Pretty simple, adds a new config setting to the gfx category, which defaults to enabled to disable DPI scaling if a scale higher than 100% is used, causing game windows to appear stretched and blurry.
Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/64
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
This commit basically copy-pastes the last commits from https://dev.s-ul.net/VeroxZik/segatools/-/commits/master to add OpenITHM LED support. Doesn't need to edit segatools.ini because the relevant config lines are already there for some reason.
Tested with my OpenITHM controller and behaves exactly like the other fork.
Reviewed-on: https://gitea.tendokyu.moe/Dniel97/segatools/pulls/26
Co-authored-by: d4nin3u <d4nin3u@gmail.com>
Co-committed-by: d4nin3u <d4nin3u@gmail.com>
Optional for now, since not all games or configurations may need it.
It may be better eventually to refactor hooklib/path.c to allow for
static path remapping, to minimize boilerplate code around the functions.
The default value being commented out is no doubt a great source
of confusion whenever somebody attempts to edit it without
realizing that it is a comment.