gap: var(--s-2);
padding-bottom: var(--s-1);
border-bottom: 3px solid var(--border);
}
.categoryName {
font-weight: var(--semi-bold);
font-size: var(--fonts-sm);
text-transform: capitalize;
}
.categoryWeapons {
display: flex;
flex-wrap: wrap;
gap: var(--s-1);
}
.weaponButton {
display: flex;
align-items: center;
justify-content: center;
padding: var(--s-1);
background-color: var(--bg-lighter);
border: 2px solid transparent;
border-radius: var(--rounded);
cursor: pointer;
transition: border-color 0.1s;
}
.weaponButton:hover {
border-color: var(--theme);
}
.weaponButton:disabled {
opacity: 0.6;
cursor: not-allowed;
}
.weaponButton:disabled:hover {
border-color: transparent;
}
.weaponButtonSelected {
background-color: var(--bg-lightest);
border: 2px solid var(--border);
}

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import { useTranslation } from "react-i18next";
import { Image, WeaponImage } from "~/components/Image";
import { Label } from "~/components/Label";
import { mainWeaponParams } from "~/features/build-analyzer/core/utils";
import type {
MainWeaponId,
SpecialWeaponId,
SubWeaponId,
} from "~/modules/in-game-lists/types";
import {
mainWeaponIds,
specialWeaponIds,
subWeaponIds,
weaponCategories,
} from "~/modules/in-game-lists/weapon-ids";
import { specialWeaponImageUrl, subWeaponImageUrl } from "~/utils/urls";
import { MAX_WEAPONS } from "../comp-analyzer-constants";
import type { CategorizationType } from "../comp-analyzer-types";
import styles from "./WeaponGrid.module.css";
interface WeaponGridProps {
selectedWeaponIds: MainWeaponId[];
onWeaponClick: (weaponId: MainWeaponId) => void;
categorization: CategorizationType;
onCategorizationChange: (categorization: CategorizationType) => void;
isCollapsed: boolean;
onToggleCollapse: () => void;
}
export function WeaponGrid({
selectedWeaponIds,
onWeaponClick,
categorization,
onCategorizationChange,
isCollapsed,
onToggleCollapse,
}: WeaponGridProps) {
const { t } = useTranslation(["weapons", "analyzer"]);
const isMaxSelected = selectedWeaponIds.length >= MAX_WEAPONS;
const groupedWeapons = groupWeaponsByType(categorization);
return (
<div className={styles.container} data-testid="weapon-grid">
<button
type="button"
className={styles.collapseToggle}
onClick={onToggleCollapse}
data-testid="weapon-grid-toggle"
>
<span
className={`${styles.collapseArrow} ${isCollapsed ? styles.collapseArrowCollapsed : ""}`}
>
</span>
<span>
{isCollapsed
? t("analyzer:comp.showWeaponGrid")
: t("analyzer:comp.hideWeaponGrid")}
</span>
</button>
{!isCollapsed ? (
<>
<div>
<Label>{t("analyzer:comp.groupBy")}</Label>
<div
className={styles.categorizationToggle}
data-testid="categorization-toggle"
>
<label className="stack horizontal sm items-center">
<input
type="radio"
name="categorization"
value="category"
checked={categorization === "category"}
onChange={() => onCategorizationChange("category")}
data-testid="categorization-category"
/>
<span>{t("analyzer:comp.groupBy.category")}</span>
</label>
<label className="stack horizontal sm items-center">
<input
type="radio"
name="categorization"
value="sub"
checked={categorization === "sub"}
onChange={() => onCategorizationChange("sub")}
data-testid="categorization-sub"
/>
<span>{t("analyzer:comp.groupBy.sub")}</span>
</label>
<label className="stack horizontal sm items-center">
<input
type="radio"
name="categorization"
value="special"
checked={categorization === "special"}
onChange={() => onCategorizationChange("special")}
data-testid="categorization-special"
/>
<span>{t("analyzer:comp.groupBy.special")}</span>
</label>
</div>
</div>
<div className={styles.weaponGrid}>
{groupedWeapons.map((group) => (
<div key={group.key} className={styles.categorySection}>
<div className={styles.categoryHeader}>
{group.iconPath ? (
<Image path={group.iconPath} alt="" size={24} />
) : null}
<span className={styles.categoryName}>
{group.name.startsWith("SUB_") ||
group.name.startsWith("SPECIAL_")
? t(`weapons:${group.name}` as "SUB_0")
: group.name}
</span>
</div>
<div className={styles.categoryWeapons}>
{group.weaponIds.map((weaponId) => {
const isSelected = selectedWeaponIds.includes(weaponId);
const isDisabled = !isSelected && isMaxSelected;
return (
<button
key={weaponId}
type="button"
className={`${styles.weaponButton} ${isSelected ? styles.weaponButtonSelected : ""}`}
onClick={() => onWeaponClick(weaponId)}
disabled={isDisabled}
title={t(`weapons:MAIN_${weaponId}`)}
data-testid={`weapon-button-${weaponId}`}
>
<WeaponImage
weaponSplId={weaponId}
variant="build"
size={32}
/>
</button>
);
})}
</div>
</div>
))}
</div>
</>
) : null}
</div>
);
}
interface WeaponGroup {
key: string;
name: string;
iconPath: string | null;
weaponIds: MainWeaponId[];
}
function groupWeaponsByType(categorization: CategorizationType): WeaponGroup[] {
if (categorization === "category") {
return weaponCategories.map((category) => ({
key: category.name,
name: category.name.toLowerCase(),
iconPath: `/static-assets/img/weapon-categories/${category.name}`,
weaponIds: [...category.weaponIds] as MainWeaponId[],
}));
}
if (categorization === "sub") {
return subWeaponIds
.map((subId) => {
const weaponsWithSub = mainWeaponIds.filter((weaponId) => {
const params = mainWeaponParams(weaponId);
return params.subWeaponId === subId;
});
return {
key: `sub-${subId}`,
name: `SUB_${subId}`,
iconPath: subWeaponImageUrl(subId as SubWeaponId),
weaponIds: weaponsWithSub,
};
})
.filter((group) => group.weaponIds.length > 0);
}
return specialWeaponIds
.map((specialId) => {
const weaponsWithSpecial = mainWeaponIds.filter((weaponId) => {
const params = mainWeaponParams(weaponId);
return params.specialWeaponId === specialId;
});
return {
key: `special-${specialId}`,
name: `SPECIAL_${specialId}`,
iconPath: specialWeaponImageUrl(specialId as SpecialWeaponId),
weaponIds: weaponsWithSpecial,
};
})
.filter((group) => group.weaponIds.length > 0);
}

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import { describe, expect, test } from "vitest";
import {
COMBO_DAMAGE_THRESHOLD,
MAX_COMBOS_DISPLAYED,
MAX_DAMAGE_TYPES_PER_COMBO,
MAX_REPEATS_PER_DAMAGE_TYPE,
} from "../comp-analyzer-constants";
import {
calculateDamageCombos,
calculateInkTimeToKill,
extractDamageSources,
} from "./damage-combinations";
const SPLATTERSHOT_ID = 40;
const SPLAT_ROLLER_ID = 1010;
const SPLAT_CHARGER_ID = 2010;
const AEROSPRAY_MG_ID = 30;
const SPLATTERSHOT_JR_ID = 10;
describe("extractDamageSources", () => {
test("extracts main weapon damages", () => {
const sources = extractDamageSources([SPLATTERSHOT_ID]);
expect(sources.length).toBe(1);
expect(sources[0].weaponId).toBe(SPLATTERSHOT_ID);
expect(sources[0].weaponSlot).toBe(0);
const mainDamages = sources[0].damages.filter(
(d) => d.weaponType === "MAIN",
);
expect(mainDamages.length).toBeGreaterThan(0);
});
test("extracts sub weapon damages", () => {
const sources = extractDamageSources([SPLATTERSHOT_ID]);
const subDamages = sources[0].damages.filter((d) => d.weaponType === "SUB");
expect(subDamages.length).toBeGreaterThan(0);
});
test("extracts special weapon damages when applicable", () => {
const sources = extractDamageSources([SPLATTERSHOT_ID]);
const specialDamages = sources[0].damages.filter(
(d) => d.weaponType === "SPECIAL",
);
expect(specialDamages.length).toBeGreaterThan(0);
});
test("assigns correct weapon slots for multiple weapons", () => {
const sources = extractDamageSources([
SPLATTERSHOT_ID,
SPLAT_ROLLER_ID,
SPLAT_CHARGER_ID,
]);
expect(sources.length).toBe(3);
expect(sources[0].weaponSlot).toBe(0);
expect(sources[1].weaponSlot).toBe(1);
expect(sources[2].weaponSlot).toBe(2);
});
});
describe("calculateDamageCombos - basic combination generation", () => {
test("generates combos involving 2+ weapons", () => {
const combos = calculateDamageCombos([SPLATTERSHOT_ID, SPLAT_ROLLER_ID]);
expect(combos.length).toBeGreaterThan(0);
for (const combo of combos) {
const uniqueSlots = new Set(combo.segments.map((s) => s.weaponSlot));
expect(uniqueSlots.size).toBeGreaterThanOrEqual(2);
}
});
test("calculates correct total damage", () => {
const combos = calculateDamageCombos([SPLATTERSHOT_ID, SPLAT_ROLLER_ID]);
for (const combo of combos) {
const calculatedTotal = combo.segments.reduce(
(sum, segment) => sum + segment.damageValue * segment.count,
0,
);
expect(combo.totalDamage).toBeCloseTo(calculatedTotal, 1);
}
});
test("calculates correct hit count", () => {
const combos = calculateDamageCombos([SPLATTERSHOT_ID, SPLAT_ROLLER_ID]);
for (const combo of combos) {
const calculatedHitCount = combo.segments.reduce(
(sum, segment) => sum + segment.count,
0,
);
expect(combo.hitCount).toBe(calculatedHitCount);
}
});
});
describe("calculateDamageCombos - constraint enforcement", () => {
test("respects max damage types per combo constraint", () => {
const combos = calculateDamageCombos([
SPLATTERSHOT_ID,
SPLAT_ROLLER_ID,
SPLAT_CHARGER_ID,
AEROSPRAY_MG_ID,
]);
for (const combo of combos) {
const uniqueTypes = new Set(combo.segments.map((s) => s.damageType));
expect(uniqueTypes.size).toBeLessThanOrEqual(MAX_DAMAGE_TYPES_PER_COMBO);
}
});
test("respects max repeats per damage type constraint", () => {
const combos = calculateDamageCombos([
SPLATTERSHOT_ID,
SPLAT_ROLLER_ID,
SPLAT_CHARGER_ID,
AEROSPRAY_MG_ID,
]);
for (const combo of combos) {
const typeToCount = new Map<string, number>();
for (const segment of combo.segments) {
const current = typeToCount.get(segment.damageType) ?? 0;
typeToCount.set(segment.damageType, current + segment.count);
}
for (const [type, count] of typeToCount) {
expect(
count,
`Type ${type} has ${count} uses, max is ${MAX_REPEATS_PER_DAMAGE_TYPE}`,
).toBeLessThanOrEqual(MAX_REPEATS_PER_DAMAGE_TYPE);
}
}
});
test("requires 2+ weapon slots in each combo", () => {
const combos = calculateDamageCombos([
SPLATTERSHOT_ID,
SPLAT_ROLLER_ID,
SPLAT_CHARGER_ID,
]);
for (const combo of combos) {
const uniqueSlots = new Set(combo.segments.map((s) => s.weaponSlot));
expect(uniqueSlots.size).toBeGreaterThanOrEqual(2);
}
});
});
describe("calculateDamageCombos - threshold filtering", () => {
test("excludes combos below damage threshold", () => {
const combos = calculateDamageCombos([SPLATTERSHOT_ID, SPLAT_ROLLER_ID]);
for (const combo of combos) {
expect(combo.totalDamage).toBeGreaterThanOrEqual(COMBO_DAMAGE_THRESHOLD);
}
});
test("includes combos at or above damage threshold", () => {
const combos = calculateDamageCombos([SPLATTERSHOT_ID, SPLAT_ROLLER_ID]);
const hasValidCombos = combos.some(
(c) => c.totalDamage >= COMBO_DAMAGE_THRESHOLD,
);
expect(hasValidCombos).toBe(true);
});
});
describe("calculateDamageCombos - sorting", () => {
test("sorts results by totalDamage closest to 100 (lethal threshold)", () => {
const combos = calculateDamageCombos([
SPLATTERSHOT_ID,
SPLAT_ROLLER_ID,
SPLAT_CHARGER_ID,
]);
if (combos.length < 2) {
return;
}
for (let i = 0; i < combos.length - 1; i++) {
const currentDistTo100 = Math.abs(combos[i].totalDamage - 100);
const nextDistTo100 = Math.abs(combos[i + 1].totalDamage - 100);
expect(currentDistTo100).toBeLessThanOrEqual(nextDistTo100);
}
});
});
describe("calculateDamageCombos - result cap", () => {
test("returns at most MAX_COMBOS_DISPLAYED results", () => {
const combos = calculateDamageCombos([
SPLATTERSHOT_ID,
SPLAT_ROLLER_ID,
SPLAT_CHARGER_ID,
AEROSPRAY_MG_ID,
]);
expect(combos.length).toBeLessThanOrEqual(MAX_COMBOS_DISPLAYED);
});
});
describe("calculateDamageCombos - edge cases", () => {
test("returns empty array for empty weapon selection", () => {
const combos = calculateDamageCombos([]);
expect(combos).toEqual([]);
});
test("returns empty array for single weapon (cannot make cross-weapon combos)", () => {
const combos = calculateDamageCombos([SPLATTERSHOT_ID]);
expect(combos).toEqual([]);
});
test("same sub weapon on multiple weapons creates valid combos", () => {
const combos = calculateDamageCombos([SPLATTERSHOT_ID, SPLATTERSHOT_JR_ID]);
expect(combos.length).toBeGreaterThanOrEqual(0);
for (const combo of combos) {
const uniqueSlots = new Set(combo.segments.map((s) => s.weaponSlot));
expect(uniqueSlots.size).toBeGreaterThanOrEqual(2);
}
});
test("all segments have valid weapon slot assignments", () => {
const combos = calculateDamageCombos([SPLATTERSHOT_ID, SPLAT_ROLLER_ID]);
for (const combo of combos) {
for (const segment of combo.segments) {
expect(segment.weaponSlot).toBeGreaterThanOrEqual(0);
expect(segment.weaponSlot).toBeLessThan(4);
}
}
});
test("all segments have count of 1 or 2", () => {
const combos = calculateDamageCombos([
SPLATTERSHOT_ID,
SPLAT_ROLLER_ID,
SPLAT_CHARGER_ID,
]);
for (const combo of combos) {
for (const segment of combo.segments) {
expect(segment.count).toBeGreaterThanOrEqual(1);
expect(segment.count).toBeLessThanOrEqual(2);
}
}
});
});
describe("calculateInkTimeToKill", () => {
test("returns null for combos that are already lethal (>= 100 damage)", () => {
const result = calculateInkTimeToKill(100, 0);
expect(result).toBeNull();
});
test("returns null for combos above 100 damage", () => {
const result = calculateInkTimeToKill(150, 0);
expect(result).toBeNull();
});
test("calculates short ink time for 99 damage combo with 0 RES", () => {
const result = calculateInkTimeToKill(99, 0);
expect(result).not.toBeNull();
expect(result).toBeGreaterThan(0);
expect(result).toBeLessThan(30);
});
test("calculates longer ink time for 80 damage combo with 0 RES", () => {
const result = calculateInkTimeToKill(80, 0);
expect(result).not.toBeNull();
expect(result).toBeGreaterThan(60);
});
test("returns null when remaining damage exceeds ink damage limit with high RES", () => {
const result = calculateInkTimeToKill(60, 57);
expect(result).toBeNull();
});
test("higher RES increases ink time", () => {
const resultNoRes = calculateInkTimeToKill(90, 0);
const resultMaxRes = calculateInkTimeToKill(90, 57);
expect(resultNoRes).not.toBeNull();
expect(resultMaxRes).not.toBeNull();
expect(resultMaxRes!).toBeGreaterThan(resultNoRes!);
});
test("handles boundary case at 0 AP", () => {
const result = calculateInkTimeToKill(80, 0);
expect(result).not.toBeNull();
expect(result).toBeGreaterThan(0);
});
test("handles boundary case at 57 AP", () => {
const result = calculateInkTimeToKill(90, 57);
expect(result).not.toBeNull();
expect(result).toBeGreaterThan(0);
});
});

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@ -0,0 +1,316 @@
import { damageTypeToWeaponType } from "~/features/build-analyzer/analyzer-constants";
import type {
AbilityPoints,
DamageType,
} from "~/features/build-analyzer/analyzer-types";
import {
buildStats,
subWeaponDamageValue,
} from "~/features/build-analyzer/core/stats";
import { weaponParams } from "~/features/build-analyzer/core/utils";
import type { MainWeaponId } from "~/modules/in-game-lists/types";
import {
COMBO_DAMAGE_THRESHOLD,
MAX_COMBOS_DISPLAYED,
MAX_DAMAGE_TYPES_PER_COMBO,
MAX_REPEATS_PER_DAMAGE_TYPE,
} from "../comp-analyzer-constants";
import type {
DamageCombo,
DamageSegment,
WeaponDamageSource,
} from "../comp-analyzer-types";
interface DamageOption {
weaponSlot: number;
weaponId: MainWeaponId;
damageType: DamageType;
damageValue: number;
weaponType: "MAIN" | "SUB" | "SPECIAL";
}
export function extractDamageSources(
weaponIds: MainWeaponId[],
targetSubDefenseAp = 0,
): WeaponDamageSource[] {
return weaponIds.map((weaponId, slot) => {
const stats = buildStats({ weaponSplId: weaponId, hasTacticooler: false });
const damages: WeaponDamageSource["damages"] = [];
for (const damage of stats.stats.damages) {
const weaponType = damageTypeToWeaponType[damage.type];
if (weaponType === "MAIN") {
damages.push({
type: damage.type,
value: damage.value,
weaponType: "MAIN",
});
}
}
for (const subDamage of stats.stats.subWeaponDefenseDamages) {
if (subDamage.subWeaponId === stats.weapon.subWeaponSplId) {
const params = weaponParams();
const reducedValue =
targetSubDefenseAp === 0
? subDamage.baseValue
: subWeaponDamageValue({
baseValue: subDamage.baseValue,
subWeaponId: subDamage.subWeaponId,
abilityPoints: targetSubDefenseAp,
params: params.subWeapons[subDamage.subWeaponId],
});
damages.push({
type: subDamage.type,
value: reducedValue,
weaponType: "SUB",
});
}
}
for (const specialDamage of stats.stats.specialWeaponDamages) {
damages.push({
type: specialDamage.type,
value: specialDamage.value,
weaponType: "SPECIAL",
});
}
return {
weaponSlot: slot,
weaponId,
damages,
};
});
}
export interface ExcludedDamageKey {
weaponId: MainWeaponId;
weaponType: "main" | "sub" | "special";
damageType: DamageType;
}
export function calculateDamageCombos(
weaponIds: MainWeaponId[],
excludedKeys: ExcludedDamageKey[] = [],
targetSubDefenseAp = 0,
): DamageCombo[] {
if (weaponIds.length < 2) {
return [];
}
const excludedSet = new Set(
excludedKeys.map((k) => `${k.weaponId}-${k.weaponType}-${k.damageType}`),
);
const sources = extractDamageSources(weaponIds, targetSubDefenseAp);
const damageOptions = flattenToOptions(sources, excludedSet);
const combos = generateCombinations(damageOptions);
const filtered = filterAndSortCombos(combos);
return filtered;
}
function flattenToOptions(
sources: WeaponDamageSource[],
excludedSet: Set<string>,
): DamageOption[] {
const options: DamageOption[] = [];
for (const source of sources) {
for (const damage of source.damages) {
const weaponType = damage.weaponType.toLowerCase() as
| "main"
| "sub"
| "special";
const key = `${source.weaponId}-${weaponType}-${damage.type}`;
if (excludedSet.has(key)) {
continue;
}
options.push({
weaponSlot: source.weaponSlot,
weaponId: source.weaponId,
damageType: damage.type,
damageValue: damage.value,
weaponType: damage.weaponType,
});
}
}
return options;
}
interface PartialCombo {
segments: DamageSegment[];
totalDamage: number;
hitCount: number;
usedSlots: Set<number>;
typeCountMap: Map<DamageType, number>;
slotDamageType: Map<number, DamageType>;
}
function generateCombinations(options: DamageOption[]): DamageCombo[] {
const results: DamageCombo[] = [];
const initialState: PartialCombo = {
segments: [],
totalDamage: 0,
hitCount: 0,
usedSlots: new Set(),
typeCountMap: new Map(),
slotDamageType: new Map(),
};
backtrack(options, 0, initialState, results);
return results;
}
function backtrack(
options: DamageOption[],
startIndex: number,
current: PartialCombo,
results: DamageCombo[],
): void {
if (
current.usedSlots.size >= 2 &&
current.totalDamage >= COMBO_DAMAGE_THRESHOLD
) {
results.push({
segments: [...current.segments],
totalDamage: current.totalDamage,
hitCount: current.hitCount,
});
}
if (
current.typeCountMap.size >= MAX_DAMAGE_TYPES_PER_COMBO &&
current.totalDamage >= COMBO_DAMAGE_THRESHOLD
) {
return;
}
for (let i = startIndex; i < options.length; i++) {
const option = options[i];
const currentTypeCount = current.typeCountMap.get(option.damageType) ?? 0;
if (
current.typeCountMap.size >= MAX_DAMAGE_TYPES_PER_COMBO &&
!current.typeCountMap.has(option.damageType)
) {
continue;
}
if (currentTypeCount >= MAX_REPEATS_PER_DAMAGE_TYPE) {
continue;
}
const existingTypeForSlot = current.slotDamageType.get(option.weaponSlot);
if (existingTypeForSlot && existingTypeForSlot !== option.damageType) {
continue;
}
for (
let count = 1;
count <= Math.min(2, MAX_REPEATS_PER_DAMAGE_TYPE - currentTypeCount);
count++
) {
const segment: DamageSegment = {
weaponSlot: option.weaponSlot,
weaponId: option.weaponId,
damageType: option.damageType,
damageValue: option.damageValue,
isSubWeapon: option.weaponType === "SUB",
isSpecialWeapon: option.weaponType === "SPECIAL",
count,
};
const newUsedSlots = new Set(current.usedSlots);
newUsedSlots.add(option.weaponSlot);
const newTypeCountMap = new Map(current.typeCountMap);
newTypeCountMap.set(option.damageType, currentTypeCount + count);
const newSlotDamageType = new Map(current.slotDamageType);
newSlotDamageType.set(option.weaponSlot, option.damageType);
const newState: PartialCombo = {
segments: [...current.segments, segment],
totalDamage: current.totalDamage + option.damageValue * count,
hitCount: current.hitCount + count,
usedSlots: newUsedSlots,
typeCountMap: newTypeCountMap,
slotDamageType: newSlotDamageType,
};
backtrack(options, i + 1, newState, results);
}
}
}
function filterAndSortCombos(combos: DamageCombo[]): DamageCombo[] {
const filtered = combos.filter(
(combo) => combo.totalDamage >= COMBO_DAMAGE_THRESHOLD,
);
filtered.sort((a, b) => {
const aDistTo100 = Math.abs(a.totalDamage - 100);
const bDistTo100 = Math.abs(b.totalDamage - 100);
if (aDistTo100 !== bDistTo100) {
return aDistTo100 - bDistTo100;
}
return a.hitCount - b.hitCount;
});
return filtered.slice(0, MAX_COMBOS_DISPLAYED);
}
const SPLASH_O_MATIC_ID = 20;
/**
* Calculates the number of frames needed for enemy ink damage to finish off
* a target after dealing a certain amount of combo damage.
*
* @param comboDamage - The damage dealt by the combo
* @param targetResAp - The target's Ink Resistance Up ability points (0-57)
* @returns The number of frames needed, or null if the combo is already lethal
* or ink damage cannot finish the kill (remaining damage exceeds ink damage limit)
*/
export function calculateInkTimeToKill(
comboDamage: number,
targetResAp: number,
): number | null {
if (comboDamage >= 100) {
return null;
}
const remainingDamage = 100 - comboDamage;
const abilityPoints: AbilityPoints = new Map([["RES", targetResAp]]);
const stats = buildStats({
weaponSplId: SPLASH_O_MATIC_ID,
abilityPoints,
hasTacticooler: false,
});
const damagePerSecond = stats.stats.damageTakenInEnemyInkPerSecond.value;
const damageLimit = stats.stats.enemyInkDamageLimit.value;
const gracePeriodFrames =
stats.stats.framesBeforeTakingDamageInEnemyInk.value;
if (remainingDamage > damageLimit) {
return null;
}
const damageFrames = remainingDamage / (damagePerSecond / 60);
const totalFrames = gracePeriodFrames + damageFrames;
return Math.ceil(totalFrames);
}
// TBD: Advanced filtering options
// - Distance range filtering
// - Damage type include/exclude
// - Hit count constraints

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@ -0,0 +1,192 @@
import { mainWeaponParams } from "~/features/build-analyzer/core/utils";
import type { MainWeaponId } from "~/modules/in-game-lists/types";
import { weaponCategories } from "~/modules/in-game-lists/weapon-ids";
interface TrajectoryParams {
spawnSpeed: number;
goStraightStateEndMaxSpeed: number;
goStraightToBrakeStateFrame: number;
freeGravity: number;
freeAirResist: number;
brakeAirResist: number;
brakeGravity: number;
brakeToFreeFrame: number;
burstFrame?: number;
}
export interface TrajectoryPoint {
z: number;
y: number;
}
const DEFAULT_BRAKE_AIR_RESIST = 0.36;
const DEFAULT_BRAKE_GRAVITY = 0.07;
const DEFAULT_BRAKE_TO_FREE_FRAME = 4;
const DEFAULT_FREE_GRAVITY = 0.016;
const DEFAULT_FREE_AIR_RESIST = 0;
function getWeaponCategoryName(weaponId: MainWeaponId): string | undefined {
for (const category of weaponCategories) {
if (category.weaponIds.some((id) => id === weaponId)) {
return category.name;
}
}
return undefined;
}
const PLAYER_HEIGHT = 1.0;
function simulateTrajectoryPoints(params: TrajectoryParams): TrajectoryPoint[] {
const {
spawnSpeed,
goStraightStateEndMaxSpeed,
goStraightToBrakeStateFrame,
freeGravity,
freeAirResist,
brakeAirResist,
brakeGravity,
brakeToFreeFrame,
burstFrame,
} = params;
const maxFrames = burstFrame ?? 300;
const points: TrajectoryPoint[] = [];
let z = 0;
let y = PLAYER_HEIGHT;
let vz = spawnSpeed;
let vy = 0;
let frame = 0;
points.push({ z, y });
while (frame < goStraightToBrakeStateFrame && frame < maxFrames) {
z += vz;
points.push({ z, y });
frame++;
}
vz = Math.min(vz, goStraightStateEndMaxSpeed);
for (let i = 0; i < brakeToFreeFrame && frame < maxFrames; i++) {
vz *= 1 - brakeAirResist;
vy -= brakeGravity;
z += vz;
y += vy;
points.push({ z, y });
frame++;
if (y < 0) {
return points;
}
}
while (frame < maxFrames && y >= 0) {
vz *= 1 - freeAirResist;
vy -= freeGravity;
z += vz;
y += vy;
points.push({ z, y });
frame++;
}
return points;
}
export interface WeaponRangeResult {
range: number;
blastRadius?: number;
rangeType: "calculated" | "direct" | "unsupported";
trajectory?: TrajectoryPoint[];
}
function getWeaponRange(weaponId: MainWeaponId): WeaponRangeResult {
const category = getWeaponCategoryName(weaponId);
if (!category) {
return { range: 0, rangeType: "unsupported" };
}
const params = mainWeaponParams(weaponId);
if (category === "CHARGERS" && params.DistanceFullCharge !== undefined) {
const range = params.DistanceFullCharge;
return {
range,
rangeType: "direct",
trajectory: [
{ z: 0, y: PLAYER_HEIGHT },
{ z: range, y: PLAYER_HEIGHT },
],
};
}
if (params.Range_SpawnSpeed === undefined) {
return { range: 0, rangeType: "unsupported" };
}
const trajectoryParams: TrajectoryParams = {
spawnSpeed: params.Range_SpawnSpeed,
goStraightStateEndMaxSpeed:
params.Range_GoStraightStateEndMaxSpeed ?? params.Range_SpawnSpeed,
goStraightToBrakeStateFrame: params.Range_GoStraightToBrakeStateFrame ?? 4,
freeGravity: params.Range_FreeGravity ?? DEFAULT_FREE_GRAVITY,
freeAirResist: params.Range_FreeAirResist ?? DEFAULT_FREE_AIR_RESIST,
brakeAirResist: params.Range_BrakeAirResist ?? DEFAULT_BRAKE_AIR_RESIST,
brakeGravity: params.Range_BrakeGravity ?? DEFAULT_BRAKE_GRAVITY,
brakeToFreeFrame:
params.Range_BrakeToFreeStateFrame ?? DEFAULT_BRAKE_TO_FREE_FRAME,
burstFrame: params.Range_BurstFrame,
};
const trajectory = simulateTrajectoryPoints(trajectoryParams);
const lastPoint = trajectory[trajectory.length - 1];
const range = lastPoint?.z ?? 0;
return {
range,
blastRadius: params.BlastRadius,
rangeType: "calculated",
trajectory,
};
}
export interface WeaponWithRange {
weaponId: MainWeaponId;
range: number;
blastRadius?: number;
rangeType: "calculated" | "direct" | "unsupported";
trajectory?: TrajectoryPoint[];
}
export function getWeaponsWithRange(
weaponIds: MainWeaponId[],
): WeaponWithRange[] {
return weaponIds
.map((weaponId) => {
const result = getWeaponRange(weaponId);
return {
weaponId,
...result,
};
})
.filter((w) => w.rangeType !== "unsupported");
}
export const BENCHMARK_WEAPON_IDS = [40, 2070] satisfies MainWeaponId[];
export interface BenchmarkTrajectory {
id: MainWeaponId;
range: number;
trajectory?: TrajectoryPoint[];
}
export function getBenchmarkTrajectories(): BenchmarkTrajectory[] {
return BENCHMARK_WEAPON_IDS.map((weaponId) => {
const result = getWeaponRange(weaponId);
return {
id: weaponId,
range: result.range,
trajectory: result.trajectory,
};
}).filter((b) => b.trajectory !== undefined);
}

View File

@ -0,0 +1,36 @@
import { Main } from "~/components/Main";
import type { MainWeaponId } from "~/modules/in-game-lists/types";
import {
weaponCategories,
weaponIdToType,
} from "~/modules/in-game-lists/weapon-ids";
import { RangeVisualization } from "../components/RangeVisualization";
export default function AllRangesPage() {
return (
<Main className="stack lg">
<h1>All Weapon Ranges (Dev)</h1>
{weaponCategories.map((category) => {
const baseWeaponIds: MainWeaponId[] = category.weaponIds.flatMap(
(id): MainWeaponId[] => {
const weaponId = id as MainWeaponId;
return weaponIdToType(weaponId) === "BASE" ? [weaponId] : [];
},
);
if (baseWeaponIds.length === 0) {
return null;
}
return (
<section key={category.name}>
<h2 style={{ textTransform: "capitalize" }}>
{category.name.toLowerCase()}
</h2>
<RangeVisualization weaponIds={baseWeaponIds} />
</section>
);
})}
</Main>
);
}

View File

@ -0,0 +1,95 @@
import { useState } from "react";
import type { MetaFunction, ShouldRevalidateFunction } from "react-router";
import { Main } from "~/components/Main";
import { Placeholder } from "~/components/Placeholder";
import { useIsMounted } from "~/hooks/useIsMounted";
import type { MainWeaponId } from "~/modules/in-game-lists/types";
import type { SendouRouteHandle } from "~/utils/remix.server";
import { COMP_ANALYZER_URL, navIconUrl } from "~/utils/urls";
import { metaTags } from "../../../utils/remix";
import { MAX_WEAPONS } from "../comp-analyzer-constants";
import { useCategorization, useSelectedWeapons } from "../comp-analyzer-hooks";
import { DamageComboList } from "../components/DamageComboBar";
import { RangeVisualization } from "../components/RangeVisualization";
import { SelectedWeapons } from "../components/SelectedWeapons";
import { WeaponCategories } from "../components/WeaponCategories";
import { WeaponGrid } from "../components/WeaponGrid";
export const meta: MetaFunction = (args) => {
return metaTags({
title: "Composition Analyzer",
ogTitle: "Splatoon 3 composition analyzer",
location: args.location,
description:
"Analyze team compositions and discover damage combo synergies between weapons in Splatoon 3.",
});
};
export const handle: SendouRouteHandle = {
i18n: ["weapons", "analyzer"],
breadcrumb: () => ({
imgPath: navIconUrl("comp-analyzer"),
href: COMP_ANALYZER_URL,
type: "IMAGE",
}),
};
export const shouldRevalidate: ShouldRevalidateFunction = () => false;
export default function CompAnalyzerShell() {
const isMounted = useIsMounted();
if (!isMounted) {
return <Placeholder />;
}
return <CompAnalyzerPage />;
}
function CompAnalyzerPage() {
const [selectedWeaponIds, setSelectedWeaponIds] = useSelectedWeapons();
const [categorization, setCategorization] = useCategorization();
const [isGridCollapsed, setIsGridCollapsed] = useState(
selectedWeaponIds.length >= MAX_WEAPONS,
);
const handleWeaponClick = (weaponId: MainWeaponId) => {
if (
selectedWeaponIds.length >= MAX_WEAPONS ||
selectedWeaponIds.includes(weaponId)
) {
return;
}
const newSelectedWeapons = [...selectedWeaponIds, weaponId];
setSelectedWeaponIds(newSelectedWeapons);
if (newSelectedWeapons.length >= MAX_WEAPONS) {
setIsGridCollapsed(true);
}
};
const handleRemoveWeapon = (index: number) => {
setSelectedWeaponIds(selectedWeaponIds.filter((_, i) => i !== index));
};
return (
<Main className="stack lg">
<SelectedWeapons
selectedWeaponIds={selectedWeaponIds}
onRemove={handleRemoveWeapon}
/>
<WeaponCategories selectedWeaponIds={selectedWeaponIds} />
<WeaponGrid
selectedWeaponIds={selectedWeaponIds}
onWeaponClick={handleWeaponClick}
categorization={categorization}
onCategorizationChange={setCategorization}
isCollapsed={isGridCollapsed}
onToggleCollapse={() => setIsGridCollapsed(!isGridCollapsed)}
/>
<RangeVisualization weaponIds={selectedWeaponIds} />
<DamageComboList weaponIds={selectedWeaponIds} />
</Main>
);
}

View File

@ -120,6 +120,7 @@ export default function ContributionsPage() {
<li>TORIPNG - {t("contributions:toripng")}</li>
<li>uberu - {t("contributions:uberu")}</li>
<li>yaga - {t("contributions:yaga")}</li>
<li>Centritide - {t("contributions:centritide")}</li>
<li>Antariska, yaga & harryXYZ - {t("contributions:antariska")}</li>
<li>
<a href={SPLATOON_3_INK} target="_blank" rel="noreferrer">

View File

@ -98,5 +98,10 @@
"title": "Sunken scrolls",
"url": "https://scrolls.tessaract.gay/",
"description": "an archive for Splatoon guides that would otherwise be lost to time"
},
{
"title": "Calculating weapon range sheet",
"url": "https://docs.google.com/spreadsheets/d/1nwuHQfBPCzV2FglB_9lGwPoZqWkrSqG78WBqn3Tfx80",
"description": "a spreadsheet by Centritide for calculating weapon ranges"
}
]

View File

@ -12,6 +12,10 @@ const devOnlyRoutes =
"/admin/generate-images",
"features/admin/routes/generate-images.tsx",
),
route(
"/comp-analyzer/all-ranges",
"features/comp-analyzer/routes/comp-analyzer.all-ranges.tsx",
),
] satisfies RouteConfig)
: [];
@ -80,6 +84,8 @@ export default [
route("/analyzer", "features/build-analyzer/routes/analyzer.tsx"),
route("/comp-analyzer", "features/comp-analyzer/routes/comp-analyzer.tsx"),
route(
"/object-damage-calculator",
"features/object-damage-calculator/routes/object-damage-calculator.tsx",

View File

@ -46,6 +46,8 @@ html {
--rounded-full: 200px;
--rounded-xs: 8px;
--rounded-sm: 10px;
--fonts-xxxl: 3rem;
--fonts-xxl: 2rem;
--fonts-xl: 1.5rem;
--fonts-lg: 1.2rem;
--fonts-md: 1rem;

View File

@ -103,6 +103,7 @@ export const PLANNER_URL = "/plans";
export const MAPS_URL = "/maps";
export const TIER_LIST_MAKER_URL = "/tier-list-maker";
export const ANALYZER_URL = "/analyzer";
export const COMP_ANALYZER_URL = "/comp-analyzer";
export const OBJECT_DAMAGE_CALCULATOR_URL = "/object-damage-calculator";
export const VODS_PAGE = "/vods";
export const LEADERBOARDS_PAGE = "/leaderboards";

232
e2e/comp-analyzer.spec.ts Normal file
View File

@ -0,0 +1,232 @@
import { expect, navigate, test } from "~/utils/playwright";
import { COMP_ANALYZER_URL } from "~/utils/urls";
test.describe("Composition Analyzer", () => {
test("weapon selection, removal, and URL persistence", async ({ page }) => {
await navigate({ page, url: COMP_ANALYZER_URL });
const selectedWeapons = page.getByTestId("selected-weapons");
await expect(selectedWeapons).toBeVisible();
// Initially no weapons selected - check for "Pick a weapon" text
await expect(page.getByText("Pick a weapon")).toHaveCount(4);
// Click on Splattershot (weapon ID 40)
await page.getByTestId("weapon-button-40").click();
// First slot should now have the weapon
await expect(page.getByTestId("selected-weapon-0")).toBeVisible();
await expect(page.getByText("Pick a weapon")).toHaveCount(3);
// Remove the weapon
await page.getByTestId("remove-weapon-0").click();
await expect(page.getByText("Pick a weapon")).toHaveCount(4);
// Select 4 weapons to test auto-collapse
const categorizationToggle = page.getByTestId("categorization-toggle");
await expect(categorizationToggle).toBeVisible();
await page.getByTestId("weapon-button-40").click();
await page.getByTestId("weapon-button-50").click();
await page.getByTestId("weapon-button-60").click();
await page.getByTestId("weapon-button-70").click();
// Grid should auto-collapse
await expect(categorizationToggle).not.toBeVisible();
// URL should contain weapons parameter
const url = page.url();
expect(url).toContain("weapons=");
// Reload the page to test URL persistence
await page.reload();
// Weapons should still be selected after reload
await expect(page.getByTestId("selected-weapon-0")).toBeVisible();
await expect(page.getByTestId("selected-weapon-1")).toBeVisible();
await expect(page.getByTestId("selected-weapon-2")).toBeVisible();
await expect(page.getByTestId("selected-weapon-3")).toBeVisible();
});
test("weapon grid controls and categorization", async ({ page }) => {
await navigate({ page, url: COMP_ANALYZER_URL });
// Default is "category" - verify the radio is checked
const categoryRadio = page.getByTestId("categorization-category");
await expect(categoryRadio).toBeChecked();
// Switch to sub categorization
await page.getByTestId("categorization-sub").click();
await expect(page.getByTestId("categorization-sub")).toBeChecked();
// Switch to special categorization
await page.getByTestId("categorization-special").click();
await expect(page.getByTestId("categorization-special")).toBeChecked();
// Test grid collapse/expand
const toggleButton = page.getByTestId("weapon-grid-toggle");
const categorizationToggle = page.getByTestId("categorization-toggle");
// Grid should be expanded
await expect(categorizationToggle).toBeVisible();
// Collapse the grid
await toggleButton.click();
await expect(categorizationToggle).not.toBeVisible();
// Expand the grid
await toggleButton.click();
await expect(categorizationToggle).toBeVisible();
// Switch categorization and test URL persistence
await page.getByTestId("categorization-sub").click();
const url = page.url();
expect(url).toContain("categorization=sub");
// Reload the page
await page.reload();
// Categorization should still be sub after reload
await expect(page.getByTestId("categorization-sub")).toBeChecked();
});
test("analysis sections appear and can be collapsed", async ({ page }) => {
await navigate({ page, url: COMP_ANALYZER_URL });
const damageComboList = page.getByTestId("damage-combo-list");
const rangeVisualization = page.getByTestId("range-visualization");
// Both should not be visible initially
await expect(damageComboList).not.toBeVisible();
await expect(rangeVisualization).not.toBeVisible();
// Select one weapon - damage combo still not visible
await page.getByTestId("weapon-button-40").click();
await expect(damageComboList).not.toBeVisible();
// Select a second weapon with range data (blaster - ID 210)
await page.getByTestId("weapon-button-210").click();
// Both damage combo list and range visualization should now be visible
await expect(damageComboList).toBeVisible();
await expect(rangeVisualization).toBeVisible();
// Test damage combo list collapse/expand
const damageComboToggle = page.getByTestId("damage-combo-toggle");
// Should be expanded by default - look for content inside
await expect(
damageComboList.locator(".content, [class*='content']"),
).toBeVisible();
// Collapse
await damageComboToggle.click();
await expect(
damageComboList.locator(".content, [class*='content']"),
).not.toBeVisible();
// Expand again
await damageComboToggle.click();
await expect(
damageComboList.locator(".content, [class*='content']"),
).toBeVisible();
});
test("damage combo sliders and filtering work correctly", async ({
page,
}) => {
await navigate({ page, url: COMP_ANALYZER_URL });
// Select Splattershot Jr. (ID 10) which has Splat Bomb sub
await page.getByTestId("weapon-button-10").click();
// Select Splattershot (ID 40) as second weapon
await page.getByTestId("weapon-button-40").click();
const damageComboList = page.getByTestId("damage-combo-list");
await expect(damageComboList).toBeVisible();
// Part 1: Test Sub Defense slider
const sliders = damageComboList.locator("input[type='range']");
const subDefenseSlider = sliders.first();
// Get initial damage values - find a combo row with sub weapon damage
const initialDamageValues = await damageComboList
.locator("[class*='damageValue']")
.allTextContents();
// Increase Sub Defense slider to max
await subDefenseSlider.fill("57");
// Get new damage values - they should be different (reduced for sub weapons)
const newDamageValues = await damageComboList
.locator("[class*='damageValue']")
.allTextContents();
// Verify damage values changed
expect(initialDamageValues.join(",")).not.toEqual(
newDamageValues.join(","),
);
// Reset slider
await subDefenseSlider.fill("0");
// Part 2: Test Ink Resistance slider
const inkResSlider = sliders.nth(1);
// Get initial ink time frames if any exist
const initialInkTimes = await damageComboList
.locator("[class*='inkTime']")
.allTextContents();
// Increase Ink Resistance slider
await inkResSlider.fill("57");
// Get new ink time frames
const newInkTimes = await damageComboList
.locator("[class*='inkTime']")
.allTextContents();
// If there were ink times, they should have increased or more ink combos should appear
if (initialInkTimes.length > 0 || newInkTimes.length > 0) {
const initialTotalFrames = initialInkTimes.reduce(
(sum, t) => sum + (Number.parseInt(t, 10) || 0),
0,
);
const newTotalFrames = newInkTimes.reduce(
(sum, t) => sum + (Number.parseInt(t, 10) || 0),
0,
);
expect(newTotalFrames).toBeGreaterThanOrEqual(initialTotalFrames);
}
// Part 3: Test damage type filtering
const damageTypeLabels = damageComboList.locator(
"[class*='damageTypeLabel']",
);
const firstDamageTypeLabel = damageTypeLabels.first();
// Store the damage type text before clicking
const damageTypeText = await firstDamageTypeLabel.textContent();
// Verify no filtered items exist initially (use button selector to avoid matching filteredItemsRow)
const filteredItemsSelector = "button[class*='filteredItem']";
await expect(damageComboList.locator(filteredItemsSelector)).toHaveCount(0);
// Click to filter out this damage type
await firstDamageTypeLabel.click();
// Verify at least one filtered item appears
const filteredItems = damageComboList.locator(filteredItemsSelector);
const filteredCount = await filteredItems.count();
expect(filteredCount).toBeGreaterThan(0);
// Verify the first filtered item contains the expected damage type
await expect(filteredItems.first()).toContainText(damageTypeText ?? "");
// Click the first filtered item to restore it
await filteredItems.first().click();
// Verify the count decreased by one
await expect(filteredItems).toHaveCount(filteredCount - 1);
});
});

View File

@ -168,5 +168,35 @@
"damageReceiver.suffix.weakPoint": "",
"damageReceiver.suffix.inhale": "",
"damageReceiver.suffix.canopy": "",
"damageReceiver.suffix.canopyLaunched": ""
"damageReceiver.suffix.canopyLaunched": "",
"comp.groupBy": "",
"comp.groupBy.category": "",
"comp.groupBy.sub": "",
"comp.groupBy.special": "",
"comp.selectWeapons": "",
"comp.removeWeapon": "",
"comp.pickWeapon": "",
"comp.showWeaponGrid": "",
"comp.hideWeaponGrid": "",
"comp.hits_one": "",
"comp.hits_other": "",
"comp.enemyRes": "",
"comp.enemySubDef": "",
"comp.weaponRanges": "",
"comp.damageCombos": "",
"comp.subRoles": "",
"comp.specialRoles": "",
"comp.subCategory.LETHAL": "",
"comp.subCategory.CHIP": "",
"comp.subCategory.SEEKING": "",
"comp.subCategory.AREA_DENIAL": "",
"comp.subCategory.MOBILITY": "",
"comp.subCategory.TRACKING": "",
"comp.subCategory.TURF": "",
"comp.specialCategory.MELEE": "",
"comp.specialCategory.RANGED_BURST": "",
"comp.specialCategory.GLOBAL_TRACKING": "",
"comp.specialCategory.AREA_CONTROL": "",
"comp.specialCategory.TEAM_SHIELD": "",
"comp.specialCategory.TEAM_BUFF": ""
}

View File

@ -9,6 +9,7 @@
"pages.faq": "FAQ",
"pages.builds": "Sæt",
"pages.analyzer": "Sætanalysator",
"pages.comp-analyzer": "",
"pages.maps": "Banelister",
"pages.plans": "Planlægger",
"pages.object-damage-calculator": "Beregn Objektstade",

View File

@ -6,6 +6,7 @@
"toripng": "",
"uberu": "Tegnede mini-Judd mens han holder et hjerte-emoji",
"yaga": "Levede ikoner til special- og sekundære våben",
"centritide": "",
"antariska": "Banebaggrundsbilleder til planlæggeren",
"splatoon3ink": "X-kamp resultatsdata",
"translation": "Oversættelse",

View File

@ -168,5 +168,35 @@
"damageReceiver.suffix.weakPoint": "",
"damageReceiver.suffix.inhale": "",
"damageReceiver.suffix.canopy": "",
"damageReceiver.suffix.canopyLaunched": ""
"damageReceiver.suffix.canopyLaunched": "",
"comp.groupBy": "",
"comp.groupBy.category": "",
"comp.groupBy.sub": "",
"comp.groupBy.special": "",
"comp.selectWeapons": "",
"comp.removeWeapon": "",
"comp.pickWeapon": "",
"comp.showWeaponGrid": "",
"comp.hideWeaponGrid": "",
"comp.hits_one": "",
"comp.hits_other": "",
"comp.enemyRes": "",
"comp.enemySubDef": "",
"comp.weaponRanges": "",
"comp.damageCombos": "",
"comp.subRoles": "",
"comp.specialRoles": "",
"comp.subCategory.LETHAL": "",
"comp.subCategory.CHIP": "",
"comp.subCategory.SEEKING": "",
"comp.subCategory.AREA_DENIAL": "",
"comp.subCategory.MOBILITY": "",
"comp.subCategory.TRACKING": "",
"comp.subCategory.TURF": "",
"comp.specialCategory.MELEE": "",
"comp.specialCategory.RANGED_BURST": "",
"comp.specialCategory.GLOBAL_TRACKING": "",
"comp.specialCategory.AREA_CONTROL": "",
"comp.specialCategory.TEAM_SHIELD": "",
"comp.specialCategory.TEAM_BUFF": ""
}

View File

@ -9,6 +9,7 @@
"pages.faq": "FAQ",
"pages.builds": "Ausrüstungen",
"pages.analyzer": "Ausrüstungs-Analyse",
"pages.comp-analyzer": "",
"pages.maps": "Arenen-Listen",
"pages.plans": "Planer",
"pages.object-damage-calculator": "Objekt-Schaden-Rechner",

View File

@ -6,6 +6,7 @@
"toripng": "",
"uberu": "Zeichnete den Herz-haltenden Mini-Judd-Emoji",
"yaga": "Stellte Icons von Sekundär- und Spezialwaffen zur Verfügung",
"centritide": "",
"antariska": "Hintergrundbilder für den Arenenplaner",
"splatoon3ink": "",
"translation": "Übersetzung",

View File

@ -168,5 +168,35 @@
"damageReceiver.suffix.weakPoint": "{{weapon}} Weak Point",
"damageReceiver.suffix.inhale": "{{weapon}} Inhale",
"damageReceiver.suffix.canopy": "{{weapon}} Canopy",
"damageReceiver.suffix.canopyLaunched": "{{weapon}} Canopy (launched)"
"damageReceiver.suffix.canopyLaunched": "{{weapon}} Canopy (launched)",
"comp.groupBy": "Group by",
"comp.groupBy.category": "Weapon type",
"comp.groupBy.sub": "Sub weapon",
"comp.groupBy.special": "Special weapon",
"comp.selectWeapons": "Select up to {{max}} weapons",
"comp.removeWeapon": "Remove weapon",
"comp.pickWeapon": "Pick a weapon",
"comp.showWeaponGrid": "Show weapon selector",
"comp.hideWeaponGrid": "Hide weapon selector",
"comp.hits_one": "{{count}} hit",
"comp.hits_other": "{{count}} hits",
"comp.enemyRes": "Enemy Ink Resistance Up",
"comp.enemySubDef": "Enemy Sub Defense Up",
"comp.weaponRanges": "Weapon Ranges",
"comp.damageCombos": "Damage Combos",
"comp.subRoles": "Sub weapon roles",
"comp.specialRoles": "Special weapon roles",
"comp.subCategory.LETHAL": "One-hit",
"comp.subCategory.CHIP": "Chip",
"comp.subCategory.SEEKING": "Seeking",
"comp.subCategory.AREA_DENIAL": "Area Denial",
"comp.subCategory.MOBILITY": "Mobility",
"comp.subCategory.TRACKING": "Tracking",
"comp.subCategory.TURF": "Turf",
"comp.specialCategory.MELEE": "Melee",
"comp.specialCategory.RANGED_BURST": "Ranged Burst",
"comp.specialCategory.GLOBAL_TRACKING": "Global Tracking",
"comp.specialCategory.AREA_CONTROL": "Area Control",
"comp.specialCategory.TEAM_SHIELD": "Team Shield",
"comp.specialCategory.TEAM_BUFF": "Team Buff"
}

View File

@ -9,6 +9,7 @@
"pages.faq": "FAQ",
"pages.builds": "Builds",
"pages.analyzer": "Build Analyzer",
"pages.comp-analyzer": "Comp Analyzer",
"pages.maps": "Map Lists",
"pages.plans": "Planner",
"pages.object-damage-calculator": "DMG Calc",

View File

@ -6,6 +6,7 @@
"toripng": "Made icons",
"uberu": "Drew mini Judd holding heart emoji",
"yaga": "Provided sub and special weapon icons",
"centritide": "Weapon range calculations",
"antariska": "Map planner background images",
"splatoon3ink": "X Battle results data",
"translation": "Translation",

View File

@ -170,5 +170,36 @@
"damageReceiver.suffix.weakPoint": "",
"damageReceiver.suffix.inhale": "",
"damageReceiver.suffix.canopy": "",
"damageReceiver.suffix.canopyLaunched": ""
"damageReceiver.suffix.canopyLaunched": "",
"comp.groupBy": "",
"comp.groupBy.category": "",
"comp.groupBy.sub": "",
"comp.groupBy.special": "",
"comp.selectWeapons": "",
"comp.removeWeapon": "",
"comp.pickWeapon": "",
"comp.showWeaponGrid": "",
"comp.hideWeaponGrid": "",
"comp.hits_one": "",
"comp.hits_many": "",
"comp.hits_other": "",
"comp.enemyRes": "",
"comp.enemySubDef": "",
"comp.weaponRanges": "",
"comp.damageCombos": "",
"comp.subRoles": "",
"comp.specialRoles": "",
"comp.subCategory.LETHAL": "",
"comp.subCategory.CHIP": "",
"comp.subCategory.SEEKING": "",
"comp.subCategory.AREA_DENIAL": "",
"comp.subCategory.MOBILITY": "",
"comp.subCategory.TRACKING": "",
"comp.subCategory.TURF": "",
"comp.specialCategory.MELEE": "",
"comp.specialCategory.RANGED_BURST": "",
"comp.specialCategory.GLOBAL_TRACKING": "",
"comp.specialCategory.AREA_CONTROL": "",
"comp.specialCategory.TEAM_SHIELD": "",
"comp.specialCategory.TEAM_BUFF": ""
}

View File

@ -9,6 +9,7 @@
"pages.faq": "FAQ",
"pages.builds": "Builds",
"pages.analyzer": "Analizador de builds",
"pages.comp-analyzer": "",
"pages.maps": "Listas de mapas",
"pages.plans": "Planeador",
"pages.object-damage-calculator": "Calcula daño",

View File

@ -6,6 +6,7 @@
"toripng": "",
"uberu": "Dibujó el pequeño emoji the Justino abrazando un corazón",
"yaga": "Proporcionó íconos de armas secundarias y especiales",
"centritide": "",
"antariska": "Proporcionó las imagenes para el planeador",
"splatoon3ink": "Da información de resultados de Combate X",
"translation": "Traducción",

View File

@ -170,5 +170,36 @@
"damageReceiver.suffix.weakPoint": "",
"damageReceiver.suffix.inhale": "",
"damageReceiver.suffix.canopy": "",
"damageReceiver.suffix.canopyLaunched": ""
"damageReceiver.suffix.canopyLaunched": "",
"comp.groupBy": "",
"comp.groupBy.category": "",
"comp.groupBy.sub": "",
"comp.groupBy.special": "",
"comp.selectWeapons": "",
"comp.removeWeapon": "",
"comp.pickWeapon": "",
"comp.showWeaponGrid": "",
"comp.hideWeaponGrid": "",
"comp.hits_one": "",
"comp.hits_many": "",
"comp.hits_other": "",
"comp.enemyRes": "",
"comp.enemySubDef": "",
"comp.weaponRanges": "",
"comp.damageCombos": "",
"comp.subRoles": "",
"comp.specialRoles": "",
"comp.subCategory.LETHAL": "",
"comp.subCategory.CHIP": "",
"comp.subCategory.SEEKING": "",
"comp.subCategory.AREA_DENIAL": "",
"comp.subCategory.MOBILITY": "",
"comp.subCategory.TRACKING": "",
"comp.subCategory.TURF": "",
"comp.specialCategory.MELEE": "",
"comp.specialCategory.RANGED_BURST": "",
"comp.specialCategory.GLOBAL_TRACKING": "",
"comp.specialCategory.AREA_CONTROL": "",
"comp.specialCategory.TEAM_SHIELD": "",
"comp.specialCategory.TEAM_BUFF": ""
}

View File

@ -9,6 +9,7 @@
"pages.faq": "Preguntas comunes",
"pages.builds": "Builds",
"pages.analyzer": "Analizador de builds",
"pages.comp-analyzer": "",
"pages.maps": "Listas de escenarios",
"pages.plans": "Planeador",
"pages.object-damage-calculator": "Calcula daño",

View File

@ -6,6 +6,7 @@
"toripng": "",
"uberu": "Dibujó el pequeño emoji de Justino abrazando un corazón",
"yaga": "Proporcionó íconos de armas secundarias y especiales",
"centritide": "",
"antariska": "Proporcionó las imagenes para el planeador",
"splatoon3ink": "La información de resultados de Combate X",
"translation": "Traducción",

View File

@ -170,5 +170,36 @@
"damageReceiver.suffix.weakPoint": "",
"damageReceiver.suffix.inhale": "",
"damageReceiver.suffix.canopy": "",
"damageReceiver.suffix.canopyLaunched": ""
"damageReceiver.suffix.canopyLaunched": "",
"comp.groupBy": "",
"comp.groupBy.category": "",
"comp.groupBy.sub": "",
"comp.groupBy.special": "",
"comp.selectWeapons": "",
"comp.removeWeapon": "",
"comp.pickWeapon": "",
"comp.showWeaponGrid": "",
"comp.hideWeaponGrid": "",
"comp.hits_one": "",
"comp.hits_many": "",
"comp.hits_other": "",
"comp.enemyRes": "",
"comp.enemySubDef": "",
"comp.weaponRanges": "",
"comp.damageCombos": "",
"comp.subRoles": "",
"comp.specialRoles": "",
"comp.subCategory.LETHAL": "",
"comp.subCategory.CHIP": "",
"comp.subCategory.SEEKING": "",
"comp.subCategory.AREA_DENIAL": "",
"comp.subCategory.MOBILITY": "",
"comp.subCategory.TRACKING": "",
"comp.subCategory.TURF": "",
"comp.specialCategory.MELEE": "",
"comp.specialCategory.RANGED_BURST": "",
"comp.specialCategory.GLOBAL_TRACKING": "",
"comp.specialCategory.AREA_CONTROL": "",
"comp.specialCategory.TEAM_SHIELD": "",
"comp.specialCategory.TEAM_BUFF": ""
}

View File

@ -9,6 +9,7 @@
"pages.faq": "FAQ",
"pages.builds": "Sets",
"pages.analyzer": "Analyseur de Sets",
"pages.comp-analyzer": "",
"pages.maps": "Listes de Stages",
"pages.plans": "Planificateur",
"pages.object-damage-calculator": "Calculateur de dégâts",

View File

@ -6,6 +6,7 @@
"toripng": "",
"uberu": "A dessiné l'émote de Mini Charbitre portant un cœur",
"yaga": "A fourni les icônes d'armes secondaires et spéciales",
"centritide": "",
"antariska": "A fourni les images des stages pour l'outil de plannification",
"splatoon3ink": "Données des résultats de Match X",
"translation": "Traduction",

View File

@ -170,5 +170,36 @@
"damageReceiver.suffix.weakPoint": "",
"damageReceiver.suffix.inhale": "",
"damageReceiver.suffix.canopy": "",
"damageReceiver.suffix.canopyLaunched": ""
"damageReceiver.suffix.canopyLaunched": "",
"comp.groupBy": "",
"comp.groupBy.category": "",
"comp.groupBy.sub": "",
"comp.groupBy.special": "",
"comp.selectWeapons": "",
"comp.removeWeapon": "",
"comp.pickWeapon": "",
"comp.showWeaponGrid": "",
"comp.hideWeaponGrid": "",
"comp.hits_one": "",
"comp.hits_many": "",
"comp.hits_other": "",
"comp.enemyRes": "",
"comp.enemySubDef": "",
"comp.weaponRanges": "",
"comp.damageCombos": "",
"comp.subRoles": "",
"comp.specialRoles": "",
"comp.subCategory.LETHAL": "",
"comp.subCategory.CHIP": "",
"comp.subCategory.SEEKING": "",
"comp.subCategory.AREA_DENIAL": "",
"comp.subCategory.MOBILITY": "",
"comp.subCategory.TRACKING": "",
"comp.subCategory.TURF": "",
"comp.specialCategory.MELEE": "",
"comp.specialCategory.RANGED_BURST": "",
"comp.specialCategory.GLOBAL_TRACKING": "",
"comp.specialCategory.AREA_CONTROL": "",
"comp.specialCategory.TEAM_SHIELD": "",
"comp.specialCategory.TEAM_BUFF": ""
}

View File

@ -9,6 +9,7 @@
"pages.faq": "FAQ",
"pages.builds": "Sets",
"pages.analyzer": "Analyseur de Sets",
"pages.comp-analyzer": "",
"pages.maps": "Listes de Stages",
"pages.plans": "Planificateur",
"pages.object-damage-calculator": "Calculateur de dégâts",

View File

@ -6,6 +6,7 @@
"toripng": "",
"uberu": "A dessiné l'émote de Mini Charbitre portant un cœur",
"yaga": "A fourni les icônes d'armes secondaires et spéciales",
"centritide": "",
"antariska": "A fourni les images des stages pour l'outil de plannification",
"splatoon3ink": "Données des résultats de Match X",
"translation": "Traduction",

View File

@ -170,5 +170,36 @@
"damageReceiver.suffix.weakPoint": "",
"damageReceiver.suffix.inhale": "",
"damageReceiver.suffix.canopy": "",
"damageReceiver.suffix.canopyLaunched": ""
"damageReceiver.suffix.canopyLaunched": "",
"comp.groupBy": "",
"comp.groupBy.category": "",
"comp.groupBy.sub": "",
"comp.groupBy.special": "",
"comp.selectWeapons": "",
"comp.removeWeapon": "",
"comp.pickWeapon": "",
"comp.showWeaponGrid": "",
"comp.hideWeaponGrid": "",
"comp.hits_one": "",
"comp.hits_two": "",
"comp.hits_other": "",
"comp.enemyRes": "",
"comp.enemySubDef": "",
"comp.weaponRanges": "",
"comp.damageCombos": "",
"comp.subRoles": "",
"comp.specialRoles": "",
"comp.subCategory.LETHAL": "",
"comp.subCategory.CHIP": "",
"comp.subCategory.SEEKING": "",
"comp.subCategory.AREA_DENIAL": "",
"comp.subCategory.MOBILITY": "",
"comp.subCategory.TRACKING": "",
"comp.subCategory.TURF": "",
"comp.specialCategory.MELEE": "",
"comp.specialCategory.RANGED_BURST": "",
"comp.specialCategory.GLOBAL_TRACKING": "",
"comp.specialCategory.AREA_CONTROL": "",
"comp.specialCategory.TEAM_SHIELD": "",
"comp.specialCategory.TEAM_BUFF": ""
}

View File

@ -9,6 +9,7 @@
"pages.faq": "שאלות ותשובות",
"pages.builds": "ערכות",
"pages.analyzer": "מנתח ערכות",
"pages.comp-analyzer": "",
"pages.maps": "רשימת מפות",
"pages.plans": "מתכנן",
"pages.object-damage-calculator": "חישוב נזק",

View File

@ -6,6 +6,7 @@
"toripng": "",
"uberu": "צייר מיני ג'אד מחזיק אמוג'י לב",
"yaga": "סיפק אייקונים של נשקי סאב וספיישל",
"centritide": "",
"antariska": "תמונות רקע של מתכנן המפות",
"splatoon3ink": "נתונים על תוצאות X Battle",
"translation": "תרגום",

View File

@ -170,5 +170,36 @@
"damageReceiver.suffix.weakPoint": "",
"damageReceiver.suffix.inhale": "",
"damageReceiver.suffix.canopy": "",
"damageReceiver.suffix.canopyLaunched": ""
"damageReceiver.suffix.canopyLaunched": "",
"comp.groupBy": "",
"comp.groupBy.category": "",
"comp.groupBy.sub": "",
"comp.groupBy.special": "",
"comp.selectWeapons": "",
"comp.removeWeapon": "",
"comp.pickWeapon": "",
"comp.showWeaponGrid": "",
"comp.hideWeaponGrid": "",
"comp.hits_one": "",
"comp.hits_many": "",
"comp.hits_other": "",
"comp.enemyRes": "",
"comp.enemySubDef": "",
"comp.weaponRanges": "",
"comp.damageCombos": "",
"comp.subRoles": "",
"comp.specialRoles": "",
"comp.subCategory.LETHAL": "",
"comp.subCategory.CHIP": "",
"comp.subCategory.SEEKING": "",
"comp.subCategory.AREA_DENIAL": "",
"comp.subCategory.MOBILITY": "",
"comp.subCategory.TRACKING": "",
"comp.subCategory.TURF": "",
"comp.specialCategory.MELEE": "",
"comp.specialCategory.RANGED_BURST": "",
"comp.specialCategory.GLOBAL_TRACKING": "",
"comp.specialCategory.AREA_CONTROL": "",
"comp.specialCategory.TEAM_SHIELD": "",
"comp.specialCategory.TEAM_BUFF": ""
}

View File

@ -9,6 +9,7 @@
"pages.faq": "FAQ",
"pages.builds": "Database Build",
"pages.analyzer": "Analisi Build",
"pages.comp-analyzer": "",
"pages.maps": "Liste Scenari",
"pages.plans": "Pianificatore",
"pages.object-damage-calculator": "Calcolatrice Danno",

View File

@ -6,6 +6,7 @@
"toripng": "",
"uberu": "Ha disegnato l'emoji del mini Giudigatto che tiene un cuore",
"yaga": "Fornito icone per le armi secondarie e speciali",
"centritide": "",
"antariska": "Immagini di sfondo del planner",
"splatoon3ink": "Dati sui risultati delle Partite X",
"translation": "Traduzioni",

View File

@ -164,5 +164,33 @@
"damageReceiver.suffix.weakPoint": "",
"damageReceiver.suffix.inhale": "",
"damageReceiver.suffix.canopy": "",
"damageReceiver.suffix.canopyLaunched": ""
"damageReceiver.suffix.canopyLaunched": "",
"comp.groupBy": "",
"comp.groupBy.category": "",
"comp.groupBy.sub": "",
"comp.groupBy.special": "",
"comp.selectWeapons": "",
"comp.removeWeapon": "",
"comp.pickWeapon": "",
"comp.showWeaponGrid": "",
"comp.hideWeaponGrid": "",
"comp.enemyRes": "",
"comp.enemySubDef": "",
"comp.weaponRanges": "",
"comp.damageCombos": "",
"comp.subRoles": "",
"comp.specialRoles": "",
"comp.subCategory.LETHAL": "",
"comp.subCategory.CHIP": "",
"comp.subCategory.SEEKING": "",
"comp.subCategory.AREA_DENIAL": "",
"comp.subCategory.MOBILITY": "",
"comp.subCategory.TRACKING": "",
"comp.subCategory.TURF": "",
"comp.specialCategory.MELEE": "",
"comp.specialCategory.RANGED_BURST": "",
"comp.specialCategory.GLOBAL_TRACKING": "",
"comp.specialCategory.AREA_CONTROL": "",
"comp.specialCategory.TEAM_SHIELD": "",
"comp.specialCategory.TEAM_BUFF": ""
}

View File

@ -9,6 +9,7 @@
"pages.faq": "FAQ",
"pages.builds": "ギア構成",
"pages.analyzer": "ギア構成分析",
"pages.comp-analyzer": "",
"pages.maps": "ステージ一覧",
"pages.plans": "戦略プランナー",
"pages.object-damage-calculator": "オブジェクトダメージ計算",

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@ -6,6 +6,7 @@
"toripng": "",
"uberu": "mini Judd holding heart 絵文字の作成",
"yaga": "サブ/スペシャルウェポンアイコンの提供",
"centritide": "",
"antariska": "Map プランナーのバックグラウンド画像",
"splatoon3ink": "X ランクバトル結果",
"translation": "翻訳",

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@ -164,5 +164,33 @@
"damageReceiver.suffix.weakPoint": "",
"damageReceiver.suffix.inhale": "",
"damageReceiver.suffix.canopy": "",
"damageReceiver.suffix.canopyLaunched": ""
"damageReceiver.suffix.canopyLaunched": "",
"comp.groupBy": "",
"comp.groupBy.category": "",
"comp.groupBy.sub": "",
"comp.groupBy.special": "",
"comp.selectWeapons": "",
"comp.removeWeapon": "",
"comp.pickWeapon": "",
"comp.showWeaponGrid": "",
"comp.hideWeaponGrid": "",
"comp.enemyRes": "",
"comp.enemySubDef": "",
"comp.weaponRanges": "",
"comp.damageCombos": "",
"comp.subRoles": "",
"comp.specialRoles": "",
"comp.subCategory.LETHAL": "",
"comp.subCategory.CHIP": "",
"comp.subCategory.SEEKING": "",
"comp.subCategory.AREA_DENIAL": "",
"comp.subCategory.MOBILITY": "",
"comp.subCategory.TRACKING": "",
"comp.subCategory.TURF": "",
"comp.specialCategory.MELEE": "",
"comp.specialCategory.RANGED_BURST": "",
"comp.specialCategory.GLOBAL_TRACKING": "",
"comp.specialCategory.AREA_CONTROL": "",
"comp.specialCategory.TEAM_SHIELD": "",
"comp.specialCategory.TEAM_BUFF": ""
}

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@ -9,6 +9,7 @@
"pages.faq": "FAQ",
"pages.builds": "빌드",
"pages.analyzer": "빌드 분석기",
"pages.comp-analyzer": "",
"pages.maps": "맵 목록",
"pages.plans": "계획표",
"pages.object-damage-calculator": "대미지 계산기",

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@ -6,6 +6,7 @@
"toripng": "",
"uberu": "하트 이모티콘을 든 꼬마심판을 그렸습니다",
"yaga": "서브와 스페셜 웨펀 아이콘을 제공했습니다",
"centritide": "",
"antariska": "맵 계획표 배경 이미지들",
"splatoon3ink": "X 배틀 결과 데이터",
"translation": "번역",

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@ -168,5 +168,35 @@
"damageReceiver.suffix.weakPoint": "",
"damageReceiver.suffix.inhale": "",
"damageReceiver.suffix.canopy": "",
"damageReceiver.suffix.canopyLaunched": ""
"damageReceiver.suffix.canopyLaunched": "",
"comp.groupBy": "",
"comp.groupBy.category": "",
"comp.groupBy.sub": "",
"comp.groupBy.special": "",
"comp.selectWeapons": "",
"comp.removeWeapon": "",
"comp.pickWeapon": "",
"comp.showWeaponGrid": "",
"comp.hideWeaponGrid": "",
"comp.hits_one": "",
"comp.hits_other": "",
"comp.enemyRes": "",
"comp.enemySubDef": "",
"comp.weaponRanges": "",
"comp.damageCombos": "",
"comp.subRoles": "",
"comp.specialRoles": "",
"comp.subCategory.LETHAL": "",
"comp.subCategory.CHIP": "",
"comp.subCategory.SEEKING": "",
"comp.subCategory.AREA_DENIAL": "",
"comp.subCategory.MOBILITY": "",
"comp.subCategory.TRACKING": "",
"comp.subCategory.TURF": "",
"comp.specialCategory.MELEE": "",
"comp.specialCategory.RANGED_BURST": "",
"comp.specialCategory.GLOBAL_TRACKING": "",
"comp.specialCategory.AREA_CONTROL": "",
"comp.specialCategory.TEAM_SHIELD": "",
"comp.specialCategory.TEAM_BUFF": ""
}

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@ -9,6 +9,7 @@
"pages.faq": "FAQ",
"pages.builds": "Uitrusting",
"pages.analyzer": "Uitrusting Bestuderen",
"pages.comp-analyzer": "",
"pages.maps": "Levellijsten",
"pages.plans": "",
"pages.object-damage-calculator": "",

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@ -6,6 +6,7 @@
"toripng": "",
"uberu": "Heeft Justus jr. met een hart emoji getekend.",
"yaga": "",
"centritide": "",
"antariska": "",
"splatoon3ink": "",
"translation": "Vertaling",

View File

@ -172,5 +172,37 @@
"damageReceiver.suffix.weakPoint": "",
"damageReceiver.suffix.inhale": "",
"damageReceiver.suffix.canopy": "",
"damageReceiver.suffix.canopyLaunched": ""
"damageReceiver.suffix.canopyLaunched": "",
"comp.groupBy": "",
"comp.groupBy.category": "",
"comp.groupBy.sub": "",
"comp.groupBy.special": "",
"comp.selectWeapons": "",
"comp.removeWeapon": "",
"comp.pickWeapon": "",
"comp.showWeaponGrid": "",
"comp.hideWeaponGrid": "",
"comp.hits_one": "",
"comp.hits_few": "",
"comp.hits_many": "",
"comp.hits_other": "",
"comp.enemyRes": "",
"comp.enemySubDef": "",
"comp.weaponRanges": "",
"comp.damageCombos": "",
"comp.subRoles": "",
"comp.specialRoles": "",
"comp.subCategory.LETHAL": "",
"comp.subCategory.CHIP": "",
"comp.subCategory.SEEKING": "",
"comp.subCategory.AREA_DENIAL": "",
"comp.subCategory.MOBILITY": "",
"comp.subCategory.TRACKING": "",
"comp.subCategory.TURF": "",
"comp.specialCategory.MELEE": "",
"comp.specialCategory.RANGED_BURST": "",
"comp.specialCategory.GLOBAL_TRACKING": "",
"comp.specialCategory.AREA_CONTROL": "",
"comp.specialCategory.TEAM_SHIELD": "",
"comp.specialCategory.TEAM_BUFF": ""
}

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@ -9,6 +9,7 @@
"pages.faq": "FAQ",
"pages.builds": "Budowy",
"pages.analyzer": "Analizator Budów",
"pages.comp-analyzer": "",
"pages.maps": "Lista map",
"pages.plans": "Planner",
"pages.object-damage-calculator": "Kalkulator Szkód",

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@ -6,6 +6,7 @@
"toripng": "",
"uberu": "Narysowała emotke Mini Judd'a trzymającego serce",
"yaga": "Dostarczył ikony broni zapasowych i specjalnych",
"centritide": "",
"antariska": "Stworzył/a tła do plannera map",
"splatoon3ink": "",
"translation": "Tłumaczenie",

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@ -170,5 +170,36 @@
"damageReceiver.suffix.weakPoint": "",
"damageReceiver.suffix.inhale": "",
"damageReceiver.suffix.canopy": "",
"damageReceiver.suffix.canopyLaunched": ""
"damageReceiver.suffix.canopyLaunched": "",
"comp.groupBy": "",
"comp.groupBy.category": "",
"comp.groupBy.sub": "",
"comp.groupBy.special": "",
"comp.selectWeapons": "",
"comp.removeWeapon": "",
"comp.pickWeapon": "",
"comp.showWeaponGrid": "",
"comp.hideWeaponGrid": "",
"comp.hits_one": "",
"comp.hits_many": "",
"comp.hits_other": "",
"comp.enemyRes": "",
"comp.enemySubDef": "",
"comp.weaponRanges": "",
"comp.damageCombos": "",
"comp.subRoles": "",
"comp.specialRoles": "",
"comp.subCategory.LETHAL": "",
"comp.subCategory.CHIP": "",
"comp.subCategory.SEEKING": "",
"comp.subCategory.AREA_DENIAL": "",
"comp.subCategory.MOBILITY": "",
"comp.subCategory.TRACKING": "",
"comp.subCategory.TURF": "",
"comp.specialCategory.MELEE": "",
"comp.specialCategory.RANGED_BURST": "",
"comp.specialCategory.GLOBAL_TRACKING": "",
"comp.specialCategory.AREA_CONTROL": "",
"comp.specialCategory.TEAM_SHIELD": "",
"comp.specialCategory.TEAM_BUFF": ""
}

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@ -9,6 +9,7 @@
"pages.faq": "Perguntas Frequentes",
"pages.builds": "Builds",
"pages.analyzer": "Analisador de Builds",
"pages.comp-analyzer": "",
"pages.maps": "Listas de Mapas",
"pages.plans": "Planejador",
"pages.object-damage-calculator": "Calculadora de Dano",

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@ -6,6 +6,7 @@
"toripng": "",
"uberu": "Desenhou o Lil Judd segurando o emoji de coração",
"yaga": "Providenciou os ícones de armas secundárias e especiais",
"centritide": "",
"antariska": "Planos de fundo do Planejador",
"splatoon3ink": "Dados dos resultados do X Battle",
"translation": "Tradução",

View File

@ -172,5 +172,37 @@
"damageReceiver.suffix.weakPoint": "",
"damageReceiver.suffix.inhale": "",
"damageReceiver.suffix.canopy": "",
"damageReceiver.suffix.canopyLaunched": ""
"damageReceiver.suffix.canopyLaunched": "",
"comp.groupBy": "",
"comp.groupBy.category": "",
"comp.groupBy.sub": "",
"comp.groupBy.special": "",
"comp.selectWeapons": "",
"comp.removeWeapon": "",
"comp.pickWeapon": "",
"comp.showWeaponGrid": "",
"comp.hideWeaponGrid": "",
"comp.hits_one": "",
"comp.hits_few": "",
"comp.hits_many": "",
"comp.hits_other": "",
"comp.enemyRes": "",
"comp.enemySubDef": "",
"comp.weaponRanges": "",
"comp.damageCombos": "",
"comp.subRoles": "",
"comp.specialRoles": "",
"comp.subCategory.LETHAL": "",
"comp.subCategory.CHIP": "",
"comp.subCategory.SEEKING": "",
"comp.subCategory.AREA_DENIAL": "",
"comp.subCategory.MOBILITY": "",
"comp.subCategory.TRACKING": "",
"comp.subCategory.TURF": "",
"comp.specialCategory.MELEE": "",
"comp.specialCategory.RANGED_BURST": "",
"comp.specialCategory.GLOBAL_TRACKING": "",
"comp.specialCategory.AREA_CONTROL": "",
"comp.specialCategory.TEAM_SHIELD": "",
"comp.specialCategory.TEAM_BUFF": ""
}

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@ -9,6 +9,7 @@
"pages.faq": "FAQ",
"pages.builds": "Сборки",
"pages.analyzer": "Анализатор сборок",
"pages.comp-analyzer": "",
"pages.maps": "Списки карт",
"pages.plans": "Планировщик",
"pages.object-damage-calculator": "Калькулятор урона",

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@ -6,6 +6,7 @@
"toripng": "",
"uberu": "Нарисовал Судокотика, держащего эмодзи-сердце",
"yaga": "Предоставил иконки для запасного и особого оружия",
"centritide": "",
"antariska": "Фоны для планировщика",
"splatoon3ink": "Данные о результатах Боёв X",
"translation": "Перевод",

View File

@ -164,5 +164,33 @@
"damageReceiver.suffix.weakPoint": "",
"damageReceiver.suffix.inhale": "",
"damageReceiver.suffix.canopy": "",
"damageReceiver.suffix.canopyLaunched": ""
"damageReceiver.suffix.canopyLaunched": "",
"comp.groupBy": "",
"comp.groupBy.category": "",
"comp.groupBy.sub": "",
"comp.groupBy.special": "",
"comp.selectWeapons": "",
"comp.removeWeapon": "",
"comp.pickWeapon": "",
"comp.showWeaponGrid": "",
"comp.hideWeaponGrid": "",
"comp.enemyRes": "",
"comp.enemySubDef": "",
"comp.weaponRanges": "",
"comp.damageCombos": "",
"comp.subRoles": "",
"comp.specialRoles": "",
"comp.subCategory.LETHAL": "",
"comp.subCategory.CHIP": "",
"comp.subCategory.SEEKING": "",
"comp.subCategory.AREA_DENIAL": "",
"comp.subCategory.MOBILITY": "",
"comp.subCategory.TRACKING": "",
"comp.subCategory.TURF": "",
"comp.specialCategory.MELEE": "",
"comp.specialCategory.RANGED_BURST": "",
"comp.specialCategory.GLOBAL_TRACKING": "",
"comp.specialCategory.AREA_CONTROL": "",
"comp.specialCategory.TEAM_SHIELD": "",
"comp.specialCategory.TEAM_BUFF": ""
}

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@ -9,6 +9,7 @@
"pages.faq": "常见问题与解答",
"pages.builds": "配装",
"pages.analyzer": "配装分析器",
"pages.comp-analyzer": "",
"pages.maps": "地图列表",
"pages.plans": "地图规划",
"pages.object-damage-calculator": "对物攻击计算器",

View File

@ -6,6 +6,7 @@
"toripng": "",
"uberu": "制作小评审捧心的表情",
"yaga": "提供副武器和特殊武器图标",
"centritide": "",
"antariska": "地图规划背景图片",
"splatoon3ink": "X比赛结果数据",
"translation": "翻译",

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@ -214,6 +214,152 @@ function splitIntoBaseStatsAndKits(
return { baseWeaponStats, weaponKits };
}
function getWeaponCategoryName(weaponId: number): string | undefined {
for (const category of [
{ name: "SHOOTERS", range: [0, 199] },
{ name: "BLASTERS", range: [200, 299] },
{ name: "ROLLERS", range: [1000, 1099] },
{ name: "BRUSHES", range: [1100, 1199] },
{ name: "CHARGERS", range: [2000, 2099] },
{ name: "SLOSHERS", range: [3000, 3099] },
{ name: "SPLATLINGS", range: [4000, 4099] },
{ name: "DUALIES", range: [5000, 5099] },
{ name: "BRELLAS", range: [6000, 6099] },
{ name: "STRINGERS", range: [7000, 7099] },
{ name: "SPLATANAS", range: [8000, 8099] },
]) {
if (weaponId >= category.range[0] && weaponId <= category.range[1]) {
return category.name;
}
}
return undefined;
}
function extractRangeParams(weapon: MainWeapon, params: any) {
const category = getWeaponCategoryName(weapon.Id);
const isBrella = category === "BRELLAS";
const isSlosher = category === "SLOSHERS";
if (category && !isBrella) {
return {};
}
const isCharger = params.MoveParam?.$type === "spl__BulletChargerMoveParam";
if (isCharger) {
return {
DistanceFullCharge: params.MoveParam?.DistanceFullCharge,
DistanceMaxCharge: params.MoveParam?.DistanceMaxCharge,
DistanceMinCharge: params.MoveParam?.DistanceMinCharge,
};
}
if (isSlosher) {
const units = params.UnitGroupParam?.Unit;
const unitForRange = units?.[0];
const moveParam = unitForRange?.MoveParam;
return {
Range_SpawnSpeed: unitForRange?.SpawnSpeedGround,
Range_GoStraightStateEndMaxSpeed: moveParam?.GoStraightStateEndMaxSpeed,
Range_GoStraightToBrakeStateFrame: moveParam?.GoStraightToBrakeStateFrame,
Range_FreeGravity: moveParam?.FreeGravity,
Range_BrakeAirResist: moveParam?.BrakeAirResist,
Range_BrakeGravity: moveParam?.BrakeGravity,
Range_BrakeToFreeStateFrame: moveParam?.BrakeToFreeStateFrame,
Range_ZRate: params.spl__SpawnBulletAdditionMovePlayerParam?.ZRate,
};
}
const isRoller = category === "ROLLERS";
if (isRoller) {
const unit = params.VerticalSwingUnitGroupParam?.Unit?.[0];
const moveParam = unit?.UnitParam?.MoveParam;
return {
Range_SpawnSpeed: unit?.SpawnSpeedBase,
Range_GoStraightToBrakeStateFrame: moveParam?.GoStraightToBrakeStateFrame,
Range_FreeGravity: moveParam?.FreeGravity,
Range_FreeAirResist: moveParam?.FreeAirResist,
Range_ZRate: params.spl__SpawnBulletAdditionMovePlayerParam?.ZRate,
};
}
const isBrush = category === "BRUSHES";
if (isBrush) {
const unit = params.SwingUnitGroupParam?.Unit?.[0];
const moveParam = unit?.UnitParam?.MoveParam;
return {
Range_SpawnSpeed: unit?.SpawnSpeedBase,
Range_GoStraightToBrakeStateFrame: moveParam?.GoStraightToBrakeStateFrame,
Range_ZRate: params.spl__SpawnBulletAdditionMovePlayerParam?.ZRate,
};
}
const isSplatana = category === "SPLATANAS";
if (isSplatana) {
const bulletParam = params.BulletSaberVerticalParam;
const moveParam = bulletParam?.MoveParam;
return {
Range_SpawnSpeed: moveParam?.SpawnSpeed,
Range_GoStraightStateEndMaxSpeed: moveParam?.GoStraightStateEndMaxSpeed,
Range_GoStraightToBrakeStateFrame: moveParam?.GoStraightToBrakeStateFrame,
Range_FreeGravity: moveParam?.FreeGravity,
Range_BrakeAirResist: moveParam?.BrakeAirResist,
Range_BrakeGravity: moveParam?.BrakeGravity,
Range_BrakeToFreeStateFrame: moveParam?.BrakeToFreeStateFrame,
Range_BurstFrame: bulletParam?.BurstParam?.BurstFrame,
};
}
const isStringer = category === "STRINGERS";
if (isStringer) {
const bulletParam = params.spl__BulletStringerParam;
const moveParam = bulletParam?.MoveParam;
const isReefLux =
weapon.Id === 7020 || weapon.Id === 7021 || weapon.Id === 7022;
const blastRadius = isReefLux
? undefined
: bulletParam?.DetonationParam?.BlastParam?.DistanceDamage?.[0]?.Distance;
return {
Range_SpawnSpeed: moveParam?.SpawnSpeedMax,
Range_GoStraightStateEndMaxSpeed: moveParam?.GoStraightStateEndMaxSpeed,
Range_GoStraightToBrakeStateFrame: moveParam?.GoStraightToBrakeStateFrame,
Range_FreeGravity: moveParam?.FreeGravity,
Range_BrakeAirResist: moveParam?.BrakeAirResist,
Range_BrakeGravity: moveParam?.BrakeGravity,
Range_BrakeToFreeStateFrame: moveParam?.BrakeToFreeStateFrame,
BlastRadius: blastRadius,
};
}
const isSplatling = category === "SPLATLINGS";
if (isSplatling) {
const moveParam = params.MoveParam;
return {
Range_SpawnSpeed: moveParam?.SpawnSpeedFirstLastAndSecond,
Range_GoStraightStateEndMaxSpeed: moveParam?.GoStraightStateEndMaxSpeed,
Range_GoStraightToBrakeStateFrame: moveParam?.GoStraightToBrakeStateFrame,
};
}
const isBlaster = params.BlastParam?.DistanceDamage !== undefined;
const blastRadius = isBlaster
? params.BlastParam?.DistanceDamage?.[1]?.Distance
: undefined;
const moveParam = isBrella
? params.spl__BulletShelterShotgunParam?.GroupParams?.[0]?.MoveParam
: params.MoveParam;
return {
Range_SpawnSpeed: moveParam?.SpawnSpeed,
Range_GoStraightStateEndMaxSpeed: moveParam?.GoStraightStateEndMaxSpeed,
Range_GoStraightToBrakeStateFrame: moveParam?.GoStraightToBrakeStateFrame,
Range_FreeGravity: moveParam?.FreeGravity,
Range_ZRate: params.spl__SpawnBulletAdditionMovePlayerParam?.ZRate,
BlastRadius: blastRadius,
};
}
function parametersToMainWeaponResult(
weapon: MainWeapon,
params: any,
@ -345,11 +491,14 @@ function parametersToMainWeaponResult(
return Math.max(valueOne, valueTwo);
};
const rangeParams = extractRangeParams(weapon, params);
return {
SpecialPoint: weapon.SpecialPoint,
subWeaponId: resolveSubWeaponId(weapon),
specialWeaponId: resolveSpecialWeaponId(weapon),
overwrites: resolveOverwrites(params),
...rangeParams,
TripleShotSpanFrame: params.WeaponParam?.TripleShotSpanFrame,
WeaponSpeedType:
params.MainWeaponSetting?.WeaponSpeedType === "Mid"