#include "lib_easy.h" int vpadError = -1; VPADData vpad; int screen_buf0_size = 0; int screen_buf1_size = 0; void ScreenInit() { //Init screen and screen buffers OSScreenInit(); screen_buf0_size = OSScreenGetBufferSizeEx(0); screen_buf1_size = OSScreenGetBufferSizeEx(1); screenBuffer = MEM1_alloc(screen_buf0_size + screen_buf1_size, 0x100); OSScreenSetBufferEx(0, screenBuffer); OSScreenSetBufferEx(1, (screenBuffer + screen_buf0_size)); OSScreenEnableEx(0, 1); OSScreenEnableEx(1, 1); clearBuffers(); //Clear screens initDraw(screenBuffer, screen_buf0_size, screen_buf1_size); } void updatePressedButtons() { VPADRead(0, &vpad, 1, &vpadError); buttons_pressed = vpad.btns_d; } void updateHeldButtons() { VPADRead(0, &vpad, 1, &vpadError); buttons_hold = vpad.btns_h; } void updateReleasedButtons() { VPADRead(0, &vpad, 1, &vpadError); buttons_released = vpad.btns_r; } bool stickPos(u8 stick, f32 value) { switch(stick) { case 0 : return (value > 0) ? (vpad.lstick.x > value): (vpad.lstick.x < value); case 1 : return (value > 0) ? (vpad.lstick.y > value): (vpad.lstick.y < value); case 2 : return (value > 0) ? (vpad.rstick.x > value): (vpad.rstick.x < value); case 3 : return (value > 0) ? (vpad.rstick.y > value): (vpad.rstick.y < value); case 4 : return ((vpad.lstick.x > value) || (vpad.lstick.x < -value)) || \ ((vpad.lstick.y > value) || (vpad.lstick.y < -value)) || \ ((vpad.rstick.x > value) || (vpad.rstick.x < -value)) || \ ((vpad.rstick.y > value) || (vpad.rstick.y < -value)); default : return 0; } } int isPressed(int button) { return (buttons_pressed&button); } int isHeld(int button) { return (buttons_hold&button); } int isReleased(int button) { return (buttons_released&button); } void uInit() { //--Initialize every function pointer-- (byebye FindExport :D) InitOSFunctionPointers(); InitSocketFunctionPointers(); InitACPFunctionPointers(); InitAocFunctionPointers(); InitAXFunctionPointers(); InitCurlFunctionPointers(); InitFSFunctionPointers(); InitGX2FunctionPointers(); InitPadScoreFunctionPointers(); InitSysFunctionPointers(); InitSysHIDFunctionPointers(); InitVPadFunctionPointers(); memoryInitialize(); //You probably shouldn't care about this for now :P VPADInit(); //Init GamePad input library (needed for getting gamepad input) ScreenInit(); //Init OSScreen (all the complex stuff is in easyfunctions.h :P ) } void uDeInit() { MEM1_free(screenBuffer); screenBuffer = NULL; memoryRelease(); }