{
	"weaponSelect.label": "Weapon to analyze",
	"rawParameters": "Raw parameters",
	"attribute.weight": "Weight",
	"attribute.weight.Fast": "Light",
	"attribute.weight.Slow": "Heavy",
	"attribute.weight.Normal": "Normal",
	"objCalcAd": "For info on Object Shredder check out Object DMG Calc",
	"newBuildPrompt": "Add a new build with the selected abilities",
	"stat.category.main": "Main weapon",
	"stat.category.sub": "Sub weapon",
	"stat.category.special": "Special weapon",
	"stat.category.subDef": "Sub weapon effect defense",
	"stat.category.actionsPerInkTank": "Actions per ink tank",
	"stat.category.damage": "Main weapon damage",
	"stat.category.special.damage": "{{specialWeapon}} damage",
	"stat.category.subWeaponDefenseDamages": "Sub weapon damage defense",
	"stat.category.movement": "Movement",
	"stat.category.misc": "Miscellaneous",
	"stat.canopyHp": "Canopy durability",
	"stat.fullChargeSeconds": "Charge time to full",
	"stat.maxChargeHoldSeconds": "Max charge hold time",
	"stat.specialPoints": "Points to special",
	"stat.specialLost": "Special lost when splatted",
	"stat.specialLostSplattedByRP": "Special lost when splatted by RP user",
	"stat.whiteInk": "No ink recovery time after usage",
	"stat.subWeaponInkConsumptionPercentage": "Ink tank consumption",
	"stat.squidFormInkRecoverySeconds": "Ink tank full recovery time (squid form)",
	"stat.humanoidFormInkRecoverySeconds": "Ink tank full recovery time (humanoid form)",
	"stat.quickRespawnTime": "Quick respawn time",
	"stat.quickRespawnTimeSplattedByRP": "Quick Respawn time (splatted by RP user)",
	"stat.superJumpTimeGround": "Super jump vulnerable frames",
	"stat.superJumpTimeTotal": "Super jump time (total)",
	"stat.superJumpTimeTotal.stealthJumpExplanation": "The time shown is the maximum. The actual penalty depends on how far the jump travels.",
	"stat.jumpShotSpread": "Shot spread in degrees (jumping)",
	"stat.groundShotSpread": "Shot spread in degrees (ground)",
	"stat.shotAutofireSpreadGround": "Secondary mode spread (ground)",
	"stat.shotAutofireSpreadAir": "Secondary mode spread (jumping)",
	"stat.squidSurgeChargeFrames": "Squid Surge charge to full frames",
	"stat.swimSpeed": "Swim speed (units per frame)",
	"stat.swimSpeedHoldingRainmaker": "Swim speed (holding Rainmaker)",
	"stat.runSpeed": "Run speed (units per frame)",
	"stat.runSpeedInEnemyInk": "Run speed in enemy ink",
	"stat.shootingRunSpeed": "Run speed while shooting",
	"stat.shootingRunSpeedCharging": "Run speed while charging",
	"stat.shootingRunSpeedFullCharge": "Run speed (holding a full charge)",
	"stat.shootingRunSpeedSecondaryMode": "Run speed (shooting secondary mode)",
	"stat.framesBeforeTakingDamageInEnemyInk": "Frames before enemy ink damage",
	"stat.damageTakenInEnemyInkPerSecond": "Damage from enemy ink per second",
	"stat.enemyInkDamageLimit": "Max damage from enemy ink",
	"stat.markedTime": "{{weapon}} tracking time",
	"stat.movementReduction": "{{weapon}} movement reduction",
	"stat.damage": "{{weapon}} damage",
	"stat.bombHdamage": "Heavy bomb damage",
	"stat.bombLdamage": "Light bomb damage",
	"stat.consumption.NORMAL": "Shots",
	"stat.consumption.SWING": "Swings",
	"stat.consumption.SLOSH": "Sloshes",
	"stat.consumption.VERTICAL_SWING": "Charged swings",
	"stat.consumption.HORIZONTAL_SWING": "Uncharged swings",
	"stat.consumption.TAP_SHOT": "Tap shots",
	"stat.consumption.FULL_CHARGE": "Fully charged shots",
	"stat.consumption.SPLATLING_CHARGE": "Full charges",
	"stat.consumption.SHIELD_LAUNCH": "Shield launches",
	"stat.consumption.DUALIE_ROLL": "Dodge Rolls",
	"stat.sub.velocity": "Velocity (decides range)",
	"stat.sub.firstPhaseDuration": "Full power phase duration",
	"stat.sub.secondPhaseDuration": "Mid phase duration",
	"stat.sub.markingTimeInSeconds": "Marking duration",
	"stat.sub.markingRadius": "Marking radius",
	"stat.sub.explosionRadius": "Explosion radius",
	"stat.sub.hp": "Durability",
	"stat.sub.qsjBoost": "Quick Super Jump boost",
	"stat.special.duration": "{{weapon}} duration",
	"stat.special.duration.inkStormExplanation": "Increases distance painted but not the amount of ink.",
	"stat.special.duration.killerWail": "Duration reported is for one laser. The total duration of the special is longer as the lasers are fired one after another.",
	"stat.special.damageDistance": "{{weapon}} damage distance",
	"stat.special.paintRadius": "{{weapon}} paint radius",
	"stat.special.shieldHp": "{{weapon}} shield durability",
	"stat.special.deviceHp": "{{weapon}} device durability",
	"stat.special.inkConsumptionHook": "{{weapon}} hook ink consumption",
	"stat.special.inkConsumptionPerSecond": "{{weapon}} ink consumption per sec",
	"stat.special.reticleRadius": "{{weapon}} reticle radius",
	"stat.special.throwDistance": "{{weapon}} throw distance",
	"stat.special.moveSpeed": "{{weapon}} movement speed",
	"stat.special.autoChargeRate": "{{weapon}} auto charge rate",
	"stat.special.maxRadius": "{{weapon}} wave max radius",
	"stat.special.maxRadius.explanation": "Travel speed of the wave is always the same despite the increased radius.",
	"stat.special.radiusRangeMin": "{{weapon}} sucking radius (Minimum)",
	"stat.special.radiusRangeMax": "{{weapon}} sucking radius (Maximum)",
	"stat.special.powerUpDuration": "{{weapon}} drink effect duration",
	"damage.header.type": "Type",
	"damage.header.damage": "Damage",
	"damage.header.baseDamage": "Base damage",
	"damage.header.baseDamage.short": "Base",
	"damage.header.distance": "Distance",
	"damage.toSplat_one": "{{count}} hit to splat",
	"damage.toSplat_other": "{{count}} hits to splat",
	"damage.NORMAL_MIN": "Minimum",
	"damage.NORMAL_MAX": "Maximum",
	"damage.SECONDARY_MODE_MIN": "Secondary mode (Minimum)",
	"damage.SECONDARY_MODE_MAX": "Secondary mode (Maximum)",
	"damage.NORMAL_MAX_FULL_CHARGE": "Maximum (Fully charged)",
	"damage.DIRECT": "Direct",
	"damage.DIRECT_MIN": "Direct (Minimum)",
	"damage.DIRECT_MAX": "Direct (Maximum)",
	"damage.DIRECT_SECONDARY_MIN": "Direct secondary (Minimum)",
	"damage.DIRECT_SECONDARY_MAX": "Direct secondary (Maximum)",
	"damage.FULL_CHARGE": "Fully charged shot",
	"damage.MAX_CHARGE": "Maximum partial charge",
	"damage.TAP_SHOT": "Tap shot",
	"damage.DISTANCE": "Splash",
	"damage.SPLASH": "Splash",
	"damage.SPLASH_MIN": "Splash (Minimum)",
	"damage.SPLASH_MAX": "Splash (Maximum)",
	"damage.SPLASH_VERTICAL_MIN": "Splash vertical (Minimum)",
	"damage.SPLASH_VERTICAL_MAX": "Splash vertical (Maximum)",
	"damage.SPLASH_HORIZONTAL_MIN": "Splash horizontal (Minimum)",
	"damage.SPLASH_HORIZONTAL_MAX": "Splash horizontal (Maximum)",
	"damage.ROLL_OVER": "Roll over",
	"damage.SPLATANA_VERTICAL_DIRECT": "Charged direct",
	"damage.SPLATANA_VERTICAL": "Charged",
	"damage.SPLATANA_HORIZONTAL_DIRECT": "Uncharged direct",
	"damage.SPLATANA_HORIZONTAL": "Uncharged",
	"damage.BOMB_DIRECT": "Direct",
	"damage.BOMB_NORMAL": "Splash",
	"damage.WAVE": "Wave",
	"damage.SPECIAL_MAX_CHARGE": "Maximum charge",
	"damage.SPECIAL_MIN_CHARGE": "Minimum charge",
	"damage.SPECIAL_THROW_DIRECT": "Throw (Direct)",
	"damage.SPECIAL_THROW": "Throw",
	"damage.SPECIAL_SWING": "Swing",
	"damage.SPECIAL_BULLET_MIN": "Bullet (Minimum)",
	"damage.SPECIAL_BULLET_MAX": "Bullet (Maximum)",
	"damage.SPECIAL_SPLASH_MAX": "Splash (Maximum)",
	"damage.SPECIAL_SPLASH_MIN": "Splash (Minimum)",
	"damage.SPECIAL_CANNON": "Cannon",
	"damage.SPECIAL_BUMP": "Bump",
	"damage.SPECIAL_JUMP": "Jump",
	"damage.SPECIAL_TICK": "Tick",
	"damage.TURRET_MIN": "Turret (Minimum)",
	"damage.TURRET_MAX": "Turret (Maximum)",
	"damage.COMBO": "Combo",
	"suffix.seconds": "s",
	"suffix.hp": "hp",
	"suffix.specialPointsShort": "p",
	"base": "Base",
	"value": "Value",
	"build": "Build",
	"build1": "Build 1",
	"build2": "Build 2",
	"compare": "Compare",
	"patch": "Patch:",
	"abilityPoints.short": "AP",
	"abilityChunks": "Ability Chunks Required",
	"torpedoExplanation": "You can't launch more than one torpedo at a time due to game mechanics.",
	"trackingSubDefExplanation": "Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.",
	"damageSubDefExplanation": "Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up",
	"distanceInline": "Distance: {{value}}",
	"damageShort": "DMG",
	"hitsToDestroyLong": "Hits to destroy",
	"hitsToDestroyShort": "HTD",
	"labels.amountOf": "Amount of",
	"labels.damageType": "Damage type",
	"labels.weapon": "Weapon",
	"dmgHtdExplanation": "DMG = Damage | HTD = Hits to destroy",
	"noDmgData": "No damage data yet for this weapon. Check back later!",
	"perInkTankGrid.header_one": "{{weapon}} shots after ×{{count}} sub weapon used",
	"perInkTankGrid.header_other": "{{weapon}} shots after ×{{count}} sub weapons used",
	"bigBubblerExplanation": "{{weapon}} duration is also increased as the durability increases",
	"button.showChart": "Show chart",
	"button.showConsumptionGrid": "Show consumption grid",
	"damageReceiver.suffix.armor": "{{weapon}} Armor",
	"damageReceiver.suffix.shield": "{{weapon}} Shield",
	"damageReceiver.suffix.weakPoint": "{{weapon}} Weak Point",
	"damageReceiver.suffix.inhale": "{{weapon}} Inhale",
	"damageReceiver.suffix.canopy": "{{weapon}} Canopy",
	"damageReceiver.suffix.canopyLaunched": "{{weapon}} Canopy (launched)",
	"comp.groupBy": "Group by",
	"comp.groupBy.category": "Weapon type",
	"comp.groupBy.sub": "Sub weapon",
	"comp.groupBy.special": "Special weapon",
	"comp.selectWeapons": "Select up to {{max}} weapons",
	"comp.removeWeapon": "Remove weapon",
	"comp.reorderWeapon": "Drag to reorder weapon",
	"comp.pickWeapon": "Pick a weapon",
	"comp.showWeaponGrid": "Show weapon selector",
	"comp.hideWeaponGrid": "Hide weapon selector",
	"comp.hits_one": "{{count}} hit",
	"comp.hits_other": "{{count}} hits",
	"comp.enemyRes": "Enemy Ink Resistance Up",
	"comp.enemySubDef": "Enemy Sub Defense Up",
	"comp.weaponRanges": "Weapon Ranges",
	"comp.damageCombos": "Damage Combos",
	"comp.subRoles": "Sub weapon roles",
	"comp.specialRoles": "Special weapon roles",
	"comp.subCategory.LETHAL": "One-hit",
	"comp.subCategory.CHIP": "Chip",
	"comp.subCategory.SEEKING": "Seeking",
	"comp.subCategory.AREA_DENIAL": "Area Denial",
	"comp.subCategory.MOBILITY": "Mobility",
	"comp.subCategory.TRACKING": "Tracking",
	"comp.subCategory.TURF": "Turf",
	"comp.specialCategory.MELEE": "Melee",
	"comp.specialCategory.RANGED_BURST": "Ranged Burst",
	"comp.specialCategory.GLOBAL_TRACKING": "Global Tracking",
	"comp.specialCategory.AREA_CONTROL": "Area Control",
	"comp.specialCategory.TEAM_SHIELD": "Team Shield",
	"comp.specialCategory.TEAM_BUFF": "Team Buff",
	"comp.removeAll": "Remove all",
	"comp.addAll": "Add all",
	"comp.singleWeaponCombos": "Single weapon combos"
}
