mirror of
https://github.com/Ryuzaki-MrL/savemii.git
synced 2026-04-25 07:22:28 -05:00
Fix some translations and load correct fonts
This commit is contained in:
parent
4f3de27d04
commit
c82b013bcc
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@ -18,6 +18,7 @@
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#endif
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bool WHBLogFreetypeInit() __attribute__((cold));
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bool setFont(OSSharedDataType font);
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void WHBLogFreetypeFree() __attribute__((cold));
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void drawPixel(int32_t x, int32_t y, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
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void ttfFontColor32(uint32_t color);
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@ -18,10 +18,10 @@
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" Backup All (%u Title%s)": " Backup di tutto (%u titolo%s)",
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" Backup Wii U (%u Title%s)": " Backup Wii U (%u Titolo%s)",
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" Backup vWii (%u Title%s)": " Backup vWii (%u Titolo%s)",
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"\ue000: Backup \ue001: Back": "\ue000: Backup <unk>: Indietro",
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"\ue000: Backup \ue001: Back": "\ue000: Backup \ue001: Indietro",
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"%s Sort: %s \ue084": "%s Ordinamento: %s \ue084",
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" [Not Init]": " [Non Init]",
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"\ue000: Select Game \ue001: Back": "\ue000: Seleziona Partita \ue001:Indietro",
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"\ue000: Select Game \ue001: Back": "\ue000: Seleziona Partita \ue001: Indietro",
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" Backup savedata": " Backup salvataggio",
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" Restore savedata": " Ripristina salvataggio",
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" Wipe savedata": " Pulisci salvataggio",
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@ -44,15 +44,15 @@
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" to copy from": " per copiare da",
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" to copy to": " per copiare su",
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"Date: %s": "Data: %s",
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"Include 'common' save?": "Includi salvataggio 'comuni'?",
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"Include 'common' save?": "Includi salvataggio 'common'?",
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"yes": "sì",
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"no ": "no ",
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"No 'common' save found.": "Nessun salvataggio 'comune' trovato.",
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"\ue000: Restore \ue001: Back": "\ue000: Ripristina \ue001: Indietro",
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"\ue000: Wipe \ue001: Back": "\ue000: Pulire \ue001:Indietro",
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"\ue000: Import \ue001: Back": "\ue000: Importa \ue001:Indietro",
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"\ue000: Export \ue001: Back": "\ue000: Esporta \ue001:Indietro",
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"\ue000: Copy \ue001: Back": "\ue000: Copia \ue001:Indietro",
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"\ue000: Wipe \ue001: Back": "\ue000: Pulire \ue001: Indietro",
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"\ue000: Import \ue001: Back": "\ue000: Importa \ue001: Indietro",
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"\ue000: Export \ue001: Back": "\ue000: Esporta \ue001: Indietro",
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"\ue000: Copy \ue001: Back": "\ue000: Copia \ue001: Indietro",
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"Press \ue044 to exit.": "Premi \ue044 per uscire.",
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"No Wii U titles found.": "Nessun titolo Wii U trovato.",
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"No vWii saves found.": "Nessun salvataggio vWii trovato.",
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@ -70,11 +70,11 @@
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"\ue000 Yes - \ue001 No": "\ue000 Sì - \ue001 No",
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"\ue000 Confirm - \ue001 Cancel": "\ue000 Conferma - \ue001 Annulla",
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"Filesize: %d bytes": "Dimensione file: %d byte",
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"Deleting folder %s": "Eliminazione cartella '%s'",
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"From: \n%s": "Da: %s",
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"Failed to delete folder %s\n%s": "Non è stato possibile eliminare il file %s %s",
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"Deleting file %s": "Eliminazione cartella '%s'",
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"Failed to delete file %s\n%s": "Non è stato possibile eliminare il file %s %s",
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"Deleting folder %s": "Eliminazione cartella %s",
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"From: \n%s": "Da: \n%s",
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"Failed to delete folder %s\n%s": "Non è stato possibile eliminare il file %s\n%s",
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"Deleting file %s": "Eliminazione cartella %s",
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"Failed to delete file %s\n%s": "Non è stato possibile eliminare il file %s\n%s",
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"Loadiine game folder not found.": "Cartella di gioco Loadiine non trovata.",
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"Failed to open Loadiine game save directory.": "Apertura della directory di salvataggio del gioco Loadiine non riuscita.",
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"Are you sure?": "Sei sicuro?",
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@ -92,7 +92,7 @@
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"Backup current savedata first?": "Salvare prima il salvataggio corrente?",
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"Failed to delete common folder.\n%s": "Impossibile eliminare la cartella comune.\n%s",
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"Failed to delete savefile.": "Non è stato possibile eliminare il salvataggio.",
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"Failed to delete user folder.\n%s": "Impossibile eliminare la cartella. %s",
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"Failed to delete user folder.\n%s": "Impossibile eliminare la cartella.\n%s",
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"Failed to import savedata from loadiine.": "Impossibile importare salvataggi da loadiine.",
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"Failed to export savedata to loadiine.": "Impossibile importare salvataggi da loadiine."
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}
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@ -11,23 +11,23 @@
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"Storage": "ストレージ",
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"Storage+Name": "ストレージ+名前",
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"initFS failed. Please make sure your MochaPayload is up-to-date": "initFS が失敗しました。 MochaPayload が最新であることを確認してください",
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" Wii U Save Management (%u Title%s)": "Wii U セーブ管理 (%u タイトル%s)",
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" vWii Save Management (%u Title%s)": "vWii セーブ管理 (%u タイトル%s)",
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" Batch Backup": "バッチバックアップ",
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" Wii U Save Management (%u Title%s)": " Wii U セーブ管理 (%u タイトル%s)",
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" vWii Save Management (%u Title%s)": " vWii セーブ管理 (%u タイトル%s)",
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" Batch Backup": " バッチバックアップ",
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"\uE002: Options \ue000: Select Mode": "\uE002: オプション \ue000: モードの選択",
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" Backup All (%u Title%s)": "すべてバックアップ (%u タイトル%s)",
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" Backup Wii U (%u Title%s)": "バックアップ Wii U (%u タイトル%s)",
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" Backup vWii (%u Title%s)": "バックアップ vWii (%u タイトル%s)",
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" Backup All (%u Title%s)": " すべてバックアップ (%u タイトル%s)",
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" Backup Wii U (%u Title%s)": " バックアップ Wii U (%u タイトル%s)",
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" Backup vWii (%u Title%s)": " バックアップ vWii (%u タイトル%s)",
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"\ue000: Backup \ue001: Back": "\ue000: バックアップ \ue001: 戻る",
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"%s Sort: %s \ue084": "%s 並べ替え: %s \ue084",
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" [Not Init]": "[初期化しない]",
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"\ue000: Select Game \ue001: Back": "\ue000: ゲームを選択 \ue001: 戻る",
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" Backup savedata": "セーブデータのバックアップ",
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" Restore savedata": "セーブデータの復元",
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" Wipe savedata": "セーブデータを消去",
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" Import from loadiine": "ローディーンからインポート",
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" Export to loadiine": "ローディーンにエクスポート",
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" Copy Savedata to Title in %s": "セーブデータを %s のタイトルにコピー",
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" Backup savedata": " セーブデータのバックアップ",
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" Restore savedata": " セーブデータの復元",
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" Wipe savedata": " セーブデータを消去",
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" Import from loadiine": " ローディーンからインポート",
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" Export to loadiine": " ローディーンにエクスポート",
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" Copy Savedata to Title in %s": " セーブデータを %s のタイトルにコピー",
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"\ue000: Select Task \ue001: Back": "\ue000: タスクを選択 \ue001: 戻る",
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"Destination:": "行き先:",
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"Select %s:": "%s を選択:",
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@ -41,8 +41,8 @@
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"Has Save": "保存あり",
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"Select Wii U user to delete from:": "削除するWii Uユーザーを選択:",
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"Select Wii U user%s:": "Wii Uユーザー%sを選択:",
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" to copy from": "からコピーする",
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" to copy to": "コピーする",
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" to copy from": " からコピーする",
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" to copy to": " コピーする",
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"Date: %s": "日付: %s",
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"Include 'common' save?": "「共通」保存を含めますか?",
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"yes": "はい",
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@ -1,3 +1,4 @@
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#include "log_freetype.h"
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#include <cstdio>
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#include <language.h>
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#include <savemng.h>
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@ -27,9 +28,11 @@ void loadLanguage(Swkbd_LanguageType language) {
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loadedLang = language;
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switch (language) {
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case Swkbd_LanguageType__Japanese:
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setFont(OS_SHAREDDATATYPE_FONT_STANDARD);
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gettextLoadLanguage("romfs:/japanese.json");
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break;
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case Swkbd_LanguageType__English:
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setFont(OS_SHAREDDATATYPE_FONT_STANDARD);
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gettextLoadLanguage("romfs:/english.json");
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break;
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/*case Swkbd_LanguageType__French:
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@ -39,15 +42,19 @@ void loadLanguage(Swkbd_LanguageType language) {
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gettextLoadLanguage("romfs:/german.json");
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break;*/
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case Swkbd_LanguageType__Italian:
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setFont(OS_SHAREDDATATYPE_FONT_STANDARD);
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gettextLoadLanguage("romfs:/italian.json");
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break;
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case Swkbd_LanguageType__Spanish:
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setFont(OS_SHAREDDATATYPE_FONT_STANDARD);
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gettextLoadLanguage("romfs:/spanish.json");
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break;
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case Swkbd_LanguageType__Chinese1:
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setFont(OS_SHAREDDATATYPE_FONT_CHINESE);
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gettextLoadLanguage("romfs:/TChinese.json");
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break;
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case Swkbd_LanguageType__Korean:
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setFont(OS_SHAREDDATATYPE_FONT_KOREAN);
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gettextLoadLanguage("romfs:/korean.json");
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break;
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/*
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@ -58,12 +65,15 @@ void loadLanguage(Swkbd_LanguageType language) {
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gettextLoadLanguage("romfs:/portuguese.json");
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break;*/
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case Swkbd_LanguageType__Russian:
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setFont(OS_SHAREDDATATYPE_FONT_STANDARD);
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gettextLoadLanguage("romfs:/russian.json");
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break;
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case Swkbd_LanguageType__Chinese2:
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setFont(OS_SHAREDDATATYPE_FONT_CHINESE);
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gettextLoadLanguage("romfs:/SChinese.json");
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break;
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default:
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setFont(OS_SHAREDDATATYPE_FONT_STANDARD);
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gettextLoadLanguage("romfs:/english.json");
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break;
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}
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@ -143,6 +143,23 @@ bool WHBLogFreetypeInit() {
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return false;
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}
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bool setFont(OSSharedDataType font) {
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FT_Error result;
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if ((result = FT_Init_FreeType(&fontLibrary)) != 0)
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return true;
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uint32_t fontSize;
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OSGetSharedData(font, 0, (void **) &fontBuffer, &fontSize);
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if ((result = FT_New_Memory_Face(fontLibrary, fontBuffer, fontSize, 0, &fontFace)) != 0)
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return true;
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if ((result = FT_Select_Charmap(fontFace, FT_ENCODING_UNICODE)) != 0)
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return true;
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if ((result = FT_Set_Pixel_Sizes(fontFace, 0, 22)))
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return true;
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return false;
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}
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void WHBLogFreetypeFree() {
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FT_Done_Face(fontFace);
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FT_Done_FreeType(fontLibrary);
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