#ifndef DRAW_H #define DRAW_H #include "tga_reader.h" #include #include #include FT_FREETYPE_H typedef union _RGBAColor { uint32_t c; struct { uint8_t r; uint8_t g; uint8_t b; uint8_t a; }; } RGBAColor; //Function declarations for my graphics library void flipBuffers(); void clearBuffers(); void clearBuffersEx(); void fillScreen(uint8_t r, uint8_t g, uint8_t b, uint8_t a); void drawPixel32(int x, int y, RGBAColor color); void drawLine(int x1, int y1, int x2, int y2, uint8_t r, uint8_t g, uint8_t b, uint8_t a); void drawRect(int x1, int y1, int x2, int y2, uint8_t r, uint8_t g, uint8_t b, uint8_t a); void drawFillRect(int x1, int y1, int x2, int y2, uint8_t r, uint8_t g, uint8_t b, uint8_t a); void drawCircle(int xCen, int yCen, int radius, uint8_t r, uint8_t g, uint8_t b, uint8_t a); void drawFillCircle(int xCen, int yCen, int radius, uint8_t r, uint8_t g, uint8_t b, uint8_t a); void drawCircleCircum(int cx, int cy, int x, int y, uint8_t r, uint8_t g, uint8_t b, uint8_t a); void drawPic(int x, int y, uint32_t w, uint32_t h, float scale, uint32_t *pixels); void drawTGA(int x, int y, float scale, uint8_t *fileContent); void drawRGB5A3(int x, int y, float scale, uint8_t *pixels); void drawBackgroundDRC(uint32_t w, uint32_t h, uint8_t *out); void drawBackgroundTV(uint32_t w, uint32_t h, uint8_t *out); auto ttfPrintString(int x, int y, char *string, bool wWrap, bool ceroX) -> int; auto ttfStringWidth(char *string, int8_t part) -> int; void draw_bitmap(FT_Bitmap *bitmap, FT_Int x, FT_Int y); #endif /* DRAW_H */