{
	"weaponSelect.label": "",
	"rawParameters": "",
	"attribute.weight": "Poids",
	"attribute.weight.Fast": "Léger",
	"attribute.weight.Slow": "Lourd",
	"attribute.weight.Normal": "Moyen",
	"objCalcAd": "Pour des informations sur Démolition, allez voir le calculateur de dégâts",
	"newBuildPrompt": "Publier un nouveau set avec les bonus séléctionnés",
	"stat.category.main": "Arme principale",
	"stat.category.sub": "Arme secondaire",
	"stat.category.special": "Arme spéciale",
	"stat.category.subDef": "Protection contre les effets secondaires",
	"stat.category.actionsPerInkTank": "Actions par réservoir d'encre",
	"stat.category.damage": "Dégâts d'arme principale",
	"stat.category.special.damage": "Dégâts {{specialWeapon}}",
	"stat.category.subWeaponDefenseDamages": "Protection contre les dégâts secondaires",
	"stat.category.movement": "Mouvement",
	"stat.category.misc": "Divers",
	"stat.canopyHp": "Durabilité du parapluie",
	"stat.fullChargeSeconds": "Temps de charge avant maximum",
	"stat.maxChargeHoldSeconds": "Temps de maintien de la charge max",
	"stat.specialPoints": "Seuil arme spéciale",
	"stat.specialLost": "Jauge perdue quand liquidé",
	"stat.specialLostSplattedByRP": "Jauge perdue quand liquidé (RP)",
	"stat.whiteInk": "Délai avant recharge de l'encre",
	"stat.subWeaponInkConsumptionPercentage": "Consommation du réservoir d'encre",
	"stat.squidFormInkRecoverySeconds": "Temps de recharge du réservoir (calamar)",
	"stat.humanoidFormInkRecoverySeconds": "Temps de recharge du réservoir (humanoïde)",
	"stat.quickRespawnTime": "Délai de réapparition",
	"stat.quickRespawnTimeSplattedByRP": "Délai de réapparition (liquidé par RP)",
	"stat.superJumpTimeGround": "Frames vulnérables du super saut",
	"stat.superJumpTimeTotal": "Temps du super saut (total)",
	"stat.superJumpTimeTotal.stealthJumpExplanation": "",
	"stat.jumpShotSpread": "Degrés de dispersion des tirs (saut)",
	"stat.groundShotSpread": "Degrés de dispersion des tirs (sol)",
	"stat.shotAutofireSpreadGround": "Degrés de dispersion mode auto (sol)",
	"stat.shotAutofireSpreadAir": "Degrés de dispersion mode auto (saut)",
	"stat.squidSurgeChargeFrames": "Temps de charge de la déferlante (en frames)",
	"stat.swimSpeed": "Vitesse de nage (unités/frames)",
	"stat.swimSpeedHoldingRainmaker": "Vitesse de nage (Bazookarpe)",
	"stat.runSpeed": "Vitesse de course (unités/frames)",
	"stat.runSpeedInEnemyInk": "Vitesse de course dans l'encre ennemie",
	"stat.shootingRunSpeed": "Vitesse de course en tirant",
	"stat.shootingRunSpeedCharging": "Vitesse de course en chargeant",
	"stat.shootingRunSpeedFullCharge": "Vitesse de course (charge complète)",
	"stat.shootingRunSpeedSecondaryMode": "Vitesse de course (en mode auto)",
	"stat.framesBeforeTakingDamageInEnemyInk": "Frames avant de recevoir des dégâts dans l'encre ennemie",
	"stat.damageTakenInEnemyInkPerSecond": "Dégâts dans l'encre ennemie par secondes",
	"stat.enemyInkDamageLimit": "Dégâts max dans l'encre ennemie",
	"stat.markedTime": "Temps de traçage {{weapon}}",
	"stat.movementReduction": "Réduction de mouvement de {{weapon}}",
	"stat.damage": "Dégâts {{weapon}}",
	"stat.bombHdamage": "Dégâts de bombe lourde",
	"stat.bombLdamage": "Dégâts de bombe légère",
	"stat.consumption.NORMAL": "Tirs",
	"stat.consumption.SWING": "Coups",
	"stat.consumption.SLOSH": "Seaucées",
	"stat.consumption.VERTICAL_SWING": "Coups chargés",
	"stat.consumption.HORIZONTAL_SWING": "Coups non chargés",
	"stat.consumption.TAP_SHOT": "Charge minimale",
	"stat.consumption.FULL_CHARGE": "Charge complète",
	"stat.consumption.SPLATLING_CHARGE": "Charges pleines",
	"stat.consumption.SHIELD_LAUNCH": "Lancements de parapluie",
	"stat.consumption.DUALIE_ROLL": "Esquives",
	"stat.sub.velocity": "Vélocité (décide la portée)",
	"stat.sub.firstPhaseDuration": "Durée de la phase de pleine puissance",
	"stat.sub.secondPhaseDuration": "Durée de la mi-phase",
	"stat.sub.markingTimeInSeconds": "Durée de traçage",
	"stat.sub.markingRadius": "Rayon de traçage",
	"stat.sub.explosionRadius": "Rayon d'explosion",
	"stat.sub.hp": "Durabilité",
	"stat.sub.qsjBoost": "Boost Aérodynamisme",
	"stat.special.duration": "Durée de {{weapon}}",
	"stat.special.duration.inkStormExplanation": "Augmente la distance d'encrage mais pas le montant d'encre.",
	"stat.special.duration.killerWail": "La durée indiquée correspond à un laser. La durée totale de la spéciale est plus longue car les lasers sont tirés les uns après les autres.",
	"stat.special.damageDistance": "Distance des dégâts de {{weapon}}",
	"stat.special.paintRadius": "Rayon d'encrage de {{weapon}}",
	"stat.special.shieldHp": "Durabilité du bouclier de {{weapon}}",
	"stat.special.deviceHp": "Durabilité du point faible de {{weapon}}",
	"stat.special.inkConsumptionHook": "Conso. d'encre par aggripage de {{weapon}}",
	"stat.special.inkConsumptionPerSecond": "Conso. d'encre par seconde de {{weapon}}",
	"stat.special.reticleRadius": "Rayon du réticule de {{weapon}}",
	"stat.special.throwDistance": "Distance de lancer de {{weapon}}",
	"stat.special.moveSpeed": "Vitesse de déplacement de {{weapon}}",
	"stat.special.autoChargeRate": "Cadence de charge auto du {{weapon}}",
	"stat.special.maxRadius": "Rayon max de l'onde du {{weapon}}",
	"stat.special.maxRadius.explanation": "La vitesse de déplacement de l'onde est toujours la même malgré l'augmentation du rayon.",
	"stat.special.radiusRangeMin": "Rayon d'aspiration d'{{weapon}} (Minimum)",
	"stat.special.radiusRangeMax": "Rayon d'aspiration d'{{weapon}} (Maximum)",
	"stat.special.powerUpDuration": "Durée de l'effet de {{weapon}}",
	"damage.header.type": "Type",
	"damage.header.damage": "Dégâts",
	"damage.header.baseDamage": "Dégâts de base",
	"damage.header.baseDamage.short": "Base",
	"damage.header.distance": "Distance",
	"damage.toSplat_one": "{{count}} coup pour liquider",
	"damage.toSplat_many": "",
	"damage.toSplat_other": "{{count}} coups pour liquider",
	"damage.NORMAL_MIN": "Minimum",
	"damage.NORMAL_MAX": "Maximum",
	"damage.SECONDARY_MODE_MIN": "Mode Auto (Minimum)",
	"damage.SECONDARY_MODE_MAX": "Mode Auto (Maximum)",
	"damage.NORMAL_MAX_FULL_CHARGE": "Maximum (charge complète)",
	"damage.DIRECT": "Direct",
	"damage.DIRECT_MIN": "Direct (Minimum)",
	"damage.DIRECT_MAX": "Direct (Maximum)",
	"damage.DIRECT_SECONDARY_MIN": "",
	"damage.DIRECT_SECONDARY_MAX": "",
	"damage.FULL_CHARGE": "Charge complète",
	"damage.MAX_CHARGE": "Charge partielle maximale",
	"damage.TAP_SHOT": "Charge minimale",
	"damage.DISTANCE": "Distance",
	"damage.SPLASH": "Explosion",
	"damage.SPLASH_MIN": "Coup (Minimum)",
	"damage.SPLASH_MAX": "Coup (Maximum)",
	"damage.SPLASH_VERTICAL_MIN": "Coup vertical (Minimum)",
	"damage.SPLASH_VERTICAL_MAX": "Coup vertical (Maximum)",
	"damage.SPLASH_HORIZONTAL_MIN": "Coup horizontal (Minimum)",
	"damage.SPLASH_HORIZONTAL_MAX": "Coup horizontal (Maximum)",
	"damage.ROLL_OVER": "Écrasement",
	"damage.SPLATANA_VERTICAL_DIRECT": "Direct non chargé",
	"damage.SPLATANA_VERTICAL": "Chargé",
	"damage.SPLATANA_HORIZONTAL_DIRECT": "Direct non chargé",
	"damage.SPLATANA_HORIZONTAL": "Non chargé",
	"damage.BOMB_DIRECT": "Direct",
	"damage.BOMB_NORMAL": "Explosion",
	"damage.WAVE": "Onde",
	"damage.SPECIAL_MAX_CHARGE": "Charge maximum",
	"damage.SPECIAL_MIN_CHARGE": "Charge minimum",
	"damage.SPECIAL_THROW_DIRECT": "Lancé (direct)",
	"damage.SPECIAL_THROW": "Lancé",
	"damage.SPECIAL_SWING": "Tamponnage",
	"damage.SPECIAL_BULLET_MIN": "Mitrailleuse (Minimum)",
	"damage.SPECIAL_BULLET_MAX": "Mitrailleuse (Maximum)",
	"damage.SPECIAL_SPLASH_MAX": "",
	"damage.SPECIAL_SPLASH_MIN": "",
	"damage.SPECIAL_CANNON": "Canon",
	"damage.SPECIAL_BUMP": "Collision",
	"damage.SPECIAL_JUMP": "Saut",
	"damage.SPECIAL_TICK": "Dégâts sur la durée",
	"damage.TURRET_MIN": "Combiné (Minimum)",
	"damage.TURRET_MAX": "Combiné (Maximum)",
	"damage.COMBO": "",
	"suffix.seconds": "s",
	"suffix.hp": "pv",
	"suffix.specialPointsShort": "p",
	"base": "Base",
	"value": "Valeur",
	"build": "Set",
	"build1": "Set #1",
	"build2": "Set #2",
	"compare": "Comparer",
	"patch": "Version:",
	"abilityPoints.short": " PC",
	"abilityChunks": "Fragments de bonus requis",
	"torpedoExplanation": "Vous ne pouvez pas lancer plus d'une bentorpille à la fois à cause d'une mécanique du jeu.",
	"trackingSubDefExplanation": "Le temps de traçage du détecteur, de la mine et du ricocheur sont calculés contre un adversaire avec 0 PC d'arme secondaire +.",
	"damageSubDefExplanation": "La Fontaine et le Mur d'encre ne sont pas listés mais les dégâts qu'ils infligent peuvent aussi être réduits par Filtre à secondaires.",
	"distanceInline": "Distance : {{value}}",
	"damageShort": "DGT",
	"hitsToDestroyLong": "Coups avant destruction",
	"hitsToDestroyShort": "CAD",
	"labels.amountOf": "Nombre de",
	"labels.damageType": "Type de dégâts",
	"labels.weapon": "Arme",
	"dmgHtdExplanation": "DGT = Dégâts | CAD = Coups avant destruction",
	"noDmgData": "Il n'y a pas de données sur les dégâts de cette arme. Revenez plus tard !",
	"perInkTankGrid.header_one": "Tirs de {{weapon}} après ×{{count}} utilisation de l'arme secondaire",
	"perInkTankGrid.header_many": "",
	"perInkTankGrid.header_other": "Tirs de {{weapon}} après ×{{count}} utilisation de l'arme secondaire",
	"bigBubblerExplanation": "La durée du {{weapon}} est également augmentée à mesure que la durabilité augmente",
	"button.showChart": "Afficher le graphique",
	"button.showConsumptionGrid": "Afficher la grille de Consommation",
	"damageReceiver.suffix.armor": "",
	"damageReceiver.suffix.shield": "",
	"damageReceiver.suffix.weakPoint": "",
	"damageReceiver.suffix.inhale": "",
	"damageReceiver.suffix.canopy": "",
	"damageReceiver.suffix.canopyLaunched": "",
	"comp.groupBy": "",
	"comp.groupBy.category": "",
	"comp.groupBy.sub": "",
	"comp.groupBy.special": "",
	"comp.selectWeapons": "",
	"comp.removeWeapon": "",
	"comp.reorderWeapon": "",
	"comp.pickWeapon": "",
	"comp.showWeaponGrid": "",
	"comp.hideWeaponGrid": "",
	"comp.hits_one": "",
	"comp.hits_many": "",
	"comp.hits_other": "",
	"comp.enemyRes": "",
	"comp.enemySubDef": "",
	"comp.weaponRanges": "",
	"comp.damageCombos": "",
	"comp.subRoles": "",
	"comp.specialRoles": "",
	"comp.subCategory.LETHAL": "",
	"comp.subCategory.CHIP": "",
	"comp.subCategory.SEEKING": "",
	"comp.subCategory.AREA_DENIAL": "",
	"comp.subCategory.MOBILITY": "",
	"comp.subCategory.TRACKING": "",
	"comp.subCategory.TURF": "",
	"comp.specialCategory.MELEE": "",
	"comp.specialCategory.RANGED_BURST": "",
	"comp.specialCategory.GLOBAL_TRACKING": "",
	"comp.specialCategory.AREA_CONTROL": "",
	"comp.specialCategory.TEAM_SHIELD": "",
	"comp.specialCategory.TEAM_BUFF": "",
	"comp.removeAll": "",
	"comp.addAll": "",
	"comp.singleWeaponCombos": ""
}
