mirror of
https://gitea.tendokyu.moe/Hay1tsme/segatools.git
synced 2026-05-21 02:58:11 -05:00
347 lines
8.1 KiB
C
347 lines
8.1 KiB
C
#include <windows.h>
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#include <process.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include "divaio/divaio.h"
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#include "divaio/config.h"
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#include "util/env.h"
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#include "util/dprintf.h"
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#include "util/str.h"
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static unsigned int __stdcall diva_io_slider_thread_proc(void *ctx);
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static unsigned int __stdcall diva_io_touch_thread_proc(void *ctx);
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static HRESULT diva_io_touch_config_apply(
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const struct diva_io_config *cfg);
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static const wchar_t app_title[] = L"Hatsune Miku Project DIVA Arcade Future Tone";
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static bool diva_io_coin;
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static uint16_t diva_io_coins;
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static HANDLE diva_io_slider_thread;
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static bool diva_io_slider_stop_flag;
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static struct diva_io_config diva_io_cfg;
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static bool diva_io_config_initted = false;
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static bool diva_io_window_focus = true;
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static HANDLE diva_io_touch_thread;
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static int diva_io_m1 = VK_LBUTTON;
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static int diva_io_touch_points = 1;
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static bool diva_io_touch_stop_flag;
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uint16_t diva_io_get_api_version(void)
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{
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return 0x0101;
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}
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HRESULT diva_io_jvs_init(void)
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{
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HRESULT hr;
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if(!diva_io_config_initted) {
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diva_io_config_load(&diva_io_cfg, get_config_path());
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diva_io_config_initted = true;
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}
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hr = diva_io_touch_config_apply(&diva_io_cfg);
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return hr;
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}
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void diva_io_jvs_poll(uint8_t *opbtn_out, uint8_t *gamebtn_out)
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{
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uint8_t opbtn;
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uint8_t gamebtn;
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size_t i;
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opbtn = 0;
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HWND hwnd = GetForegroundWindow();
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wchar_t window_title[MAX_PATH];
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GetWindowTextW(hwnd, window_title, MAX_PATH);
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if (!wstr_eq(window_title, app_title)) {
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if (diva_io_window_focus) {
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diva_io_window_focus = false;
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}
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} else if (!diva_io_window_focus) {
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diva_io_window_focus = true;
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}
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if (GetAsyncKeyState(diva_io_cfg.vk_test) & 0x8000) {
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opbtn |= DIVA_IO_OPBTN_TEST;
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}
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if (GetAsyncKeyState(diva_io_cfg.vk_service) & 0x8000) {
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opbtn |= DIVA_IO_OPBTN_SERVICE;
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}
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for (i = 0 ; i < _countof(diva_io_cfg.vk_buttons) ; i++) {
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if (GetAsyncKeyState(diva_io_cfg.vk_buttons[i]) & 0x8000) {
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gamebtn |= 1 << i;
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}
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}
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*opbtn_out = opbtn;
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*gamebtn_out = gamebtn;
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}
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void diva_io_jvs_read_coin_counter(uint16_t *out)
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{
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if (out == NULL) {
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return;
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}
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if (GetAsyncKeyState(diva_io_cfg.vk_coin) & 0x8000) {
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if (!diva_io_coin) {
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diva_io_coin = true;
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diva_io_coins++;
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}
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} else {
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diva_io_coin = false;
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}
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*out = diva_io_coins;
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}
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HRESULT diva_io_slider_init(void)
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{
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return S_OK;
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}
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void diva_io_slider_start(diva_io_slider_callback_t callback)
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{
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if (diva_io_slider_thread != NULL) {
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return;
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}
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diva_io_slider_thread = (HANDLE) _beginthreadex(
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NULL,
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0,
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diva_io_slider_thread_proc,
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callback,
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0,
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NULL);
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}
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void diva_io_slider_stop(void)
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{
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diva_io_slider_stop_flag = true;
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WaitForSingleObject(diva_io_slider_thread, INFINITE);
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CloseHandle(diva_io_slider_thread);
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diva_io_slider_thread = NULL;
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diva_io_slider_stop_flag = false;
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}
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void diva_io_slider_set_leds(const uint8_t *rgb)
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{}
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static unsigned int __stdcall diva_io_slider_thread_proc(void *ctx)
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{
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diva_io_slider_callback_t callback;
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uint8_t pressure_val;
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uint8_t pressure[32];
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size_t i;
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callback = ctx;
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while (!diva_io_slider_stop_flag) {
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for (i = 0 ; i < 8 ; i++) {
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if (GetAsyncKeyState(diva_io_cfg.vk_slider[i]) & 0x8000) {
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pressure_val = 20;
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} else {
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pressure_val = 0;
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}
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memset(&pressure[4 * i], pressure_val, 4);
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}
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callback(pressure);
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Sleep(1);
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}
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return 0;
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}
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HRESULT diva_io_led_init(void)
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{
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return S_OK;
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}
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void diva_io_led_set_leds(uint8_t board, const uint8_t *rgb)
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{
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#if 0
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dprintf("DIVA LED: LEFT PARTITION RED: %02X\n", rgb[0]);
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dprintf("DIVA LED: LEFT PARTITION GREEN: %02X\n", rgb[1]);
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dprintf("DIVA LED: LEFT PARTITION BLUE: %02X\n", rgb[2]);
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dprintf("DIVA LED: RIGHT PARTITION RED: %02X\n", rgb[3]);
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dprintf("DIVA LED: RIGHT PARTITION GREEN: %02X\n", rgb[4]);
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dprintf("DIVA LED: RIGHT PARTITION BLUE: %02X\n", rgb[5]);
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dprintf("DIVA LED: BTN TRIANGLE: %02X\n", rgb[6]);
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dprintf("DIVA LED: BTN CROSS: %02X\n", rgb[7]);
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dprintf("DIVA LED: BTN SQUARE: %02X\n", rgb[8]);
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dprintf("DIVA LED: BTN CIRCLE: %02X\n", rgb[9]);
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#endif
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return;
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}
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HRESULT diva_io_touch_init()
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{
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return S_OK;
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}
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static HRESULT diva_io_touch_config_apply(
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const struct diva_io_config *cfg
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)
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{
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dprintf("Diva IO: Touch: --- Begin Configuration ---\n");
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if (wstr_ieq(cfg->touch_mode, L"mouse")) {
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dprintf("Diva IO: Touch: Mouse emulation\n");
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/* Work around GetAsyncKeyState returning physical mouse button states
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instead of logical */
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diva_io_m1 = GetSystemMetrics(SM_SWAPBUTTON) ? VK_RBUTTON : VK_LBUTTON;
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} else {
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dprintf("Diva IO: Touch: Invalid touch mode \"%S\". Use 'mouse'."
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"\n", cfg->touch_mode);
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return E_INVALIDARG;
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}
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dprintf("Diva IO: Touch: --- End Configuration ---\n");
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return S_OK;
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}
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void diva_io_touch_start(diva_io_touch_callback_t callback)
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{
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if (diva_io_touch_thread != NULL) {
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return;
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}
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diva_io_touch_thread = (HANDLE) _beginthreadex(
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NULL,
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0,
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diva_io_touch_thread_proc,
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callback,
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0,
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NULL);
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}
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void diva_io_touch_stop(void)
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{
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diva_io_touch_stop_flag = true;
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WaitForSingleObject(diva_io_touch_thread, INFINITE);
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CloseHandle(diva_io_touch_thread);
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diva_io_touch_thread = NULL;
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diva_io_touch_stop_flag = false;
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}
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static unsigned int __stdcall diva_io_touch_thread_proc(void *ctx)
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{
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diva_io_touch_callback_t callback;
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HWND hwnd;
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POINT point;
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BOOL ok;
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uint8_t status = 0;
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uint16_t x = 0;
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uint16_t y = 0;
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uint16_t last_x = 0;
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uint16_t last_y = 0;
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uint8_t id = 0;
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bool touch = false;
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callback = ctx;
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while (!diva_io_touch_stop_flag) {
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if (!diva_io_window_focus) {
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status = 0;
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x = 0;
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y = 0;
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id = 0;
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touch = false;
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goto end;
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}
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if (wstr_ieq(diva_io_cfg.touch_mode, L"mouse"))
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{
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if (GetAsyncKeyState(diva_io_m1) & 0x8000)
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{
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/* Get cursor location and map to window size */
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ok = GetCursorPos(&point);
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if (!ok) {
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status = 0;
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x = 0;
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y = 0;
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id = 0;
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touch = false;
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goto end;
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}
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hwnd = GetForegroundWindow();
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ok = ScreenToClient(hwnd, &point);
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if (!ok) {
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status = 0;
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x = 0;
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y = 0;
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id = 0;
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touch = false;
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goto end;
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}
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/* Set status */
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if (!touch) {
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status = DIVA_IO_TOUCH_DOWN;
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touch = true;
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} else {
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status = DIVA_IO_TOUCH_STREAM;
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}
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/* Set coordinates */
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if (point.x < 0) point.x = 0;
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if (point.y < 0) point.y = 0;
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x = (uint16_t)point.x;
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y = (uint16_t)point.y;
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last_x = x;
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last_y = y;
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}
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else
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{
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if (touch) {
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status = DIVA_IO_TOUCH_LIFTOFF;
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x = last_x;
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y = last_y;
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touch = false;
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} else {
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/* No touch event */
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status = 0;
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x = 0;
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y = 0;
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}
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}
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/* Mouse always acts as single-touch */
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id = 1;
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}
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end:
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callback(status, x, y, id);
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Sleep(1);
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}
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return 0;
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}
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