s3s πŸ¦‘ ===== **s3s** is a script that uploads _Splatoon 3_ battle data from the SplatNet 3 service (part of the Nintendo Switch Online app) to [stat.ink](https://stat.ink/), a site for recording, visualizing, and aggregating statistics from the *Splatoon* series of games. (ja) ζ—₯本θͺžη‰ˆγ‚»γƒƒγƒˆγ‚’ップ手順は[こけら](https://vanillasalt.net/2022/10/10/how-to-use-s3s/)γ€γΎγŸγ―[こけら](https://zenn.dev/hibikine/articles/1febb4eb03b604)。 Looking to track your _Splatoon 2_ gameplay? See **[splatnet2statink](https://github.com/frozenpandaman/splatnet2statink)**. ### Features - [x] Full automation of SplatNet token generation via user log-in - [x] Ability to parse & upload complete battle/job stats to stat.ink ([example profile](https://stat.ink/@frozenpandaman/spl3)) - [x] Support for Salmon Run Next Wave (including Big Run) - [x] Support for Splatfest & Tricolor Turf War battles - [x] Monitoring for new results in real-time & checking for missing/unuploaded results - [x] Flag to remove other players' names from results - [x] File exporting function for use with Lean's [gear & Shell-Out Machine seed checker](https://leanny.github.io/splat3seedchecker/) - [x] Support for all available game languages - [x] Modular design to support [IkaLog3](https://github.com/hasegaw/IkaLog3) and other tools ### What's coming? - [ ] Downloadable, pre-packaged program executables --- ## Usage πŸ™ ``` $ python s3s.py [-M [N]] [-r] [-nsr | -osr] [--blackout] [--getseed] ``` The `-M` flag runs the script in monitoring mode, uploading new battles/jobs as you play, checking for new results every `N` seconds; if no `N` is provided, it defaults to 300 (5 minutes). The `-r` flag checks for & uploads any battles/jobs present on SplatNet 3 that haven't yet been uploaded. The `-nsr` flag makes Salmon Run jobs **not** be monitored/uploaded. Use this if you're playing Lobby modes only. The `-osr` flag, conversely, makes **only** Salmon Run jobs be monitored/uploaded. Use this if you're playing at Grizzco only. The `--blackout` flag removes other players' names from uploaded scoreboard data. The `--getseed` flag exports a file which can be uploaded to Lean's [gear & Shell-Out Machine seed checker](https://leanny.github.io/splat3seedchecker/). Arguments for advanced usage (e.g. locally exporting data to JSON files) can be viewed using `--help`. ### Example usage Running `python s3s.py -M -r` uploads all recent Turf War/Ranked battles _and_ Salmon Run jobs not already present on stat.ink, and then continues in monitoring mode, checking for new results every 5 minutes. Running `python s3s.py -M 900 -osr` monitors for new Salmon Run results, checking every 15 minutes. ## Setup instructions πŸ”° 1. Download and install Python 3. On Windows, grab the latest release from [Python.org](https://www.python.org/downloads/windows/) and check the option during setup to add it to your PATH. On macOS, install [Homebrew](https://brew.sh/) and run `brew install python` from Terminal. 2. If you're on Windows, install [Git](https://git-scm.com/download/win) (pre-installed on macOS and Linux). 3. Download the script from the command line (macOS: Terminal; Windows: Command Prompt/PowerShell) by running `git clone https://github.com/frozenpandaman/s3s.git`. 4. Navigate to the newly-created directory (`cd s3s/`) and install the required Python libraries by running `pip install -r requirements.txt`. On Windows, you may have to use `python -m pip` instead. 5. Running the script for the first time will prompt you to enter your stat.ink API Token (available in [settings](https://stat.ink/profile)). If you're playing _Splatoon 3_ in a language other than English, you may enter your language code (locale) as well. **NOTE: Read the "Token generation" section below before proceeding. [β†’](#token-generation-)** 6. You will then be asked to navigate to a specific URL on Nintendo.com, log in, and follow simple instructions to obtain your `session_token`; this will be used to generate a `gtoken` and `bulletToken`. If you are opting against automatic token generation, enter "skip" for this step, at which point you will be asked to manually input your two tokens instead (see the [mitmproxy instructions](https://github.com/frozenpandaman/s3s/wiki/mitmproxy-instructions)). These tokens (used to access your SplatNet battle results) along with your stat.ink API key and language will automatically be saved into `config.txt` for you. You're now ready to upload battles! Have any questions, issues, or suggestions? Feel free to message me on [Twitter](https://twitter.com/frozenpandaman) or create an [issue](https://github.com/frozenpandaman/s3s/issues) here. θ³ͺε•γŒγ‚γ‚Œγ°γ€γƒ„γ‚€γƒƒγ‚ΏγƒΌ([@frozenpandaman](https://twitter.com/frozenpandaman))で連硑してください。ζ—₯本θͺžOK。 ### Accessing SplatNet 3 from your browser If you wish to access SplatNet 3 from your computer rather than via the phone app, navigate to [https://api.lp1.av5ja.srv.nintendo.net/](https://api.lp1.av5ja.srv.nintendo.net/) (it should show server maintenance). Use your browser or a third-party extension to add a cookie (Chrome instructions [here](https://developer.chrome.com/docs/devtools/storage/cookies/)) named `_gtoken`. Set it to the value you obtained previously (automatically by running the script, or via [mitmproxy](https://github.com/frozenpandaman/s3s/wiki/mitmproxy-instructions) – stored as `gtoken` in `config.txt`) and refresh the page. If you only want to access SplatNet and don't have a stat.ink API key, simply enter "skip" for this step during setup. To access SplatNet 3 in a language other than English, go to `https://api.lp1.av5ja.srv.nintendo.net/?lang=xx-XX` where `xx-XX` is one of the available [language codes](https://github.com/frozenpandaman/s3s/wiki/languages). You can even enter QR codes on the web version of SplatNet 3 via the list of available ones [here](https://github.com/frozenpandaman/s3s/wiki/list-of-qr-codes)! *Splatoon 3* stage rotation information and current SplatNet gear are viewable at [splatoon3.ink](https://splatoon3.ink/). ## Token generation πŸͺ™ For s3s to work, [tokens](https://en.wikipedia.org/wiki/Access_token) known as `gtoken` and `bulletToken` are required to access SplatNet. These tokens may be obtained automatically, using the script, or manually via the official Nintendo Switch Online app. Please read the following sections carefully to decide whether or not you want to use automatic token generation. ### Automatic Automatic token generation involves making a *secure request to a non-Nintendo server with minimal, non-identifying information*. We aim to be 100% transparent about this and provide in-depth information on security and privacy. Users who feel uncomfortable with this may opt to manually acquire their tokens instead. **Privacy statement:** No identifying information is ever sent to the [imink API](https://status.imink.app/). Usernames and passwords are far removed from where the API comes into play and are never readable by anyone but you, and returned hash values do not contain meaningful information about your account. It is not possible to use either sent or stored data to identify which account/user performed a request, to view any identifying information about a user, or to gain access to an account. See the [imink API Privacy Policy](https://github.com/JoneWang/imink/wiki/Privacy-Policy) and [Documentation](https://github.com/JoneWang/imink/wiki/imink-API-Documentation) for more information. Alternatively, you can use [nsotokengen](https://github.com/clovervidia/nsotokengen) or [nxapi-znca-api](https://github.com/samuelthomas2774/nxapi-znca-api) as a drop-in replacement (customizable in `config.txt`) in order to generate tokens locally without calls to a third-party API. ### Manual Users who decide against automatic token generation may instead generate/retrieve tokens manually via the SplatNet 3 service. In this case, users must obtain tokens from their phone – or an emulator – by intercepting their device's web traffic and entering the tokens into s3s when prompted (or manually adding them to `config.txt` later). Follow the [mitmproxy instructions](https://github.com/frozenpandaman/s3s/wiki/mitmproxy-instructions) to obtain your tokens. To opt against automatic acquisition, type "skip" when prompted to enter the "Select this account" URL. ## License & copyleft statement 🏴 s3s is _free software_ licensed under [GPLv3](https://www.gnu.org/licenses/gpl-3.0.html). This means that you have _freedom_ – to run, modify, copy, share, and redistribute this work as you see fit, as long as derivative works are also distributed under these same or equivalent terms. Copyright is a recent, confusing, and often unnecessary human invention. Libraries, for example, predate copyright by thousands of years, and their their integral role in the "promotion of science" and "encouragement of learning" was acknowledged even before the first copyright statutes were enacted. If the first human who had the idea of a hammer claimed it as their intellectual property, we wouldn't have gotten very far as a species. Please consider sharing your work openly with the world. _(statement adapted from [here](https://tspace.library.utoronto.ca/bitstream/1807/89456/1/Katz%20Copyright%2C%20Exhaustion.pdf) and [here](https://www2.hawaii.edu/~larkinrt/about/))_ While this is a free and open-source project, its license does require **attribution**. **If you are using any part of s3s, splatnet2statink, `iksm.py`, etc. in your project, _please provide a link back to this repository_**. I have spent over half a decade and hundreds of hours of my personal time on these projects for the Splatoon community – so, at the least, some credit would be appreciated. :) Thank you! –eli