{
	"weaponSelect.label": "要分析的武器",
	"rawParameters": "原始参数",
	"attribute.weight": "量级",
	"attribute.weight.Fast": "轻量级",
	"attribute.weight.Slow": "重量级",
	"attribute.weight.Normal": "中量级",
	"objCalcAd": "关于对物能力的信息请查看对物攻击力计算器",
	"newBuildPrompt": "以所选装备能力添加新配装",
	"stat.category.main": "主要武器",
	"stat.category.sub": "次要武器",
	"stat.category.special": "特殊武器",
	"stat.category.subDef": "次要武器效果抗性",
	"stat.category.actionsPerInkTank": "墨汁效率",
	"stat.category.damage": "主要武器伤害",
	"stat.category.special.damage": "{{specialWeapon}} 伤害",
	"stat.category.subWeaponDefenseDamages": "次要武器伤害抗性",
	"stat.category.movement": "移动",
	"stat.category.misc": "其他",
	"stat.canopyHp": "伞面耐久度",
	"stat.fullChargeSeconds": "完全蓄力时间",
	"stat.maxChargeHoldSeconds": "完全蓄力持续时间",
	"stat.specialPoints": "特殊武器充能点数",
	"stat.specialLost": "阵亡时的特殊武器点数损失",
	"stat.specialLostSplattedByRP": "被死惩使用者击倒时的特殊武器点数损失",
	"stat.whiteInk": "使用后回墨间隔",
	"stat.subWeaponInkConsumptionPercentage": "耗墨量",
	"stat.squidFormInkRecoverySeconds": "完全回墨时间 (鱿鱼形态)",
	"stat.humanoidFormInkRecoverySeconds": "完全回墨时间 (人型形态)",
	"stat.quickRespawnTime": "复活时间",
	"stat.quickRespawnTimeSplattedByRP": "复活时间 (被死惩使用者击倒)",
	"stat.superJumpTimeGround": "超级跳跃前摇时间",
	"stat.superJumpTimeTotal": "超级跳跃时间 (总和)",
	"stat.superJumpTimeTotal.stealthJumpExplanation": "此处显示为最大时间。实际的惩罚时间取决于超级跳跃的距离。",
	"stat.jumpShotSpread": "射击乱数角度 (跳跃)",
	"stat.groundShotSpread": "射击乱数角度 (地面)",
	"stat.shotAutofireSpreadGround": "第二射击模式乱数 (地面)",
	"stat.shotAutofireSpreadAir": "第二射击模式乱数 (跳跃)",
	"stat.squidSurgeChargeFrames": "鱿鱼登顶蓄力时间",
	"stat.swimSpeed": "游速 (单位/帧)",
	"stat.swimSpeedHoldingRainmaker": "游速 (持有真格鱼虎)",
	"stat.runSpeed": "走速 (单位/帧)",
	"stat.runSpeedInEnemyInk": "敌方墨汁上走速",
	"stat.shootingRunSpeed": "射击走速",
	"stat.shootingRunSpeedCharging": "蓄力走速",
	"stat.shootingRunSpeedFullCharge": "完全蓄力走速",
	"stat.shootingRunSpeedSecondaryMode": "走速 (第二射击模式)",
	"stat.framesBeforeTakingDamageInEnemyInk": "敌方墨汁造成伤害前帧数",
	"stat.damageTakenInEnemyInkPerSecond": "敌方墨汁每秒伤害",
	"stat.enemyInkDamageLimit": "敌方墨汁最大伤害",
	"stat.markedTime": "{{weapon}} 标记时间",
	"stat.movementReduction": "{{weapon}} 减速",
	"stat.damage": "{{weapon}} 伤害",
	"stat.bombHdamage": "重型炸弹",
	"stat.bombLdamage": "轻型炸弹",
	"stat.consumption.NORMAL": "攻击次数",
	"stat.consumption.SWING": "攻击次数",
	"stat.consumption.SLOSH": "攻击次数",
	"stat.consumption.VERTICAL_SWING": "蓄力攻击",
	"stat.consumption.HORIZONTAL_SWING": "未蓄力攻击",
	"stat.consumption.TAP_SHOT": "普通攻击",
	"stat.consumption.FULL_CHARGE": "完全蓄力攻击",
	"stat.consumption.SPLATLING_CHARGE": "完全蓄力",
	"stat.consumption.SHIELD_LAUNCH": "展开伞面",
	"stat.consumption.DUALIE_ROLL": "翻滚次数",
	"stat.sub.velocity": "投掷速度 (决定距离)",
	"stat.sub.firstPhaseDuration": "全速阶段持续时间",
	"stat.sub.secondPhaseDuration": "中速阶段持续时间",
	"stat.sub.markingTimeInSeconds": "标记时间",
	"stat.sub.markingRadius": "标记半径",
	"stat.sub.explosionRadius": "爆炸半径",
	"stat.sub.hp": "耐久度",
	"stat.sub.qsjBoost": "缩短超级跳跃时间",
	"stat.special.duration": "{{weapon}} 持续时间",
	"stat.special.duration.inkStormExplanation": "提升涂地距离但墨汁总量不变。",
	"stat.special.duration.killerWail": "数据为一条激光的持续时间，特殊武器的总持续时间会更长，因为激光是依次发射的。",
	"stat.special.damageDistance": "{{weapon}} 伤害距离",
	"stat.special.paintRadius": "{{weapon}} 涂地半径",
	"stat.special.shieldHp": "{{weapon}} 防护罩耐久度",
	"stat.special.deviceHp": "{{weapon}} 装置耐久度",
	"stat.special.inkConsumptionHook": "{{weapon}} 触手墨汁消耗量",
	"stat.special.inkConsumptionPerSecond": "{{weapon}} 墨汁消耗量/秒",
	"stat.special.reticleRadius": "{{weapon}} 瞄准视野半径",
	"stat.special.throwDistance": "{{weapon}} 投掷距离",
	"stat.special.moveSpeed": "{{weapon}} 移动速度",
	"stat.special.autoChargeRate": "{{weapon}} 自动蓄力速度",
	"stat.special.maxRadius": "{{weapon}} 声波最大半径",
	"stat.special.maxRadius.explanation": "声波的移动速度保持恒定，不会因为半径变化改变。",
	"stat.special.radiusRangeMin": "{{weapon}} 吸收范围 (最小值)",
	"stat.special.radiusRangeMax": "{{weapon}} 吸收范围 (最大值)",
	"stat.special.powerUpDuration": "{{weapon}} 饮料持续时间",
	"damage.header.type": "类型",
	"damage.header.damage": "伤害",
	"damage.header.baseDamage": "基础伤害",
	"damage.header.baseDamage.short": "基础",
	"damage.header.distance": "距离",
	"damage.toSplat": "{{count}} 确击倒",
	"damage.NORMAL_MIN": "最小值",
	"damage.NORMAL_MAX": "最大值",
	"damage.SECONDARY_MODE_MIN": "第二射击模式 (最小值)",
	"damage.SECONDARY_MODE_MAX": "第二射击模式 (最大值)",
	"damage.NORMAL_MAX_FULL_CHARGE": "最大值 (完全蓄力)",
	"damage.DIRECT": "直击",
	"damage.DIRECT_MIN": "直击 (最小值)",
	"damage.DIRECT_MAX": "直击 (最大值)",
	"damage.DIRECT_SECONDARY_MIN": "第二射击模式直击 (最小值)",
	"damage.DIRECT_SECONDARY_MAX": "第二射击模式直击 (最大值)",
	"damage.FULL_CHARGE": "完全蓄力攻击",
	"damage.MAX_CHARGE": "最大不完全蓄力伤害",
	"damage.TAP_SHOT": "普通攻击",
	"damage.DISTANCE": "溅射",
	"damage.SPLASH": "溅射",
	"damage.SPLASH_MIN": "溅射 (最小值)",
	"damage.SPLASH_MAX": "溅射 (最大值)",
	"damage.SPLASH_VERTICAL_MIN": "垂直溅射 (最小值)",
	"damage.SPLASH_VERTICAL_MAX": "垂直溅射 (最大值)",
	"damage.SPLASH_HORIZONTAL_MIN": "水平溅射 (最小值)",
	"damage.SPLASH_HORIZONTAL_MAX": "水平溅射 (最大值)",
	"damage.ROLL_OVER": "滚动",
	"damage.SPLATANA_VERTICAL_DIRECT": "蓄力直击",
	"damage.SPLATANA_VERTICAL": "蓄力攻击",
	"damage.SPLATANA_HORIZONTAL_DIRECT": "未蓄力直击",
	"damage.SPLATANA_HORIZONTAL": "未蓄力攻击",
	"damage.BOMB_DIRECT": "直击",
	"damage.BOMB_NORMAL": "溅射",
	"damage.WAVE": "声波",
	"damage.SPECIAL_MAX_CHARGE": "最大蓄力",
	"damage.SPECIAL_MIN_CHARGE": "最小蓄力",
	"damage.SPECIAL_THROW_DIRECT": "投掷 (直击)",
	"damage.SPECIAL_THROW": "投掷",
	"damage.SPECIAL_SWING": "挥动",
	"damage.SPECIAL_BULLET_MIN": "子弹 (最小值)",
	"damage.SPECIAL_BULLET_MAX": "子弹 (最大值)",
	"damage.SPECIAL_SPLASH_MAX": "溅射 (最小值)",
	"damage.SPECIAL_SPLASH_MIN": "溅射 (最大值)",
	"damage.SPECIAL_CANNON": "炮击",
	"damage.SPECIAL_BUMP": "撞击",
	"damage.SPECIAL_JUMP": "跳跃",
	"damage.SPECIAL_TICK": "帧",
	"damage.TURRET_MIN": "双枪合一 (最小值)",
	"damage.TURRET_MAX": "双枪合一 (最大值)",
	"damage.COMBO": "确杀伤害组合",
	"suffix.seconds": "秒",
	"suffix.hp": "hp",
	"suffix.specialPointsShort": "p",
	"base": "基础",
	"value": "值",
	"build": "配装",
	"build1": "配装1",
	"build2": "配装2",
	"compare": "对比",
	"patch": "游戏版本:",
	"abilityPoints.short": "AP",
	"abilityChunks": "所需碎片",
	"torpedoExplanation": "同时只能使用一个鱼雷。",
	"trackingSubDefExplanation": "定点侦测器、墨汁陷阱和标线器的索敌时间是根据没有携带提升次要武器性能的敌人计算得出。",
	"damageSubDefExplanation": "洒墨器和斯普拉防护墙未在表内显示，但是它们所造成的伤害也会被减轻次要武器影响的效果降低。",
	"distanceInline": "距离: {{value}}",
	"damageShort": "DMG",
	"hitsToDestroyLong": "破坏所需伤害",
	"hitsToDestroyShort": "HTD",
	"labels.amountOf": "所需能力点数",
	"labels.damageType": "伤害类型",
	"labels.weapon": "武器",
	"dmgHtdExplanation": "DMG = 伤害 | HTD = 破坏所需伤害",
	"noDmgData": "目前没有该武器的伤害数据。请期待后续更新！",
	"perInkTankGrid.header": "使用 {{count}} 次次要武器后的 {{weapon}} 剩余攻击次数",
	"bigBubblerExplanation": "{{weapon}} 的持续时间也会一起增加。",
	"button.showChart": "显示图表",
	"button.showConsumptionGrid": "显示耗墨量网格",
	"damageReceiver.suffix.armor": "{{weapon}} 护甲",
	"damageReceiver.suffix.shield": "{{weapon}} 防护罩",
	"damageReceiver.suffix.weakPoint": "{{weapon}} 弱点",
	"damageReceiver.suffix.inhale": "{{weapon}} 吸入量",
	"damageReceiver.suffix.canopy": "{{weapon}} 伞面",
	"damageReceiver.suffix.canopyLaunched": "{{weapon}} 伞面 (脱离后)",
	"comp.groupBy": "分组方式",
	"comp.groupBy.category": "主要武器",
	"comp.groupBy.sub": "次要武器",
	"comp.groupBy.special": "特殊武器",
	"comp.selectWeapons": "选择最多 {{max}} 个武器",
	"comp.removeWeapon": "移除武器",
	"comp.reorderWeapon": "拖动来重新排序武器",
	"comp.pickWeapon": "选择一个武器",
	"comp.showWeaponGrid": "显示武器选单",
	"comp.hideWeaponGrid": "隐藏武器选单",
	"comp.hits": "命中 {{count}} 次",
	"comp.enemyRes": "对手的 减轻对手墨汁影响",
	"comp.enemySubDef": "对手的 减轻次要武器影响",
	"comp.weaponRanges": "武器射程",
	"comp.damageCombos": "确杀伤害组合",
	"comp.subRoles": "次要武器分类",
	"comp.specialRoles": "特殊武器分类",
	"comp.subCategory.LETHAL": "即死",
	"comp.subCategory.CHIP": "磨血",
	"comp.subCategory.SEEKING": "索敌",
	"comp.subCategory.AREA_DENIAL": "区域封锁",
	"comp.subCategory.MOBILITY": "机动",
	"comp.subCategory.TRACKING": "侦查",
	"comp.subCategory.TURF": "涂地",
	"comp.specialCategory.MELEE": "近战",
	"comp.specialCategory.RANGED_BURST": "远程爆发",
	"comp.specialCategory.GLOBAL_TRACKING": "全图索敌",
	"comp.specialCategory.AREA_CONTROL": "区域控制",
	"comp.specialCategory.TEAM_SHIELD": "团队防护罩",
	"comp.specialCategory.TEAM_BUFF": "团队增益",
	"comp.removeAll": "移除所有",
	"comp.addAll": "添加所有",
	"comp.singleWeaponCombos": ""
}
