Commit Graph

10 Commits

Author SHA1 Message Date
kyoubate-haruka
9c67f53902 Add support for Sangokushi Taisen and Eiketsu Taisen (#85)
This adds full support for the Taisen series of games, namely Sangokushi Taisen and Eiketsu Taisen.

Games added:
* Sangokushi Taisen (SDDD)
* Eiketsu Taisen (SDGY)

Devices added:
* CHC-320 printer (SGT)
* "Printer camera" (SGT, unsure what this actually really is)
* CX-7000 printer (EKT)
* Y3CR BD SIE F720MM (SGT, EKT)

Notable changes in the codebase:

* Renamed everything printer specific to seperate between CHC and CX.
* Many new function and registry hooks were added across the board.
* An error is now logged when segatools.ini (or the path in `SEGATOOLS_CONFIG_PATH`) cannot be found.
* Netenv now redirects UDP broadcasts targeted at the subnet that is specified in the keychip configuration. The terminal announces it's presence by broadcasting UDP to 192.168.189.255, this will be redirected to 255.255.255.255.
* Vfs now seperates between absolute and relative paths in `vfs_fixup_path` via an environment variable called `SEGATOOLS_VFS_RELATIVE_PATH`. This is needed because amcapture accesses files as workingdirectory-relative.
* The Y3 board emulation has support for external Y3 I/O dlls. The default implementation (y3ws) that comes with this is a websocket implementation. The docs are available under `doc\y3ws.txt` and a sample card player .html file is under `dist\ekt\card_player.html`. I already know one person that is hosting a massively improved version of it.
  * For websockets, my own websocket implementation is used as a subproject (MIT license): https://github.com/akechi-haruka/cwinwebsocket
  * For JSON, cJSON was embedded (MIT license): https://github.com/DaveGamble/cJSON
  * y3ws reads all printed cards from `DEVICE\print` by default including card back sides. It's up to the client to merge or skip them.

Remarks:
* SGT takes ~8 minutes to load. This seems to be intentional.
* SGT uses some weird TCP network implementation like IDZ. I have not bothered reversing that yet and I have confirmed everything working from the test menu.
* EKT will throw a network error if no terminal is found. You must run the terminal on another computer to be able to launch the satellite.
* EKT has a very bizzare speed glitch that will speed up the ingame unit movement by several 1000% and also slows down cutscene animations by 90%. When this effect is active, you also take a ton more damage than usual. I do not know what causes this and it seems PC specific.
* EKT is very stutter sensitive and will throw error 6401 (I/O timeout) at random when trying to alt+tab or have other things running.
* EKT features a livestream system called Enbu (or "Dojo Upload"). While you are in a match, regardless of vs. AI or another player, the game will record your screen and live-stream it to the Enbu server as defined by the game server's startup response. The application responsible for that, "AM Capture" will not limit it's recording to the game window, but also anything that overlays the game window (notifications, popups, alt+tabbed windows, web browsers, etc). Since this is live-streamed, killing the process will have no effect afterwards, as the frames showing unwanted things will already have been transmitted. To make people aware of this, a one-time dialog message will pop up when starting EKT. The flag for that is stored in the DEVICE folder.

Closes #25.

Co-authored-by: Dniel97 <Dniel97@noreply.gitea.tendokyu.moe>
Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/85
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
2026-02-26 19:31:45 +00:00
Dniel97
b9e714dd1d
touch: always show cursor if enabled 2026-02-11 23:39:09 +01:00
Dniel97
a2bfd840d6
idac: improve DNS hooking 2026-01-09 15:34:30 +01:00
octocat
7c10698ca9 Fix compiler errors for 64bit gcc (#87)
Why would anyone detect ISA at runtime?

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/87
Co-authored-by: octocat <git.rascal570@passinbox.com>
Co-committed-by: octocat <git.rascal570@passinbox.com>
2025-12-24 23:08:08 +00:00
Dniel97
bad219be4c
misc: fix path hooks
- Added missing MoveFileExW hook
- Fixed path memory leaks
- Added all CopyFile hooks
2025-12-24 23:21:30 +01:00
Dniel97
0be4b47448
misc: add GetDriveType hook 2025-12-24 14:26:58 +01:00
goldfisher11
146550e68c spike_develop (#80)
Co-authored-by: goldfisher11 <goldfish1984@163.com>
Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/80
Reviewed-by: Dniel97 <dniel97@noreply.gitea.tendokyu.moe>
Co-authored-by: goldfisher11 <goldfisher11@noreply.gitea.tendokyu.moe>
Co-committed-by: goldfisher11 <goldfisher11@noreply.gitea.tendokyu.moe>
2025-11-02 08:47:18 +00:00
kyoubate-haruka
ded1375e88 Vfs: Hook .ini reader functions to fix DLI reading (#75)
Pretty simple, DLI reading (more commonly known as DownloadOrder) calls GetPrivateProfile* with a file path with E:\tmpDli*.ini. This fails right now.

I have only hooked the functions that appear in the latest amdaemon.

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/75
Reviewed-by: Dniel97 <dniel97@noreply.gitea.tendokyu.moe>
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
2025-07-24 09:16:22 +00:00
kyoubate-haruka
e2e4b37e3f APMv3: add hook (#73)
This adds support for APMv3 I/O, menus and the launcher.

* Added a apm3hook dll and I/O based on the usual layout.
* Added C:\Mount\Apm to vfs.
* Added the relevant .dlls to unityhook.
* Added a hook for apmmount.dll that uses `CreateDosDevice` to mount decrypted data to the locations the launcher and games expect files to be. This will conflict with anything that is already at W:\ and X:\, but I do not have better solutions for this.
* `launch.bat` is a bit more involved as it simulates the launcher loop. It can be broken by alt+f4ing or closing the launcher with "X".
* An extra export was added, so rundll32 can be used to get rid of the dosdevices after the launcher was killed.
* Since all the games do everything via `X:\lib\apm.dll`, no game hooks were needed in testing, therefore, `game.bat` files can be used as is.
* Path hooks are applied correctly, so you can go correctly between games, launcher, sub system test mode and game test modes.

A setup guide (some stuff specific to my server) can be found here:
https://gmg.hopto.org:82/gmg/wiki/index.php/All.Net_P-ras_Multi_Menu

Tested with the 2 APM sample apps, Blazblue, Puyo, Guilty Gear and some weird unity puzzle game whose name I forgot.

![Apmv3System_yLRityJVpm.png](/attachments/3d645e71-81e6-42e6-acd4-63c537cda59e)
![puyoe_hJNhnJGFnd.png](/attachments/01664049-71fe-4c38-9c99-39649ab21e56)

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/73
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
2025-07-20 09:43:56 +00:00
Dniel97
ae3dd666f4
refactor all common parts and games 2025-04-17 19:40:40 +02:00