#include "lib_easy.h" // int vpadError = -1; // VPADData vpad; int screen_buf0_size = 0; int screen_buf1_size = 0; void ScreenInit() { //Init screen and screen buffers OSScreenInit(); screen_buf0_size = OSScreenGetBufferSizeEx(0); screen_buf1_size = OSScreenGetBufferSizeEx(1); screenBuffer = MEM1_alloc(screen_buf0_size + screen_buf1_size, 0x100); OSScreenSetBufferEx(0, screenBuffer); OSScreenSetBufferEx(1, (screenBuffer + screen_buf0_size)); OSScreenEnableEx(0, 1); OSScreenEnableEx(1, 1); clearBuffers(); //Clear screens initDraw(screenBuffer, screen_buf0_size, screen_buf1_size); } // void updatePressedButtons() { // VPADRead(0, &vpad, 1, &vpadError); // buttons_pressed = vpad.btns_d; // } // void updateHeldButtons() { // VPADRead(0, &vpad, 1, &vpadError); // buttons_hold = vpad.btns_h; // } // void updateReleasedButtons() { // VPADRead(0, &vpad, 1, &vpadError); // buttons_released = vpad.btns_r; // } // bool stickPos(u8 stick, f32 value) { // switch(stick) { // case 0 : // return (value > 0) ? (vpad.lstick.x > value): (vpad.lstick.x < value); // case 1 : // return (value > 0) ? (vpad.lstick.y > value): (vpad.lstick.y < value); // case 2 : // return (value > 0) ? (vpad.rstick.x > value): (vpad.rstick.x < value); // case 3 : // return (value > 0) ? (vpad.rstick.y > value): (vpad.rstick.y < value); // case 4 : // return ((vpad.lstick.x > value) || (vpad.lstick.x < -value)) || \ // ((vpad.lstick.y > value) || (vpad.lstick.y < -value)) || \ // ((vpad.rstick.x > value) || (vpad.rstick.x < -value)) || \ // ((vpad.rstick.y > value) || (vpad.rstick.y < -value)); // // default : // return 0; // } // } // int isPressed(int button) { // return (buttons_pressed&button); // } // int isHeld(int button) { // return (buttons_hold&button); // } // int isReleased(int button) { // return (buttons_released&button); // } void uInit() { //--Initialize every function pointer-- (byebye FindExport :D) InitOSFunctionPointers(); InitSocketFunctionPointers(); InitACPFunctionPointers(); InitAocFunctionPointers(); InitAXFunctionPointers(); InitCurlFunctionPointers(); InitFSFunctionPointers(); InitGX2FunctionPointers(); InitPadScoreFunctionPointers(); InitSysFunctionPointers(); InitSysHIDFunctionPointers(); InitVPadFunctionPointers(); memoryInitialize(); //You probably shouldn't care about this for now :P VPADInit(); //Init GamePad input library (needed for getting gamepad input) KPADInit(); //Init controller input library for other wireless inputs WPADInit(); ScreenInit(); //Init OSScreen (all the complex stuff is in easyfunctions.h :P ) } void uDeInit() { MEM1_free(screenBuffer); screenBuffer = NULL; memoryRelease(); }